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View Full Version : UBi game making 101



Brettzies
05-29-2008, 04:31 PM
This is actually in regard to Beyond Good and Evil 2, from Yves Guillemot, but I think the philsophy has permeated all Ubi games and that aint good. I can see it all over Hawx.


" it didn't exactly light up the sales charts. "

True, but when you make games to just to sell (and I know this is big business now), that's when you make nothing good. The reason the game was so accailmed was because it wasn't just out to sell. Everyone wants to sell, that's a given, but you can see they took a very creative approach to the look of the game and did what they wanted. It's called a vision. It had more of a niche audience, sure, but they still made the game they wanted to.


"We think the game was probably a little too difficult for the general gamers at that time. "

Ok. So, this is typical Ubi, make the game marketable to the masses. I get that, I know they are only in it make money, but that's what makes games bad and just the same old **** with new shiny graphices.

There use to be a time when devs made games based on their own ideas not manipulated by demigraphics, marketing, and terms like "casual gamers." They just made games they thought were good ideas...some sell, some don't. Now the ones that sell, get sequels that are dumbed down and and manipulated by the machine to just make "me too" games. Games that are like other popular but better selling games.

I understand the business point of view, but I also think that's what is killing games and slowly making them "all the same" more or less. I just can't get over the statement about the game being too difficult. You can't always make a game that every single person in the world can pick up and play. I think that's what they are trying to do with Hawx, and I know that's what they've done with GRAW and R6.

BG&E was too difficult? That's not why it didn't sell.