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LtDonny
08-18-2007, 04:56 PM
1. Warrior

You know, I have noticed a lack of tips for not just warrior, but all classes. In MP, I mostly play warrior, and I believe I am somewhat decent at it. I am by no means good, but I am not horrible, either. So, I just thought I would post some tips for warriors so people wouldn't brush off the class like it was ****.

I play warrior most as I just love to hack an slash through enemies. The
warrior is devastating in close ranges. Bar none. This is basically
your "grunt" of the game. People who love to charge into battle blindly and
plain outright damage the enemy will love this. Not for players who want to
survive long periods of time.

Advantages:
<UL TYPE=SQUARE>-Fastest over short distances
-Has a shield for deflecting arrows
-Devastates in melee
-Fun
-Nice class powers
-Leaping attack (if bought) kills in one hit (usually excluding warriors).[/list]

Disadvantages:
<UL TYPE=SQUARE>-No ranged attack
-Low-leveled warriors are hindered by low stamina
-Entirely dependent on stamina
-Mages overpower warriors
-Assassins will give warriors a headache[/list]

One unique thing about this class is that other warriors' flurry of blows will
not damage another warrior unless they attack from the sides and rear* (from
my observations, rear does 'normal' damage). This makes it imperative that
warriors dueling use their stance attacks or it will be a much longer battle.
When two warriors' stance attacks meet each other, there will be a *clang* and
the attacks are cancelled out. This can make for long duels unless one of the
warriors panics and starts using their standard slashes.

*=Due to the damage system, if a warrior has not levelled up their armor and
the opponent has levelled up their strength (to full), flurries can wear
down health. If a warrior has levelled up their armor to full and the
opponent has levelled their strength to full, damage is minimal from the back
only. Refer to here if you are confused and for more information:

http://forums.ubi.com/eve/forums/a/tpc/f/808101043/m/2211016915

Some things that I, personally, always do:

-When I level, I always go for Second Breath as it allows me to sprint more
often. Vital against mages and assassins.
-I never get magic resistance as it seems to do little, if nothing,
significant.
-After third level Second Breath, I also go for Safeguard. It seems to help
against mages, especially when trying to cap a point.
-Go after assassins. I ignore warriors, archers, and mages just to get after
assassins as they are the biggest threat with their backstab. A skilled
assassin can do more damage than a warrior in a shorter amount of time, given
the right conditioins.

Some things I urge you to do when playing this class:

-BE PATIENT. If you have trapped a mage down into a dead end, wait around the
corner for your stamina to recharge. This will allow you to take that mage by
surprise as you now can just sprint straight to the guy. If capping a point,
STAY on that point until you capture it. Unless that lone mage is within
sprinting distance, it is better to sacrifice yourself at the point rather
than between him and the point where the cap timer stagnates.

-USE THE TERRAIN. This cannot be stressed enough. If there is a mage in
front of you, and you cannot sprint to him, TAKE COVER. It's better to fight
another time than to give the mage a free kill. If it is an archer, you can
just use your shield.

-DON'T PANIC. Many times I have faced warriors who dueled pretty well until
they just lost it. Then they started their flurry of blows and pretty much
failed. A cool head may not keep you from dying, but it will keep the enemies'
health down. If you can't take them out, cripple them.

2. Tips

This section will give you tactics and strategies against enemies.

-Warrior:

<UL TYPE=SQUARE>Vs. Archer:[/list]

If they are far away, hold that shield up. Sprint inbetween their shots, and
don't get hit by the poison arrow. It will, for all purposes, blind you.
Beware of close range as they then have your head and your feet to shoot at,
and the head can score an instant kill. When unleashing on them, use a
flurry and sidestep constantly left and right so they can't get a bead on you.

<UL TYPE=SQUARE>Vs. Assassin:[/list]

This is somewhat tough. An assassin's flurry is ineffective. They may
cloak in the middle of a fight, so watch out for their cloak. NEVER turn
your back to them. That is usually giving them a free kill.

<UL TYPE=SQUARE>Vs. Mage:[/list]

This is usually tough. Don't even try to go at them if you are in an open
field. Their flame arrow is enough to kill you if they spam it. If you are
in melee range, sidestep left and right to avoid their attacks. They might
try to throw a fireball at their feet, killing both of you and denying your
team the advantage in tickets. Don't stance attack them as it is better to
flurry.

<UL TYPE=SQUARE>Vs. Priestess:[/list]

This is easy. Just sprint to them and hack and slash. Beware of the
brambles and poison.

<UL TYPE=SQUARE>Vs. Warrior:[/list]

This can be easy or tough, depending on how new the player is to the warrior
or how often the player panics at any given time. The biggest mistake a
warrior can make is to use a flurry of blows against them. Unless they are
low on health and you can sidestep and attack their sides, but try your luck,
don't try. A duel will keep going until someone like an assassin intervenes, or
a stupid mage or archer shoots their arrow or fireball into the fray, or rarely,
if a warrior bests another. If you need breathing room, sprint away into open
ground, hoping that they will follow. You might be able to score a leap
attack onto them if they don't sidestep when you turn around. You probably
won't have enough stamina.



Thoughts? Disputes? I want to hear it. I would love to help alleviate some of the learning curve of this game, especially since it doesn't have any guides strictly for multiplayer (or rather, none that I have seen). I would also love to hear your tips, if you have any.

EDIT:

Well, people have posted tips. Thank you to all.

misteerius has posted a table of what stance attacks do. Here it is:

<UL TYPE=SQUARE>Stance vs archer: Ruins any knocked arrow and they must re-draw
Stance vs mage: Ruins any fireball / lightning bolt / fireorbs they have in their hand, and they have to be recast
Stance vs Assasin: Ruins any p-orb in their hands
Stance vs Priest: Ruins any bramble in their hands[/list]


I will integrate the table somehwere just a bit later.

LtDonny
08-18-2007, 04:56 PM
1. Warrior

You know, I have noticed a lack of tips for not just warrior, but all classes. In MP, I mostly play warrior, and I believe I am somewhat decent at it. I am by no means good, but I am not horrible, either. So, I just thought I would post some tips for warriors so people wouldn't brush off the class like it was ****.

I play warrior most as I just love to hack an slash through enemies. The
warrior is devastating in close ranges. Bar none. This is basically
your "grunt" of the game. People who love to charge into battle blindly and
plain outright damage the enemy will love this. Not for players who want to
survive long periods of time.

Advantages:
<UL TYPE=SQUARE>-Fastest over short distances
-Has a shield for deflecting arrows
-Devastates in melee
-Fun
-Nice class powers
-Leaping attack (if bought) kills in one hit (usually excluding warriors).[/list]

Disadvantages:
<UL TYPE=SQUARE>-No ranged attack
-Low-leveled warriors are hindered by low stamina
-Entirely dependent on stamina
-Mages overpower warriors
-Assassins will give warriors a headache[/list]

One unique thing about this class is that other warriors' flurry of blows will
not damage another warrior unless they attack from the sides and rear* (from
my observations, rear does 'normal' damage). This makes it imperative that
warriors dueling use their stance attacks or it will be a much longer battle.
When two warriors' stance attacks meet each other, there will be a *clang* and
the attacks are cancelled out. This can make for long duels unless one of the
warriors panics and starts using their standard slashes.

*=Due to the damage system, if a warrior has not levelled up their armor and
the opponent has levelled up their strength (to full), flurries can wear
down health. If a warrior has levelled up their armor to full and the
opponent has levelled their strength to full, damage is minimal from the back
only. Refer to here if you are confused and for more information:

http://forums.ubi.com/eve/forums/a/tpc/f/808101043/m/2211016915

Some things that I, personally, always do:

-When I level, I always go for Second Breath as it allows me to sprint more
often. Vital against mages and assassins.
-I never get magic resistance as it seems to do little, if nothing,
significant.
-After third level Second Breath, I also go for Safeguard. It seems to help
against mages, especially when trying to cap a point.
-Go after assassins. I ignore warriors, archers, and mages just to get after
assassins as they are the biggest threat with their backstab. A skilled
assassin can do more damage than a warrior in a shorter amount of time, given
the right conditioins.

Some things I urge you to do when playing this class:

-BE PATIENT. If you have trapped a mage down into a dead end, wait around the
corner for your stamina to recharge. This will allow you to take that mage by
surprise as you now can just sprint straight to the guy. If capping a point,
STAY on that point until you capture it. Unless that lone mage is within
sprinting distance, it is better to sacrifice yourself at the point rather
than between him and the point where the cap timer stagnates.

-USE THE TERRAIN. This cannot be stressed enough. If there is a mage in
front of you, and you cannot sprint to him, TAKE COVER. It's better to fight
another time than to give the mage a free kill. If it is an archer, you can
just use your shield.

-DON'T PANIC. Many times I have faced warriors who dueled pretty well until
they just lost it. Then they started their flurry of blows and pretty much
failed. A cool head may not keep you from dying, but it will keep the enemies'
health down. If you can't take them out, cripple them.

2. Tips

This section will give you tactics and strategies against enemies.

-Warrior:

<UL TYPE=SQUARE>Vs. Archer:[/list]

If they are far away, hold that shield up. Sprint inbetween their shots, and
don't get hit by the poison arrow. It will, for all purposes, blind you.
Beware of close range as they then have your head and your feet to shoot at,
and the head can score an instant kill. When unleashing on them, use a
flurry and sidestep constantly left and right so they can't get a bead on you.

<UL TYPE=SQUARE>Vs. Assassin:[/list]

This is somewhat tough. An assassin's flurry is ineffective. They may
cloak in the middle of a fight, so watch out for their cloak. NEVER turn
your back to them. That is usually giving them a free kill.

<UL TYPE=SQUARE>Vs. Mage:[/list]

This is usually tough. Don't even try to go at them if you are in an open
field. Their flame arrow is enough to kill you if they spam it. If you are
in melee range, sidestep left and right to avoid their attacks. They might
try to throw a fireball at their feet, killing both of you and denying your
team the advantage in tickets. Don't stance attack them as it is better to
flurry.

<UL TYPE=SQUARE>Vs. Priestess:[/list]

This is easy. Just sprint to them and hack and slash. Beware of the
brambles and poison.

<UL TYPE=SQUARE>Vs. Warrior:[/list]

This can be easy or tough, depending on how new the player is to the warrior
or how often the player panics at any given time. The biggest mistake a
warrior can make is to use a flurry of blows against them. Unless they are
low on health and you can sidestep and attack their sides, but try your luck,
don't try. A duel will keep going until someone like an assassin intervenes, or
a stupid mage or archer shoots their arrow or fireball into the fray, or rarely,
if a warrior bests another. If you need breathing room, sprint away into open
ground, hoping that they will follow. You might be able to score a leap
attack onto them if they don't sidestep when you turn around. You probably
won't have enough stamina.



Thoughts? Disputes? I want to hear it. I would love to help alleviate some of the learning curve of this game, especially since it doesn't have any guides strictly for multiplayer (or rather, none that I have seen). I would also love to hear your tips, if you have any.

EDIT:

Well, people have posted tips. Thank you to all.

misteerius has posted a table of what stance attacks do. Here it is:

<UL TYPE=SQUARE>Stance vs archer: Ruins any knocked arrow and they must re-draw
Stance vs mage: Ruins any fireball / lightning bolt / fireorbs they have in their hand, and they have to be recast
Stance vs Assasin: Ruins any p-orb in their hands
Stance vs Priest: Ruins any bramble in their hands[/list]


I will integrate the table somehwere just a bit later.

Nutteh.
08-18-2007, 09:29 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> and the head can score an instant kill. When unleashing on them, </div></BLOCKQUOTE>

There is no such thing as head shots in this game, I play archer nearly all the time and arrow damage only varies on type and how long you pull the string for (even then there is a max dmg for each arrow). You must be mistaking a double arrow to the head as a head shot.

And I personally recommend using stance attacks whenever possible against archers, as they have to redraw their arrows again every time they're hit, which is especially useful against multi arrow.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">This is usually tough. Don't even try to go at them if you are in an open
field. Their flame arrow is enough to kill you if they spam it. If you are
in melee range, sidestep left and right to avoid their attacks. They might
try to throw a fireball at their feet, killing both of you and denying your
team the advantage in tickets. Don't stance attack them as it is better to
flurry.
</div></BLOCKQUOTE>

Use stance attacks if the mage is trying to use a lightning bolt, as it interrupts the charge and the have to start again. But I use stance attacks against anything regardless, but it is really useful to interrupt lightning bolts.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
This is somewhat tough. An assassin's flurry is ineffective. They may
cloak in the middle of a fight, so watch out for their cloak. NEVER turn
your back to them. That is usually giving them a free kill.
</div></BLOCKQUOTE>

If an assassin is using detonation poison orbs then don't bother chasing them unless they've planted one away from you and they can't hurt you with it.

And last of all leap attacks aren't instant kill all the time, warrior armour can mitigate this I think. But it's most effective if you start the leap attack whilst nearly adjacent to the target, not so you land at their feet, although I wouldn't try it against an archer, as it would probably result in their death but probably you losing half or all of your hp.

VenomKing666
08-18-2007, 10:37 PM
Oh, thanks ! I love the Warrior class, but I suck at it... this will help !

VenomKing666
08-19-2007, 04:46 PM
I played today and I took the Second Breath skill (that i didnt took earlier) and I owned the balltefield, I was the one with the most kills and I went level 9 before the crusade ended in a partial victory... Second Breath makes all the difference...

I was chasing all the other classes people and they were all dying, it is sooo much fun !

misteerius
08-19-2007, 07:33 PM
You should be usuing stance against all classes, spamming might kill people, but it allows you to take hits in the process. The other major thing is that you can do 80 damage to peoples backs, making it a far stronger weapon, seeing as you can move around with it proned.

Stance vs archer: Ruins any knocked arrow and they must re-draw
Stance vs mage: Ruins any fireball / lightning bolt / fireorbs they have in their hand, and they have to be recast
Stance vs Assasin: Ruins any p-orb in their hands
Stance vs Priest: Ruins any bramble in their hands

All huge advantages of the warrior class. Spamming attack should be used when they have &lt;20 hp.

GodFather-CA-
08-20-2007, 09:02 PM
Agreed with Mister.

It is best to just first attackthem from the side and stance dealing a lot of damage if possible, which most of the time if done correctly 1-2 slashes can finish them. Though then again if your a smart warrior. You know what most of the classes like to use. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Mages love fireballs/lighting bolt/ orb etc
Same for all classes. That first stance alone will cost basically any player there lifes http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Thats why as an archer I love the bramble arrow against Warriors http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif But for some odd reason I miss with the bramble arrow then any other shot -_-, I think its a mind set or something haha

jh084
08-21-2007, 06:09 AM
the main main thing is the mentality of who your fighting

example, CTF_2, everyone loves to camp the top floor. all you do is run up the stairs or go the back way, get some back stances in. 75% of the time people don't look behind them until they die

misteerius
08-21-2007, 07:24 AM
Oh forgot to mention &gt;

Read the warrior one I wrote a little down the page
HERE (http://games.internode.on.net/forums/viewtopic.php?t=112626&postdays=0&postorder=asc&start=0)

and watch this video :P
My Warrior Video (http://www.youtube.com/watch?v=ZShUOx4NYqE)

VenomKing666
08-21-2007, 10:06 AM
Yo Misteerus, spamming attacks was still usefull because it makes them panic and they start to run... But I usually start with a stance then I spam normal attacks.

GodFather-CA-
08-23-2007, 07:58 PM
Well, really though If you stance them. Normally they run anyways. Who wouldnt and why wouldnt you. Think about it Venom? Would you want to stand toe to toe 1vrs1 melee with a warrior? I doubt it http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

So your retaliation is to get away from them. That is why I stance, and then stance again. They will either 1) be dead or 2) very close to dead

if its number 2) then i just spam 1-2 slashes, BOOM dead guy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Stances keep every class basically from attacking the warrior. That is why its so great to stance people. Slashes however, causes a lil disturbance in the players view. SO then again it is also usefull. But i would rather disable them rather than "blind" them http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

VenomKing666
08-24-2007, 07:03 AM
Well, one thing is sure, slashing often make them panic, then RUN !

Nutteh.
08-24-2007, 08:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by VenomKing666:
Well, one thing is sure, slashing often make them panic, then RUN ! </div></BLOCKQUOTE>

How can you be so sure they're panicking? Not spinning wildly around to you to shoot you? You know? The shot you could've interrupted with a stance?

I just think someone would panic more if they suddenly realised not only did the enemy get first strike but also they cannot retaliate any time soon. (Not to mention losing more than half of their hp in one shot if hit from sides or behind).

LtDonny
08-24-2007, 08:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Nutteh.:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content"> and the head can score an instant kill. When unleashing on them, </div></BLOCKQUOTE>

There is no such thing as head shots in this game, I play archer nearly all the time and arrow damage only varies on type and how long you pull the string for (even then there is a max dmg for each arrow). You must be mistaking a double arrow to the head as a head shot. </div></BLOCKQUOTE>

Really? I guess I was. I will edit that part.

There's been times in the game where I went in from of a friendly archer and they smashed the back of my head where I fell like it was a head. Thanks for the clarification.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And I personally recommend using stance attacks whenever possible against archers, as they have to redraw their arrows again every time they're hit, which is especially useful against multi arrow. </div></BLOCKQUOTE>

Hmmm. I admit that I still have more to learn. I'll add that as well.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">And last of all leap attacks aren't instant kill all the time, warrior armour can mitigate this I think. But it's most effective if you start the leap attack whilst nearly adjacent to the target, not so you land at their feet, although I wouldn't try it against an archer, as it would probably result in their death but probably you losing half or all of your hp. </div></BLOCKQUOTE>

I haven't really noticed that as I can't score many leap attacks. But thank you.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by misteerius:

Stance vs archer: Ruins any knocked arrow and they must re-draw
Stance vs mage: Ruins any fireball / lightning bolt / fireorbs they have in their hand, and they have to be recast
Stance vs Assasin: Ruins any p-orb in their hands
Stance vs Priest: Ruins any bramble in their hands </div></BLOCKQUOTE>

I'll add that to the post. Please tell me if you have any qualms as I might go on leave again soon (but not too soon).

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">All huge advantages of the warrior class. Spamming attack should be used when they have &lt;20 hp. </div></BLOCKQUOTE>

I'll keep that in mind.

@Everyone: Thank you. I will edit the post to reflect everything. I would have to go back into the game again as I have been on hiatus.