View Full Version : Your impression about S7 Demo
raducu.sergiu
03-18-2010, 03:26 PM
Well, the Demo it's finally here.
Let's vote and hear some opinions about the game.
Personally, I think it's great so far (from what I saw from the video tuts and from what I played).
I think it's more like S4. I'm really happy I've already preordered the game.
P.S.: Please don't start with the DRM, stay on the topic.
raducu.sergiu
03-18-2010, 03:26 PM
Well, the Demo it's finally here.
Let's vote and hear some opinions about the game.
Personally, I think it's great so far (from what I saw from the video tuts and from what I played).
I think it's more like S4. I'm really happy I've already preordered the game.
P.S.: Please don't start with the DRM, stay on the topic.
ryanhnning
03-18-2010, 05:14 PM
The DEMO is awesome, though I wish it had more than one map. *Le sigh* But being able to get all the technology and buildings is a great boom all in itself.
caswallawn_2k7
03-18-2010, 05:22 PM
it's a good game, I have placed my order for it already.
haven't played the demo but from my experience with the beta it should end up being a really fun game on release.
raducu.sergiu
03-18-2010, 05:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by caswallawn_2k7:
it's a good game, I have placed my order for it already.
haven't played the demo but from my experience with the beta it should end up being a really fun game on release. </div></BLOCKQUOTE>
I think it's more like old good Settlers. A lot of things to explore, great music http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
AusSkiller
03-19-2010, 06:10 AM
I been playing the demo all afternoon, and it's great, it's sort of like setters 2 had a baby with settlers of catan http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
I love the way the victory points work, it really allows you to play the way you want to rather than be forced into military. I also love that you can steal alot of the easier to get victory points off other people, this means that even if you are really far behind you can just focus on a certain VP and when you get it you not only progress but you set them back http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
I also like the way the economy completely changes depending on your focus (military, research or trade) and you are given options to take over sectors in different ways so there's no clear better one of the three.
I wasn't so impressed with was the upgrading of roads though, you have to do 2 clicks to upgrade each segment of road and there are hundreds of tiny little segments in heavily built up areas which makes it too damn time consuming to be worth upgrading. I wish you just clicked on the start and end of the section of road you want upgraded, would be much easier in the long run.
But on the whole it's been great fun, went out and pre-ordered the collectors edition after just 2 hours with the demo http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
raducu.sergiu
03-19-2010, 06:14 AM
I was also annoyed by the road upgrade http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
MI-Chief
03-19-2010, 06:42 AM
I think I'd take to it more if it weren't so glitchy.
I can watch as entire trees/rocks/city wall gates get popped in and out of LOD distance (even when they're barely a few feet away from me - the intro movie I have the city gates *pop* appear - it's sooo bad looking). I did try updating my drivers to be fair to the game but it did nothing, this is normally an issue with VRAM limits but at 2gig (and quite capable of rendering large draw distances in GTA IV) I think its a major issue. And why is the draw distance "High" so incredibly low, give those of us with super charged PCs a little lea-way here.
Also there are shader issues on occasions (black shadow lines/checkers on some materials - reflective rocks is a good example), though if we're fair again other game engines have had these problems recently for different GPU owners so it may be a driver issue.
The intro movies, why can't we skip them? Do we really have to sit through them all? Other game engines we can edit config files if need be to stop them loading, or a skip button - but not apparently on S7.
Also why 16bit colours on the intro movie fade? (Notice the lack of smooth gradiant effect - it's either low-res or low-colour depth).
Also in-game everything is very fuzzy, doesn't matter whether the settings are minimum or maxed out, the blur is dreadful. Pausing the game and not moving the camera at least shows it to be some form (I should imagine) of post-processing effect going on.
Finally why do we suffer such low-polygonal modelling? The times of cube heads are long since past, we left the nineties a while ago, the engine technology should be more than capable of smoothing through normal maps, the texturing also seems pretty low judging by some stretching I noticed. Okay so maybe someone who doesn't know 3d-modelling may not notice such things, but for those who do it really is glaringly obvious.
Do I find it fun, well no- if my eyesight wasn't being blurred by the in-game engine I would probably over-look the other defects and be able to actually get on with enjoying any game-play I can find (if I ever manage to see any http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif).
Graphics aren't everything, but a blurred mess is quite another.
I will say however that it has the look of potential, but maybe that potential will only be realised by Settlers 8.
Though as I said in another thread, the music is nice.
Chief http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Sir-Jack2008
03-19-2010, 06:53 AM
the demo is the best i ever had
maybe there was a better one of a game but that one i can't remember so this has to be better http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Baiten
03-19-2010, 08:11 AM
Hi guys,
I have to say I'm REALLY enjoying the demo! Especially the graphics look so amazing! I'm playing the game on my Toshiba laptop, so the quality is low/med. But the way you can zoom in and out and change angle, being able to see huge snow-topped mountains and rivers flowing in the distance makes it such a real experience.
I was surprised at the complexity of everything, the learning curve is also quite high without tutorials. But that's a good thing, everyone likes challenging games right?
Also the DRM is no problem for me, so I'm going to buy this game no matter what.
(I wouldn't mind a nice and fat manual though http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif)
ryanhnning
03-19-2010, 08:13 AM
I've already commented on wanting a 40+ page manual, something I can hold in my hands, instead of a .pdf file. *Shrugs*
But I have a question, if anyone can answer it: The points we're earning during the demo, are they going to roll over with our accounts for the retail game? If so, then everyone is getting a heads start. http://forums.ubi.com/images/smilies/25.gif If not, well, darn.
AusSkiller
03-19-2010, 08:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MI-Chief:
I think I'd take to it more if it weren't so glitchy.
... </div></BLOCKQUOTE>
Yer I found it a little glitchy, it'd pause occasionally and UIs would stop functioning from time to time. But the graphics were fine for me, no overly noticeable LOD popping and no bad textures.
The intro fade was also 32bit for me, though the normal 32bit color banding was still quite visible, a dither could have improved things a little bit, but not much. Also it's an in-game cinematic not a movie.
The fuzziness is probably because you left on the antialias option aswell as the multisample option, just use multisampling, the antialias option seems to be a cheaper alternative to proper multisample antialiasing so you don't need it on as well. I made that mistake at first too but it looks alot more crisp with it off, though still a little fuzzy than most games but I think that might be by design given their other choices in art art direction.
The models all reasonably high poly for me, they are stylized to look sort of low poly but the edges are all rounded off (beveled) and quite high poly if you take a good look at them so I'm fairly sure this look is by design.
Try it again with antialias off and see what you think, the game is alot of fun and worth a 2nd chance. If you already had antialias off then I'm not sure what could be wrong. I might put up a screen shot later of how it looks on my PC so you (and others) can check if it's your setup or just a difference in out tastes/tolerances.
ryanhnning
03-19-2010, 09:14 AM
Thanks AusSkiller! I kept wondering why the game looked so fuzzy. @.@'' lol. Turning off the standard Antialias improved it alot, and saved abit of my graphic-card usage. xD
Pankratz1980
03-19-2010, 09:32 AM
I'm still downloading the demo (again - previous download was corrupted), how does S7 compare to Settlers 2 and 3?
ryanhnning
03-19-2010, 09:35 AM
Its really good, Pankratz. Personally, I think its more complex than the previous games, more realistic too.
The graphics are awesome in and of themselves, though the game could use a speed-up feature like the previous ones. But overall its well balanced.
The demo itself features all of the buildings of the game, so that's a plus, but only one map, and I believe the AI opponent is set to its maximum difficulty.
Other than that, its a really great game.
donarumo72
03-19-2010, 09:51 AM
lovin the demo so far other than my little camera gripes (rotate around cursor and a follow camera on workers)
Though you need another option for voting. I personally really liked settlers 6 and see this as the next step for the series. So a "It's great like S6 was great" option would work for me.
ryanhnning
03-19-2010, 10:43 AM
lol. S6 reminds me alot of the new real-time strategy games. Streamlined, quicker of pace, more combat. But its also repetitive, and after a while I just didn't care for it anymore.
The older Settler games require you to think and plan ahead, and I enjoy the complexity of their economys, and now S7's too.
Howl-UK
03-19-2010, 11:45 AM
Great demo with a few issues:
1) Flickery trees with crossfire enabled in the main menu scene on a 5970.
2) No crossfire at all in the proper game!
The game engine is gorgeous but it's eating up my high end rig. I wasn't expecting to run this game in Eyefinity resolutions but it would be nice to run at 60fps at 1920x1080 outside of the main menu. Please fix Crossfire!
Chilkat
03-20-2010, 04:00 AM
I have the blurry graphics issue so at this
point I will not vote because it influenced
my enjoyment of the demo somewhat.
But for me it doesn't look good so far
(literally too http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif)
The workshops
Those workstation sloths attached to buildings.
Forgot the official name.
I do not like that system at all
I do not like the fact that I don't have the freedom to build what I want where I want it.
I do not like how it looks either!
The scale/proportions
Even though I play in 1920x1080, to me it feels and looks like it's actually on a much lower resolution.
The scale of everthing is too big for me, I do not like that.
Hard to explain, but maybe you understand what I mean.
Messy
I wonder if it's even possible to create a tight
and sleak looking town. It all looks so messy, unorganized and all over the place.
(Those workshops really do not help either)
The settlers and buildings
Right now the settlers look very blocky and not very detailed. The buildings look blurry and
also not very detailed. I hope this will change
once the blur problems are fixed.
The sound
What are they all saying? First the voices are
very soft, even at maxed out.
Second, this fade effect doesn't help either!
I have to hoover over a settler to hear what he says, which is weird. Will there be textbased
advice in the full game? (You need a quarry, you should hire a woodcutter ect)
I'm not sure yet about S7. Will play a little more because it deserves a fair chance.
And in all honesty, I've been playing Anno 1404
a lot lately, which looks awesome and has perfect proportions to me, even when zoomed in all the way.
AusSkiller
03-20-2010, 07:07 AM
In the interest of maybe clearing up graphics related problems here are some pics of how it looks on my PC with settings on max, antialias off and multisample on:
Pic of a town center. (http://i42.tinypic.com/6916c1.png)
High pic of entire map. (http://i43.tinypic.com/4rw96c.png)
Pic of the main menu scene. (http://i43.tinypic.com/2eea6ab.png)
BTW, quick warning these pics are 2-4mb in size since they are lossless PNGs.
Chilkat
03-20-2010, 07:15 AM
AusSkiller, that's basicly how it looks
here too, same settings. I disabled fog though.
I can not imagine this is how it's suppose
to look, with all that fuzzyness.
Maybe post your screens in
THIS (http://forums.ubi.com/eve/forums/a/tpc/f/6061083365/m/4241060348) thread too
or
start a new one where we can compare screens?
Howl-UK
03-20-2010, 07:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Finally why do we suffer such low-polygonal modelling? The times of cube heads are long since past, we left the nineties a while ago, the engine technology should be more than capable of smoothing through normal maps, the texturing also seems pretty low judging by some stretching I noticed. Okay so maybe someone who doesn't know 3d-modelling may not notice such things, but for those who do it really is glaringly obvious. </div></BLOCKQUOTE>
They aren't low poly. It's the art style. If you look at the caricatures in the portraits, they have similar angular features. If you zoom in on the Settlers themselves they are very detailed, they just have angular features and caricature proportions.
I didn't like the move towards more realistic Settlers with S5/S6. The series has always been cartoon style, with exaggerated movements and art styles. I love the excess post processing effects too, they really enhance the cartoon aspect.
OlaHaldor
03-20-2010, 08:10 AM
I occasionally work with 3D modeling and animation myself. But that doesn't make me more qualified to rant about their artistic choices, does it?.. Nope, it does not!
I think Settlers 7 looks very good. The visual effects and treatment in general is superb. There's no reason the game should look realistic like Battlefield Bad Company 2. Settlers has always been, like Howl-UK says, caricatures, cartoony and funny looking. Doing it like "everybody else" in the gaming industry would kill the Settlers for me. I played S6 and enjoyed it, but not as much as S3. Mainly because of the graphics and lack of detail in the production line. No sawmill? A disaster! High five and thumbs up for bringing that little thing back.
The only thing I feel is not as good as any other Settlers I've played is that the buildings aren't as easy to spot and see what's what.
Earlier this morning I had my second session with a free play game, and I couldn't find the tools workshop building, even though I knew I had made one, but didn't remember where. The buildings are too much alike.. Never the less - the game, the graphics, and not least the music - top notch! If only there was a way to get the soundtrack without getting the Gold edition, which isn't for sale anywhere in my country.
Gresin
03-20-2010, 08:24 AM
Feels like dawn of discovery, plays like dawn of discovery, sounds and looks like dawn of discovery.
Production chains are short like in dawn of discovery, overall delivery process is as long as in dawn of discovery and "unfit" for multiplayer game (unless of course you are ready to spend hours waiting for bread here, stone there, horse over here and sausage over there)
Yeah series always was a bit cartoonish but this time they really overdid it.
And of course unlockables.. i wonder who gave them an impression that unlocking stuff is fun? I bought the game... i want to be able to build everything i am entitled to, instead of spending month's grinding for ornaments.
Just like dawn of discovery it will entertain you for couple of days because its cute and then, inevitably, it will reveal itself for the repetitive, annoying and time-consuming game it actually is.
Baiten
03-20-2010, 09:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Just like dawn of discovery it will entertain you for couple of days because its cute and then, inevitably, it will reveal itself for the repetitive, annoying and time-consuming game it actually is. </div></BLOCKQUOTE>
I disagree. The multiplayer mode will definately add to the replay value of this game.
ryanhnning
03-20-2010, 09:52 AM
In truth there is almost no way to compare the Anno 1404 multiplayer with that of S7. Not only with the singular use of the Map Forge, which will allow almost complete customization of pre-published maps, but also new ones, I'm fairly sure that the multiplayer will end up be better than those of the previous games.
The Victory Point system makes it more than just slug-fests too, which in mute point, is how Anno 1404's multiplayer turned out.
ImperialDane
03-20-2010, 10:54 AM
Thought the demo was great, the visuals are perfect for a game like this, and the music more so. Just wish there was a way for me to listen to it outside of the game right now.
And i think the mentor idea is a good idea, not because i need it, been the one mentoring http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif But it might help more people stick around http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
AnarchistUK
03-20-2010, 11:01 AM
I ticked to be a mentor, but I'm noob lol. Someone messaged me, my game was ending with Victory points countdown and so when the countdown finished, it closed the convo before I could say much to the guy lol!
OMGitznoob
03-20-2010, 03:15 PM
If you want your game to look more sharp you need to disable depth of view, Multisampling, AND antialias. I spent the last 20 minutes figuring out the effects of each graphic option.
Note*
When I tried to disable depth of view it would kick back on even when I pressed apply and ok.
Double check to make sure it is off.
AnarchistUK
03-20-2010, 07:12 PM
Well after 1 quick go, then tonight a good few hours, I think I have figured out most or all features in the game! Knowing what happens really doesn't help to enjoy it better. The graphics are nice, a little blurry and the time of day, when it gets dark and with clouds I really can't see land below me!
The amount of scenery is nice, but too much, it restricts how you can branch out with your kingdom. I still prefer the old ways of sticking towers on the edge of your land and when occupied, it expands your land further.
Soldiers has a limit of 35, but when you hire generals (3 more), they too can have 35 each, so that's 140 in total.
I had a fun battle versus 45 maurauders who took over the royal observatory! I had so many soldiers they got owned, was a suprise when it said 45 that came out of it!
The buildings are definitely hard to distinguish one from the other. You really have to go hunting your buildings if you need to change something on them.
It's a nice game, not great, but that's because I still remember and prefer the old ways of how Settlers started out to be.
Will I be getting the full game? Yeah go on then. I just hope there's a huge list of available maps! They can be configured, but looking at the same scenery will get tedious, knowing where to put the buildings each time etc.
I've also mentored a couple of people tonight too http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
Howl-UK
03-20-2010, 09:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And of course unlockables.. i wonder who gave them an impression that unlocking stuff is fun? I bought the game... i want to be able to build everything i am entitled to, instead of spending month's grinding for ornaments. </div></BLOCKQUOTE>
Probably every other PC game on the market today, who probably got it from WoW's ridiculous financial success. You can't even play a first person shooter these days without it feeling like an RPG.
OdoUhm
03-20-2010, 11:20 PM
Hello,
I just started playing the demo and i seem to have a problem with some... thing that is darkening my screen when i change my camera looking angle. For example when I'm looking at the castle from my starting angle(facing north) its all dark, but when i change the camera angle in the opposite direction(facing south) everything is more natural, lighter, sunnier ... how can i fix that?
moraedon
03-21-2010, 04:49 AM
hi from spain and excuse me for my english. I play in 1920x1080 all max and i dont know why all its so blurry, its how i play in more lower resolution. its a bug? its the HD texture in demo now?
thanks
AnarchistUK
03-21-2010, 06:11 AM
OdoUhm I have the same problem, I have to zoom in below cloud level to see what the hell I am doing when it's gone all dark!
moreadon that's the style of the game, it's blurry for all of us. Weird I know!
djkoelkast
03-21-2010, 06:40 AM
I *love* the demo, also played the beta, but one thing: the sound when a clerk is produced is different now, it was a sort of 'holy' sound, now it's a "humm" sound. I'd like the old sound back.
I enjoy this Settlers as much (or even better) as Settlers 1 on Amiga. It's great! I've skipped 2-6 because it didn't feel like the proper Settlers, now it does!
Already pre-ordered it after the beta was stopped.
Xenite227
03-21-2010, 10:50 AM
Well me and my girlfriend both loved Settlers 6, and we was going to order two copies of 7 this week.... that was until the demo.
I was really let down as the game has lost the feel it had from 6. Towns now seem unorganized and messy, the switch to a more full 3D map just doesn't come off as being done well.
The game just doesn't have the charm the last one did to me and was surprised my girlfriend had the same complaints.
It's a shame, but we won't be ordering the game after we tried the demo *sigh*. And I was hoping to have something to fill in the time while I waited for Diablo 3. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
ryanhnning
03-21-2010, 10:57 AM
S6 was rather low-key though. It was so streamlined that it lost the fundimental relivance that S2-S4 had.
S7, on the other hand, is about the more complex economies than S6, and is more intuned to the older games.
So it depends upon your point of view. S6 was a good game on its own, but it became rather bored, rather quickly, Xenite.
IINamoRII
03-21-2010, 11:42 AM
I hope they will edit these BUGS:
To update your roads you have to click on a lot of different little pieces. So make the road connections beter.
If a certain type of research is completed by the other player, you can't research it any more,
repair of the structures is much to slow when you convert an area with your priest
it's a pain in the *** that fishing grounds and hunting area's are getting out of range or disappear.
there are certain upgrade you can't go without,
geologist, fore example. and if you don't do research you will almost not get any prestige points.
The trade routes are way to slow and it takes to long to build structures.
The town is pretty meshy, there is no grid!!
this is it for now, but i will be playing the emo some more, so i think there will be more comments.
But despite everything mentioned above the game is still fun. Alone it needs some fixing
ryanhnning
03-21-2010, 11:44 AM
All game needs some patching when they are released. Balancing issues are very common.
WolfDK1984
03-21-2010, 01:36 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chilkat:
I have the blurry graphics issue so at this
point I will not vote because it influenced
my enjoyment of the demo somewhat.
But for me it doesn't look good so far
(literally too http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif)
The workshops
Those workstation sloths attached to buildings.
Forgot the official name.
I do not like that system at all
I do not like the fact that I don't have the freedom to build what I want where I want it.
I do not like how it looks either!
The scale/proportions
Even though I play in 1920x1080, to me it feels and looks like it's actually on a much lower resolution.
The scale of everthing is too big for me, I do not like that.
Hard to explain, but maybe you understand what I mean.
Messy
I wonder if it's even possible to create a tight
and sleak looking town. It all looks so messy, unorganized and all over the place.
(Those workshops really do not help either)
The settlers and buildings
Right now the settlers look very blocky and not very detailed. The buildings look blurry and
also not very detailed. I hope this will change
once the blur problems are fixed.
The sound
What are they all saying? First the voices are
very soft, even at maxed out.
Second, this fade effect doesn't help either!
I have to hoover over a settler to hear what he says, which is weird. Will there be textbased
advice in the full game? (You need a quarry, you should hire a woodcutter ect)
I'm not sure yet about S7. Will play a little more because it deserves a fair chance.
And in all honesty, I've been playing Anno 1404
a lot lately, which looks awesome and has perfect proportions to me, even when zoomed in all the way. </div></BLOCKQUOTE>
well.. what i think is the most annoying thing is it says: "Build a Qarry(?)" "You need a quarry to get stones" and so on..
i got over 800 stones, i use the Geology option on most the mines..
So why the hell do i need to build a freaking quarry???
acctually the smartest thing is to build 2 of every mine..
I.e. 2 iron mines at the same iron Deposit, 1 is mining, Set to Allways and 1 is searching for more Ore..
You will get an uninterrupted ore supply;-)
AnarchistUK
03-21-2010, 01:52 PM
Yeah so how did you get 800 stones? Trade? When the quarry runs out, it's gone for good right?
Same with fish?
Is there any way of trading between friends if we're playing Multiplayer and in the same teams?
How many maps are there going to be in the full game?
moraedon
03-21-2010, 02:15 PM
blurriness is clearly a big bug with Antialising. Antialising Off and blurriness out
djkoelkast
03-21-2010, 02:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AnarchistUK:
Yeah so how did you get 800 stones? Trade? When the quarry runs out, it's gone for good right?
Same with fish?
</div></BLOCKQUOTE>
You'll get more stones from geologists. You'll need to unlock them through prestige points and assign them by hand.
Fish only respawns if you have it researched.
AnarchistUK
03-21-2010, 02:46 PM
Yes but stone quarrys do not allow the option for geologists, so you're saying I need a coal/iron/gold mine (which has this option for geologists) on a stone mine then just use geologists? lol
Yeah I know about the research respawn, so basically you have to be first to research that or you will never get them eeesh!
WolfDK1984
03-21-2010, 03:13 PM
It's not the stone quarry that have a geologist..
You build an iron mine, yes??
It runs out, Yes??
What Do you do??
Get the geologist to search for some more ore, while searching he sometimes finds ROCKS in the ORE mine..
Got it now??
Howl-UK
03-21-2010, 03:25 PM
I just played an online game where I had 2 miners for every mine. 1 mining the resource, 1 geologist. The resource was essentially infinite and it gets you a steady trickle of stone.
This seems broken/overpowered to me. I wouldn't be surprised if they made it so that any one mine can only have either a miner or a geologist.
caswallawn_2k7
03-21-2010, 03:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Yes but stone quarrys do not allow the option for geologists, so you're saying I need a coal/iron/gold mine (which has this option for geologists) on a stone mine then just use geologists? lol </div></BLOCKQUOTE>
as long as you leave one active on any mine they will often bring out rock they find while trying to uncover new resources for the mine they are working in.
so you have a near infinite supply of rock if you have one geologist per mine.
RealJabbadoor
03-21-2010, 03:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AnarchistUK:
When the quarry runs out, it's gone for good right?
Same with fish?
</div></BLOCKQUOTE>
Aye, when the stone is gone you need to find other places or send a geologist into a mine.
When it come to fish when they are empty they don't come back... but if you tech the fishing upgrade before they are depleted they will regenerate.
Hope it helps you.
AnarchistUK
03-22-2010, 01:43 PM
I just played a really crap game online.
For some reason my church would not upgrade.
I had all the wood & stone in a storehouse right next to it, but the constructors would not do it. I had nothing left in my queues, plenty of population. Nothing was preventing it. So I cleared the queue and it did it, I tried upgrading once more, again same thing. By this time I was thrashed by victory points with only 1 thing researched, no trade and didn't even fight! What a boring, annoying game, you don't even have to leave your kingdom to win http://forums.ubi.com/images/smilies/blink.gif The hour you just spent building up, gone due to a countdown timer until defeat lol I'm actually getting bored of this and the demo's only just come out. Winning by points is lammmmmmmeeeeeeeee http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
I REALLY miss settlers 1!!!!
RealJabbadoor
03-22-2010, 03:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AnarchistUK:
I just played a really crap game online.
For some reason my church would not upgrade.
I had all the wood & stone in a storehouse right next to it, but the constructors would not do it. I had nothing left in my queues, plenty of population. Nothing was preventing it. So I cleared the queue and it did it, I tried upgrading once more, again same thing. By this time I was thrashed by victory points with only 1 thing researched, no trade and didn't even fight! What a boring, annoying game, you don't even have to leave your kingdom to win http://forums.ubi.com/images/smilies/blink.gif The hour you just spent building up, gone due to a countdown timer until defeat lol I'm actually getting bored of this and the demo's only just come out. Winning by points is lammmmmmmeeeeeeeee http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif
I REALLY miss settlers 1!!!! </div></BLOCKQUOTE>
was the storehouse fully upgraded? or was the carriers busy transporting stuff to another storehouse because you asked some stuff to be stockpilled?
did you never get supplylocked in S1 the first many times you played that?? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I see the storehouses a bit like the flags in S1, just with the posibility of upgrading them with more carriers http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif