View Full Version : Multiplayer Sniping
Nihilist_0
10-18-2007, 03:05 PM
It looks like sniping is gonna be one of the funnest things in this game for me, and I was wondering if there is gonna be bullet drop.
I don't know if I would want it or not, if it was there but still let you kill enemy's far away with ease then it would be cool. Binoculars that showed you the range of your target would make it fairly easy.
Nihilist_0
10-18-2007, 03:05 PM
It looks like sniping is gonna be one of the funnest things in this game for me, and I was wondering if there is gonna be bullet drop.
I don't know if I would want it or not, if it was there but still let you kill enemy's far away with ease then it would be cool. Binoculars that showed you the range of your target would make it fairly easy.
anton_es
10-18-2007, 04:50 PM
scopes which feature measurements for bullet drop calculation and that the weather has effect on it as well would be good.
I want to invest some effort into it. no arcady 600meter headshots. when I hear the words "with ease" I begin to shudder. those words should only be mentioned in conjuction with disney games, not with an open-ended, realistic, tactical pc shooter. I sincerely hope they go with a steeper and harder learning curve. not this dreaded kiddie "say yes to the player" paradigm which seems to kill off every replayability and sense of accomplishment in games nowadays.
nothing against the OP, but that is not the game I am hoping for.
Nihilist_0
10-18-2007, 05:09 PM
As long as it hits when I know it should. I don't want there to be any luck or chance involved in the shot. Games aren't fun once you get to a certain point of realism, and I think it should end at bullet drop.
fabulouscoops
10-18-2007, 08:29 PM
It is very easy to kill in FC1 with a sniper rifle. What can be done is to restrict access to the weapon until later in the single player game or make ammo hard to find.
In multiplayer, the sniper is balanced by the low health and armor as well as scope glare, but is still an integral part of a good multiplayer assault team.
I am sure the dev team will create a balanced MP experience. If not, that's what mods are for.
Nihilist_0
10-19-2007, 01:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">In multiplayer, the sniper is balanced by the low health and armor </div></BLOCKQUOTE>
I don't remember that. Sounds like WoW! Why would you have low health and armor after picking up a gun?
CuZtds_Lst_Stnd
10-20-2007, 03:32 AM
Coops is talking about the Sniper class in the Assault game type.
Each class was balanced to have positives and negatives. While the sniper got he most leathal gun and the tagging binos, they had less armour and health.
In general, if the sniper could take down the enemy at range, he could last a long time, if they got up close, he would be very disadvantaged.
FinalxDeath
10-20-2007, 05:41 AM
I really hope they bring back the old Sniper Rifle from FCE.. It was really bad for sniping with but made a really good close range weapon.
Nihilist_0
10-21-2007, 06:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FinalxDeath:
I really hope they bring back the old Sniper Rifle from FCE.. It was really bad for sniping with but made a really good close range weapon. </div></BLOCKQUOTE>
Ya cause thats what everyone else wants lol.
shalow2
10-21-2007, 11:17 AM
Then they can add longrange-scoped sub machineguns with 1000x zoom to take down enemies a few km away http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
I dunno about multiplayer mode as i only tried it more then once or twice in FC.
But my take on sniping is, have a realistic drop, and have a distance thingumy show up when you go into scoped mode.
and in single player atleast, dont restrikt the ammo capacity too much, since that would force players to play a specific style instead of choosing theire own.
my own preference in fps is a good sniperrifles, theres somthing "ultimate chickin" about it, but in a cool way ^^
and with the prospect of wildlife you can hunt down, it would be even more fun =P
Krauser47
10-23-2007, 01:02 PM
[QUOTE]Originally posted by fabulouscoops:
It is very easy to kill in FC1 with a sniper rifle. What can be done is to restrict access to the weapon until later in the single player game or make ammo hard to find.
QUOTE]
Well you could always just make it harder to snipe by giving the sniper rifle an accuracy problem when standing or crouching forcing a person to crawl in order to have an steady aim at what ever they are targeting.
loblawsMOB
11-25-2007, 02:28 AM
i just think most of u who dont like the sniping in farcry1 are just not any good at game,you would rather sumone just run right in front of u so u can shoot em,go buy halo then,thats all i can say bout that
Major_Wedgie_11
11-26-2007, 01:46 AM
I think they should bring back the 'steadying aim' feature for realism, since that is what they seem to be headed towards. Holding your breath to increase accuracy is brilliant.
Also, perhaps having the swaying of your aim can give a clue to how well you are in health.
LiL.Barrett
11-26-2007, 03:28 AM
I just Say Barrett M107& A.I A.W.S.M
TorsionFracture
11-27-2007, 10:31 AM
My sniping wishlist: (for single and multi player)
*Cross-hair should weave with your breathing
*Hold-breath button
*Realistic bullet-drop and windage
*Significant accuracy penalty (increased crosshair weave) for standing and crouching positions
*Different types of optics available for each rifle
Bonus points:
*Spotter scope w/ range finder (not integrated into rifle scope)
*Guillie suit
*Ability to pick up spent shell casings
*Bullet arrives downrange before the sound of the shot
britrb
12-01-2007, 08:00 AM
I like the idea of realistic effects for all weapons. Maybe this could be changed in the difficulty options menu? Then even crummy shots like could get what they want from the game http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif