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View Full Version : IGN's Conviction Coverage



MeloniesHomeboy
05-21-2007, 07:25 PM
Splinter Cell Conviction: The Rules are Changing (http://xbox360.ign.com/articles/788/788655p1.html)

Splinter Cell Conviction: Meet the New Sam Fisher (http://xbox360.ign.com/articles/788/788888p1.html)

Splinter Cell Conviction: Hiding in Broad Daylight (http://xbox360.ign.com/articles/789/789307p1.html)

Splinter Cell Conviction: The Dynamic Environment (http://xbox360.ign.com/articles/790/790217p1.html)

ROLNIK
05-21-2007, 07:49 PM
The first printer or chair I'll throw will be at UBI http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

tmgbhot
05-21-2007, 08:22 PM
http://forums.ubi.com/images/smilies/agreepost.gif and the second will be at jasiekhttp://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

ROLNIK
05-21-2007, 08:26 PM
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=39310...501072165#3501072165 (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=393107431&m=2041045094&r=3501072165#3501072165)

tmgbhot
05-21-2007, 08:45 PM
http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif

capteenix
05-21-2007, 11:04 PM
<pre class="ip-ubbcode-code-pre"> "With such a focus on the dynamic environment at all moments of the game,"
Daniel Roy said, "firefights really gain that 'Die Hard' quality; at the end of a fight, you'll be standing around the corpses of your enemies,
and wonder how the tidy office you walked into turned into such a wasteland..."

</pre>

Ooooh...shiiiiiiiiiiiiiiiiitzzz.... http://forums.ubi.com/groupee_common/emoticons/icon_mad.gif

Patmarki
05-22-2007, 12:33 AM
You guys are a bunch of whiners...

Doogsy1
05-22-2007, 01:26 AM
http://forums.ubi.com/images/smilies/agreepost.gif Patmarki, don't see you round here too often now days.

simulacra
05-22-2007, 01:33 AM
Originally posted by Patmarki:
You guys are a bunch of whiners...
Yea, I'm with you, SCC is gonna rock, in any case it cant be worse than DA.

Doogsy1
05-22-2007, 01:51 AM
Originally posted by IGN.com:
We even saw an enemy rolling a round table to stay behind cover as Sam tried to run to the right to get a line of sight that didn't have the table obstructing it.

W00T!!!

Chinese_Bookey
05-22-2007, 02:08 AM
I hope they'll "bless" us with something else soon, like where else will you run around, creating havoc besides in D.C. parks, and what else will you do in the game besides blend into crowds, bash women's laptops, and throw chairs. Tomorrow, maybe.

CAINE-SC
05-22-2007, 03:48 AM
Great days are coming.

Alex_HS
05-22-2007, 05:08 AM
His hair isnt grey anymore?
Still, he looks like some homeless person.

This new idea doesnt convince me one bit .
This series started great, the first game rocked.
The second one felt like a bad expantion, not so good..
The third looked like the possible best (i tried its demo) but since it was starforce days i didnt buy it.
The forth is rated poorly and i dont think it even works with my latest graphics card.

And now...this http://forums.ubi.com/images/smilies/16x16_smiley-indifferent.gif?
Might be good but doesnt sound like SC...

Chinese_Bookey
05-22-2007, 05:47 AM
Actually, if you look at some of the artwork, his hair is greyish, just like his beard. It does look great on him.

capteenix
05-22-2007, 05:50 AM
"bless" us with something else soon, like where else will you run around, creating havoc besides in D.C. parks, and what else will you do in the game besides blend into crowds, bash women's laptops, and throw chairs. Tomorrow, maybe.

Oh great we're getting another Ghost Recon: Advanced Warfighter.

Jackbau3r24
05-22-2007, 06:23 AM
We even saw an enemy rolling a round table to stay behind cover as Sam tried to run to the right to get a line of sight that didn't have the table obstructing it.

You've got to be crappin me. So the A.I. will position the table to whatever side Sam is at? That's amazing.

MeloniesHomeboy
05-22-2007, 06:37 AM
Agreed XD BTW, Blimblim should have coverage of the press conference today, hes going to it and so far will be able to tape it, hopefully it works out.

Wanted_David
05-22-2007, 06:42 AM
ubidays is tomorrow. i hope we get a trailer...

Stealth_chill
05-22-2007, 06:46 AM
i threw away every chair and printer in this house and in other peoples houses........

my court day is on thursday http://forums.ubi.com/images/smilies/shady.gif

braiog
05-22-2007, 07:17 AM
I could really give 2 craps about all the new tech they're bringing into the game (meaning I"m willing to try new stealth), but if the game runs as horrid as Double Agent (bad performance, inability to install, run, repeated CTD) then to hell with it. I'd rather have a side-scrolling 2D game if it means it'll be stable and run well on PCs.

I still think Chaos Theory was the best in the series. Great graphics and great performance. Heck, my 2.2Ghz 2GB PC3200 6800GT could run that game at med-high settings and 1680x1050 and still get 40+ FPS.

now THAT's quality coding! Why can't you do that again, Ubi?

Jackie Fiest
05-22-2007, 07:36 AM
braiog, you seem to be falling into the same unfortunate hole alot of gamers have fallen in.

I don't know if you purchased DA or if you are just going by what you heard, but all of your comparisons between DA and CT is, at least in my opinion, a little unfair.

Yes both games all have the Ubisoft name on them, no doubt. But they also came from two different studios. The version of Double Agent that was made by Montreal was nothing short of awesome. It delivered in every way possible. I have a friend who was a dev on the current gen version and when I filled him in on the problems the next gen was having, he had no idea. But when it comes down to it, there was no reason for him to know as he didn't make the 360 version. It was made by a group of people literally on the other side of the world.

Basically it seems extremely unfair for Montreal to take so much flack from people when they have delivered an awesome game every single time they have stepped up to the plate with SC, SCCT and their version of SC: DA. Also, the last time Montreal released a demo, it was with CT and it went well as I remember as it was released in OXM. There was no demo for the DA XBox version, so again, the only studio who messed up the demo was Shanghai.

Hate DA all you want, and rightfully so. Espicially on the PC version, it didn't turn out well, at all. But it only seems fair to judge Montreal by its own work, which even by your own word, was great.

simulacra
05-22-2007, 07:37 AM
DA did work as well as an elephant on ice while not looking any better than CT http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Stability wise I'm hoping to see SSC working perfectly, performance wise, well, if UBI goes with a new gen of their engine there might be problems with older comps, atleast we haven't heard anything about the new engine requiring SM4.0 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

braiog
05-22-2007, 08:00 AM
Hey, I gave credit to Montreal. They made the SP for Chaos, right? That game was excellent (sans the bomb defusal scene) Montreal is the strong arm of the Ubisoft name.

But in that same setup, studios like Annecy, Milan and the dreaded Shanghai also bear the Ubisoft namesake, so their product reflect on my overall opinion of Ubi. One side of the company makes them look good while the other does just the opposite. Ubi corporate would do well to either ensure that quality from other studios met/exceeded Montreal or the game never gets to store shelves.

If Ubi Montreal was it's own company, w/o the Montreal name, I'd probably have as much faith in them as I do Valve (which is a LOT) They're a good studio. And I'm sure Ubi utilizes multiple studios so it can create more games more often, to increase sales. But as DA so eloquently pointed out, the quality control, consumer support, and bottom-line output that comes from other studios is inferior. And since it bears the name "Ubisoft", it ends up with a bad stigma on the company.

It's thanks to Ubisoft (who has administrative control over the content coming out of Shanghai/Annecy/Milan/etc.) that DA was as bad as it was on PC. I'm kind of upset that I never got to play that installment of Splinter Cell (because I like the series) But since my PC got unplayable FPS, and a lot of bugs that prevented me from playing it out, I'll never know. In the same boat a lotta peeps are.

I got more faith in Montreal to make Conviction a good game - but I'm weary due to how Double Agent turned out. Ubisoft is Ubisoft, no matter which studio made the product. Ubi letting DA out in the condition it was is an error Ubi has not fessed up to (and, as marketing goes, most company's don't admit to until the next game is ready - that's where they tell about the new game features and how they were better than their old game)

But look at Ubi. They have these PR chumps telling gaming portal sites that DA was an homage to us, and spouting other forms of ignorance or disrespect. It just makes Ubi look shady to me. There's no way I'll accept the fact that they don't know that state of the community. They know, they just aren't showing it. That's pretty much my take on it.

MeloniesHomeboy
05-22-2007, 08:10 AM
When they say DA was a homage to us, there talking about the current gen version, which is completely different from the next gen one obviously, just making sure people done get confused.

braiog
05-22-2007, 08:18 AM
I never saw that clarification or his intent on that meaning.

A lot of people hear me bash Ubi, but it's because of what sub-par studios are doing under the Ubi name.

If you look at Montreal's track record, they are doing exceptionally well. It's kind of like having a little brother run the family name through the mud. Ubi needs to get its spank on with Milan/Annecy/Shanghai.

I've read articles that say that it's much more difficult and expensive to win disgruntled consumers back than it is to advertise for new customers. Disgruntled consumers will not only refuse to buy your goods, but they tell a lot of other people about said company as well.

I see what Ubi did to the community with DA, and I'm angry. I don't want to be suckered again into buying an inferior product. But I see Montreal leading the development of the next game, and I know that there's a good chance it'll be a great game (VERY glad to hear too that they were responsible for SP and MP, but sad that to date, it sounds like they are losing the very essence of Versus. I'd rather they use Co-Op for their "Crowd-based gameplay" and stick with the tried and true Spies vs. Mercs game style for Versus.

MeloniesHomeboy
05-22-2007, 08:26 AM
Originally posted by braiog:
I never saw that clarification or his intent on that meaning.

The developer speaking is from Ubisoft Montreal, so I guess its safe to assume hes talking about the game he made (current gen DA). Again, these are two different studios across the world. With that said, this is what I hope, I hope this change was a Ubisoft Montreal decision, I hope this wasnt something that Ubisoft forced on them. XD

Chinese_Bookey
05-22-2007, 10:09 AM
Originally posted by MeloniesHomeboy:
When they say DA was a homage to us, there talking about the current gen version, which is completely different from the next gen one obviously, just making sure people done get confused.
I doubt it was a homage. I think it was their way of saying, "Thank you for playing SC. Now @%#! off."

http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Don't trust them sneaky devils!

capteenix
05-22-2007, 10:44 AM
Originally posted by Chinese_Bookey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by MeloniesHomeboy:
When they say DA was a homage to us, there talking about the current gen version, which is completely different from the next gen one obviously, just making sure people done get confused.
I doubt it was a homage. I think it was their way of saying, "Thank you for playing SC. Now @%#! off."

http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

Don't trust them sneaky devils! </div></BLOCKQUOTE>
They lied to us, They betrayed us and they forgot us

wallz0r
05-22-2007, 12:19 PM
Ubisoft is the double agent of game development.

"Lie.Kill.Sabotage.Betray."

CAINE-SC
05-22-2007, 12:29 PM
capteenix and Chinese_Bookey, ******* pessimists.

Shadowcancer55
05-22-2007, 12:34 PM
I could really care less where they go with single player, because it's basically a mission based, no awesome assassinations, unable to do acrobatic moves assassins creed. The new big thing is crowds and tons of animations.... Assassins creed is doing half of that already, and looks better...

As long as they don't make multiplayer a drag, i'm fine.

Chinese_Bookey
05-22-2007, 12:49 PM
Originally posted by CAINE-SC:
capteenix and Chinese_Bookey, ******* pessimists.
Yep. Sometimes it's good to be very, very skeptical. It can keep you alive in the long run, too.

CAINE-SC
05-22-2007, 12:59 PM
Originally posted by Chinese_Bookey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CAINE-SC:
capteenix and Chinese_Bookey, ******* pessimists.
Yep. Sometimes it's good to be very, very skeptical. It can keep you alive in the long run, too. </div></BLOCKQUOTE>True, but being sceptical is something different than bashing and whining before you have even seen a thing. Maybe this will be your best in the series, who knows.

MeloniesHomeboy
05-22-2007, 03:35 PM
http://uk.xbox360.ign.com/articles/790/790720p1.html

New preview up!

"Grabbing people by the legs and tossing them over a ledge is a start, but imagine handcuffing an enemy to a railing and then pushing him down a staircase. It'll be in the final game, promises Ubisoft Montreal."

SC Vets might be happy about this comment, looks like there miiiight be some original gameplay at the beginning.

"In total, Conviction will feature roughly 15 episodes that will last about an hour each. The first few episodes will bridge the storyline gap and focus around Sam's return to the NSA. The heart of the game, roughly 8 episodes long, will be the fugitive experience."

Moving on...

"Not having to worry about other consoles for development is an important benefit because you can simply focus and develop following a technical design that fits perfectly with the console. The code is not used by any other teams, making communication issues and synchronization of development much easier. For all these reasons, we'll end up with better performances (FPS), allowing opportunity to add more content on-screen, content that would most likely not make it into the game if development was also done for other consoles."

MKCC14
05-22-2007, 03:41 PM
The best statement so far:

"Rather than looking to further polish a critically acclaimed franchise, the team wanted to make something new. More powerful hardware was on the horizon and simply creating the same game again with better looking graphics would not be enough."

http://forums.ubi.com/images/smilies/metal.gif

MKCC14
05-22-2007, 03:43 PM
Originally posted by MeloniesHomeboy:
http://uk.xbox360.ign.com/articles/790/790720p1.html

New preview up!

"Grabbing people by the legs and tossing them over a ledge is a start, but imagine handcuffing an enemy to a railing and then pushing him down a staircase. It'll be in the final game, promises Ubisoft Montreal."

SC Vets might be happy about this comment, looks like there miiiight be some original gameplay at the beginning.

"In total, Conviction will feature roughly 15 episodes that will last about an hour each. The first few episodes will bridge the storyline gap and focus around Sam's return to the NSA. The heart of the game, roughly 8 episodes long, will be the fugitive experience."

Moving on...

"Not having to worry about other consoles for development is an important benefit because you can simply focus and develop following a technical design that fits perfectly with the console. The code is not used by any other teams, making communication issues and synchronization of development much easier. For all these reasons, we'll end up with better performances (FPS), allowing opportunity to add more content on-screen, content that would most likely not make it into the game if development was also done for other consoles."
15????? Great, great, great thing to hear. Longer game is good, this is what we wanted, at least 15-20 missions in the next SC game.

MeloniesHomeboy
05-22-2007, 03:45 PM
I dunno if its just me, but im taking this statement as there might be some orig sc gameplay in the beginning.

"The first few episodes will bridge the storyline gap and focus around Sam's return to the NSA. The heart of the game, roughly 8 episodes long, will be the fugitive experience."

What you guys think?

MKCC14
05-22-2007, 03:58 PM
Originally posted by MeloniesHomeboy:
I dunno if its just me, but im taking this statement as there might be some orig sc gameplay in the beginning.

"The first few episodes will bridge the storyline gap and focus around Sam's return to the NSA. The heart of the game, roughly 8 episodes long, will be the fugitive experience."

What you guys think?
Yeah, i think the first few missions might be probably Sam going on missions throughout the world like the other SC games and then he finds out later how corrupt 3E is and then does the fugitive stuff.

I dont understand why the government is after him though.

braiog
05-22-2007, 04:02 PM
It's early, but so far I'm unimpressed with the new system.

It sounds a lot like Grand Theft Fisher. I've seen scenes of him hiding, and others where he just runs up and straight boxes someone with 1 punch, to moves where he unrealistically tosses the enemy as if he was a 40lb person.

It's just too early now. We have no idea how the system works. I wonder if they're going to focus on SP when it comes to public articles rather than MP (like the mistake they did with DA)

What's confusing is that they say Versus will be changed. They don't say they are dropping it, they say they are changing it. Same deal with Co-Op. I'd much rather them add another MP mode if they want, but just not touch Versus if that's what they were going to do with it.

Chinese_Bookey
05-23-2007, 01:18 AM
Originally posted by CAINE-SC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chinese_Bookey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CAINE-SC:
capteenix and Chinese_Bookey, ******* pessimists.
Yep. Sometimes it's good to be very, very skeptical. It can keep you alive in the long run, too. </div></BLOCKQUOTE>True, but being sceptical is something different than bashing and whining before you have even seen a thing. Maybe this will be your best in the series, who knows. </div></BLOCKQUOTE>
But... I'm not whining. :/

NOBODY KNOWS, NOBODY KNOWS BUT ME THAT I SOMETIMES CRY IF I COULD PRETEND THAT I'M ASLEEP, OOOOH WHEN MY TEARS START TO FALL, I PEEK OUT FROM BEHIND THESE WALLS... I THINK NOBODY KNOWS...




Originally posted by MeloniesHomeboy:
"In total, Conviction will feature roughly 15 episodes that will last about an hour each. The first few episodes will bridge the storyline gap and focus around Sam's return to the NSA. The heart of the game, roughly 8 episodes long, will be the fugitive experience."
w00t. 7 episodes of NSA action, I hope. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif

capteenix
05-23-2007, 01:27 AM
Originally posted by Chinese_Bookey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CAINE-SC:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Chinese_Bookey:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CAINE-SC:
capteenix and Chinese_Bookey, ******* pessimists.
Yep. Sometimes it's good to be very, very skeptical. It can keep you alive in the long run, too. </div></BLOCKQUOTE>True, but being sceptical is something different than bashing and whining before you have even seen a thing. Maybe this will be your best in the series, who knows. </div></BLOCKQUOTE>
But... I'm not whining. :/

NOBODY KNOWS, NOBODY KNOWS BUT ME THAT I SOMETIMES CRY IF I COULD PRETEND THAT I'M ASLEEP, OOOOH WHEN MY TEARS START TO FALL, I PEEK OUT FROM BEHIND THESE WALLS... I THINK NOBODY KNOWS...




Originally posted by MeloniesHomeboy:
"In total, Conviction will feature roughly 15 episodes that will last about an hour each. The first few episodes will bridge the storyline gap and focus around Sam's return to the NSA. The heart of the game, roughly 8 episodes long, will be the fugitive experience."
w00t. 7 episodes of NSA action, I hope. http://forums.ubi.com/groupee_common/emoticons/icon_redface.gif </div></BLOCKQUOTE>
I hope, I hope ,I hope ,I hope...

Doogsy1
05-23-2007, 05:41 AM
It's gonna be wierd having two completely different styles of gameplay in one game. I don't think they will have classic SC gameplay than jsut dive into the fujitive gameplay.

FXH Reaper
05-23-2007, 06:25 AM
Originally posted by Sanctuary5:
It's gonna be wierd having two completely different styles of gameplay in one game. I don't think they will have classic SC gameplay than jsut dive into the fujitive gameplay. The only way I could see this stuff comming together is the controls will be the same through out the game but during the NSA levels the stealth button will be for sneaking around like we always do, the agressive button will be for stabbing the enemy and the like, and the passive button will be for knocking out the enemy and the like.

Here is how I see it using our control scheme that were used to(this is NOT the actual control scheme)... the "B" button in the NSA missions will make us crouch and sneak around just like always, while in the "fugitive" portion of the game it will make us act like the crowd around us. The "RT" in the NSA missions will allow us to stab the enemy and guards just like always, while in the "fugitive" portion it will allow us to take one multiple cops and create havoc. The "LT" in the NSA missions will allow us to knock out guards and take care of them stealthily, while in the "fugitive" portion it will allow us to drop a bomb (like we saw in the trailer) and other stuff like that.

This is just how I see it playing out with the control scheme because it could be hard having it go from classic SC control scheme to a brand new one in the middle of the game... unless the put one of those screen from the JBA mission before the first "fugitive" level http://forums.ubi.com/images/smilies/blink.gif