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Pest_AWC
11-15-2011, 07:44 PM
(Updated Dec 1 2011) *Recent Changes/Additions noted with asterisk

Below is the list of what is known about Rainbow 6 Patriots (Multiplayer) based on GameInformer December issue as well as interviews from the GameInformer web site and other articles.

I will try to keep this FIRST POST updated as more information is available.

Please reply with any new information and sources.

Release Date: 2013 (Development started 2009)
Developer: Ubisoft Montreal (Red Storm assisting)
Platform: PS3, XBOX360, PC
Engine: Anvil used in Assassin's Creed 2 (Heavily modified for medium/long range First Person Shooter)
Max Player:16

Confirmed MP maps:

Waterworks - 3 level map with lower level under New York City
Map Locations: (80% in America) Pebble Beach California, New York, Bering Straight, Coastal City on Black Sea

Game Modes:

Team Deathmatch, many others to be mentioned at later date.

Features:

*Cover System - 3rd person cover improved over Vegas - vaulting, blind fire, move from cover to cover (choice of Vegas style, or intuitive automatic cover) - Confirmed from someone at multiplayer preview that 3rd person view is unfortunately like VEGAS and you can see over/around obstacles without being seen (11/28/2011)

Multiple Spawn locations - Main Spawn location, teammate spawn, random spawn away from combat.

Post-Match screen of medals, ribbons, and progress bars

Commander/Follower system - You may choose to follow someone and gain access to their "sandtable" showing their strategy. Commanders can issue waypoints, and see direction of cone of vision of followers on MINIMAP.

*Persistent Elite Creation customization - Players choose color/camo but Private Match may(?) be able to restrict teams to matching uniform color/camo patterns (*Per GameInformer Podcast 11/27/2011)

ACES progression system

Pre-round Planning Phase/Lobby - Ability to move around virtual map (Sandtable) and mark locations that can be seen by your team. During round launch you will be in a virtual "troop transport" and able to look at your team

Fully Realized Reloads - Each gun will have realistic and interruptible reload with different reload times based on weapon

*Gun Attachments - Silencers mentioned, Laser Site and multi-attachments per weapon (*Per GameInformer Podcast 11/27/2011)

Grenades - Frag Grenades. Smoke Grenades

Door Breaching - Slow/quiet open, Kick in, Explosively breech with "Det Cords" that kills enemy on other side

*Location Based Damage - Specific animations and penalties for getting hit in head, neck, chest, legs, arms, groin with bullet direction, bullet calibre and distance bullet travelled factored in. Post round will show where you hit your enemies on single human shaped diagram as well as hit % stats. *(Confirmed through source at MP demo that health regen is in multiplayer 11/28/2011)

One Shot One Kill confirmed for headshots

Rappelling - More advanced rappelling 2.5 technology including the ability to run down walls quickly

Movement - no jumping but character will automatically vault over small obstacles

Scanner - There is a method for scanning through walls similar to the TSA scanner used in airports showing humans and gun locations. This is not confirmed in multiplayer but is in singles player. If it is in MP games I would hope there are countermeasures/jammers but none confirmed.

*Melee - There will be some type of Melee personal attack (*Per GameInformer Podcast 11/27/2011)

*Instinct Icon - flashes at the bottom of the screen, notifying you that someone has eyes on you (Kotaku article 11/28/2011)

*Squad Leader - Each team can easily select a squad leader, who is then able to issue waypoints and tactics that are only visible to his teammates (Kotaku article 11/28/2011)

*Enemy Spotting - they can remain "spotted" for your entire team, showing up on their huds in a red outline until they go out of sight, after which point the outline fades after three seconds (Kotaku article 11/28/2011)

*Perks/Unlocks - Squad commanders will give out perks or weapons and their will be some type of XP system (Gamepro.com article 11/28/2011)


Multiplayer Questions that need answering:

1) Will there be "High Stakes Mode" to TURN OFF health regen, respawns, grenade indicator, magical 3rd person cover (add LEAN please), Scanner (unless there are countermeasures)and those new "Instinct Icon" cheats?

2) Will there be a Map Editor to create custom maps instead of being stuck with 10 or so MP maps forever? (I don't count DLC with single player maps turned into MP and lighting changes as UBI creating new map packs)

Dirtymurph
11-15-2011, 10:57 PM
Everything seems ok except for the scanner. Like you said I hope its not in multi. I dont want any cheap methods for seeing people via some futuristic scanner in multiplayer. Leave that for the R6 campaign and GRFS lol. Im also glad that there is no jumping, its not necessary as long as youve got a system that will automatically vault you over small objects. Im glad ACES is coming back but if its reduced to nothing but points after a few levels like before then it will just get boring like the version in V2. I'd actually like to see a leveling up system similar to COD as far as the time youve put in. I used to like starting out with everything unlocked but once you warm up to the unlock systems they can be very fun. The Elite 1-99 wasnt really enjoyable at all. If it were harder to rank up with different symbols for every level then people would be more excited about leveling up especially if they didnt have to give up all their unlocks to get a higher "prestige". They had the right idea with the early ranks but after Elite 1 it was very dull in V2. Leveling up was once hard but in V2 it was too easy. I just want my level to show how much time Ive put in. I want it to mean something. In the Vegas games there were cheats that allowed you to get a high rank with little work, a lot of games have this problem. This really needs to be fixed so if I see someone thats Elite I know theyve put their time in and that they know how to play.

paardezak
11-16-2011, 04:39 AM
Originally posted by Dirtymurph:
Everything seems ok except for the scanner. Like you said I hope its not in multi. I dont want any cheap methods for seeing people via some futuristic scanner in multiplayer. Leave that for the R6 campaign and GRFS lol. Im also glad that there is no jumping, its not necessary as long as youve got a system that will automatically vault you over small objects. Im glad ACES is coming back but if its reduced to nothing but points after a few levels like before then it will just get boring like the version in V2. I'd actually like to see a leveling up system similar to COD as far as the time youve put in. I used to like starting out with everything unlocked but once you warm up to the unlock systems they can be very fun. The Elite 1-99 wasnt really enjoyable at all. If it were harder to rank up with different symbols for every level then people would be more excited about leveling up especially if they didnt have to give up all their unlocks to get a higher "prestige". They had the right idea with the early ranks but after Elite 1 it was very dull in V2. Leveling up was once hard but in V2 it was too easy. I just want my level to show how much time Ive put in. I want it to mean something. In the Vegas games there were cheats that allowed you to get a high rank with little work, a lot of games have this problem. This really needs to be fixed so if I see someone thats Elite I know theyve put their time in and that they know how to play.

I agree totally....

sladezerox
11-16-2011, 07:02 AM
This is all sounding extremely good. Its going to be a long wait for this game http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif.

RB6-Geek
11-17-2011, 10:25 PM
Multiple Spawn locations - Main Spawn location, teammate spawn, random spawn away from combat.

This is the biggest bummer, in my opinion. I think forcing us to play random respawn is lame. They tried doing this early when RB6V2 came out and there was a lot of players who hated this. Make random respawn an OPTION for the host (not a requirement).

paardezak
11-18-2011, 08:36 AM
Hmmm, i want games without respawn.... I hope this will be optional for the host!!!

Soulid_Snake
11-18-2011, 04:05 PM
You may like this link:

http://www.gameinformer.com/b/...-to-multiplayer.aspx (http://www.gameinformer.com/b/features/archive/2011/11/18/rainbow-6-patriots-what-ubisoft-is-bringing-to-multiplayer.aspx)

Dirtymurph
11-18-2011, 09:10 PM
He said matchmaking way too many times. Automated matchmaking will ruin one of the few things that make these games great. Ive never made friends in games with matchmaking like COD. Ive made countless in R6 rooms.

DanHibikiFanXM
11-18-2011, 10:27 PM
Originally posted by Dirtymurph:
He said matchmaking way too many times. Automated matchmaking will ruin one of the few things that make these games great. Ive never made friends in games with matchmaking like COD. Ive made countless in R6 rooms.

Bingo.

RB6-Geek
11-19-2011, 12:01 AM
Originally posted by DanHibikiFanXM:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dirtymurph:
He said matchmaking way too many times. Automated matchmaking will ruin one of the few things that make these games great. Ive never made friends in games with matchmaking like COD. Ive made countless in R6 rooms.

Bingo. </div></BLOCKQUOTE>

Yup, matchmaking sucks. I like having lobbies with a list of host rooms that I can pick from. Matchmaking = No sense of community

RB6-Geek
11-19-2011, 12:05 AM
Originally posted by Soulid_Snake:
You may like this link:

http://www.gameinformer.com/b/...-to-multiplayer.aspx (http://www.gameinformer.com/b/features/archive/2011/11/18/rainbow-6-patriots-what-ubisoft-is-bringing-to-multiplayer.aspx)

Sounds like they might be overpowering the rappelling. It's going to be like "Rainbow Six: Monkey Zoo" if they let ppl jump off with ropes and climbing faster than an lemur.

shobhit7777777
11-19-2011, 05:01 AM
@RB6-geek

Sounds like they might be overpowering the rappelling. It's going to be like "Rainbow Six: Monkey Zoo" if they let ppl jump off with ropes and climbing faster than an lemur.

Actually they might be balancing it out now...they said that Rapelling would be intelligently used..giving smart players access to infiltration routes and breaching areas where they can reach advantageous position but at the same time have the ability to return fire (when moving down) and move faster overall. The Verticality of the maps was also commented upon in another interview. Since this game is about a CT team I think Rappel should be included more.

But don't count on the climb animation to be slow....Sear's said that it was made as fast as an "Elite" soldier could climb, at the peak of physical conditioning. SO it's going to be pretty fast.

Dirtymurph
11-19-2011, 09:12 PM
I'm glad they are discussing the game so early but they need to give us some real info. I don't want to hear about rappelling. I want to hear about the cover system and other mechanics like aiming, the game breaking stuff. Is the rappel seriously going to be the cloak of R6? They shouldn't overly push something that nobody really cares about like they did with GR. Also, rappelling in the Vegas games was already as fast or faster than one would normally move. I know its negative but it seems like they are already trying to brainwash us into believing this game is rightfully called R6 with the "this is why" talk about the rappelling. Ubi did the same thing with SCC and GRFS. This tells me that they are moving even more away from the core of R6.

Pest_AWC
11-26-2011, 10:30 PM
I've updated the list based on the recent Q&A Podcast on GameInformer.

Overall, I was really disapointed in the vague answers to most of the questions.

I was glad to hear that there should be a way to restrict private matches so that team uniforms will match color/camo pattern.

I will have to see if melee attacks are good or bad in an R6 game.

I was really disapointed that they dodged the question about there being a map editor by saying that it will have user created content because people can use the sandtable to strategize. That was a really lame way to tell us we are stuck with whatever dozen maps they give us and it will be another bargain bin game in a few months.

I was also disapointed that they wouldn't elaborate more on how much the 3rd person will allow you to magically see over walls without being seen. They are trying to force people to use this "cheat" by giving the player a completely UNREALISTIC advantage.

Pest_AWC
11-28-2011, 11:26 AM
Some new info gathered from new Kotaku article:

http://kotaku.com/5862914/tact...-rainbow-6-patriots/ (http://kotaku.com/5862914/tactics-teamwork-and-tough-choices-in-rainbow-6-patriots/)

I also gathered some info through email from someone at the MP demo but I cannot name that source at this time.

It is a shame, but it sounds like we will have 3rd person magical cover view and health regen again. We will also have a new cheat called "Instinct Icon" that tells you someone can see you.

If there is no built in "High Stakes" mode this time that will get rid of 3rd person, health regen, and the new "Instinct Icon" cheats, I am afraid my gaming group will have nothing to do with this unrealistic game.

sameer_monier
11-28-2011, 12:04 PM
First of all, thanks Pest_AWC for creating such a thread with many info, and collecting them as soon as possible

Now regarding your questions, from my point of view

1) Will there be "High Stakes Mode" to get rid of health regen, magical 3rd person cover, and those new "Instinct Icon" cheats?

-- I don't think so, Cause in GRFS the same question was asked about a "Hardcore Mode", yet the Devs denied the existence of such a mode


2) Will there be a Map Editor to create custom maps instead of being stuck with 10 or so MP maps forever? (I don't count DLC with single player maps turned into MP and lighting changes as UBI creating new map packs)

-- I also don't think so, this will probably be in FarCry 3, since it had Map Editor before, I think Ubi is scattering it's things, GRFS -- Co-Op, R6P -- Squad Control, FC3 -- Map Editor


These are my opinion nothing for sure, I will check the article of Kotaku and IGN then share what I think


R6P will probably be my first Rainbow Six game, I am kinda excited about it, and I respect the wishes of the hardcore fans for realistic experience, I see there are alot of cool things, yet I have my doubts about Scanner too, yet more to be seen, I like the whole Melee system which is said to facilitate stealth approach, and there is Squad Control in MP where you can share with teammates what needs to be done



Now regarding the TPS cover what is the problem ?!, I played Uncharted 3 beta, and taking cover wasn't that cool, anyone can come from behind you and kill you, also there was only one map where we took cover, but we were 4 men, 2 of us cover doors using cover, and the other 2 covering our backs, it required team work to keep our position, I don't know how Vegas worked, could someone explain if it was that difficult to deal with people behind cover ?!, aside from being unrealistic



Edit: according to IGN article (http://ps3.ign.com/articles/121/1213437p1.html) " being able to perceive everything with your new vision mode would be too easy, so Ubisoft is going to make sure you still have difficulty doing what you want. This new ability of yours will have built-in limits - you won't always be able to rely on it. " I think that's a good sign

RB6-Geek
11-28-2011, 01:29 PM
Originally posted by Pest_AWC:
Some new info gathered from new Kotaku article:

http://kotaku.com/5862914/tact...-rainbow-6-patriots/ (http://kotaku.com/5862914/tactics-teamwork-and-tough-choices-in-rainbow-6-patriots/)

I also gathered some info through email from someone at the MP demo but I cannot name that source at this time.

It is a shame, but it sounds like we will have 3rd person magical cover view and health regen again. We will also have a new cheat called "Instinct Icon" that tells you someone can see you.

If there is no built in "High Stakes" mode this time that will get rid of 3rd person, health regen, and the new "Instinct Icon" cheats, I am afraid my gaming group will have nothing to do with this unrealistic game.

They got to be joking... "Instinct Icon"??? That is the most lame thing I've heard of in a multiplayer game. How would this encourage stealthy play?...it wouldn't. My philosphy is that if you allow yourself to get sneaked up on, then you deserve to get shot in the back. This is even worst than GPS. Why must the devs of today insist that gamers need these crutches???

RB6-Geek
11-28-2011, 01:32 PM
Tell you another thing, that x-ray vision better not be in the multiplayer mode. If they make us play with all of this crap on multiplayer, then I'm not buying this game.

Dcopymope
11-28-2011, 01:35 PM
Originally posted by sameer_monier:
First of all, thanks Pest_AWC for creating such a thread with many info, and collecting them as soon as possible

Now regarding your questions, from my point of view

1) Will there be "High Stakes Mode" to get rid of health regen, magical 3rd person cover, and those new "Instinct Icon" cheats?

-- I don't think so, Cause in GRFS the same question was asked about a "Hardcore Mode", yet the Devs denied the existence of such a mode


2) Will there be a Map Editor to create custom maps instead of being stuck with 10 or so MP maps forever? (I don't count DLC with single player maps turned into MP and lighting changes as UBI creating new map packs)

-- I also don't think so, this will probably be in FarCry 3, since it had Map Editor before, I think Ubi is scattering it's things, GRFS -- Co-Op, R6P -- Squad Control, FC3 -- Map Editor


These are my opinion nothing for sure, I will check the article of Kotaku and IGN then share what I think


R6P will probably be my first Rainbow Six game, I am kinda excited about it, and I respect the wishes of the hardcore fans for realistic experience, I see there are alot of cool things, yet I have my doubts about Scanner too, yet more to be seen, I like the whole Melee system which is said to facilitate stealth approach, and there is Squad Control in MP where you can share with teammates what needs to be done



Now regarding the TPS cover what is the problem ?!, I played Uncharted 3 beta, and taking cover wasn't that cool, anyone can come from behind you and kill you, also there was only one map where we took cover, but we were 4 men, 2 of us cover doors using cover, and the other 2 covering our backs, it required team work to keep our position, I don't know how Vegas worked, could someone explain if it was that difficult to deal with people behind cover ?!, aside from being unrealistic

Well, you have to play it online to see for yourself, if you can even find anybody to play with that is. I think common sense should tell you why people think the cover system in Vegas is a pain in the *** on multiplayer. It quite simply encourages cheating, if they can see you then you should be able to see them, but this isn't the case. Someone who is behind cover can magically see around or over the object in question, so when an enemy is lined up on your target reticle, you just pop out from behind cover, shoot him in the head and return to cover and wait for next enemy to do the same. This has happened to me far too many times and it gets really irritating. Its some of the cheapest half assed gameplay I've seen in any game. I'm not expecting this to change in Patriots going by what they are saying about it, regardless of the cover system shown in the target footage, which is what the cover system should be.


Edit: according to IGN article " being able to perceive everything with your new vision mode would be too easy, so Ubisoft is going to make sure you still have difficulty doing what you want. This new ability of yours will have built-in limits - you won't always be able to rely on it. " I think that's a good sign

Its too early to say whether or not it having "built in limits" is a good sign, these are just words at this stage. However, looking at how you can automatically see through walls in GRFS, I'm betting those "built in limits" will only be the gadgets range or field of view, which for Rainbow Six won't mean much since the combat is essentially close quarters.

Real720
11-28-2011, 02:13 PM
Originally posted by Pest_AWC:
Some new info gathered from new Kotaku article:

http://kotaku.com/5862914/tact...-rainbow-6-patriots/ (http://kotaku.com/5862914/tactics-teamwork-and-tough-choices-in-rainbow-6-patriots/)

I also gathered some info through email from someone at the MP demo but I cannot name that source at this time.

It is a shame, but it sounds like we will have 3rd person magical cover view and health regen again. We will also have a new cheat called "Instinct Icon" that tells you someone can see you.

If there is no built in "High Stakes" mode this time that will get rid of 3rd person, health regen, and the new "Instinct Icon" cheats, I am afraid my gaming group will have nothing to do with this unrealistic game.
Yeah, same here. WTF have they done to the series??

sameer_monier
11-28-2011, 02:25 PM
Originally posted by Dcopymope:
Well, you have to play it online to see for yourself, if you can even find anybody to play with that is. I think common sense should tell you why people think the cover system in Vegas is a pain in the *** on multiplayer. It quite simply encourages cheating, if they can see you then you should be able to see them, but this isn't the case. Someone who is behind cover can magically see around or over the object in question, so when an enemy is lined up on your target reticle, you just pop out from behind cover, shoot him in the head and return to cover and wait for next enemy to do the same. This has happened to me far too many times and it gets really irritating. Its some of the cheapest half assed gameplay I've seen in any game. I'm not expecting this to change in Patriots going by what they are saying about it, regardless of the cover system shown in the target footage, which is what the cover system should be.

I see, but someone in cover he is watching his side, so anyone can come up from behind and take him out right ?!, why would someone place himself in such a danger ?!



Its too early to say whether or not it having "built in limits" is a good sign, these are just words at this stage. However, looking at how you can automatically see through walls in GRFS, I'm betting those "built in limits" will only be the gadgets range or field of view, which for Rainbow Six won't mean much since the combat is essentially close quarters.

According to Kotaku too, there is a time limit, so you won't be able to just turn it on and keep on rolling, how is that gonna work is yet to be seen

Dcopymope
11-28-2011, 02:56 PM
Originally posted by sameer_monier: I see, but someone in cover he is watching his side, so anyone can come up from behind and take him out right ?!, why would someone place himself in such a danger ?!

So its the fault of the guy on the receiving end if he can't help but get shot by a punk camping behind cover? If all flanks are covered with such campers, then there isn't much you'll be able to do about it.


Originally posted by sameer_monier: According to Kotaku too, there is a time limit, so you won't be able to just turn it on and keep on rolling, how is that gonna work is yet to be seen

After I played Crysis 2 with its gay *** cheap cloaking device, a time limit isn't making me anymore optimistic. In fact, the cloaking device was the sole reason for me not buying that game. I would rather this X-ray vision not be in the game at all until I see some gameplay that would change my mind, however unlikely that would be.

sameer_monier
11-28-2011, 03:26 PM
Originally posted by Dcopymope:
So its the fault of the guy on the receiving end if he can't help but get shot by a punk camping behind cover? If all flanks are covered with such campers, then there isn't much you'll be able to do about it.

I think I understand your pain, I guess this is way they included the "Instinct Icon", so that is someone is in cover and aiming at you, you would know, not the best solution I know



After I played Crysis 2 with its gay *** cheap cloaking device, a time limit isn't making me anymore optimistic. In fact, the cloaking device was the sole reason for me not buying that game. I would rather this X-ray vision not be in the game at all until I see some gameplay that would change my mind, however unlikely that would be.
Just to get you right, you don't like the Scanners cause it is not realistic right ?!, at least in SP, since in MP it may indeed be not so good, but in SP even though it is unrealistic it may add a tactical layer in terms of observing, planning, and making your tactic to how to approach a certain place by knowing all entering and exits

Dcopymope
11-28-2011, 03:45 PM
Originally posted by sameer_monier:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dcopymope:
So its the fault of the guy on the receiving end if he can't help but get shot by a punk camping behind cover? If all flanks are covered with such campers, then there isn't much you'll be able to do about it.

I think I understand your pain, I guess this is way they included the "Instinct Icon", so that is someone is in cover and aiming at you, you would know, not the best solution I know



After I played Crysis 2 with its gay *** cheap cloaking device, a time limit isn't making me anymore optimistic. In fact, the cloaking device was the sole reason for me not buying that game. I would rather this X-ray vision not be in the game at all until I see some gameplay that would change my mind, however unlikely that would be.
Just to get you right, you don't like the Scanners cause it is not realistic right ?!, at least in SP, since in MP it may indeed be not so good, but in SP even though it is unrealistic it may add a tactical layer in terms of observing, planning, and making your tactic to how to approach a certain place by knowing all entering and exits </div></BLOCKQUOTE>

Like I said, I'll wait for gameplay footage before making final judgement. The X-Ray vision in Patriots most likely won't even be the same as the scanner from Vegas looking at the way they describe it. I never cared for the scanner anyway, it only made the game easier than it already was because you magically know where everyone is. So far, the only things that I can say positive about Patriots is the promised A.I improvements, the promised improvements to the weapons and the Sandtable, pretty much everything else about this game in relation to gameplay is sounding like a total turd.

FuchsXSX
11-28-2011, 03:53 PM
Originally posted by Pest_AWC:
Some new info gathered from new Kotaku article:

http://kotaku.com/5862914/tact...-rainbow-6-patriots/ (http://kotaku.com/5862914/tactics-teamwork-and-tough-choices-in-rainbow-6-patriots/)

I also gathered some info through email from someone at the MP demo but I cannot name that source at this time.

It is a shame, but it sounds like we will have 3rd person magical cover view and health regen again. We will also have a new cheat called "Instinct Icon" that tells you someone can see you.

If there is no built in "High Stakes" mode this time that will get rid of 3rd person, health regen, and the new "Instinct Icon" cheats, I am afraid my gaming group will have nothing to do with this unrealistic game.

Do you have any info about the graphics of the game (realistic look with Anvil Engine) ?

First i thought that the target video was also made with the Anvil Engine. But after reading all the previews i highly doubt that.

Sure, gameplay is way more important and those "cheats" you mentioned are really worrying.

It seems that xray vision is a key element in todays Ubisoft TC shooters.

Nevertheless my hopes are still up as Mr Sears should be able to deliver high intense one-life only game modes (as in Socom 1/2).

The world premiere at Spike VGA could be the the demo that was shown to the press i guess.

Dcopymope
11-28-2011, 04:07 PM
Originally posted by FuchsXSX:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pest_AWC:
Some new info gathered from new Kotaku article:

http://kotaku.com/5862914/tact...-rainbow-6-patriots/ (http://kotaku.com/5862914/tactics-teamwork-and-tough-choices-in-rainbow-6-patriots/)

I also gathered some info through email from someone at the MP demo but I cannot name that source at this time.

It is a shame, but it sounds like we will have 3rd person magical cover view and health regen again. We will also have a new cheat called "Instinct Icon" that tells you someone can see you.

If there is no built in "High Stakes" mode this time that will get rid of 3rd person, health regen, and the new "Instinct Icon" cheats, I am afraid my gaming group will have nothing to do with this unrealistic game.

Do you have any info about the graphics of the game (realistic look with Anvil Engine) ?

First i thought that the target video was also made with the Anvil Engine. But after reading all the previews i highly doubt that.

Sure, gameplay is way more important and those "cheats" you mentioned are really worrying.

It seems that xray vision is a key element in todays Ubisoft TC shooters.

Nevertheless my hopes are still up as Mr Sears should be able to deliver high intense one-life only game modes (as in Socom 1/2).

The world premiere at Spike VGA could be the the demo that was shown to the press i guess. </div></BLOCKQUOTE>

The more I hear about this game, the more it makes me wonder just how much input Mr. Sears and Red Storm for that matter really has in its development.

StealthR1
11-29-2011, 03:14 PM
It's pretty clear to me that the Developers have no idea what they are doing. Sounds like they had a brainstorming session: what ideas would be cool for a first person shooter. Unfortunately none of them involved a tactical shooter. They should be asking themselves how can we make a better tactical shooter, not how can we implement stupid rope stuff that 95% of the time someone won't be using. Are all these developers right out of school with zero experience.

Pest_AWC
11-30-2011, 07:29 AM
Originally posted by StealthR1:
Are all these developers right out of school with zero experience.

Funny you should mention that!!!

Of the 200 people confirmed to be working on Patriots, I would imagine a high percentage of them are students at UBI's University right there in Montreal.

As a matter of fact, Patriot's Creative Director David Sears is an instructor there!

http://www.linkedin.com/pub/dir/David/Sears

I wonder if Patriots is just a class project?

Justin-x
11-30-2011, 06:58 PM
I have no idea where else to post this so I'll do it here.

http://www.pcgamer.com/2011/12...be-same-as-consoles/ (http://www.pcgamer.com/2011/12/01/ubisoft-pc-version-of-rainbow-six-patriots-exists-will-be-same-as-consoles/)

It look like there will indeed be a pc version.

Yabab_2
12-07-2011, 07:45 AM
Pretty sweet topic you got going on. Thanks for keeping it updated.

Dieinthedark
12-08-2011, 04:28 PM
The ONLY possible way instinct icon COULD POSSIBLY work is if it was only for marksmen/snipers like if you're in the scope view and just a brief flash. Still, very skeptical imo. But who knows, show us some stuff and we'll respond and Ubi'll probably change it, *cough, GRFS, *cough *cough http://forums.ubi.com/images/smilies/51.gif

athenian
12-08-2011, 11:13 PM
Another big question that needs answered is the subject of dedicated servers (PC). Real ones, not the junk they released for Vegas/Vegas 2. Actually they released community made ones for Vegas as their own.

raven6662007
12-10-2011, 11:08 AM
i got a mp question 2 ask . will there be a beta. this will help us loyal fans help ubi make this better than call of duty. or as i call it sped of duty

Kekoa14
12-10-2011, 03:43 PM
Melee? Well that will be interesting, I really don't mind melee. I actually like melee in some games like CS and DOD. Melee in those games had some kind of prestige because it was harder to get a melee kill then to just shoot them, it's a "you just got owned" type of kill. COD kinda ruined that, making it way to easy to just run around knifing people. So as long as the melee is a challenge then I don't mind. Not sure how realistic it is though.

FirstRock503
01-25-2012, 01:04 AM
I agree totally....

Same here......Just two questions on the scanner How big is the scanner at a TSA check point and is it REALLY man portable?

FirstRock503
01-25-2012, 01:07 AM
You may like this link:

http://www.gameinformer.com/b/...-to-multiplayer.aspx (http://www.gameinformer.com/b/features/archive/2011/11/18/rainbow-6-patriots-what-ubisoft-is-bringing-to-multiplayer.aspx)
I think the cover system in R6V2 sucks who really does this on a elite team? Or did we forget that part in this series? ...I prefer the lean option. Match making sucks too. I know what servers I want to be on. I don't need a program making decisions for me. What was wrong with the old way (Rogue Spear) of starting a match? BTW I like to know what ping the server has and I have. Ranking system does nothing but enable the people that spend every waking hour playing to be more powerful and not more skilled. I'm not sure but, the Commander Follower option seems to make the game easy for noobs..what happened to learning the map? Sitting and waiting to be matched will get old after like 5 times. People want to shoot stuff not play "virtual dolls" not to mention the amount of CPU/ GPU time it takes to render the individual idiosyncrasies of each character. Just because a feature seems cool to you, it may not be to other gamers. I think the first game maker that produces a updated throwback game will be very successful. If it is not broke do not fix it.

sonoblink
02-09-2012, 01:00 PM
All sounds good to me,but as far as fixed spawn if the server host wants he can just balance the teams to suit himself Example: host and maybe 2 other good players and they only get the kills! They just destroy the other side with silly high scores for me this is no fun and a form of cheating.I have been playing random respawn now for over 2 years which is way better more fun and fairer for all.
Ubisoft in a fixed spawn instance should have an auto rebalance system in place to stop this strategic camp crap from happening..

Pest_AWC
02-10-2012, 04:31 PM
All sounds good to me,but as far as fixed spawn if the server host wants he can just balance the teams to suit himself Example: host and maybe 2 other good players and they only get the kills! They just destroy the other side with silly high scores for me this is no fun and a form of cheating.I have been playing random respawn now for over 2 years which is way better more fun and fairer for all.
Ubisoft in a fixed spawn instance should have an auto rebalance system in place to stop this strategic camp crap from happening..

First, if a server gets a reputation of stacking sides and allowing that type of raping to occur then people won't play on that server. As long as we aren't auto-assigned a server and have the freedom to choose then bad server admins won't get repeat players. Problem solves itself.

Second, respawns of any type completely take away from what makes it a "Rainbow Six" game whether fixed respawn points or mutliple. That's a COD/Battlefield/HALO game. Those other games justify respawns as "troop reinforcements". Rainbow Six was always about what could be done with a small fixed group of elite soldiers with no "reinformcements". That's what the books were, and that's what the original 3 games were. For "Rainbow Six" fans, the enjoyment comes from knowing doing something stupid and not playing as a team means you sit on death cam for the remaining few minutes of the round. It's about the thrill of being the one guy remaining that takes out 3 remaining opposing players or completes the objective to get a victory for that round.

All of this talk of "respawns", "magical health regen" and "magical 3rd person cover view" still makes me sick. It's a shame UBI caved to the unrealistic game fans when they had realistic FPS all to themselves.

sonoblink
02-10-2012, 06:23 PM
You again ffs its been years since those games move on man.Go play chess or something and let us guys enjoy rb6 patriots without people like you always ***in complaining.No two games are the same fact.
With improvements there's always a little change like it or not "grow up your like a stuck record player^^

Dieinthedark
02-10-2012, 11:41 PM
You again ffs its been years since those games move on man.Go play chess or something and let us guys enjoy rb6 patriots without people like you always ***in complaining.No two games are the same fact.
With improvements there's always a little change like it or not "grow up your like a stuck record player^^

Wow, really? He's making a valid point. From what I've seen RB6P looks very promising but Pest has a good point. Games (Tom Clancy games) have lacked the realism, the depth, the complexity to try to sell to a new market, thus overlooking (perhaps not caring about) their original hardcore fanbase.

Pest_AWC
02-13-2012, 09:57 PM
"grow up your like a stuck record player^^

I am grown up enough to have an intelligent conversation about ways to fix the problem UBI created by sticking the Rainbow Six name on the last few FPS games that came out that have nothing to do with Rainbow Six previous games or books.

If you don't have a problem with what they have done then I am sure you wouldn't have a problem buying a "Nascar" branded racing game and finding out it was really Super Mario Kart.

Dieinthedark
02-14-2012, 12:44 AM
If you don't have a problem with what they have done then I am sure you wouldn't have a problem buying a "Nascar" branded racing game and finding out it was really Super Mario Kart.

So true...and lol :D

ricey1966
02-14-2012, 11:22 AM
The ONLY possible way instinct icon COULD POSSIBLY work is if it was only for marksmen/snipers like if you're in the scope view and just a brief flash. Still, very skeptical imo. But who knows, show us some stuff and we'll respond and Ubi'll probably change it, *cough, GRFS, *cough *cough http://forums.ubi.com/images/smilies/51.gif

Well i can tell you this unless they stop using the stonage way of convectivity for their games I.E the current method everything Via UBI's own servers in canada, most of us won't be buy anything ubisoft again, we want any game to be hosted around the globe via a network of indipendant gaming companies who can host it on their server, likewise for anybody else, cut out this must connect via ubisoft bs, it does not work, and the ubi server is totally unreliable constantly it will crash,go offline or whatever else it does, as a direct result no one can log in,and those who are already in a game all have the connection to the host terminated because ubi don't give a fig what the player want, they will never listen to us all this speculation about yet another ubi game is pointless

sonoblink
02-17-2012, 01:55 PM
Very true ricey i hope they address this major issue its like a plague just dragging us all down (

rogue_hart
03-01-2012, 02:44 AM
Hopefully Ubi move away from matchmaking. Matchmaking has never found success. A lot of games have used it and all failed to keep gamers playing. Lobbies seen for decades in pc games have shown to work best. Considering more people buy games today but less people keep playing shows there's a huge problem or is this just on the pc?

Third person cover - Seriously Ubisoft... It's a tiny bit of code a lot of people want that removes a tiny bit of current code in the build. Remove the part that moves the character into the cover position and the change of camera angle. If they're linked all we want is one tiny command removed. It can't be hard... can it? Surely not.

Lean - Give the characters body new movability and make the camera move with the head. Why won't Ubisoft add lean? Ubisoft developers are capable to do so. How long would it take. A day? Are ubisof's lead designer just refusing to give a large base of it's customers what they want? I don't understand ubisoft. It's so easy for ubisoft to do, yet ubisoft don't do it.

8 man co-op - The way vegas played there wasn't a desire for anything more than 4 man co-op. 4 men was too much anyway. I'm asking for 8 man co-op because it was a lot more fun in Ravenshield. The maps and persistent AI made it exciting. Big changes are welcome.

Door Breaching - Slow/quiet open - Yay.
Scanner - I like the goggles in older games. The see through walls in lockdown is just plain wrong.
Instinct Icon - I think this is a reaction to how overly colourful Vegas is, which makes seeing the opposing team members more strenuous. I think it would be better to make the maps less busy, instead of adding a instinct icon.
Enemy Spotting - Just on co-op?

skywarp00
04-10-2012, 06:38 AM
The look through walls perk/thing looks stupid...please don't be in mp

Pest_AWC
04-19-2012, 02:40 PM
Other than David Sears and others being removed from the project, I haven't seen any new info on Patriots since last December.

If anyone has seen anything to add to my top post, please let me know what it is and the source.

Thanks!

sameer_monier
04-19-2012, 05:50 PM
Other than David Sears and others being removed from the project, I haven't seen any new info on Patriots since last December.

If anyone has seen anything to add to my top post, please let me know what it is and the source.

Thanks!
E3 I guess.