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SCE_Soultear
07-20-2008, 01:16 AM
I got to Admit that Ubi has something special here and its to bad that everyone is focasing on the RELOADED crack.

Ninja has set Up a non-respawn server with hardcore enabled and it was a blast! I can't remember the last time SCE members stayed up so late to just to play? I know i know bugs bugs bugs, but I tell ya this hardcore mode is very promising.
No regen health
have to aim instead of spray and pray and
no 3rd person view.
No tac map.

I love it. I can finally use a reflex scope.

It just needs a few more tweaks. Sticky grenades and sticky team mates is my biggest issue. Other than that, this is somewhat of a feature i was looking for in the beginning. Better late than never.

TheNinjaboy
07-20-2008, 09:22 AM
I need to practice up a bit.

I was too rusty from all that Age of Conan head decapitating.

The best thing I like is how the new cover system works.

SS.I-KilleR-I
07-20-2008, 10:05 AM
i have been playing in the hs_1 attack and defend from squadgames and i dont know how many groggy mornings thats cuased me but it was so worth it be cuase me and a few clan mates had a blast. really hope that ninja can release this fix. we cant wait to play tdm unlimated respawns high stakes with no random respawns

MD_Sennet
07-20-2008, 02:31 PM
It really is evident that this is how the gameplay should have been from the beginning.

Whoever designed High Stakes and put together all the different elements (no regen, realistic bullet spread, removing the fake part of the cover system, only 1 frag/gadget per, and the increased zoom time) THAT guy should be promoted to lead gameplay designer because THAT is how Rainbow Six gameplay should be.

Not the fake, ease of use, pick up and play mess that regular mode was.

Seriously. Play high stakes for an hour and then join a regular game server and then tell me it doesn't feel fake.

TheNinjaboy
07-20-2008, 05:25 PM
Originally posted by MD_Sennet:
It really is evident that this is how the gameplay should have been from the beginning.

Whoever designed High Stakes and put together all the different elements (no regen, realistic bullet spread, removing the fake part of the cover system, only 1 frag/gadget per, and the increased zoom time) THAT guy should be promoted to lead gameplay designer because THAT is how Rainbow Six gameplay should be.

Not the fake, ease of use, pick up and play mess that regular mode was.

Seriously. Play high stakes for an hour and then join a regular game server and then tell me it doesn't feel fake.

I know what you mean about normal mode.

After playing High Stakes normal mode feels like cheating.

Killing people across the map unscoped in normal mode is pretty rediculous. Also I really hate the peeking in normal mode. Being able to see everyone in 3rd person coming your way without exposing yourself got kind of old. Normal mode was way too easy and got really boring if you ask me.

NOS.TAKKTIX
07-20-2008, 05:40 PM
lol, high stakes is a really fun mode, its more of a challenge but best of all: it's realistic.

MD_Sennet
07-20-2008, 05:54 PM
Originally posted by TheNinjaboy:
Normal mode was way too easy and got really boring if you ask me.
Yep it did, and especially does if you end up in a regular server after playing High Stakes. Lot of this http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

AWC_Pest
07-21-2008, 08:03 AM
Now...if it were just possible to force everyone into matching team uniform colors and remove that stupid coin over people's heads we would be getting somewhere...

athenian
07-21-2008, 02:21 PM
May have to reinstall to try out the HS mode. How different are the weapons with the consolish "aim assist" completely removed?

My ingame name is BOTA16

athenian
07-21-2008, 02:24 PM
Originally posted by AWC_Pest:
Now...if it were just possible to force everyone into matching team uniform colors and remove that stupid coin over people's heads we would be getting somewhere...

Well if UBI would implement a real weapon/gadget kit restiction system, it would probably be possible, though would have to be done through ini's and not through a gui.

And a way to completely remove all the ACES crap and just have everything unlocked.

They could even repackage it, rename it to something like Rainbow Six: Gayness Removed and sell it again. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

SCE_Soultear
07-21-2008, 05:44 PM
Originally posted by athenian:
May have to reinstall to try out the HS mode. How different are the weapons with the consolish "aim assist" completely removed?

My ingame name is BOTA16

To spray someone up close is hard now. The accuracy with a reflex scope, or any scope for that matter is very effective.

I was coming out of my spawn building on streets, zooming in and drop shotting snipers from the other side windows, fully zoomed out, aiming for their heads. All I remember is hearing BullS***! from fellow members in TS.

TheNinjaboy
07-21-2008, 08:06 PM
It's amazing. The reflex scope is actually one of the best attachments now lol.

athenian
07-22-2008, 06:52 AM
Played a bit on one of the Squadgames servers but it wasn't on HS mode and it had respawns http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif Tried connecting to the other HS server but never could for some reason, kept sending me back to the main screen. *BTW whomever came up withthe idea of sending you all the way back to the first screen when you don't connect, you should kick yourself in the nuts.*

I did manage to play a bit of HS on another server (before it crapped out). Seemed better but UBI still has a technically broken game.

TheNinjaboy
07-22-2008, 01:03 PM
I posted screenshots of the Server crash issue when players are kicked or removed a while back. It isn't anything I can fix I don't think but it is extremely annoying.


I will start a new thread regarding it and hopefully UBI will do something about it in 1.04.


I assume you were playing on HIGHSTAKES_SVR1 Athenian?


We don't have respawns on any of the teamdeath match high stakes servers. I think Killer wants respawns on that game type not a&d or team leader.

I personally like no respawns on Team Survival because it feels like old school R6.

athenian
07-22-2008, 01:30 PM
The whole MP interface is extremely annoying in Vegas 1 and 2. Unfortunately UBI only knows how to hit the "port to PC" button (yes it exists) in the Unreal Engine.

For comparison in COD4 I can be in a server and playing in less than 10 seconds, but in Vegas 1 or 2 it feels like ages. And then when you are able click to join a server it's a roll of the dice whether or not you can actually connect and if you don't then you start all over from the beginning.........

MD_Sennet
07-22-2008, 02:31 PM
Originally posted by athenian:
The whole MP interface is extremely annoying in Vegas 1 and 2. Unfortunately UBI only knows how to hit the "port to PC" button (yes it exists) in the Unreal Engine.

For comparison in COD4 I can be in a server and playing in less than 10 seconds, but in Vegas 1 or 2 it feels like ages. And then when you are able click to join a server it's a roll of the dice whether or not you can actually connect and if you don't then you start all over from the beginning.........

Agreed, that part of this game is a travesty.

Takes twice as long to matchmake as it does in games 10 years older.

Perseus_AWC
07-22-2008, 03:40 PM
Rainbow Six: Gayness Removed and sell it again


I would so buy that

TheNinjaboy
07-22-2008, 06:08 PM
Originally posted by athenian:
The whole MP interface is extremely annoying in Vegas 1 and 2. Unfortunately UBI only knows how to hit the "port to PC" button (yes it exists) in the Unreal Engine.

For comparison in COD4 I can be in a server and playing in less than 10 seconds, but in Vegas 1 or 2 it feels like ages. And then when you are able click to join a server it's a roll of the dice whether or not you can actually connect and if you don't then you start all over from the beginning.........

You should see the netcode involved in this game.

It's amazing it doesn't play like Global Ops with bullet loss lol.

Aside from that the client connect sequence to the server is insane.

I remember one of our programmers were talking about how clients enter into the server on any random port from 7000 to 50000. It was pretty funny.

Rainbow Six code has always been a little sloppy. Even Ravenshield netcode left a lot to be desired but it was ok.

One major disappointment in this game is the fact that there is no lag code to even out the latency with high pingers. At the very least they should allow us to kick hpb's over 300ms or something.

athenian
07-22-2008, 09:27 PM
Yeah Ravenshield's netcode was less than stellar. But at least you could connect to a server without any issues and it showed server pings in the lobby and payer pings ingame. But hey Vegas is "next gen" so none of that stuff matters....

SCE_Soultear
07-22-2008, 10:36 PM
The more I find out about the UnrealEngine3 the more I find that it is evolving around the 360 hardware and not PC's.

And the post process is what is giving people headaches with all the smoke and blur in the air.

A request dev team, render in the blurring/flashbangs differently so we can disable the post "headache" process all together. Since you guys (UBI dev team) have hard locked the shaders files.

I was crossing my fingers with hardcore mode about the mono chromatic look when getting shot that I could disable Post Process just in that mode, BUT NOOOOOO you use post process for that too!

Playing this game on a daily basis and the biggest complaints I hear is the sprint laggy feature should be disabled, so the game play on small maps can be slowed down to a tatical pace, the blur fest, with the cod frag indicators.

Hardcore is in the right direction, but far from what fans are asking for, both PC and xbox.

I will definitely not be looking forward to the UnrealEngine 4.

neilthecellist
07-23-2008, 03:01 PM
Originally posted by Perseus_AWC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Rainbow Six: Gayness Removed and sell it again


I would so buy that </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/metal.gif

TheNinjaboy
07-23-2008, 03:37 PM
Most of their focus is touting the Unreal 4 engine on Consoles if you ever listen to them at Gaming Expos.

I would never play an FPS on a console without a mouse and keyboard. Just doesn't make any sense.

Lethal1940
07-23-2008, 03:53 PM
Agreed!!! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

I would love to see some FPS games with support for keyboard and mouse on the PS3.

I bought one shortly after they first came out but seldom play it.
(When they were still very hard to find)

I much prefer a high end PC for FPS gaming!

neilthecellist
07-23-2008, 03:56 PM
Originally posted by TheNinjaboy:
Most of their focus is touting the Unreal 4 engine on Consoles if you ever listen to them at Gaming Expos.

I would never play an FPS on a console without a mouse and keyboard. Just doesn't make any sense.

See, the XBOX 1 supports keyboard and mouse, but I'm not aware of any keyboard/mouse set for XBXO360. If there were, I'd be on my XBOX360 more often than PC.

What I hated the most (and not to start any fights, but..) was that when I went on any server in Halo2 with my mouse and keyboard (XBOX1) people would be like "OMG HOW DID HE TURN AROUND INSTANTLY AND HIT ME IN THE HEAD? HE'S GOT TO BE hAXX0Rz111!!oneleven! cheater!!!!!!!"

<span class="ev_code_green">Uh. No. It's called a mouse.</span>

RLCSeMPeRFi
07-23-2008, 09:44 PM
Hey Neil check this out:

http://news.teamxbox.com/xbox/12316/Connect-a-Mouse-and...rd-to-Your-Xbox-360/ (http://news.teamxbox.com/xbox/12316/Connect-a-Mouse-and-Keyboard-to-Your-Xbox-360/)

The article is kindof old but the hardware is out there.

TheNinjaboy
07-24-2008, 12:51 AM
Originally posted by RLCSeMPeRFi:
Hey Neil check this out:

http://news.teamxbox.com/xbox/12316/Connect-a-Mouse-and...rd-to-Your-Xbox-360/ (http://news.teamxbox.com/xbox/12316/Connect-a-Mouse-and-Keyboard-to-Your-Xbox-360/)

The article is kindof old but the hardware is out there.

I purchased the Pro version of that and it's pretty terrible.

Very laggy and unresponsive especially for a mouse.

It tries to emulate controller movement on a mouse and it's so hard to get it precise even when tuned in.

Good attempt though....

neilthecellist
07-24-2008, 09:27 AM
Originally posted by SCE_Soultear:
The more I find out about the UnrealEngine3 the more I find that it is evolving around the 360 hardware and not PC's.

And the post process is what is giving people headaches with all the smoke and blur in the air.

A request dev team, render in the blurring/flashbangs differently so we can disable the post "headache" process all together. Since you guys (UBI dev team) have hard locked the shaders files.

I was crossing my fingers with hardcore mode about the mono chromatic look when getting shot that I could disable Post Process just in that mode, BUT NOOOOOO you use post process for that too!

Playing this game on a daily basis and the biggest complaints I hear is the sprint laggy feature should be disabled, so the game play on small maps can be slowed down to a tatical pace, the blur fest, with the cod frag indicators.

Hardcore is in the right direction, but far from what fans are asking for, both PC and xbox.

I will definitely not be looking forward to the UnrealEngine 4.
You know what's funny? In Vegas 1, Ubisoft claimed that Shader Model 3 was required for the game, but the only time Shader Model 3 was actually seen in-effect was during the use of nightvision and when flashbangs were thrown. Oh, and some motion blur (seen by disabling Shader Model 3 in KellerEngine.ini)

But those could've easily been done with Shader Model 2.0.... Just play Star Wars: Republic Commando to see what I mean.

And then when Vegas 2 comes around the corner, all of a sudden Ubisoft is coding things to work ONLY with Shader Model 3.

Now if you disable Shader Model 3 in PCKellerEngine.ini you get very strange green/red/blue results when you activate heat vision, and night vision looks p*ss poor. And mono-chrome could've easily been done with Shader Model 3.

Ubi FTL graphics. Stop outsourcing your games to different sub-studios.


EDIT:

@Soultear & Ninjaboy: Looks promsing, but NinjaBoy's apparent experience with the product isn't promising. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

SCE_Soultear
07-25-2008, 12:34 AM
Ah my bad Neil, my rant about post process isnt the problem with the blur fest, its the Bloomcolor. If you take out the bloomcolor its like having the postprocess disabled! Something that could be done with Vegas 1 but not Vegas 2.

Anyway, BTT, having played hardcore for awhile its a tough sell on some of our division members. Some like it and others hate it.

I remember the day when R6/3 "RavenShield" was simple. Load the game up, there was no surprise, you went in and joined a "Team Survival" room. Plain and simple. The game already was package "as is" and was tactical in a sence because you relied on team members to watch your back. Ahh and directional sound worked!

Now you have Hardcore with no Mini-map and no directional sound. Now what the hell do you rely on? Not sound because people can run right up to you from behind and blast your ***, without even you hearing them? with their big clumpy boots on. Do you, "Dev Team" even think of stuff like directional sound when making a game?

I think UBI wanted to and did kill the "Team Survival" game mode. And succeeded. There are way to many options now. And the community is spread thin in all the different game modes now.

How UBI takes feedback is still a mystery to me. Not one piece of feedback that a "PC gamer" has mentioned every made it into a R6 game for years. Heck there wasn't even any indication of taking feedback in the Vegas 1 forums!

Hardcore seems like UBI just adjusted the autoaim abit. And made it so that you have to be zoomed out all the time. Which is fine, I like it. Others don't. And so be it!

Team survival has been "weeded" out of the series with the UBI mower. Good Job UBI, It was the "founding" Game Mode that made the series great! Dum azzez.

athenian
07-25-2008, 08:27 AM
I seriously don't think (insert whomever is in charge of Vegas series) ever used the feedback from these forums. I don't know maybe it is just an ego thing. I remember somebody from UBI adamately saying that Vegas 1 was not going to be Ravenshield 2 in any way when people would talk about Vegas and Ravenshield at the same time. Why not? People are still playing Ravenshield. Like I said could be an ego thing. Either way (insert whomever is in charge of Vegas series) should move on to flash games or something if the lack of professionalism shown so far in the Vegas era is any indication of the professionalism that is going to be portrayed in future projects.

AntiPersonnel
07-25-2008, 02:25 PM
you want to know whats really sad? (insert whomever is in charge of Vegas series) and (insert whomever is in charge of Raven shield)..... is actually the same guy

xoops
07-25-2008, 02:36 PM
Originally posted by AntiPersonnel:
you want to know whats really sad? (insert whomever is in charge of Vegas series) and (insert whomever is in charge of Raven shield)..... is actually the same guy

...and his name is <span class="ev_code_PINK">Chadi Lebbos.</span> http://forums.ubi.com/images/smilies/51.gif

AntiPersonnel
07-25-2008, 03:06 PM
and lets not forget the words the he himself spoke:



Originally posted by Chadi Lebbos:
Being a producer on Raven Shield, I always need to keep in mind that we're not dealing with any old game here... - it's Rainbow Six. I need to make sure the standards of quality in terms of gameplay remains consistent, and combined with graphics and sound, everything needs to be balanced perfectly and of the highest quality in order to bring the best possible experience to our fans.

...

We need to make good decisions to preserve the authenticity of the franchise

...

We want this game to be the most realistic Elite Police tactical simulator out there


i wonder what he has to say about that today.


then you wonder whats the MAIN difference between back then and now?

well if i had to guess its probably has something to do with this:


Originally posted by Chadi Lebbos:

As we did with Black Thorn, we constantly work with RSE. The storyline is mostly managed by RSE and the game design is supported by RSE. Also, many of our decisions are discussed with RSE first. They know the franchise better than anyone and it's important to have feedback from them on any and all parts of our work.

i dont think its a coincidence that once the Original RSE team left and Ubi didnt have them to consult with, the R6 series kinda "fell apart" so to speak.

i think this proves that even though Montreal developed RvS, it was the original RSE that was really responsible for its success, if you look at the track records for both studios.

ERN456
07-25-2008, 03:12 PM
Even if it was RSE its not hard listening to what their fans want Im sure they couldve pulled it out but its UBI and they never listen they just do whatever they think is best which in most times its wrong and ends up screwing everybody.

SCE_Soultear
07-25-2008, 06:40 PM
Originally posted by AntiPersonnel:
and lets not forget the words the he himself spoke:


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chadi Lebbos:
Being a producer on Raven Shield, I always need to keep in mind that we're not dealing with any old game here... - it's Rainbow Six. I need to make sure the standards of quality in terms of gameplay remains consistent, and combined with graphics and sound, everything needs to be balanced perfectly and of the highest quality in order to bring the best possible experience to our fans.

...

We need to make good decisions to preserve the authenticity of the franchise

...

We want this game to be the most realistic Elite Police tactical simulator out there


i wonder what he has to say about that today.


then you wonder whats the MAIN difference between back then and now?

well if i had to guess its probably has something to do with this:


Originally posted by Chadi Lebbos:

As we did with Black Thorn, we constantly work with RSE. The storyline is mostly managed by RSE and the game design is supported by RSE. Also, many of our decisions are discussed with RSE first. They know the franchise better than anyone and it's important to have feedback from them on any and all parts of our work.

i dont think its a coincidence that once the Original RSE team left and Ubi didnt have them to consult with, the R6 series kinda "fell apart" so to speak.

i think this proves that even though Montreal developed RvS, it was the original RSE that was really responsible for its success, if you look at the track records for both studios. </div></BLOCKQUOTE>

That is all true. UBI is content into remaking the franchise from scratch.

Adding their own flavors until now, UBI does not have to consult no one.

* WE ARE ALL SCREW3D *

MD_Sennet
07-25-2008, 07:51 PM
Wow, good stuff guys.

I was not aware that the bulk of the RSE team that developed RVS was not the same ones doing Vegas.

So I'm guessing Blackfoot is where they all went, correct?

AntiPersonnel
07-25-2008, 08:34 PM
well technically RSE didnt develop RvS, that's credited to Montreal. but i think its safe to say the reason why RvS was so good was because it was heavily consulted by the old RSE team.

most of the same Montreal team that worked on RvS also worked on Vegas series. and again, safe to say the fact that the original RSE team isnt available to support/consult for Vegas, it really shows.

i dont know where everyone from old RSE went. but yes, at least one (or some) of them did go on to founding BFS.

LUNCHisSTUPID
07-25-2008, 08:56 PM
So i stumbled across these patch notes and immediately decided i needed to reinstall. It seems pretty much everything that sucked was addressed. However, the only squadgames servers i see have this option off. In fact, no servers have high stakes on. am i missing something here, i thought the pc gamers would flock to this.

athenian
07-25-2008, 09:54 PM
Highstakes mode is not working properly at the moment. It turns off after one map so most servers don't have it enabled.

TheNinjaboy
07-26-2008, 02:39 PM
Originally posted by LUNCHisSTUPID:
So i stumbled across these patch notes and immediately decided i needed to reinstall. It seems pretty much everything that sucked was addressed. However, the only squadgames servers i see have this option off. In fact, no servers have high stakes on. am i missing something here, i thought the pc gamers would flock to this.

All servers show it as "off" at the moment except non-dedicated ones.

However the Squadgames dedicated servers named HS1, HS2, and HIGHSTAKES_SVR1 all have High Stakes mode enabled and it stays on after the map change even though the browser shows High Stakes mode as off.

We fixed the original SADS .exe and added some other features to it like our XP mod, the server kick crash fix, and soon server customizable ingame messages.

We haven't released it yet for a number of reasons one of which is the fact it's not finished. We should have the browser issue fixed so it shows our servers that are running High Stakes mode as enabled. Another reason is KungFu_CIA, AWC_Pest, FI_FlimFlam, and xoops are pseudo major contributors to the community so I am sure their fix will be out to the general public before mine and address these issues with a lot more features added.

In the meantime we have been sponsoring a few squads by providing them with servers for free that have the fix. It's a win / win because they get a free server and we get to test out all the bugs/features we added to the latest hotfix.

In about a month we should be testing out a new anti-cheat system for Vegas 2.

athenian
07-26-2008, 06:57 PM
Finally got to "test" out High Stakes mode pretty thoroughly today meaning I got to play it for more than a few maps. It is definately a step in the right direction. There's still quite abit to be done to make it a true Rainbow Six game though.

1.) Remove the MMO crap (i.e. unlocks) or make it so the server admin can disable it so all weapons are availabe. Stat tracking I can live.

2.) Remove the cartoon outfits. One team..One uniform. Or again make it a server option to force each side to have matching uniforms respectively.

3.) Tone down the 4th of July party at the end of my barrel when I am shooting. Muzzle flash is not that prominent.

Maybe it's easier to just post a rule of thumb. The more options there are for server settings the better. Options, options, options.

SCE_Soultear
07-27-2008, 12:26 AM
Originally posted by athenian:
Finally got to "test" out High Stakes mode pretty thoroughly today meaning I got to play it for more than a few maps. It is definately a step in the right direction. There's still quite abit to be done to make it a true Rainbow Six game though.

1.) Remove the MMO crap (i.e. unlocks) or make it so the server admin can disable it so all weapons are availabe. Stat tracking I can live.

2.) Remove the cartoon outfits. One team..One uniform. Or again make it a server option to force each side to have matching uniforms respectively.

3.) Tone down the 4th of July party at the end of my barrel when I am shooting. Muzzle flash is not that prominent.

Maybe it's easier to just post a rule of thumb. The more options there are for server settings the better. Options, options, options.
1. Agreed.

2. Something like this:
http://i202.photobucket.com/albums/aa48/Geonad/counterterrorism.jpg

3. G36C .223 cal muzzle flash (http://www.youtube.com/watch?v=NyZCwPlSAlA&feature=related)

Site to do with weapons ballistics from Nato Countries: Nato countries and their weapons (http://world.guns.ru/assault/as00-e.htm).

TheNinjaboy
07-27-2008, 03:03 AM
If I try to make everyone have the same custom what colors do you want?

Alpha = Blue

Bravo = Black

Maybe gray / urban?

AntiPersonnel
07-27-2008, 03:17 AM
that would be really cool.

i would suggest one team solid, one team pattern. for less confusion.


such as:


Alpha - solid black

http://www.lincoln.ne.gov/city/police/pic/swat3.jpg


Bravo - urban camo

http://i4.photobucket.com/albums/y117/LtHavoc/Chinese%20Army/pla_land_013.jpg

abnegnejs
07-27-2008, 03:25 AM
Originally posted by SCE_Soultear:
3. G36C .223 cal muzzle flash (http://www.youtube.com/watch?v=NyZCwPlSAlA&feature=related)

Those flashes were surprisingly big and frequent.

athenian
07-27-2008, 09:22 AM
Originally posted by TheNinjaboy:
If I try to make everyone have the same custom what colors do you want?

Alpha = Blue

Bravo = Black

Maybe gray / urban?

It would have to be map specific like the first 3 R6 games. But if you had to choose only one uniforms for each team then I would say Olive Drab and Blue. BTW, are you saying this is possible?


Originally posted by abnegnejs:
Those flashes were surprisingly big and frequent.

http://uk.youtube.com/watch?v=gZpZryZEiY4

Weapon firing starts at 1:33, a view more from the shooters point of view with the HK416.

SCE_Soultear
07-27-2008, 02:52 PM
Originally posted by athenian:

http://uk.youtube.com/watch?v=gZpZryZEiY4

Weapon firing starts at 1:33, a view more from the shooters point of view with the HK416.

True, for more newer AR-15 weapons. And there are lots of them, new and old. But the muzzle flash you see in Vegas is something you would see in HollyWood movies. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif

AR-15 variants (http://en.wikipedia.org/wiki/AR-15_variants)

TheNinjaboy
07-27-2008, 05:13 PM
Originally posted by athenian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheNinjaboy:
If I try to make everyone have the same custom what colors do you want?

Alpha = Blue

Bravo = Black

Maybe gray / urban?

It would have to be map specific like the first 3 R6 games. But if you had to choose only one uniforms for each team then I would say Olive Drab and Blue. BTW, are you saying this is possible?

</div></BLOCKQUOTE>

It should be very possible to do this since it's similar to what we did for the 1.01 server hotfix.

I am not sure if we can get it to be map specific though but we could do side specific.

abnegnejs
07-28-2008, 12:50 AM
Originally posted by athenian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by abnegnejs:
Those flashes were surprisingly big and frequent.

http://uk.youtube.com/watch?v=gZpZryZEiY4

Weapon firing starts at 1:33, a view more from the shooters point of view with the HK416. </div></BLOCKQUOTE>

Yeah, that's why I said "surprisingly" http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

athenian
07-28-2008, 09:01 AM
Originally posted by TheNinjaboy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by athenian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheNinjaboy:
If I try to make everyone have the same custom what colors do you want?

Alpha = Blue

Bravo = Black

Maybe gray / urban?

It would have to be map specific like the first 3 R6 games. But if you had to choose only one uniforms for each team then I would say Olive Drab and Blue. BTW, are you saying this is possible?

</div></BLOCKQUOTE>

It should be very possible to do this since it's similar to what we did for the 1.01 server hotfix.

I am not sure if we can get it to be map specific though but we could do side specific. </div></BLOCKQUOTE>

That would be awesome if you can. Though I would stick to solid colors. Being map specific isn't that big of a deal. More often than not when I tk someone it's because of their uniform. So if everybody is wearing the ame color of uniform would help out trememdously so I wouldn't have to look for that stupid halo above someones head.


Originally posted by abnegnejs:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by athenian:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by abnegnejs:
Those flashes were surprisingly big and frequent.

http://uk.youtube.com/watch?v=gZpZryZEiY4

Weapon firing starts at 1:33, a view more from the shooters point of view with the HK416. </div></BLOCKQUOTE>

Yeah, that's why I said "surprisingly" http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>

Maybe UBI produced the video you posted and photoshopped the muzzle flash in. :lol:

abnegnejs
07-28-2008, 09:11 AM
Originally posted by athenian:
Maybe UBI produced the video you posted and photoshopped the muzzle flash in. :lol:

Possibly; but then again, that would require their employees to DO ACTUAL WORK (maybe if I say it loud enough they'll have heart attacks and be replaced by competent people).