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XyZspineZyX
07-15-2003, 11:39 PM
If you want to make a coop mission that calls for sinking the Marat, or any big warship, you will need to give your guests a little help.

A trick that works is to have an enemy ship or ships engage the Marat before your guests arrive to attack it. The idea is to have the Marat soak up some damage before the attacking planes get there.

If you time things right, when the planes arrive, the ship will put up less AA fire, and will be sinkable.

Zip



<center>BlitzPig_Zip

http://homepage.ntlworld.com/gingernuts/blitz_anim.gif </center>

XyZspineZyX
07-15-2003, 11:39 PM
If you want to make a coop mission that calls for sinking the Marat, or any big warship, you will need to give your guests a little help.

A trick that works is to have an enemy ship or ships engage the Marat before your guests arrive to attack it. The idea is to have the Marat soak up some damage before the attacking planes get there.

If you time things right, when the planes arrive, the ship will put up less AA fire, and will be sinkable.

Zip



<center>BlitzPig_Zip

http://homepage.ntlworld.com/gingernuts/blitz_anim.gif </center>

XyZspineZyX
07-16-2003, 10:13 AM
Rgrt Harry,

You hit the nail on the head with your remarks. I have a mission that does just that if anyone is intrested.

It's the new mission named "The Gulf."

http://www.geocities.com/darkhunter_69th_1/Ship-Missions.html


You can find my skins at:
http://www.il2skins.com/?action=list&authoridfilter=69th_Dark}{awk&ts=1056790243&comefrom=credits

Salute,
Dark*Hunter
"Beware, I Have Warned"

<img src=http://www.il2skins.com/skins/screenshots/2327.jpg>