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WEBSTER63
05-14-2009, 05:04 AM
Game Fixes Only Mod v1.1

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This mod will ONLY work properly on Silent Hunter 4: Gold Edition with the U-Boat Missions Add-on v1.5 installed or
Silent Hunter 4 game with the downloaded version of U-Boat Missions Add-on v1.5 installed.

The "Game Fixes Only Mod" is comprised of a collection of stand alone fixes and mods that were made by the modding
community for use with the stock silent hunter 4 UBM v1.5 game.

Always install the "Game Fixes Only Mod" first and then add any other mods you want to try using on top of it.


Mod compatability:

GFO is compatable with RSRDC v401 as long as you install the "GFO Patch for RSRDC v401" afterwards.

GFO is compatable with Real Environments #1 as long as you install the "GFO Patch for Real Environments #1" afterwards.

GFO is NOT compatable with any of the Real Environments ad-on option mods 2, 3, 4, & 5 because they replace too many
elements of GFO.

If you choose to go ahead and use the Real Environments ad-on option mods anyway then you will lose
some parts of GFO in doing so.

GFO is NOT compatable with TMO, RFB, or FOTRS mods.

As for adding other mods to GFO, unless they state otherwise, you will need to check them for compatability on a case
by case basis.

As with any mod, before installing it, you should make a backup copy of your complete unmodded stock v1.5 data folder
and save it to a backup drive or burn it to a disk so you can restore the game later if you ever have need to restore
any corrupted files.

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This mod will add some new keys to the keyboard layout as well as new buttons the in game orders menu bar at different stations.

The new buttons as well as the new keyboard changes were added for the US and the german side of the game.


(keyboard key changes)

KEY ------------------ACTION
CTRL+RETURN--------FIRE TORPEDO
I---------------------RAISE/LOWER SD ANTENNA OR SNORKEL
COMMA--------------RADAR DEPTH / SNORKEL DEPTH
NUMPAD ENTER------TIME COMPRESSION NORMAL
F--------------------FREE MOVE IN CONTROL ROOM

----------------------------------------------------

(COMMAND BAR MENU BUTTON CHANGES BY STATION)

- COMMAND ROOM:

replaced the "deploy decoys" button with a "weather report" button
replaced the "battery charging" button with "battlestations" button
replaced the "silent running" icon to use a different one


- NAVAGATION:

added a new button for "report range to end of course"
added a new button for "battlestations"
- PERISCOPE: (no changes made)


- BRIDGE:

added a new button for "report nearest visual contact"
added a new button for "heading to viewing"
added a new button for "battery charging"
added a new button for "battlestations"


- DECK GUN:

replaced the "aim for bridge" icon to use a different one
replaced the "aim for waterline" icon to use a different one
added a new button for "battlestations"


- FLAK GUN:

added a new button for "battlestations"


- SONAR:

added a new button for "report on nearest warship contact"
added a new button for "silent running"
added a new button for "battlestations"


- RADAR:

added a new button for "radar depth"
added a new button for "raise/lower SD antenna"
added a new button for "battlestations"
(no changes were made to the crew management or camera stations)

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NOTE - The snorkel controls were renamed and used as radar and SD antenna controls so when you are playing on the german side of the game You will need to install the included "Snorkel Name Change Fix" mod found in the "GFO Snorkel Name Change" folder if you want to restore the text to read as snorkel controls in the tool tips and orders boxes. This does not however mean the snorkel works, it is still unusable and non functioning.

please see the read me inside the "GFO Snorkel Name Change" folder for more info.

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Install information:

As with any mod, you should make a backup copy of your complete unmodded stock v1.5 data folder and save it to a backup drive or burn it to a disk so you can restore the game later if you ever have need to restore any corrupted files.

You need to unzip the "Webster's GFO Mod v1.1" to your desktop or to your "my documents" folder and then open it.

Take out the "Game Fixes Only Mod" folder found there and put that folder into the jsgme and then install GFO.

The "Webster's GFO Mod v1.1" folder contains the GFO read me as well as the read me for all the mods in GFO and install
info along with the "GFO Snorkel Patch" folder.


Mod Installation order for GFO + RSRDC v401:

-stock game v1.5
-Game Fixes Only Mod
-RSRDC v401 for stock
-GFO Patch for RSRDC v401
-then install the GFO Snorkel Name Fix only if needed


Mod Installation order for GFO + Real Env #1:

-stock game v1.5
-Game Fixes Only Mod
-Real Environments #1
-GFO Patch for Real Environments #1
-then install the GFO Snorkel Name Fix only if needed


Mod Installation order for GFO + Real Env #1 + RSRDC v401:

-stock game v1.5
-Game Fixes Only Mod
-Real Environments #1
-GFO Patch for Real Environments #1
-RSRDC v401 for stock
-GFO Patch for RSRDC v401
-then install the GFO Snorkel Name Fix only if needed


NOTE - think of GFO as if it was the stock game when you are trying to decide on the correct install order for using additional mods.

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Changes and Fixes in Webster's GFO Mod v1.1

- 20mm Oerlikon Gun Sight camera position was adjusted to the proper position
- Sen toku submarine was added to the game as an AI target and is sinkable but it won't engage you in battle
- Balao class subs now have a 600' deep depth guage
- Fixes the texture mapping and Damage model for the Battleship Kongo
- Fixes the Missing AA Guns on the battleship Yamato added in the correct places for historic accuracy
- Interior guages were calibrated for accuracy or just made to move with the battery level so they look realistic
- When damaged, the forever leaking pipes will now stop leaking after a short while
- Torpedo bubble trails are now brighter and easier to see
- water streams coming from the subs are now more transparent
- underwater rocks and plants are much smaller now to look a little more realistic
- The bug that causes U-Boat Conning Towers to dissappear was fixed
- You can now start a german career with the Type XVIII U-boat
- Overly excessive number of german dud torpedos were fixed
- US torpedo bombers now attack properly and drop torpedos
- German AA guns were adjusted for better targetting accuracy
- German KDB had its direction of rotation and head position adjusted
- Added 4 bladed propellers to fleetboats and the backwards rotation direction was fixed
- IJN DD are now properly equipt with depth charge Y-throwers and DC inventories reflect somewhat realistic numbers
- The missing interior sounds for S-Class subs now work
- Destroyer escorts were improved in order to be a little more effective
- Underwater views and scenery are much less blury
- Shell splashes and torpedo explosions are now visable at much longer distances
- The range & mast height dial can now be maually adjusted
- The missing sonar sound for the HogIsland has been fixed
- Ship Fires will now have a fire sound to go along with them
- Added 50 more new map location labels to the game
- Added new realistic and better looking interior guages for US subs
- Added new mission loading screens made from in game screen shots
- The photo recon missions were fixed so they can now be completed
- Ship data was accurately calibrated so that ships can be more accurately targeted now
- The size of the radar contact blips were reduced and the radar smiley faces were also removed from the game.
- Deck watch crews are better at seeing and reporting visual contacts now
- Added 16 new US single missions, 12 german single missions, and 5 german single patrols to the game.
- I changed all 11 stock single missions to start the missions submerged at 60 feet to avoid instantly being detected
- Truk Atol was recreated in the game to be as accurate to history as possible
- The US medals and the way they get awarded have been corrected for historic accuracy
- U-boat hydrophones no longer work when you are on the surface
- Missing radars were added to US destroyers so they can now detect you
- US torpedo textures were changed to look more historically accurate
- The Free Camera was adjusted for 400' high view as well as to get much closer to ship hulls
- The periscope was given the historically accurate 1.5x and 6x views
- Air patrols have been reduced but pilots will now be a little more accurate when they are attacking you
- Sub halo marker color was changed to be easier to see
- Waterline colors on several ships were changed to look less pink
- A large number of missing speech files were fixed
- The captain's desk photo was changed (Catherine Bell)
- Added some new keybord command keys & new orders bar buttons
- On U-boats the UZO, radars, and antenna equipt is no longer visable when viewed from underwater
- Lifeboats will move much slower and more realisticly now and they dont move very far from where they spawn
- radio traffic has been greatly reduced and is now displayed correctly
- Some selected game sounds were replaced if a better one was available
- Draft heights for several ships and subs in the game were corrected
- Ship acceleration times are changed to be much slower now and the ships have inertia when they are trying to stop
- The clock or chrono hand Needles were replaced with skinny ones for easier viewing
- The game will now have much smaller sized and more realistic looking rain drops
- Adjusted the sonar station camera view to be at the correct height and closer to the dials
- Periscope depths and radar depths were all calibrated to be as accurate as possible
- Battery life was also calibrated to be as accurate as possible
- You will now start the game with the orders box view set to be transparent
- The SD antenna mast was made to raise and lower when ordered to

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More info:

Webster's GFO Mod v1.1 doesn't solve all the problems with the game and some available mods were left out to avoid making changes to the game that could be looked at as a matter of personal style, choice, game play, or anything that would have changed the difficulty level of the game too much.

I wanted GFO to appeal to everyone and also be easy for modders to add their own mods to it or create their own super mod from GFO but built to their own taste.

Game Fixes Only Mod is just a collection of the stand alone mods and game fixes that has been produced by the great SH4 modding community.

I am proud to be part of that community and i wish to thank them for all of their contributions and hard work and their continued dedication to the SH4 game.

I have included a Documents folder with a read me file for each of the fixes and mods included in GFO.

Not every modder included a read me for their mod so where needed i used their mods thread descriptions.

I have done extensive testing to make sure that all the fixes in this mod are working correctly.

The "Game Fixes Only Mod" works perfectly when it is properly installed over the stock unmodded v1.5 game.

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Modders who contributed to the "Game Fixes Only Mod"

In alphabetical order:

aanker, akdavis, anvart, captain america, Captain Cox, Carotio, CapnScurvy, dgrayson, Ducimus, fred8615, Hitman, Jace11, jmardlin, kakemann, kapitan zur see, Krishna, lurker_hlb3, miner1436, munchausen, Nisgeis, Oak Groove, Peabody, redwine, RFB team, RockinRobbins, sober, syxx killer, tambor198, tater, vickers03, Webster, Zantham, ZeeWolf

Many thanks to all the modders who gave me permission to use their mods and fixes to make this Game Fixes Only Mod.

Special thanks to Neal Stevens for his great website and I wish to thank the whole SUBSIM community for helping to make this game so great.

I also wish to thank skwasjer for his wonderfull S3D Silent 3ditor utility that gives us all the ability to mod the game so easy.


enjoy!

webster

================================================== ================================


Because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and then delete the old GFO v1.0 mod.

the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes.


changes in GFO v1.1:

- the easy to read colored text was removed
- the missing menu bar button images are fixed
- the radio display fix was added
- added new mission loading screens
- added Kakemann and ATR-42's Music Fix

================================================== ================================



<span class="ev_code_YELLOW">Download Webster's GFO Mod v1.1:</span> http://www.filefront.com/user/keakar

Download Webster's GFO Patch for Real Env #1: http://www.filefront.com/user/keakar

Download Webster's GFO Patch for RSRDC v401: http://www.filefront.com/user/keakar

Wolferz
05-14-2009, 05:55 AM
Webster,
I don't see any files listed at that link.

tuddley3
05-14-2009, 06:16 AM
Well I see the file, but something is wrong with it, it won't download. I tried 3 different download managers.

WEBSTER63
05-14-2009, 06:44 AM
its not the download, i tried it myself before posting the link.

its filefront thats spazzing out again, did i mention i hate filefront!

a trick i found with them is to never click the mod to go to the mod page but instead click the "download now" link on the main page and you bypass all those click activated ads.

tuddley3
05-14-2009, 06:48 AM
Yep, your right. About an hour later, Download Them All kicked in and completed the task.

You should upload this to BtS

WEBSTER63
05-14-2009, 06:54 AM
Originally posted by tuddley3:
Yep, your right. About an hour later, Download Them All kicked in and completed the task.

You should upload this to BtS

anyone who wants to can feel free to put it up any place and anywhere they wish to.

it is what it is and it will never be altered or updated by me so i need no control over it.

as far as i am concerned it belongs to everyone now.

raf11948
05-14-2009, 07:00 AM
Thanks Webster for all your work as well as the amazing work of the modding community. I just purchased a copy of SH4 and will install tonight with the 1.6 patch. I'm really looking forward to the experience.

Cheers,

raf

captgeo
05-14-2009, 07:09 AM
http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/clap.gif http://forums.ubi.com/images/smilies/clap.gif

THANK YOU WEBSTER !!!!!

http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/11.gif

all in one pkg....great work.

Captgeo

Yooperbacker
05-14-2009, 11:38 AM
Webster, with new people getting the game some may get the impression that this is a patch that needs to be downloaded because you named it Patch 1.6. Another name for your work would of helped with the confusion that might arise.
I know you state in your post that this has nothing to do with Ubi but the name suggest it does.
The work you did to make this mod must have taken hours and http://forums.ubi.com/images/smilies/clap.gif to you. People should realize that this mod has some fixes in it but it also is your interpretation of how SH4 should be and it not necessarily a patch but a Mod.

raf11948
05-14-2009, 01:45 PM
Hi Yooperbacker,

I am one of the new buyers of SH4 and experienced no confusion regarding Webster's patch offering. It was clear to me after reading the READ ME and his naming the patch "Unofficial SH 4 Patch to v1.6" that I was downloading a community-inspired patch and nothing official from Ubisoft. Also, this forum is obviously a great source of information regarding all things SH4! Bottom line, I'm grateful for all the work you SH4 mod makers contribute to give this product legs. Being a new buyer, I believe Im getting a much better product now than I would have gotten when the game was released. Thanks to all.

Regards,

raf

NeoDeo1955
05-14-2009, 01:49 PM
Originally posted by Yooperbacker:
Webster, with new people getting the game some may get the impression that this is a patch that needs to be downloaded because you named it Patch 1.6. Another name for your work would of helped with the confusion that might arise.
I know you state in your post that this has nothing to do with Ubi but the name suggest it does.
The work you did to make this mod must have taken hours and http://forums.ubi.com/images/smilies/clap.gif to you. People should realize that this mod has some fixes in it but it also is your interpretation of how SH4 should be and it not necessarily a patch but a Mod.

So the Unofficial in the title says what exactly?

WEBSTER63
05-14-2009, 01:54 PM
BUG REPORT!

there is a small glitch in the sound files that causes a ctd when you order ahead 2/3 so i have uploaded a quick fix for that.

also there is a bug with the eye bug fix, i guess it gives you the eye bug in some cases so i removed it from patch v1.6

the ahead 2/3 was a glitch in my sound files and i cant figure it out so i just removed the ahead 2/3 and back 2/3 so it stays with the stock ahead slow and back slow sounds.

i am re uploading patch v1.6 without those files at this very moment but for those of you who already have v1.6 here is a fix to replace the files with copies of the original ahead slow sounds.

download the ctd fix here: http://hosted.filefront.com/keakar/

EDIT: ok the updated patch v1.6 is now uploaded without the bugged files as of 3:30pm US central standard time

RockinRobbins
05-14-2009, 01:59 PM
Originally posted by Yooperbacker:
Webster, with new people getting the game some may get the impression that this is a patch that needs to be downloaded because you named it Patch 1.6. Another name for your work would of helped with the confusion that might arise.
I know you state in your post that this has nothing to do with Ubi but the name suggest it does.
The work you did to make this mod must have taken hours and http://forums.ubi.com/images/smilies/clap.gif to you. People should realize that this mod has some fixes in it but it also is your interpretation of how SH4 should be and it not necessarily a patch but a Mod.

Thank GOD one person thinks the same way I do. I love the mod, really strongly disagree with the name.

Ducimus_Rapax
05-14-2009, 02:48 PM
As with any game patch or update, there will be some mods that have some issues that will require them to be updated to used with SH v1.6.

..

I believe that future new mods will be made using SH v1.6 files because they will be starting with a much better game to begin with and their mods will still be fully compatable with the v1.5 game.

Webster, i don't think you have any idea how insulting that is.

WEBSTER63
05-14-2009, 03:06 PM
Originally posted by Ducimus_Rapax:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">As with any game patch or update, there will be some mods that have some issues that will require them to be updated to used with SH v1.6.

..

I believe that future new mods will be made using SH v1.6 files because they will be starting with a much better game to begin with and their mods will still be fully compatable with the v1.5 game.

Webster, i don't think you have any idea how insulting that is. </div></BLOCKQUOTE>

it was not intended to insult anyone as i believe you do understand that but what part of that is it insulting?

captgeo
05-14-2009, 03:22 PM
I personally do not find any problem with the name,...it clearly states "UNOFFICIAL"


so....I can not see anyone having any sort of confusion.

Ducimus_Rapax
05-14-2009, 04:57 PM
While im known for firebrand lamblasting when "motivated", i'm going to do my utmost to be civil.

First, to put this in full context, rewind back to here:
http://forums.ubi.com/eve/foru...191041737#1191041737 (http://forums.ubi.com/eve/forums/a/tpc/f/6421019045/m/8261004237?r=1191041737#1191041737)

I was being polite there, and went in round about terms of what i was really thinking. Which, To sum was

I really was biting my tongue when you kinda insinuated or hoped that TMO and RFB would be based off of your stock game fixes mod. That really burnt my toast because

A.) Do you really think i or the RFB modders did not spend any time fixing bugs?

and

B.) Oh suuure let me tear apart over 1 years worth of work and bend over backwards for your mod that is ill timed.

Yes, i'll timed, at least where existing supermods are concerned. The time to establish a baseline community standard for mods (which is what you appear to have been trying to do), is long past. An unofficial patch, where existing supermods are concerned, was a concept that is at 1 year too late. This was something that, if it were to be done, needed to have occured a long time ago, with a consensus from the modding community at large - probably in the same spirit as the "unified campaign" from SH.

The thing is, no modder ive talked to about this, likes the insinuation that somehow, everything should be based on your Game fixes only / unnofficial patch 1.6. It's very presumptious and its really hard to not feel slighted when thinking about the time and effort put into the game since it was launched.

I do applaud your effort to do your own contributions to the game, but your presentation is .... well.. bad. Your choice of wording (past and present) insinuates that your Unofficial patch 1.6 should be the baseline for everyone, either to other modders, or at least to the end user who will ultimatly come back to other modders and make the same insinuation. In reality, your unoffical patch 1.6, is not a patch, but a supermod in and of itself. Anytime you combine alot of single mods so they work harmoniously as one JSGME entity, you have a supermod, the only difference between supermods is in theme, and end goals.

MWolfe1963
05-14-2009, 05:38 PM
Good job...

Anyway, all in all it would be interesting to know what this patch may fix, add or change that the two supermods haven't addressed. Don't know if anyone could breakdown and compare.

And you could name it the "The mother of all supermodpatches mod ver 1.6". I don't care what it's called as long as you explain in detail what it does.....and you do so nicely.

NeoDeo1955
05-14-2009, 05:41 PM
Originally posted by captgeo:
I personally do not find any problem with the name,...it clearly states "UNOFFICIAL"


so....I can not see anyone having any sort of confusion.

That was my point too.

captgeo
05-14-2009, 06:01 PM
well I am trying not to get into this little ****ing match but, .....I see TMO, RFB and OP Monsoon and some others as super MOD's that change the "game experience", or the way the game is played, and I am sure that alot of bug's that were in the stock game were fixed,...Webster's Unofficial Patch doesnt really change the game play, but it does get rid of the bug's. Thats the difference that I see.

I can see in some ways that the wording below:
------------------------------------------------------------
As with any game patch or update, there will be some mods that have some issues that will require them to be updated to used with SH v1.6.

..

I believe that future new mods will be made using SH v1.6 files because they will be starting with a much better game to begin with and their mods will still be fully compatable with the v1.5 game.
-----------------------------------------------------------------------------------
would upset the super MOD makers.....but I would think that if I didnt want to run a super MOD, that I would just simply use the Unofficial patch, and then if I wanted to run a super MOD then I would uninstall this patch, and install the MOD I wished to play.

tuddley3
05-14-2009, 06:01 PM
Maybe it would be proper to make patches for RFB and TMO as well to even things out. This way there wont be the monopoly factor involved, and everybody will be happy.

I would hate for you to end up with Carotio's reputation (from the GWX-TA days).

WEBSTER63
05-14-2009, 06:09 PM
Do you really think i or the RFB modders did not spend any time fixing bugs?

i clearly stated in that thread:

many of these fixes are already in tmo and rfb but i cant say for sure if all of them are.

tuddley3
05-14-2009, 06:18 PM
http://bts-mods.com/forums/Smileys/BtS/Admin.gif

captgeo
05-14-2009, 06:36 PM
Originally posted by tuddley3:
http://bts-mods.com/forums/Smileys/BtS/Admin.gif

LOL http://forums.ubi.com/images/smilies/winky.gif

tambor198
05-14-2009, 06:46 PM
As tuddley3 has pointed out, we are watching, just so you know.

WEBSTER63
05-14-2009, 08:15 PM
Originally posted by tuddley3:
Maybe it would be proper to make patches for RFB and TMO as well to even things out. This way there wont be the monopoly factor involved, and everybody will be happy.

I would hate for you to end up with Carotio's reputation (from the GWX-TA days).

it would be totally inappropriate for me to do that because it would effect those mods.

Ducimus_Rapax
05-14-2009, 09:10 PM
Originally posted by tuddley3:
http://bts-mods.com/forums/Smileys/BtS/Admin.gif

http://forums.ubi.com/images/smilies/88.gif Don't worry about me, ive said all i intend to say. The issue of having ones virtual toes stepped on isn't important enough to me to make more then one post explaining why. Nor is it my intention to jump down websters back, but sad to say, modding can often get political, even when you don't like it, nor look for it. Sometimes, for better or for worse, you have to say something, human nature being what it is.

Now i don't expect others to understand why I (and other modders as well ) feel as if our toes just got stepped on. I realize the percieved, and probably inadvertant "insult" has a layer of indirection on it that makes it hard others to understand.

Anyway, ive spent enough time, and grown enough gray hairs over this video game. So to end this on a positive note, for people who like the stock game, im sure this mod collection of Webster's is just the ticket the doctor ordered! http://forums.ubi.com/images/smilies/25.gif

tambor198
05-14-2009, 09:41 PM
Originally posted by Ducimus_Rapax:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by tuddley3:
http://bts-mods.com/forums/Smileys/BtS/Admin.gif

http://forums.ubi.com/images/smilies/88.gif Don't worry about me, ive said all i intend to say. The issue of having ones virtual toes stepped on isn't important enough to me to make more then one post explaining why. Nor is it my intention to jump down websters back, but sad to say, modding can often get political, even when you don't like it, nor look for it. Sometimes, for better or for worse, you have to say something, human nature being what it is.

Now i don't expect others to understand why I (and other modders as well ) feel as if our toes just got stepped on. I realize the percieved, and probably inadvertant "insult" has a layer of indirection on it that makes it hard others to understand.

Anyway, ive spent enough time, and grown enough gray hairs over this video game. So to end this on a positive note, for people who like the stock game, im sure this mod collection of Webster's is just the ticket the doctor ordered! http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>


Well said, Ducimus. Thank you. http://forums.ubi.com/images/smilies/25.gif

Socko2008
05-14-2009, 09:55 PM
http://i134.photobucket.com/albums/q84/klcarroll/sockoonwatching.jpg

RockinRobbins
05-15-2009, 04:25 AM
I agreee totally with Ducimus. This is a supermod and in no way a game patch. Naming it a game patch, giving it the number the next game patch (if any) would have and then tacking on the "unofficial" in no way mitigates the harm done by being so pretentious. It is not a patch. It is not 1.6. I would hope Ubi would have a catatonic fit. I would wish that players would understand that this is a travesty. I would wish that Webster understood the crucial difference between a patch (which this is not in any manner, shape or form) and a supermod.

Patches are intalled with installers, not JSGME. Why? They alter basic hardwired game code.

Patches are issued by game companies, not modders. Modders produce mods.

And Ducimus is absolutely right about the producers of other supermods. Webster admits that he has gone beyond game fixes (he already had surpassed "game fixes" with GFO, but that was fine. GFO was shaping up to be co-equal with RFB and TMO.

Now Webster will have a very hard time in the community of modders, and frankly he deserves it. The mod is great. The name is a colossal mistake, damaging other modders, all players, Ubi and possibly Socko himself. The operative word is "hubris." It is the improper claim of authority to determine the future course of Silent Hunter 4. That will be decided by the community in a free will manner, not by imposition, except by Ubi, which alone owns the right to impose changes to its property. I can tell you right now that no active supermod is going to conform to the UGP mod mode, neither Trigger Maru Overhauled, Real Fleet Boat, Run Silent Run Deep, or Fall of the Rising Sun. Anybody actually think the Grey Wolves will participate?

I will be referring to this mod as the UGP mod from now on. I will not use the number. I will specify that it is a mod every time. Maybe that will help bring balance back to the force.

I only hope that Webster will repair the damage and rejoin the community of modders he has intentionally or perhaps unintentionally withdrawn from.

Wolferz
05-15-2009, 06:27 AM
The excrement has hit the rotational cooling device.. DUCK!

Also, "insult can't be given unless taken"

I'm going to try the Mod and allow it to stand on its' own merit. Starting a new career, again.

I am most appreciative to the Super Modders and the sacrifices they have made with their time on our behalf but, it does not bode well when you fellows throw up the pride barrier amongst yourselves and begin bickering. You gents are better than that.

RockinRobbins
05-15-2009, 06:39 AM
No, this is no battle of wills. Chest-thumping is completely uncalled for here. This is a sober discussion about an issue of importance. There will be no "firing at will" or tossing insults from my end at all.

I've worked with Webster behind the scenes plenty of times. He knows and I hope everyone else knows that there is no rancor here. I am not attacking Webster. I am reasoning against an unfortunate label on a great new addition to the supermod family, not the head of the household, but a co-equal new family member. I urge everyone to try the UGP mod without reservations on quality.

Do not confuse my position with throwing excrement, disrespect of Webster or attack on his mod. The mod is great. The name is a big problem which will cause headaches for the rest of SH4's life if we allow it to stand.

This goes way beyond any "pride barrier." It is an abuse of and a redefinition of the language itself, just like George Orwell's "Ministry of Peace" in 1984, whose function was to conduct perpetual war to unify and control the populace. When language is misused without objection the very words lose any meaning at all.

I am objecting to Orwellian newspeak invading the SH4 universe, permanently confusing new users as to what is the current patch level, which mods are compatible with each other, and how to successfully configure a rightly working game installation. Anything which does any of that is bad, even if it is "just a name."

What would be the reaction if I were to put up a building, sell hamburgers and erect a yellow and red sign saying "Unofficial McDonalds?" That is what just happened here.

MWolfe1963
05-15-2009, 08:46 AM
Why not call it a "Game Fix Patch Mod v1.6"



In the end, I think we all just want the best game possible and would hope all would work towards that end.

WEBSTER63
05-15-2009, 10:51 AM
Originally posted by RockinRobbins:
The name is a colossal mistake, damaging other modders, all players, Ubi and possibly Socko himself. The operative word is "hubris." It is the improper claim of authority to determine the future course of Silent Hunter 4.

the name was a last minute change only because this had gone a little beyond just game fixes only and this firestorm it created is unintended.

first i wish to state that i take no offense to people voicing their opinion and ducimus and rockin robbins and a few others are clearly upset by the name and version number change.

their contributions are after all, part of this creation and they have the right not to have their names attatched to something they find so offensive.

when none of you voiced any objections 2 years ago when i first started discussing the idea of creating this unoficial game patch for the game so i figured, why not just call it that. well obviously things like that shouldnt be decided without more thought.

the version number was also a last minute change to allow players an easy way to tell at a glance if they were using a stock game or one with my patch in it. again things like that shouldnt be decided without more thought.

i have pulled the patch down and it is no longer available for download. i hope to have it back up within 24hrs with the original "Game Fixes Only" name restored and the version number reset to v1.5 to stop all this drama.

MWolfe1963
05-15-2009, 11:00 AM
Well done Webster...the high road is the best road.

Now hopefully your ready to field questions?

raf11948
05-15-2009, 11:46 AM
Indeed, a classy resolution to the issue. Thanks again Webster for consolidating all of the fine work available from our modding community.

raf

MWolfe1963
05-15-2009, 11:53 AM
Webster,

Is there a list of all the seperate mods with seperate DL links for them?

As for what mod it may or may not work with, did you conclude for sure it wouldn't work with RSRD?

klcarroll
05-15-2009, 12:06 PM
Two points:

1) Please remember what Master Shakespeare had to say:

"What's in a name? That which we call a rose
By any other name would smell as sweet."



2) The "Stink" that surrounded the "GWX-TA Issue" is a matter of established history here: ......Since when is it "not cool" to site documented history??????

There is enough "revisionist history" in play in the World today: .....We don't need any here!!


klcarroll

WEBSTER63
05-15-2009, 12:25 PM
Originally posted by MWolfe1963:
Webster,

Is there a list of all the seperate mods with seperate DL links for them?

sadly i dont have that list anymore but 90% of them are easy enough to find by searching for them.


As for what mod it may or may not work with, did you conclude for sure it wouldn't work with RSRD?

no i havent excluded rsrdc i just never had the time to thouroughly test it.

but im glad to report it will work fine when added on top of GFO and i updated the read me to say that.

MWolfe1963
05-15-2009, 02:32 PM
Originally posted by WEBSTER63:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MWolfe1963:
Webster,

Is there a list of all the seperate mods with seperate DL links for them?

sadly i dont have that list anymore but 90% of them are easy enough to find by searching for them.


As for what mod it may or may not work with, did you conclude for sure it wouldn't work with RSRD?

no i havent excluded rsrdc i just never had the time to thouroughly test it.

but im glad to report it will work fine when added on top of GFO and i updated the read me to say that. </div></BLOCKQUOTE>

I'll give it a try. BTW, where can I get my hands on the manual range.

tuddley3
05-15-2009, 02:56 PM
Thank you everyone for keeping a cool head while this situation was resolved. As long as no one holds any grudges, lets give Webster a chance to show off his talents(Otherwise I'll have to give Socko a call, and you don't want that to happen). After all, he is trying his best to make SH4 more enjoyable.

Tudds

RockinRobbins
05-15-2009, 04:08 PM
N-n-n-n-n-not Socko!!!! ANYBODY......ANYTHING but Socko!!!!!! He scares the poop out of me! He's crazy, just look at that cruelty in his eyes....

Don't worry about the GFO name, Webster, if necessary we can come up with new words that still fit the acronym if you think it's that important.

Personally I think you should just take the KFC route and make GFO the name of the mod. When somebody asks what it means you can say "Well...I know what it USED to mean. But now it means GFO." http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Everybody download this thing and test it to within an inch of its life! We want GFO to be the best it can be!

I apologize to anybody who thought I was in any way attacking Webster or his mod. That was not my intention at all. I was only concerned not to fatally confuse any new players for the reasons I've already gone into painful detail.

You know, we had gotten to the point that I didn't expect to see another supermod in SH4. It was just too much work and destroyed any individual who attempted to produce one alone. Then along came GFO, assembled in public with the players and modders watching the pieces developed individually and then assembled. Over in the Submarine Sim Central Forum (home of RFB, RSRD, TMO, FOTRS and many other letters of the alphabet) we were all speculating as to exactly what was happening here.

Then one of us, might have been me, I don't remember, said, "Webster, the champion of the small mod has just produced a brand new supermod. That's not a game fix, it's a decent supermod!" Well, it's better than a decent supermod. It has a flavor all its own, imitates neither RFB, TMO, FOTRS or GWX and its quality is better than other supermods ever were at this stage of development.

Anybody remember the teething problems with RFB after the new team took over? Whew! So far (knock on wood) none of that here. Thank you Webster for an accomplishment you can be very proud of.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/Pumpinthumbup.gif

WEBSTER63
05-15-2009, 04:27 PM
Originally posted by MWolfe1963:

I'll give it a try. BTW, where can I get my hands on the manual range.

lurker does not want me to say GFO and RSRDC are compatable untill he says so.

all i can say is i used GFO + Real Env + RSRDC and didnt notice any issues but im not looking for more drama so i updated it again to say:

"unless they state otherwise, you will need to check them for compatability on a case by case basis."

and i'll leave it at that.

EDIT: i have updated the entire read me to be as politically correct as i can.

raf11948
05-15-2009, 05:02 PM
Hey Webster - for those of us who used the original 1.6 mod file will we have to make any changes to our current installation with your new upload?

Thanks.

raf

WEBSTER63
05-15-2009, 05:23 PM
Originally posted by raf11948:
Hey Webster - for those of us who used the original 1.6 mod file will we have to make any changes to our current installation with your new upload?

Thanks.

raf

i will include a patch to convert it by swapping out the offending parts of it and add any new elements to it so dont worry.

if it doesnt offend you to have it say patch v1.6 then you wont need to do any changes but i may add my manuvering fix (after updating it) into GFO and thats the only real change that might be made.

RockinRobbins
05-15-2009, 06:45 PM
Maneuvering fix! Excellent! How about the TDC manual range input mod that makes the range ring adjustable?

It's the perfect mod because for those who want to use the TDC normally it lets them maintain their routine with no changes, while giving those of us who like to bend it to our will the ability to rotate the dial to enter whatever range we wish. Looks like I have to make another install. GFO deserves a permanent spot on my hard drive.

Thank God for MultiSH4! It's getting another workout. (and good thing giant hard drives are cheap too)

WEBSTER63
05-15-2009, 11:52 PM
Originally posted by RockinRobbins:
How about the TDC manual range input mod that makes the range ring adjustable?


if you are talking about the manual range and mast height mod it is already built into GFO


i added my my ship manuvering fix into GFO and it has now been uploaded and ready for downloading.


i also have a conversion patch to swap out the UGP files for GFO files and it includes my ship manuvering fix so please use this patch to convert your UGP to GFO.

anyone who already has GFO or if you have UGP and arent offended by the name can simply add my "webster's ship manuvering fix" to it perminently so you dont need to install them seperately.

i thought the manuvering fix might need updating but it didnt share any GFO files so the same manuvering fix that was already available for download is what i added into GFO.

just take note that when adding the "webster's ship manuvering fix" to GFO there is one file (SHSound.act) that goes into the main sh4 folder and not the data folder as we are so used to it being the only one to add files to, so keep that in mind.

if you dont already have it my "webster's ship manuvering fix" is in the UGP to GFO patch so you can use that to add the manuvering fix to GFO.


if you are trying to use rsrdc with GFO then the added rsrdc ships will not have the correct speed settings.


I will need to do a rsrdc version for those ships to add the speed settings to them as soon as lurker decides if rsrdc is compatable with GFO.

Maverick_U2007
05-16-2009, 04:58 AM
Well this thread was a good rad for 30 minutes and it is good to see that the result is well placed with all. Some politicians should come in here and learn how compromise is sometimes a good thing.

Anyway, I digress.

i have looked at the Specs for the version is it capable for but I am unclear...

I have a SH4 DVD and a Uboat Add-on DVD..reading the notes suggests this MOD will not work with this, is that correct????

Maverick

WEBSTER63
05-16-2009, 06:04 AM
Originally posted by Maverick_U2007:

i have looked at the Specs for the version is it capable for but I am unclear...

I have a SH4 DVD and a Uboat Add-on DVD..reading the notes suggests this MOD will not work with this, is that correct????

Maverick

<span class="ev_code_YELLOW">This mod will ONLY work properly on Silent Hunter 4: Gold Edition with the U-Boat Missions Add-on v1.5 installed or Silent Hunter 4 game with the downloaded version of U-Boat Missions Add-on v1.5 installed.</span>


i thought i made it clear enough?

i was trying to be as plain as i could that this mod was made to be used only for v1.5 and not with v1.4

if you installed the uboat ad-on DVD then that means you have v1.5 of the game and this mod is made for your game.

if you didnt install the uboat ad-on DVD then your game is still v1.4 (assuming you installed the latest patch for it) and this mod is NOT intended for your game.

i hope that clears it up for you

RockinRobbins
05-16-2009, 11:30 AM
Originally posted by WEBSTER63:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by RockinRobbins:
How about the TDC manual range input mod that makes the range ring adjustable?


if you are talking about the manual range and mast height mod it is already built into GFO


i added my my ship manuvering fix into GFO and it has now been uploaded and ready for downloading.


i also have a conversion patch to swap out the UGP files for GFO files and it includes my ship manuvering fix so please use this patch to convert your UGP to GFO.

anyone who already has GFO or if you have UGP and arent offended by the name can simply add my "webster's ship manuvering fix" to it perminently so you dont need to install them seperately.

i thought the manuvering fix might need updating but it didnt share any GFO files so the same manuvering fix that was already available for download is what i added into GFO.

just take note that when adding the "webster's ship manuvering fix" to GFO there is one file (SHSound.act) that goes into the main sh4 folder and not the data folder as we are so used to it being the only one to add files to, so keep that in mind.

if you dont already have it my "webster's ship manuvering fix" is in the UGP to GFO patch so you can use that to add the manuvering fix to GFO.


if you are trying to use rsrdc with GFO then the added rsrdc ships will not have the correct speed settings.


I will need to do a rsrdc version for those ships to add the speed settings to them as soon as lurker decides if rsrdc is compatable with GFO. </div></BLOCKQUOTE>

The smoothest supermod introduction ever, Webster! Of course some of that is because of the two years you spent working to this point and the great amount of testing that has taken place in the wild with the constituent mods. That was great strategy.

raf11948
05-16-2009, 02:51 PM
i will include a patch to convert it by swapping out the offending parts of it and add any new elements to it so dont worry.

if it doesnt offend you to have it say patch v1.6 then you wont need to do any changes but i may add my manuvering fix (after updating it) into GFO and thats the only real change that might be made.

The opening screen doesn't offend me in the least and I have already downloaded the maneuvering fix and installed it. Thanks again for your effort on this. Being a new SH4 user, it is indeed one of the greatest gaming experiences ever - can't believe I missed it when it was first released.

Great job!

raf

RockinRobbins
05-19-2009, 12:47 PM
I made the sacrifice, produced an SH4GFO directory and copied all the files from my /SH4Pristeen directory into it. Introduced MultiSH4, JSGME and the alpha version of the cruise report program from SubSoWesPac. Fired up MultiSH4 and made the data directory. Fired up JSGME and installed GFO, TMOkeys, Convoy from Hell mission and... nothing else.

My hard drive groaned in pain. I started up my new version of SH4 and loaded up the Convoy from Hell mission. I think it's 20 mostly armed merchants, an Asashio DD and a generic gunboat to keep me honest on the surface.

I went to decks awash, 30 feet, just shallow enough to keep running diesels and headed straight at the swarm. I studied them with the free cam as I did so, before I was detected. The first thing I found, and the only defect in the whole mod, was that station keeping in the supposedly 3 column 500 yard spacing convoy was not too good. I was happy to note that there were no collisions and they all assumed their course. (Webster says that they spawn together and accelerate to programmed speed. In the process of acceleration, some ships move faster than others until they hit the convoy speed. It's possible (probable I say) that after awhile they assume their rightful place in line.)

I bored in to 2500 yards before being spotted. This was noted by the picturesque flashes coming from various merchies in the fleet. Wow! They're taking my picture, maybe? A forest of tall splashes surrounding my sub announced that I was wrong. Take her down!

I spent the time approaching the convoy to reacquaint myself with the stock plotting system. It's been a long time since I've seen it. I like to use it in my tutorial videos because it is very easy to understand what is happening. I decided that I would set the AoB for zero, speed zero, range about 2,000 yards and point and shoot the whole encounter, guessing on lead angles.

I entered the convoy, raised my scope and looked for angles with multiple obstacles. I then sent torpedoes in those obstacles' way. Ever hit a huge European liner with one torpedo? I swear if you torpedo one it floats higher in the water and moves faster. http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

I had plugged about five targets when suddenly ships in one direction began steering to the side, leaving a lane through them. Ruh, roh, here comes Mr Asashio! I set three stern torpedoes for shallowest depth magnetic pistol and sped directly away from Mr Asashio. I raised up the periscope as far as it would go and waited.

1000 yards. 800 yards. 500 yards. I'm looking at the torpedo run time on the attack map. When it gets to 30 seconds I'll fire. Fire one! The torpedo crawled out of the tube and slinked toward my buddy, the Asashio. At the last second, the Asashio turned slightly and the torpedo slipped by, perhaps 1/8 the distance of the width of the target away.

My run timer was down to 20 seconds. A final send bearing/range click and off goes torpedo #2. At least I don't have too long to BOOOOOOOOOOM! Mr Asashio has a headache. A very short headache. Goodbye Mr Asashio!

I only have two torpedoes left and there are at least half a dozen convoy members still alive, including the gunboat. Surface! Surface!

I manned the deck gun myself. Of course with the stock deck gun, killing just about anything was child's play. My first victim was Mr Float Higher and Run Away Faster huge European liner. 20 or 30 shots and she was down. That revealed the gunboat hiding behind her. It now charged.

It was hot and heavy for nine shots, but shot #10 blew the gunboat sky high. They didn't score a hit. Switched to the 40mm. Sank three ships with it before running out of ammo. Back to the deck gun and used up all its ammo, leaving a cripple on the surface.

Switched to the 20mm AA gun and sank the cripple and crippled one of the last two remaining targets before running out of ammo. Now only two stern torpedoes left.

I raced to get ahead of the target, sucking up excellently aimed deck gun ordinance all the way. I'll bet my hull damage looks terrible. I checked: 49%. Shouldn't have looked!

I got ahead and fired one torpedo. I also missed because I fired too soon in my unwillingness to stay on the surface. I concluded that I would have to rush ahead to a good position and deliver the old hook shot from ahead, back toward him and turning 90 into his side for a high probability hit only if the range is set perfectly.

That last torpedo hit perfectly, sending him to Davey Jones' Locker. One convoy member left and all I can do is shoot him a bird.

The score: 17 merchants, 2 warships, 144,941 tons in almost exactly 2 hours. I have a shorter account, but lots of screenies (http://www.subsim.com/radioroom/showpost.php?p=1103451&postcount=58) of the same encounter over at Subsim.

GFO is a lot of fun! I have never run a new supermod with this few issues before. Webster, take a bow.

MWolfe1963
05-19-2009, 01:37 PM
Geesh RR, what a slaughter....were you pimping.

RockinRobbins
05-19-2009, 03:58 PM
Nope, just GFO, TMOkeys and Convoy from Hell mission.

http://i196.photobucket.com/albums/aa293/RockinRobbins13/Silent%20Hunter%204/GFO/GFOJSGME.jpg

I better get it together and publish Convoy from Hell...

<span class="ev_code_YELLOW"> Edit: </span> Announcing, from the depths of diesel depravity, Rockin Robbins' definitively destructive Rockin Robbins' Convoy from Hell Mission (http://files.filefront.com/610+Rockin+Robbins+Convoyll7z/;13787102;/fileinfo.html) .

WEBSTER63
05-19-2009, 05:10 PM
Originally posted by RockinRobbins:
Announcing, from the depths of diesel depravity, Rockin Robbins' definitively destructive Convoy from Hell (http://files.filefront.com/610+Rockin+Robbins+Convoyll7z/;13781782;/fileinfo.html) .

umm, shouldnt you have your own thread for that?

there wont be much of a GFO thread left if everyone starts posting there GFO mods here

RockinRobbins
05-20-2009, 09:23 AM
Nope, I should do whatever I can to promote your mod! This includes useless posts like this one to bump the thread.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/muttley.gif

I'm not trying to steal your thunder, just help you out. After all, I'd attract a lot more attention to my JSGME installable mission by starting a new thread. Instead, I've chosen to introduce it as a way to introduce interested players to GFO.

WEBSTER63
05-20-2009, 04:02 PM
Originally posted by RockinRobbins:
Nope, I should do whatever I can to promote your mod! This includes useless posts like this one to bump the thread.
http://i196.photobucket.com/albums/aa293/RockinRobbins13/smileys/muttley.gif

I'm not trying to steal your thunder, just help you out. After all, I'd attract a lot more attention to my JSGME installable mission by starting a new thread. Instead, I've chosen to introduce it as a way to introduce interested players to GFO.

it does look like a lot of fun http://forums.ubi.com/images/smilies/clap.gif



And now for your GFO listening and dancing pleasure, I am pleased to announce Rockin Robbins' Convoy from Hell Mission. Enjoy. Of course it works with other mods but use it here, with GFO! Install with JSGME.



Originally Posted by WEBSTER
umm, shouldnt you have your own thread for that?

there wont be much of a GFO thread left if everyone starts posting there GFO mods here


i figured i should clarify this:

i want people to feel free to report their GFO experiences and things but it was just the mod release part that troubled me because how can you deal with mod release without answering questions about the mod and then that sorta takes over the GFO thread so for the actual mod release it wasnt a good idea to do that here unless you already had your own thread for supporting it so you can redirect questions about it to that thread so this thread remains about GFO and doesnt get sidetracked.

nohunt1
05-26-2009, 09:46 PM
Webster...I'm downloading your GFO Mod, but I see it's labeled as ".7z". Is this a "new" version, as before I'd only read of 1.6. Please advice if this is correct, before I go ahead and install it. Thanks.

Yooperbacker
05-26-2009, 10:38 PM
Hi nohunt1,

The .7z is a file extension. It is telling you that this file was zipped using a 7-Zip program.

It is like winzip. You will need to download the 7-Zip program to unzip that file.
Go here (http://www.7-zip.org/) to go to 7-Zip web site.

Most Mods are zipped using 7-Zip.

nohunt1
05-27-2009, 05:17 PM
Thanks Yooper...(I'm a Packer fan from the days of the "Ice Bowl"...). I wanted to make sure I wasn't gonna screw something up http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif. I already have the 7-Zip..so I'll go to it...

WEBSTER63
05-30-2009, 02:44 AM
i added an ad-on fix for GFO that corrected a message display error that lurker discovered a fix for.

it has been added to the original post or you can just go here to get it: http://hosted.filefront.com/keakar/

MWolfe1963
06-07-2009, 07:49 PM
Is GFO working with RSRD now? If it is, I think it would make a dang near perfect game.

WEBSTER63
06-07-2009, 10:04 PM
Originally posted by MWolfe1963:
Is GFO working with RSRD now? If it is, I think it would make a dang near perfect game.

they will work together but i need to do a patch to restore the manuvering fix to some ships that RSRDC makes changes to.

for now some ships will not accelerate as slowly as they should but other than that the mods work fine together.

for now you install GFO first then install RSRDC v401

when i finish the RSRDC v401 patch for GFO you will install GFO first then install RSRDC v401 and then the RSRDC v401 patch for GFO

WEBSTER63
06-08-2009, 04:00 PM
i figured i better post this before the questions start being asked so...

im updating the GFO read me to explain it all in detail so be patient but here is the info on the 2 new GFO patches on my filefront page:

-----------------------------------------------------------------------------------------

Mod compatability:

GFO is compatable with RSRDC v401 as long as you install the "GFO Patch for RSRDC v401" afterwards.

GFO is compatable with Real Environments #1 as long as you install the "GFO Patch for Real Environments #1" afterwards.

GFO is NOT compatable with any of the Real Environments ad-on option mods 2, 3, 4, & 5 because they replace too many elements of GFO. If you choose to go ahead and use the Real Environments ad-on option mods anyway then you will lose some parts of GFO in doing so.

----------------------------------------------------------------------------------------

Mod Installation order for GFO + RSRDC v401:
-stock game v1.5
-Game Fixes Only Mod
-RSRDC v401 for stock
-GFO Patch for RSRDC v401
-then install the GFO Snorkel Name Fix only if needed

Mod Installation order for GFO + Real Env #1:
-stock game v1.5
-Game Fixes Only Mod
-Real Environments #1
-GFO Patch for Real Environments #1
-then install the GFO Snorkel Name Fix only if needed

Mod Installation order for GFO + Real Env #1 + RSRDC v401:
-stock game v1.5
-Game Fixes Only Mod
-Real Environments #1
-GFO Patch for Real Environments #1
-RSRDC v401 for stock
-GFO Patch for RSRDC v401
-then install the GFO Snorkel Name Fix only if needed

NOTE - think of GFO as if it was the stock game when you are trying to decide on the correct install order for using additional mods.

----------------------------------------------------------------------------------------

i will also be updating GFO to v1.1 but very little will change and nobody will "need" to redownload and reinstall GFO unless they want to.

i'm mainly doing it to resolve a duplicate named folder issue thats causing confusion with people trying to install the mod and it will allow new users to start off with a version of GFO that doesnt need the radio message fix to be added to it because that will be added in already.

items i'm planning on removing from GFO for v1.1:

i will take out the easy to read colored text and leave it up to the player to choose if they want to add it to GFO as a stand alone mod.

i havent fully decided yet if im going to remove the new menu bar buttons from GFO but i'm thinking i should also leave that up to the player to choose if they want to use my menu buttons or one of their own choosing or keep them stock but i will still keep the keyboard keys the way i have them now.

the elements above were not all that popular with everyone so i figured pulling them out is a lot easier than having to explain how to open the mod files and remove them manually.

for those players who did like them or who want to try them, they are easy enough to add to GFO v1.1 as stand alone mods and they are all posted for downloading.

WEBSTER63
06-09-2009, 07:37 PM
There's something on a very few computers that causes the order bar to screw up.

i'll try to get this bug fixed before releasing GFO v1.1


SPECIAL NOTE - i had a mistake in the GFO Patch for Real Env #1

i accidentally left a duplicate data folder in the unzipped folder so just delete that extra folder since its not needed (the download has already been corrected as of 6 pm cst Thursday)

WEBSTER63
06-17-2009, 08:18 AM
with the help of fred8615, i have come up a fix for the menu bar missing images issue.

on a very few computers there is an issue where the orders bar mod doesnt work correctly, use this little fix and it will solve the button image issue for you.

GFO v1.0 Orders Bar Menu Fix: http://hosted.filefront.com/keakar/2421606

WEBSTER63
06-18-2009, 08:09 PM
The new version of GFO v1.1 has now been released and the download and fixes for the older version of GFO has been removed and is no longer available.

because of the changes made in GFO v1.1 I was not able to modify GFO v1.0 with a patch to update it to v1.1 so it will be necessary for you to redownload GFO v1.1 and replace the old GFO v1.0 mod.

the actual changes GFO v1.1 makes are minor but its a large number of files involved in making those small changes.


changes in GFO v1.1:

- the easy to read colored text was removed
- the missing menu bar button images are fixed
- the radio display fix was added
- added new mission loading screens
- added Kakemann and ATR-42's Music Fix

WEBSTER63
06-21-2009, 09:17 AM
i just found an issue in that the real environments mod replaces the GFO files for the limber holes so the conflict was causing the limber hole water color not to change.

to fix this issue i redid the GFO patch for Real Environments to restore those files.

the new patch has already been uploaded and is ready for you to download.

if you arent sure if you have the correct version of this patch then check the file size which should be 611 KB in size. (the old version was 55 KB)

walkirie
06-22-2009, 03:43 PM
Originally posted by captgeo:
I personally do not find any problem with the name,...it clearly states "UNOFFICIAL"


so....I can not see anyone having any sort of confusion.

I agree , I can not see anyone having any sort of confusion