View Full Version : Graw II DEDICATED SERVER FEED BACK
ColinCJ
07-13-2007, 05:16 AM
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ColinCJ
07-13-2007, 05:16 AM
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ColinCJ
07-13-2007, 05:18 AM
Posted Fri July 13 2007 05:02
Please can we have commands for the dedicated server.
Posted By: ghostreconruler
At the moment I am running a dedicated server in "CoOp Campaign" game so me and my freinds can play the single player missions together.
But I can get the server started and I can even get some values changed, i.e
<max_players value = "6"/>
What I can't change is the start condition from the value of 4 as whatever I add does not change the value.
Here is my .xml config at the moment
<?xml version="1.0" encoding="UTF-8"?>
<game_info internet_speed="3000">
<server_settings type="campaign">
<max_deaths value="0"/>
<max_players value="4"/>
<spawn_time value="15"/>
<start_condition value="2"/>
</server_settings>
<gametype_settings>
<auto_balance_limit value="1"/>
<coop_difficulty value="hardcore"/>
<game_difficulty value="hardcore"/>
<immortality_duration value="6"/>
<max_deaths value="0"/>
<max_players value="12"/>
<name value="Test Server"/>
<spawn_time value="5"/>
<start_condition value="4"/>
<teamkill_kick_limit value="2"/>
<vote_kick_starters value="2"/>
<vote_map_starters value="2"/>
<vote_ratio value="50"/>
<vote_time value="20"/>
</gametype_settings>
<match_info level="mission01" order="1">
</match_info>
<match_info level="mission02" order="2">
</match_info>
<match_info level="mission03" order="3">
</match_info>
<match_info level="mission04" order="4">
</match_info>
<match_info level="mission05" order="5">
</match_info>
<match_info level="mission06" order="6">
</match_info>
<match_info level="mission07" order="7">
</match_info>
<match_info level="mission08" order="8">
</match_info>
<match_info level="mission09" order="9">
</match_info>
<match_info level="mission10" order="10">
</match_info>
</game_info>
ghostreconruler
07-13-2007, 05:54 AM
Let me also add to this that if I start a game on my server snd myself and a freind joins, I am unable to press the ready button and the game does not progress.
I presume its down to the start condition not being changed but it does state when the server starts that "Player_required=2" and there is two of us in the server at the time bu the game just won't start, I can only assume this is down to the start condition that its using but I'm unable to change.
ColinCJ
07-13-2007, 06:06 AM
This may help.
Stand Alone Dedicated Server
A dedicated server can be created in game and a stand-alone dedicated server can be created very easily:
Creating an ingame dedicated server allows the game to create a configuration xml file.
Please click here to download a reference configuration xml file. We commented the file so that everybody knows the possibilities offered.
The .xml filename should always be the same.
The PhysX drivers should be installed on the hosting PC.
It has to be copied into : ".../settings/" folder of the game directory
Then launch the "graw2_dedicated.exe" application to create a stand alone dedicated server
<?xml version="1.0" encoding="UTF-8" ?>
- <game_info internet_server="true" internet_speed="5000" password="" admin_password="">
change true to false to host a LAN game. internet_speed value is related to the level of physics updates over an online game. The higher the value, the more accurate it will be. You can add a password. You can add an admin password.
- <gametype_settings>
<match_length value="30" />
change 30 to the match length you want in minutes
<max_players value="32" />
change 32 to the maximum players you want. Maximum is 32
<max_deaths value="0" />
change 0 to the limited number of spawns for each player. 0 stands for infinite
<name value="GRAW 2 - RvA dedicated server" />
Change GRAW 2 Demo - RvA dedicated server for the server name you want set
<immortality_duration value="5" />
Protected time after spawn in seconds.
<friendly_fire value="true" />
change true to false to disable friendly fire
<punish_tk value="false" />
change false to true to ban player responsible for team kill
<teamkill_kick_limit value="3" />
change 3 to the kick limit you want, before a player is banned for the game
<auto_balance value="true" />
change true to false to disable auto balance
<auto_balance_limit value="2" />
change 2 to the minimum player amount before the auto balance kicks in
<scan_for_cheats value="true" />
change true to false to disable anti-cheat
<start_condition value="4" />
change 4 to the condition you want to set for your server : 1: All players slots are full 2: All players are ready 4: One player per team
</gametype_settings>
<match_info level="rvsa_calavera" order="1">Change rvsa_cavalera to any other level and mode you want to host.</match_info>
<match_info level="tdm_lagoon" order="2">Add additional lines to alternate with different maps/modes</match_info>
</game_info>
Link for download.
http://ftp.ubi.com/uk/ghostrecon/graw2/dedicated_game_info.xml
ghostreconruler
07-13-2007, 08:57 AM
Cheers for that.
Hm.
I am sure I put <Start_Condition Value=2/> in the correct place in my config at one point but it just does not pick it up when the server starts it always defaults back to 4
I will re-test tonight
Thanks
Bongman_uk
07-13-2007, 10:29 AM
I would suggest that downloadable xml file be included with the game. (something to think about next time maybe?)
Maybe saved under a different filename, you wouldnt want every server to default with the same password! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
dedicated_game_info_example.xml
Something like that......
But thanks for putting this up so quick http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Fuzzywah
07-13-2007, 08:09 PM
Requiring the ageia drivers makes my life as a server admin very difficult. We use a system which pushes packages out to our hosts simply by copying the required files over. Obviously having to install drivers completely breaks this system.
I do understand that this may be unavoidable.
The other frustration is not being able to run multiple dedicated servers out of a single install directory with different settings. Nearly all dedicated server software includes command line options allow us to point each instance at a separate config file.
For example, being able to do something like running two server processes with the following command lines:
graw2_dedicated.exe -config server1.xml
graw2_dedicated.exe -config server2.xml
This would mean we could run 2 servers to cater for different max players / maps / game modes / etc.
Fuzzwah
07-16-2007, 09:42 PM
Only releasing patches as exe files that lookup registry keys is also painful. As I said before, we don't actually run the installers on our game server hosts.
Make the patch installers fail over so the user can manually specify the install location.....
zooK1111
07-19-2007, 09:49 AM
Hi
Can any1 help????
Am trying to setup dedicated coop mission server; all works fine, people can join, but no launch game button! Any help much appreciated
Here is my dedicated_game_info.xml settings:
<?xml version="1.0" encoding="UTF-8"?>
<game_info admin_password="XXXX" internet_server="true" internet_speed="3000">
<server_settings type="campaign">
<match_length value="15"/>
<max_deaths value="0"/>
<max_players value="4"/>
<round_length value="10"/>
<spawn_time value="15"/>
</server_settings>
<server_settings type="coop">
<max_deaths value="0"/>
<max_players value="8"/>
<spawn_time value="15"/>
</server_settings>
<gametype_settings>
<auto_balance_limit value="2"/>
<immortality_duration value="6"/>
<name value="XXXXX"/>
<start_condition value="2"/>
<teamkill_kick_limit value="2"/>
<vote_kick_starters value="2"/>
<vote_map_starters value="2"/>
<vote_ratio value="50"/>
<vote_time value="20"/>
</gametype_settings>
<match_info level="mission01" order="1">
</match_info>
<match_info level="mission02" order="2">
</match_info>
<match_info level="mission03" order="3">
</match_info>
<match_info level="mission04" order="4">
</match_info>
<match_info level="mission05" order="5">
</match_info>
<match_info level="mission06" order="6">
</match_info>
<match_info level="mission07" order="7">
</match_info>
<match_info level="mission08" order="8">
</match_info>
<match_info level="mission09" order="9">
</match_info>
<match_info level="mission10" order="10">
</match_info>
</game_info>