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IMS_Firestorm
10-14-2004, 02:56 PM
Hello, Don't take my word for it. I'm only the Beta tester. I have never posted here but I think this map needs to be on the best forums for FAR CRY gamers. So here it is:This posted on FarCry Arena Forums oct.14 2004 by Firestorm(Me)


WE HAVE ARRIVED!!!!
The first half of ASSIGNMENT 41 is now done. We have revamped the textures & scenery to reduce lagg & it seems to have worked. I am getting 50+ FPS at all times. This may not be true for all systems at all settings...but.......I have my system at 1024x768....& all game video settings turned all the way up & I have no lag issues. We were going to include Music in the down load however we have not been able to figure out how to stream the music. Since it is not streaming there is a momentary freez when the music loads. For this reason we have delayed the release with music. If anyone has any IDEA how to get the music to stream instead of load Please respond & help us get a clue!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This map takes me 2 to 3 hours to complete & I know where all the guys are.(Rotten dogs still kick my behind) I would expect it to take someone who has not seen this map before 6-8 hours to complete.(Don't worry ...you don't have to do it all at one time....there are 5 possible save points not including the first spawn point save)I think anyone who likes SP maps should enjoy this first map in a two map set. It makes you think & is never the same 2 times in a row. AI are generated in different positions as you go so they may not be exactly where they where the last 3 times you played.

TO DOWN LOAD got to:

http://webzoom.freewebs.com/jagdgeschwader1/assignment41.zip

Read the following from The historian about the download:
quote author=The Historian
For those of you that get the message "Your Internet Security Options Prohibit You From Downloading This Content" or something like that, it's because your benevolent big brother Microsoft has decided that your delicate and pristine eyes need protection from the evil and sinister freewebs.com (who just happens to give away software that competes with software that Microsoft is trying to sell). To overcome this, open up Internet Explorer and go to Tools, Internet Options, Security Tab. Click on "Restricted Sites", hit the "Sites" button and in the box labeled "Web Sites" scroll down to *.freewebs.com, highlight it and click Remove. A pain I know, I'm trying to get it hosted elsewhere

The second & final part of ASSIGNMENT 41 has been under way for some time now & will hopefully be ready in a 2 or 3 weeks . It is an assualt on a heavily fortified fort that boasts friendly AI soldiers..Indoor & Urban combat as well as lots of snipers & rocketeers.

Thanks for all your ideas & suggestions. Please feel free to respond here with any problems you find or suggestions you have. We only want to help others enjoy Far Cry as much as we do. Untill next time> FIRE OUT

IMS_Firestorm
10-14-2004, 02:56 PM
Hello, Don't take my word for it. I'm only the Beta tester. I have never posted here but I think this map needs to be on the best forums for FAR CRY gamers. So here it is:This posted on FarCry Arena Forums oct.14 2004 by Firestorm(Me)


WE HAVE ARRIVED!!!!
The first half of ASSIGNMENT 41 is now done. We have revamped the textures & scenery to reduce lagg & it seems to have worked. I am getting 50+ FPS at all times. This may not be true for all systems at all settings...but.......I have my system at 1024x768....& all game video settings turned all the way up & I have no lag issues. We were going to include Music in the down load however we have not been able to figure out how to stream the music. Since it is not streaming there is a momentary freez when the music loads. For this reason we have delayed the release with music. If anyone has any IDEA how to get the music to stream instead of load Please respond & help us get a clue!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

This map takes me 2 to 3 hours to complete & I know where all the guys are.(Rotten dogs still kick my behind) I would expect it to take someone who has not seen this map before 6-8 hours to complete.(Don't worry ...you don't have to do it all at one time....there are 5 possible save points not including the first spawn point save)I think anyone who likes SP maps should enjoy this first map in a two map set. It makes you think & is never the same 2 times in a row. AI are generated in different positions as you go so they may not be exactly where they where the last 3 times you played.

TO DOWN LOAD got to:

http://webzoom.freewebs.com/jagdgeschwader1/assignment41.zip

Read the following from The historian about the download:
quote author=The Historian
For those of you that get the message "Your Internet Security Options Prohibit You From Downloading This Content" or something like that, it's because your benevolent big brother Microsoft has decided that your delicate and pristine eyes need protection from the evil and sinister freewebs.com (who just happens to give away software that competes with software that Microsoft is trying to sell). To overcome this, open up Internet Explorer and go to Tools, Internet Options, Security Tab. Click on "Restricted Sites", hit the "Sites" button and in the box labeled "Web Sites" scroll down to *.freewebs.com, highlight it and click Remove. A pain I know, I'm trying to get it hosted elsewhere

The second & final part of ASSIGNMENT 41 has been under way for some time now & will hopefully be ready in a 2 or 3 weeks . It is an assualt on a heavily fortified fort that boasts friendly AI soldiers..Indoor & Urban combat as well as lots of snipers & rocketeers.

Thanks for all your ideas & suggestions. Please feel free to respond here with any problems you find or suggestions you have. We only want to help others enjoy Far Cry as much as we do. Untill next time> FIRE OUT

Kuoster
10-14-2004, 03:35 PM
Seems REALLY awesome, I love SP maps thare are extremeley detailed, with lots of effort, time, work, ect. put into it such as savepoints, cutscenes, storyline, and map appearance.

Even so, i'm really hesitent to remove the site freewebs from the block list. I mean it was put there for a reason, and i've been gettin alot of virus problems lately, trust me, you wouldnt belive it till you saw it, so can someone mabey just host this baby??

IMS_Firestorm
10-14-2004, 04:10 PM
Kouster. I understand you delima I am working on an ftp site that we can use as well.However at this time we have no way to host this anywhere else.If someone can offer a solution please do. I can say that the link you are going to is a download only link..you can then put frewebs.com back on the restricted list
I have never gotten anything detrimental from freewebs.com. I do know they give away programs that M$ tries to sell. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

avidal
10-14-2004, 04:17 PM
http://www.sunuva.com/assignment41.zip

There ya go, mirrored up and ready to go.

If you have any updates, and still haven't secured a more personal host, you can email me the file at alex.vidal@gmail.com and I'll update it here for you.

Kuoster
10-14-2004, 04:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by avidal:
http://www.sunuva.com/assignment41.zip

There ya go, mirrored up and ready to go.

If you have any updates, and still haven't secured a more personal host, you can email me the file at alex.vidal@gmail.com and I'll update it here for you. <HR></BLOCKQUOTE>

YAY..thats what we needed! Thanx, finally downloading now http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

IMS_Firestorm
10-14-2004, 04:31 PM
AWESOME!!!!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif Thank you sir...ENJOYhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Should have some screen shots up soon!

IMS_Firestorm
10-14-2004, 05:24 PM
Here are some screens for the admiring public http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
http://webzoom.freewebs.com/jagdgeschwader1/09.JPG
http://webzoom.freewebs.com/jagdgeschwader1/10.JPG
http://webzoom.freewebs.com/jagdgeschwader1/11.JPG
http://webzoom.freewebs.com/jagdgeschwader1/12.JPG
http://webzoom.freewebs.com/jagdgeschwader1/13.JPG
http://webzoom.freewebs.com/jagdgeschwader1/14.JPG

kgonzalez
10-14-2004, 05:58 PM
looks good, although i'd like to see more foliage.

IMS_Firestorm
10-14-2004, 07:22 PM
At a distance the brushes & sprites do not show...we have had to balance FPS with Poly count to make sure it runs well....so you could say there is more vegi's than it appears http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Try it & let me know what you think after you have. Thanks though. We have tried hard to make it look nice & run smooth http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifEnjoy

XTENCILATE
10-15-2004, 01:09 AM
ok, this is posted to help, not bash...

1. the terain is unrealistic... feels very contrived.

2. Vegitation is placed in very unnatural patterns, and it doesnt match with the terrain textures.

3. mercs are very unbalanced... sometimes i walked right by them, others they came after me from a mile away.

4. terrain textures dont have enough variation. you need some trails in places where you only have grass... should have trails around huts.

5. sprites apear into view... NOT good. should be either in view or not, but ot just pop up as i walk along.

6. The water is lacking shaders.

7. this is the biggest... all the above factors contribute to this, and it makes or brakes maps... you have no illusion of reality. with out that, its just a big *** board game.

Check these sights out, help you understand flow and gameplay illusion and basic level design...

www.gamedev.net (http://www.gamedev.net) www.gamasutra.com (http://www.gamasutra.com) both have great articles that will help.

good luck...

-x

jbyrtus
10-15-2004, 05:59 AM
omfg xtencilate



START DRINKING DECAF AND STOP BREAKING THE PILLS IN HALF HAHAHAHAHAHHAHAHAHHA

XTENCILATE
10-15-2004, 11:27 AM
what? im trying to help.

Molson311
10-15-2004, 02:29 PM
I TOTALLY agree with xtencilate. Especially with the grass.

IMS_Firestorm
10-15-2004, 03:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by XTENCILATE:
ok, this is posted to help, not bash...

1. the terrain is unrealistic... feels very contrived.

2. Vegetation is placed in very unnatural patterns, and it doesn't match with the terrain textures.

3. mercs are very unbalanced... sometimes I walked right by them, others they came after me from a mile away.

4. terrain textures don't have enough variation. you need some trails in places where you only have grass... should have trails around huts.

5. sprites appear into view... NOT good. should be either in view or not, but to just pop up as I walk along.

6. The water is lacking shaders.

7. this is the biggest... all the above factors contribute to this, and it makes or brakes maps... you have no illusion of reality. with out that, its just a big *** board game.

Check these sights out, help you understand flow and gameplay illusion and basic level design...

http://www.gamedev.net http://www.gamasutra.com both have great articles that will help.

good luck...

-x <HR></BLOCKQUOTE>

SLAP!!!!! Ouch that hurt.Did anyone else notice the first line & the last line are a bit contradictory (ok, this is posted to help, not bash... you (need to) understand flow and gameplay illusion and basic level design...)ok so the TFC Boelcke has spent 100s of hours making his first map. I say Hats off to ya Bud.

OK I know you mean to be helpful, but DUDE YOU ARE HARSH!! LOL
So since I have read about 50 of your posts & they are all over-the-top harsh I'll take it all like you say you mean it & respond to you with a better out look on life.

XTENCILATE you are a very talented mapper. I have played in the only 3 maps that I know of that you have made & all 3 are MP maps. The terrain detail is always well thought out & meticulously laid out.As I see you have a goal to do this professionally..GOOD LUCK.
However I have not seen a SP map from you. Do you have one out??

Ok now I played all nice & stuff...let me answer some from my point of view as the tester(not the designer)

1) I am not sure how you mean contrived....but as I take it ......an SP map by definition has got to have a path to follow (or there would be no objectives)this in a lot of ways forces the whole thing to be "CONTRIVED". It has to be. Some Ideas on how to fix this would not be frowned on.lol

2) I would not necessarily disagree with this however.....in an SP map it seems to me that more effort on AI scripting & game playability take precedence over the eye candy & fine details(at least on the first map a guy ever does)the real beauty about this map is the Scripting.....not even the original game has randomized AI generation. This one does!!!!!! This map does not play the same from one try to the next. That is GREAT!!!! & besides only someone as detail fixated as you would notice that while trying to gun down 25 AI mercs. lol (& I am not saying that being anal retentive is a bad thing)

3)We have decided you have an old version prior to the release announcement given yesterday...that means yours has issues that are fixed already....Yes 1 or 2 mercs were not right.....we had one that was a CHICKEN(he refused to fight) been fixed......we also had an issue arise when cloning a whole patrol group...group 701 was cloned to make group 702. When we did this for some reason one guy that was supposed to be in group 702 still had the group 701 tag but his vision was at 702......in essence..he could see 3/4 across the map lol...Fixed in current D/L version

4) again you are a great mapper...But GEEZ are we being a little nitpicky?????

5)I agree about the sprite issue...it does bug me that I see the sprites grow out of the ground....it did not start like this...we have had to make a few sacrifices to reduce the POLY count so our FPS are where we wanted them... & besides...when was the last time you played any of the original maps of the game.....most of the MP maps have the exact same thing happening in them.....but nobody notices it cause they are to busy trying not to get shot. Again it is eye candy.....but defiantly breaks the illusion as you put it. Any ideas on how to balance FPS with POLYS that will allow us to have the sprites at a longer distance? I think it was you that once said "It is impossible to create a map that has no LAG with out using the original game maps as a base starting point" (or something like that)I beg to differ cause this puppy has no lag.

6)OK..this one is a bit out of my realm of knowledge....but as I understand it....if there are no shaders on the water...YOU CAN'T SEE IT. If I am right, I don't understand this statement as I see all the water that is supposed to be there. Please explain further.

7) I'll just leave this one alone as it is a suggestion of places to learn more about mapping & that is never a bad thing...but I could never find any articles on "Game flow" or "Game play Illusion"

ALL in ALL ..... I think that if these are the only things YOU can find that we need to improve then this Map is better than I thought. Cause you just nit picked it to death....no major issues.. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


I'll just say this ONE MORE TIME....the real beauty about this map is the SCRIPTING. You can play this map over & over & it will almost NEVER play out the same as it did the last 4 times before.. This I know to be true. I have played this thing through about 200 times.

Yes it isn't as eye pleasing as your MP maps....but it was our way of balancing the playability with the "illusion" factor. I thank you for your suggestions & we will make some changes as a result ....but unless you have some better ideas about how to keep the FPS where we want it & also upgrade our scenery then there is not much else that I think is going to be changed unless we get word that we have a major playability issue.(But don't take my word for that. I'm only the beta tester)

Have a great day XTENCILATE.. & ALL YOU OTHER FORUM READERS AS WELL http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
FIRE OUT

IMS_Firestorm
10-15-2004, 03:09 PM
you agree with what part Molson.

nvstig8fh
10-15-2004, 03:19 PM
I think this map is great. But I do seem to have one problem. I have made it to the cave above where the hanglider is located and went thru to the other side where the catwalk is. I cannot get it to progress any further... Tried the grate by the t-bar as well. What am I missing? Please let me know if you can at fred@gonus.com Thanx in advance... and keep up the great work. BTW, 2.5 hours to this point http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

IMS_Firestorm
10-15-2004, 03:50 PM
CONGRADULATIONS!!!!!! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
You have made it to the end of the first map in this 2 map set...thats why you got no where else to go....The next half will load when you get to this point...however if we set up the first map to try & load the second map & you don't have the second map yet.. the whole game crashes & some times it brings your comp down with it.. So we decided to leave the ending blank for now & let people explore. Our other option was to just allow the script to open up the demo instead..but we figured no one wants to see that again lol... Thank you for your response & the willingness to try it out......

2 questions though:
DID you have any lag or game play issues that we may need to fix?
What are your system specs either way?(isues or no issues)

nvstig8fh
10-15-2004, 05:04 PM
LOL I was wondering what was up. I saw the hanglider and died twice trying to get to it. Oh well... Anytime, I love playing these games. Maybe one day I can be a beta tester http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. As for problems, I did not have one problem at all. It played out smoothly, no lag and the AI were awesome. My system specs are a home built, "I custom build" AMD XP2800, w.5 gig DDR3200, NVIDIA FX5700 w/256 megram. Ecellent game guys. Look forward to the second phase.

IMS_Firestorm
10-15-2004, 05:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by nvstig8fh:
Maybe one day I can be a beta tester http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. <HR></BLOCKQUOTE>
Hey man I'll tell you what I sent you an email response as well. You now have my email.Keep in touch & you can help me test the second half very soon if you want. Trust me I'm sick of the first map for sure LMAO.I was not kidding about the 200 times through it. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif But I had a mission to acomplish. AND thanks for enjoying it. FIRE OUT!!

XTENCILATE
10-15-2004, 05:42 PM
@IMS_Firestorm

lol. dude, im not the best at expression on forums, but i promise you i only say those things in the best of intentions.

and the water,.... ya, it has a base texture / shader... im not real fluent with the area water, as the on time i used that type mine looked just like yours... havent needed it since... I'll figure it out when i do.

ill hit you up with direct links when i have more time.

-x

XTENCILATE
10-15-2004, 05:43 PM
oh, and no I dont have any maps that are single player that the public is allowed to have yet... part of the mod, you understand...

XTENCILATE
10-15-2004, 05:58 PM
here is one of the articles:

http://www.gamasutra.com/features/19990416/level_design_01.htm

sorry to keep reposting, it wont take the edits.

Axeman89
10-15-2004, 06:23 PM
That looks really good, but surely nothing can compare to Matto-2?

IMS_Firestorm
10-15-2004, 06:33 PM
Thanks Xtencilate http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif & I can't wait to see it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

@axeman89 I have not seen that SP map. I will look for it. & Yes it could http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
If someone knows a link to Matto-2 let me know.
putting dinner on the table.I'll be back to see in a bit http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Kuoster
10-15-2004, 06:49 PM
Firestorm, i havnt tried the map yet, but i know it will be great, nice pics too.

but you shouldnt be so harsh against Xtencilate urself, i kno it really sounds like he's whippin you in the face, its just that he thinks you are a talented mapper yourself with loads of potential, so he would like to add to it and help you out wid suggestions. Its not like he's any other nub out there, havnt you seen any of his crazy maps. REaaaly nice. You should be honored! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

BTW, that brings up this question. XTENCILATE, why dont you make a SP map/??? ALot of people love playing these, and with your awesome details, mapping, ect. I could just imagine a SP map you could make! http://forums.ubi.com/images/smilies/11.gif

IMS_Firestorm
10-15-2004, 07:24 PM
LOL Hey Kuoster I know he is good!! I even said so 3 or 4 times lol.......just in case you couldn't tell I had a smile on my face the whole time hehehehehehehehe(I think Xtencilate Knew it).......But He is a bit....uhhhhhhh.....overzealous in his comments!!! Just go find them ....And what is better yet I think He knows ithttp://forums.ubi.com/groupee_common/emoticons/icon_wink.gif...As an FYI I know I have said this over & over I am just the Beta tester(& the mouth piece lol)I have added some ideas & so forth But I in NO way do I cliam this map to be mine.The _Historian is the man.....in 3 months he has gone from knowing nohting about map design to where we are now...Right here!! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif << see a smile http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif That is Amazing to me. ~S~ sir Historian

Bush Doktor
10-15-2004, 07:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Axeman89:
That looks really good, but surely nothing can compare to Matto-2? <HR></BLOCKQUOTE>

Totally agree, after playing this, I must say that both Matto and Matto 2 were alot more enjoyable! But, as was said, this is supposed to be his first map, so, I will give credit for the works. (Also, it takes the Matto maker a looonnnggg time to make a map, so he had the time to make them exceptional.)

Kuoster
10-15-2004, 07:35 PM
Hey..this is a bit OT, but I cant get any of the mottos to work. The farthest i got was past the section where you pick a weapon. After that, it loads a new map with a loadscreen of a phone, but once it finish loading at 100 percent it just closes farcry and brings me back to the main windows desktop!! http://forums.ubi.com/images/smilies/354.gif

XTENCILATE
10-15-2004, 07:55 PM
@IMS_Firestorm: Let The_Historian know that he definately got a TON of potential.

@Kuoster: LOL. couldnt have aid it better myself. Oh, and you made me blush!. na, im a decent mapper, but i need to get ALOT better... i'll be doing this professionally in the next 10-14 months...

And, multiplayer is the focus of the mod, and COOP is secondary so ill finish that up some time... the stuff you see on my site is just the stuff im allowed to show you... the behind the scenes gameplay and maps will BLOW YOU MIND. totaly nothing like whats been done on this engine so far. mp_kickup is a litle different... its urban and misty/dark.

-x

Bush Doktor
10-15-2004, 08:15 PM
>Originally posted by IMS_Firestorm:
>SLAP!!!!! Ouch that hurt.Did anyone else notice the first line & the last line are a bit contradictory (ok, this is posted to help, not bash... you (need to) understand flow and gameplay illusion and basic level design...)

Sorry, not contradictory at all, he was offering advice. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif


>However I have not seen a SP map from you. Do you have one out??

Hmmmm, what has this got to do with anything? He was just giving ya a little helpful critique. Why so harsh... just kidding, it just seemed like you got so defensive with your statement. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif


>2) I would not necessarily disagree with this however.....in an SP map it seems to me that more effort on AI scripting & game playability take precedence over the eye candy & fine details(at least on the first map a guy ever does)the real beauty about this map is the Scripting.....not even the original game has randomized AI generation. This one does!!!!!! This map does not play the same from one try to the next. That is GREAT!!!! & besides only someone as detail fixated as you would notice that while trying to gun down 25 AI mercs. lol (& I am not saying that being anal retentive is a bad thing)

I also noticed the vegetation is placed in very unnatural patterns, and it doesn't match with the terrain textures. The AI scripting is beside the point. (refer to #4)



3)We have decided you have an old version prior to the release announcement given yesterday...that means yours has issues that are fixed already....Yes 1 or 2 mercs were not right.....

I have the up-to date version. (and still wonder why I have to put a couple clips into some mercs to kill them. But only a problem if ya have one clip left.http://forums.ubi.com/images/smilies/35.gif)


>4) again you are a great mapper...But GEEZ are we being a little nitpicky?????

Not really, why not have great AI scripting AND a great looking map?


5)& besides...when was the last time you played any of the original maps of the game.....most of the MP maps have the exact same thing happening in them.....

No, not really...


>7) I'll just leave this one alone as it is a suggestion of places to learn more about mapping & that is never a bad thing...but I could never find any articles on "Game flow" or "Game play Illusion"

Hmmm..., True, I gave a look for them and didn't find them either. I must not have looked hard enough.

Kuoster
10-15-2004, 09:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by XTENCILATE:
@IMS_Firestorm: Let The_Historian know that he definately got a TON of potential.

@Kuoster: LOL. couldnt have aid it better myself. Oh, and you made me blush!. na, im a decent mapper, but i need to get ALOT better... i'll be doing this professionally in the next 10-14 months...

And, multiplayer is the focus of the mod, and COOP is secondary so ill finish that up some time... the stuff you see on my site is just the stuff im allowed to show you... the behind the scenes gameplay and maps will BLOW YOU MIND. totaly nothing like whats been done on this engine so far. mp_kickup is a litle different... its urban and misty/dark.

-x <HR></BLOCKQUOTE>

Aiight i c. Thanx alot for your work on the multiplayer side anywaze, much appreciated! I love hwo you include videos of each map, exactly what i need when i dl maps!

Anywaze, i kno this might b dumb, but what exactly are u doing. What team are you part of? ARe thse maps like part of a mod your making? Is this mod for sp or wa? LOL i kno i kno, i just never had this clarified.


ALso, any ideas on my MATO 2 problem i posted about above??

XTENCILATE
10-16-2004, 12:43 AM
ah yes....

The mod is called Obsidian Edge... www.obsidianedge.com (http://www.obsidianedge.com)
site is down for redesign at the moment...

Its a tactical mod for FarCry... we think it will bring people back to the game because we are making the game play much more tactical, much less ut2004 in the jungle... all of the team members are VERY talented..

Soroc - from tank
Suli - killer scripter
xtencilate - thats me!
hoak - sound design
sadistic machine - several gta 3 mods.
ruggbutt - everyone knows him!
and a few others...

IMS_Firestorm
10-16-2004, 01:47 AM
This is GREAT. My Mission was to genrate intrest & some download activity. To this point I think I have succeeded. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif There are 31 posts & 330+ views in less than 24 hours. I want to Thank all of you for participating in this thread. I hope to see more posts here as there are a couple questions that are yet unanswered.( I.E. streaming the music,a way to increase the view distance on the sprites without loosing FPS & issues with water shaders.)

@Bush doktor
>>Originally posted by IMS_Firestorm
>Originallypoted by Bush doctor

>>However I have not seen a SP map from you. Do you have one out??

>Hmmmm, what has this got to do with anything? He was just giving ya a little helpful critique. Why so harsh... just kidding, it just seemed like you got so defensive with your statement.

Well maybe I did get a bit defensive(which is why i did not respond last night & decided to go check out other posts of his to see if his gruffness was normal)I apologize that you felt you needed to come to Xtencilates defnse.http://forums.ubi.com/images/smilies/1072.gif I truly am honored that he took the time to check it out,But....it is hard not to get defensive when one of the communities best mappers has absoultley nothing good to say about the map you have invested so much time into & you know there are plenty of good things about it.Even if it wasn't meant that way & I believed that at the time.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif<<< http://forums.ubi.com/images/smilies/351.gif

FYI I wanted to know if he had a SP map out yet. Thats fair right???? lol http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif

>I also noticed the vegetation is placed in very unnatural patterns, and it doesn't match with the terrain textures. The AI scripting is beside the point. (refer to #4)

Well as far as planting trees & such.....not one of them was placed by hand,the sand box was alowed to distribute the vegis by itself....after starting this map over 4 times & going through the excrutiating learning curve,truth be known,We is getting tired of this one & are ready to move on to finish the second half & then on to the next map which is already in the works.It promises to be more pleasing to the eye & have as good a script(even better we hope)

>I have the up-to date version. (and still wonder why I have to put a couple clips into some mercs to kill them. But only a problem if ya have one clip left.)

The Mercs are unbalanced in some sense on purpose.....The squad comanders all have more head & body armour & can see farther than the rest...so it should have some randomness to the ability to kill an AI.The trick is to figure out which ones are commanding so you know which are harder to kill.that sould explain why some take more to kill than others. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

>>7) I'll just leave this one alone as it is a suggestion of places to learn more about mapping & that is never a bad thing...but I could never find any articles on "Game flow" or "Game play Illusion"

>Hmmm..., True, I gave a look for them and didn't find them either. I must not have looked hard enough

I looked for about 45 mins before I gave up...& thanks for the link Xtencilate. http://forums.ubi.com/images/smilies/11.gif

>>>Originally posted by XTENCILATE

>>>here is one of the articles:

http://www.gamasutra.com/features/19990416/level_design_01.htm

>>the original maps of the game.....most of the MP maps have the exact same thing happening in them.....(Sprites appearing within visual range)

>No, not really...

Yes sprites do appear within your visual range in the MP maps,in some places ...this is to reduce the poly count, I am sure, because some small spots in the stock MP maps don't have that great of a frame rate.I have been testing as I have played this week & have seen some spots with 15-30 FPS consistantly between servers & with no other players in the vicinity.

@XTENCILATE

>>>@IMS_Firestorm: Let The_Historian know that he definately got a TON of potential.

I will most certianly make sure The_Historian gets the word. He is out of town right now,which is why you have not seen a post from him.(FYI TFC_Boelcke & The_Historian are one & the same.The nickname The_Historian had some sort of problem & he can't log on with it in this forum http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif don't ask me lol)I am sure he will aprieciate your acolades. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I am ready to see your MOD now!!!!!! aaarrrrgggg.....LET US HAVE IT!! http://forums.ubi.com/images/smilies/35.gif just kidding ...I am ready to see it though. Have a great night & thanks again for participating.
FIRE OUT!!

phalanx9mm
10-16-2004, 02:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kuoster:
ALso, any ideas on my MATO 2 problem i posted about above?? <HR></BLOCKQUOTE>

I had the exact same problem with Matto2:
It crashed right after getting all the guns, and then the loading scene with the telephone, which loaded all the way, and then *FLOP*
I tried to get any help at all on crymod.com, but when nobody even said word one, I $#!tcanned it, and told them so.
Still nothing. This was about a month ago+/-
So, if you find a fix, let me know, cause it LOOKED to be a fun and interesting idea.
But with no support WHATSOEVER, life is too short to waste screwing around with half-baked programming.

Kuoster
10-16-2004, 03:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phalanx9mm:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kuoster:
ALso, any ideas on my MATO 2 problem i posted about above?? <HR></BLOCKQUOTE>

I had the exact same problem with Matto2:
It crashed right after getting all the guns, and then the loading scene with the telephone, which loaded all the way, and then *FLOP*
I tried to get any help at all on crymod.com, but when nobody even said word one, I $#!tcanned it, and told them so.
Still nothing. This was about a month ago+/-
So, if you find a fix, let me know, cause it LOOKED to be a fun and interesting idea.
But with no support WHATSOEVER, life is too short to waste screwing around with half-baked programming. <HR></BLOCKQUOTE>

Glad to hear i'm not alone. You described EXACTLY what happend to me! People consider Matto 2 to be the BEST and most detailed SP map out there. How can i bare the fact i Have it installed and i can get up to the point where i pick my gun and that after that i Cant run it! Ahhh the insanity!! http://forums.ubi.com/images/smilies/cry.gif

We should create a new thread for this, but if somebody has any suggestions, reply!

IMS_Firestorm
10-16-2004, 03:35 PM
I found MATTO, but not MATTO 2. I ran it last night..it was very full of vegi's for sure...didn't take very long so I whent through it twice. Everyone is in the same place every time But I liked the scenery.....however I ran FRAPS while playing & never got FPS above 30 when looking along the ground at the vegitation & usualy in the high teens & low 20's. Yes I run my machine at the highest game level settings & I have the comp to run it....but there are a whole bunch of polygons in view on this map...the fogging was very nicely done though...when it was all said & done it was a good time.I guess in my mind I prefer better FPS over more eye candy(not meaning that the maps should not look good)...just think that a game should never play all twitchy like..30 FPS is considered real time video capture(it's what TV's run at)a game can run well at 30 FPS..but that means if you have any drop in FPS at all it becomes twitchy......ahhh what can you do...never can please them all,all of the time http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
....GREAT Level Matto team..I hope to find MATTO 2 & give it a try
P.S. think I am gonna play around with the settings & see if I can isolate the frame drag.
FIRE OUT!!

phalanx9mm
10-16-2004, 05:36 PM
Firestorm--
Your unbridled enthusiasm is a refreshing treat!
Anyway, here is the link where you can find Matto_2 for download.Not sure if you are aware of this site, but it has a few goodies in there... (http://www.crymod.com/index.php?templateid=showposts&fid=11&tid=670)
Enjoy--http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

phalanx9mm
10-17-2004, 12:21 AM
As far as Assignment41 goes, the first thing to grab my attention, is that, well let me back up here.
Let me start out with saying that this is meant to be constructive criticism as opposed to ragging, belittling, nitpicking, *****ing, ranting or raving, or any other unintelligible and harmful babbling.
And I am assuming, that you made this map project available for downloading, because you are interested in what players think of your efforts thus far.
Having said that, and knowing a little bit about how much it takes to put something like this together and have it work well, I will begin the critique with this:
<UL TYPE=SQUARE>
<LI>This is a good map, so don't let anyone tell you it is not.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
<LI>It strikes me as being a little rough around the edges, and in need of a bit more polishing. And whether this is by design or not, I think that fine-tuning this thing will just pay out 10-fold for the effort.
<LI>The first thing that really hit me right away, is that there are virtually ZERO SHADOWS.
Now, I realize that the overall atmosphere outside is basically overcast, so the lack of shadows is probably in line, but certainly there ought to be SOME gradient...? Also, please don't think that I breezed thru your responses here, and didn't pick up on the fact that you were ultimately trying to get the best frame rate possible. Cause I got that.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
However, I think that you may want to reconsider the balance between what X stated earlier regarding the illusion of reality, and the frame rate. For nothing more than the reason being that PERSONALLY, if I can't get a sense of grooving with the environment-- whether it is jungle in FarCry, or a space flight simulator, or whatever, I don't care HOW fast the frame rate is, it really just doesn't "feel" right enough to justify playing on.
However, as FarCry was so generous in pointing out, that if you can give the player the control over deciding that balance between realism and playability, THAT IS THE KEY.
With FC cranked up to the max on my box, I get oh, maybe 8-10 frames/sec. which is most definitely unplayable, but it just looks incredible! Nice thing is that I get to choose the level of balance.
<LI>It looks like you might have (and when I say "YOU", this applies to your buddy who actually did the programming, and to yourself) come up with some customized foliage? Some of the trees and bushes look new to me. That's great!
Yet, as has been said earlier, they are a bit sparse, and placed in a really randomized way, it seems like. Again, the frame rates argument.
Touche'http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
<LI>Seems like 70% of the mercs when killed, magically lose their weapon and gear? This is just not right. Example: Inside the two seperate barracks that I went into in the first compound I found, I rushed the doors with the Jackhammer, only to find 2 guys inside- one straight ahead between bunks, and one to the right of the door who shot me in both cases when I was lighting up the first ones. As I turned and killed the second guy(s) and went over to all of them, there was nothing to pick up. Now, after having been whaled on by an assault rifle or SMG to the point of losing all my armor, and half my health, you **** right I want something in return on top of the bone fragments and wash of blood on my face!
Once again, I think its just a matter of tweaking the code a little bit.
<LI>I really liked the random patrolling. Very cool. I also noticed, that the guys in the patrols tended to bunch up together like they were telling jokes to each other on patrol.
Is there any scripting control over this behavior?
<LI>Another thing I really liked about the AI is the way that they will show up in an area you thought you had cleared and turned your back to. VERY realistic, this. Even though I enjoy a certain amount of security in most FPS games when I have "cleared" a room or even a level of bad guys, on the few occasions when I just go confidently running back thru to get a med pack or ammo from somewhere only to find some bad guys sneaking up on my 6 as the reinforcements getting there a little late... WOW! It freaks me out because it never happens, and I am not expecting it to. So I have to smile, and say, "Most excellent little piece there, Mr. Designer!"
<LI>Back to terrain features:
There really should be footpaths and trails in and around the camps. If not by the Mercs, then certainly by animals...
Not only does this break up the unending carpet of the same green textures of the floor, but it adds to that sense of realism.
<LI>It occurs to me that I am pretty much just going over the same items that XTENCILATE covered, but with a bit more detail and perspective. Basically, you can take these views for whatever you can get out of them, or not. But I would think that having the same feedback from several sources, detailing the same kind of items should tell you something in and of itself.
<LI>Lastly, and most importantly, go back up to the top of this list, and read that one again.
[/list]
You guys are doing well on this map, honestly.
So keep up the good work!
I will say though, that it was just a little bit bold to label this "The Best SP Map Yet!!" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Well, lets rephrase that: A little premature anyway...

Can't wait to see the second half!!
Sincerely,
Phalanx9mm--
an avid player with an eye for detail, and a fair amount of skill in using the english language to benefit.
Cheers--

jwill58
10-17-2004, 01:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kuoster:
Hey..this is a bit OT, but I cant get any of the mottos to work. The farthest i got was past the section where you pick a weapon. After that, it loads a new map with a loadscreen of a phone, but once it finish loading at 100 percent it just closes farcry and brings me back to the main windows desktop!! http://forums.ubi.com/images/smilies/354.gif <HR></BLOCKQUOTE>
If you want to play through this map/mod...you can do so problem free by lowering your video specs to LOW. My machine can play FarCry on HIGH to ULTRA HIGH but this map/mod really strains the VID-CARD. I had the same problem...just set the video game specs to low and play all you want!
Hope this helps.

phalanx9mm
10-17-2004, 01:55 PM
What good is that?
I am not faulting or pointing fingers at anyone, really, and I just learned that little tidbit of info regarding the difference between a mapbuilt from scratch, and one overlayed onto a stock map.
Apparently it is HUGE as far as playability and lagginess are concerned.
I guess I am just not into playing a map for a game that I spent plenty of cash in order to upgrade to a playable state, and countless hours tweaking my machine in order to be able to play it on a really nice visual setting, only to have to knock it all back down to the worst possible settings.
Sorry, that hardly qualifies as a worthwhile map, and DEFINITELY NOT one of the best maps out there.
Just my opinion, of course. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif

XTENCILATE
10-17-2004, 02:04 PM
It has alot to do with how the map is laid out. I don't have the stereotypical lag that you get in most custom maps. Its layout that causes the problem, also incorrect or over use of entities. Please also note that I'm also not pointing fingers, as I only had a smidge of lag on this map.

The lag issue Phalanx9mm is talking about concerns mulitplayer maps... If you build for example an ASSAULT map from scrath in the editor, the NEXT map on the server 9 times out of ten lags up horrible. BUT, if you take stock ASSAULT map, rip it down to its base, and then start your custom map, the next map lag issue is resolved.

-x

jwill58
10-17-2004, 02:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phalanx9mm:
What good is that?
I am not faulting or pointing fingers at anyone, really, and I just learned that little tidbit of info regarding the difference between a mapbuilt from scratch, and one overlayed onto a stock map.
Apparently it is HUGE as far as playability and lagginess are concerned.
I guess I am just not into playing a map for a game that I spent plenty of cash in order to upgrade to a playable state, and countless hours tweaking my machine in order to be able to play it on a really nice visual setting, only to have to knock it all back down to the worst possible settings.
Sorry, that hardly qualifies as a worthwhile map, and DEFINITELY NOT one of the best maps out there.
Just my opinion, of course. http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif <HR></BLOCKQUOTE>
You are right ...I dont own a "high spec" machine , but I did have to upgrade at significant cost to get it to play Farcry at the high level we have come to expect. This is a fun map and maybe it can be fixed to run like it should , soon. The telephones are different but aside from the low graphics necessary to play, it was worth the trouble. It was to me.
Sorry it wasnt the answer you were looking for.
L8R

Bush Doktor
10-17-2004, 02:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phalanx9mm:
I will say though, that it was just a little bit _bold_ to label this "The Best SP Map Yet!!" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Well, lets rephrase that: A little _premature_ anyway... <HR></BLOCKQUOTE>

Gotta agree with this! Also wondering why I constantly get a solid band of green at the bottom of the screen throughout the map?

phalanx9mm
10-17-2004, 05:11 PM
@jwill58:
Actually, if that is the only way to play the map that works, then you answered (our) question beautifully; and for that I should have thanked you. So, Thankshttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Didn't want to come off as ungrateful or anything...
And if you really think that it is worth the trouble, maybe I should give it another whirl.

@Bush Doktor:
Heh heh, funny you should mention that green band...
Must have slipped my mind at the time I wrote my list. Yeah, mine was more intermittent, as opposed to constant, but it was frustrating to try and focus on it! It actually seemed like it was something in peripherial vision, 'cause every time I tried to look around to see if it was everywhere, *blink* gone!
Peculiar...

IMS_Firestorm
10-17-2004, 10:16 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Bush Doktor:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phalanx9mm:
I will say though, that it was just a little bit _bold_ to label this "The Best SP Map Yet!!" http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Well, lets rephrase that: A little _premature_ anyway... <HR></BLOCKQUOTE>

Gotta agree with this! Also wondering why I constantly get a solid band of green at the bottom of the screen throughout the map? <HR></BLOCKQUOTE>

LOL well.... If you go back & look a few posts ago I did admit that I had an agenda. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif My missions was to peak intrest. What better way to do it than to post a subject title that everyone would want to disprove. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I guess you could say I wanted to use it because all these type "A" individuals would love to be able to say "YOUR FULL OF IT!!" I also believe that it is one of the better SP maps out even with it's short commings.

As far as the green band.......WE are not sure what caused it. It started with the last version changes of vegitation. But I don't think it is them. Something changed causing the closest ground textures to go almost blank, leaving a green band. The_Historian does not get this on his comp but he can not run on high settings(P3 system). It seems to be an issue with settings all the way up. I get it on my system as well but it is like Phalanx9mm said "in the peripherial vision". It goes away as soon as you try to look at it. The_Historian has been out of town so we have not looked into it further.Any ideas about it from the community would certianly be appriciated. That may shorten the length of time to fix it.

To end my post this evening I would just like to say again thanks for your time, your ideas & willingnes to participate in this discussion, as well as trying out our map.I truley hope you enjoyed it even if it has oportunities for improvment. I think my idea worked though...challange'em all to disprove me!!!!
43+ posts & 550+ views in less than 3 days. I like it http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif http://forums.ubi.com/images/smilies/35.gif

P.S. Thanks Phalanx9mm, Bush Doktor & Xtencilate for the compliments & the very well thought out reviews

IMS_Firestorm
10-18-2004, 04:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phalanx9mm:
Firestorm--
Your unbridled enthusiasm is a refreshing treat!
Anyway, here is the link where you can find Matto_2 for download.http://www.crymod.com/index.php?templateid=showposts&fid=11&tid=670
Enjoy--http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>

Thanks for the link to MATTO 2 Phalanx9mm http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif And I am ENJOYING it!!!!
Started it last night...Yall didn't tell me it was a MOD ..... LOL ...not fair!!...hehehehehehe
(Kinda Like Apples & oranges....not much comparison)
But I'm taking notes. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

phalanx9mm
10-18-2004, 06:29 PM
Just curious, Firestorm, did you have to do anything special to get it to run??
Like set all the settings to low, or anything like that?

Glad its workin' out for youhttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

IMS_Firestorm
10-18-2004, 08:09 PM
@Phalanx9mm
Nope..sure didn't...all setings on high....however ...I am running low frame rates like that. Like 12-25 Frames Per Second(FPS).
That makes it a bit jittery but there sure is lots of stuff to look at... I read the read me file & it said there were some bugs having to do withHigh scenery Specs. Take a look at it,came with the down load I got.

FYI My system specs are
P4 3ghz(w/512 L2 cache)...2gigs of pc3200 ddr......(Gainward Golden Sample)Nvidia FX 5950Ultra 256Mb...clocked @500Mhz core clock setting & 1000mhz Memory clock setting....running @ 1024x768 on a 17" monitor.With the latest Vid drivers from Nvidia installed.

Talked to a friend today who is running it as of last night also & he has a P3(Dorito chip he calls it)with not agreat vid card but but passable..He was able to runn it & his settings are turned way down all the ime anyway...but he was Getting 10-15 Frames Per Second

@anyone reading this post
I realized I have been making a small error in my forum Language... I have always used the term FPS to mean Frames Per Second.In First Person Shooter forums FPS=First Person Shooter http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/1072.gif

Please Note that where I have used the FPS, It Represents Frames Per Second, not First Person Shooter. Sry if any confussion

jwill58
10-18-2004, 08:31 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IMS_Firestorm:
@Phalanx9mm
Nope..sure didn't...all setings on high....however ...I am running low frame rates like that. Like 12-25 Frames Per Second(FPS).
That makes it a bit jittery but there sure is lots of stuff to look at... I read the read me file & it said there were some bugs having to do withHigh scenery Specs. Take a look at it,came with the down load I got.

FYI My system specs are
P4 3ghz(w/512 L2 cache)...2gigs of pc3200 ddr......(Gainward Golden Sample)Nvidia FX 5950Ultra 256Mb...clocked @500Mhz core clock setting & 1000mhz Memory clock setting....running @ 1024x768 on a 17" monitor.With the latest Vid drivers from Nvidia installed.

Talked to a friend today who is running it as of last night also & he has a P3(Dorito chip he calls it)with not agreat vid card but but passable..He was able to runn it & his settings are turned way down all the ime anyway...but he was Getting 10-15 Frames Per Second

@anyone reading this post
I realized I have been making a small error in my forum Language... I have always used the term FPS to mean Frames Per Second.In First Person Shooter forums FPS=First Person Shooter http://forums.ubi.com/images/smilies/35.gif http://forums.ubi.com/images/smilies/1072.gif

Please Note that where I have used the FPS, It Represents Frames Per Second, not First Person Shooter. Sry if any confussion <HR></BLOCKQUOTE>
Im glad someone else tried and reported on Matto 2 .....I can assume I need way more RAM to play this mod. I really knew I needed more than 768 anyway...you just confirmed it. I tried desperately to adjust my settings so I wouldnt have to play it on LOW....But after the 3rd or 4th crash I gave up and lowered my settings. I didnt mean to mislead everyone who read my post....but my system specs are listed so ....But the MOD "Matto 2" is a mod worth playing. Hope they smooth it out a bit for those of us with lesser systems.

IMS_Firestorm
10-19-2004, 12:14 PM
Hey Kouster!!!!!!!!
Did you ever try this lovely map of ours out or what???? Kinda wanted to know what you thought.http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

phalanx9mm
10-19-2004, 02:32 PM
Regarding Matto_2:
You were right, as its up and running.
Looks silly though. Not the scripting, but the visuals themselves.
Neat idea, pretty good execution, too bad it hasn't been re-done with good visual quality...
Textures just look like peel and stick contact paper, it all just looks so phony.
But, I'll keep on playing it thru...
More later.

IMS_Firestorm
10-19-2004, 03:46 PM
Just as an FYI MATTO 2 actualy looks very good visualy on high graphic settings if you can run it there.......but it sure does run slow frames most of the time between 10-20(FPS). I was gonna lower some of my vid settings to see what helped & have not yet. I'll let you know when I do. Maybe we can figure out a way to have some of the settings higher on lower end machine specs.

phalanx9mm
10-19-2004, 04:29 PM
Roger that--http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Thanks for your persistance--

Kuoster
10-19-2004, 06:56 PM
Hey Fire, lol sorry...just never got time, waay to busy, and probably wont have time for another week or so http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Btw..Phalanx, how did you get UR Matto 2 running? We both had the same prob..but now you can actually run it! Share your knowledge wid me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

phalanx9mm
10-19-2004, 11:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kuoster:
Hey Fire, lol sorry...just never got time, waay to busy, and probably wont have time for another week or so http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Btw..Phalanx, how did you get UR Matto 2 running? We both had the same prob..but now you can actually run it! Share your knowledge wid me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>
Check your emailhttp://forums.ubi.com/images/smilies/25.gif

TFC_Boelcke
10-20-2004, 12:41 PM
The vegetation set is imported from the Training level and then randomly placed using the "Distribute Vegetation on Whole Terrain" button. While it could probably use a little work, I seriously doubt that I'll go back and spend an extra 50 hours hand-placing it, as this is the third vegetation set for this map and I'm eager to move on.

There are in fact trails between most of the buildings, apparently they're a little light. I have a rather poor video card and can't actually see them or the detail textures so it's kind of guesswork for me. Also, the texture layers were made before the terrain was re-sized and I wasn't able to change them until I exported and resized them with PS, imported them back in and re-created the map.

The sprite distance and resolution were set before the terrain was resized to help with lag. However, the terrain by itself was pushing the poly count over 100,000. Now that it's been reduced I'll work with increasing the sprite distance to a more acceptable level.

Since the map was resized at a lower resolution the detail textures have been disappearing at the edges of the terrain grid squares. Hopefully, increasing the texture resolution will resolve this problem, we'll see.

As for the AI not dropping weapons and ammo - if you're going to shoot it out at point-blank range with 30 guys, they should win... shouldn't they? I've found that having every enemy drop an entire clip pretty much removed all challenge from the map. Think about it; you have the ammo you start with, all the ammo in the vehicles, the ammo in the armoury and placed around the map. Add in everyone dropping ammo and this gives you an average of about two clips per guy. (BTW, the weapons rack by the door of the barracks actually gives you 50 rounds)

I wanted to create the challenge of this map in making it unpredictable and forcing you to come up with a plan other than blasting your way through - instead of the standard method of making the AI more difficult to kill. While some of the "Cover" characters do seem difficult at times, they have no helmet protection whatsoever... "shoot them in the head!" The only characters that do have helmet protection are guards and rocketeers (of which there are only about seven on the map) and group leaders (to preserve the integrity of the group structure longer) but even the leader characters were made from scouts and really aren't that difficult to kill.

phalanx9mm
10-20-2004, 03:57 PM
Are you the same thing as The_Historian??
Just want to clarify, as I am pretty sure that The_Historian made this map...
Unless, you are the one who made Matto_2?

jwill58
10-20-2004, 05:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Phalanx9mm:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Kuoster:
Hey Fire, lol sorry...just never got time, waay to busy, and probably wont have time for another week or so http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

Btw..Phalanx, how did you get UR Matto 2 running? We both had the same prob..but now you can actually run it! Share your knowledge wid me http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>
Check your emailhttp://forums.ubi.com/images/smilies/25.gif <HR></BLOCKQUOTE>
Is it a big secret or can us mere mortals find out how to run this mod better than LOW. C'mon , throw us a bone.

Axeman89
10-20-2004, 06:26 PM
Well, I'd like to wait until its done to judge. There were lots of invincible and already dead mercs, and the map suddenly ended, but it was pretty good for a Beta. Not as good as Matto 2, but I still found myself praising it. Great job! If you keep up the good work, this truely will be the best SP map yet!

Kuoster
10-20-2004, 06:35 PM
thanx for the tip phal! I still dont see why you would need to turn graphics down, and why tha twould have anything to do with the game not being able to load a sp map. Never knew matto had so many fps problems, startup errors, ect. Thanx! I'll try matto and this Assignment41 when i get the chance! School isnt a good combo for farcry http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif

bold_one_
10-21-2004, 06:20 AM
The water shader is the shade you use when you make a pond at a higher elevation. It is not one of the real shaders for the real water. Yes it is a shader just not the right (Kind)

More trails would be nice. it is un realistic not to have trails. - I never finished yet - I only played 15 min. If it was my map - it would only be a bata and at 15 min I would have stopped playing and loaded the editor with lots of things to do.

Im not saying your map is bad - It is not - Its not the best either.

I am on my second map - 1/3 to 1/2 done. It is single player - It will be good - I won't claim it to be best - I already know who has that -but It is way better then my first and might even better Outpos22, time will tell. as for SP-Severance that map looks way cool and will likely be better.

My point is take the harsh criticism (XTENCILATE )and make the changes he is right. He might not have said it the best way but I can see what he is saying when I played it - in the end you will be happy that you did.

Make a CS at the beginning - Why am I starting under water. Whats going on. Add some audio rather then printed text.

Before stating the second half - make the start of this map awesome. There is a lot you could there alone.

I really liked starting under water like that also by the way.


Keep up the good work - I can see that you have put a lot of work into it - now finish it.

Lance

IMS_Firestorm
10-21-2004, 03:29 PM
TO Bush Doktor
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IMS_Firestorm:
I will most certianly make sure The_Historian gets the word. He is out of town right now,which is why you have not seen a post from him.(FYI TFC_Boelcke & The_Historian are one & the same.The nickname The_Historian had some sort of problem & he can't log on with it in this forum http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif don't ask me lol)I am sure he will aprieciate your acolades. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
FIRE OUT!! <HR></BLOCKQUOTE>
YES He is the same person http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

IMS_Firestorm
10-21-2004, 03:37 PM
Thanks Bold_one_ http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif...let me know what you think about it after you have spent more than 15 mins with it please....scenery is only part of the fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Thank you also AXXEMAN. we will keep it going..up dates to follow after the second half gets closer to being done.

P.S. OH yeah....as an FYI "Assignment 41 the best SP map yet" as stated before>>> may or may not be true. It is however GREAT copy to get Attention!!! Journalism classes in college are paying off. http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/35.gifLOL

TFC_Boelcke
11-09-2004, 12:22 PM
We're ready to start testing the second part, however, it is the second third, not half. If anyone is interested in being a beta tester let me know. Only requirements are; a willingness to take notes on your strategy and observations, and a screenshot program to send me pics of problems.
http://webzoom.freewebs.com/jagdgeschwader1/arches.JPG
http://webzoom.freewebs.com/jagdgeschwader1/fort1.JPG
http://webzoom.freewebs.com/jagdgeschwader1/jungle.JPG
http://webzoom.freewebs.com/jagdgeschwader1/road1.JPG
http://webzoom.freewebs.com/jagdgeschwader1/scenic.jpg
http://webzoom.freewebs.com/jagdgeschwader1/tunnel.JPG

...and, "Fire gets whacked" hehehe

http://webzoom.freewebs.com/jagdgeschwader1/fire.jpg

phalanx9mm
11-09-2004, 06:00 PM
I'm there--
Sign me up. http://forums.ubi.com/images/smilies/25.gif
Who to contact, and when?
What's your timeframe like?
How often do you want updated details on findings?
I gotta tell you, that just from these screenies, you have been busy GETTIN' IT ON!!
Looks really good from here!
Send me a PM with details, and my email will notify me.http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Cheers--

TFC_Boelcke
12-15-2004, 01:07 AM
The second section of the map has been released to the beta testers. The first section of the map has also been completely redone and is also being released. If you signed up as a beta tester and did not recieve the link on where to download the maps just let me know.

http://webzoom.freewebs.com/jagdgeschwader1/dock1.jpg
http://webzoom.freewebs.com/jagdgeschwader1/cave1.jpg
http://webzoom.freewebs.com/jagdgeschwader1/dining.jpg
http://webzoom.freewebs.com/jagdgeschwader1/dock.jpg
http://webzoom.freewebs.com/jagdgeschwader1/stairs.jpg
http://webzoom.freewebs.com/jagdgeschwader1/pavement.jpg
http://webzoom.freewebs.com/jagdgeschwader1/warehouse.jpg

Axeman89
12-15-2004, 03:46 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by IMS_Firestorm:
Thanks Bold_one_ http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif...let me know what you think about it after you have spent more than 15 mins with it please....scenery is only part of the fun http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Thank you also AXXEMAN. we will keep it going..up dates to follow after the second half gets closer to being done.

P.S. OH yeah....as an FYI "Assignment 41 the best SP map yet" as stated before>>> may or may not be true. It is however GREAT copy to get Attention!!! Journalism classes in college are paying off. http://forums.ubi.com/images/smilies/784.gif http://forums.ubi.com/images/smilies/35.gifLOL <HR></BLOCKQUOTE>

Lol! That explains it! Looking forward to public beta!

ria.enigma
12-16-2004, 05:41 AM
looking good http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

foot52swk
12-18-2004, 09:18 AM
I have been playing Assignment 41 and also Devils Island, both of which are in my opinion the very best sp maps I have found. can't wait till the second part is released to both.

Axeman89
12-19-2004, 08:22 AM
Matto 2 is by far the best.

IMS_Firestorm
12-19-2004, 12:17 PM
BUT !!! Axe You must make a differentiation....MATTO 2 is NOT a map!!
It is a MOD !!! There is a HUGE difference between the two in regards to what you are capable of as a designer. AND...... I SAID ....AND.....MATTO 2 has so much eye candy that no one...LET ME REPEAT...NO ONE can play that thing with out serious lag at the games high settings. That means I have to turn it down to get it to run. That also means that everyone who turns it down no longer sees all that eye candy.. That means that the only people that the MATTO crew are creating their product for are 15% of Far Cry players that have a Rocket propelled system like mine....NOT the 85% of players who have less than a 3 gig processor......so that beeing said...YA Doggon right it should be better if you can run it at the highest settings.....also keep something else in mind. The only thing yuo have seen is the PRE-BETTA version..we aint even done beta testing.....we wil have special effects better than MATTO has as far as I am cncened. So wait till we release the finals for ASSIGNMENT 41 PARTS 1 & 2. Then let me know what you think............THANKS FOR YOUR SUPPORT.....lol
MERRY CHRISTMAS TO ALL ~S~

IMS_Firestorm
12-19-2004, 12:26 PM
OH YEAH..............I forgot something......................................... ........I'M BACK!!!!!!!!!!!!!!!!!!!!!!!!!!!!
heheheheheheheheheheheheheheheheheheeeeee