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View Full Version : Who Wants 2 Player? and What Do You Want In It?



Fates.Dark.Hand
07-11-2006, 12:49 PM
So far (and with little info) Haze is shaping up to be some kick *** game! its a First person Shooter with a kick! and the Single player looks Amazing beyond Belief not to mention a two player option, this has not been confurmed yet, i was just wondering who would like a 2 player mode? and what would you want in it?

I would like Many Battle Feilds, many game play modes, such as Death Match, Team Death Match, Capture, Invasion ect (not capture the flag...i hate that http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif ) and online play http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

I'm sure i've only just scratched the tip of the Ice Burg their, lets hear what you want http://forums.ubi.com/images/smilies/59.gif

frd_neko
07-11-2006, 02:17 PM
I like two player.

Neko.

deded999
07-11-2006, 05:28 PM
State of the art multiplayer modes. Fire up your console or PC for online battles on one of two carefully balanced sides. Choose from a variety of online modes including furious co-op action with your friends!
Haze Press Release

It's not clear yet if split-screen is an option, (I guess it will be for 2 players at least), but online should be fully featured. And there's nothing wrong with Capture the (B)ag IMO - each to their own mate. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Fates.Dark.Hand
07-29-2006, 03:18 AM
I can't see why Haze wont have a multy-Player mode, i mean, why not? its just going to add to the excitment, i also hope you can replay missions from a mission select screen. all this would definatly satisfy me and a couple of hundered more people http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif. its not much to ask for, but its going to make the gaming experence a whole lot better!

Eggy_Joshua
07-29-2006, 06:12 AM
Online is what im looking forward too most.
Im sure ive said that somewhere but meh.
It was the best thing in timesplitters and i hope they carry through some gamemodes from ts to haze regardless of how crazy they are.

Fates.Dark.Hand
07-29-2006, 12:22 PM
Online would kick jumbo ***, maybe they can have differnt ranks simular to Battlefeild 2 for the PC. The more you play/better you are at Haze the higher your ranks will go up online.

Korath36
07-29-2006, 07:51 PM
I'am looking forward to detail multiplayer maps, on the xbox 360. I hope they come out with fun modes other then death match and capture the flag. Sounds great tho. I also hope you can make story missions with better triggers then the TS series.

Fates.Dark.Hand
07-31-2006, 07:47 AM
A story of some sort would be nice in a Co-Op or 2 Player mode. Certain missions for you and a freind to play on (or against http://forums.ubi.com/images/smilies/icon_twisted.gif) online or offline..theres lots of ideas and openings for the 2 Player mode

Korath36
07-31-2006, 05:02 PM
Certain missions for you and a freind to play on (or against http://forums.ubi.com/images/smilies/icon_twisted.gif) online or offline..theres lots of ideas and openings for the 2 Player mode Ya that would be awsome, if you could play a mission against a freind like in assult mode for the TS series. Where one guy could be on attacker and the other can be a defender. I would love to see detailed assult maps with many objectives you need to complete inorder to win. I also hope they will bring back some sort of virus mode (tag).

Fates.Dark.Hand
08-01-2006, 04:04 PM
RETURN OF VIRUS MODE!

that would Pwn! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

Sandwarrior1990
08-06-2006, 12:01 PM
I would love there to be extra sets of missions that you could play co-op with another person that you know, online. One person could be covering in a sniper position whilst another moves forward http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Or just kick *** in a raid together http://forums.ubi.com/images/smilies/59.gif

That'd be awesome http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

Obituary.Qc
08-21-2006, 10:11 AM
full co-operative(2 players) single player campaign.

A true campaign in co-op ! Not map by map !

LeadSquirrel
08-23-2006, 10:47 AM
Originally posted by Fates.Dark.Hand:
RETURN OF VIRUS MODE!

that would Pwn! http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

I second that!

keffooo
09-28-2006, 09:14 PM
For 2 player+, I want open intergame networking standards, so I can play my xbox360 friends from my ps3.

keffooo
09-28-2006, 09:16 PM
I want some extra non-mission-related parts of the map to be non-accessible without a second player. Like, you have to jump on the other players head to reach the area. No switches, though. One person standing on a switch, so someone can go through the door is stupid.

SteamBot
09-30-2006, 10:44 AM
I want 4 player.

cob_shaw
10-02-2006, 09:57 AM
Multiplayer is a must. FRD know from the TS series that good multiplayer games score well as they increase the playability and longivity of a game. FRD will make Haze's multiplayer AMAZING! Hell, TS2 and FP are about the only games that I play with my friends!

deded999
10-03-2006, 04:38 AM
PS3Land: What multiplayer modes should we expect to see in HAZE?

Rob: You€ll be able to play the main narrative campaign in four-player co-op, split-screen or online. And, what€s more, the multiplayer maps are going to blow everyone away €" they€re objective based, missions that will support two full teams going head-to-head, each with their own specific aims and goals.

PS3Land: Free Radical has been known to add a Map Maker to their FPS games (Timesplitters), will there be one for HAZE?

Rob: We€d love to, but there€s really isn€t the time. We€re throwing ourselves into making an incredibly focussed single-player experience, with top end co-op and multiplayer maps. We want those elements to be perfect, so we need to spend as much time on them as possible.

PS3Land: If you would like to add anything else about HAZE that would be great. For example: multiplayer features, how the PS3 and Xbox will run multiplayer, etc.

Rob: Actually, one of the cool features we€re implementing is that all the multiplayer maps and objectives are tied into the single player campaign €" events that occur in the main narrative will cause incidents in the multiplayer and vice-versa. If you want the whole experience of the story, you€re going to want to play all the multiplayer levels too.

PS3land interview (http://www.ps3land.com/article-615.php)

Hope that explains a lot about the MP aspects. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

lionzub
10-16-2006, 03:03 PM
For the PC version it would be so awesome if there was a 2 player split screen co-op.

I know that the chances of a game implimenting this for PC is very rare but games that have done so for PC have been very successful like X-Men Legends 2, Lego StarWars and Serious Sam 2.<div class="ev_tpc_signature">

http://500photographs.blogspot.com
Experiencing life one Polaroid at a time.

SteamBot
10-20-2006, 05:11 AM
4-PLAYER SPLIT-SCREEN CO-OP! RAAAAAADICAL!!!

Thank you so much FRD for realising 2P co-op just doesn't cut it for next-gen, I can't wait to see how this plays out. Army of Two my arse.

shiva06
10-29-2006, 02:07 AM
I'd love many levels to use. 10 should be the minimum.

Many guns...elimination, virus, two best modes from TS and it'd be awesome to have them back.

Mainly elimination really. I hope they don't leave that out. I hope they bring like one level from TS back like as an easter egg, that'd be pretty cool.

Online should have rankings. Tournaments and medals given out and stuff.

I hope the levels are huge. Since there's probably going to be more bots you need big levels.

I really wanna see Elimination come back though.

KaiserMacCleg
11-05-2006, 05:09 AM
I really want to9 see a split screen option alongside online play. I much prefer playing at home with a friend than the souless online community.

Gamermutant1988
11-07-2006, 07:27 AM
2-4 Player splitscreen (If possible 2 players online, 4 would be to crowded and probably wouldn't work with such good graphics).Offline multiplayer with as many options as online (And there should be lots of options and gameplay tweaks as mutators in Unreal Tournament. Such as low gravity, 1 shot kill,movement speed increase, health handicaps.Also there should be possible to allow and disallow specific weapons,equipment and vehicles). Also include all gamemodes from Timesplitters Future Perfect and variants of bom.

deded999
11-07-2006, 10:43 AM
If there is any possibility of s/s 2 player online play, (which would be nice, and something I've used a few times on TSFP), can I request support for two headsets? We tried this on TSFP, and although it worked, what happened was that only I could talk and only my mate could hear the replies! You crazy kids... http://forums.ubi.com/images/smilies/53.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
11-08-2006, 06:09 PM
Originally posted by deded999:
If there is any possibility of s/s 2 player online play, (which would be nice, and something I've used a few times on TSFP), can I request support for two headsets? We tried this on TSFP, and although it worked, what happened was that only I could talk and only my mate could hear the replies! You crazy kids... http://forums.ubi.com/images/smilies/53.gif

Almost as if the code didn't work properly!? Ptcha! Technical fault, clearly.

Not sure I understand your request tho; you want split screen two player online play? Is that 2 players splitscreen or two players online? Or four players splitscreen and online?

Neko.

deded999
11-09-2006, 10:05 AM
The same as TSFP, so 2 player split-screen play online, with the ability to have two working headsets for each player. This would enable two players on one machine to play online with voice comms. With me? It may be a lesser used option, but if you don't ask you don't get right?

It came up for us when my buddy (who usually lpays from home in our group)came around to my place and we tried to have our usual games but with s/s - only voice comms were, difficult, shall we say? http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif Like you say, probably a tech fault, but worth mentioning. Maybe other people who have tried this can tell their own experiences of whether it usually works or not.<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
11-09-2006, 12:40 PM
Ah, okay, gotcha; yes, that's certainly something we're planning on having. There's so many combinations of split screen and online stuff I tend to get a bit confused http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif. Best bet is to just presume we're going to try and do all the combinations of the two we possibly can!

Neko.

deded999
11-09-2006, 04:57 PM
Good to hear, thanks. I'd just add that it's good to see you back on here Neko, (and so regularly!). It's great to see a team that's willing to have contact with fans and to listen to our ideas/gripes/suggestions - I hope it can continue as Haze comes to fruition, (and afterwards - post-release support is probably more important in the long-run than pre, if you get my meaning), and when the new LA/FRD project becomes more concrete.

Nice one http://forums.ubi.com/images/smilies/25.gif<div class="ev_tpc_signature">

http://img444.imageshack.us/img444/782/hazesigps3forumiiiau7.jpg (http://imageshack.us)

frd_neko
11-10-2006, 12:32 PM
Yeah, it's the post-release support that's the more difficult one, because you know you can't do anything about the complaints until your next game! http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif

I have made a conscious effort to try and be a bit more regular on here of late; I thought that after a month or two post E3 people's attentions were waning so I stopped visiting but I came back a few weeks ago and realised you were still all here discussing the game, which was awesome to see! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif Also as we draw near to showing the game again I feel like I can relax a little bit and chat about it - with the stuff we reworked post E3 there was a bit of a lull where we had loads of stuff to do. Now, we still have lots to do, but it's definitely very much back on track!

Neko.