View Full Version : Manual is UP...
Ragga-Root
11-27-2009, 06:05 AM
http://forums.ubi.com/eve/foru...1055708/m/6361077708 (http://forums.ubi.com/eve/forums/a/tpc/f/3861055708/m/6361077708)
So far...
1. GTX 260 and above will play the game on highest
2. Rank Games are AutoMatch, based on similar skill: Which means we have a SKILLS BASED RANKING SYSTEM where you can level both up and down!!! SWEET!!!!!!!!!!!!!!!!!!!!!!!!!
3. SCORE
The score shows the number of points that you have accumulated so far. The stars give you an understanding of the victory that the leading player can win:One star means a minor victory, two stars is for a major victory and three stars is equivalent to a total victory.
this is a really cool feature, almost a self evaluation on how well you did.
4.
ImperialDane
11-27-2009, 06:21 AM
Yeah read it, had some nice points and interesting bits, glad that there is an Automatch system http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
And certainly some cool stuff, just wish there were more details of units :P But apparently the french will have plenty of support buildings...
Inquisitor_Zeal
11-27-2009, 06:35 AM
Can anyone else not open it?? It loads as a blank page for me
Ragga-Root
11-27-2009, 06:37 AM
4. All the Ruses are now avaliable to read... besides the ones we knew about, there seems to be some really cool ones. Check out: Decoy Buildings, Reversed Intel (switches your heavy units to seem like light units - really cool), Terror and Fanaticism are interesting too... it was never stated that there will be ROUTing... nice touch!
I wonder if you can select a RETREAT button like in CoH to send your units back to base quicker and with some defensive bonuses?
Ragga-Root
11-27-2009, 06:44 AM
5. Very interesting point here on Unit Movement to selected destinations (pathfinding):
The units created will travel the shortest path to reach the chosen destination. Light units will automatically travel by road as they receive a substantial speedbonus. Heavy units will cut across the terrain to go directly to their destination.
peakfs_HUN
11-27-2009, 09:35 AM
Originally posted by Inquisitor_Zeal:
Can anyone else not open it?? It loads as a blank page for me
I could send it to you if you wish.
Inquisitor_Zeal
11-27-2009, 10:00 AM
Nah it fine. I just saved the link as it was a PDF file anyways and i was able to open it fine then. But thanks for the offer!
Also there are defiently some interesting Ruses there haha
bruce57
11-27-2009, 06:52 PM
i dont think I will use "terror" and "fanaticism" very much, but i learned a decent amount from that manual. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
peakfs_HUN
11-28-2009, 12:08 PM
Originally posted by bruce57:
i dont think I will use "terror" and "fanaticism" very much, but i learned a decent amount from that manual. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I think those are quite good ruses too. You can use them well if you have a lots of units but the enemy has sucessfully dug into a town or a forest. You can send your units at them, so they wont turn back after the first strike and don't give the enemy the advantage to use his cover again.
N3V30
11-28-2009, 12:12 PM
Or you could just pound them from a distance.
Personally, I think Terror and Fanaticism will be Base Ruses. By that I mean you will use Fanaticism when your base is under attack so your units fight to the death to defend it. And Terror when you are attacking the enemies base, so you can drive their units away to make it easier to destroy/capture.
peakfs_HUN
11-28-2009, 12:18 PM
Originally posted by N3V30:
Or you could just pound them from a distance.
Personally, I think Terror and Fanaticism will be Base Ruses. By that I mean you will use Fanaticism when your base is under attack so your units fight to the death to defend it. And Terror when you are attacking the enemies base, so you can drive their units away to make it easier to destroy/capture.
That's a better use I admit http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif.
ImperialDane
11-28-2009, 12:41 PM
Not really my first usage, it could be used defensively, but it could also just be used to tie down a large enemy force with a smaller one by forcing your troops to fight to the end.
And considering this is supposed to be a very strategic game, i am somehow concerned that you're only thoughts seem to be on bases http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
What about defensive positions, outposts, towns, ports and so on.
And being able to force the enemy to run in greater numbers can easily be of great use if you know where to use it. For example if you are fighting near several of the enemy's supply depots.
N3V30
11-28-2009, 02:07 PM
I suppose it could be used to tie down a larger force, but I was thinking it would be a waste of a Ruse to use it to take a town when you could simply use artillery or counter unit.
And forcing the enemy to run might not always be a good idea. If they run and the enemy gets them to regroup with reinforcements he had sent to defend the attack....