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koala96
12-18-2005, 01:56 PM
don't you think its a bit ironic how prince finds his 1st weapon right when he sees his 1st ememy and whenever the prince needs a board to jump on to it is there??i personally think that the storyline is all based on luck and it is really odd.and don't get me started on the princes superhuman abilitys,i mean really who can run 20 Ft. across a walland jump off a shudder landig while killing a guard??and scince when was it standard for palaces to have daggerholes??i mean i like it all,i is what makes this game unique and fun but deos anyone else know what i'm trying to say?? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

koala96
12-18-2005, 01:56 PM
don't you think its a bit ironic how prince finds his 1st weapon right when he sees his 1st ememy and whenever the prince needs a board to jump on to it is there??i personally think that the storyline is all based on luck and it is really odd.and don't get me started on the princes superhuman abilitys,i mean really who can run 20 Ft. across a walland jump off a shudder landig while killing a guard??and scince when was it standard for palaces to have daggerholes??i mean i like it all,i is what makes this game unique and fun but deos anyone else know what i'm trying to say?? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

karina_forelli
12-18-2005, 01:59 PM
Its only a game http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif These kind of games are fun because of these abilitys, traps... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

pop_sot
12-18-2005, 02:32 PM
Koala96!Do u perfer to play boring same Platforming games like Tomb Raider time and again?I think you are not.Because we always want something New,changed and innovative and thats what POP Team Did by making a superb Platforming in the game

yenoh
12-18-2005, 02:35 PM
Like Karina said, it's only a game http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif And what would the prince do if there wasn't any board to jump to if he needed one..the game would end http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

Games don't have to be realistic you know http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif Slowing down time or go back in time isn't really realistic either http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

daggertaildan
12-18-2005, 03:09 PM
i sort of found the placement of all the daggerholes a little weird...but then thats what makes the game fun...all the little things here and there that u can interact with is great!

think of it like this

the people who made the palace thought the daggerholes would look fancy...so they made them here and there

and the shutters are just window thingies that lazy people left open for the night http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

thats how i look at it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

pop_sot
12-18-2005, 03:11 PM
There is one justification of Daggerholes for DaggerPlant and that is That this adventure takes place in Persia.So it is different from Azad and Island of Time.

YessMasster
12-18-2005, 03:31 PM
I think those daggerholes are ventilation - just think of it, they look like ventilation, and since the tower is modern palace with elevators, ventilation wouldn't be a surprise. Impaling them with dagger isn't the "proper" use for them, only Prince uses them for such purpose.

HeliosDK
12-18-2005, 03:45 PM
Yeah, the thought crossed my mind more than a few times. Even if the daggerholds ARE vents, then why are there 5 near each other at some points, and none at other areas? Why are there "vents" outside, in wood? Why are there shutters on walls, and how on earth does moving a lever, turn a 4 ton stone statue around? How lucky is it, that there just happend to be L shaped planks, and that there are so many poles all around?

And why doesn't guards look up at any point at all? I mean, i can hang on a ledge and a guard can be 10 meters away, looking in my direction, but he never sees a thing :P

Then again, i try not to care - its an awesome game, never the less http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

pop_sot
12-18-2005, 03:47 PM
We should not go too deep.Just a great game POP T2T is

ericthestampede
12-18-2005, 08:07 PM
so!!!
sont you think in SOT everytime he needed to go somwhere all he did was look for a hole in the wall or somthing

muffinman1990
12-18-2005, 09:34 PM
Yeah, Kaileena really did enjoy putting flags all over her castle... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif I can't imagine how she manages to navigate through that place.

*imagines Kaileena wall running http://forums.ubi.com/images/smilies/blink.gif *

YessMasster
12-18-2005, 10:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by HeliosDK:
Why are there "vents" outside, in wood? </div></BLOCKQUOTE>

Because vents connect inside with the outside, simple

Mouse03
12-18-2005, 10:33 PM
Yeah, i can see what you're saying. The placement of things you can climb etc, would make the game more 'realistic' had they not been so 'obvious'. Some of them stick out like sore thumbs.
That was the thing people were saying about WW too. Things just seemed 'out of place'.
Whereas in SOT, it all tended to blend into the environment better.

At the end of the day, as was said, if he had nothing to jump to, what do you do then? And i bet it's not that easy to constuct.
Although i must say, the street scenes worked very well.

YessMasster
12-18-2005, 10:51 PM
If he had nothing to jump to, you wouldn't be able to finish game, and games are supposed to be finished. peroid

DarK_PhoeniX_22
12-19-2005, 03:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pop_sot:
Koala96!Do u perfer to play boring same Platforming games like Tomb Raider time and again?I think you are not.Because we always want something New,changed and innovative and thats what POP Team Did by making a superb Platforming in the game </div></BLOCKQUOTE>

I agree.Tomb Raider's platforming is boring. Anyway,this is only a game and it's platforming is really good

EDIT: When i say 'this is only a game and it's platforming is really good
', i am talking about pop. Sorry about the confusion

cryo_
12-19-2005, 04:23 AM
I liked the way i just jumped off things without looking and the prince did the rest http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. or it's strange when you fall from 10 feet you just act like you feel from 2 feet. But when you fall from 15 feet you die. But hey... that's gaming for you. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

koala96
12-19-2005, 06:30 AM
who said i liked tomb raider?? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gifi'll admit that thats why i like this game,all of the oddly placed,unrealistic things that take place in the PoP series are what make it unique.i never took all of that stuff you people said into thought. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif *throws a cat at muffinman1990