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EscoBlades
08-02-2011, 10:25 AM
All courtesy of IGN

Assassin's Creed Revelations Video Interview (http://www.youtube.com/watch?v=sWjuyiCVqGQ)
Assassin's Creed Revelations Artifact Multiplayer Offscreen (http://www.youtube.com/watch?v=UpDQLbmFec8)
Assassin's Creed Revelations Death Match (Off-Screen) (http://www.youtube.com/watch?v=Jj7loCxOY5Y)

Kaiyoto
08-02-2011, 10:32 AM
The persona in the artifact multiplayer is pretty badass looking! Who is that/What's it called?

whattafool
08-02-2011, 10:34 AM
I believe it's the Deacon? I think that's it.

Zoidberg747
08-02-2011, 10:35 AM
Death match mode looks really crappy. It is a TERRIBLE reiteration of wanted imo.

Capture the flag looks meh, im getting more and more unimpressed with ACR as more of its multiplayer is revealed http://forums.ubi.com/images/smilies/51.gif

BigBalledEagle
08-02-2011, 10:39 AM
Artifact mode looks hilariously epic. This is gonna be like an even noobier version of Escort. Sprint Boost and LL Throwing Knives for the win. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

MrKnox122
08-02-2011, 10:45 AM
Assassin's Creed Revelations Death Match (Off-Screen)

Death match is WANTED to my eyes for one great reason why It's a free-for-all like WANTED the only one big different about there no compass to guiding you. If there something I miss about it please tell me overall Death Match is other ver. of WANTED

this is only current speculation on this mode based on this vid

MonsterJunkese
08-02-2011, 10:46 AM
The customizations sound amazing... But seriously the two modes not impressed at all. Deathmatch is just a poor version of wanted I hate it, And artifact looks fun but fun for a few matches maybe and then its boring. They have to keep Manhunt, Chest capture and wanted in the multiplayer please!

EscoBlades
08-02-2011, 10:56 AM
Originally posted by MrKnox122:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Assassin's Creed Revelations Death Match (Off-Screen)

Death match is WANTED to my eyes for one great reason why It's a free-for-all like WANTED the only one big different about there no compass to guiding you. If there something I miss about it please tell me overall Death Match is other ver. of WANTED

this is only current speculation on this mode based on this vid </div></BLOCKQUOTE>

It is NOT Wanted...it is a seperate game mode.

Wanted is Wanted...Deathmatch is Deathmatch. Got it?

Zoidberg747
08-02-2011, 10:57 AM
Hes saying its a blatant copy of wanted i.e they were being lazy. It is basically wanted but slower, which in my opinion sucks. But people might want to play ti so to every man their own

persiateddy95
08-02-2011, 10:57 AM
Originally posted by Zoidberg747:
Death match mode looks really crappy. It is a TERRIBLE reiteration of wanted imo.

Capture the flag looks meh, im getting more and more unimpressed with ACR as more of its multiplayer is revealed http://forums.ubi.com/images/smilies/51.gif
Same.

I hope Wanted is not replaced by that.

true_gamer316
08-02-2011, 10:59 AM
in my opinion revelations is going to suck anyway well atleast the mp portion the single player will be win but skyrim is coming out same time which will be a better open world game.

the reason why i think revelations will suck simple the reverse detection meter and throwing smoke bomb i could go into a in depth rant on why i think these are bs but i wont

Drakuaza
08-02-2011, 11:03 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MrKnox122:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Assassin's Creed Revelations Death Match (Off-Screen)

Death match is WANTED to my eyes for one great reason why It's a free-for-all like WANTED the only one big different about there no compass to guiding you. If there something I miss about it please tell me overall Death Match is other ver. of WANTED

this is only current speculation on this mode based on this vid </div></BLOCKQUOTE>

It is NOT Wanted...it is a seperate game mode.

Wanted is Wanted...Deathmatch is Deathmatch. Got it? </div></BLOCKQUOTE>

Quit making yourself look like a fool, everyone can see its a variant of wanted for FFA.

***** please, ASSASSINATE =/= WANTED, yet both are FFA.

Oh yeah, go QQ now and say we are trolling you by saying the facts about the mode.

MrKnox122
08-02-2011, 11:04 AM
I understand that they are different modes, but I am only trying to relate the modes so people can understand where I am coming from, to attain a high level of clarity

trin619
08-02-2011, 11:06 AM
Originally posted by Kaiyoto2:
The persona in the artifact multiplayer is pretty badass looking! Who is that/What's it called?

Oh I can't wait to play this one!!!

MrKnox122
08-02-2011, 11:07 AM
Originally posted by trin619:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kaiyoto2:
The persona in the artifact multiplayer is pretty badass looking! Who is that/What's it called?

Oh I can't wait to play this one!!! </div></BLOCKQUOTE>

Yes that game mode look very interesting

sticks165
08-02-2011, 11:08 AM
death match is pretty much wanted but without the compass

Daidarapochi
08-02-2011, 11:14 AM
Andreane (or the guy narrating the CTF mode) said that deathmatch was for newer players to kind of get a hang of the game, and try and be stealthy, because you don't have persona copies.

I am excitebike mode for revelations now, especially the CTF mode. I can see fun times being had in that mode.

EscoBlades
08-02-2011, 11:15 AM
Originally posted by Drakuaza:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MrKnox122:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Assassin's Creed Revelations Death Match (Off-Screen)

Death match is WANTED to my eyes for one great reason why It's a free-for-all like WANTED the only one big different about there no compass to guiding you. If there something I miss about it please tell me overall Death Match is other ver. of WANTED

this is only current speculation on this mode based on this vid </div></BLOCKQUOTE>

It is NOT Wanted...it is a seperate game mode.

Wanted is Wanted...Deathmatch is Deathmatch. Got it? </div></BLOCKQUOTE>

Quit making yourself look like a fool, everyone can see its a variant of wanted for FFA.

***** please, ASSASSINATE =/= WANTED, yet both are FFA. </div></BLOCKQUOTE>

I bolded the pertinent bits of this exchange so that you can understand and get back to the discussion at hand...idiot.

lynx_1985
08-02-2011, 11:18 AM
Indeed I have to agree the more things being revealed about the multiplayer the more disappointed I am getting. The reverse detection metre is still present and the throwable smoke/trip bombs, like truegamer, I do not like them just my opinion mind!

I give them credit though they are listening and trying to vary it up by adding something similar to what all other MP games out there have with the addition of Artifact hunt (CTF) and Deathmatch. I have yet to view the videos through, I had a glimpse at the DM one but turned it off, I want to see wanted footage! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I think what Nox meant was that the DM mode is a copy of wanted, and like Nox, I hope this is not replacing wanted and that it's still present in revelations.

On the plus side I got to see the mysterious woman in the white robe! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Any idea of the name of this persona?

Drakuaza
08-02-2011, 11:19 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Drakuaza:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MrKnox122:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Assassin's Creed Revelations Death Match (Off-Screen)

Death match is WANTED to my eyes for one great reason why It's a free-for-all like WANTED the only one big different about there no compass to guiding you. If there something I miss about it please tell me overall Death Match is other ver. of WANTED

this is only current speculation on this mode based on this vid </div></BLOCKQUOTE>

It is NOT Wanted...it is a seperate game mode.

Wanted is Wanted...Deathmatch is Deathmatch. Got it? </div></BLOCKQUOTE>

Quit making yourself look like a fool, everyone can see its a variant of wanted for FFA.

***** please, ASSASSINATE =/= WANTED, yet both are FFA. </div></BLOCKQUOTE>

I bolded the pertinent bits of this exchange so that you can understand and get back to the discussion at hand...idiot. </div></BLOCKQUOTE>

Why don't you go and pay someone of your machinima video makers to explain it to you?

Everyone seem to see the same thing except you.

true_gamer316
08-02-2011, 11:19 AM
it is wanted without the compass esco dont lie to yourself also in the video he says its a more faster paced mode how is anything in revelations fast paced?

MrKnox122
08-02-2011, 11:22 AM
Originally posted by lynx_1985:
Indeed I have to agree the more things being revealed about the multiplayer the more disappointed I am getting. The reverse detection metre is still present and the throwable smoke/trip bombs, like truegamer, I do not like them just my opinion mind!

I give them credit though they are listening and trying to vary it up by adding something similar to what all other MP games out there have with the addition of Artifact hunt (CTF) and Deathmatch. I have yet to view the videos through, I had a glimpse at the DM one but turned it off, I want to see wanted footage! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I think what Nox meant was that the DM mode is a copy of wanted, and like Nox, I hope this is not replacing wanted and that it's still present in revelations.

On the plus side I got to see the mysterious woman in the white robe! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Any idea of the name of this persona?

Thank you lynx I play a lot WANTED and Assassinate to me key words everyone TO ME is like WANTED Death Match is no different only with one change no compass

EscoBlades
08-02-2011, 11:24 AM
Revelations MP Preview roundup! (http://www.xboxgamezone.co.uk/2011/08/02/assassins-creed-revelations-multiplayer-information-roundup/)

MrKnox122
08-02-2011, 11:26 AM
Thank you Escoblade

MonsterJunkese
08-02-2011, 11:27 AM
Deathmatch = Wanted without a compass! Wow how exciting! Great work ubi.

giaquinto718
08-02-2011, 11:29 AM
Artifact mode - "The first mode for runners"


The i2attleSnake would not enjoy this http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif LMAO

trin619
08-02-2011, 11:37 AM
Originally posted by MonsterJunkese:
The customizations sound amazing... But seriously the two modes not impressed at all. Deathmatch is just a poor version of wanted I hate it, And artifact looks fun but fun for a few matches maybe and then its boring. They have to keep Manhunt, Chest capture and wanted in the multiplayer please!

hmm I believe that chest capture has been replaced with flag capture...but we'll see

death match is just very similar to a wanted game but with no compass,roof monkeys will be pleased with it haha

goonie08
08-02-2011, 11:45 AM
"Level 50 is the cap that you can loop through 99 times." http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

MrKnox122
08-02-2011, 11:48 AM
Love your siggy Goonie and what about level cap? I going to 60 or 50 again? or they trying be liek CoD put a prestige system

Murcuseo
08-02-2011, 11:53 AM
In one of the IGN interviews they actually say that DTM is a dulled down version of Wanted, that helps the players with their observation within the game.

It could be classed as an introduction to Wanted, more than anything else.

I can't say it will be good for top tier players, but for people learning the game it looks very useful.


Originally posted by MrKnox122:
Love your siggy Goonie and what about level cap? I going to 60 or 50 again? or they trying be liek CoD put a prestige system

The level looping system is quite a cool idea, as it opens up more of the Abstergo storyline. The more you loop through when capped, the more you'll get noticed by Abstergo, and the more you'll get involved in the story. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

goonie08
08-02-2011, 11:55 AM
Thanks, Kristian! http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif

And I heard that quote in the Gamespot video Esco linked. Does that mean the level cap is basically 4,950?

MrKnox122
08-02-2011, 11:55 AM
Robson I love your Art http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif -scream like a school girl-

Crumplecorn
08-02-2011, 11:56 AM
Death match looks awesome. The game is getting closer and closer to what it should have been the first time around.

Since it's Wanted/Deathmatch now, hopefully that means Assass was dropped http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

PsychoCycloneX
08-02-2011, 12:01 PM
This new information is getting me really pumped for Revelations. I think the best bit of information besides the new modes and player customizations is that in the pre-game lobbies you will now be able to vote for maps and game modes.

BigBalledEagle
08-02-2011, 12:01 PM
Originally posted by giaquinto718:
Artifact mode - "The first mode for runners"


The i2attleSnake would not enjoy this http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif LMAO
Seeing the reaction of the i2attlesnake the very first time he plays that game mode would be the funniest thing! http://forums.ubi.com/images/smilies/88.gif

Murcuseo
08-02-2011, 12:02 PM
Originally posted by Crumplecorn:
Death match looks awesome. The game is getting closer and closer to what it should have been the first time around.

Since it's Wanted/Deathmatch now, hopefully that means Assass was dropped http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Assassinate has a core fan base though, so I don't think they can get away with dropping it.

DTM is played on much smaller maps, so it will be very fast paced when played by experienced players. Also, in the live commentary gameplay, he kept saying there were no Persona replicas, but Blender, Decoy and Morph all create them so that's not technically true. :P

Another thing I noticed was, they are creating a 3vs3 system in Team modes, so we don't have to put up with the random noobs any more if we're a man short. lol

@MrKnox122 Thanks. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

lynx_1985
08-02-2011, 12:05 PM
ooooo I hope this mention of level looping is true! Would be great to have a prestige system like CoD in which you start over again. I created my lynx account for this very reason! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

I hope they reveal more about abilities/perks etc. I want to see what they have in place to counter those trip bomb things, and it best not just be templar vision!

EscoBlades
08-02-2011, 12:21 PM
Originally posted by Crumplecorn:

Since it's Wanted/Deathmatch now, hopefully that means Assass was dropped http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This would please me greatly as well.

thergbcolor
08-02-2011, 12:21 PM
Deathmatch is bleh. I imagine I'll play it a few times, but it might as well be subtitled Wanted Without A Compass, which is why I doubt I'll be interested.

Artifact looks interesting, but I honestly thought Escort was already a more interesting variant of CTF (in that the Flag is the VIP, and it's always on the move) so the thought of basically playing Escort except the VIPs are stationary and clearly marked sounds sort of dull.

I am intrigued specifically by the idea that you swap roles depending on map locations. What if someone instigates chase? I'm going to rewatch the vid, but someone instigated on the flag carrier, and I think their pursuer got stunned? Or something. It seems like being able to switch roles by crossing a static line would be something akin to unlocking a target who charges you in Assassinate. If they're close, just step over the line, roles are reversed. Do contested kills make up for that sort of dynamic change?

Having all these questions and seeing my interest piqued, plus knowing all the game modes I love are coming back with new maps and new personas, makes me more excited than ever for this game.

EnterinPwnZone
08-02-2011, 12:31 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Crumplecorn:

Since it's Wanted/Deathmatch now, hopefully that means Assass was dropped http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This would please me greatly as well. </div></BLOCKQUOTE>

And what's the reason? Tell me the reason that you want Assassinate gone? :| I'm not trolling so don't get all butthurt

sticks165
08-02-2011, 12:31 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Crumplecorn:

Since it's Wanted/Deathmatch now, hopefully that means Assass was dropped http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This would please me greatly as well. </div></BLOCKQUOTE>

but then Shenmue couldnt have made that AWESOME assassinate guide that everyone LOVED so much

Zoidberg747
08-02-2011, 12:34 PM
You want assasinate gone? Im guessing because the only way you can play is defensively and that crap doesnt work in assass? LOL esco, come on man

EscoBlades
08-02-2011, 12:39 PM
Originally posted by Zoidberg747:
You want assasinate gone? Im guessing because the only way you can play is defensively and that crap doesnt work in assass? LOL esco, come on man

No, actually you can play moderately defensively in Assassinate, i've seen it done http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I suck at the mode, this much i've made publicly clear. However, most of the bs that exists in this game is greatly exposed (and seems to happen with startling regularity) in Assassinate.

Also, i didn't realise playing defensively was a crime http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif although mine is a more balanced playstyle from when i first started. Pay attention now Zoid http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

EnterinPwnZone
08-02-2011, 12:43 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zoidberg747:
You want assasinate gone? Im guessing because the only way you can play is defensively and that crap doesnt work in assass? LOL esco, come on man

No, actually you can play moderately defensively in Assassinate, i've seen it done http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I suck at the mode, this much i've made publicly clear. However, most of the bs that exists in this game is greatly exposed (and seems to happen with startling regularity) in Assassinate.

Also, i didn't realise playing defensively was a crime http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif although mine is a more balanced playstyle from when i first started. Pay attention now Zoid http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Because you're not good in the mode it's automatically bs and it has to be removed from the AC Multiplayer? And don't tell me that Assassinate is the game where you get scr**** up the most. No dude just no.

EscoBlades
08-02-2011, 12:46 PM
Originally posted by EnterinPwnZone:


Because you're not good in the mode it's automatically bs and it has to be removed from the AC Multiplayer? And don't tell me that Assassinate is the game where you get scr**** up the most. No dude just no.

*sigh* I think you ought to read what i wrote again. Carefully. Besides, i'm one of many people who don't like the mode, and one of a smaller number who would publicly announce that i'd rather see the back of it from the multiplayer. Why so angry? Its just an opinion right? It isn't like i've gone to Ubisoft Annecy and told them to remove it. I don't see the reason you are so defensive.

true_gamer316
08-02-2011, 12:46 PM
from what im seeing in revelations its catering to the whiners and defensive players and youtubers esco is all 3 of those things and it completely destroyed the style i enjoyed playing which is offensive constantly running for my target and never going for stuns and it got me 7.5k+ nearly every game

EnterinPwnZone
08-02-2011, 12:49 PM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EnterinPwnZone:


Because you're not good in the mode it's automatically bs and it has to be removed from the AC Multiplayer? And don't tell me that Assassinate is the game where you get scr**** up the most. No dude just no.

*sigh* I think you ought to read what i wrote again. Carefully. Besides, i'm one of many people who don't like the mode, and one of a smaller number who would publicly announce that i'd rather see the back of it from the multiplayer. Why so angry? Its just an opinion right? It isn't like i've gone to Ubisoft Annecy and told them to remove it. I don't see the reason you are so defensive. </div></BLOCKQUOTE>

No look, what bothers me is that you dislike this mode JUST because you're not good in it. I'm not good in Wanted but I'm not saying that I want that mode gone.

EscoBlades
08-02-2011, 12:53 PM
Originally posted by EnterinPwnZone:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EnterinPwnZone:


Because you're not good in the mode it's automatically bs and it has to be removed from the AC Multiplayer? And don't tell me that Assassinate is the game where you get scr**** up the most. No dude just no.

*sigh* I think you ought to read what i wrote again. Carefully. Besides, i'm one of many people who don't like the mode, and one of a smaller number who would publicly announce that i'd rather see the back of it from the multiplayer. Why so angry? Its just an opinion right? It isn't like i've gone to Ubisoft Annecy and told them to remove it. I don't see the reason you are so defensive. </div></BLOCKQUOTE>

No look, what bothers me is that you dislike this mode JUST because you're not good in it. I'm not good in Wanted but I'm not saying that I want that mode gone. </div></BLOCKQUOTE>

And it wouldn't bother me if you said you would like to see Wanted gone. Why? Because you aren't in a position of influence over what gamemodes go into the game for starters. Second, i can understand the sentiment of avoiding something you aren't good at. It was a comment, an opinion. Not the gospel. Chill.

UrbanSaint
08-02-2011, 01:08 PM
Originally posted by lynx_1985:


On the plus side I got to see the mysterious woman in the white robe! http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif Any idea of the name of this persona?


I think thats the Vanguard wearing customized gear

Murcuseo
08-02-2011, 01:12 PM
To try and get things back on topic a little.

I'm looking forward to the Friend Dare system. Lot's of taunting and glory points to be won amongst friends. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Personally I can't stand Assassinate, I can play it, but for me it's the locking system that's frustrating. The game mode itself is fine. But, the locking sucks. lol

For them to bin Assassinate entirely would be a stupid thing to do, they need that game mode in there to keep some of their fan base. To turn more people on to it they'll just have to tweak it.

Artifact/CTF looks like a lot of fun, what with the Offensive and Defensive boundaries. I'm not entirely clear on how that works but it looks interesting.

I'm slightly disappointed at how the Persona customizations look in these early gameplays, but I'm pretty confident they'll look better in the final game. I mean, who the hell wants an Octopus on their cloak, apart from maybe Squiddish, but even then, it's not a Squid. lol

Zoidberg747
08-02-2011, 01:23 PM
I agree the customization options are pretty cool

Archosakun
08-02-2011, 01:31 PM
I too wouldn't care if Assassinate were to go, I'm not good at it and don't like it. Does this make me a troll who is hating on you all? No. Please stop all of this and get back to discussing the videos.
And Esco, try to refrain from calling people idiots. You are all being terrible and are causing nothing but embarrassment to be part of this community.

EscoBlades
08-02-2011, 01:37 PM
Originally posted by Robson19822009:
To try and get things back on topic a little.

I'm looking forward to the Friend Dare system. Lot's of taunting and glory points to be won amongst friends. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


From what i gathered at the Summer Fair, this could remove some of the focus from templar Grades. with friends posting challenges and best scores and stuff, people will be gunning to try and better them. Should be a lot of fun.

IBYCFOTA
08-02-2011, 01:41 PM
Death match looks interesting, but I doubt it will ever be popular because it seems to be a very low scoring mode.

lx_Reafer_xl
08-02-2011, 01:48 PM
I don't see how people are saying Death Match = Wanted without the compass.

In Wanted, are you confined to only one square of the map?
In Wanted, are there no civilians that look like you?

That said, I will be severely disappoint if it replaces Assassinate.
It is one of, if not my favorite mode in the MP, and IMO all they have to do is tweak it a bit to make it more playable.

thergbcolor
08-02-2011, 01:51 PM
Originally posted by lx_Reafer_xl:
I don't see how people are saying Death Match = Wanted without the compass.

In Wanted, are you confined to only one square of the map?
In Wanted, are there no civilians that look like you?

That said, I will be severely disappoint if it replaces Assassinate.
It is one of, if not my favorite mode in the MP, and IMO all they have to do is tweak it a bit to make it more playable.

It's all FFA to me Reaf, which means I will suck at it lol

lx_Reafer_xl
08-02-2011, 02:13 PM
Originally posted by thergbcolor:
It's all FFA to me Reaf, which means I will suck at it lol
Lol.
And I'll most likely suck at the new "capture the <STRIKE>flag</STRIKE> artifact" mode.
At least until I get used to it that is.

But hey, imagine pro Death Match?
That will be pretty crazy.

MrKnox122
08-02-2011, 02:14 PM
Originally posted by lx_Reafer_xl:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by thergbcolor:
It's all FFA to me Reaf, which means I will suck at it lol
Lol.
And I'll most likely suck at the new "capture the <STRIKE>flag</STRIKE> artifact" mode.
At least until I get used to it that is.

But hey, imagine pro Death Match?
That will be pretty crazy. </div></BLOCKQUOTE>

Lol that will be crazy On CTA you can be runner or you can be defender

lx_Reafer_xl
08-02-2011, 02:20 PM
Originally posted by MrKnox122:
Lol that will be crazy On CTA you can be runner or you can be defender
Lolol. You're right.
That will be freaking chaos. xD

MrKnox122
08-02-2011, 02:24 PM
I LOVE CHAOS to be honest I can't wait to play it I wanna how they really play

I don't sit here and watch it I wanna exp and see if it worth or not in my opinion.

WoollyAndy
08-02-2011, 02:43 PM
Originally posted by BigBalledEagle:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by giaquinto718:
Artifact mode - "The first mode for runners"


The i2attleSnake would not enjoy this http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif LMAO
Seeing the reaction of the i2attlesnake the very first time he plays that game mode would be the funniest thing! http://forums.ubi.com/images/smilies/88.gif </div></BLOCKQUOTE>

OOHHH MY GAAAWWWD! WHY ARE YOU RUNNING??! NOBODY IS CHASING YOU!!!

I usually hear it every time I play with him.

And where the hell is Assassinate? I'm gonna rent this game first and see if its even worth spending 50 quid on. The reverse detection meter alone makes it totally not worth buying.

DaVe_RoCk_
08-02-2011, 02:44 PM
Well with what i've seen in the video, DM is just Wanted without a compass. So i guess this WONT take the place of Assassinate, it will replace Adv. Wanted http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This is just my thinking anyway...

weeklydose
08-02-2011, 02:44 PM
Originally posted by EscoBlades:
All courtesy of IGN

Assassin's Creed Revelations Video Interview (http://www.youtube.com/watch?v=sWjuyiCVqGQ)
Assassin's Creed Revelations Artifact Multiplayer Offscreen (http://www.youtube.com/watch?v=UpDQLbmFec8)
Assassin's Creed Revelations Death Match (Off-Screen) (http://www.youtube.com/watch?v=Jj7loCxOY5Y)
Ah, I missed this, thanks for posting the links to the videos. Some interesting things in there (apart from the truly horrible accent of the person giving the commentary; it's even worse than my accent).

Don't think I like the Artifact game mode much, but that's probably because it's a more elaborate version of Capture the Chest, which I also don't really like. I have a feeling there's going to be a lot of running in there.

The Deatmatch mode playing without a radar does sound interesting, but we'll have to see exactly how that works out.

CerealAssassin
08-02-2011, 02:55 PM
Looks preety cool, but cant say im interested in capture the flag/artifact sort of modes.

Not sure what to make of the deathmatch mode either really.

I just hope assassinate makes a return in some way, yea it has its faults, it just needs some tweaking in places but its an awesome mode, most people that whinge about it are the ones that have hardly given it a chance or just cry about lag all the time as an excuse, just my opinion.

thornebrook
08-02-2011, 03:02 PM
Thanks for sharing the links! Not a fan of the Death Match preview as well, but willing to give it a few goes once it arrives. I'm actually a little interested in the capture the flag-type mode, seems like a more fun and chaotic version of chest capture.

No idea what it's called, but that persona of the woman in the white outfit is so freaking gorgeous. <3

CerealAssassin
08-02-2011, 03:17 PM
Originally posted by thornebrook:

No idea what it's called, but that persona of the woman in the white outfit is so freaking gorgeous. <3

Agree! I have a crush on her already

Stowdace
08-02-2011, 03:34 PM
Loving everything about this game. The skins, maps, format, abilities, mechanics; just about everything. Of course, I don't see this as a "fix" for Brotherhood's multiplayer since I'll be switching between the two. Preordered and await the goodies that come with it. Why must I wait 3 1/2 more months!

StarScream391
08-02-2011, 03:35 PM
LOL like I said before, ACR will be a reskin of ACB more customization, bits of improvement? at least fix the ****ing insane amount of lag ubisoft, I'm so glad Skyrim and BF3 is coming this year http://forums.ubi.com/images/smilies/icon_twisted.gif

xCr0wnedNorris
08-02-2011, 03:37 PM
Why do they always release all the games I want at the same time? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Then I have to make compromises as to which one I want now and which one I can wait for.

Kaiyoto
08-02-2011, 03:42 PM
Because it's right before Xmas

ZorboidOrbb
08-02-2011, 03:42 PM
Originally posted by EscoBlades:
Pay attention now Zoid http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

For a second, I thought "orb" went missing. That was my first name without my last name.. haha

About the videos, thanks for sharing Esco. Wanted without a compass? Hell yeah. I welcome the challenge. But I hope they fix the bugs (which you dislike) and keep assassinate. That way, I can blame less on the contract and spawning system they have. Just saying..

StarScream391
08-02-2011, 03:43 PM
Originally posted by xCr0wnedNorris:
Why do they always release all the games I want at the same time? http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

Then I have to make compromises as to which one I want now and which one I can wait for.
I got your Panda, and ubisoft wants to release ACR in November because its before Christmas and they are afraid they wont get any good amount of money if they sell before November..

ZorboidOrbb
08-02-2011, 03:48 PM
Originally posted by EscoBlades:

And it wouldn't bother me if you said you would like to see Wanted gone. Why? Because you aren't in a position of influence over what gamemodes go into the game for starters. Second, i can understand the sentiment of avoiding something you aren't good at. It was a comment, an opinion. Not the gospel. Chill.

Exactly. He doesn't like it for his own reasons. Almost EVERYONE I know has at least one mode they don't like. And its humane to not want something which you don't like. I don't get what the fuss is all about. Don't you mind, mister. You should just ignore.

Crumplecorn
08-02-2011, 04:01 PM
I like how the Deathmatch video shows a spawnkill, and he's just like "oh he was lucky his target was nearby".

He may as well just have said "Problem, officer?".

So much for fixing stuff.

Calvarok
08-02-2011, 04:11 PM
Just something I'd like to point out: when you get to level 50 the first time, you'll have all of the story bits. The loops are for bonuses such as gamercards, or maybe customization options and stuff.

And also, saying that deathmatch is "Wanted, but with no duplicates, but with no compass" is two buts enough to make it a new game mode. Just like you could say manhunt is wanted "but with rounds, but with two teams".

MonsterJunkese
08-02-2011, 04:29 PM
Originally posted by Angeal29:
Well with what i've seen in the video, DM is just Wanted without a compass. So i guess this WONT take the place of Assassinate, it will replace Adv. Wanted http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This is just my thinking anyway... Shut up dave your wrong!

Calvarok
08-02-2011, 04:38 PM
It's not at all a replacement for wanted. It's supposed to be a less complex game mode that will teach newer players how to do their stuff.

ZorboidOrbb
08-02-2011, 04:44 PM
My thoughts -

1. CTF FTW! Holy ****. This was my best mode in Q3A. I like this mode for too many reasons on different levels, most important one being, it promotes a good communication between the team. For instance, there's GOT to be at least one with the sprint boost. At least one with Smoke/Charge/Mute combo. This makes us use abilities which most of us NEVER used in AC:B. Totally thrilled to play this mode.

2. Death Match - More sienna type maps = WIN. Small maps = WIN. This mode gives a better challenge than advance wanted did. I like this mode. Finish bonus. Hmm. There are a couple of things that could cripple me, to say the least.

(i) The NPC's can walk through the map boundaries but we can't. Its difficult to maintain the walk line of an NPC if you are in a group and this sudden deviation from the NPC walk path can give myself away.

(ii) The rate at which the discreet->silent->incog and vice versa fills up is too fast. I would have loved a slightly decreased rate at which they change. Walking too slow is boring too. Not just running.

This one other change where you swing and hop onto the swing bar. That is very cool. POP FTW \m/

All in all, very excited to try out these modes.

ZorboidOrbb
08-02-2011, 04:46 PM
Originally posted by Calvarok:
It's not at all a replacement for wanted. It's supposed to be a less complex game mode that will teach newer players how to do their stuff.

I don't see that happening. IMO, its gonna be more complex than the wanted we have right now.

Ripe Claw
08-02-2011, 05:40 PM
I'm happy if they keep AssAssinate because I know some people like it. I do believe that it should have a separate scoreboard to Wanted though, unless they balanced the modes out so similar scores can be reached.

Stowdace
08-02-2011, 05:50 PM
If they do bring back Assassinate I wonder how they'll combine the new detection meter and expose mechanic. Seems a bit of a pain to have to build up to earn more points, just to be exposed repeatedly. But who knows, maybe they will, maybe they won't.

I'm also growing more concerned for the contested kills concept. What's to stop people from going after naked stuns? The way I see it, one of two things would happen:
<LI>You successfully kill via contested kill but you only gain 150, blowing your Silent or more bonuses, whereas they get 100 points for Honorable Death
<LI>They stun you without starting a contested kill and get 200 points and you lose your contract

Also, noticed the new challenges. Glad to see mode-specific ones this time around, giving players reason to want to play them. However, think they share the same format as Brotherhoods or are these merely daily or weekly challenges?

trikky d
08-02-2011, 06:36 PM
Originally posted by ZorboidOrbb:
1. CTF FTW! Holy ****. This was my best mode in Q3A. I like this mode for too many reasons on different levels, most important one being, it promotes a good communication between the team. For instance, there's GOT to be at least one with the sprint boost. At least one with Smoke/Charge/Mute combo. This makes us use abilities which most of us NEVER used in AC:B. Totally thrilled to play this mode.


Totally agree. What I like about this mode, is that players within their teams will be forced to take on the roles; to be a defender or an attacker, no other team mode really does this (except for maybe chest capture, with spotters and such). A mode like this will also encourage creative use of abilities. Throwing knives become invaluable for stopping attackers and Sprint boost is huge for fleeing with the artifact (and possibly cancelling out throwing knives).


Originally posted by Ripe.Claw:
I'm happy if they keep AssAssinate because I know some people like it. I do believe that it should have a separate scoreboard to Wanted though, unless they balanced the modes out so similar scores can be reached.

Yes, I think there should be separate leaderboards for every game mode. Not just FFA/Team/Co-Op

Stowdace
08-02-2011, 06:41 PM
I agree on both accounts. Of course, nobody is being "forced" to do anything, just common sense to have a few men defending the artifact. Seperate leaderboards would be nice considering a mode like Escort would never stand up to gaining points like Manhunt. And Assassinate has much more point potential than Wanted too. Don't believe me? I got close to 16k on one match in Florence today. That's why I feel players who don't have DLC3 are disadvantaged in the FFA leaderboard to those who do.

Ripe Claw
08-02-2011, 07:05 PM
Originally posted by trikky_d:


Yes, I think there should be separate leaderboards for every game mode. Not just FFA/Team/Co-Op

100% Agree

mothballsNG
08-02-2011, 09:27 PM
Wow. That actually looks terrible.

If there is no doctor then I might as well say that this is going to suck. Bad.

Grygier
08-02-2011, 10:11 PM
Originally posted by Daidarapochi:
Andreane (or the guy narrating the CTF mode) said that deathmatch was for newer players to kind of get a hang of the game, and try and be stealthy, because you don't have persona copies.

I am excitebike mode for revelations now, especially the CTF mode. I can see fun times being had in that mode.

hm that sucks... if they're motive is for new players then yeah this mode will be pretty weak and not as competitive.

Grygier
08-02-2011, 10:17 PM
Originally posted by EnterinPwnZone:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Zoidberg747:
You want assasinate gone? Im guessing because the only way you can play is defensively and that crap doesnt work in assass? LOL esco, come on man

No, actually you can play moderately defensively in Assassinate, i've seen it done http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

I suck at the mode, this much i've made publicly clear. However, most of the bs that exists in this game is greatly exposed (and seems to happen with startling regularity) in Assassinate.

Also, i didn't realise playing defensively was a crime http://forums.ubi.com/images/smilies/16x16_smiley-tongue.gif although mine is a more balanced playstyle from when i first started. Pay attention now Zoid http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>

Because you're not good in the mode it's automatically bs and it has to be removed from the AC Multiplayer? And don't tell me that Assassinate is the game where you get scr**** up the most. No dude just no. </div></BLOCKQUOTE>

I consider assassinate BS because of the all knowing compass.

Grygier
08-02-2011, 10:21 PM
Originally posted by ZorboidOrbb:

(ii) The rate at which the discreet->silent->incog and vice versa fills up is too fast. I would have loved a slightly decreased rate at which they change. Walking too slow is boring too. Not just running.


10 seconds to reach incognito is fast?

ZorboidOrbb
08-02-2011, 10:24 PM
Originally posted by grygier:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by ZorboidOrbb:

(ii) The rate at which the discreet->silent->incog and vice versa fills up is too fast. I would have loved a slightly decreased rate at which they change. Walking too slow is boring too. Not just running.


10 seconds to reach incognito is fast? </div></BLOCKQUOTE>

Oops. I framed my post very badly. I was referring to the sensitivity. the rate at which it drops from Silent to discreet is too fast. Incog to silent is faster. And the time spent to regain slient from discreet or incog from silent is high.

whattafool
08-03-2011, 01:10 AM
http://www.youtube.com/watch?v...er_detailpage#t=367s (http://www.youtube.com/watch?v=Jj7loCxOY5Y&feature=player_detailpage#t=367s)

Chain seems to be awarded when you stun and then kill now, Instead of escape then kill...

Rakudaton
08-03-2011, 03:33 AM
I think Artefact looks brilliant! Like a double Escort mode.

Not so interested in Death Match, but I'll give it a go.

Mouse03
08-03-2011, 04:29 AM
I'm replying as i watch these, so i'm sorry if i'm repeating some things.

As before, i hate the reversed detection meter. Hate it, hate it!

And i too am a little concerner with the contested kill. As someone pointed out, the point difference between what you and your target get is nothing. Your target should get no more than half their pursuer's points. So 50 when the killer gets 100, or 75 when the killer gets 150.

Hmm. The maps looks nice. Though too much opportunity for roofing from what i see.
But they look nice, fresh.

Love what she's saying about customising your signature move. That sounds so cool!

Not sure what she means by customising 'body parts' though. Does that mean i can add a third arm for more stuns? Lol.

The artifact/flag capture sounds really interesting actually.
It's sort of like chest capture x 2. It seems both teams must defend and kill at the same time. I like.
And notice the time is 10mins http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Whispers are back http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Death match...hmm...sounds interesting. Kinda like Assassinate i think.
"kill a target that's just been killed". Huh? Doesn't make sense.
Blender? First time he went into the group, it changed an NCP. Then he sent it out as the decoy. Next time, no one changed. Then again, someone changed again. Glitch? Or can you control the blender when it works?

Ooo, at the very end of that, does that screen mean you can choose your maps? I dunno whether i like that or not to be honest. I'd rather the maps just cycle, instead of random picks like we have now, and we end up playing the same damn maps over and over. Just cycle them, and i'd be happy with that.
Choosing your maps means that some will never get played on, and people will have to compromise and play on maps they don't 100% like, just because the maps they do like, people don't play on them much. Which isn't really fair.

Umm, yeah, doesn't look like my kind of mode that.

Kramerisgamer
08-03-2011, 06:11 AM
I don't think that the contested kill should work against a hidden blade kill. I think if you can get your stealth meter that high and attack the stealthiest way possible you shouldn't be penalized.

obliviondoll
08-03-2011, 06:30 AM
Liking the look of both new modes, personally. Artifact Assault is just 2-flag CTF, but that's not a bad thing. It's awesome. And looks like it will potentially be a brutally high-scoring mode for good teams.

Deathmatch, though... Oh this is brilliant.

Who remembers being on the forums back when Brotherhood was new?

Who remembers the beta forum?

Who remembers a bunch of people asking that we get a mode like Wanted but without a compass? How about the people asking for a mode where the player personas aren't represented on the map outside of ability use?

Because I do.

And while it does look like a fairly minor remake of Wanted in some ways, I think it's going to be really fun. I'm looking forward to trying my hand at it, personally. I think the lack of compass will give more of a challenge than most people realise. Walk out of a tunnel and into an open area, and you get your target portait lit up. Cool. Which direction's your target in? It's possble they came around a corner behind you as you're coming into the open. Do you check? It's possible you'll check to the right, where there's someone matching your target's appearance in a blend group, and not notice the Morphed crowd a little further away on the left, where they're really hiding. Or one group has 3 clones, the other has 2. You're going to need to LoS from somewhere else now, aren't you? Small map, doesn't have many places you can go - good luck getting away with that and not letting your target see you doing it.

And the "kill a target that's just been killed" sounds like a confused person trying to explain something when he forgot to bring his notes along. The "proper" kill leaves them bleeding out on the ground, another pursuer who's close enough can come along and finish them off for an extra few points. I think 100 for that is probably a little too high though, personally. Chase kills are worth the same amount as that. We'll see when the game comes out though, I guess.

Also, going back to the earlier "don't like Assassinate" discussion, I wouldn't be upset at all by the mode being removed.

Not because I'm bad at it (although I'm not particulaly good at it, partly from lack of experience), but because it's glitchy and broken every time I try to play. If it doesn't work, take it out until you can fix it. If they can make it playable again, great, I'll be happy to pick it back up. If not, I hope they don't bother. A mode which lets good players earn massive scores is fine. Until you realise that it's limited to people who PAID EXTRA - that's called buying an advantage (wouldn't be an issue for ACR if it's included with the game, obviously). That's not my main problem with the mode though - the main issue I have is that there are people like me, who CAN'T PLAY IT EVEN AFTER BUYING IT, BECAUSE IT'S TOO LAGGY/GLITCHY FOR SOME PEOPLE TO PLAY.

I enjoyed it when it was playable for me. I won't say I was great at it, I won't even claim to be particularly good, but it WAS a fun mode at first. As the lag got worse, it fell apart MUCH more severely than even THE WORST MOMENTS OF EVERY OTHER MODE PUT TOGETHER.

THAT's why I won't be sad if Assassinate is missing in ACR. If you want to try and say it's because I suck, and tell yourself I'm lying about the trouble I have, go ahead. If you want to use my dislike of the mode to try and boost your self esteem by calling me a loser, I don't care. I'm in the top 100 PS3 Co-Op players, I've almost reached top 100 overall, and that's without Assassinate to help me with those scores.

MystiqueReaper
08-03-2011, 07:36 AM
All of this stuff looks interesting for sure. I'm reserving my judgement however for when the game comes out and all of us skilled players actually start playing these modes. Just as in Brotherhood, we will find a way to make the game ours, with our own styles. Do aspects of it look extremely frustrating? Absolutely. 10 seconds to incog is absolutely ridiculous IMO, but until I get my hands on the game, I'm trying not to get too worked up over things.
On a seperate, but related note, how many players do you think are going to rage quit back to Brotherhood once Revelations comes out? http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

MrKnox122
08-03-2011, 07:48 AM
Who remembers being on the forums back when Brotherhood was new?

Who remembers the beta forum?

Who remembers a bunch of people asking that we get a mode like Wanted but without a compass? How about the people asking for a mode where the player personas aren't represented on the map outside of ability use?

Because I do.

yea i remember

Grazel69
08-03-2011, 08:13 AM
I think both deathmatch and Artefact Assault will be awesome
I see lots of strategic possibilities at AA
I'm already excited about them
and finally we'll have a decent use for sprint boost ^^

obliviondoll
08-03-2011, 08:25 AM
Originally posted by Grazel69:
and finally we'll have a decent use for sprint boost ^^
So true.

Although there were moments in CC.

And it helps for Manhunt defense too, if only as a counter to Knives.

But it'll definitely make that "Knives vs. Sprint" challenge actually worth trying for.

whattafool
08-03-2011, 08:41 AM
Originally posted by Grazel69:
and finally we'll have a decent use for sprint boost ^^
I still think taking it to MH defense is a great use. You die, you get back into the thick of it straight away for a stun or two. Die. It also gets you escape stuns and if you're lucky a few double escape stuns.

Not exactly the greatest defense set, but when you're just playing for fun it works out pretty well. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Rakudaton
08-03-2011, 09:48 AM
Originally posted by Kramerisgamer:
I don't think that the contested kill should work against a hidden blade kill. I think if you can get your stealth meter that high and attack the stealthiest way possible you shouldn't be penalized.

Well, if your target has figured out who you are, you clearly haven't been stealthy, so I don't see why you should get the stealth bonus. The target's own knowledge should be prioritised over the meter wherever possible IMO. I think I've heard that it's now possible to stun the wrong person, so if they go for the stun it means they're pretty certain who you are.

I don't think this will be a problem though. In fact, it will encourage the stealthy players to be PROPERLY stealthy -- as in the target has no idea who their pursuer is until the kill starts.

Kramerisgamer
08-03-2011, 10:04 AM
Originally posted by Rakudaton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kramerisgamer:
I don't think that the contested kill should work against a hidden blade kill. I think if you can get your stealth meter that high and attack the stealthiest way possible you shouldn't be penalized.

Well, if your target has figured out who you are, you clearly haven't been stealthy, so I don't see why you should get the stealth bonus. The target's own knowledge should be prioritised over the meter wherever possible IMO. I think I've heard that it's now possible to stun the wrong person, so if they go for the stun it means they're pretty certain who you are.

I don't think this will be a problem though. In fact, it will encourage the stealthy players to be PROPERLY stealthy -- as in the target has no idea who their pursuer is until the kill starts. </div></BLOCKQUOTE>
I only don't like it in team modes because you know who your pursuers are. Any good player (in a team game)will never die in vain because if worst comes to worst then between stun and kill there a no net gain between players.(except the fact that the hunter is vulnerable for 5 seconds following a contested kill.)In the way I would like it, if your hunter is speed walking at you but still technically stealthy you should be good enough to stun him with an ablity and not rely on a contested kill unless they are going for a bad-ish kill anyway.

obliviondoll
08-03-2011, 10:10 AM
Originally posted by Kramerisgamer:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Rakudaton:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Kramerisgamer:
I don't think that the contested kill should work against a hidden blade kill. I think if you can get your stealth meter that high and attack the stealthiest way possible you shouldn't be penalized.

Well, if your target has figured out who you are, you clearly haven't been stealthy, so I don't see why you should get the stealth bonus. The target's own knowledge should be prioritised over the meter wherever possible IMO. I think I've heard that it's now possible to stun the wrong person, so if they go for the stun it means they're pretty certain who you are.

I don't think this will be a problem though. In fact, it will encourage the stealthy players to be PROPERLY stealthy -- as in the target has no idea who their pursuer is until the kill starts. </div></BLOCKQUOTE>
I only don't like it in team modes because you know who your pursuers are. Any good player (in a team game)will never die in vain because if worst comes to worst then between stun and kill there a no net gain between players.(except the fact that the hunter is vulnerable for 5 seconds following a contested kill.)In the way I would like it, if your hunter is speed walking at you but still technically stealthy you should be good enough to stun him with an ablity and not rely on a contested kill unless they are going for a bad-ish kill anyway. </div></BLOCKQUOTE>
Unless they were in a chase, killer gets 150, target gets 100. (Contested Kill is still 100, and it drops you to Conspicuous for +50)

Correct me if I'm wrong, but I think 150 is more than 100.

Just saying.

Chaotic_Infinity
08-03-2011, 10:41 AM
150 points is crap considering how easy you are to spot.

Just saying.

obliviondoll
08-03-2011, 10:46 AM
Originally posted by Crushdag:
150 points is crap considering how easy you are to spot.

Just saying.
I'm not saying it doesn't need work. Just that "no net gain" is an exaggeration.

Kramerisgamer
08-03-2011, 11:14 AM
A contested kill below silent goes down to 100 points and plus gives a teammate a free stun.

PryingTuna85649
08-03-2011, 11:34 AM
Is Wanted or Assassinate coming back? I know Manhunt is, but what other modes are coming back? I wouldn't mind if the original modes came back, just fixed. I think the reverse detection meter and the roof thing will fix a lot of the running/roofing problems. That would certainly make Assassinate cool (imo).

Also, are they not having a compass anymore? Or in just these 2 modes? And do we know how many modes there will be?

Oh, and related to roofing. They said something about only getting Discreet kills if you're on a roof (if I remember correctly). Are they taking the Acrobatic bonus out? Or can we only get that now if we're Discreet? What would they do about ledges? And what do they do if you are on an area of ground that's just up higher than another? Maybe that's just stuff we'll have to find out when the game comes out.

machinista
08-03-2011, 11:41 AM
Is Wanted or Assassinate coming back? I know Manhunt is, but what other modes are coming back? I wouldn't mind if the original modes came back, just fixed.

From IGN:

All three of the match types I had a chance to play - the familiar "Wanted" mode as well as the new "Deathmatch" (a surperior version of "Wanted" that operates without radar) and "Artifact Assault" (think Capture the Flag) had some strong stealth elements.

So we can be sure Wanted will be back, with the compass (which was also present in the Manhunt and Artifact videos, don't forget). No clue on Assassinate so far.

obliviondoll
08-03-2011, 11:47 AM
Originally posted by PryingTuna85649:
Also, are they not having a compass anymore? Or in just these 2 modes? And do we know how many modes there will be?

Oh, and related to roofing. They said something about only getting Discreet kills if you're on a roof (if I remember correctly). Are they taking the Acrobatic bonus out? Or can we only get that now if we're Discreet? What would they do about ledges? And what do they do if you are on an area of ground that's just up higher than another? Maybe that's just stuff we'll have to find out when the game comes out.

1. Artifact mode has a compass, but it desyncs near the flag area (like Chests in CC). Manhunt (shown at E3) has a compass. It's reasonable to assume Wanted at least is returning, and has a compass.

2. THEY never said you're stuck at Discreet on the rooftops. There has been official mention of "some modes will have a rooftop penalty" where they specifically said it WOULDN'T happen in Manhunt, and WASN'T included in the E3 demo. From this, people have managed to somehow NOT NOTICE that the detection meter says at Discreet at ground level when you're not in line of sight, and somehow NOT NOTICE that it increases while you can see your target even while you're on the roof, and somehow FORGET that we already know the penalty DOESN'T EXIST IN THAT MODE ANYWAY, and decided that must be the penalty they were talking about...

So yes, there IS a rooftop penalty, no it isn't in all modes, and no we don't know what it is - and the "Discreet" idea is a rumour founded on willful stupidity.

Serrachio
08-03-2011, 12:48 PM
Originally posted by PryingTuna85649:
Is Wanted or Assassinate coming back? I know Manhunt is, but what other modes are coming back? I wouldn't mind if the original modes came back, just fixed. I think the reverse detection meter and the roof thing will fix a lot of the running/roofing problems. That would certainly make Assassinate cool (imo).

Also, are they not having a compass anymore? Or in just these 2 modes? And do we know how many modes there will be?

Oh, and related to roofing. They said something about only getting Discreet kills if you're on a roof (if I remember correctly). Are they taking the Acrobatic bonus out? Or can we only get that now if we're Discreet? What would they do about ledges? And what do they do if you are on an area of ground that's just up higher than another? Maybe that's just stuff we'll have to find out when the game comes out.

I think what it means is that your LOS meter might drain faster.

Time to compile my thoughts:

Conspicuous is now Reckless. I like that it's Reckless because it's more to do with how the player is acting, instead of how they are seen. (Conspicuous means something that is attention-grabbing)

I also think that for Contested Kills, the player should earn half of the points they spent preparing for the kill. It seems slightly unfair to drag down a player's score who approached stealthily than it is to a player that wasn't very subtle, compared to the fact that their target is also going to gain points.

Deathmatch sounds good, but I worry that even though it's supposed to help lower leveled players, it's going to confuse them when they finally play Wanted because they would be used to their target not having any NPC clones, and as a result, players will be just getting free lures or stuns.

I think in comparison to Assassinate, Deathmatch isn't too similar because of the fact that contracts are assigned instead of being 'kill everyone'.

In order to stabilise Assassinate, it just needs the Lock system fixed for it as well as seperating the compass apart. It's really annoying to have so many people close to you and see a circle, so you're unaware of whether or not you're walking in to die.

I like Artifact Assault, it looks like a good mode. I hope this is the 'Hijack' mode they mentioned before in one of the magazine features they did. I remember downloading a .pdf file and reading it as a mode where "you take the chest and you have to survive to gain points". If not, then Hijack disappoints me because of the whole 'grab a chest' aspect. I'd rather it be something other than a chest because we've already had Chest Capture.

I think what happens is that if a player on the opposite team starts a chase with you and crosses into your 'territory', they can't be killed by your team. It would negate the whole point in tracking you down and taking back their flag if they knew that they could be murdered the moment they cross sides. They're probably protected, but maybe your team could stun them and then kill afterwards, seeing as they've taken them out of the chase that was protecting them.

Ground Finish has me at odds. The concept of it both appeals to me and appalls me at the same time.

I like how you're given just a small amount of time to get some points now that your target is dead, but I'm also annoyed at how a player could come up to the target I've just killed and leech off of what I've spent my time getting good points on.

I wouldn't mind it so much if the Ground Finish activated for anything less than than a Silent, but if I've carefully snuck up to my target and ensured they are killed, why should someone get to come in and farm my hard work for their own benefit? After all, I've gotten to my target and successfully poached them from in front of the other player, and then they get to disregard that and get rewarded too? No thank-you.

I wouldn't have any reservations if you could get it if your target was killed below Silent, because then it could be explained that the other player had killed their target sloppily, allowing you to go in and finish their rushed job of an assassination.

I've notice that one guy had an axe that looked something like what we've seen on the Vanguard and it annoys me, because it just shows that no character is unique when they've introduced all this customizable crap.

I like the fact that you could customize your character's appearance slightly (except for the emblems, they look horrible and weren't needed), but this whole 'customize your weapon and the animations' just seems really stupid, and I really hope that the weapons aren't swapped in and it's just the shape or minor changes.

I want to enjoy the characters in Revelations because I want to say "I like the Vanguard because she's a badass chick that chops people up with her sweet axe.", but I can't do that if every bloody character can wield one. It would just take the whole point out of the character if everyone can be similar like them.

I hope they put way more thought into designing the characters, than in adding things that operate like "Oh you want points, okay then, I'll just tip my wheelbarrow full of points for you, here you go."

I mean, I've seen one fat guy who isn't the Deacon, and yet he's covered head to toe in the same coloured robes as him and we hardly even know what he looks like aside from his pudgy face.

There's also that blue guy who'd covered up a lot too. I don't get why they're keen on covering some of their characters up so much, hiding them away behind so many robes that they lose all of what makes them cool.

Also, I'd really like it if they made their characters a little more colourful. It would make them a lot more nicer to look at because at the moment, it seems like they're given one colour and that's it.

Seeing as I'm asking a lot too, can we see more of the Crusader, Ottoman Jester and Ottoman Doctor?

At the moment, there seems to be this image on the AC wiki of what appears to be a recoloured Doctor with Templar symbols on his robes.

It looks horrible that you could basically copy and paste a character like the Doctor and not change him to look different. Sure, it's possible that you may have painted him white and put some Templar logos on him, but is that really a "Constantinople flavour"?

If it is, then I'm really insulted to be honest, and it makes me annoyed at what the end result of the Ottoman Jester is.

I would really like it if I am proved wrong, if the robe design is different slightly, if the mask is changed, if his hat is changed, even if his weapon is changed. But if you really expect me to like the character, when it seems you've put no effort into making him unique in comparison to the Brotherhood Doctor, then you are dead wrong.

Anyway, this has been a long rant of sorts, and I'm sure I'll find something I won't like later on, but that's what I think so far.

StarScream391
08-03-2011, 01:09 PM
Originally posted by StarScream391:
LOL like I said before, ACR will be a reskin of ACB more customization, bits of improvement? at least fix the ****ing insane amount of lag ubisoft, I'm so glad Skyrim and BF3 is coming this year http://forums.ubi.com/images/smilies/icon_twisted.gif

Daidarapochi
08-03-2011, 01:17 PM
I can totally see myself punching NPC's like crazy.

Tranquivalist
08-03-2011, 01:26 PM
Originally posted by EscoBlades:
All courtesy of IGN

Assassin's Creed Revelations Video Interview (http://www.youtube.com/watch?v=sWjuyiCVqGQ)
Assassin's Creed Revelations Artifact Multiplayer Offscreen (http://www.youtube.com/watch?v=UpDQLbmFec8)
Assassin's Creed Revelations Death Match (Off-Screen) (http://www.youtube.com/watch?v=Jj7loCxOY5Y)

Thanks for the Heads up my man Smile Do you know if the forums has a Revelations Multiplayer Overview thread with a lot of the multiplayer info? If not, it might be worth starting one? I could help you, your a lot more into this forum stuff, but im good with writing and gathering information! Just a thought :P Thanks again!!

obliviondoll
08-03-2011, 01:52 PM
For weapon customisation, I'm hoping each character has a set to choose from, and if there are multiple characters with similar weapons, I just hope each one gets unique animations.

Serrachio
08-03-2011, 02:12 PM
Originally posted by obliviondoll:
For weapon customisation, I'm hoping each character has a set to choose from, and if there are multiple characters with similar weapons, I just hope each one gets unique animations.

I want the animations to be unique and the weaponry.

Who cares whether the persona kills people differently with a similar weapon, I'd rather play them because the weapon is part of the character, and makes the character more identifiable.

Tell me now, would you like the Footpad as he is now if he could have an axe and a hidden blade and a syringe and whatnot?

Or do you know that he's the Footpad because he uses the shivs?

Using "But they kill people differently with it." isn't an excuse, because then the character is a lot less appealing than one who uses a weapon designed solely for them.

Even the Prowler and the Smuggler's hidden blades work differently, and thats why, even though they imitate the Assassins, they have an original and individual character.

You may think I'm putting too much thought into characters, but the whole reason why a character appeals to someone is because the player finds something in them that they like, and if that thing is taken away, then there's no reason to play them at all.

Shenmue wouldn't have his Prowler, Rainie wouldn't have her Thief, Squiddish wouldn't have his Harlequin etc.

People find something they like in a character and they play them because they like the whole personality that the character has, which is boosted by their character specific weapons. When you take that away, the characters are lessened for it.

BlacklightDemon
08-03-2011, 02:22 PM
Originally posted by Serrachio:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by obliviondoll:
For weapon customisation, I'm hoping each character has a set to choose from, and if there are multiple characters with similar weapons, I just hope each one gets unique animations.

I want the animations to be unique and the weaponry.

Who cares whether the persona kills people differently with a similar weapon, I'd rather play them because the weapon is part of the character, and makes the character more identifiable.

Tell me now, would you like the Footpad as he is now if he could have an axe and a hidden blade and a syringe and whatnot?

Or do you know that he's the Footpad because he uses the shivs?

Using "But they kill people differently with it." isn't an excuse, because then the character is a lot less appealing than one who uses a weapon designed solely for them.

Even the Prowler and the Smuggler's hidden blades work differently, and thats why, even though they imitate the Assassins, they have an original and individual character.

You may think I'm putting too much thought into characters, but the whole reason why a character appeals to someone is because the player finds something in them that they like, and if that thing is taken away, then there's no reason to play them at all.

Shenmue wouldn't have his Prowler, Rainie wouldn't have her Thief, Squiddish wouldn't have his Harlequin etc.

People find something they like in a character and they play them because they like the whole personality that the character has, which is boosted by their character specific weapons. When you take that away, the characters are lessened for it. </div></BLOCKQUOTE>
Yeah, I wouldn't change il Lupo's swicthblade in a heartbeat or the Hellequin's dual blades http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

EscoBlades
08-03-2011, 02:23 PM
Originally posted by Tranquivalist:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
All courtesy of IGN

Assassin's Creed Revelations Video Interview (http://www.youtube.com/watch?v=sWjuyiCVqGQ)
Assassin's Creed Revelations Artifact Multiplayer Offscreen (http://www.youtube.com/watch?v=UpDQLbmFec8)
Assassin's Creed Revelations Death Match (Off-Screen) (http://www.youtube.com/watch?v=Jj7loCxOY5Y)

Thanks for the Heads up my man Smile Do you know if the forums has a Revelations Multiplayer Overview thread with a lot of the multiplayer info? If not, it might be worth starting one? I could help you, your a lot more into this forum stuff, but im good with writing and gathering information! Just a thought :P Thanks again!! </div></BLOCKQUOTE>

Its a good idea, although i believe the Forum Managers will be creating one pretty soon http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

ZorboidOrbb
08-03-2011, 03:38 PM
Originally posted by Crushdag:
150 points is crap considering how easy you are to spot.

Just saying.

Tell me. How many times have you been spotted? And amongst them, how many times did they get close to getting stun animation before you killed them?

Yea. There is your answer. Being spotted doesn't and needn't always lead to a contested stun.

GallopRider
08-03-2011, 04:08 PM
Don't know if anyone posted this, but at 5:53 of the Deathmatch video, the tips along the bottom of the screen mentions whispers. Looks like whispers are staying in ACR MP.

I like this new mode; it's a hybrid of Wanted and Assassinate. You have a defined target, but no radar, save for that LOS indicator. I also like the fact that you can vote for your next map. That's refreshing.

Artifact mode looks like fun, but I think it'll get old quickly... At least we could actually find a use for our sprint boost in that mode.

obliviondoll
08-03-2011, 04:29 PM
Originally posted by Serrachio:
Tell me now, would you like the Footpad as he is now if he could have an axe and a hidden blade and a syringe and whatnot?
If each character has 2 - 3 options for weaponry, and at least 1 of those weapons is unique to the character, and all the weapons which are used by multiple characters have unique animations for each, then I'll be happy.

Having choice between single dagger, dual daggers or a shortsword would be pretty cool for the Footpad, actually. The Officer would look pretty cool with a longsword or a full-length spear instead of his epieu. And I can see the Knight using a warhammer or axe without anything seeming amiss.

And since there are primary and secondary weapons (secondary presumably being the stealth-kill weapon), I can see an Ottoman Footpad remake being given daggers and a shortsword. High-Profile kill has him draw the sword and hack at the target really obviously, Silent or better gives a fast stab with a dagger before casually walking off (with the crowd "creaming," of course http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif )

Metalsnake27
08-03-2011, 04:34 PM
Ok so my opinions on the new content, notes in bold are my personal favorite.

First off, the new modes. These notes were taken during the videos.

1. Artifact Assault: I really like this, it looks like a good idea and a mix up of things. Of course not everyone will like it, but I think it looks really good. Also notice this "You are near a CHEST, compass desynchronized", so we might just see chest capture in there also. I also saw a new death streak and (showed 2 like character icons or something)... wait... 2 silent kill streak? What?? O_O. I also noticed at the end, I really like how it shows player's end bonuses, but also the gamer cards... brotherhood character pics eh?

2. Deathmatch: I actually like the idea, having really small compact maps, with no compass, really looks fun and challenging. Probably won't be my favorite game mode, but one way to know you can see them is that your detection meter fills up and their portrait lights up, also there are no skin replicates he mentioned. It most likely will replace Advanced Wanted. "Ground Finishers", I actually like that XD. A new bonus is always nice. Also saw another new death streak WHICH LABELS YOUR PURSUERS!. (edit: Its called Revelation, its a 4 (weird number) death streak that will label your pursuers) \ Also the game tells you your being taunted? LOL! New Firecracker effects look nice. AND OMG LOOK AT THIS HINT: "Always looks for hints to spot your pursuer, RED ARROWS, WHISPERS, ABILITIES etc." The game actually points out the whispers now eh? Another Death Streak called "tracker", not sure what it does, possibly shows you the footsteps of your target.


About new content:

First off is the reverse detection meter: Honestly, it seems to work faster than I thought, but then again its hard to tell until we get some kind of hands on.

New abilities, meh, at least they added new death streaks. Idk how that label pursuer one is gonna work out, but I guess we will see....

Contested Kills: THIS I HATE BEYOND BELIEF. To some people, it is extremely easy to spot pursurs, or by using the label death streak, you pretty much fk up their kill and their score. Now if Contested Kill is going to count toward variety is something I would like to see. Again, I can't make an honest opinion until I get some kind of hands on with it.

New Customization: I love it! Some of the new personas look really awesome and the emblems is something I really like.

New UI: Again, love it. Love the quick and smooth respawning and everything, looks nice can't wait to see more.

Credit System: Idk why, but I really like these. Can't wait to see how this plays out also.

Level Lopping/Prestige Mode: Now this is... interesting... so technically you can "prestige" 99 times.... and every time, you get more story to the game... thats... cool actually. Now if abilities reset or not.. idk I wanna see how this works. I bet the matchmaking will set you up with other "looping" players.

Grazel69
08-03-2011, 05:08 PM
Originally posted by Metalsnake27:
Level Lopping/Prestige Mode: Now this is... interesting... so technically you can "prestige" 99 times.... and every time, you get more story to the game... thats... cool actually. Now if abilities reset or not.. idk I wanna see how this works. I bet the matchmaking will set you up with other "looping" players.

just a little correction: you will only get story elements the first time you go to lvl50 this is to avoid lore people who are all about SP missing out on a part of the story
+ abilities do not reset

EscoBlades
08-03-2011, 06:10 PM
I'll say two things about the Reversed Detection Meter:

1) After a game or two, you almost don't notice it. It really does work a bit faster than you are led to believe when watching video. at least, i thought so when i played it anyway.

2) And more importantly, in the few discussions i have had with the devs, they have all stated that this is still early build/ code of the game, and as such, it is unlikely that the Detection meter in its current iteration will make it into the final game. To put it another way, it is something they have been looking at since E3.

Stowdace
08-03-2011, 06:11 PM
Like what I see from both modes and can't wait to play them.

The lack of color and the characters being covered head to toe in clothing may just be because of the setting and fashion of that time period.

These ground finishers could be believable as "Ending his/her suffering" from getting stabbed, but I do agree that it should only happen if the original killer was below Silent.

Emblems are more of a clan or vanity thing, and I do appreciate what their doing with the customization. However, I would prefer certain weapons limited to individual personas to make them more unique. Maybe limit each to two weapons like the Guardian with his spear and twin blades.

Would like to see what these "Accolades" are used for and what items are buyable with "Abstergo Credits". More customizable options maybe?

On-screen challenge progression is a much needed improvement, no longer having to keep track.

Metalsnake27
08-03-2011, 06:30 PM
Originally posted by EscoBlades:
I'll say two things about the Reversed Detection Meter:

1) After a game or two, you almost don't notice it. It really does work a bit faster than you are led to believe when watching video. at least, i thought so when i played it anyway.

2) And more importantly, in the few discussions i have had with the devs, they have all stated that this is still early build/ code of the game, and as such, it is unlikely that the Detection meter in its current iteration will make it into the final game. To put it another way, it is something they have been looking at since E3.

Yeah, honestly it didn't look too bad as I thought, but you know, the game is set to change.

Like the beta vs the final product, they were very different.

Citizen War
08-04-2011, 04:02 AM
Incredibly sweet videos... love the new modes. Artifact looks like a CTF sort of mode... interesting.

Anyway I most enjoyed:

Emblems
MP Story
Improved Matchmaking Speed
Better Textures
Facial Death Animations
Ground Finishers
Honorable Death
Two Weapons to choose from
Deathmatch Mode with NO COMPASS (Sweet)
Reckless 50 point bonus
Variable animations depending on kill quality
Plenty of core gameplay changes
NO MORE SEARCHING FOR ABSTERGO AGENTS STATIC LOADING SCREEN! WOOOHOOOOOO!!!!!!!! http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/inlove.gif http://forums.ubi.com/images/smilies/59.gif
Ability to stop people from using the lifts

Thumbs down:
Whispers still in the game
Not enough explanation about Manhunt changes

Kramerisgamer
08-04-2011, 06:02 AM
Not sure if anyone saw this but in the AA gameplay it looks like the trip wire doesn't have a smoke bomb like stunning affect.

Serrachio
08-04-2011, 07:13 AM
I wonder how funny it would be if your target used the lift and you used the Breaker (should be called Override in my opinion) ability. Would they crash back down into the ground, or will it just freeze the rope in place, so they have to jump off and run away some other way?

Edit: I've mentioned this somewhere else, but I think the taunt feature really needs to be removed. There's no real usefulness in it, and it'll just end up being used to deliberately **** people off. It'll end up being the tea-bagging of ACR.

IIwangcarsII
08-04-2011, 07:19 AM
I'm super excited about the deathmatch mode. Its the only free for all mode that appeals to me! Artifact looks interesting but it looks like chaos.

Just Krispy
08-04-2011, 08:34 AM
I hated CTF in Halo, there's no way I will like it in ACR....oh well I won't have to play it if I don't want to....

Tranquivalist
08-04-2011, 11:21 AM
Originally posted by EscoBlades:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Tranquivalist:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by EscoBlades:
All courtesy of IGN

Assassin's Creed Revelations Video Interview (http://www.youtube.com/watch?v=sWjuyiCVqGQ)
Assassin's Creed Revelations Artifact Multiplayer Offscreen (http://www.youtube.com/watch?v=UpDQLbmFec8)
Assassin's Creed Revelations Death Match (Off-Screen) (http://www.youtube.com/watch?v=Jj7loCxOY5Y)

Thanks for the Heads up my man Smile Do you know if the forums has a Revelations Multiplayer Overview thread with a lot of the multiplayer info? If not, it might be worth starting one? I could help you, your a lot more into this forum stuff, but im good with writing and gathering information! Just a thought :P Thanks again!! </div></BLOCKQUOTE>

Its a good idea, although i believe the Forum Managers will be creating one pretty soon http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif </div></BLOCKQUOTE>

Oh cool, will have to look out for it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

obliviondoll
08-04-2011, 11:31 AM
Originally posted by Kramerisgamer:
Not sure if anyone saw this but in the AA gameplay it looks like the trip wire doesn't have a smoke bomb like stunning affect.
I've seen it mentioned elsewhere that it has a short-duration blinding effect like Firecrackers, and blocks kill/stun functions for a second, but not abilities. So it's kind of a hybrid of Firecrackers and Mute, but with lesser versions of the effects of each.

Stowdace
08-05-2011, 10:08 AM
Here's a link related to changes in the multiplayer:
http://www.youtube.com/watch?v=sWjuyiCVqGQ
And at 1:55 to the left in the blend group you'll notice a new female skin.

EDIT: Noticed that my link is the same as the first post. The skin is still a nice find though. Just wish I could pin a face to the Thespian and Charlatan.

PsychoCycloneX
08-05-2011, 10:14 PM
Someone made a video matching the new characters names with their skins. Don't know if the Thespian and Charlatan are accurate, but have a look.

http://www.youtube.com/watch?v=r7J7_tMeq4w

IIwangcarsII
08-05-2011, 10:19 PM
Originally posted by kingjp24:
Someone made a video matching the new characters names with their skins. Don't know if the Thespian and Charlatan are accurate, but have a look.

http://www.youtube.com/watch?v=r7J7_tMeq4w

The Renegade (If thats correct) looks like it might be my favourite character, he reminds me of Ezio with the golden mask on in AC2

YourInnate
08-05-2011, 10:21 PM
Originally posted by kingjp24:
Someone made a video matching the new characters names with their skins. Don't know if the Thespian and Charlatan are accurate, but have a look.

http://www.youtube.com/watch?v=r7J7_tMeq4w

I got dibs on the deacon. No one else can use him but me... Just saying... Thanks for the find though kingjp.

PsychoCycloneX
08-05-2011, 11:09 PM
Okay you can have the Deacon, but I got dibs on the Crusader. To me, he looks like Darth Vader from the 16th century. In other words, he's a bad***.

najzere
08-06-2011, 02:25 AM
I really wish they would have gotten rid of the multiple pursuer mechanic. I think it's the only reason Wanted scores lag so far behind Assassinate scores.

YourInnate
08-06-2011, 08:17 AM
If there is any ONE thing making wanted scores lag, it is the amount of time it takes to get a new contract after making a kill.

Getting around the concept of multiple pursuers isn't hard once you adapt to the less stuns, more escapes style.

Before I went on vacation I was top ten ffa on xbox playing only wanted. Everyone else was playing assassinate in the top ten. I was staying up there scoring 12's and 13's each week. My goal is 15k in wanted before revelations comes out.

persiateddy95
08-06-2011, 08:19 AM
Currently in PS3's FFA the #11 only plays Wanted too.

And the #1 and #2 score above 15k in Assassinate.

YourInnate
08-06-2011, 08:27 AM
Ya, 1, 2, and 3 started venturing into having to score 16s or they are red as of last week. I don't envy them.

Out of curiosity, who's the wanted player teddy?

persiateddy95
08-06-2011, 08:38 AM
Logarithm64 on forums and PSN, Logarithm256 on Youtube.

A Borgia Reject obviously. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

jonthom99
08-06-2011, 08:40 AM
Its logarithm. He has a youtube channel: here it is (http://www.youtube.com/user/logarithm256)

Just Krispy
08-06-2011, 08:53 AM
Posted Fri August 05 2011 22:14 Hide Post
Someone made a video matching the new characters names with their skins. Don't know if the Thespian and Charlatan are accurate, but have a look.

http://www.youtube.com/watch?v=r7J7_tMeq4w
I just am not digging these characters at all. I don't really like the setting for this game or the style of the characters. Plus there is only 1 female persona and she just looks like a dancing girl..woop de doo....nothing classy like the females in ACB...I want my Helly and Thiefy! (sorry Rainie) LOLZ

YourInnate
08-06-2011, 09:08 AM
There's 2 women so far. Probably will be more before release. With how many females part this game, ubi would be stupid not to have afew to choose from.

Stowdace
08-06-2011, 11:08 AM
By my count there are four females so far:
<LI>Vanguard
<LI>Woman-in-white
<LI>Woman at 1:55 to the left(http://www.youtube.com/watch?v=sWjuyiCVqGQ
<LI>Woman to the right under arch(http://assassinscreed.wikia.co...0110607054550196.jpg (http://assassinscreed.wikia.com/wiki/File:Assassins-creed-revelations-20110607054550196.jpg))

Heck, they could even throw in a Romani Gypsy.

Zoidberg747
08-06-2011, 11:13 AM
The Ottoman doctor will be the only persona I use ha.

derfy2
08-06-2011, 11:22 AM
When was the 'Reckless' stealth level added?

Stowdace
08-06-2011, 11:30 AM
Originally posted by derfy2:
When was the 'Reckless' stealth level added?
Always but it was called 'Conspicuous'. They just renamed it Reckless.

Zoidberg747
08-06-2011, 11:33 AM
I think the abstergo voice should say:"What are you doing dumb#$@" every time you get a reckless killXD

Grygier
08-06-2011, 11:47 AM
it's interesting a lot of people were complaining how the brotherhood characters stand out TO MUCH and it's just stupid walking around with duplicated versions of yourself...

The characters in AC:R blend in one another a lot more plus the customization creates a stronger sensation of walking around in random crowds

people are kinda getting what they wanted yet i see complaints... but i guess it's because it's coming from people that really enjoy the unique character look.

AC:B characters are returning in AC:R possibly with every DLC... so i think people will be happy.

SusannaNO2
08-06-2011, 11:51 AM
Originally posted by Zoidberg747:
I think the abstergo voice should say:"What are you doing dumb#$@" every time you get a reckless killXD

I agree http://forums.ubi.com/images/smilies/88.gif

Calvarok
08-07-2011, 01:46 AM
I think that the new characters just look a lot less obviously color-coded. they still look unique in shillouette.

Pattington_Bear
08-07-2011, 02:57 AM
the renegade looks AWESOME, I think i have a new favourite character!

trin619
08-31-2011, 12:10 AM
I like the deacon as far as settings go,I think that we got tricked in a poll where they asked us where we tought that ACR would be set and then they chose the only place we didn't mention http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Streets1O1
12-11-2011, 09:06 PM
OTTOMAN DOCTOR ON EBAY!! THE CANADIAN CODES WORK ON US CONSOLES! ALL NTSC FORMATS