View Full Version : Who wants to see the Dwarf faction in Heroes VI?
asterix406
10-04-2010, 08:09 AM
I especially loved Heroes V because there was a Dwarf faction!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
I think Dwarves are really fun, funny...
Perhaps they are not very popular and some people with more pragmatic views may say that you don't need to have them in the game.
But I think dwarves are a cool race and I would certainly miss them if they didn't appear in Heroes VI.
If you feel the same way, speak up!
Mr.Dragon
10-04-2010, 08:18 AM
I LOVE DWARVES, yet I voted no.
Why because the Heroes V Fortress faction was a terrible piece of boring tripe.
6 out of 7 units were Dwarves, this is completely unacceptable if you ask me.
There are so many interesting units they could have stuck in there, instead we get the same one 6 times with a different weapon or mounted on a bear. (which is rather cool admittedly, the bear I mean... bears are awesome)
So I'm voting no, unless they can turn it into a faction with 1 MAYBE 2 awesome dwarf units, beyond that? start plundering nordic myth damnit, they have a AWESOME selection of mythological beasts and characters.
asterix406
10-04-2010, 09:02 AM
@ Mr.Dragon:
Personally, I didn't find the Fortress faction at all boring, but I definitely understand your view.
Nordic myth: hadn't thought of it, it-s a GREAT idea. It could really make an AWESOME faction, an improvement to the Fortress from Heroes V.
Thanks for that and for your vote!
Following Mr.Dragon's reply, I am starting a new poll:
"Would you like to have a Nordic-Myth-inspired faction in Heroes VI?" (http://forums.ubi.com/eve/forums/a/tpc/f/5861060878/m/4641005588)
...to replace the Dwarf faction from Heroes V
Keep voting here if you like, dislike or are indifferent about Dwarves!
Thanks!
GoranXII
10-04-2010, 10:05 AM
Don't care, it'd be nice to see one, but I won't cry a river if they don't make it.
mcgslo
10-05-2010, 01:03 AM
i agree with Mr.Dragon
1 dwarf unit is enough... not whole faction... beside runes were broken.
so NO to dwarf faction.
GoranXII
10-05-2010, 02:10 AM
You know, this is what gets me, people say all-race factions are bad, but then go and give an exemption to Haven, why, are humans really that damned special that they deserve to be the only people to get an all-race faction without getting bashed? If you're going to hold the view that all-race factions are bad then at least have the decency to dislike Haven.
Mr.Dragon
10-05-2010, 02:19 AM
Well I do dislike Haven, I've just come to accept that people want a sort of, good guy/human, identifiable faction.
I think Haven is a horribly boring faction but hoping they will not make Haven bland and boring is like hoping Heroes VI came out yesterday.
Completely pointless.
GoranXII
10-05-2010, 03:23 AM
Originally posted by Mr.Dragon:
I think Haven is a horribly boring faction but hoping they will not make Haven bland and boring is like hoping Heroes VI came out yesterday.
Completely pointless.
Point taken. IMO all-race factions do work, provided they're well done and there aren't too many (1/3 or less of the total number is good).
Rayhunter
10-05-2010, 04:40 AM
fortress in heroes 3 was way better and more original than the new "fortress" in five
GoranXII
10-05-2010, 05:17 AM
Better, yeah (the lineup of the H5 Fortress was a mess), but they're only more original because Tolkien didn't write Lizardmen into Middle Earth.
Mr.Dragon
10-05-2010, 06:33 AM
Originally posted by GoranXII:
Better, yeah (the lineup of the H5 Fortress was a mess), but they're only more original because Tolkien didn't write Lizardmen into Middle Earth.
One of the many reasons I love lizardmen.
GoranXII
10-05-2010, 09:16 AM
You think Lizardmen are exotic? The Darklurker (they rule the Deeps, Dungeon town replacements) race from my proposal is an Octopus (crawling) like beast that upgrades to a Vampire Squid (flying) like one. They don't make use of conventional weapons, preferring instead to craft servants to use as biological weapons.
Mr.Dragon
10-05-2010, 10:18 AM
.... wasn't I just talking about squid people in the swamp/ocean town thread?
Guess great minds think alike, and silly ones do too. :P (a personal catch phrase)
GoranXII
10-05-2010, 01:01 PM
Yeah, but that was in the swamp, mine would be way underground (hence the town name of Deep).
Mr.Dragon
10-05-2010, 01:38 PM
No, no I was talking about a coast/bay/lake/crystal dome kinda town.
Anyway, yeah squid people, we need some, they are awesome.
vadagar11
10-05-2010, 02:16 PM
meh it would be nice but I don't care that much about dwarves really.
and the runes were OP :P
asterix406
10-05-2010, 03:17 PM
@vadagar11
Forgive my ignorance but what does "OP" mean? http://forums.ubi.com/images/smilies/blush.gif
GoranXII
10-05-2010, 04:01 PM
In this case, 'over-powered', although in a different context it can mean, 'opening post' (ie, the first post).
asterix406
10-05-2010, 04:40 PM
Overpowered, well, they were very powerful, another reason why I loved that race.
From what i've heard, the Barbarians are the most powerful race in H5, is that right? Also Sylvan, if you are lucky to have enough dwellings for archers.
I didn't play all that much - I used to play a lot of H3 - and I didn't try out all the races extensively.
So I would appreciate some input on the others. Thanks!
Xenofex_086
10-07-2010, 12:04 AM
Sylvan are arguably the most irritatingly imbalanced faction in HoMM V, they have no weak spots. Stronghold may appear to be invincible, but they aren't really as powerful as they look and can be defeated.
I don't want any overpowered factions, this is lame and ruins the game. As for the dwarf faction itself... if it will be like in HoMM V - hell no! This is too faint? Then - HELL NO!!! 6 almost indistinguishable from each other creatures (dwarves...) and 1 dragon on top of the other 3 which were already in the game as top tiers. I'd agree with a dwarf faction where the dwarves are no more than 20-25% of the total army line-up.
Lesij
10-07-2010, 12:43 AM
I'd like to see 8 or more factions - what would give an awesome variety, as in 5...
For now we have 5 factions only, ftw...
Mr.Dragon
10-07-2010, 12:50 AM
5 Factions will be fine, as long as they are unique and balanced.
For reasons I have stated many many times now, and Xenofex agrees with me, the HV incarnation of the Dwarves can go and die in a ditch with it's horrifyingly boring line-up.
vadagar11
10-08-2010, 07:21 PM
OP mean over powered.
and yes I agree orcs and elves were WAY OP sometimes (luck rolls with archers of DEATH, and 1000 goblins on rage = 1000 angels)
the game had its flaws and they really became clear when armies started to get too big, where the factions that relied on magic got the bad deal (dungeon, academy, undead who had biggest problem cause < no initiative = target practice for hunters)
anyway hope they have more balance this time and NO rage/runes/gating/artifacts for units
Mr.Dragon
10-08-2010, 11:24 PM
Or change initiative to a "determines your turn order" not "determines how many turns you get" stat, which they are.
Along with leveling out the tier system to be less top-heavy.
And being a strategy savvy development team with Warhammer games under their belt they will probably do a better job of balancing it.
Especially if they only have 5 factions to balance.
Incidentally they are keeping Gating and Necromancy which is now used actively in battle instead of passive-post battle.
SandroTheMaster
10-15-2010, 02:17 PM
Dwarves = No thanks
Nord themed faction with a couple of dwarves? Thumbs up http://forums.ubi.com/images/smilies/25.gif
I can already see a lineup with kobolds at the bottom and ice giants/fenrir at the top. With maybe a SINGLE dwarf (preferably berserker) in the middle.
EDIT: They probably should have trolls as well, but that'd likely upset the barbarian faction. But considering there weren't even trolls in H5...
Marquo
10-15-2010, 04:14 PM
I voted "no" to dwarves as they're implemented, but I'm afraid the lore of Ashan dictates that factions will be based primarily on nation groups that have been established already. So we won't be seeing mixed groups of mythical monsters like Heroes I-IV had. There will always be a dark elf faction, a dwarf faction, a nature elf faction, etc., with a couple of enslaved/summoned/allied creatures thrown in for variety.
I actually like the national factions Ubi has come up with, I just feel like the dwarves were poorly implemented. Actually, I'd have preferred a woodland faction with elves and dwarves as representative creatures than separate nations of elves and dwarves. But that's not how it was done, so...
dchalfont
10-17-2010, 03:22 AM
HEEELLLL NO!
The Dwarf faction in HOMM5 was laughable, they were by far the worst faction in all the heroes franchise...
For the love of all things mythical and magical, use a faction that actually has some variety/a colour palette. I want >50% 'men' in each faction
Fortress was one of the strongest faction in TOE for me. They were incredible. The runes make them one of the strongest factions alone.
And Thunder Thanes! Have you ever struck a line of 5 units with a Thunder Thane using the rune "battle rage" so he strikes all the units he is adjacent, make it 3, so every 3 unit is hit 4 times and the others 3? without no retaliation!
awesome!
asterix406
11-04-2010, 03:36 PM
I agree. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Svavarsson
10-26-2011, 05:25 AM
My favourites are dwarves, especially with nordic culture look-like http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif so i want them is heroes 6, but with new creatures of course http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
HEF2011
10-26-2011, 05:53 AM
Dwarves! http://forums.ubi.com/images/smilies/11.gif
...because they're hittin' HARD! http://forums.ubi.com/images/smilies/59.gif
Mehcrim
10-26-2011, 05:57 AM
Well I voted I don't care because I honestly don't. I wouldn't mind if dwarves were the next faction to be released, but I would preffer Dungeon or Tower.
Mist_Weaver
10-26-2011, 09:58 AM
They've been hitting pretty heavily on the "every faction has its Dragon" theme; so far we have Haven (Elrath), Necromancy (Asha), Inferno (Urgash), Sanctuary (Shalassa) and Stronghold (Ylath/Sylanna as Father Sky and Mother Earth).
That leaves Arkath, and he chose the Dwarves.
However, the game is set 400-odd years before HoMM IV, which puts the timeline around both the War of Bitter Ashes (Elves/Sylanna against Dark Elves/Malassa) and the open war between the Necromancers and the Silver Cities, who as humans are theoretically still servants of Ylath, even though they rarely care about the Dragon Gods.
My prediction would be for at least two expansion packs, one focusing on the Dark Elf/Elf war (two new factions), the other re-introducing the Wizards. Arkath might get left out in HoMM VI, the way Shalassa did in HomM V.
treezoflol
10-27-2011, 07:11 AM
I agree fully. However from what I have read... they turned the stronghold into some sort of water Asian people. Which sounds pretty cool, however I don't understand why they could not put the dwarves in as a separate faction anyway. I loved the rune idea and it worked really well. They could change the units a bit so that every unit is not a dwarf (not that I minded, it would just be nice to get a new look). I am sad they decided to leave them out in VI http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif But I guess we will see how this new faction does.