PDA

View Full Version : Navigation



archer49d
03-08-2005, 06:27 PM
I was wondering if there will be an "error" in navigation or the possibility that an inexperience navigator will plot your position on the map incorrectly.

Example... Errors could occur while your sailing through a storm and don't have a perfect idea of where you are, which could be clarified at night by use of a sextant and so on.

archer49d
03-08-2005, 06:27 PM
I was wondering if there will be an "error" in navigation or the possibility that an inexperience navigator will plot your position on the map incorrectly.

Example... Errors could occur while your sailing through a storm and don't have a perfect idea of where you are, which could be clarified at night by use of a sextant and so on.

ParaB
03-08-2005, 06:31 PM
I doubt that kind of feature will be available thanks to the "casual gamers"...

I loved the rather difficult navigation part in B-17 II.

Krycek1972
03-08-2005, 06:36 PM
Interesting concept, could have been done as part as a difficulty option like it was in B-17 II.

archer49d
03-08-2005, 06:39 PM
Wow, someone played B-17 II besides me... Cool. I was playing that today to kill time and it gave me the idea actually.

Krycek1972
03-08-2005, 06:42 PM
Im looking forward to see what shockwave productions make of the old B-17 II code, that could be very interesting if they can get the multiplayer working and sort out the many issues with the game.

miscreant1980
03-09-2005, 11:49 AM
If you like B-17 II you would have loved the original B-17. I havent played B-17 II but i owned the original and was going to get the 2nd edition but the reviews i read of it all said it didn't compare to the original so i didn't get it.

i don't know if you could do this in B-17 II, but in the original game you could start out on the training mission in which you're supposed to bomb this training target over england, but instead of following that course you could fly over the english channel and onwards to paris which had all the monuments (eiffel tower, the arch, church of notre dame). even though there was no mission that would have taken you over paris all the monuments were still modelled which was pretty cool. also, even though it starts out as a training mission where you're only supposed to fly over england, if you head into enemy territory you would still get met with flak, and maybe even enemy fighters (i cant remember).

Alarrrmmmm
03-09-2005, 12:26 PM
i loved b17 2, apart from the lack of mulitplayer, having 10 men in that plane would be cool!

Krycek1972
03-09-2005, 04:38 PM
Had the original also on my Amiga http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Philipscdrw
03-09-2005, 04:46 PM
B-17 II was quite good, I picked up a cheap copy when I was about 14 (I definitely was 14, because I remember playing it on my 15th birthday...) I stopped playing it because the missions took ages, and sitting in a position and having the AI come in and steal your seat was really quite annoying. But it was a really good concept, I hope an updated version can work!

Dominicrigg
03-09-2005, 04:50 PM
lmao i thought i was just unlucky, i would be setting up for a bombing run, ready... ready... WHAT Some dude nudges me out and sits im my seat, what the hell!!! lolz All good fun.

On topic, i used to find the navigation thing really annoying, i mean they got lost so much, and it was so obvious where you were when you were "lost" it was a joke. In my opinion because the navs were so **** at their job it made the getting lost thing more annoying then anything!

Krycek1972
03-09-2005, 05:05 PM
That never happened to me when I played it. I did have the crew initative set low though.

archer49d
03-09-2005, 05:29 PM
Getting lost at sea is a little more difficult though, you might have a problem for a day or two but when you have a clear night you can get your position down to withing 8 nm using a sextant.

That brings to mind a second thing...
When we call a Wolfpack together do we have to transmit a locating signal to the other boats so they can assmeble at the correct intercept position, possibly giving our position away to escorts with either the call or the locator?

Also... Is NAXOS modeled in the game?

Tomcat41
03-09-2005, 05:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by archer49d:
Also... Is NAXOS modeled in the game? <HR></BLOCKQUOTE>

not sure, it may be in the lower half of the tech tree somewhere but i cant read it hehe

http://www.deepdomain.net/2005_subsim/tech%20tree.jpg

Jose.MaC
03-09-2005, 05:53 PM
Or you can get your possition during day. Since you are using an optical device in a non stable platform, you may have an are of error of some hundred of meters -a sextant gives position with an acuracy of 300 meters, fair enought for what you need while sailing. On the other hand, is highly dependable on the operator' skill.

You only take your position once per day: after 8 hours you may have some inacuracies due to currents, winds (that can range from wide to narrow) and errors with your estimated speed and course (may be pretty narrow, but still there anyway). Some kilometers of error was quite comon in real life: hence two ships reporting fighting each other with a few kilometers of difference.

archer49d
03-09-2005, 06:57 PM
I think it's the thing right below Radar on the tech tree, am I right?