XyZspineZyX
11-27-2003, 04:51 AM
If you find that changing the graphical options from within the game doesn't help you much, try the following:
Inside the Config folder is the file graphics.cfg
Open it with edit, scroll down and find a large section following the label "camera". These are the settings for your game's viewing range, lots of things can be done here.
For example, under Low Settings:
far clip = 60000;
structure = 30, 2000;
trees = 60000, 3000;
dynamic = 300, 20000;
objects = 3000, 40000;
mirage = 3000, 10000;
surface = 10000, 50000;
lights = 50, 10000;
lod = 0.7;
The following are my guesses of what the names and numbers mean.
far clip: unit in meters
structure: max number of structures shown, unit in meters
trees: max number of trees shown, unit in meters
dynamic: moving objects, aircraft, ground units
objects: 40km range, probably clouds
mirage: fog?
lights: lighting applied to objects, including shadows
lod: bigger the better / slower
After applying the numbers to the setting you like (ie medium or high), just go back to the game and choose that setting for it to take effect.
For a quick tweak, try toning down the options in this order..
water
- heavily dependent on the pixel shader capability, I don't think any hardware right now can run highest at a good framerate.
scenes and visibility
- scenes by itself is no big deal, but extending visibility gives your system an exponential performance hit. If you have 512mb of system memory, keep visibility to medium to avoid sluggish play. If you have directx 7 generation card and / or a midrange cpu, keep both to medium or lower
shadows
- i haven't found a way to disable world shadowing separate from the aircraft, turn this off it you need to as it is very cpu sensitive (especially combined with a long visibility range).
haze
- its a matter of preference, but if flying in a thunderstorm, my system slows to a crawl.
heat blur
- i saw someone posting that heat blur doesn't work. Note that it only appears when your aircraft is flying at a slow speed, around 500 km/h or lower.
Personally I have all of the settings within the game set to the highest at 1024 x 768 32bp, with the exception of water, which is set to high.
System spec:
athlon xp @ 2.3 ghz
radeon 9700 stock catalyst 3.9 with hotfix
asus a7n8x deluxe (haven't tried multiplay)
1 gig pc3500
nforce 2 audio
My settings:
structure = 100, 10000;
trees = 100000, 10000;
dynamic = 300, 20000;
objects = 3000, 50000;
mirage = 3000, 15000;
surface = 14000, 80000;
lights = 100, 30000;
lod = 1.5;
On these settings my system averages between 25 - 30 fps near towns and lots of trees, and totally rocking in open fields.
Happy Tweaking^^
:
Inside the Config folder is the file graphics.cfg
Open it with edit, scroll down and find a large section following the label "camera". These are the settings for your game's viewing range, lots of things can be done here.
For example, under Low Settings:
far clip = 60000;
structure = 30, 2000;
trees = 60000, 3000;
dynamic = 300, 20000;
objects = 3000, 40000;
mirage = 3000, 10000;
surface = 10000, 50000;
lights = 50, 10000;
lod = 0.7;
The following are my guesses of what the names and numbers mean.
far clip: unit in meters
structure: max number of structures shown, unit in meters
trees: max number of trees shown, unit in meters
dynamic: moving objects, aircraft, ground units
objects: 40km range, probably clouds
mirage: fog?
lights: lighting applied to objects, including shadows
lod: bigger the better / slower
After applying the numbers to the setting you like (ie medium or high), just go back to the game and choose that setting for it to take effect.
For a quick tweak, try toning down the options in this order..
water
- heavily dependent on the pixel shader capability, I don't think any hardware right now can run highest at a good framerate.
scenes and visibility
- scenes by itself is no big deal, but extending visibility gives your system an exponential performance hit. If you have 512mb of system memory, keep visibility to medium to avoid sluggish play. If you have directx 7 generation card and / or a midrange cpu, keep both to medium or lower
shadows
- i haven't found a way to disable world shadowing separate from the aircraft, turn this off it you need to as it is very cpu sensitive (especially combined with a long visibility range).
haze
- its a matter of preference, but if flying in a thunderstorm, my system slows to a crawl.
heat blur
- i saw someone posting that heat blur doesn't work. Note that it only appears when your aircraft is flying at a slow speed, around 500 km/h or lower.
Personally I have all of the settings within the game set to the highest at 1024 x 768 32bp, with the exception of water, which is set to high.
System spec:
athlon xp @ 2.3 ghz
radeon 9700 stock catalyst 3.9 with hotfix
asus a7n8x deluxe (haven't tried multiplay)
1 gig pc3500
nforce 2 audio
My settings:
structure = 100, 10000;
trees = 100000, 10000;
dynamic = 300, 20000;
objects = 3000, 50000;
mirage = 3000, 15000;
surface = 14000, 80000;
lights = 100, 30000;
lod = 1.5;
On these settings my system averages between 25 - 30 fps near towns and lots of trees, and totally rocking in open fields.
Happy Tweaking^^
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