View Full Version : Bye Splinter Cell
Poogy
05-25-2010, 12:39 PM
http://i49.tinypic.com/2uhn2mt.png
"...includes Maxime Beland (Splinter Cell: Conviction) as creative director..."
And so, my dear friends, we bid Splinter Cell a fond farewell, and choose not to open our hearts to a new, awful shooter.
Why, Ubisoft? Why? </3
Rest in Peace Splinter Cell. We will remember the fond times, those of good stealth, tactics, story, and so many more wonderful things.
http://pcmedia.ign.com/pc/image/article/592/592845/tom-clancys-splinter-cell-chaos-theory-20050302043952598_640w.jpg
I am aware I'll get flamed / suspended / whatever. Conviction was poorly done, and was not a Splinter Cell game. Good job putting Beland on the job again, I'm just about 100% sure I won't be buying the next SC.
Hungrydm64gamer
05-25-2010, 12:41 PM
Amen
ryanwag
05-25-2010, 01:17 PM
too funny
NYC_Elite
05-25-2010, 01:20 PM
Why do the good die so young?
http://forums.ubi.com/images/smilies/bigtears.gif
I_Redemptionx_I
05-25-2010, 01:25 PM
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif R.I.P.
sam2000_290
05-25-2010, 01:31 PM
Seriously guys....come on.....SC is not dead.
NYC_Elite
05-25-2010, 01:38 PM
Originally posted by sam2000_290:
Seriously guys....come on.....SC is not dead.
This is no laughing matter.
sam2000_290
05-25-2010, 01:41 PM
Originally posted by NYC_Elite:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
Seriously guys....come on.....SC is not dead.
This is no laughing matter. </div></BLOCKQUOTE>
Does it look like I am laughing?
Poogy
05-25-2010, 01:44 PM
It does. You are mocking the death of what was a beautiful franchise before 2010. It was then brutally murdered by a... "Maxime Beland."
I_Redemptionx_I
05-25-2010, 02:12 PM
Originally posted by sam2000_290:
Seriously guys....come on.....SC is not dead.
Where else can we find the unique gameplay the original SC's offered? Trust me, if there was another, I could care less if Ubisoft wants to shoot themselves in the foot. But there isn't.
Ubisoft should stick to what it knows best, indepth tactical games that appeals to a smarter and older audience and stop trying to mimic infinity ward and bungie.
A Stealthy Lamp
05-25-2010, 02:17 PM
Originally posted by Poogy:
It does. You are mocking the death of what was a beautiful franchise before 2010. It was then brutally murdered by a... "Maxime Beland." i hope you get suspended, that was a bit far blaming Mr. Beland ...
xXassassinXx92
05-25-2010, 02:23 PM
It's not Belands fault. He is doing what Ubisoft Corporate wants him to do, so he has to say stuff to sell the game: stuff like "super stealth, super sexy" etc.
kingatrock1
05-25-2010, 02:24 PM
epitaph should have been, "looks like un silenced weapons was a mistake."
Poogy
05-25-2010, 02:26 PM
Originally posted by Jawa_Slayer:
i hope you get suspended, that was a bit far blaming Mr. Beland ...
I couldn't possibly care less if I get suspended for speaking my mind. If I do, I'll just laugh. I'm sure we'll get Splinter Cell: Awful Shooter in a year or two. Which I won't be purchasing. <3
Nit3mare_
05-25-2010, 02:34 PM
Why? Beland is so cool, he makes all the cool games. My friends all like to pew pew on Conviction.
Poogy
05-25-2010, 02:42 PM
Originally posted by Nit3mare_:
Why? Beland is so cool, he makes all the cool games. My friends all like to pew pew on Conviction. If I recall an interview correctly, he worked on Assassin's Creed. The game was great, I enjoyed it. He did well, despite some glaring issues, but those got worked out in AC II. However, he doesn't understand Splinter Cell. According to something else, he didn't even like the old SC games, one of the reasons being "Sam moves like a grandma." Well, yeah. I mean, if you were infiltrating a terrorists organization / base / etc, you'd be careful and quiet too. Not running around like Rambo.
Nit3mare_
05-25-2010, 02:51 PM
Originally posted by Poogy:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nit3mare_:
Why? Beland is so cool, he makes all the cool games. My friends all like to pew pew on Conviction. If I recall an interview correctly, he worked on Assassin's Creed. The game was great, I enjoyed it. He did well, despite some glaring issues, but those got worked out in AC II. However, he doesn't understand Splinter Cell. According to something else, he didn't even like the old SC games, one of the reasons being "Sam moves like a grandma." Well, yeah. I mean, if you were infiltrating a terrorists organization / base / etc, you'd be careful and quiet too. Not running around like Rambo. </div></BLOCKQUOTE>
But... pew pew?
insanity76
05-25-2010, 02:53 PM
However, he doesn't understand Splinter Cell. According to something else, he didn't even like the old SC games, one of the reasons being "Sam moves like a grandma."
Yeah and also he's said:
"Google Chaos Theory and look at Fisher. I mean his wet suit looks like *blank*ing Batman or something." ... a little later .... "We wanted the player to feel like a super hero as Sam"
Or ..
"In the old games you'd go into darkness and can't see so you push a button, then you go for a couple minutes and you can't see again cause you're in the light so you push a button again. To me that's not really gameplay, that's just pushing a button" ... a little later ... "The next feature is my favorite new feature, it's called the Mark & Execute ..."
Self contraction ftw http://forums.ubi.com/images/smilies/25.gif
RMJ1984
05-25-2010, 03:05 PM
R.I.P indeed http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
The next Splinter Cell will probably be a driving game. SAM FISHER IS BACK WITH A VENGENCE oh and HIS CAR!.
SAM-MA-GEDDON, not the sequal to carmageddon.
When you take an Angry Splinter Cell and his CAR http://www.bilhistorie.dk/Billeder/Citroen/2cv_1.jpg
Its bye bye badguy. Or maybe Sam Fisher will get a tank, i mean why bother running into a mansion guns blazing, why not demolish the building.
Sam Fisher could start in Splinter Cell Demolition man, featuring Wesley Snipes.
Either get the series straight or put it to rest, does Ubisoft really not have the balls to make a game called Jason Bourne ?
Mesotie
05-25-2010, 03:15 PM
http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif well, I'm not going to give up 100% yet. But, if the next game even smells like Conviction, then I will have a funeral in my backyard, or maybe at sea...Sam was a seal, yeah at sea sounds good. With taps in the background, Sam will forever be at peace with the water http://forums.ubi.com/images/smilies/bigtears.gif
oO_ShadowFox_Oo
05-25-2010, 03:26 PM
Originally posted by insanity76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">However, he doesn't understand Splinter Cell. According to something else, he didn't even like the old SC games, one of the reasons being "Sam moves like a grandma."
Yeah and also he's said:
"Google Chaos Theory and look at Fisher. I mean his wet suit looks like *blank*ing Batman or something." ... a little later .... "We wanted the player to feel like a super hero as Sam"
Or ..
"In the old games you'd go into darkness and can't see so you push a button, then you go for a couple minutes and you can't see again cause you're in the light so you push a button again. To me that's not really gameplay, that's just pushing a button" ... a little later ... "The next feature is my favorite new feature, it's called the Mark & Execute ..."
Self contraction ftw http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>
The team as a whole was contradicting themselves continuously throughout the dev cycle.
Quiet_Professor
05-25-2010, 03:29 PM
Originally posted by Jawa_Slayer:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poogy:
It does. You are mocking the death of what was a beautiful franchise before 2010. It was then brutally murdered by a... "Maxime Beland." i hope you get suspended, that was a bit far blaming Mr. Beland ... </div></BLOCKQUOTE>
That's not harsh at all. I call him "Mr. Bland" all the time. A few other people have their own names for him. Most of the people here can't stand him and his "creative direction".
coltcat
05-25-2010, 07:03 PM
Originally posted by insanity76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">However, he doesn't understand Splinter Cell. According to something else, he didn't even like the old SC games, one of the reasons being "Sam moves like a grandma."
Yeah and also he's said:
"Google Chaos Theory and look at Fisher. I mean his wet suit looks like *blank*ing Batman or something." ... a little later .... "We wanted the player to feel like a super hero as Sam"
Or ..
"In the old games you'd go into darkness and can't see so you push a button, then you go for a couple minutes and you can't see again cause you're in the light so you push a button again. To me that's not really gameplay, that's just pushing a button" ... a little later ... "The next feature is my favorite new feature, it's called the Mark & Execute ..."
Self contraction ftw http://forums.ubi.com/images/smilies/25.gif </div></BLOCKQUOTE>
good lord! is that means someone needs medical attention and relieve from the job? (http://en.wikipedia.org/wiki/Dissociative_identity_disorder)
WAR85
05-25-2010, 11:45 PM
Originally posted by RMJ1984:
R.I.P indeed http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
The next Splinter Cell will probably be a driving game. SAM FISHER IS BACK WITH A VENGENCE oh and HIS CAR!.
SAM-MA-GEDDON, not the sequal to carmageddon.
When you take an Angry Splinter Cell and his CAR http://www.bilhistorie.dk/Billeder/Citroen/2cv_1.jpg
Its bye bye badguy. Or maybe Sam Fisher will get a tank, i mean why bother running into a mansion guns blazing, why not demolish the building.
Sam Fisher could start in Splinter Cell Demolition man, featuring Wesley Snipes.
Either get the series straight or put it to rest, does Ubisoft really not have the balls to make a game called Jason Bourne ?
ROFL
anyways back on topic, noooooooooooooo whhhhhhyyyyyyyy he was only 8 years old .
Stealthgamer001
05-26-2010, 12:35 AM
Pessimists! All of you!
Splinter Cell Shall rise again and return to it's former glory!
http://www.freeimagehosting.net/uploads/f0a38f09b7.jpg (http://www.freeimagehosting.net/)
RicFer
05-26-2010, 02:35 AM
Splinter Cell Shall rise again and return to it's former glory!
Just a small clarification
Splinter Cell MUST rise again and MUST return to it's former glory!
If they don't want to ear us until the end of days. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
RMJ1984
05-26-2010, 09:13 AM
Atleast Sam Fisher moving like Grandma was cool.
http://img515.imageshack.us/f/...1189576918649ba8.jpg (http://img515.imageshack.us/f/img515/4070/1189576918649ba8.jpg)
Fitting tribute, most awesome stealth character ever before Conviction.
Hungrydm64gamer
05-26-2010, 07:43 PM
Originally posted by RMJ1984:
Atleast Sam Fisher moving like Grandma was cool.
http://img515.imageshack.us/f/...1189576918649ba8.jpg (http://img515.imageshack.us/f/img515/4070/1189576918649ba8.jpg)
Fitting tribute, most awesome stealth character ever before Conviction.
That is an awesome pic.
Joshua Morrison
05-26-2010, 08:19 PM
I will miss Splinter Cell. http://forums.ubi.com/images/smilies/bigtears.gif
TGuard
05-27-2010, 09:57 PM
I played the first mission of CT in co-op and died way too many times (cause I sucked at it) but it was fun as hell. I played the demo for DA and it was fun. I bought Conviction and it was gayer than two guys Fu***ng. Don't care if I get banned it's not important to me
I_am_a_SC
05-28-2010, 02:02 AM
I agree, my boycott of all Ubisoft games and products is still in effect. D/A was the last time they saw any of my money and I regret that they saw it then. I was duped once but won't be again!
HOLY_LAND007
05-28-2010, 03:15 AM
Originally posted by Poogy:
http://i49.tinypic.com/2uhn2mt.png
"...includes Maxime Beland (Splinter Cell: Conviction) as creative director..."
And so, my dear friends, we bid Splinter Cell a fond farewell, and choose not to open our hearts to a new, awful shooter.
Why, Ubisoft? Why? </3
Rest in Peace Splinter Cell. We will remember the fond times, those of good stealth, tactics, story, and so many more wonderful things.
http://pcmedia.ign.com/pc/image/article/592/592845/tom-clancys-splinter-cell-chaos-theory-20050302043952598_640w.jpg
I am aware I'll get flamed / suspended / whatever. Conviction was poorly done, and was not a Splinter Cell game. Good job putting Beland on the job again, I'm just about 100% sure I won't be buying the next SC.
YES I WILL MISS THOSE GREAT TIMES TOO : ( I LOVED ALL SPLINTER CELLS UPTO CHAOS THEORY THEN THEY MURDERED YOU!
JSaint777
05-28-2010, 06:50 AM
Conviction was poorly done, and was not a Splinter Cell game.
Conviction is not poorly done, and at times it plays like a great Splinter Cell game. The single player campaign is hands down the worst part of the package, but it does coop incredibly well.
Conviction features smooth shooting, an innovative cover system, great voice acting, beautiful graphics in coop (Sam's model is U.G.L.Y). Overall it plays well. The movement is incredibly dynamic with options to go from the ground to a wall perch to a window ledge in very swift and satisfying ways.
Stop saying it's a bad game, because it's not. It's not the game we were hoping for or expecting, but it's a well made game with much room for improvement. It's a different take on the stealth genre which is refreshing to a degree. If Beland gets off his high horse and listens to the fans, then we could have the best action/stealth hybrid ever made in SC6. The action was done right in SCC, now he needs to look at the past successes of the original games and create a fresh mix.
Dagio12
05-28-2010, 07:28 AM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Conviction was poorly done, and was not a Splinter Cell game.
Conviction is not poorly done, and at times it plays like a great Splinter Cell game. The single player campaign is hands down the worst part of the package, but it does coop incredibly well.
Conviction features smooth shooting, an innovative cover system, great voice acting, beautiful graphics in coop (Sam's model is U.G.L.Y). Overall it plays well. The movement is incredibly dynamic with options to go from the ground to a wall perch to a window ledge in very swift and satisfying ways.
Stop saying it's a bad game, because it's not. It's not the game we were hoping for or expecting, but it's a well made game with much room for improvement. It's a different take on the stealth genre which is refreshing to a degree. If Beland gets off his high horse and listens to the fans, then we could have the best action/stealth hybrid ever made in SC6. The action was done right in SCC, now he needs to look at the past successes of the original games and create a fresh mix. </div></BLOCKQUOTE>
couldnt agree more. its nice to see that some people can maturely and intelligently step back and understand and notice the troubles and mistakes that conviction made to this awesome series while still being able to appreciating some of the good aspects of it. all we can hope for at this time is that they will take this feedback and implement what made SC so great in the first place and combine all the great parts weve been handed from all 5 games and we could have something very alive and well.
Deadly47
05-28-2010, 07:29 AM
I personallly think the game was great, one of the best. The only issue I have is that I feel it should have been packaged with double agent. So that the first 12 hours of gameplay are old school all the way up to lamberts death. Then the next 6 hours of game playing being the action orianted sam from conviction http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif.
That would have made more sense. The only question I have was, what where they doing for 4 years? What ever happend the the oringal beta of the game, and WHERE IS RAYMAN4
Ubi please stop ruining franchises. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
x10OBMOC
05-28-2010, 12:08 PM
I just don't understand why you completely change the game's ideals and gameplay. There are some things that define games and if they were ever removed they would die a slow kool cruel death by the gaming public. A good example is a Mario Mushroom. The same can be said for Sam's suit and googles as well as some of the stealth gameplay. It's just silly they would remove things that define the series.
Another great example is if Sony ever turned Twisted Metal into a racing game instead of retainging the series original combat arena gameplay.
xXassassinXx92
05-28-2010, 06:15 PM
Bye bye SC. I'll miss you http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif also, bye bye GR, FC3, Driver, and RS. The series left unscathed is AC.
radyboysmith
05-28-2010, 07:42 PM
i will just say that this idea that you have to innovate so much differences in a game for it to appeal to the masses is a big no no.
take red dead redemption for example : built for hard core minded people . and how much has it sold in 1 weekend .
my point is you dont have to dumb down a game to sell , just perfect a game and gameplay and the game would sell.
conviction was an atrocious attempt at a splinter cell game.
sam2000_290
05-28-2010, 08:23 PM
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
stavros_27
05-28-2010, 08:29 PM
Can anyone photoshop an actual grandma wearing Sam's classic suit and goggles? That would be awesome.
TheZerby
05-28-2010, 10:29 PM
Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
I can insult your contradiction you put in your post. We care about the gameplay because, omg that's what makes a game fun! How about that!
stealthmaster23
05-28-2010, 11:11 PM
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Conviction was poorly done, and was not a Splinter Cell game.
Conviction is not poorly done, and at times it plays like a great Splinter Cell game. The single player campaign is hands down the worst part of the package, but it does coop incredibly well.
Conviction features smooth shooting, an innovative cover system, great voice acting, beautiful graphics in coop (Sam's model is U.G.L.Y). Overall it plays well. The movement is incredibly dynamic with options to go from the ground to a wall perch to a window ledge in very swift and satisfying ways.
Stop saying it's a bad game, because it's not. It's not the game we were hoping for or expecting, but it's a well made game with much room for improvement. It's a different take on the stealth genre which is refreshing to a degree. If Beland gets off his high horse and listens to the fans, then we could have the best action/stealth hybrid ever made in SC6. The action was done right in SCC, now he needs to look at the past successes of the original games and create a fresh mix. </div></BLOCKQUOTE>
first off the shooting was smooth in the other splinter cell games this one is an unrealistic joke u can run around like your playing halo. secondly movement IS NOT dynamic, half of the time u cant even do what u want to do because its all revolved around a stupid A button. third is that this game sucks thats why i just returned it and splinter cell is my favorite series i was only going to hold onto it for legacy of the series but i wanted red dead redemption so i traded it in.
SCC is a joke and that is why everyone hates it and its getting returned like hot cakes and is not selling as well as the other titles. quit defending this garbage game.
then you talked about belands high horse???? what is that supposed to mean?? u act like ur smart enough to know hes on his high horse like u have some insider knowledge? please explain to me how hes on his high horse? i think he ruined splinter cell and deserves a bad rep but im not getting the high horse part. i think ur just tryin to sound smart and not doing a good job
singularity_
05-29-2010, 12:38 AM
Originally posted by NYC_Elite:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
Seriously guys....come on.....SC is not dead.
This is no laughing matter. </div></BLOCKQUOTE>
Are you kidding me? This entire post is hillarious. As are all of the "SC is dead" posts that flood this place. All it means to me is "the SC forum is dead". All I see are the same 10 points or so brought up again and again.
Even if I agree with half of them, it still gets old. Every time I see one of these I just smile...
kingatrock1
05-29-2010, 01:34 AM
Originally posted by singularity_:
All I see are the same 10 points or so brought up again and again.
HINT..
JSaint777
05-29-2010, 06:50 AM
Originally posted by stealthmaster23:
then you talked about belands high horse???? what is that supposed to mean?? u act like ur smart enough to know hes on his high horse like u have some insider knowledge? please explain to me how hes on his high horse? i think he ruined splinter cell and deserves a bad rep but im not getting the high horse part. i think ur just tryin to sound smart and not doing a good job
Wow. A high horse is a phrase used for a person who has an ego, and refuses to see the faults in his own project. Beland specifically told the media that "forums are dangerous." He says there are 2 or 3 people spewing hate over and over, and his judgement tells him to simply ignore them. That is a problem. There are more than a few users here who know the series better than he does. He would be wise to listen to the rather consistent suggestions made here.
Honestly, your hateful, and rather incorrect (you cannot run and gun like Halo) comments are the very reason the devs don't look here for advice or feedback. They see the reviews posted by large gaming sites and become content. They then come here, see posts like yours, and decide to move on. People on the internet are unintelligent and impossible to please, so they don't look to them for advice or critique. Congratulations, you have assisted in placing Beland on his high horse.
this one is an unrealistic joke u can run around like your playing halo. secondly movement IS NOT dynamic, half of the time u cant even do what u want to do because its all revolved around a stupid A button. third is that this game sucks
All of this is simply untrue. What is your problem? You come here and flame the crap out of this game, then when I attempt to correct your mistakes in a civilized and polite manner, you flame the crap out of me.
I have problems with the game, as do most people here. A word of advice, inflation and exaggeration do not help anything. They only serve to make you look like an angry child. State what is wrong with the game. And do it in a way where everyone does not want to forget you exist.
Jazz117Volkov
05-29-2010, 08:01 AM
Originally posted by stealthmaster23:
first off the shooting was smooth in the other splinter cell games this one is an unrealistic joke u can run around like your playing halo. secondly movement IS NOT dynamic, half of the time u cant even do what u want to do because its all revolved around a stupid A button. third is that this game sucks thats why i just returned it and splinter cell is my favorite series i was only going to hold onto it for legacy of the series but i wanted red dead redemption so i traded it in.
SCC is a joke and that is why everyone hates it and its getting returned like hot cakes and is not selling as well as the other titles. quit defending this garbage game. 1stly, you're wrong.
2ndly, you're wrong.
3dly, you're wrong.
And did I mention that your were wrong.
And don't flame other forum members, it's unbecoming.
KenTWOu
05-29-2010, 11:26 AM
Why there is 2002-2010 on the gravestone? Splinter Cell Chaos Theory was released in 2005. The correct date is 2002-2005.
Crazy_Vantage
05-30-2010, 01:20 PM
Now, I do understand what you're getting at; that this wasn't true to the series. But you also have to realise that games have to evolve. If nobody is buying these uber-stealth games, they have to change.
What they've done is manage to retain the core stealth aspects, and make what they've kept even better; while adding some exciting action elements, and an amazing Co-Op.
Also, being Ubisoft, they'll likely take on-board all your suggestions about this game (and future games). So if you say some things constructively, like that you miss being able to move bodies, most likely someone from Ubisoft will see it, it'll get passed onto their design crew etc, and maybe it'll happen.
There's no need to resort to flaming, name-calling and the like.
NYC_Elite
05-30-2010, 01:36 PM
Originally posted by matthewlowery:
Now, I do understand what you're getting at; that this wasn't true to the series. But you also have to realise that games have to evolve. If nobody is buying these uber-stealth games, they have to change.
Except many are buying these uber-stealth games. Chaos Theory, easily the best of the series, had the stealth formula we want, and it sold the most copies of the franchise and in the shortest time. Not to mention the big audiences out there for franchises like Thief and Hitman.
A common misconception: People think, "Oh, no one wants the same game rehashed over and over it gets boring." Not entirely true.
First, run-and-gun "casual, wide audience" games like Gears, Halo, and CoD are sold-out consistently every release. Obviously the fans don't get bored of that.
Second, if Splinter Cell was cloned every 6 months, I suppose it can then be boring for not changing, but this is a game that had release gaps from 1-4 years. That is a long time. You don't get bored of a genre you've only played in 1 or 2 games over the course of X years.
Third, many people play more than one genre of game. Just because we're Splinter Cell fans doesn't mean we spend every waking moment of our lives playing SC. We play other games. Many of us play the same rehashed crap served out regularly that isn't stealth related. We won't get bored of a stealth game when we play run-and-gun shooters or RPGs in between sequels.
sam2000_290
05-31-2010, 07:43 PM
Originally posted by TheZerby:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
I can insult your contradiction you put in your post. We care about the gameplay because, omg that's what makes a game fun! How about that! </div></BLOCKQUOTE>
I know what you're saying but I meant you guys care too much on the OLD gameplay, wishing it was more like SCCT. The new gameplay is fun as well. Also, there are other things that keep the game fun. The sound, plot, replayability, etc.
Tell me what is wrong with SCDA. SCDA was more hardcore than SCCT, SC and SCPT combined. If you kill, and knockout, you lose more points. It even keep tracks on the number of times you saved and retried, it's a little irritating but that's how it is. Shouldn't SCDA for the hardcore gamers and everyone, since it's more hardcore and more challenging? SCDA has the same elements as SCCT and it just improved on the stealth. Do you guys hate it b/c of bugs alone?
Ultimate_Night
05-31-2010, 08:27 PM
Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheZerby:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
I can insult your contradiction you put in your post. We care about the gameplay because, omg that's what makes a game fun! How about that! </div></BLOCKQUOTE>
I know what you're saying but I meant you guys care too much on the OLD gameplay, wishing it was more like SCCT. The new gameplay is fun as well. Also, there are other things that keep the game fun. The sound, plot, replayability, etc.
Tell me what is wrong with SCDA. SCDA was more hardcore than SCCT, SC and SCPT combined. If you kill, and knockout, you lose more points. It even keep tracks on the number of times you saved and retried, it's a little irritating but that's how it is. Shouldn't SCDA for the hardcore gamers and everyone, since it's more hardcore and more challenging? SCDA has the same elements as SCCT and it just improved on the stealth. Do you guys hate it b/c of bugs alone? </div></BLOCKQUOTE>
People hate it because the Shanghai version's gameplay is dumbed down (stupid stoplight...) and the story is pretty crappy. Also, it ruined SvM.
The Montreal (last-gen) version was pretty decent, however. I still play it from time to time.
FilipinoNinja67
06-01-2010, 05:28 AM
Originally posted by Poogy:
http://i49.tinypic.com/2uhn2mt.png
"...includes Maxime Beland (Splinter Cell: Conviction) as creative director..."
And so, my dear friends, we bid Splinter Cell a fond farewell, and choose not to open our hearts to a new, awful shooter.
Why, Ubisoft? Why? </3
Rest in Peace Splinter Cell. We will remember the fond times, those of good stealth, tactics, story, and so many more wonderful things.
http://pcmedia.ign.com/pc/image/article/592/592845/tom-clancys-splinter-cell-chaos-theory-20050302043952598_640w.jpg
I am aware I'll get flamed / suspended / whatever. Conviction was poorly done, and was not a Splinter Cell game. Good job putting Beland on the job again, I'm just about 100% sure I won't be buying the next SC.
Wow, this. this is just sad.
xXassassinXx92
06-01-2010, 06:14 AM
Originally posted by Andrew116:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poogy:
http://i49.tinypic.com/2uhn2mt.png
"...includes Maxime Beland (Splinter Cell: Conviction) as creative director..."
And so, my dear friends, we bid Splinter Cell a fond farewell, and choose not to open our hearts to a new, awful shooter.
Why, Ubisoft? Why? </3
Rest in Peace Splinter Cell. We will remember the fond times, those of good stealth, tactics, story, and so many more wonderful things.
http://pcmedia.ign.com/pc/image/article/592/592845/tom-clancys-splinter-cell-chaos-theory-20050302043952598_640w.jpg
I am aware I'll get flamed / suspended / whatever. Conviction was poorly done, and was not a Splinter Cell game. Good job putting Beland on the job again, I'm just about 100% sure I won't be buying the next SC.
Wow, this. this is just sad. </div></BLOCKQUOTE>Sad yes. But it is the truth.
FilipinoNinja67
06-01-2010, 02:27 PM
Originally posted by xXassassinXx92:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andrew116:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poogy:
http://i49.tinypic.com/2uhn2mt.png
"...includes Maxime Beland (Splinter Cell: Conviction) as creative director..."
And so, my dear friends, we bid Splinter Cell a fond farewell, and choose not to open our hearts to a new, awful shooter.
Why, Ubisoft? Why? </3
Rest in Peace Splinter Cell. We will remember the fond times, those of good stealth, tactics, story, and so many more wonderful things.
http://pcmedia.ign.com/pc/image/article/592/592845/tom-clancys-splinter-cell-chaos-theory-20050302043952598_640w.jpg
I am aware I'll get flamed / suspended / whatever. Conviction was poorly done, and was not a Splinter Cell game. Good job putting Beland on the job again, I'm just about 100% sure I won't be buying the next SC.
Wow, this. this is just sad. </div></BLOCKQUOTE>Sad yes. But it is the truth. </div></BLOCKQUOTE> this looks like someone has wasted too much time playing splinter cell. So much time that he thought he had to make a grave because the newest splinter cell has more mechanics and more ways to go through a level.
I_Redemptionx_I
06-01-2010, 02:31 PM
Originally posted by Andrew116:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xXassassinXx92:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andrew116:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Poogy:
http://i49.tinypic.com/2uhn2mt.png
"...includes Maxime Beland (Splinter Cell: Conviction) as creative director..."
And so, my dear friends, we bid Splinter Cell a fond farewell, and choose not to open our hearts to a new, awful shooter.
Why, Ubisoft? Why? </3
Rest in Peace Splinter Cell. We will remember the fond times, those of good stealth, tactics, story, and so many more wonderful things.
http://pcmedia.ign.com/pc/image/article/592/592845/tom-clancys-splinter-cell-chaos-theory-20050302043952598_640w.jpg
I am aware I'll get flamed / suspended / whatever. Conviction was poorly done, and was not a Splinter Cell game. Good job putting Beland on the job again, I'm just about 100% sure I won't be buying the next SC.
Wow, this. this is just sad. </div></BLOCKQUOTE>Sad yes. But it is the truth. </div></BLOCKQUOTE> this looks like someone has wasted too much time playing splinter cell. So much time that he thought he had to make a grave because the newest splinter cell has more mechanics and more ways to go through a level. </div></BLOCKQUOTE>
Hahahahaha.
I wont even explain myself.
Have you even played the previous Splinter Cells...?
Originally posted by JSaint777:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by stealthmaster23:
then you talked about belands high horse???? what is that supposed to mean?? u act like ur smart enough to know hes on his high horse like u have some insider knowledge? please explain to me how hes on his high horse? i think he ruined splinter cell and deserves a bad rep but im not getting the high horse part. i think ur just tryin to sound smart and not doing a good job
Wow. A high horse is a phrase used for a person who has an ego, and refuses to see the faults in his own project. Beland specifically told the media that "forums are dangerous." He says there are 2 or 3 people spewing hate over and over, and his judgement tells him to simply ignore them. That is a problem. There are more than a few users here who know the series better than he does. He would be wise to listen to the rather consistent suggestions made here.
Honestly, your hateful, and rather incorrect (you cannot run and gun like Halo) comments are the very reason the devs don't look here for advice or feedback. They see the reviews posted by large gaming sites and become content. They then come here, see posts like yours, and decide to move on. People on the internet are unintelligent and impossible to please, so they don't look to them for advice or critique. Congratulations, you have assisted in placing Beland on his high horse.
this one is an unrealistic joke u can run around like your playing halo. secondly movement IS NOT dynamic, half of the time u cant even do what u want to do because its all revolved around a stupid A button. third is that this game sucks
All of this is simply untrue. What is your problem? You come here and flame the crap out of this game, then when I attempt to correct your mistakes in a civilized and polite manner, you flame the crap out of me.
I have problems with the game, as do most people here. A word of advice, inflation and exaggeration do not help anything. They only serve to make you look like an angry child. State what is wrong with the game. And do it in a way where everyone does not want to forget you exist. </div></BLOCKQUOTE>
It's not possible to play this game as Halo? Maybe not Halo (especially because it's an FPS..) but I've definitely played this game much like Gears of War. And it's far easier than any of the Splinter Cells. Not to mention the A button has MANY complaints. I can't recall how many times I meant to climb a pipe but then picked up a weapon. Tried to jump out a window, but opened the door and alerted all the enemies. It's a relatively common complaint, especially that one moment in Co-op where you try to jump onto the Helicopter.
insanity76
06-01-2010, 02:34 PM
Originally posted by Andrew116:
the newest splinter cell has more mechanics and more ways to go through a level ...
... going undetected and leaving no trace not being one of them.
NL.Edic
06-01-2010, 03:00 PM
Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
One day you will play a game, with nice graphics, interesting features, a game that will make you feel like you are inside it, feel the air in the game, you can actually smell the flowers you see in the game and feel them too, the sun goes up and down while you stand there and watch it. But, there is no gameplay... You will get tired of this game in less than a hour. Thats where the gameplay part comes in.
I_Redemptionx_I
06-01-2010, 03:05 PM
Originally posted by NL.Edic:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
One day you will play a game, with nice graphics, interesting features, a game that will make you feel like you are inside it, feel the air in the game, you can actually smell the flowers you see in the game and feel them too, the sun goes up and down while you stand there and watch it. But, there is no gameplay... You will get tired of this game in less than a hour. Thats where the gameplay part comes in. </div></BLOCKQUOTE>
I just started playing Deus Ex again, and despite having graphics that are basically a decade old, it still beats 95%+ of the games on todays market.
Now, do I choose run silent or speed enhancement? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
sam2000_290
06-01-2010, 03:10 PM
Originally posted by Ultimate_Night:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by TheZerby:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
I can insult your contradiction you put in your post. We care about the gameplay because, omg that's what makes a game fun! How about that! </div></BLOCKQUOTE>
I know what you're saying but I meant you guys care too much on the OLD gameplay, wishing it was more like SCCT. The new gameplay is fun as well. Also, there are other things that keep the game fun. The sound, plot, replayability, etc.
Tell me what is wrong with SCDA. SCDA was more hardcore than SCCT, SC and SCPT combined. If you kill, and knockout, you lose more points. It even keep tracks on the number of times you saved and retried, it's a little irritating but that's how it is. Shouldn't SCDA for the hardcore gamers and everyone, since it's more hardcore and more challenging? SCDA has the same elements as SCCT and it just improved on the stealth. Do you guys hate it b/c of bugs alone? </div></BLOCKQUOTE>
People hate it because the Shanghai version's gameplay is dumbed down (stupid stoplight...) and the story is pretty crappy. Also, it ruined SvM.
The Montreal (last-gen) version was pretty decent, however. I still play it from time to time. </div></BLOCKQUOTE>
Did you mean the multiplayer was dumbed down? Other than the HUD, the game wasn't dumb down. The story is not crappy! What, you guys don't like making decisions?
NL.Edic
06-01-2010, 03:10 PM
Originally posted by I_Redemptionx_I:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by NL.Edic:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
One day you will play a game, with nice graphics, interesting features, a game that will make you feel like you are inside it, feel the air in the game, you can actually smell the flowers you see in the game and feel them too, the sun goes up and down while you stand there and watch it. But, there is no gameplay... You will get tired of this game in less than a hour. Thats where the gameplay part comes in. </div></BLOCKQUOTE>
I just started playing Deus Ex again, and despite having graphics that are basically a decade old, it still beats 95%+ of the games on todays market.
Now, do I choose run silent or speed enhancement? http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
http://bulk2.destructoid.com/ul/user/4/47782-152954-DeusEx1jpeg-noscale.jpg
sam2000_290
06-01-2010, 03:14 PM
Originally posted by NL.Edic:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
It's just a game. Don't you guys care if the game is fun? You guys care way too much on the gameplay. SC is NOT DEAD and that is final. Don't insult me or tell me off. It's not going to work. I stand by my CONVICTION.
One day you will play a game, with nice graphics, interesting features, a game that will make you feel like you are inside it, feel the air in the game, you can actually smell the flowers you see in the game and feel them too, the sun goes up and down while you stand there and watch it. But, there is no gameplay... You will get tired of this game in less than a hour. Thats where the gameplay part comes in. </div></BLOCKQUOTE>
LOL, of course there is gameplay in this game. You should see my xfire profile. I played this game like over 30 hours and counting. This game is fun. I do a stealth run through, then action run through, then combine stealth/action run through. Here is what I said in my other post.
I have to say I am addicted to Conviction. Not b/c it's an action game. I just like the freedom so much. I play it like so many times. One time for full-on stealth, one for full-on action, one for stealth and action. One for stealth in the beginning, then action. One for vice versa. One for only killing certain people, like the people who killed the scientists in the White Box level. One for killing everyone but not Tom Reed. One for stealth and killing Tom Reed. One for killing everyone and Tom Reed. One for stealth and not killing Tom Reed. There are just so many possibilities! I do those on different difficulty setting. I am currently doing full on action on realistic. If you guys don't see it the way I see Conviction, then oh well!
The game will never get boring. Too much to do. I am not doing full on action BTW; I completed it. I am trying new things now.
NL.Edic
06-01-2010, 03:45 PM
Originally posted by sam2000_290:
LOL, of course there is gameplay in this game. You should see my xfire profile. I played this game like over 30 hours and counting. This game is fun. I do a stealth run through, then action run through, then combine stealth/action run through. Here is what I said in my other post.
The game will never get boring. Too much to do. I am not doing full on action BTW; I completed it. I am trying new things now.
I am glad you enjoy it.
(PC) Splinter Cell Chaos Theory Single Player - 76 hours according to Xfire.
(PC) Splinter Cell Double Agent Single Player - 23 hours according to Xfire.
(XBOX360) Splinter Cell Conviction Single Player + Multiplayer - 34:09hrs according to Splintercell website.
Thats a slight increase there but nothing compared to SC CT.
sam2000_290
06-01-2010, 04:04 PM
Originally posted by NL.Edic:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
LOL, of course there is gameplay in this game. You should see my xfire profile. I played this game like over 30 hours and counting. This game is fun. I do a stealth run through, then action run through, then combine stealth/action run through. Here is what I said in my other post.
The game will never get boring. Too much to do. I am not doing full on action BTW; I completed it. I am trying new things now.
I am glad you enjoy it.
(PC) Splinter Cell Chaos Theory Single Player - 76 hours according to Xfire.
(PC) Splinter Cell Double Agent Single Player - 23 hours according to Xfire.
(XBOX360) Splinter Cell Conviction Single Player + Multiplayer - 34:09hrs according to Splintercell website.
Thats a slight increase there but nothing compared to SC CT. </div></BLOCKQUOTE>
So u played 4 hours and 9 mins more. No biggy. I play SCCT as well, but not very often now. I can't seem to get the last 2 levels to be 100%. Bathhouse and the Kobosho place is too complex.
All I am saying is, all SC games have replayabilities. One way to greatly have replayability is this. You play SC:C and want to use stealth but not doing it successfully. You go back to play the old SC, preferably the first one or the second one and practice stealth. This way, there is replayability.
NL.Edic
06-01-2010, 04:30 PM
I can't remember the last time I played SCC so I don't doubt you will beat me soon enough, I also don't post numbers here to compare our epeens.
Took me almost a week to get 100% on Bath House but at the end I did it. Double Agent was too buggy to even bother to get even near 100% for me, I was happy to finish a mission without restarting the game at least once due to some error that occurred.
Auklin
06-01-2010, 06:46 PM
i dnt think its dead, but i dnt think its reborn either, its a good game, but it holds the splinter cell name. the changes were good, but they werent perfect. and it just doesn't feel like splinter cell, it feels good, but not splinter cell. and needs to return to its roots, but bring back some old gameplay mechanics and perfect the good ones they added
sam2000_290
06-01-2010, 06:52 PM
Originally posted by NL.Edic:
I can't remember the last time I played SCC so I don't doubt you will beat me soon enough, I also don't post numbers here to compare our epeens.
Took me almost a week to get 100% on Bath House but at the end I did it. Double Agent was too buggy to even bother to get even near 100% for me, I was happy to finish a mission without restarting the game at least once due to some error that occurred.
I wasn't actually comparing. I was just saying.
Real720
06-01-2010, 09:26 PM
RIP
Pigeons
06-01-2010, 10:53 PM
You go back to play the old SC, preferably the first one or the second one and practice stealth. This way, there is replayability.
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Wait, what the hell? In essence, you just told all the people who want to use stealth to play the old games. It should not be that way. Period.
whiteout2010
06-02-2010, 06:58 AM
I agree that games do need to evolve. However, there is a fine line between evolution and making changes that just completely ruin a series. Again I completely agree with the above statement has no replayability, I played this game for a week and not even everyday that week and had completed the game multiple times and just completely got bored of the game, I have not played the game since and have no interest in playing it. I am curious as to how many people purchased the DLC. I am about willing to guarantee that it is a lot less people than those who bought the game. But I believe I read that there are new people working on the next Splinter Cell so lets cross our fingers and hope for someone to go back to the days when you could spend hours and hours playing the online multiplayer and never get bored. Oh and please put the SvM back in because the SvS is just not nearly as good...
insanity76
06-02-2010, 07:35 AM
Originally posted by sam2000_290:
So u played 4 hours and 9 mins more. No biggy. I play SCCT as well, but not very often now. I can't seem to get the last 2 levels to be 100%. Bathhouse and the Kobosho place is too complex.
Bathhouse I understand, but Sosho? There are no opportunity or secondary objectives you have to do, you're not even allowed to kill for most of it, there are very few guards within the entire place, and there's more than enough darkness throughout the map to provide you a safe dark route. Getting 100% on that level one of the easier 100's to get IMO. The trickiest part is accessing the server to unlock the war room doors cause of those damn cameras, but it's not that bad at all.
oO_ShadowFox_Oo
06-02-2010, 07:59 AM
Once you realise that the beams go through the servers, even though you're actually blocked, it's all gravy http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Love that second second of Sosho, after you head down the elevator shaft.
Talk about tension http://forums.ubi.com/images/smilies/11.gif
cornSmoker
06-02-2010, 12:16 PM
The ubisoft we knew from the early 2000 decade are gone, and long, very long gone. Ubisoft used to make games that required skill,thinking and strategy...now ubisoft has turned into a casual gaming company, that only dedicates their games to a audience of 10 yr olds.
The splinter Cell we knew is gone, conviction was horrible and the end of splinter cell, mark and execute is a disgrace, it does all the work for you, if I want to watch sam fisher kill 5 guys in a row without breaking a sweat, I'll just watch a movie...Chaos Theory was amazing, and its the last great splinter cell game we will ever see. and for any of you that liked conviction, please don't call yourself a splinter cell fan, because conviction was not splinter cell...it was thrash
sam2000_290
06-02-2010, 01:03 PM
Originally posted by Pigeons:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You go back to play the old SC, preferably the first one or the second one and practice stealth. This way, there is replayability.
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Wait, what the hell? In essence, you just told all the people who want to use stealth to play the old games. It should not be that way. Period. </div></BLOCKQUOTE>
I didn't mean it in a negative way. I am just saying that it's a way to have replayabilty. I am not TELLING you that you should. Sorry if I didn't phrase it well.
sam2000_290
06-02-2010, 01:04 PM
Originally posted by insanity76:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
So u played 4 hours and 9 mins more. No biggy. I play SCCT as well, but not very often now. I can't seem to get the last 2 levels to be 100%. Bathhouse and the Kobosho place is too complex.
Bathhouse I understand, but Sosho? There are no opportunity or secondary objectives you have to do, you're not even allowed to kill for most of it, there are very few guards within the entire place, and there's more than enough darkness throughout the map to provide you a safe dark route. Getting 100% on that level one of the easier 100's to get IMO. The trickiest part is accessing the server to unlock the war room doors cause of those damn cameras, but it's not that bad at all. </div></BLOCKQUOTE>
Not only the cameras but those 3 guys with the non-lethal guns. Hate them. If I get spotted, it's over, for 100% anyway.
sam2000_290
06-02-2010, 01:06 PM
Originally posted by cornSmoker:
The ubisoft we knew from the early 2000 decade are gone, and long, very long gone. Ubisoft used to make games that required skill,thinking and strategy...now ubisoft has turned into a casual gaming company, that only dedicates their games to a audience of 10 yr olds.
The splinter Cell we knew is gone, conviction was horrible and the end of splinter cell, mark and execute is a disgrace, it does all the work for you, if I want to watch sam fisher kill 5 guys in a row without breaking a sweat, I'll just watch a movie...Chaos Theory was amazing, and its the last great splinter cell game we will ever see. and for any of you that liked conviction, please don't call yourself a splinter cell fan, because conviction was not splinter cell...it was thrash
Oh boy...here is something that I said in another post to defend. BTW, M&E is optional. It may be tempting but optional. I just mark to see where they are and USE it as a TACTICAL advantage.
Many people say that Splinter Cell Conviction is not a Splinter Cell game. What, just b/c it has actions? Many of you are talking about the gameplay and how it differs from the other games. I need to ask you. Is the gameplay the only thing that defines SC? There is so much more! Other things help define SC as well, like the sound, the shadows, the voices, the plot, etc. Just b/c gameplay wise is not the same, that doesn't mean it isn't an SC game. Besides, to be literal and still be valid to the point, Splinter Cell is splinter cell. Splinter Cell agents. Splinter cell agents is not always about stealth and since Tom Reed took over, there is no stealth anymore, so I don't see a reason for Sam or the game to be stealthy either. There is nothing wrong with heading to a new direction. It can be fun. I have to say I am addicted to Conviction. Not b/c it's an action game. I just like the freedom so much. I play it like so many times. One time for full-on stealth, one for full-on action, one for stealth and action. One for stealth in the beginning, then action. One for vice versa. One for only killing certain people, like the people who killed the scientists in the White Box level. One for killing everyone but not Tom Reed. One for stealth and killing Tom Reed. One for killing everyone and Tom Reed. One for stealth and not killing Tom Reed. There are just so many possibilities! I do those on different difficulty setting. I am currently doing full on action on realistic. If you guys don't see it the way I see Conviction, then oh well!
insanity76
06-02-2010, 01:15 PM
Originally posted by sam2000_290:
Not only the cameras but those 3 guys with the non-lethal guns. Hate them. If I get spotted, it's over, for 100% anyway.
If you're spotted by anyone it's over for 100% http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
I get your point though ... with those guys, if you're spotted you're pretty much guaranteed to get hit with a LTL round and captured and the whole mission becomes SNAFU. They're not that tough to get past though in the area they're patrolling. And if need be, they're easy to ambush and KO if you wanna get them out of the way.
cornSmoker
06-02-2010, 01:20 PM
you do know that ubisoft used a older version of the unreal engine for conviction ...uhmm how lazy could they be ? they give us a 3 or 4 year old engine in the year 2010, why doesn't anybody ever get on ubisofts back for this ? what a disgrace...chaos theory's graphics truly pushed the limits for the original xbox, and they are better than convictions, which is very sad and pethetic...conviction was a rushed,quick buck attempt, and they knew it would sell because they strapped the word splinter cell on it, and the all brainwashed casual gamers bought into the mainstream garbage, splinter cell as we used to know it is done...ubisoft is a thrash company these days, stinkin thrash
I_Redemptionx_I
06-02-2010, 01:24 PM
Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cornSmoker:
The ubisoft we knew from the early 2000 decade are gone, and long, very long gone. Ubisoft used to make games that required skill,thinking and strategy...now ubisoft has turned into a casual gaming company, that only dedicates their games to a audience of 10 yr olds.
The splinter Cell we knew is gone, conviction was horrible and the end of splinter cell, mark and execute is a disgrace, it does all the work for you, if I want to watch sam fisher kill 5 guys in a row without breaking a sweat, I'll just watch a movie...Chaos Theory was amazing, and its the last great splinter cell game we will ever see. and for any of you that liked conviction, please don't call yourself a splinter cell fan, because conviction was not splinter cell...it was thrash
Oh boy...here is something that I said in another post to defend. BTW, M&E is optional. It may be tempting but optional. I just mark to see where they are and USE it as a TACTICAL advantage.
Many people say that Splinter Cell Conviction is not a Splinter Cell game. What, just b/c it has actions? Many of you are talking about the gameplay and how it differs from the other games. I need to ask you. Is the gameplay the only thing that defines SC? There is so much more! Other things help define SC as well, like the sound, the shadows, the voices, the plot, etc. Just b/c gameplay wise is not the same, that doesn't mean it isn't an SC game. Besides, to be literal and still be valid to the point, Splinter Cell is splinter cell. Splinter Cell agents. Splinter cell agents is not always about stealth and since Tom Reed took over, there is no stealth anymore, so I don't see a reason for Sam or the game to be stealthy either. There is nothing wrong with heading to a new direction. It can be fun. I have to say I am addicted to Conviction. Not b/c it's an action game. I just like the freedom so much. I play it like so many times. One time for full-on stealth, one for full-on action, one for stealth and action. One for stealth in the beginning, then action. One for vice versa. One for only killing certain people, like the people who killed the scientists in the White Box level. One for killing everyone but not Tom Reed. One for stealth and killing Tom Reed. One for killing everyone and Tom Reed. One for stealth and not killing Tom Reed. There are just so many possibilities! I do those on different difficulty setting. I am currently doing full on action on realistic. If you guys don't see it the way I see Conviction, then oh well!
</div></BLOCKQUOTE>
This M&E optional argument is a load of Bull. The Developers designed the game AROUND IT. And while doing so - they removed many of the indepth features that helped you play the game in a more stealth like manner. So they incorporate and design a game around an action mechanic while gutting the game of it's former stealth roots.
And you seem to be forgetting this is a TOM CLANCEY universe. Sam uses stealth not because 3E mandates it but because it's a necessary for his survival. If you constantly get into gunfights, by your self - you are garaunteed to eventually get shot and killed, it's a simple matter of chance. Sam used stealth because he NEEDED to use stealth, in order to survive.
And where exactly is your "one playthrough where I don't kill anyone"??
This game is a shell of it's former self. Catered to run and gun noobs and the casual player.. and most of whom don't even like it.
cornSmoker
06-02-2010, 01:50 PM
Originally posted by I_Redemptionx_I:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cornSmoker:
The ubisoft we knew from the early 2000 decade are gone, and long, very long gone. Ubisoft used to make games that required skill,thinking and strategy...now ubisoft has turned into a casual gaming company, that only dedicates their games to a audience of 10 yr olds.
The splinter Cell we knew is gone, conviction was horrible and the end of splinter cell, mark and execute is a disgrace, it does all the work for you, if I want to watch sam fisher kill 5 guys in a row without breaking a sweat, I'll just watch a movie...Chaos Theory was amazing, and its the last great splinter cell game we will ever see. and for any of you that liked conviction, please don't call yourself a splinter cell fan, because conviction was not splinter cell...it was thrash
Oh boy...here is something that I said in another post to defend. BTW, M&E is optional. It may be tempting but optional. I just mark to see where they are and USE it as a TACTICAL advantage.
Many people say that Splinter Cell Conviction is not a Splinter Cell game. What, just b/c it has actions? Many of you are talking about the gameplay and how it differs from the other games. I need to ask you. Is the gameplay the only thing that defines SC? There is so much more! Other things help define SC as well, like the sound, the shadows, the voices, the plot, etc. Just b/c gameplay wise is not the same, that doesn't mean it isn't an SC game. Besides, to be literal and still be valid to the point, Splinter Cell is splinter cell. Splinter Cell agents. Splinter cell agents is not always about stealth and since Tom Reed took over, there is no stealth anymore, so I don't see a reason for Sam or the game to be stealthy either. There is nothing wrong with heading to a new direction. It can be fun. I have to say I am addicted to Conviction. Not b/c it's an action game. I just like the freedom so much. I play it like so many times. One time for full-on stealth, one for full-on action, one for stealth and action. One for stealth in the beginning, then action. One for vice versa. One for only killing certain people, like the people who killed the scientists in the White Box level. One for killing everyone but not Tom Reed. One for stealth and killing Tom Reed. One for killing everyone and Tom Reed. One for stealth and not killing Tom Reed. There are just so many possibilities! I do those on different difficulty setting. I am currently doing full on action on realistic. If you guys don't see it the way I see Conviction, then oh well!
</div></BLOCKQUOTE>
This M&E optional argument is a load of Bull. The Developers designed the game AROUND IT. And while doing so - they removed many of the indepth features that helped you play the game in a more stealth like manner. So they incorporate and design a game around an action mechanic while gutting the game of it's former stealth roots.
And you seem to be forgetting this is a TOM CLANCEY universe. Sam uses stealth not because 3E mandates it but because it's a necessary for his survival. If you constantly get into gunfights, by your self - you are garaunteed to eventually get shot and killed, it's a simple matter of chance. Sam used stealth because he NEEDED to use stealth, in order to survive.
And where exactly is your "one playthrough where I don't kill anyone"??
This game is a shell of it's former self. Catered to run and gun noobs and the casual player.. and most of whom don't even like it. </div></BLOCKQUOTE>
amen man, amen...I'm glad to see that there are still some people on this board with a brain...seriously I couldn't say it any better
sam2000_290
06-02-2010, 04:15 PM
Originally posted by I_Redemptionx_I:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cornSmoker:
The ubisoft we knew from the early 2000 decade are gone, and long, very long gone. Ubisoft used to make games that required skill,thinking and strategy...now ubisoft has turned into a casual gaming company, that only dedicates their games to a audience of 10 yr olds.
The splinter Cell we knew is gone, conviction was horrible and the end of splinter cell, mark and execute is a disgrace, it does all the work for you, if I want to watch sam fisher kill 5 guys in a row without breaking a sweat, I'll just watch a movie...Chaos Theory was amazing, and its the last great splinter cell game we will ever see. and for any of you that liked conviction, please don't call yourself a splinter cell fan, because conviction was not splinter cell...it was thrash
Oh boy...here is something that I said in another post to defend. BTW, M&E is optional. It may be tempting but optional. I just mark to see where they are and USE it as a TACTICAL advantage.
Many people say that Splinter Cell Conviction is not a Splinter Cell game. What, just b/c it has actions? Many of you are talking about the gameplay and how it differs from the other games. I need to ask you. Is the gameplay the only thing that defines SC? There is so much more! Other things help define SC as well, like the sound, the shadows, the voices, the plot, etc. Just b/c gameplay wise is not the same, that doesn't mean it isn't an SC game. Besides, to be literal and still be valid to the point, Splinter Cell is splinter cell. Splinter Cell agents. Splinter cell agents is not always about stealth and since Tom Reed took over, there is no stealth anymore, so I don't see a reason for Sam or the game to be stealthy either. There is nothing wrong with heading to a new direction. It can be fun. I have to say I am addicted to Conviction. Not b/c it's an action game. I just like the freedom so much. I play it like so many times. One time for full-on stealth, one for full-on action, one for stealth and action. One for stealth in the beginning, then action. One for vice versa. One for only killing certain people, like the people who killed the scientists in the White Box level. One for killing everyone but not Tom Reed. One for stealth and killing Tom Reed. One for killing everyone and Tom Reed. One for stealth and not killing Tom Reed. There are just so many possibilities! I do those on different difficulty setting. I am currently doing full on action on realistic. If you guys don't see it the way I see Conviction, then oh well!
</div></BLOCKQUOTE>
This M&E optional argument is a load of Bull. The Developers designed the game AROUND IT. And while doing so - they removed many of the indepth features that helped you play the game in a more stealth like manner. So they incorporate and design a game around an action mechanic while gutting the game of it's former stealth roots.
And you seem to be forgetting this is a TOM CLANCEY universe. Sam uses stealth not because 3E mandates it but because it's a necessary for his survival. If you constantly get into gunfights, by your self - you are garaunteed to eventually get shot and killed, it's a simple matter of chance. Sam used stealth because he NEEDED to use stealth, in order to survive.
And where exactly is your "one playthrough where I don't kill anyone"??
This game is a shell of it's former self. Catered to run and gun noobs and the casual player.. and most of whom don't even like it. </div></BLOCKQUOTE>
I know the devs designed the game around it but u don't need to use it.
I am not against the idea of stealth. Yes I know you will die when shot. It takes a few shot b/4 dying. Of course stealth is the best way to survive since there is no contact with the enemy. Yes, the game is based on stealth but that doesn't mean you have to use it. Sam uses stealth, even though, you're controlling, doesn't mean that you have to.
What do you mean with your "one playthrough where I don't kill anyone". I think I know what you mean. I use this for stealth. I only kill certain people that I need to kill. Most of the time, I just run pass them.
I have to say this. To me, it's just a game. Like, I don't care what changes they make. The game is not full-on running and gunning, b/c doing that will get you killed instantly.
W/e, to me it is just a game, and I could care less if it is more action. Besides, they can't always do the same thing over and over again. It gets boring. Let's see you play something with the same gameplay over and over again, like COD. I got bored with it from the first to like the sixth game. SC is different b/c it's not always the same thing.
sam2000_290
06-02-2010, 04:16 PM
Originally posted by cornSmoker:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by I_Redemptionx_I:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by cornSmoker:
The ubisoft we knew from the early 2000 decade are gone, and long, very long gone. Ubisoft used to make games that required skill,thinking and strategy...now ubisoft has turned into a casual gaming company, that only dedicates their games to a audience of 10 yr olds.
The splinter Cell we knew is gone, conviction was horrible and the end of splinter cell, mark and execute is a disgrace, it does all the work for you, if I want to watch sam fisher kill 5 guys in a row without breaking a sweat, I'll just watch a movie...Chaos Theory was amazing, and its the last great splinter cell game we will ever see. and for any of you that liked conviction, please don't call yourself a splinter cell fan, because conviction was not splinter cell...it was thrash
Oh boy...here is something that I said in another post to defend. BTW, M&E is optional. It may be tempting but optional. I just mark to see where they are and USE it as a TACTICAL advantage.
Many people say that Splinter Cell Conviction is not a Splinter Cell game. What, just b/c it has actions? Many of you are talking about the gameplay and how it differs from the other games. I need to ask you. Is the gameplay the only thing that defines SC? There is so much more! Other things help define SC as well, like the sound, the shadows, the voices, the plot, etc. Just b/c gameplay wise is not the same, that doesn't mean it isn't an SC game. Besides, to be literal and still be valid to the point, Splinter Cell is splinter cell. Splinter Cell agents. Splinter cell agents is not always about stealth and since Tom Reed took over, there is no stealth anymore, so I don't see a reason for Sam or the game to be stealthy either. There is nothing wrong with heading to a new direction. It can be fun. I have to say I am addicted to Conviction. Not b/c it's an action game. I just like the freedom so much. I play it like so many times. One time for full-on stealth, one for full-on action, one for stealth and action. One for stealth in the beginning, then action. One for vice versa. One for only killing certain people, like the people who killed the scientists in the White Box level. One for killing everyone but not Tom Reed. One for stealth and killing Tom Reed. One for killing everyone and Tom Reed. One for stealth and not killing Tom Reed. There are just so many possibilities! I do those on different difficulty setting. I am currently doing full on action on realistic. If you guys don't see it the way I see Conviction, then oh well!
</div></BLOCKQUOTE>
This M&E optional argument is a load of Bull. The Developers designed the game AROUND IT. And while doing so - they removed many of the indepth features that helped you play the game in a more stealth like manner. So they incorporate and design a game around an action mechanic while gutting the game of it's former stealth roots.
And you seem to be forgetting this is a TOM CLANCEY universe. Sam uses stealth not because 3E mandates it but because it's a necessary for his survival. If you constantly get into gunfights, by your self - you are garaunteed to eventually get shot and killed, it's a simple matter of chance. Sam used stealth because he NEEDED to use stealth, in order to survive.
And where exactly is your "one playthrough where I don't kill anyone"??
This game is a shell of it's former self. Catered to run and gun noobs and the casual player.. and most of whom don't even like it. </div></BLOCKQUOTE>
amen man, amen...I'm glad to see that there are still some people on this board with a brain...seriously I couldn't say it any better </div></BLOCKQUOTE>
Are you saying the rest of us have no brain? That is insulting.
xXassassinXx92
06-02-2010, 06:43 PM
If M & E has to be used in a TC game, it should have been R6. These SCC and SC6 devs should have stayed on R6. R6 Vegas wasn't that bad, actually it was pretty good.
Hungrydm64gamer
06-02-2010, 11:18 PM
This game could not be any farther from a GOOD game, let alone a good Splinter Cell game. Don't you get it? Ubisoft designed this with the run and gun brainless casual audience in mind. The game involves much less stealth than previous titles, and even less strategy. When you walk into a room in a Splinter Cell game, the first thing you should think about is how to cleverly sneak past these guys, not *mark mark mark* *execute* done. And before you bring up the argument that you don't HAVE to kill, I must bring up that the focus of this game was clearly elimination before progression. This can easily be shown in the deniable ops modes. The objectives of all of these include taking out everyone (Or, in the case of Face-off, as much people as possible). I haven't even scratched the surface of the issues I have with this title in terms of gameplay alone. The storyline is so ludicrous that it makes Hollywood action movies seem believable by comparasion. *sigh* I could rant more, but I have other things to do.
oO_ShadowFox_Oo
06-03-2010, 06:35 AM
Originally posted by xXassassinXx92:
If M & E has to be used in a TC game, it should have been R6. These SCC and SC6 devs should have stayed on R6. R6 Vegas wasn't that bad, actually it was pretty good.
Alot of aspects were improved, but again, the team (similar to Conviction) took out the core of the game and it suffered long term because of it.
cornSmoker
06-03-2010, 10:04 AM
Originally posted by Hungrydm64gamer:
This game could not be any farther from a GOOD game, let alone a good Splinter Cell game. Don't you get it? Ubisoft designed this with the run and gun brainless casual audience in mind. The game involves much less stealth than previous titles, and even less strategy. When you walk into a room in a Splinter Cell game, the first thing you should think about is how to cleverly sneak past these guys, not *mark mark mark* *execute* done. And before you bring up the argument that you don't HAVE to kill, I must bring up that the focus of this game was clearly elimination before progression. This can easily be shown in the deniable ops modes. The objectives of all of these include taking out everyone (Or, in the case of Face-off, as much people as possible). I haven't even scratched the surface of the issues I have with this title in terms of gameplay alone. The storyline is so ludicrous that it makes Hollywood action movies seem believable by comparasion. *sigh* I could rant more, but I have other things to do.
this is so true, so true...amen to you as well. conviction's story was probably the most garbage written plot ever, seriously did a 10 year old write the story ? conviction is not splinter cell, all it is , is a lame, run and gun 6 hr piece of garbage, nothing about the game is even splinter cell anymore, ubisoft could have expanded upon splinter cell in good ways, such as adding more stealth moves , making A I very very smart, where they can search in air vents for you, they shine their flash lights in random directions at any given time...
also they could have even incorporated different envioronments such as double agent did, with more snowy landscapes where you can leave footprints, in rainy/muddy areas you could leave tracks if not careful...there were so many ways to improve upon splinter cell in the right ways, but ubisoft failed to recognize that and just be lazy, make a horrible kiddy casual action game that would appeal to the 10 and 12 yr olds...seriously i could go on and on about how bad conviction is, i knew the game was going to be a failure since the first trailer ever came out...whatever ubisoft sucks horribly now, and assassins creed 1 and 2 are both garbage, such wasted opportunities
xXassassinXx92
06-03-2010, 06:15 PM
Originally posted by oO_ShadowFox_Oo:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by xXassassinXx92:
If M & E has to be used in a TC game, it should have been R6. These SCC and SC6 devs should have stayed on R6. R6 Vegas wasn't that bad, actually it was pretty good.
Alot of aspects were improved, but again, the team (similar to Conviction) took out the core of the game and it suffered long term because of it. </div></BLOCKQUOTE>That's true, but at least R6 felt similar to what it was: a squad based shooter.
Pigeons
06-03-2010, 09:47 PM
Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pigeons:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You go back to play the old SC, preferably the first one or the second one and practice stealth. This way, there is replayability.
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Wait, what the hell? In essence, you just told all the people who want to use stealth to play the old games. It should not be that way. Period. </div></BLOCKQUOTE>
I didn't mean it in a negative way. I am just saying that it's a way to have replayabilty. I am not TELLING you that you should. Sorry if I didn't phrase it well. </div></BLOCKQUOTE>
I don't get what you're saying. Replayability for what? I'm saying that we shouldn't have to resort to old games to use stealth in our favorite stealth franchise. Right?
sam2000_290
06-05-2010, 10:26 PM
Originally posted by Pigeons:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sam2000_290:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Pigeons:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">You go back to play the old SC, preferably the first one or the second one and practice stealth. This way, there is replayability.
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif
Wait, what the hell? In essence, you just told all the people who want to use stealth to play the old games. It should not be that way. Period. </div></BLOCKQUOTE>
I didn't mean it in a negative way. I am just saying that it's a way to have replayabilty. I am not TELLING you that you should. Sorry if I didn't phrase it well. </div></BLOCKQUOTE>
I don't get what you're saying. Replayability for what? I'm saying that we shouldn't have to resort to old games to use stealth in our favorite stealth franchise. Right? </div></BLOCKQUOTE>
Nevermind then. I guess we both didn't understand each other. Wait, you never told me that. I was actually speaking for everyone. I am saying that to have replayability on SC:C, practice stealth with the old games and apply it to SC:C.
What you said is...you're saying that we shouldn't use stealth in any SC games?
TheSnowmanSaint
06-06-2010, 11:12 PM
lol People hating on conviction is great. Its about Sam Fisher's anger for losing his daughter and everyone is tripping that he isn't all skin tight grinding on poles and sliding on walls, what happened to just enjoying a game? Oh right. Everything has to be hated on that is changed.
mattduck69
06-07-2010, 12:42 AM
this may sound weird but i wouldve really enjoyed conviction alot more if it still has its close-than-ever crouching speed from ALL the other splinter cells... anyone else agree
codenameeric
06-07-2010, 10:37 AM
Originally posted by mattduck69:
this may sound weird but i wouldve really enjoyed conviction alot more if it still has its close-than-ever crouching speed from ALL the other splinter cells... anyone else agree
Yup. In a game that's supposed to be all about sneaking, it's ridiculous that we can only move at one speed when crouched. It goes to show that more emphasis was put on the shooter aspects of the game (M&E, next cover etc).
codenameeric
06-07-2010, 10:39 AM
Related thought...
If Splinter Cell is dead, why not put Sam on team Rainbow and call it a day? He already knows their combat style...
Not being serious, btw
TheNemo402
06-07-2010, 07:37 PM
I've been away from this forum for a while. I haven't played SCC since Red Dead Redemtion came out, and even then I went back to Modern Warfare 2 a lot before the release of RDR.
My big problem with SCC is that the multiplayer has little replay appeal. I could, and did, play R6: Vegas 2's terrorist mode for days. SCC's multiplayer had potential, but is missing some huge crucial factor.
Falzar
06-07-2010, 07:54 PM
TheNemo402 I don’t think that you are right but that is your opinion and I respect it…..for me deniable ops is one of the strong assets of the game especially hunter or infiltration mode….it has a good replay ability value…and try to play in realistic mode infiltration mode without gadgets and only hand to hand takedowns it is awesome and very very difficult…..
Jazz117Volkov
06-08-2010, 01:03 PM
Originally posted by Falzar:
TheNemo402 I don’t think that you are right but that is your opinion and I respect it…..for me deniable ops is one of the strong assets of the game especially hunter or infiltration mode….it has a good replay ability value…and try to play in realistic mode infiltration mode without gadgets and only hand to hand takedowns it is awesome and very very difficult….. http://forums.ubi.com/images/smilies/agreepost.gif
I_Redemptionx_I
06-08-2010, 03:09 PM
Originally posted by TheSnowmanSaint:
lol People hating on conviction is great. Its about Sam Fisher's anger for losing his daughter and everyone is tripping that he isn't all skin tight grinding on poles and sliding on walls, what happened to just enjoying a game? Oh right. Everything has to be hated on that is changed.
I wouldn't be nearly as ****ed if there were other games out there that promoted such tactical and stealth gameplay. As of now, with Splinter Cell ruined - the only games that come to mind is Hitman and Thief. I happened to like the theme of a black ops. agent the best, though.
And your argument (in my opinion) is flawed. So he lost his daughter **SPOILER**( even though...he didn't..), that still doesn't excuse why he'd act so recklessly with his life by getting into shoot outs. You can't avenge anyone if you're dead. Sam has enough experience to be able to control his emotions and realize by getting into constant shoot outs, you're risking your life.
Change can be good - but this game wasn't just a simple tweaks in the gameplay. They GUTTED the entire roots and game mechanics that exemplified and trademarked splinter cell. They didn't even have night vision/thermal goggles FFS.
shadow_ninja961
06-10-2010, 03:51 PM
Hi everyone,I haven't been here in awhile.The end to this debate is really quite simple.Ubi gave us the definition of what a "splinter Cell" is in the first game on Xbox in the bonus features.Along with various quotes there was the the following information.
Ubi established these guidlines for the SC world.
Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom.
Cell=A small group of operatives belonging to a larger espionage network.
Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible.
so we can clearly see that only third echelon has the right to evoke the fifth freedom,and a splinter cell consists of as always,a lone field agent,a wheels,wings,and weapons person,a techie,and a boss.These were performed by sam,wilkes,grimsdoitter(sp?),and lambert respectively in the first game.It is at least four people that make up a splinter cell.
Since sam is no longer an NSA or Echelon agent,he has no right to the fifth freedom nor is he any longer in a splinter cell group.So to call this game splinter cell is deceptive.It should be Sam Fisher A Rogue Agent's Conviction.
It is extemely dissapointing the direction UBI has taken this unigue franchise series.I will not buy this ititeration as i have all the others.While i like the xbox version of double agent,i did not care for the 360 one as much,but at least it still qualified as a splinter cell game to some extent. I hope that some day UBI will make another proper splinter cell game. I took pride in being able to get through the first splinter cell using only one bullet,to kill nikoladze.I took pride in getting through the xbox double agent game in elite mode only armed with a knife.But i watched some people play conviction and it looked like a cross between the bourne game and velvet assassin.It seems all the skill has been taken out. R.I.P. http://forums.ubi.com/images/smilies/51.gif
Joshua Morrison
06-11-2010, 09:51 AM
Originally posted by shadow_ninja961:
Hi everyone,I haven't been here in awhile.The end to this debate is really quite simple.Ubi gave us the definition of what a "splinter Cell" is in the first game on Xbox in the bonus features.Along with various quotes there was the the following information.
Ubi established these guidlines for the SC world.
Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom.
Cell=A small group of operatives belonging to a larger espionage network.
Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible.
so we can clearly see that only third echelon has the right to evoke the fifth freedom,and a splinter cell consists of as always,a lone field agent,a wheels,wings,and weapons person,a techie,and a boss.These were performed by sam,wilkes,grimsdoitter(sp?),and lambert respectively in the first game.It is at least four people that make up a splinter cell.
Since sam is no longer an NSA or Echelon agent,he has no right to the fifth freedom nor is he any longer in a splinter cell group.So to call this game splinter cell is deceptive.It should be Sam Fisher A Rogue Agent's Conviction.
It is extemely dissapointing the direction UBI has taken this unigue franchise series.I will not buy this ititeration as i have all the others.While i like the xbox version of double agent,i did not care for the 360 one as much,but at least it still qualified as a splinter cell game to some extent. I hope that some day UBI will make another proper splinter cell game. I took pride in being able to get through the first splinter cell using only one bullet,to kill nikoladze.I took pride in getting through the xbox double agent game in elite mode only armed with a knife.But i watched some people play conviction and it looked like a cross between the bourne game and velvet assassin.It seems all the skill has been taken out. R.I.P. http://forums.ubi.com/images/smilies/51.gif
http://forums.ubi.com/images/smilies/25.gif
insanity76
06-11-2010, 10:03 AM
Originally posted by shadow_ninja961:
Hi everyone,I haven't been here in awhile.The end to this debate is really quite simple.Ubi gave us the definition of what a "splinter Cell" is in the first game on Xbox in the bonus features.Along with various quotes there was the the following information.
Ubi established these guidlines for the SC world.
Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom.
Cell=A small group of operatives belonging to a larger espionage network.
Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible.
so we can clearly see that only third echelon has the right to evoke the fifth freedom,and a splinter cell consists of as always,a lone field agent,a wheels,wings,and weapons person,a techie,and a boss.These were performed by sam,wilkes,grimsdoitter(sp?),and lambert respectively in the first game.It is at least four people that make up a splinter cell.
Since sam is no longer an NSA or Echelon agent,he has no right to the fifth freedom nor is he any longer in a splinter cell group.So to call this game splinter cell is deceptive.It should be Sam Fisher A Rogue Agent's Conviction.
It is extemely dissapointing the direction UBI has taken this unigue franchise series.I will not buy this ititeration as i have all the others.While i like the xbox version of double agent,i did not care for the 360 one as much,but at least it still qualified as a splinter cell game to some extent. I hope that some day UBI will make another proper splinter cell game. I took pride in being able to get through the first splinter cell using only one bullet,to kill nikoladze.I took pride in getting through the xbox double agent game in elite mode only armed with a knife.But i watched some people play conviction and it looked like a cross between the bourne game and velvet assassin.It seems all the skill has been taken out. R.I.P. http://forums.ubi.com/images/smilies/51.gif
http://forums.ubi.com/images/smilies/11.gif
codenameeric
06-11-2010, 10:23 AM
Originally posted by shadow_ninja961:
Hi everyone,I haven't been here in awhile.The end to this debate is really quite simple.Ubi gave us the definition of what a "splinter Cell" is in the first game on Xbox in the bonus features.Along with various quotes there was the the following information.
Ubi established these guidlines for the SC world.
Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom.
Cell=A small group of operatives belonging to a larger espionage network.
Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible.
so we can clearly see that only third echelon has the right to evoke the fifth freedom,and a splinter cell consists of as always,a lone field agent,a wheels,wings,and weapons person,a techie,and a boss.These were performed by sam,wilkes,grimsdoitter(sp?),and lambert respectively in the first game.It is at least four people that make up a splinter cell.
Since sam is no longer an NSA or Echelon agent,he has no right to the fifth freedom nor is he any longer in a splinter cell group.So to call this game splinter cell is deceptive.It should be Sam Fisher A Rogue Agent's Conviction.
It is extemely dissapointing the direction UBI has taken this unigue franchise series.I will not buy this ititeration as i have all the others.While i like the xbox version of double agent,i did not care for the 360 one as much,but at least it still qualified as a splinter cell game to some extent. I hope that some day UBI will make another proper splinter cell game. I took pride in being able to get through the first splinter cell using only one bullet,to kill nikoladze.I took pride in getting through the xbox double agent game in elite mode only armed with a knife.But i watched some people play conviction and it looked like a cross between the bourne game and velvet assassin.It seems all the skill has been taken out. R.I.P. http://forums.ubi.com/images/smilies/51.gif
http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/25.gif
NYC_Elite
06-11-2010, 11:45 AM
Originally posted by shadow_ninja961:
Hi everyone,I haven't been here in awhile.The end to this debate is really quite simple.Ubi gave us the definition of what a "splinter Cell" is in the first game on Xbox in the bonus features.Along with various quotes there was the the following information.
Ubi established these guidlines for the SC world.
Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom.
Cell=A small group of operatives belonging to a larger espionage network.
Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible.
so we can clearly see that only third echelon has the right to evoke the fifth freedom,and a splinter cell consists of as always,a lone field agent,a wheels,wings,and weapons person,a techie,and a boss.These were performed by sam,wilkes,grimsdoitter(sp?),and lambert respectively in the first game.It is at least four people that make up a splinter cell.
Since sam is no longer an NSA or Echelon agent,he has no right to the fifth freedom nor is he any longer in a splinter cell group.So to call this game splinter cell is deceptive.It should be Sam Fisher A Rogue Agent's Conviction.
It is extemely dissapointing the direction UBI has taken this unigue franchise series.I will not buy this ititeration as i have all the others.While i like the xbox version of double agent,i did not care for the 360 one as much,but at least it still qualified as a splinter cell game to some extent. I hope that some day UBI will make another proper splinter cell game. I took pride in being able to get through the first splinter cell using only one bullet,to kill nikoladze.I took pride in getting through the xbox double agent game in elite mode only armed with a knife.But i watched some people play conviction and it looked like a cross between the bourne game and velvet assassin.It seems all the skill has been taken out. R.I.P. http://forums.ubi.com/images/smilies/51.gif
http://forums.ubi.com/images/smilies/25.gif http://forums.ubi.com/images/smilies/11.gif http://forums.ubi.com/images/smilies/clap.gif
Hungrydm64gamer
06-11-2010, 08:02 PM
Originally posted by shadow_ninja961:
Hi everyone,I haven't been here in awhile.The end to this debate is really quite simple.Ubi gave us the definition of what a "splinter Cell" is in the first game on Xbox in the bonus features.Along with various quotes there was the the following information.
Ubi established these guidlines for the SC world.
Third Echelon=An autonomous sub-agency of the NSA,third echelon commands independant splinter cells to achieve critical intelligence collection initiatives.Denied to exist by the US GOV,3rd Echelon is granted the power to evoke the 5th freedom.
Cell=A small group of operatives belonging to a larger espionage network.
Splinter Cell=A small,elite,aggressive intelligence gathering force,flexible enough to face the hidden threats of tomorrows wars.A lone field operative works with the remote support of a team of strategists empowered with leading-edge technology.Like a sliver of glass,a splinter cell is small,sharp,and nearly invisible.
so we can clearly see that only third echelon has the right to evoke the fifth freedom,and a splinter cell consists of as always,a lone field agent,a wheels,wings,and weapons person,a techie,and a boss.These were performed by sam,wilkes,grimsdoitter(sp?),and lambert respectively in the first game.It is at least four people that make up a splinter cell.
Since sam is no longer an NSA or Echelon agent,he has no right to the fifth freedom nor is he any longer in a splinter cell group.So to call this game splinter cell is deceptive.It should be Sam Fisher A Rogue Agent's Conviction.
It is extemely dissapointing the direction UBI has taken this unigue franchise series.I will not buy this ititeration as i have all the others.While i like the xbox version of double agent,i did not care for the 360 one as much,but at least it still qualified as a splinter cell game to some extent. I hope that some day UBI will make another proper splinter cell game. I took pride in being able to get through the first splinter cell using only one bullet,to kill nikoladze.I took pride in getting through the xbox double agent game in elite mode only armed with a knife.But i watched some people play conviction and it looked like a cross between the bourne game and velvet assassin.It seems all the skill has been taken out. R.I.P. http://forums.ubi.com/images/smilies/51.gif
http://forums.ubi.com/images/smilies/25.gif
Chayce21
03-04-2013, 11:57 PM
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