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shadow_858
11-17-2007, 09:54 AM
Good interviews with Dan regarding the upcoming Add On. Apologies if it has already been posted.

http://www.games32.com/Silent-Hunter-4-Pacific-U-Boat-M...p2002_articleid/1158 (http://www.games32.com/Silent-Hunter-4-Pacific-U-Boat-Missions-%28PC%29-News/p2002_articleid/1158)


http://www.gamespot.com/pc/sim/silenthunterwolvesofthep...module;picks;title;2 (http://www.gamespot.com/pc/sim/silenthunterwolvesofthepacificuboatmissions/news.html?sid=6183021&om_act=convert&om_clk=multimodule&tag=multimodule;picks;title;2)

cpt-rusty
11-17-2007, 10:19 AM
"bring battleship groups against the enemy"????
would be cool but battleships? poor enemy ai http://forums.ubi.com/images/smilies/icon_twisted.gif

Celeon999
11-17-2007, 10:21 AM
Thanks for posting these links http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif


Sadly, they didnt asked why the XVIII is in the game....

Hopefully they will answer this question in Audible Knight's thread.

Its really what bugs me most about this addon at the moment...

krazyfrenchman
11-17-2007, 11:16 AM
Indian Ocean 1947:

A Walther turbine powered type XVIII (which was supposed to have been canceled 3 years earlier (http://uboat.net/types/xviii.htm)) prowls sea trade routes. His radar officer picks up an enemy task force; relaying the information to his kaptain, the latter orders the radio officer to send through the undecipherable Enygma machine a message to Task_Force_1 in the vicinity and its powerful Tirpitz and Graf Zeppelin vessels...

WAIT A MINUTE... the end of the war was in 1945... Sorry Hitler, "you can't play with ghost ship no more"...

Seriously, what the hell is this, why not have "only" types IX-D/2, IX-C/40 for history's sake???

[RE-EDIT]
Hum, something I cannot quite understand too: if I recall correctly German Heavy Cruisers are not pocket battleships and only the latter actually ever served in the Indian Ocean. They had two Arado 196 planes for scouting missions and it is not explained whether the sub captain will be able to request to the P_B captain their use. Furthermore, how come all in a sudden, German skippers will be able to request help from the Japanese??? Never heard of any occurence that this ever happened, mostly due to potential danger to their boat (When I get my book on U-boats in the Indian Ocean, I shall be sure about this). Also: WHY NOT IMPLEMENT THIS right away in vanilla SH4??? This is WHERE it is NEEDED!!! And historically accurate too (on the US side) from 1943 onwards (unless I did not understand Norman Friedman's book the way it's supposed to...)!!!

klcarroll
11-17-2007, 11:53 AM
At the risk of being accused of beating a dead and decaying horse: ....I still have to wonder why all this programming effort is being expended to bring historically questionable scenarios on-line; ......when we are still missing significant (and historically supportable) sub classes in the basic game!

I'm sure that some will suggest that this is being done to allow the modding community to bring us a re-worked Atlantic War: ...But if that is the case, then why are we only getting the TypeIX-2D and the TypeXVIII???? (Now THAT will make for a realistic "Battle of the North Atlantic!! http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif )

klcarroll

TalladegaHack
11-17-2007, 12:14 PM
Yeah, it just doesn't make any sense at all. Why would the DEVs be making a new campaign for the German side in a "Wolves of the Pacific" game based on the American side? Not mentioning the fact that the Germans had very little if any impact on the war in the Pacific.

The resources would have been better spent on fixing the main game. If they wanted to add scout plane support and convoy support to the campaign, why not do it with the campaign that's already there for the American side? Right now, only the German side will have this feature though Dan states it will be "moddable". We'll see.

aanker
11-17-2007, 01:14 PM
Originally posted by shadow_858:
Good interviews with Dan regarding the upcoming Add On. Thanks for posting these.... Mmmmmmffffff

Art

shadow_858
11-17-2007, 02:40 PM
Originally posted by klcarroll:
At the risk of being accused of beating a dead and decaying horse: ....I still have to wonder why all this programming effort is being expended to bring historically questionable scenarios on-line; ......when we are still missing significant (and historically supportable) sub classes in the basic game!

I'm sure that some will suggest that this is being done to allow the modding community to bring us a re-worked Atlantic War: ...But if that is the case, then why are we only getting the TypeIX-2D and the TypeXVIII???? (Now THAT will make for a realistic "Battle of the North Atlantic!! http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif )

klcarroll


Hence my second question in the 'Ask The Devs' post, Kent. The answer to your question lies there. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

klcarroll
11-17-2007, 02:46 PM
Shadow_858;

If you are refering to your post: "How much involvement does marketing play with the game design and features, and how effective are their choices?

.....Are you implying that the discussion ends there???

klcarroll

shadow_858
11-17-2007, 04:17 PM
S&M make the important decisions. The Devs are then tasked with making those decisions work within defined parameters.

Realjambo
11-17-2007, 04:45 PM
S&M make the important decisions. The Devs are then tasked with making those decisions work within defined parameters.

Within reason I'd argue. In my experience Sales and Marketing whilst so often bracketed together can in reality be two different entities miles apart in their perceived goals and objectives and they co-exist in a push/pull environment.

What do the theorised 'S&M' base their strategic decisions on? I can't accept it's a one way communciation stream in that S&M blindly dictate to the Developers of the game what to do without first understanding and accepting what the Developers capabilities and aims are.

If anything I'd suggest the Developers make the important decisions intially.

Perhaps what I am getting at is that someone who is qualified and recognised should come onto the forum to comment on this.

Wolferz
11-18-2007, 06:15 AM
ROTDLMAO.
SOS DD

Oh wait, maybe not. Heard some scuttlebutt regarding a Benihana being placed on an American CV. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

shadow_858
11-18-2007, 08:56 AM
If the Devs had any real input into the initial decision making process, we would not be looking at an 'Add On' offering U Boats in the Indian Ocean.

The suits make the decisions in one Country and the Devs make it work in another.

klcarroll
11-18-2007, 12:10 PM
The suits make the decisions in one Country and the Devs make it work in another.

That sounds like the sort of arrangement that made me give up my career in Mechanical Engineering! (After 20 years and eleven patents.)

klcarroll

edjcox
11-18-2007, 08:32 PM
One comment


UBISOFT isn't an American band....


The play there own tunes and you can wish all you want but they intend to develop the game there way...

We might have more influence if we all migrated to Germany and took up residence in there German forums..

Seems they get more information and have more contact than we..