View Full Version : Click, run and shoot
07-16-2006, 05:52 PM
07-16-2006, 05:52 PM
07-16-2006, 06:38 PM
wouldn't you need to have 3rd person view to click and run for it to be truly effective?
07-17-2006, 09:38 AM
I assume you mean that its implemented in the airborne picture-substitue thing. What happens if you decide you dont want to go to the place you originally chose? or perhaps you want to zigzag to stay out of a line of fire? I don't think it would work all that great.
07-18-2006, 09:52 AM
I'm not totaly sure what you mean. Do you mean running straight toward a target while being shot at? I do that perfectly fine: I just try to get an as good look at the situation as possible from where I stand. then I help my men supress the enemy untill I think I'm ready to go. at that moment I get some more ammo and then charge to the spot I have been choosing as a good spot to get to.
This tactic I find especialy fun in Hedgrow hell (Sorry for probably misspelling that first word in the name) as I find it usefull there.
07-19-2006, 09:58 PM
The idea is to run with legs and twist with torso. 3rd person would give you more view distance (good point WE_STAND_ALONE)... unfortunately that would defeat the point of being able to look around as you run.
Duke Nukem implemented a similar twisting idea, but was awkward because of the number of keys (an additional four). If reload while after pause was automatic, click-run would take one convenient keypress.
I appreciate the feedback, I'll check for a few more replies (only Love deserves an infinite number of new replies) - FTSuper, I think straffing would still work, "back" or "forward" would break the run.
07-20-2006, 08:21 PM
What if you suddenly realize you don't want to go there and like an enemy pops up? You'd be royally screwed that's what! http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
07-21-2006, 09:56 PM
Ok. You are right to freak out - you would get shot - but that is the point. Being a game you are supposed to take up the challenge.
I know it is difficult to imagine because - visually - it is difficult to think of more than one focal point. However, in battle, you repeatedly look for more than one place to run and then you run your best. Just think of peeling an orange, you will get what I am talking about.
[end of topic contribution - an afterthought may follow]
07-24-2006, 06:29 PM
[post contribution afterthought]
Thinking about what you look for in "under fire" situations, you could define cover for the map. Being context sensitive, click-run could then take you to the nearest cover, even force duck, in the direction you were looking.
This would give you the opportunity to fire suppressing fire, not run with your backside exposed.