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View Full Version : Scripted server - two quick q's please?



XyZspineZyX
07-08-2003, 03:32 AM
Okay, I've got a really cool map all worked out, I've got lots of planes, tanks, trucks, ships, and PILES of them marked as objectives.

I was testing it with a friend tonight and it never rotated. Here's the settings at the end of my file, which are tracked properly other than the objectives part, which seems to get ignored.

Reformatted for neatness:
<ARMY FBD>
Red=25:25:10:5:10:10:4:4:2=Kuban001.mis
Blue=25:25:10:5:10:10:4:4:2=kuban001.mis

teamhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.giflaneshttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifilots:wagons:aaa:tank:artilery:car:sh ips:numobj=mission



My 2 questions:
-What triggers the load of a new map. As I see above, the last # is 2 and that should mean two objectives need to be destroyed, right? I've got the objectives exactly where planes are, and those planes have been destroyed to no avail.

Question 2 - what icon settings (mpdotrange...) settings would you recommend if I want icons always but only ID of friendly or enemy and plane type within a close range. I've played this way but don't know the settings.

Thanks!



<p align="center"> http://www.1stclassproperties.ca/mr/Spit.jpg
Tongue-tied & twisted,
just an earthbound misfit,
I.
</CENTER>
</p>

XyZspineZyX
07-08-2003, 03:32 AM
Okay, I've got a really cool map all worked out, I've got lots of planes, tanks, trucks, ships, and PILES of them marked as objectives.

I was testing it with a friend tonight and it never rotated. Here's the settings at the end of my file, which are tracked properly other than the objectives part, which seems to get ignored.

Reformatted for neatness:
<ARMY FBD>
Red=25:25:10:5:10:10:4:4:2=Kuban001.mis
Blue=25:25:10:5:10:10:4:4:2=kuban001.mis

teamhttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.giflaneshttp://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gifilots:wagons:aaa:tank:artilery:car:sh ips:numobj=mission



My 2 questions:
-What triggers the load of a new map. As I see above, the last # is 2 and that should mean two objectives need to be destroyed, right? I've got the objectives exactly where planes are, and those planes have been destroyed to no avail.

Question 2 - what icon settings (mpdotrange...) settings would you recommend if I want icons always but only ID of friendly or enemy and plane type within a close range. I've played this way but don't know the settings.

Thanks!



<p align="center"> http://www.1stclassproperties.ca/mr/Spit.jpg
Tongue-tied & twisted,
just an earthbound misfit,
I.
</CENTER>
</p>

XyZspineZyX
07-09-2003, 08:44 PM
How do you mean you have 'marked' them as objectives?

Nothing has to be marked as such, just the objects indicated by the file are the objectives. The 'planes' objectives from your file is set to 25, so in order to complete that objective, 25 planes need to be shot down. Stationery planes are also included in the score.

Since your trigger is set to 2 objectives, an example of completion might be: 10 tanks and 10 artillery. Or, 25 planes and 10 tanks etc.etc.