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Soda_grenade
10-13-2006, 05:38 PM
If you are up on a high bulding and you fall off (if you can fall off) will you take any damage, or will you use some landing that Altair learnt as an assasin?

tress-jr
10-13-2006, 05:42 PM
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

well as the trailer shows he can do it no problem by even landing on the guard instead of flat down dead on the ground http://forums.ubi.com/images/smilies/11.gif<div class="ev_tpc_signature">

http://img176.imageshack.us/img176/4804/assassinscreedsig2dapngru6ih4.jpg

hollowhead37
10-13-2006, 07:50 PM
Originally posted by tress-jr:
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

well as the trailer shows he can do it no problem by even landing on the guard instead of flat down dead on the ground http://forums.ubi.com/images/smilies/11.gif

true but one of the major emphasis of the game is realism, so there should be atleast some fall damage. Even an assassin could not survive jumping of major buildings

SpyderNynja
10-13-2006, 08:00 PM
well some people fall out or off of really tall buildings and survive without injury. I read an article in a newspaper once that this guy fell from the fourth floor of a building and broke his fall by landing on top of a car, with barely a scratch on him. but, that's highly improbable so I don't think you can survive high falls and will most likely die if not take severe damage...unless you've got one of those nifty, "Improbability Drives" http://forums.ubi.com/images/smilies/winky.gif<div class="ev_tpc_signature">

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JN006
10-13-2006, 08:00 PM
Originally posted by hollowhead37:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tress-jr:
http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

well as the trailer shows he can do it no problem by even landing on the guard instead of flat down dead on the ground http://forums.ubi.com/images/smilies/11.gif

true but one of the major emphasis of the game is realism, so there should be atleast some fall damage. Even an assassin could not survive jumping of major buildings </div></BLOCKQUOTE>

What about the haycart?
haycart (http://www.xboxyde.com/news_3662_en.html)

hollowhead37
10-13-2006, 08:13 PM
Never thought of that. Good call

The_Smo_Show
10-13-2006, 08:33 PM
Originally posted by swiftslasher7:
I read an article in a newspaper once that this guy fell from the fourth floor of a building and broke his fall by landing on top of a car, with barely a scratch on him.

4 storyies isnt that high up

but ya i think it will depend on how high, even if he rolls with the fall he could lose a little bit of health.<div class="ev_tpc_signature">

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Tobbe777
10-14-2006, 12:36 PM
You should take some fall damage if you fall from enough height, if they really want to make it as realistic as possible. But I do think Altair should have some sort of landing technique that'll make him able to fall a few metres without taking damage, as this isn't very unrealistic.<div class="ev_tpc_signature">

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RiverBlack
10-14-2006, 01:39 PM
Well, think about the games setting, here. He's not exactly going to be leaping from sky scrapers in every level, so i think he should be able to handle a fall or two form a building. I would imagine that under certain circumstances, though, some damage will probably be taken.

Tobbe777
10-14-2006, 02:39 PM
How tall was the average Joe's house back then? I think he should be able to fall or jump from one of those without taking too much damage.<div class="ev_tpc_signature">

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SIleightyCyrus
10-14-2006, 02:43 PM
Originally posted by The_Smo_Show:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by swiftslasher7:
I read an article in a newspaper once that this guy fell from the fourth floor of a building and broke his fall by landing on top of a car, with barely a scratch on him.

4 storyies isnt that high up

since when is an average of 40 feet not that high up?

i practice parkour, and trust me, a 4 story drop is scary high. ive never even seen a hong kong or thai stunt man do more than three stories without something to break their fall.

but ya i think it will depend on how high, even if he rolls with the fall he could lose a little bit of health. </div></BLOCKQUOTE>

SpyderNynja
10-14-2006, 05:11 PM
Originally posted by SIleightyCyrus:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by The_Smo_Show:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by swiftslasher7:
I read an article in a newspaper once that this guy fell from the fourth floor of a building and broke his fall by landing on top of a car, with barely a scratch on him.

4 storyies isnt that high up

since when is an average of 40 feet not that high up?

i practice parkour, and trust me, a 4 story drop is scary high. ive never even seen a hong kong or thai stunt man do more than three stories without something to break their fall.

but ya i think it will depend on how high, even if he rolls with the fall he could lose a little bit of health. </div></BLOCKQUOTE> </div></BLOCKQUOTE>

you do parkour too?! yaaaaaaaay!

i was just about to say, if you were on top of a four story building, you'd be singing a different tune http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif<div class="ev_tpc_signature">

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The_Smo_Show
10-14-2006, 11:18 PM
iuno, 4 stories on my building is about 30 feet<div class="ev_tpc_signature">

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Impact93
10-16-2006, 01:49 PM
I fell off a 4.5 story building and landed on my back....i walked away under my own power with nothing but a sore shoulder in less than an hour.

I think sombody trained could do it....either way, i dont play a game for %100 realisim.

butni
10-16-2006, 03:27 PM
well maybe since the health is all realistic it would just be like he limps for a certain amount of time and is slower than usual or something but it wears off and the higher the building the greater the impact<div class="ev_tpc_signature">

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Tobbe777
10-16-2006, 04:37 PM
As there is no health bar in the game (I think) that would be the best way to show that he's taking damage from falls, no doubt.<div class="ev_tpc_signature">

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Saudus
10-17-2006, 08:14 AM
I agree with butni and Tobbe777, there is no health bar and he's a assassin and should be able to fall/jump from some heigts. But if I see him jumping from a church or something like that I'm going berserk!!! That would just ruin the game.

Maximus1170
10-17-2006, 03:03 PM
butni had a great idea, but how annoying would it be if when you were trying to escape you jumped off a building that was maybe to high and you started limping as a result of the fall. Then guards surround you while your "hurt" and take advantage of your momentary diablility and kill you.

This would be a great idea if you had some way of telling if you would become hurt if you jumped off a building.<div class="ev_tpc_signature">

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ashishgurung
10-17-2006, 04:24 PM
In trailers we can see Altairs jumping high and killing. But there will be limit. Since lots of physics involved in the game, there should be some fall damage in my view.<div class="ev_tpc_signature">

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jona5
10-22-2006, 08:30 AM
I dont think the game works with "health " in the trailers you see guys killed with one hit. maybe you will be a bit dizzy if you fall down from a high building and die if you fall down from the church or an other large building...

anneweil
10-22-2006, 09:31 AM
well you would have to plan it so either you have an escape route to limp thru or dont jump find another way

SIleightyCyrus
12-28-2006, 09:42 AM
Originally posted by swiftslasher7:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by SIleightyCyrus:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by The_Smo_Show:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by swiftslasher7:
I read an article in a newspaper once that this guy fell from the fourth floor of a building and broke his fall by landing on top of a car, with barely a scratch on him.

4 storyies isnt that high up

since when is an average of 40 feet not that high up?

i practice parkour, and trust me, a 4 story drop is scary high. ive never even seen a hong kong or thai stunt man do more than three stories without something to break their fall.

but ya i think it will depend on how high, even if he rolls with the fall he could lose a little bit of health. </div></BLOCKQUOTE> </div></BLOCKQUOTE>

you do parkour too?! yaaaaaaaay!

i was just about to say, if you were on top of a four story building, you'd be singing a different tune http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>

I'm glad someone has some sense haha. Things do happen, people do survive huge falls...but people sometimes take bullets to the head, then call the police to come help em...but statistically, and realistically...you can't expect it.

Wherethesnow
12-28-2006, 10:05 AM
whoever says they can jump off a four story building without something to break their fall is ******ed.
the human body cant take the hit once you hit the ground, youll probably break a couple of bones.

one story is 10-14feet, so 40-56 feet, yup thats gotta be a fun fall.

I think you'll lose health, i remember the developer saying there is a health bar because she was explaining that the team was trying to give a reason for everything happening.

but i doubt there are many buildings that are four stories to jump from, i bet altair could land anything lower

RetiredHatch
12-28-2006, 11:56 AM
It's a stamina bar not a health bar it's for like how many more hits altair can autoblock before he gets too tired to block

http://news.gaminghorizon.com/media2/1158900434.4765.html

that's got the screens of it in there i couldn't open them up my computer is gay but you guys might have better luck

x_matafix_x
12-28-2006, 02:02 PM
Parkour for ever! (Will be the best thing whot I ever done)! http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

RetiredHatch
12-28-2006, 04:07 PM
??

FARLEYFAN
12-28-2006, 07:44 PM
Interesting topic, well, he is highly athletic, maybe Altair knows how to cushion his own fall. Like bend his legs smoothly when he hits so it is like falling on springs. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
I doubt if there is falling damage then it will start when he falls like 30 ft, more like 50 ft and he will get hurt or limp.<div class="ev_tpc_signature">

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AKdemon
12-29-2006, 12:09 AM
The stamina bar, yes. No health bar. It does make the most sense that Altair'd suffer very minimal -most likely no- damage from anything 4 stories downards. Upwards, he'd probably break something, maybe kill himself if he tries too hard.
I do recall it being mentioned that he can autoblock so much, but not w/o staggering or something somewhat. AC just isn't far 'nough along in development for any of this to be determinable, unfortunately... I just think it's too bad there's nothing we as gamers/fans can do to expedite the process but wait.

GOLDEN-MAN
12-29-2006, 08:01 AM
baaa there is health bar if you look at the X360 Trailer when they showing the game.
you could see that when they hit him in the first time you starting to see <.< abobe Hp Bar if you look.

Blurzz
12-29-2006, 06:09 PM
The max fall he should be able to do without hurting himself is around 6 or 7 meters.<div class="ev_tpc_signature">

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aalataur
12-30-2006, 09:58 AM
Well, it has to have some fall damage or at least a brief stop after the drop. Real parkourers (free runners) do some pretty amazing ****, but you gotta draw the line. There´s got to be some damage and even a certain death if the jump is high enough.

What´s the point of having life-like realistic graphics, if the physics are totally made up?

Also sounds suspicious that the jumping will be automatic. Is there no possibility of slipping and death by a fall? Would be nice that the climbing would take skill and be dangerous at itself. Succeeding in things that are automatic doesn´t give much satisfaction

RetiredHatch
12-30-2006, 02:57 PM
Also sounds suspicious that the jumping will be automatic. Is there no possibility of slipping and death by a fall? Would be nice that the climbing would take skill and be dangerous at itself. Succeeding in things that are automatic doesn´t give much satisfaction


it's fun to look at http://forums.ubi.com/images/smilies/winky.gif but yea i agree with ya >.> we'll just have to wait an' see though how that plays out


baaa there is health bar if you look at the X360 Trailer when they showing the game.
you could see that when they hit him in the first time you starting to see <.< abobe Hp Bar if you look.

and the health bar is a stamina bar showing how many autoblocks he can do before he tires and takes his death blow because ya don't lose health if ya don't get hit and if it were a health bar then it'd be pretty damn pointless because it'd be full then he'd get hit and die

Lateral1us
01-01-2007, 10:36 PM
Originally posted by butni:
well maybe since the health is all realistic it would just be like he limps for a certain amount of time and is slower than usual or something but it wears off and the higher the building the greater the impact

http://forums.ubi.com/images/smilies/agreepost.gif

Agent_Alpha
01-02-2007, 04:30 PM
I think that a person trained in such things (such as Altair) could survive jumping off of most of the buildings I've seen in media about the game, with the exception of the big church in the trailer, but I could see him being severely hurt or killed jumping off of cliffs that he might encoutner in the landscape between the three cities.

RetiredHatch
01-02-2007, 05:12 PM
Originally posted by Lateral1us:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by butni:
well maybe since the health is all realistic it would just be like he limps for a certain amount of time and is slower than usual or something but it wears off and the higher the building the greater the impact

http://forums.ubi.com/images/smilies/agreepost.gif </div></BLOCKQUOTE>

Limping seems a little weird and honestly unrealistic if the fall is big enough to hurt he's going to hurt ok but what caused the limp he falls and gets hurt really bad but all he comes away with is a sprained ankle? and if he did only fall from a height that wouldn't hurt him THAT bad I would think Altair would be smart enough not to get hurt at all in that scenario...

edawg727
01-02-2007, 06:21 PM
well....
remembering that this is autojump, they probably just won't let you jump if its too high

RetiredHatch
01-02-2007, 06:25 PM
i don't think it's autojump persay i think it's more like he'll automatically jump to what he needs to jump to if you hold the feet button cause when he was running across those beams he was actually holding the x (or a button on xbox) button and then decided to switch to hands so he switched to square button i'm not entirely sure what would happen if you didn't hold the button he'd probably walk around on the beam....

Paryniux
01-03-2007, 10:31 AM
Well considering even water can kill or injure you if you fall from high enough (surface tension ftl), I'd imagine there'd be a limit to Altair's jumping off buildings, at which point it just becomes suicide.

Remember though, the buildings are not very high in comparison to what we see around the place in our crazy modern lives and there are alot of "ways down" in terms of jumping; using haycarts, shade cloths the stalls have, people, other buildings... if the game is indeed realistic and super interactive, it wouldn't be too far-fetched to expect these kinds of aspects being included to prevent suicide.

But hey, jump off the church and pray anyway http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif<div class="ev_tpc_signature">

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RetiredHatch
01-03-2007, 02:21 PM
Originally posted by Paryniux:
Well considering even water can kill or injure you if you fall from high enough (surface tension ftl), I'd imagine there'd be a limit to Altair's jumping off buildings, at which point it just becomes suicide.

Remember though, the buildings are not very high in comparison to what we see around the place in our crazy modern lives and there are alot of "ways down" in terms of jumping; using haycarts, shade cloths the stalls have, people, other buildings... if the game is indeed realistic and super interactive, it wouldn't be too far-fetched to expect these kinds of aspects being included to prevent suicide.

But hey, jump off the church and pray anyway http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

oh yea we forget about the shade clothes and haycarts... least i did

Drunkspleen
01-03-2007, 08:52 PM
Originally posted by RetiredHatch:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> baaa there is health bar if you look at the X360 Trailer when they showing the game.
you could see that when they hit him in the first time you starting to see <.< abobe Hp Bar if you look.

and the health bar is a stamina bar showing how many autoblocks he can do before he tires and takes his death blow because ya don't lose health if ya don't get hit and if it were a health bar then it'd be pretty damn pointless because it'd be full then he'd get hit and die </div></BLOCKQUOTE>

Can you link me to something saying this because I just rewatched the trailer and the bar gets down to basically 0 and he still manages to autoblock 2 attacks and the bar also rapidly decreases early on in the fight when he doesn't even have his sword pulled and is just trying to run backwards through the guards.

My observations suggest that it's not a measure of autoblocking but if you can link me to something saying otherwhise I'm all for believing it.

RetiredHatch
01-04-2007, 03:53 PM
I can't find the link my computer is annoying maybe you're right i'm gonna keep lookin' though but he might have hit the block button so it had nothing to do with the stamina bar or the stamina bar regenerated while he was doing his successful counters do notice you can't actually see the stamina bar before he dies...

i don't know i'm tired http://forums.ubi.com/images/smilies/sleepzzz.gif

EDIT:

here's one http://www.360plex.com/games/assassins_creed.html fifth paragraph under features

i guess that's it... not really i can't find anything saying about the stamina bar i remember reading one though one's hard to find out of a million

cooldude6681
01-04-2007, 04:56 PM
http://forums.ubi.com/eve/forums/a/tpc/f/5251069024/m/5701064934
5th preview down says

Next up Ubisoft demonstrated the combat system, proving once and for all that a good defence is a great offence. Altair has a confidence and energy meter that is used to determine how many blocks and counters he can perform. As he blocks, dives out of the way and counters each enemy, the meter depletes and his actions become less effective. The example of this we witnessed had Altair atop of a roof battling it out with a single guard - both men armed. The guard first took a quick swipe, which Altair easily blocked. Then the guard lunged forward and Altair parried his attack, side stepped around him and plunged his sword into the guard's back. Because the system is meant to be realistic, we were reminded that getting into fights with multiple guards is hardly recommended. As Altair's attacks are, for the most part, defence manoeuvres, once his meter is depleted, he's open for attack, and will likely be hacked down by those pursuing him.

Ontopic: I like the idea of Altair limping away from a high fall, and then slowly stop limping and returning to a normal walk as his adrenaline kicks in to numb the pain.<div class="ev_tpc_signature">

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RetiredHatch
01-04-2007, 05:13 PM
ah-ha thank you!