F19_Ob
05-16-2006, 04:10 AM
I updated this post with examples how a skin looks in the sim when it's too white and get overexposed. I also added a fixed skin where I just changed levels a bit, wich is explained further below.
Note that there is a multitude of ways to fix a skin.
I give a few more examples;
* In photoshop-go to_image_adjustments_Brightness/contrast and set down brightness a bit and then adjust the contrast slider if need to. This is perhaps the easiest way to a quick fix.
' it's possible to get about the same result by creating a new transparent layer on top of the original (photoshop elements for example)and change the layermode to overlay. Then use a large soft brush and paint over thewhite areas. If it becomes too dark, just change the transparency of the layer until satisfied.With this teqnique u have possibilities to adjust some areas more, wich artists may like.
------------------------------------------------
------------------------------------------------
Never is a strong word, but I think that skinners should use white very sparingly on a skin because a white, or even a light grey skin will become overexposed in the sim.
This is an old advice since the early days of the sim but still the overexposed skins show up (no offence nment).
A good example of this is the default white skin of the Japanese 'Val'. The skin gets whashed out and even panellines dissapears.
White can be used sparingly as highlights but larger areas with white goes wrong.
A tip:
A good base for a 'white' winter-skin could be some medium-grey. Load it in to the sim and see how many areas gets overexposed and from there darken or lighten it.
This same base works for metal-skins aswell.
Remember to check levels so the black areas and lines really are black and not grey.
I often have to fix levels on skins, wich by the way only take a couple of minutes.
A skin with faulty levels will look strange against the ground and any surface with correct levels, and at night it will look completely wrong.
Just a few tips to old and new skinners out there. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
How a skin looks ingame when it is overexposed because it's too white, and when it's fixed:
http://img.photobucket.com/albums/v382/f19_ob/skins/overexposed-and-fixed.jpg
Comparison of the skin-files so u see the difference, (note that these are jpeg and resized):
http://img.photobucket.com/albums/v382/f19_ob/skins/default-amd-fixed-skin_Pe2.jpg
Regards
Note that there is a multitude of ways to fix a skin.
I give a few more examples;
* In photoshop-go to_image_adjustments_Brightness/contrast and set down brightness a bit and then adjust the contrast slider if need to. This is perhaps the easiest way to a quick fix.
' it's possible to get about the same result by creating a new transparent layer on top of the original (photoshop elements for example)and change the layermode to overlay. Then use a large soft brush and paint over thewhite areas. If it becomes too dark, just change the transparency of the layer until satisfied.With this teqnique u have possibilities to adjust some areas more, wich artists may like.
------------------------------------------------
------------------------------------------------
Never is a strong word, but I think that skinners should use white very sparingly on a skin because a white, or even a light grey skin will become overexposed in the sim.
This is an old advice since the early days of the sim but still the overexposed skins show up (no offence nment).
A good example of this is the default white skin of the Japanese 'Val'. The skin gets whashed out and even panellines dissapears.
White can be used sparingly as highlights but larger areas with white goes wrong.
A tip:
A good base for a 'white' winter-skin could be some medium-grey. Load it in to the sim and see how many areas gets overexposed and from there darken or lighten it.
This same base works for metal-skins aswell.
Remember to check levels so the black areas and lines really are black and not grey.
I often have to fix levels on skins, wich by the way only take a couple of minutes.
A skin with faulty levels will look strange against the ground and any surface with correct levels, and at night it will look completely wrong.
Just a few tips to old and new skinners out there. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
How a skin looks ingame when it is overexposed because it's too white, and when it's fixed:
http://img.photobucket.com/albums/v382/f19_ob/skins/overexposed-and-fixed.jpg
Comparison of the skin-files so u see the difference, (note that these are jpeg and resized):
http://img.photobucket.com/albums/v382/f19_ob/skins/default-amd-fixed-skin_Pe2.jpg
Regards