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View Full Version : VEGAS 2 (genuine) BUGS LIST



GCP_Leader
07-25-2010, 01:40 PM
Ok, another subject.

I found only one post in here with search keyword "vegas 2 bugs" which is:
http://forums.ubi.com/eve/foru...064316/m/1831072266/ (http://forums.ubi.com/eve/forums/a/tpc/f/1991064316/m/1831072266/)

Do some of you know any pointer to a known list of VEGAS 2 genuine bugs?

To me, a genuine bug is something which occurs and should not occur, not a non realistic behaviour.

For example, succeeding in an head shot while running and dancing here and there is irrealistic, but is not a bug because it was intended by the programmer. Same with those stupid craps who go down a rope one after the other when their preceeding pal is shot just below them (is that good English?) guilty the IA is http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Here is a numbered list:

#1 (all maps in REALIST mode) terro who kills you when his gun is NOT aiming at you. http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

#2 (VILLA map) the "palm tree" in the main villa lobby should NOT make a frag bounce on its leaves... http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

#3 (IMPORT-EXPORT map) at the beginning of the round, if you frag behind the metallic board in the room on your right when entering the Café, you can kill one Terro and leave another one alive... How come?

#4 (OIL REFINERY) This bug occurred to me once only. At the beginning of the round, after having sniped the two bad Guys on top of the ladder, I went hiding myself at the bottom of the no-way-out passage on the left. I killed two other terros, so they were two left (30-4=26). One sent me a flash bang nade, then I killed him. After that, countdown was 24 instead of 25.

#5 (CQB Training Center) When you send a frag into the window which is on the left of the tires pile in the middle of the left yard, when staying outside, away for the window, you suicide. Obviously, the program uses the distance between the player and the nade without taking care of the bricks wall in between...

#6 (Import-Export) the "one-way" wall separating level 2 from level 3. After having "cleaned" the Café area, then the inside, there is a wall and a passage, behind a blue car, to enter the next part of the map. Should you stay "hidden" behind, any terro can kill you with his favourite SPAS12 across this wall from the other side... Weird !

#7 (Kill House) bug probably present everywhere, but discovered only today in the Kill House map. When killing with a Head Shot a terro who reaches the ground after a rope slide, using your favourite hand gun with a silencer, you can hear the Terro Boss say something like "What's happening ? You, figure out but not alone" (free translation from French). A head Shot without any noise from the defunct should NOT be heard by anyone.

Please add yours.

piecemaker11
07-27-2010, 06:16 PM
I'm pretty sure frags bounce off any tree in rsv2 and I can't count how many time I have been behind a terrorist and he magically knows I'm there and shoots me dead without ever lifting his gun to aim or even turning around.

GCP_Leader
08-04-2010, 01:58 PM
piecemaker11, we played REALIST mode today together on my server, didn't we ? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Kaiskune
08-05-2010, 02:22 PM
cant forget the invisibility plant in villa

piecemaker11
08-08-2010, 04:46 PM
Originally posted by GCP_Leader:
piecemaker11, we played REALIST mode today together on my server, didn't we ? http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

maybe not sure...can't remember but if you see me again send me a friend request http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

GCP_Leader
08-08-2010, 11:07 PM
Originally posted by Kaiskune:
cant forget the invisibility plant in villa
In VILLA? Not found.

Dirtymurph
08-10-2010, 12:08 AM
I would add every glitch or problem I know but it would take a good 30 minutes.There are tons of problems.Many they even claimed to fix but didnt.

Kaiskune
08-10-2010, 01:16 AM
Originally posted by GCP_Leader:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kaiskune:
cant forget the invisibility plant in villa
In VILLA? Not found. </div></BLOCKQUOTE>

the plant on corner of the plantbed on villa. its ajasent to the plam tree beside the stairs onto the viranda. if you crouch in it the tangos will run past you and even if they know where you are they dont shoot until they are standing on top of you. Ill look for a map online and point it out on there

piecemaker11
08-16-2010, 05:16 PM
Originally posted by GCP_Leader:

#3 (IMPORT-EXPORT map) at the beginning of the round, if you frag behind the metallic board in the room on your right when entering the Café, you can kill one Terro and leave another one alive... How come?

#4 (OIL REFINERY) This bug occurred to me once only. At the beginning of the round, after having sniped the two bad Guys on top of the ladder, I went hiding myself at the bottom of the no-way-out passage on the left. I killed two other terros, so they were two left (30-4=26). One sent me a flash bang nade, then I killed him. After that, countdown was 24 instead of 25.



#3 we refer to as the locker room....and that's been happening for as long as I can remember. The only way i find to defeat it is to throw a flash then take everyone out.

#4 as far as that one I have seen terrorist kill each other many times.

I will add another that's on streets. If you hide out in front right below the steps in the bushes apparently all terrorist will become blind to your location not matter if your weapon is silenced or not.

GCP_Leader
08-17-2010, 12:58 AM
Known as the Streets invisibility bushes (one on the right, one on the left, when you exit Base A). The one on the left has a "hole" in its invisibility. Should a terro turn around you, "looking for the bastard hidden somewhere, killing his pals" you become suddenly visible and you then have less that a microfortnight to remember your kid prayers...

Same for the Villa invisibility bush. If the terro comes from the "swimming pool" along the wall, you may be discovered (I experimented the "problem" yesterday) http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

GCP_Leader
08-17-2010, 10:53 AM
Originally posted by piecemaker11:
#3 we refer to as the locker room....and that's been happening for as long as I can remember. The only way i find to defeat it is to throw a flash then take everyone out.

Programming bug found by my son today. Should you shoot with your gun anywhere just after the frag is thrown, it will kill everyone always. Looks like a misplaced IF THEN ELSE ENDIF http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif