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Real_King_Louis
05-17-2005, 07:12 AM
A new Series of screenshots are now available, go see them here! (http://www.mightandmagicgame.com/teaser/us/screenshots.php?id=8392)

As you know, we originally were blessed with 4 screenshots. A few weeks after, a second series of 6 shots were released. Now, we have another 9 shots to dissect.

Have a go at discussing them guys!

- Kingo -

Edited for typos.

DreamClouds
05-17-2005, 07:20 AM
That's great, but can i ask something?
The flame of the Battle pic, when the angel is fighting some devil feature, is it active and really moving? Or just don't?

ShacklesOfWar
05-17-2005, 07:38 AM
Aha, this is the earliest post I´ve ever written...

BTT, The new pictures rock, they give much better feeling for the whole game than the earlier ones. They also confirm heroes without horses, (if the pentagram is exclusive for heroes).

I LIKE the new griffin look.

And I like that the angels have feet...

Zamolxis108
05-17-2005, 08:35 AM
Eeh... My comments are here (http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/1991047123) (2nd post) and here (http://forums.ubi.com/eve/forums/a/tpc/f/1851065692/m/8801050023) (14th post).

Zamolxis108
05-17-2005, 08:37 AM
Originally posted by DreamClouds:
That's great, but can i ask something?
The flame of the Battle pic, when the angel is fighting some devil feature, is it active and really moving? Or just don't?
The flames were pretty active even in H3. You can be sure they'll be "active" also in H5.

Lepastur
05-17-2005, 08:54 AM
Cerberus and Devil so poor... http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif
About the rest, so nice!!! But I think the upgraded Griffin is a little bit like... DIGIMON? http://forums.ubi.com/images/smilies/cry.gif Also, I hope we'll see a number box among creatures on the E3. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

sxshopper
05-17-2005, 09:25 AM
...i don't agree... DEVIL IS SOOOOOOOO COOL!!!!, a lot better than from the previous games.

Zamolxis108
05-17-2005, 09:58 AM
IMO the Devil is a little too big compared with the Angel, which looks so fragile next to it. Judging only by the looks, that Devil should have twice the HP of the Angel, and I doubt it'll be so (should it be so, it'd be wrong).

Taranis_Thiland
05-17-2005, 10:11 AM
I am so very turned off by the new art direction UbiSoft is taking this series in. I hate this clunky LEGO style made popular by WarCraft III. It looks like this setting has now completely lost any sense of maturity or taking itself seriously and has dropped to the lowest common demoninator of cartoon graphics in the wake of the recent waves of it.

Bleh.

tametitan
05-17-2005, 10:43 AM
Originally posted by ShacklesOfWar:
BTT, The new pictures rock, they give much better feeling for the whole game than the earlier ones. They also confirm heroes without horses, (if the pentagram is exclusive for heroes).
...

maybe you will be able to buy a horse for your hero to increace movement?

is it me or does that monk(ish) guy in the knight army have a gun?

not convinced that the new pic is a castle screen maybe a movie image(pos when entering the castle). the image labled screen 1 that shows a hero on the left looks like a more usable castle layout. i can see what looks like (from front) farie ring(sprites),door in floor near windmill(halflings?)windmill(resorces pos. food),dwarf cottage,fenced off area(pos. unicorn glade),what looks like a mage guild,sharpshooter tower(elves)and in the background don't those hills look like h3's dragon cliffs.
ladies & gents I present our new nature town center

Zamolxis108
05-17-2005, 11:13 AM
Originally posted by tametitan:
maybe you will be able to buy a horse for your hero to increace movement?
Interesting idea. But I'm not sure which horse might be able to support that Inferno hero, without looking funny.

recca_cool
05-17-2005, 12:01 PM
It is interesting to find out that the image of the game that I had in my mind when Heroes II came out.. is finally implemented! If 3D engine is implemented as I am thinking, it will be great http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

@tametitan
Ubisoft have not confirmed yet the involvment of heroes in combat/gameplay , so it is difficult to assume so.
I have to admit that is a cool add-on, but it is not critical http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif As we already know, there are artifacts which speeds up the heroes. However, if they were implemented where you can actually change the look of the horse or the heroes shoes (for example having shoes artifact) kind of like M&M effect, if you know what I am talkign about http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif that would be great! but it is hard to confirm that & I doubt they have impelemnted it.

C_h_u_c_k_l_e_s
05-17-2005, 01:30 PM
Originally posted by tametitan:
is it me or does that monk(ish) guy in the knight army have a gun?


I was thinking the same thing. Although I guess it could be a mace or something like that. Too hard to tell.

*crosses fingers that it's NOT a gun*

Dink-the-Mink
05-17-2005, 01:46 PM
First, I like that the heroes look more different now. Taken here the Inferno Hero compared to the Castle Hero.
Second: I do hope that this lizard-kinda thing is NOT a Cerberus http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif If it is I'm gonna scream, man! Just doesn't look like a Cerberus wich is, afaik, supposed to look a bit dog-like...

I like the Griffin and the Devil, though I must agree that the Devil looks too big compared to the Angel. Does the upgraded Griffin have any eyes? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Is it immune to blind?

sth to the screenshot where the Castle hero meets a Nightmare on the map:

It looks like good ol' Lerning Stones are back. Or is it an Obelisk? The Artifact looks neat - magical armor, shining and glowing...

I like the town-screens very muchhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Very majestic and impressive. But it looks a bit like it will be hard to differenciate between normal and 'usable' buildings, like dwellings and such. Or did you say, "They have the toolbar, so the pic doesn't need to show dwellings precisely."?

reg
****

X-Lone
05-17-2005, 02:38 PM
I just saw the introduction of the ps3 today and I was blown away by the graphics that, that console will deliver. And I was painfully reminded of how low-res and plain ugly Heroes 5 looks.

And I just can't accept that the develop team for heroes 5 is going to use the same engine or a very similar engine of warcraft 3 for this game. I absolutely distaste that you can€t zoom out far enough in games with a similar engine of warcraft 3 and I hope that it won€t be the same with HOMM 5. Oh yeah and that games with that particular engine looks like Lego which somebody already have stated.

I have played all of the HOMM games, each and everyone has been special in their own way, but this version/vision of heroes just doesn't feel right. And I don't want to complain but they are actually going to make a game that affects me very much because I have spent so many hours playing this series of games. So I feel entitled to express how I feel about their vision of the HOMM world and the creatures that dwell there.

I will be following the development of this game very close.

/ X-Lone

http://forums.ubi.com/images/smilies/35.gif

C_h_u_c_k_l_e_s
05-17-2005, 03:49 PM
Originally posted by ****-the-Mink:
Second: I do hope that this lizard-kinda thing is NOT a Cerberus http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif If it is I'm gonna scream, man! Just doesn't look like a Cerberus wich is, afaik, supposed to look a bit dog-like...


I agree. I wouldn't be surprised if it's supposed to be a hydra. Lizard-like, multi-headed. *shrugs* Ya never know.

thegrandpumba
05-17-2005, 03:56 PM
Originally posted by tametitan:
not convinced that the new pic is a castle screen maybe a movie image(pos when entering the castle). the image labled screen 1 that shows a hero on the left looks like a more usable castle layout. i can see what looks like (from front) farie ring(sprites),door in floor near windmill(halflings?)windmill(resorces pos. food),dwarf cottage,fenced off area(pos. unicorn glade),what looks like a mage guild,sharpshooter tower(elves)and in the background don't those hills look like h3's dragon cliffs.
ladies & gents I present our new nature town center

What about the 3rd(from the bottem of the oldest) screenshot. I has the picture of an Inferno army spread out, like in a battle or castle screen, and some sort of building behind it that looks like it could be part of a castle?

EzC.Blackrock
05-17-2005, 09:21 PM
Originally posted by tametitan:
is it me or does that monk(ish) guy in the knight army have a gun?



I doubt it. It look much more like a cross or a crossbow.

Anyway, i tink the caste and the village looks AWESOME! This is the first time I see a HOMM town that trully look like a town!

Ellderon
05-18-2005, 05:07 AM
Originally posted by tametitan:
is it me or does that monk(ish) guy in the knight army have a gun?

Nope... I looked at the 1600x1200 screenies...that's a mace...

And the unit between him and the swordsman is the crossbowman..

And the griffind does have s bunch of VERY small holes around the eyes part...how he can see anything is beyond me tough...

the town is rather nice..

Hungry_Mongoose
05-18-2005, 05:09 AM
It's nice to see that each time the number of shots they give us goes up.

Haven Town: The keep looks very nice, it really stands out and seems overpowering. The outer walls seem pathetic by comparison, so I feel sorry for the peasants if a huge army arrives and they're stuck outside. I'm hoping this is from an animation. If it's from the map it sure takes up a lot of space, and if it's from the town screen then the buildings don't really stand out. In the other games when you built something it was noticeable. My fravourite part is the angel statue at the top with the rays of light coming down on it. Makes it feel the place has divine blessing.

Battle: Most of the Haven units seem to fit in together, which I like, but it makes the Knight's duller colours seem odd in comparison.

Griffon Upgrade: I didn't like the first shot I saw of this (the lowermost one), but the others make me think it's not too bad.

Devil: While I liked the intelligent feel of the Heroes 3 devils, these guys still look nasty. Yes, he's huge compared to the angel. The way I see it, the Angel fights with grace and the Devil fights with brute force. I'm impressed with this guy, but the Heroes 4 one did lower my standards a lot.

Other stuff: I like how treasure and artifacts glow, as it'll make them easier to identify. I hope that once the interface is put in it'll be easier to judge the spaces for movement. Unless I'm mistaken, screenshot #12 looks like it has a glimpse of the Inferno from screen #2. If that's true, it seems our castles will be huge, which sounds impressive unless they get in the way. Hopefully in the game we'll be able to zoom out further.

recca_cool
05-18-2005, 05:35 AM
Originally posted by Ellderon:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tametitan:
is it me or does that monk(ish) guy in the knight army have a gun?

Nope... I looked at the 1600x1200 screenies...that's a mace...

And the unit between him and the swordsman is the crossbowman..

And the griffind does have s bunch of VERY small holes around the eyes part...how he can see anything is beyond me tough...
the town is rather nice.. </div></BLOCKQUOTE>
Well, it is kind of obvious (despite poll results in the other threads) that most of us "dislike" the possibly-upgrade-version of grif* so http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif & I wonder too how it sees..
As a mythical creature, it definitally had two eyes http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Not being off-topic but do you remember guys the griffith which a girl hero rides on in one of H3 expassions (if i remember correct) it was on the cover or something, was not that one awsome!

btw Ellderon, VoE is good http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif nice sig although it is too big :P

Ellderon
05-18-2005, 05:59 AM
What? It's only 40kb...I couldn't get the avatar to work..

tametitan
05-18-2005, 06:57 AM
Originally posted by Zamolxis108:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tametitan:
maybe you will be able to buy a horse for your hero to increace movement?
Interesting idea. But I'm not sure which horse might be able to support that Inferno hero, without looking funny. </div></BLOCKQUOTE>
ok try this heroes would be able to buy mounts according to creature structures built e.g. knight has 2 troop types he can use as mounts horse(from stables) & griffon.
The horse travels further & gives hero charge attack in combat, while the griffon travels less distance but can traverse mountians & water.
The inferno could ride only nightmares which is why that hero is still trudging around(early game hasn't built the structure.
Nature would ride unicorns and pos dragons.etc

maybe level of hero could be used to convince the creatures that you were worthy to use them as mounts as i cannot see a dragon alowing a 1st level hero to ride them.

anyway i doubt any of this is in the game but fun to think about.

Dink-the-Mink
05-18-2005, 07:39 AM
Nice ideas, titan (but wouldn't the griffin give unfair advantage as a mount in your descriotion? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif) Well, actually I believe tha5t the Inferno Hero is just without a mount, traveling by foot.
If that doesn't have influence on the movement-range, it's ok^^

reg
****

Aseved
05-18-2005, 10:05 AM
quoting what I said in another topic:



A fast, first impressions, analisys of mine (posted in RT 1-2 days ago):

Knight hero approaching a nightmare

- This screenshot does not look so good as others, maybe is the more "not posing" view. Anyway, as in any 3D game, i suppose moving images will look nicer than still shots.

- Selection circle looks nice, but maybe a bit overdone... also the shinning in artifacts-locations... but that might be just the shot also.

- Nightmare has a tentacle, confirmed.

Knight hero in sunflower-field

- Gold chests!, all alright. Resource... cases?, well it can work... Fields and Flowers! nice :P.

- Is that a Succubus or a Devil? Looks good enough.

- Like the forest. Trees are nicely done in this game.

Knight battle lineup

- Crosbowman is in (probably archer upgrade)

- Religious-men-(or women)-of-some-sort-unit is also in

- Armored griffin looks good from the front, however i'm not enthusiasmated by the idea.

- Obviously, unit color does not vary with player, as this is an all-blue red army.

Knight casting on griffin

- The armored griffin looks weird having full plate covered the front but nothing in the back. Other negative point...

- Swordsman shield is typical real-world hieraldry and no griffin related , anyway... Hero shield is nice, tough.

- Reason of having a flag carrier: you have to use the sword.

- Religious-unit-of-some-sort is a monk and not a priestess . Just kidding. Looks nice from this POW, and seems to be able to work in melee, with that big mace.

- While still being overdone, the angel swords looks better in blue.

Knight Town Views

- Nice stile overall, tough castle seems a bit chuncky.

- Mague guild (or whatever are the towers right of the castle) is reminiscent of H3-tower sytile. Might this mean...?

- Clearly there is not church-state separation in Heroes V. Religious buildings are on top of the castle.

- A statue looking into the sea... H2 statue or H3 colossus?

- Are all the buildings there? How will the flyaround be? Would there be a faster interface?

- What is the building with the column in front of it?

Inferno hero and 3-headed creature

- Confirmed the "big guy" in the Inferno lineup as the inferno hero. Here seen carrying red flag and selected.

- Should we suppose that 3-headed lizard is a cerberus?

- WTH is the floating building??? Kennels?

Inferno hero and swordsman

- Inferno hero another time (good, I was getting tired of the knight :P)

- First sight at a gold mine. Does not look something to write home about, at least from this POW, but well, it is a gold mine.

- Lava cracks texture... well so-so. And, it's the fire coming out from it?

- Mushrooms!!!

Angel vs Devil

- The demon looks a bit silly here

- The angel's flaming sword looks great here (flaming blade, especially)

- Griffin still looks weird

Archdevilhateu
05-18-2005, 11:15 AM
I like the new angel look, though i would have preferred the male with armor(though this is hinted at in the trailer)

The Griffan is actually not that bad, though the rest of the knights kinda look the same.

-I like the female looking demon, however the devil is very uncool looking. Yeah its better than heroes 4, but still i miss the armor and the sickle.

I would eventually like to start seeing some creatures outside of the inferno/castle mix, since the screen shots have revolved around these two factions..

KingImp
05-18-2005, 01:06 PM
You know that guy in the Life army that holds the flag. Has anyone brought up the point that maybe he's the Squire?

Granted, I have no clue what he would do with the flag in combat, but as far as low level units go, the Squire is my best bet.

alpha-draco1984
05-18-2005, 01:30 PM
where can I get the 1600x1200 versions?

Aseved
05-18-2005, 01:31 PM
He does not seem to be a unit. Just a flagholder, so the hero can use the sword in combat (to cast spells)

Zamolxis108
05-18-2005, 01:54 PM
Originally posted by alpha-draco1984:
where can I get the 1600x1200 versions?
HERE http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif (http://heroes.ag.ru/h5/jpg/)

alpha-draco1984
05-18-2005, 02:13 PM
Thanks man! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

KingImp
05-18-2005, 05:13 PM
Originally posted by Aseved:
He does not seem to be a unit. Just a flagholder, so the hero can use the sword in combat (to cast spells)

Actually, I just looked again, but this time at the hi-res screenshots and that "unit" is clearly holding something in it's right hand. Hard to see what it is as it's blocked by the grass, but it could possibly be a weapon, thus confirming they are part of the battle.

XenophanesCD
05-18-2005, 05:54 PM
Based on these new screenshots, I have come to the conclusion that each town will have at least 6 (most likely 7) creatures. The Haven and Inferno lineups as the screenshots have revealed so far seem to be:

Haven:
1. Foot Soldier (not sure what else to call this guy)
2. Archer
3. Monk
4. Swordsman--Crusader
5. Griffin--Battle Griffin
6. Champion (from the Gamespot preview)
7. Angel--possible Archangel upgrade, evidenced by the E3 trailer

Inferno:
1. Four-legged hellbeast demon
2. Cerberus
3. Succubus--Upg. Succubus
4. Nightmare
5. Balor
6. Devil--possible Archdevil upgrade; no evidence for this other than the Angel possiblity

Now, it seems odd to me that there would be differing numbers of creatures from town to town, so I expect that there's another Inferno unit we have not yet seen. Or, one of the creatures shown with the Haven army may be neutral (the Monk? maybe I'm wrong labelling it as that...). If the former, my guess is that it's either the first level creature, probably an imp, or a second level shooting creature (Gog?), as in the lineup I've posted, Inferno has no ranged creatures.

Kareeah_Indaga
05-18-2005, 06:30 PM
Originally posted by XenophanesCD:
If the former, my guess is that it's either the first level creature, probably an imp, or a second level shooting creature (Gog?), as in the lineup I've posted, Inferno has no ranged creatures.

Unless the Succubus flings fireballs, or something.

Here€s a thought: Remember how we were told that each species (?) had their own ability? What if the human faction€s €œability€ is that they can use a horse for + movement?

Ellderon
05-19-2005, 05:14 AM
I hope this is not the true lineup...

I hate senig the crusaider so low in the foodchain...

Zamolxis108
05-19-2005, 06:05 AM
Originally posted by Ellderon:
I hope this is not the true lineup...

I hate senig the crusaider so low in the foodchain...
I hate seeing the crusader anywhere in the game. They are a blood stain in the history of Europe. I hoped for the swordsman to have a single upgrade - the paladin.

vladpopescu1979
05-19-2005, 01:11 PM
Originally posted by Zamolxis108:
I hate seeing the crusader anywhere in the game. They are a blood stain in the history of Europe. I hoped for the swordsman to have a single upgrade - the paladin.

There are so many blood stains in Europe that one more doesn't count. Paladin would only kill cristians instead of muslims. Not a big deal.

Ellderon
05-19-2005, 03:32 PM
@Zamolxis108 -
Personally, I like the Paladin far more than a Crusaider, but i was using the word crusaider since the current unit looks a lot like the H3 one...

XenophanesCD
05-20-2005, 12:35 AM
Originally posted by Ellderon:
I hope this is not the true lineup...

I hate senig the crusaider so low in the foodchain...

The placement is really just my own speculation (based on the relatives sizes of the units).

Captain_Stifu
05-20-2005, 02:28 AM
Devil looks good to me...

And the cerberus does look weird. At first sight, I thought it was some kind of weak hydra, but looking more closely it's most likely a cerberus... I guess it might just lack furr. They got a long tail now, too. O_o

Also, it still doesn't really look like human troops belong to the same army... They should have clothes or colors in common so it's obvious they're on the same side or something, I think...

Zamolxis108
05-20-2005, 04:45 AM
Originally posted by XenophanesCD:
Haven:
1. Foot Soldier (not sure what else to call this guy)
2. Archer
3. Monk
4. Swordsman--Crusader
5. Griffin--Battle Griffin
6. Champion (from the Gamespot preview)
7. Angel--possible Archangel upgrade, evidenced by the E3 trailer

Inferno:
1. Four-legged hellbeast demon
2. Cerberus
3. Succubus--Upg. Succubus
4. Nightmare
5. Balor
6. Devil--possible Archdevil upgrade; no evidence for this other than the Angel possiblity
I agree with your line-up for the humans. Judging only by size, the Griffin really looks stronger now than the swordsman or the monk.

But for Inferno I would have this line-up:
1. Imp, or some ranged unit (not sure which)
2. Cerberus
3. Balor (the one in the shots looks too small to be so high in the hierarchy as you've put it)
4. Demon
5. Succubus
6. Nightmare
7. Devil

I've put Nightmare on 6 just because of tradition, otherwise, from the shots, it's not easy to tell which is actually the strongest: Succubus, Demon or Nightmare. But from the shots with "Crusader" (we don't know the exact name yet) vs Succubus and "Crusader" vs Demon, both the Succubus and the Demon look a little bit stronger than the Crusader, so I don't thing any of the two has a level lower than it. That's why I think the Swordsman/"Crusader" cannot be higher than lvl 4, while Succubus & Demon cannot be lower than the lvl of the Swordsman.

PS: that is in case I'm not confusing the Balor with the Demon. The Balor IMO is the little red guy with flaming back, and the Demon is the weird creature with those skeletal wings, or whatever they are.

recca_cool
05-20-2005, 05:26 AM
Originally posted by Zamolxis108:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Ellderon:
I hope this is not the true lineup...

I hate senig the crusaider so low in the foodchain...
I hate seeing the crusader anywhere in the game. They are a blood stain in the history of Europe. I hoped for the swordsman to have a single upgrade - the paladin. </div></BLOCKQUOTE>
Naming might be an issue but let's leave that aside http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Rank-wise, I think Grifith is more powerfull than a "paladin/crusade/whatever" , but that is my personal opinion

It is a matter of preference, so it is pointless to discuess really http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
Does not ring a bell to "Dragon Vs. Titan" type of discuession http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif

XenophanesCD
05-21-2005, 07:02 PM
Originally posted by Zamolxis108:
PS: that is in case I'm not confusing the Balor with the Demon. The Balor IMO is the little red guy with flaming back, and the Demon is the weird creature with those skeletal wings, or whatever they are.

I actually labeled them the opposite http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif I've imagined a Balor to be a fairly large creature, so the one with the skeletal wings fits that image better for me.

Dink-the-Mink
05-22-2005, 03:09 PM
closeup:
The Griffin has eye-holes http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

http://mitglied.lycos.de/daddyoday/detail.png

The cross and mace of that monk(?) are clearly visable and the nice detail on the grif wings, but what is that thing the man in the middle holds? A crossbow?

reg
****

EDIT:

http://mitglied.lycos.de/daddyoday/detail2.png
Funny that they used German text.^^

"Die Heiligkeit" = The holyness
The other thingies could be letters or roman numbers, like CII or sth, can't see it clearly enaugh, I'm afraid..

/EDIT

Aseved
05-22-2005, 04:04 PM
The other thingies could be letters or roman numbers, like CII or sth, can't see it clearly enaugh, I'm afraid..

IMHO It's just "Die Heiligkeit" written backwards... I suppose they will be using "reflected" textures, and want at least one of the text to be possible to read.

Dink-the-Mink
05-22-2005, 04:18 PM
You know what? You're right. Now that you say it, I can see it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

reg
****

Lich_
05-24-2005, 09:39 AM
As for Balor, it's already confirmed, that Balor will be a hero, not a creature.

st14z
05-24-2005, 12:44 PM
Originally posted by Lich_:
As for Balor, it's already confirmed, that Balor will be a hero, not a creature.

Where?
I remember somebody wrote "a Balor" ?

Zimmymasaki
05-24-2005, 01:04 PM
The balor is a creature O.o, it was labeled in the pic with them. Also i would say the balor is perhaps the second strongest inferno unit. Consider that the creature fighting the crusader in screen 8 could be a balor upgraded and you will understand why.

Dink-the-Mink
05-24-2005, 01:34 PM
Yip.

Balor is the Guy on the left on screen2 (Inferno line-up), the guy draining life from the ANgel on screen3 (Battlescene) and the guy fighting the Paladin/Crusader on this other screen http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Prolly a creature http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

reg
****

Lich_
05-24-2005, 01:51 PM
You also forget that fabrice told that creatures do not wander by themselves, BUT in screens which show inferno terrain with mines, dwellings and etc, Balor was walking near them, so he can't be a creature. Besides Mullich told that he saw that different heroes will have different mounts or none at all (will walk by themselves)

Zimmymasaki
05-24-2005, 01:59 PM
lol lich cant tell the difference between the balor and the hero. The balor is the one on the far left of screenshot 2 whereas the hero is in the center, the hero is walking around alone not the balor. Oh and i can actually guarntee you that the creature on the left in screen 2 and the big one in screen 8 are both infact balors. They have the same wings/face structure/legs but most importantly their armour is the same. The skull design on the shoulder and the line on the gauntlet etc.

Crusader_BR
05-24-2005, 02:02 PM
I think the new SSs are great well done! The griffin looks like a robotic-way... haha http://forums.ubi.com/images/smilies/88.gif

Lich_
05-24-2005, 02:21 PM
@Zimmyasaki: oops,my bad,it seems I mixed up the lineup... And I can do tell the differences btw things, and I wonder do you ever guys act or respond normally even to mistakes, have a good day...

Zimmymasaki
05-24-2005, 03:54 PM
lol sorry lich i just thought it was funny ^_^

ktav
05-27-2005, 12:54 AM
after taking a closer look at te leaked ss i realized something dreadfull, it seems that the hero can cast spells only on his own turn... http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
if you look at the ss with the spellbook in the battle you will notice that the hero is selected like it's his turn... and when it's the other's turn you can't see the spellbook

vladpopescu1979
05-27-2005, 03:15 PM
Well, if you've played H4 long enough, you should be used to that... http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

CaRoSh
05-27-2005, 07:31 PM
hmm.. I`m starting to doubt that heroes will be acting more like homm3 than homm4.. it`s just like heroes in homm4 with immortality since he can attack, he can cast a spell only during his turn.. the only diffrence I can see is that he must have an army but.. still don`t know what to think about it because my brain just gone to bad.. better join him :P
/sleep mode on http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

C_h_u_c_k_l_e_s
05-27-2005, 09:31 PM
Originally posted by CaRoSh:
hmm.. I`m starting to doubt that heroes will be acting more like homm3 than homm4.. it`s just like heroes in homm4 with immortality since he can attack, he can cast a spell only during his turn.. the only diffrence I can see is that he must have an army but.. still don`t know what to think about it because my brain just gone to bad.. better join him :P
/sleep mode on http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Okay, first off, heroes do not attack. The sole exception to this is the Knight hero. He has a special skill (or ability as Ubi is calling it) called Holy Charge that allows the hero to attack an enemy HERO. The result of that charge is, as of yet, unknown. But it could be things such as a temporary loss of spell points, temporary loss of spell casting abilities, reduction of attack/defense (which in turn lowers the attack/defense of his troops)....but from what I gather, Heroes won't have hit points so the Holy Charge wouldn't actually be injuring the enemy hero. Now if the Knight is allowed to use this Holy Charge against enemy TROOPS......we'll have to wait and find out on that one. :O)

Second....as for the hero casting his spell during his "turn". Just remember that those videos could very easily be using the "dynamic" battle system they've been talking about. Where each unit has a meter that slowly builds up and then when it's full that unit may make it's move. In normal Turn-based combat mode, it could very well be different...as in just like h3.

Dink-the-Mink
05-28-2005, 02:31 AM
Sure?

To me it ooked like he attacked the Devil and not the hero.
And I'm quite sure that the Inferno Hero attacked, too in the other video...

Gotta check on this^^

reg
****

EDIT:

I have proof now:

http://mitglied.lycos.de/daddyoday/heroattacksdevil.png
http://mitglied.lycos.de/daddyoday/infernoheroattacks.png
http://mitglied.lycos.de/daddyoday/whiteangel.png

->Heroes (at least those 2 can attack creatures.
->Creatures might change colors with player (white angel in pic3)

/EDIT

CaRoSh
05-28-2005, 02:51 AM
Originally posted by C_h_u_c_k_l_e_s:
Okay, first off, heroes do not attack.
Yes they do! :P See for yourself :P

The sole exception to this is the Knight hero. He has a special skill (or ability as Ubi is calling it) called Holy Charge that allows the hero to attack an enemy HERO.
whoa.. never heard of it.. where did you get that ? (just curious)

The result of that charge is, as of yet, unknown. But it could be things such as a temporary loss of spell points, temporary loss of spell casting abilities, reduction of attack/defense (which in turn lowers the attack/defense of his troops)....but from what I gather, Heroes won't have hit points so the Holy Charge wouldn't actually be injuring the enemy hero.
Ok.. I`ve saw the videos 2wice now.. Where is he atacking enemy hero?! huh.. guess I can`t see it but if you think about movie no. 4 (inferno preiview mostly) and second nr. 53 than I call it Calavary fighting


Second....as for the hero casting his spell during his "turn". Just remember that those videos could very easily be using the "dynamic" battle system they've been talking about. Where each unit has a meter that slowly builds up and then when it's full that unit may make it's move. In normal Turn-based combat mode, it could very well be different...as in just like h3.
good call.. guess I didn`t think about it that much http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif but if this is not true than we have hero more homm4-ish than homm3-ish

Dink-the-Mink
05-28-2005, 03:42 AM
The holy charge can be seen in one video and one screenshot.
And, as shown in my previous post, the hero can attack creatures. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif And I think the Succubuses lighning-attack struck the haven-hero, too..

reg
****

CaRoSh
05-28-2005, 05:59 AM
Originally posted by ****-the-Mink:
And I think the Succubuses lighning-attack struck the haven-hero, too..

And I think it Cavalry the Succubus is attacking (if you talk about this inferno preview at about 0:52 than wait one second longer and you`ll see the damaged unit from close range.. it`s pretty much diffrent from oryginal knight hero)

Zimmymasaki
05-28-2005, 07:21 AM
The heroes do attack, note the inferno hero killing the succubus 28/60 seconds in. And the succubus (succubi?succubuses?) attack at 51seconds hits champions then cavalry then weirdly the ballista of their own side.

C_h_u_c_k_l_e_s
05-28-2005, 08:11 AM
Originally posted by ****-the-Mink:
Sure?

To me it ooked like he attacked the Devil and not the hero.
And I'm quite sure that the Inferno Hero attacked, too in the other video...

Gotta check on this^^

reg
****


I appologize guys. It is very easy to mix up the inferno hero and the top-level inferno TROOP. Anyway, what I was saying still stands....sort of. The heroes don't have a regular attack. It's using an ability (modified skill or a specialty).


from Fabrice interview with C.Heavens:

MN: Will heroes participate in battle like in HOMM4 or will they only cast spells like in HOMM3? (Klimbert)

FC: Neither. It will be different for each race. That's all I can say at this point.



David Mullich in h5 e3 review:

For Heroes V, the heroes have been moved back off the battlefield and no longer participate in combat other than to cast spells. (That€s probably a good thing. Although I was the one who championed putting heroes onto the battlefield in Heroes IV, I€m not convinced that that actually added much to the game and perhaps even took away from it).


From these comments we can guess that heroes do NOT participate in combat, but they (only certain hero types) can take a phyisical role occasionally. I've gone back and looked and I can't seem to find it now, but I remember a specific quote from a game developer that stated that heroes do NOT have hit points. THAT is the clearest fact for me that heroes don't actively participate. Seeing as how the Holy Charge was (thanks to **** for clearing up my previous error) focused on an enemy troop...I'd guess that the other heroes that have abilities such as this will also only target troops.

While some of my suppositions will most likely be incorrect, the assumption that many are making based on the videos that Heroes are back on the battlefield as in h4 is simply wrong. They are NOT on the battlefield again like in h4. They are off, like in h3, but occasionally have abilities that give them direct damage capabilities.

ShacklesOfWar
05-30-2005, 12:55 AM
Hey!
Just thought of something...What if the "Holy Charge" ability is some kind of "Might" answer to aggressive "Magic" ability?

In homm3 I thought it a bit unfair that the "Might"-heroes only could boost troop stats, (ok, sometimes more than that), and the "Magic"-heroes could do direct damage to enemy troops.

This attack-ability could be a way to compensate that. On your heroes turn, you can choose to cast a spell, or, if your hero doesn´t do magic or suck at it, you can do a "Holy Charge".

Just a thought...

SirDragonBait
05-30-2005, 05:03 PM
wow is this the real Kingo from 3do? Are you working here now too??

D

Argonn
05-31-2005, 02:06 AM
Where did u find the movies where u can have a look into the battles ? plz post a link if u know the site or file.

Real_King_Louis
05-31-2005, 05:40 AM
Originally posted by SirDragonBait:
wow is this the real Kingo from 3do? Are you working here now too??

D

I'm indeed Kingo. But ..er.. I do not 'work' here, as I never 'worked' at 3DO. I'm just a fan like you, and out of Friendship for Guthwulf, I enrolled one more time. I am much less visible these days (at least I do not carry the 'pink' mantle anymore http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

- K -

C_h_u_c_k_l_e_s
05-31-2005, 02:43 PM
Originally posted by Argonn:
Where did u find the movies where u can have a look into the battles ? plz post a link if u know the site or file.

Your wish is my command. Link to The Genie's Lamp H5 page (http://home.houston.rr.com/thepliskepages/heroes5.htm#videos)

Beltion
06-01-2005, 12:45 AM
Originally posted by ShacklesOfWar:
This attack-ability could be a way to compensate that. On your heroes turn, you can choose to cast a spell, or, if your hero doesn´t do magic or suck at it, you can do a "Holy Charge".

Just a thought...

Yep. That's what I've been thinking as well. A "Might" version of a direct damage spell. So instead of your knight casting his two magic arrowns and then being passive for the rest of the combat in early game, you can charge the enemy and mow down a couple with some honest elbow grease.