GCP_Leader
07-25-2010, 12:40 PM
Ok, another subject.
I found only one post in here with search keyword "vegas 2 bugs" which is:
http://forums.ubi.com/eve/foru...064316/m/1831072266/ (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/1831072266/)
Do some of you know any pointer to a known list of VEGAS 2 genuine bugs?
To me, a genuine bug is something which occurs and should not occur, not a non realistic behaviour.
For example, succeeding in an head shot while running and dancing here and there is irrealistic, but is not a bug because it was intended by the programmer. Same with those stupid craps who go down a rope one after the other when their preceeding pal is shot just below them (is that good English?) guilty the IA is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Here is a numbered list:
#1 (all maps in REALIST mode) terro who kills you when his gun is NOT aiming at you. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
#2 (VILLA map) the "palm tree" in the main villa lobby should NOT make a frag bounce on its leaves... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
#3 (IMPORT-EXPORT map) at the beginning of the round, if you frag behind the metallic board in the room on your right when entering the Café, you can kill one Terro and leave another one alive... How come?
#4 (OIL REFINERY) This bug occurred to me once only. At the beginning of the round, after having sniped the two bad Guys on top of the ladder, I went hiding myself at the bottom of the no-way-out passage on the left. I killed two other terros, so they were two left (30-4=26). One sent me a flash bang nade, then I killed him. After that, countdown was 24 instead of 25.
#5 (CQB Training Center) When you send a frag into the window which is on the left of the tires pile in the middle of the left yard, when staying outside, away for the window, you suicide. Obviously, the program uses the distance between the player and the nade without taking care of the bricks wall in between...
#6 (Import-Export) the "one-way" wall separating level 2 from level 3. After having "cleaned" the Café area, then the inside, there is a wall and a passage, behind a blue car, to enter the next part of the map. Should you stay "hidden" behind, any terro can kill you with his favourite SPAS12 across this wall from the other side... Weird !
#7 (Kill House) bug probably present everywhere, but discovered only today in the Kill House map. When killing with a Head Shot a terro who reaches the ground after a rope slide, using your favourite hand gun with a silencer, you can hear the Terro Boss say something like "What's happening ? You, figure out but not alone" (free translation from French). A head Shot without any noise from the defunct should NOT be heard by anyone.
Please add yours.
I found only one post in here with search keyword "vegas 2 bugs" which is:
http://forums.ubi.com/eve/foru...064316/m/1831072266/ (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/1831072266/)
Do some of you know any pointer to a known list of VEGAS 2 genuine bugs?
To me, a genuine bug is something which occurs and should not occur, not a non realistic behaviour.
For example, succeeding in an head shot while running and dancing here and there is irrealistic, but is not a bug because it was intended by the programmer. Same with those stupid craps who go down a rope one after the other when their preceeding pal is shot just below them (is that good English?) guilty the IA is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Here is a numbered list:
#1 (all maps in REALIST mode) terro who kills you when his gun is NOT aiming at you. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif
#2 (VILLA map) the "palm tree" in the main villa lobby should NOT make a frag bounce on its leaves... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
#3 (IMPORT-EXPORT map) at the beginning of the round, if you frag behind the metallic board in the room on your right when entering the Café, you can kill one Terro and leave another one alive... How come?
#4 (OIL REFINERY) This bug occurred to me once only. At the beginning of the round, after having sniped the two bad Guys on top of the ladder, I went hiding myself at the bottom of the no-way-out passage on the left. I killed two other terros, so they were two left (30-4=26). One sent me a flash bang nade, then I killed him. After that, countdown was 24 instead of 25.
#5 (CQB Training Center) When you send a frag into the window which is on the left of the tires pile in the middle of the left yard, when staying outside, away for the window, you suicide. Obviously, the program uses the distance between the player and the nade without taking care of the bricks wall in between...
#6 (Import-Export) the "one-way" wall separating level 2 from level 3. After having "cleaned" the Café area, then the inside, there is a wall and a passage, behind a blue car, to enter the next part of the map. Should you stay "hidden" behind, any terro can kill you with his favourite SPAS12 across this wall from the other side... Weird !
#7 (Kill House) bug probably present everywhere, but discovered only today in the Kill House map. When killing with a Head Shot a terro who reaches the ground after a rope slide, using your favourite hand gun with a silencer, you can hear the Terro Boss say something like "What's happening ? You, figure out but not alone" (free translation from French). A head Shot without any noise from the defunct should NOT be heard by anyone.
Please add yours.