View Full Version : So everyone check you UZO and Bino view
Gouldjg
03-15-2005, 06:44 AM
Ok lets see who has and has not got the blind spot in uzo and Bino view when moving.
Please note your graphic cards.
So its a bit of eye candy missed etc till fixes appear.
It was a little gutting when I first seen it, but trust me you can still play a decent game (stop engines). This is not to insult peoples intelligence but remember some guys would have not kept themselves upto date on the issue and maybe pannicking. I have not even kept upto date so may now be irrelevent post.
Gouldjg
03-15-2005, 06:44 AM
Ok lets see who has and has not got the blind spot in uzo and Bino view when moving.
Please note your graphic cards.
So its a bit of eye candy missed etc till fixes appear.
It was a little gutting when I first seen it, but trust me you can still play a decent game (stop engines). This is not to insult peoples intelligence but remember some guys would have not kept themselves upto date on the issue and maybe pannicking. I have not even kept upto date so may now be irrelevent post.
u2336
03-15-2005, 06:52 AM
GF 6600GT. I have the UZO bug.
It is not a bug I think, just a mistake (well it is almost the same indeed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif ) from the DEVs because the UZO is zooming on the bow water spray...Maybe few vitual inchs higher it would work correctly.
RyanHolland
03-15-2005, 06:53 AM
9800XT, no UZO bug or any other graphic disortion seen (yet).
bbmak1980
03-15-2005, 06:54 AM
geforce 6800 normal no ultra or gt and i have the uzo bug and the resolution bug only can play in 1024 x 768
AlwaysDead
03-15-2005, 06:55 AM
Wasenâ´t there an announcement that the devs would implement a key shortcut to turn off the graphic thingy thatâ´s responsible for the bug?
So that u can switch it on/off when u use the UZO or periscope.
Gouldjg
03-15-2005, 07:00 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by AlwaysDead:
Wasenâ´t there an announcement that the devs would implement a key shortcut to turn off the graphic thingy thatâ´s responsible for the bug?
So that u can switch it on/off when u use the UZO or periscope. <HR></BLOCKQUOTE>
Can someone post the link to this thread here. Listen guys we need to get the best info and support available for people who are experiencing problems. Lets do our bit for my future rivals. I need the competition.
CapitaineNicool
03-15-2005, 07:12 AM
Geforce 6800 standard, I have the bug too, from 300 to 50 degrees.
AlwaysDead
03-15-2005, 07:16 AM
Dunno if this is true i found this in the german boards!
Mood of the topic. posted 11 March 2005 17:44
Aus dem SubSim-Forum
It is Official from the Romanian SH3 dev team:
Quote:
We found a workaround for that NVidia bug (that will not allow you to use UZO and Binoculars) . We assigned a key (Ctrl+P) to temporary disable the particles from game (like an on/off button). So anyone will be able to see through the UZO and binoculars now (this will be available in the first patch). You could switch on/off the particle at any time in game.
Best,
Cristian
malkuth
03-15-2005, 07:19 AM
That stinks I got a 6600GT myself.
Gouldjg
03-15-2005, 07:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by AlwaysDead:
Dunno if this is true i found this in the german boards!
Mood of the topic. posted 11 March 2005 17:44
Aus dem SubSim-Forum
It is Official from the Romanian SH3 dev team:
Quote:
We found a workaround for that NVidia bug (that will not allow you to use UZO and Binoculars) . We assigned a key (Ctrl+P) to temporary disable the particles from game (like an on/off button). So anyone will be able to see through the UZO and binoculars now (this will be available in the first patch). You could switch on/off the particle at any time in game.
Best,
Cristian <HR></BLOCKQUOTE>
Good work
CapitaineNicool
03-15-2005, 07:25 AM
"control+P" does nothing. And I've tried to put the particule density at 0%, I still have the problem.
Quelthanas
03-15-2005, 07:34 AM
5900FX Ultra no bug at all, enjoying that great game.
JJCarter
03-15-2005, 07:43 AM
FYI CapitaineNicool, The [CTRL]+P function will be in their 1st patch. That paragraph he cut/pasted was from a note saying definite things that would be in the 1st patch.
NVidia bug.
NVidia Should fix it otherwise i for one will
not buy there cards again!
Publisher: Ubisoft
Developer: Ubisoft
Genre: Simulation
Single Player: Yes
Recommended GPU: GeForce 6 Series
Release Date: February 2005
ESRB Rating: Teen
Official Website
This is on there Nzone so they are trying
to sell GeForce 6 Series for this sim.
Rgds,
PWH
Gouldjg
03-15-2005, 08:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by PWH:
NVidia bug.
NVidia Should fix it otherwise i for one will
not buy there cards again!
Publisher: Ubisoft
Developer: Ubisoft
Genre: Simulation
Single Player: Yes
Recommended GPU: GeForce 6 Series
Release Date: February 2005
ESRB Rating: Teen
Official Website
This is on there Nzone so they are trying
to sell GeForce 6 Series for this sim.
Rgds,
PWH <HR></BLOCKQUOTE>
So are you saying they refuse to fix and we have to upgrade. Can you explain a little further. Some of us want to understand the politics of our Graphic card makers and it disturbs me if they use these tactics. Anyway it will have a quick fix in first patch as suggested above, but as others have said, we should be getting the support from our card makers.
In fact I wish these card makers will stop screwing us PC gamers. I am starting to think I should have got hooked on PS2 games instead.
CapitaineNicool
03-15-2005, 08:08 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JJCarter:
FYI CapitaineNicool, The [CTRL]+P function will be in their 1st patch. That paragraph he cut/pasted was from a note saying definite things that would be in the 1st patch. <HR></BLOCKQUOTE>
Oh I see http://forums.ubi.com/images/smilies/35.gif I just hope this patch will come fast, the rest of the game is so good...
HeibgesU999
03-15-2005, 08:10 AM
I'm surprised the first patch isn't being released today.
quote:
Originally posted by Gouldjg.
So are you saying they refuse to fix and we have to upgrade. Can you explain a little further. Some of us want to understand the politics of our Graphic card makers and it disturbs me if they use these tactics. Anyway it will have a quick fix in first patch as suggested above, but as others have said, we should be getting the support from our card makers.
Nvidia may see the workaround as a fix & not
address the problem!"
Rgds,
PWH.
Tomcat41
03-15-2005, 08:20 AM
I'm not surprised HeibgesU999, considering that:
- Today isnt the official release day yet
- This patch may not be finished (?)
Poacher886a
03-15-2005, 08:20 AM
Its all very well saying i have a 6 series and have the bug(i've got a 6800 vanilla myself)but
PLEASE STATE YOUR DRIVER'S YOU ARE USING as it was said this is a problem with the 69.93 only!
Jreynol2game
03-15-2005, 09:50 AM
I'm not sure why everyone is blaming nvidia...thier cards work fine on everything else. The problem is the dev team didn't take the time to properly test the game, and correct any issues. They better fix this, and do it fast. I don't want a workaround, I want what I paid 50 dollars for.
negus1
03-15-2005, 10:26 AM
can someone tell whether a 5950 Ultra works??
BenvZijl
03-15-2005, 10:34 AM
people who got it and tested it, state teh driver version also. it can make a lot of difference
F16_txmx
03-15-2005, 10:35 AM
Can some1 with a 6X00 card post some screens of the "bug" if so possible ?
Beeryus
03-15-2005, 10:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Development Team:
"We assigned a key (Ctrl+P) to temporary disable the particles from game (like an on/off button). So anyone will be able to see through the UZO and binoculars now (this will be available in the first patch)." <HR></BLOCKQUOTE>
Not a very satisfactory fix. In order for us to be able to work the UZO, we're going to have to disable particle effects? Seems like a half-arsed fix to me. Why not just fix the problem properly? There's got to be a real reason why the player's viewpoint is in spray while the bridge isn't. Don't give us a half-arsed work-around, just fix the problem.
Charlie901
03-15-2005, 11:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beeryus:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Development Team:
"We assigned a key (Ctrl+P) to temporary disable the particles from game (like an on/off button). So anyone will be able to see through the UZO and binoculars now (this will be available in the first patch)." <HR></BLOCKQUOTE>
Not a very satisfactory fix. In order for us to be able to work the UZO, we're going to have to disable particle effects? Seems like a half-arsed fix to me. Why not just fix the problem properly? There's got to be a real reason why the player's viewpoint is in spray while the bridge isn't. Don't give us a half-arsed work-around, just fix the problem. <HR></BLOCKQUOTE>
Ditto!!!!
Gouldjg
03-15-2005, 11:53 AM
Why is not a satisfactory QUICK fix?
We will be providing information as to what graphic cards have been affected and there is more than one from what I am reading.
The crtl+p will do when you are moving in for the attack or taking the shot while you are moving. It will do for me if I want to look through binos for 2 min checking horizon or taking target data. It is not as though we are going to be staring for hours through either view. The whiteout disappears when a standstill or very slow speed. Dont get me wrong, it bugged me to hell, the fact that it was there but after some time playing and even without the quick fix you get to adjust. I say let em get the quick fix asap and then deal with the deeper issue later.
Yes we all want a proper fix ASAP so lets just keep reporting in the working cards and the not working cards.
I am hoping this thread is used for establishing the problems and the possible solutions. There are other threads to post the "I am not happy with this".
Beeryus you should be able to see the logic. Lets see if players are having any more serious errors that need fixing before having the Dev team spending all their time on a issue that will, with our help and information, be resolved in due time.
I do not think we will get fobbed of with this issue.
naturalhigh1985
03-15-2005, 11:58 AM
I have the UZO Bug.
Geforce FX 5600go 64mb
56.77 drivers (cant go newer the whole card gets messed up and runs really slow, thanks toshiba ! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif )
naturalhigh1985
03-15-2005, 11:59 AM
Well I can only not see out of the UZO when Im moving...
its the same bug that we're talkin about huh?
Beeryus
03-15-2005, 12:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gouldjg:
Beeryus you should be able to see the logic. Lets see if players are having any more serious errors that need fixing before having the Dev team spending all their time on a issue that will, with our help and information, be resolved in due time. <HR></BLOCKQUOTE>
I could see the logic if the only people that mattered were folks who already have the offending graphics card. Then issuing a temporary fix would make perfect sense. However, that's not the case for everyone. I'm just one of many who are waiting as long as they can to get a video card or an entirely new system. I would prefer to get a GEforce card because it's the technology of the future, but right now I'm looking at this game as a long-term play probability, and unless they fully solve the GEforce card issue soon, I'm going to have to give up on it and buy an ATI card instead. That's why, from my perspective, it will be much more logical if they work on a full fix. If they waste time half-fixing the issue, and then find that it can't be fully fixed after all, and if in the meantime I've trusted that they will fully fix it, and I go out and buy a GEforce card, I'm going to be $400 out of pocket and with a graphics card that won't work properly with my favourite game. I don't want that to happen, so that's why it's logical for me to lobby for a full fix now, rather than later.
Gouldjg
03-15-2005, 12:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by naturalhigh1985:
Well I can only not see out of the UZO when Im moving...
its the same bug that we're talkin about huh? <HR></BLOCKQUOTE>
Yes,
It looks as though you either have to stop to take manual solution or use your scope to check forward views whilst moving. The third choice is to rely on your crew to shout then slightly raise scope.
This will go against the grain of realism but still makes the game playable. I am not sure if Human spotting is going to be better than ai but it might be so we all want a fix.
As I was saying earlier, when the quick fix arrives you will be able to disable the particles that cause this.
Let us know if you have worked around this!
Gouldjg
03-15-2005, 12:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beeryus:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gouldjg:
Beeryus you should be able to see the logic. Lets see if players are having any more serious errors that need fixing before having the Dev team spending all their time on a issue that will, with our help and information, be resolved in due time. <HR></BLOCKQUOTE>
I could see the logic if the only people that mattered were folks who already have the offending graphics card. Then issuing a temporary fix would make perfect sense. However, that's not the case for everyone. I'm just one of many who are waiting as long as they can to get a video card or an entirely new system. I would prefer to get a GEforce card because it's the technology of the future, but right now I'm looking at this game as a long-term play probability, and unless they fully solve the GEforce card issue soon, I'm going to have to give up on it and buy an ATI card instead. That's why, from my perspective, it will be much more logical if they work on a full fix. If they waste time half-fixing the issue, and then find that it can't be fully fixed after all, and if in the meantime I've trusted that they will fully fix it, and I go out and buy a GEforce card, I'm going to be $400 out of pocket and with a graphics card that won't work properly with my favourite game. I don't want that to happen, so that's why it's logical for me to lobby for a full fix now, rather than later. <HR></BLOCKQUOTE>
I now see your point and a good point it is. I have both a gforce and ati spare if the gfoce should cause a problem so I am being biased. When I played the game I was niffed too but then just started to use my attack scope for a little peek should I want to fire/scan horizon whilst moving. Though not perfect at least the quick fix which sounds as though it has been prepared for first patch, will make is possible for us to use the above UZO/BINO even though we only need to use the views for a couple of moments each time in reality.
I am not trying to convince serious sub simmers who want to get full use of these systems for the immersion factor. I am just trying to throw in some tips for guys whos are new to sub sims and maybe thinking its all over due to this bug.
All in all I think yes keep the pressure on for a full fix but remember there are still ways around this blocked visibility issue.
Kosigan86
03-15-2005, 12:42 PM
Is this a problem on 6 series cards even with the new 71.84 drivers?
sgr_wilson
03-15-2005, 12:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jreynol2game:
I'm not sure why everyone is blaming nvidia...thier cards work fine on everything else. The problem is the dev team didn't take the time to properly test the game, and correct any issues. They better fix this, and do it fast. I don't want a workaround, I want what I paid 50 dollars for. <HR></BLOCKQUOTE>
nvidia... Have you tried playing SH2 or DC recently the latest nVidia drivers do not work with them. These games are still being sold on budget at retail to the public. nVidia has stated that they are not interested in making their current drivers compatible with these older titles. This is the level of their "customer service" and "commitment" and why everyone is blaming them for things.
I cannot believe that the devteam and UBI would knowingly ship SH3 with such a major issue, it must be a "feature" of that particular nVidia 6.x driver.
JG27_Arklight
03-15-2005, 01:26 PM
"Workaround" and "Fix" shouldn't even be in the same sentence.
I said it before, and I'll say it again...
If UBI provides a workaround for this game bug, Nvidia will more then likely not spend their time "FIXING" the issue.
I honestly believe that.
Charlie901
03-15-2005, 01:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG27_Arklight:
"Workaround" and "Fix" shouldn't even be in the same sentence.
I said it before, and I'll say it again...
If UBI provides a workaround for this game bug, Nvidia will more then likely not spend their time "FIXING" the issue.
I honestly believe that. <HR></BLOCKQUOTE>
Especially simce SHIII is not a "Mainstream" popular title.
Everyone please email the tech support for this game requesting a "Proper Fix" and not a permanent "Workaround". I know I will as soon as I get the game.
SubSerpent
03-15-2005, 01:47 PM
http://forums.ubi.com/images/smilies/88.gifHeh Heh, You suckers with these $400 promises from Nvidia make me laugh! I got a graphics card that cost half that and is still considered a top of the line graphics card even though it's nearing a year old and this game plays virtually bug free on my rig. P4 3.2 Extreme, 2GB RAM 533Mhz, ATI Radeon 9800 Pro 128MB, Sound Blaster Augigy II, Dual 160GB Western Digital HDs. This entire system I put together last year minus the Audigy II sound card which I recently bought and it cost me about $1300. Now I am playing the best sub sim EVER (or at least until SH IV comes out) with no probs whatsoever. My UZO works like a champ. Take that to Nividia with your puffy eyes and sniffling little noses. NOBODY BEATS ATI, NOBODY!!! NIVIDIA = GARBAGE! Oh, and don't ever think about overclocking one of them unless you live next to the fire department, because Nividia(garbage) is flamable.
Beeryus
03-15-2005, 01:48 PM
Since there are two companies involved, and one of them (Nvidia) already has little incentive to fix the problem (because subsims are not a 'popular' genre), it sounds like this could turn out to be a complicated issue. Looks like I'm heading towards getting an ATI Radeon card.
Alpha_456
03-15-2005, 02:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Beeryus:
Since there are two companies involved, and one of them (Nvidia) already has little incentive to fix the problem (because subsims are not a 'popular' genre), it sounds like this could turn out to be a complicated issue. Looks like I'm heading towards getting an ATI Radeon card. <HR></BLOCKQUOTE>
When i buy a new system my first priority is stability and compatibility.Many people will tell u about athlon 64 being faster than intel and nvidia cards being faster than ati.
That is not what i want if some of my games won't run or crash often.The last years i only use intel cpu and ati cards.I have about 200 games running perfectly in those machines.
Also,if u consider buying a new machine a laptop IS allways an option since they DO work with every game if u have the correct components.But do NOT go for wide screen in a laptop.
We are six people having lan very often with different machines for the last decades....
We'reached the conclusion that u better use intel cpu accompanied by ati graphic cards.
Not faster but allways gets the job done http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
JG27_Arklight
03-15-2005, 02:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SubSerpent:
http://forums.ubi.com/images/smilies/88.gifHeh Heh, You suckers with these $400 promises from Nvidia make me laugh! I got a graphics card that cost half that and is still considered a top of the line graphics card even though it's nearing a year old and this game plays virtually bug free on my rig. P4 3.2 Extreme, 2GB RAM 533Mhz, ATI Radeon 9800 Pro 128MB, Sound Blaster Augigy II, Dual 160GB Western Digital HDs. This entire system I put together last year minus the Audigy II sound card which I recently bought and it cost me about $1300. Now I am playing the best sub sim EVER (or at least until SH IV comes out) with no probs whatsoever. My UZO works like a champ. Take that to Nividia with your puffy eyes and sniffling little noses. NOBODY BEATS ATI, NOBODY!!! NIVIDIA = GARBAGE! Oh, and don't ever think about overclocking one of them unless you live next to the fire department, because Nividia(garbage) is flamable. <HR></BLOCKQUOTE>
I can tell by your post that your computer knowledge is "sub-par" at best.
TheGeneral_D
03-15-2005, 02:51 PM
CAN WE PLEASE SROP ARGUING OVER WHO SHOULD FIX THIS BUG AND POST THE DRIVER VERSION EVERYONE WITH THE UZO BUG IS USING?!
Beeryus
03-15-2005, 03:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by TheGeneral_D:
CAN WE PLEASE SROP ARGUING OVER WHO SHOULD FIX THIS BUG AND POST THE _DRIVER VERSION_ EVERYONE WITH THE UZO BUG IS USING?! <HR></BLOCKQUOTE>
So far as I've seen, everyone with an Nvidia card is getting the problem.
Stefan_246
03-15-2005, 03:11 PM
Donâ´t Nvida have any place where we can report this problem?
I had a Ati before and I know they have a place on their homepage where you can report driver issues?
HeibgesU999
03-15-2005, 03:12 PM
What makes me mad is that the Devs/Ubi were kind of pushing the Nvidea 6800 card.
Charlie901
03-15-2005, 03:28 PM
1)EXACTLY, Please post what drivers you are experiencing this problem with so that an exceptable driver might be found!!!
2)Also, someone please provide a link so that we can SPAM Nvidia about this problem and demand a driver fix!
JG27_Arklight
03-15-2005, 03:35 PM
Various Nvidia Forums:
http://forums.guru3d.com/forumdisplay.php?s=&forumid=21
http://forums.nvidia.com/
http://www.nvnews.net/vbulletin/forumdisplay.php?f=5
I'm sure there are more but these get quite a bit of attention.
SpaghettiShaq
03-15-2005, 03:35 PM
Forigve my ignorance, but what is an "UZO". I'm totally new to subsims, but really interested in SH3.
Does anyone know any good websites with info regarding U-boats and U-boat warfare?
hauitsme
03-15-2005, 04:23 PM
Sounds like a new thread needs to be opened. You HAVE to title it correctly, or everyone and their brother will post useless trash in it. Keep the posts 'to the point', and you should get a good rundown on exactly what cards with what drivers are having the problem.
Someone with the UZO bug definitely needs to try to collect the variety of cards and drivers.
flyinj
03-15-2005, 04:39 PM
I've worked in game development for about 10 years.
I really have to question how this bug could possibly have happened. Particle systems work just fine in other games... zoomed or non-zoomed. And almost every game uses a particle system of one sort or another. Why do zoomed particles work perfectly fine in every other game using a GeForce series card?
I'm thinking they used a very strange algorithm for the particle systems that screwed up on GeForce series cards and just happened to work OK on ATI hardware.
As an interim, it would be nice to turn off these buggy particles. But I have almost no faith in NVidia addressing this problem.
What they should be spending their time on is making a particle system that works on both ATI and NVidia hardware... just like every other game developer seems to have no trouble doing.
HeibgesU999
03-15-2005, 04:44 PM
Has anyone found a driver that corrects this problem?
Charlie901
03-15-2005, 09:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HeibgesU999:
Has anyone found a driver that corrects this problem? <HR></BLOCKQUOTE>
Bump!
Question: is it possible to turn the particles off (it should be, given the config file I saw posted), and what effect does that have on the game?
I would kinda imagine that it's probably easier to just live with it and use the scope for now, rather than turning 'em off altogther - but still, what's it look like with no particles?
Charlie901
03-15-2005, 10:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CCIP:
Question: is it possible to turn the particles off (it should be, given the config file I saw posted), and what effect does that have on the game?
I would kinda imagine that it's probably easier to just live with it and use the scope for now, rather than turning 'em off altogther - but still, what's it look like with no particles? <HR></BLOCKQUOTE>
Probably like the old sub game on the commodore 64......LOL http://forums.ubi.com/images/smilies/88.gif
KiwiVenge
03-15-2005, 10:26 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by flyinj:
I've worked in game development for about 10 years.
I really have to question how this bug could possibly have happened. Particle systems work just fine in other games... zoomed or non-zoomed. And almost every game uses a particle system of one sort or another. Why do zoomed particles work perfectly fine in every other game using a GeForce series card?
I'm thinking they used a very strange algorithm for the particle systems that screwed up on GeForce series cards and just happened to work OK on ATI hardware.
As an interim, it would be nice to turn off these buggy particles. But I have almost no faith in NVidia addressing this problem.
What they should be spending their time on is making a particle system that works on both ATI and NVidia hardware... just like every other game developer seems to have no trouble doing. <HR></BLOCKQUOTE>
Precisly what I was thinking. I do not have any techie background, but it seemed to me that if every other game out there works fine on Nvidia how could something that goes wrong in SH3 alone be blamed on Nvidia?
TheGeneral_D
03-15-2005, 10:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by SpaghettiShaq:
Forigve my ignorance, but what is an "UZO". I'm totally new to subsims, but really interested in SH3.
Does anyone know any good websites with info regarding U-boats and U-boat warfare? <HR></BLOCKQUOTE>
The UZO are the targeting optics you use while on the conning tower(outside on the bridge). Basically they are really fancy binocs.
Now ...
Ill type this clearly.
W E A L R E A D Y K N O W N I V I D I A
C A R D S G E T T H I S B U G
...wait, thats not very clear...well regardless
We need to know whatDRIVER VERSION you guys are using. Do you get the UZO bug with the lastest 71 something or another DRIVERS? NOT so much what cards.
flyinj
03-15-2005, 11:24 PM
"ok i may have found something
there is a particle slider setting in the vid options
turn this to zero
then exit game and re launch it
i also checked and adjusted my card quality settings to very good 71.84 drivers
AA at 4 and AF at 8(was 16)
relaunched the game and,,,,,,wait for it,,,,,,,,,it appears i can now look through any of the binocs or master sight or periscope whilst the ship is moving at speeds,tried all except flank and reverse(forgot)
any the view appears to be clear now,,,,lemme know how the rest get on?"
That's from another thread.
So, it appears the only way to get rid of the bug, even with the latest drivers, is to have particles turned off.
And not just a simple "go to the options screen and turn off the particles for a second while I try to use my binoculars or UZO". A full restart of the game with the particles locked off for the entire game.
You know what this means? No explosions, no wakes, no sea spray, no depth charge splashes, no depth charge explosions... nothing. Those are ALL particles.
I can't BELIEVE that they somehow let this bug through. It effects all 5*** and 6*** series GeForce cards as well. They never tested these?
This is NOT NVidia's problem. This is their problem. Like I said before, no other game has any trouble scaling their particle systems. Just because you create a shoddy particle system that doesn't work correctly on NVidia hardware doesn't put the ball in NVidia's court to fix. And if they DO get around to fixing it, it's going to be a very long time before they do.
The developer has to fix this.
This isn't some little "The torpedoes are going 2kts slower than they should!" bug. This bug is huge, and a gamestopper in my opinion.
Silmar
03-15-2005, 11:28 PM
How stupid can the dev's be to let this through? Surely they would have had more thorough testing? One single Beta tester with a 6800 could not have raised this...
And yes this is not an nVidia problem, I certainly do not get this with any other game that uses a particle system when zoomed in. Gamestopper definately, return for refund..possibily
Im so hoping that they can fix this and not provide some daft workaround. Everything else I can deal with but no particle system ingame? Comon!
flyinj
03-15-2005, 11:30 PM
Try one single beta tester with any geforce card created after the GeForce 4 series. Absolutely ridiculous.
JG27_Arklight
03-15-2005, 11:35 PM
SHII has an issue with Nvidia cards as well, at least the later Nvidia cards utilizing the 6x.xx series driver.
I'm not usre if the bugs in that game are considered "particle effects though...some issues form SHII w/6x.xx drivers:
1. Screwed up text in the menus
2. Flashing smoke from stacks
3. Blinking gauges
4. Propeller wake creates wierd box shapes when turning at high revolutions.
5. Muzzle blast from weapons blink in and out (see #2).
I know the gauges and text are not with particle effects, but what about the other issues I mentioned?
Is it possible that we are seeing a variation of the Nvidia bug from SHII rearing it's ugly head in SHIII?
Silmar
03-15-2005, 11:37 PM
Yeah Ark I dont play SHII anymore since upgrading due to this bug. I sure hope SHIII wont be a repeat
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by JG27_Arklight:
SHII has an issue with Nvidia cards as well, at least the later Nvidia cards utilizing the 6x.xx series driver.
I'm not usre if the bugs in that game are considered "particle effects though...some issues form SHII w/6x.xx drivers:
1. Screwed up text in the menus
2. Flashing smoke from stacks
3. Blinking gauges
4. Propeller wake creates wierd box shapes when turning at high revolutions.
5. Muzzle blast from weapons blink in and out (see #2).
I know the gauges and text are not with particle effects, but what about the other issues I mentioned?
Is it possible that we are seeing a variation of the Nvidia bug from SHII rearing it's ugly head in SHIII? <HR></BLOCKQUOTE>
flyinj
03-15-2005, 11:38 PM
Hah!
Nice observation, but I seriously doubt any of the codebase from SH2 was transferred to SH3.
SH2 is a very old game, and when played on modern cards older games generally have problems. Especially older games that were really buggy in the first place http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
flyinj
03-15-2005, 11:48 PM
You know, come to think of it, why don't they just automatically turn off ONLY the particle emitters responsible for the bug? These seem to be the splash in the front and the rear.
Can you even see the front or the rear of your sub when magnified higher than 1x through UZO/Binocs?
That is, unless magnification corrupts ALL particles in the game. Ugh.
JG27_Arklight
03-15-2005, 11:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>That is, unless magnification corrupts ALL particles in the game. Ugh. <HR></BLOCKQUOTE>
Good Lord, I hope not......
The fact that this bug even exists kicks a field goal for lameness.
Simmoxx
03-16-2005, 05:07 AM
http://www.jg11.com/jg11forum/files/imagesub_725.jpg
Simmoxx
03-16-2005, 05:10 AM
http://www.jg11.com/jg11forum/files/imagesub2_796.jpg
sorry didnt mean to double post but heres a few pics of the bug i have for others to view
BenvZijl
03-16-2005, 05:15 AM
I got a XFX 6800Ultra, Got the 71.90 WHQL drivers and got the bug, tested it with the newest beta drivers(76.10) and also with them there is the bug
Charlie901
03-16-2005, 09:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by BenvZijl:
I got a XFX 6800Ultra, Got the 71.90 WHQL drivers and got the bug, tested it with the newest beta drivers(76.10) and also with them there is the bug <HR></BLOCKQUOTE>
I don't think this will get addressed in a new driver release for quite some time yet.
First, Nvidia has to become aware of the problem, then they have to decide to address it, finally it has to be corrected in a future driver. http://forums.ubi.com/images/smilies/cry.gif
Simmoxx
03-16-2005, 02:49 PM
well another night trying to fix this problem comes to no avail,and no word from support either,another fantastic effort by the QA team,,,,keep up the good work lads.top job
unemployment line is down there to the right
HeibgesU999
03-16-2005, 02:54 PM
Ubi should have been pushing the ATI cards in stead of the Nvidea.
pzrshrek
03-16-2005, 02:56 PM
ATI radeon 9700pro
Runs flawless as of yet