thehighlife88
06-03-2009, 11:51 PM
Ok, so I understand the point of placing certain multipliers on maps such as Grissom, Regan, and Pamlico but seriously 1.5?!
Currently Regan is 70% - 30% in favor of EFEC. Now I know that map seemed untakeable and people were complaining about the stalemate but it was proven that Regan could be taken. In all honesty this has just moved the stalemate to Three Mile Island now because EFEC blows JSF out of the water at Regan due to the multiplier and wins by some triple digit wins making the map worthless to play anymore because no matter what EFEC does it can't lose it and JSF can't win it. Then EFEC has proven 3 days in a row (at least) that they can't win at TMI even with air strikes. With all of this being said I'm trying to figure out where this decision came from as to add the multipliers on? Why not spend the time to update some new maps or release some unit upgrades in the form of DLC content. I know you guys have completely thrown this game and its community by the way side. Even though the servers are being "monitored". Whatever that means seeings how it seems they are still having troubles.
I get that it was suppose to do something to the ToW and make the stalemates nonexistent but you've just swayed those maps so much that they aren't even worth playing. Even the EFEC players are confused at how they are winning by such large numbers and there's something wrong when the faction attacking a territory is dumbfounded at how they are doing what they are doing. I'm sure it will do the same thing to Grissom or Pamlico if games ever make it there but I guess we'll see.
I was just curious as to who came up with the 1.5x multiplier number. I think .5x would have been sufficient (if anything needed to be done at all).
In all honesty I am really looking forward to the release of R.U.S.E. I just hope it isn't a huge disappointment.
Currently Regan is 70% - 30% in favor of EFEC. Now I know that map seemed untakeable and people were complaining about the stalemate but it was proven that Regan could be taken. In all honesty this has just moved the stalemate to Three Mile Island now because EFEC blows JSF out of the water at Regan due to the multiplier and wins by some triple digit wins making the map worthless to play anymore because no matter what EFEC does it can't lose it and JSF can't win it. Then EFEC has proven 3 days in a row (at least) that they can't win at TMI even with air strikes. With all of this being said I'm trying to figure out where this decision came from as to add the multipliers on? Why not spend the time to update some new maps or release some unit upgrades in the form of DLC content. I know you guys have completely thrown this game and its community by the way side. Even though the servers are being "monitored". Whatever that means seeings how it seems they are still having troubles.
I get that it was suppose to do something to the ToW and make the stalemates nonexistent but you've just swayed those maps so much that they aren't even worth playing. Even the EFEC players are confused at how they are winning by such large numbers and there's something wrong when the faction attacking a territory is dumbfounded at how they are doing what they are doing. I'm sure it will do the same thing to Grissom or Pamlico if games ever make it there but I guess we'll see.
I was just curious as to who came up with the 1.5x multiplier number. I think .5x would have been sufficient (if anything needed to be done at all).
In all honesty I am really looking forward to the release of R.U.S.E. I just hope it isn't a huge disappointment.