View Full Version : PLEASE READ - IDIOTS GUIDE UPDATE
XyZspineZyX
08-06-2003, 05:04 AM
Guys,
Thanks to Mikes kind assistance my idiots guide is now available at his site, Due to the staggering demand for the guide I am unable to continue responding to individual e-mail requests, if you want a copy please go to the link below;
http://people.ee.ethz.ch/~chapman/il2guide/downloads/single_mission_building.zip
I would like to thank you all for the positive remarks i've recieved. Both myself and Mike will be working on an improved edition when I return from my hols - If you have anything you'd like to submit for inclusion or any comments (good or bad) please feel free to get in touch.
Mick
XyZspineZyX
08-06-2003, 05:04 AM
Guys,
Thanks to Mikes kind assistance my idiots guide is now available at his site, Due to the staggering demand for the guide I am unable to continue responding to individual e-mail requests, if you want a copy please go to the link below;
http://people.ee.ethz.ch/~chapman/il2guide/downloads/single_mission_building.zip
I would like to thank you all for the positive remarks i've recieved. Both myself and Mike will be working on an improved edition when I return from my hols - If you have anything you'd like to submit for inclusion or any comments (good or bad) please feel free to get in touch.
Mick
XyZspineZyX
08-15-2003, 12:09 PM
Hi Pomak
Link doesn't seem to be working, perhaps you and Mike can sort please?
Thanks in advance.
http://www.endlager.net/fis/pix/banners/fis_banner_07.gif
She turned me into a newt, but I got better.
XyZspineZyX
08-15-2003, 02:32 PM
please ignore my last post - have it working now.
apols/
http://www.endlager.net/fis/pix/banners/fis_banner_07.gif
She turned me into a newt, but I got better.
XyZspineZyX
08-17-2003, 06:27 PM
Thanks pomak /i/smilies/16x16_smiley-happy.gif
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http://mywebpages.comcast.net/thomas3120/T's%20Arcade%20Cabinet/T's%20Arcade%20Cabinet.htm
XyZspineZyX
08-22-2003, 03:02 PM
THANKS !!!!
(maybe one day I'll be able to use it...after I learn to shoot)
IF you ever write the PILOTS IDIOTS GUIDE as well, drop me a note please.
~S~
XyZspineZyX
08-22-2003, 04:01 PM
Looks good . . thanks!
http://www.members.cox.net/corsette/Images/TwoGunsSignature.jpg
Message Edited on 08/22/0309:12AM by TwoGuns_4thFG
XyZspineZyX
08-23-2003, 03:49 PM
I got it and its good.............thanks for the work
here are some bits you can add to it....
'loon'
>gliders.......seem to be released at the second -to-last waypoint before landing (of the tug aircraft)
>>to take-off from other than the runway..............set out all your waypoints as normal.........then shift the take-off w.p. to where you want it.............then change it to 'normalfly'.......if the speed or height values change from zero...........reset them to zero.......they should stay that way........if you change aircraft type you must re-do it..........these type of take-offs only work for single planes not flights.........if you do this for the player aircraft, the mission will start with your engine running so ensure your power is set to zero and brake to make sure you dont move off right away!
>>if you dont set a landing w.p. for aircraft they will circle the area of the last w.p. and then land at the nearest airstrip........but could land from either direction as they haven't been given a proper landing, so may land opposite each other and crash
>>have paratroops jump from 200m. to get them down quick and lessen the FPS hit
>>trains can be given a start time later than that of the mission start by editing the mission file (open it with 'notepad')........look for the train in the list of 'chiefs' and note its number....find that chief number with all the w.p. info.........go to the first set of numbers (the longest)......the third group is usually zero........change to the number of minutes into the mission you want your train to start moving................don't forget to save the edited mission file...........the train will be present from the mission start, not born at its start time as aircraft are.
>>objects from the 'objects' menu can be destroyed by opening the destruction menu........setting the object blinking by left-clicking it....... then rightclicking and choosing destroy object (or restore if it is already destroyed)
XyZspineZyX
08-27-2003, 12:54 PM
Thanks for your time in putting this together. The manual is so vague. You should be put on the payroll. lol Is there a pdf file, or anywhere full mission building for online play can be explained, hopefully as easy as you made this one to understand. Thanks pomak249! Striker-26