View Full Version : Large Task Force, need advice big time
07-04-2005, 01:05 PM
patrolled a grid south of Free Town. Made my way north to Cape Verdi Islands (I hope this is the correct English name), grids EJ. Got a message from BdU: large convoy, speed 16 Knts. I thought, what the hell, if convoys start moving at 16 Knts, I need a faster boat! Well, luckily, I could catch up at flank speed. Once contact was made, I discovered it is a task force (see picture).
Now, it moves still at 16 knts, rough seas (15 m wind). I need some advice now! I tried to kill some DD's, but they are just too good, hitting them would be plain luck. I am thinking of trying to pass them at flank speed, just out of sight of their view. See my position, I am now still submerged, and too close to surface (see pic).
Convoy contains at least 6 troopships, 1 Fiji Cruiser, 2 Fletcher DD's, and some more escort DD's.
Please give me some advice! If I sink most of them, I think Donitz is going to adopt me as his long lost son...lol.
07-04-2005, 01:19 PM
****, looks like an invasion fleet. As for advice, I'd turn in the opposite direction. In all reality this is what a Wolfpack would be needed for, a single submarine has a slim chance of making it out since troopships usually take more than one shot unless you can get in close enough..
'We go deep, deeper still. I would rather put my faith in german boats than english depth charges'.
07-04-2005, 02:31 PM
If you could catch up with it you can spend the time getting ahead of it then dive.
I played this came like crazy and seen no task forces and then last week and yesterday I stumbeled upon two, what I call "real" taskforces. Last week it was a taskforce in 1940 NE of England consisting of a cruiser and 5 or 6 destroyers, taskforce doing 27 knots, I saw it wosh by at 7000m 90AOB and had no chance to attack it.
Yesterday I came across a real heavvy taskforce, one Nelson and one Revenge and 8 destroyers, it was maybe doing around 20 knots, I never had time to measure. From a long distance listening I thought "jippi, another passenger liner", but noticing the extreme drift in course I put in pretty heafty lead and thought this is no convoy, I come across another fast taskforce and so remembering the 27 knot taskforce I reduced the lead some in order to close faster or they would just race past me. Now, I just barely got ahead of them and had to dive immediately, saw the battleships, put two under the Nelson which slowed down to about 5-6 knots, and put 2 under the Revenge which didn't slow it down more than during the evasion maneuver to avoid hitting the Nelson infront. They swiftly continued like they were in a hurry to get home. So I used up 4 more torpedoes on the Nelson which sunk and then I tried a chase by guessing where they were going but never made contact again. So they probably was able to keep the normal speed.
This taskforce .... you can take em.
07-04-2005, 11:08 PM
‚‚ā¨ŇďAs for advice, I'd turn in the opposite direction. In all reality this is what a Wolfpack would be needed for, a single submarine has a slim chance of making it out‚‚ā¨¬¶‚‚ā¨¬Ě
~ Kaiser W.
I whole-heartedly agree with the Kaiser. I would explore the opposite horizon with marked rapidity.
‚‚ā¨Ňď..troopships usually take more than one shot unless you can get in close enough..‚‚ā¨¬Ě
I once ‚‚ā¨ňúwounded‚‚ā¨ô a ship in a night attack on a convoy with one of my torps that missed my intended target. I had no idea What it hit. I marked it‚‚ā¨ôs location as DIW (Dead in Water) on the map and kept up with the convoy another hour + ..finally breaking off and returning to deal with the crippled ship.
Weather turned from bad to very-bad en route back, and in a heavy fog I made the mistake of getting way too close to the ship on the surface (still trying to find it in night darkness too).
By the time I was able to ID it and see that it was a troop transport, it had already blown the devil out of my forward deck, bridge and hull damage was horrid.
I still swear those are the biggest guns ever turned on my boat yet ‚‚ā¨" don‚‚ā¨ôt know what they were, but I could‚‚ā¨ôve mistaken it for a Cruiser if I didn‚‚ā¨ôt know any better. Nasty things those troop transports‚‚ā¨¬¶
That was my ‚‚ā¨ňúeducation‚‚ā¨ô regarding the type ‚‚ā¨" and I‚‚ā¨ôll treat them with utmost respect to the end of this war.
Kaiser W(ilhelm, I presume?) ‚‚ā¨" offers sound advice, IMO.
Of course ‚‚ā¨" for me ‚‚ā¨" a Career is a Career ‚‚ā¨" if I get killed that‚‚ā¨ôs it. It‚‚ā¨ôs all over and back to square one. Having gone through hell already to reach just May of ‚‚ā¨ňú43 now, I‚‚ā¨ôd rather finish this one out alive if possible‚‚ā¨¬¶
For that reason, I treat all contact advisories from Bdu regarding Task Force‚‚ā¨ôs ‚‚ā¨" as ‚‚ā¨Ňďwarnings,‚‚ā¨¬Ě and avoid them like black death.
Best regards - &nd Best of luck, happy hunting!
07-04-2005, 11:58 PM
Luck favours the brave and like your gallant brother submariners you too may be called upon to perform the supreme sacrifice.
Right, now that you are not scared anymore, plot a course at flank speed that will bring you ahead of the task force. Submerge and maneuver to an optimal firing position, perhaps between two columns. Fire all your torpedoes in such a way as to maximise the damage/kills. Then run silent, run deep and reload like a crazy man!
07-05-2005, 12:24 AM
You have a duty to perform here.
1) Do as you had already planned. Determine the task force heading and get ahead of them.
2) Use the time to your advantage. Depending on the time of year, plan to meet the convoy at the spot of your choosing just before dawn.
3) Try to position yourself so that you can get TWO good shots at each target. - IGNORE the dd's - they are NOT your targets. Troop ships and the Cruiser... yes, THESE are your targets.
4) Choose the BEST three targets and fire your torpedoes in such a way that you maintain element of suprise to the last. Ie: Simultaneous (or nearly so) torpedo detonations, using magnetic triggers if possible since these don't require the oh so sweet 90 AOB setup. BE SURE TO OPEN YOUR TUBES BEFORE FIRING. (Q-key) Take your time, but don't waste your time. Make a plan and stick to it.
5) After your torpedoes are away... DON'T Stay at periscope depth to site see. - DIVE deep and slow. Time to evade the dd's and let your torpedoes do their work.
6) After the inevitable flurry of activity has passed (along with the Task Force proper) - Surface and survey the scene. - How many ships were hit and destroyed, how many were wounded and are falling behind the convoy... easy targets to finish the meal with.
7) Decide if you have the means for a second attack. If so, repeat the above scenario.
07-05-2005, 08:56 AM
Quote "I think Donitz is going to adopt me as his long lost son"
Funny you should say that, Donitz lost his son in the u-boats.
07-05-2005, 08:57 AM
Thanks for the help. The only sounds solution is to get ahead of them, but that means it will take time, task force is moving away from me. That said, I have plenty of fuel left. And a full complementry of torpedoes in my IXC (found nothing worthwhile to shoot at on the way to patrol grid).
07-05-2005, 09:19 AM
I ran across a troopship the other night in a storm. My sub breached the surface due to heavy wave action. Suddenly the troopship opened fire on me and all hell came down on my head.
Looking at your screenshot, I'd say be very careful, do to periscope depth manually, and probably a meter or two lower than normal. If you get in to that formation and get spotted you'll be in a world of hurt.
07-05-2005, 12:48 PM
I know! Those troopships carry 5 deck guns. More than some destroyers...lol. I am gonna hunt them now! Hope I can get some good screenshots for you.