View Full Version : Game Type
stevees2
06-15-2007, 11:17 AM
Is this game like command and conquer where you have to build units and buildings or is this game a first person shooter? If anyone knows please respond.
pettyofficerj
06-15-2007, 12:52 PM
Originally posted by stevees2:
Is this game like command and conquer where you have to build units and buildings or is this game a first person shooter? If anyone knows please respond.
no "building" units..
they get sent to you via transport, and they all cost the same..
which is odd because in just about all of the games I played, that were RTS style, units had different prices. Usually the more the unit cost, the more powerful it was in the field. Cheap units, like infantry, usually were only good when used in large groups, and sucked alone.
It's supposed to play out like a point-n-click rts, however ubi plans on giving it tremendous voice support so that, in theory, you would not have to use your gamepad at all. Also, the camera is supposed to be close-up on your units, and you will only see what they can see, and not have the traditional "all-seeing-eye" view of the battlefield. Want to see whats around that corner? Move a man up and risk having him killed, because the camera is affixed to any unit you have current control over.
The previews of this game are out, so you can search sites like 1up.com for more info.
AlphaWolfgang
06-15-2007, 08:41 PM
i really hope its balanced in the fact that a hunkered down squad of infantry can really rattle tanks, and vice versa, i plan on using tanks, but as long as i can get a partner (like, if the battles were 2v2) to be infantry and ill be armor. he can scout, i can hammer.
PrinceCaspian5
06-15-2007, 09:44 PM
Originally posted by AlphaWolfgang:
i really hope its balanced in the fact that a hunkered down squad of infantry can really rattle tanks, and vice versa, i plan on using tanks, but as long as i can get a partner (like, if the battles were 2v2) to be infantry and ill be armor. he can scout, i can hammer.
I hope that you can make your infantry entrench, that could lead to some great ambushes, you could lead your enemy right into a group of entrenched infantry, you could have artillery pound them.
Also, I agree with your idea of having people bulk up with what they are good at, so instead of having a team of people with mixed armies, each person bulks up on their specialty, but I think it would be best if instead of each person having only 1 type of unit, each person has mostly one unit, but 1 or 2 of the other kinds. I would like to bulk up on artillery having at least 3 or 4 groups of artillery (I can't make my team all artillery because the enemy would walk all over me if they got close), other then that, I am not sure what I want,
pettyofficerj
06-16-2007, 09:23 AM
Originally posted by PrinceCaspian5:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AlphaWolfgang:
i really hope its balanced in the fact that a hunkered down squad of infantry can really rattle tanks, and vice versa, i plan on using tanks, but as long as i can get a partner (like, if the battles were 2v2) to be infantry and ill be armor. he can scout, i can hammer.
I hope that you can make your infantry entrench, that could lead to some great ambushes, you could lead your enemy right into a group of entrenched infantry, you could have artillery pound them.
Also, I agree with your idea of having people bulk up with what they are good at, so instead of having a team of people with mixed armies, each person bulks up on their specialty, but I think it would be best if instead of each person having only 1 type of unit, each person has mostly one unit, but 1 or 2 of the other kinds. I would like to bulk up on artillery having at least 3 or 4 groups of artillery (I can't make my team all artillery because the enemy would walk all over me if they got close), other then that, I am not sure what I want, </div></BLOCKQUOTE>
since all units cost the same, it would be safe to assume that infantry will have special abilities to compete with tanks. There would be differences in the speed and armor department, but the infantry would probably make up for that with anti tank missles, artilery strikes, entrenching, and so forth. Features like that would add balance and bring credibility to the fact that all units cost the same.
If you're expected to pay the same hefty price for infantry as you would a tank, what would you like to have that reinforces the idea that you aren't getting ripped off...
PrinceCaspian5
06-16-2007, 10:37 AM
Originally posted by pettyofficerj:
since all units cost the same, it would be safe to assume that infantry will have special abilities to compete with tanks. There would be differences in the speed and armor department, but the infantry would probably make up for that with anti tank missles, artilery strikes, entrenching, and so forth. Features like that would add balance and bring credibility to the fact that all units cost the same.
If you're expected to pay the same hefty price for infantry as you would a tank, what would you like to have that reinforces the idea that you aren't getting ripped off...
I agree, infantry can do things that tanks can't, it depends a lot on the terrain you are fighting in, if you are fighting in a heavily forested area, infantry can walk through the forest while tanks are stuck on the road, if it is a big open space, tanks would probably do well. In urban places infantry will be better (they can take over buildings and set up in it's windows, tanks can't do that)
As for something so that I am not getting ripped off, I would definitely like a lot of infantry, and I would like them to be able to entrench.
AlphaWolfgang
06-16-2007, 11:17 AM
im a tanker, but at least 2 squads of cover infantry is nice (scouting, taking out other infantry thats entrenched with AT missiles, cover fire for tanks advancement, etc etc)
i also love arty. ill have a bit of each element with my group, but itll still be nice to have team play.
i hope when you garrison a building, giant flags dont pop up screaming(ahem, C&C?) "WE'RE IN HERE CHARLIE!!!! WOOOOO!!!"
infantry should be masters of stealth, and able to sneak right up to a stopped tank if the player isnt looking.
this game sounds fun in all, but id like a game like this, with 1 supreme commander, and the rest of the troops are real people/ai, kinda like Allegiance, if some of ya have played that.
PrinceCaspian5
06-16-2007, 11:53 AM
Originally posted by AlphaWolfgang:
i hope when you garrison a building, giant flags dont pop up screaming(ahem, C&C?) "WE'RE IN HERE CHARLIE!!!! WOOOOO!!!"
this game sounds fun in all, but id like a game like this, with 1 supreme commander, and the rest of the troops are real people/ai, kinda like Allegiance, if some of ya have played that.
I agree, I don't want to announce to the enemy so obviously that my troops are here,
I have heard about games like that where one player is playing a RTS and all of his troops are real people playing an FPS
Inquisitor_Zeal
06-16-2007, 04:04 PM
Originally posted by pettyofficerj:
they get sent to you via transport, and they all cost the same..
I think what the devs mean by they all cost the same is that all 3 teams kind of unit will be the same cost not every unit in the game. So all the tanks would be price A, infantry would be Price B, Helicopters Price C and so forth. Because if every unit was the same price, i think people would mass tanks since they would be better then infantry(most likely).
PrinceCaspian5
06-16-2007, 04:17 PM
Originally posted by Inquisitor_Zeal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pettyofficerj:
they get sent to you via transport, and they all cost the same..
I think what the devs mean by they all cost the same is that all 3 teams kind of unit will be the same cost not every unit in the game. So all the tanks would be price A, infantry would be Price B, Helicopters Price C and so forth. Because if every unit was the same price, i think people would mass tanks since they would be better then infantry(most likely). </div></BLOCKQUOTE>
I don't think so, I think every unit costs the same, also, tanks aren't necessarily better then infantry, they each have strengths and weaknesses, it is always better to have a mixed army, you need supporting infantry for your tanks
pettyofficerj
06-16-2007, 05:43 PM
Originally posted by PrinceCaspian5:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Inquisitor_Zeal:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by pettyofficerj:
they get sent to you via transport, and they all cost the same..
I think what the devs mean by they all cost the same is that all 3 teams kind of unit will be the same cost not every unit in the game. So all the tanks would be price A, infantry would be Price B, Helicopters Price C and so forth. Because if every unit was the same price, i think people would mass tanks since they would be better then infantry(most likely). </div></BLOCKQUOTE>
I don't think so, I think every unit costs the same, also, tanks aren't necessarily better then infantry, they each have strengths and weaknesses, it is always better to have a mixed army, you need supporting infantry for your tanks </div></BLOCKQUOTE>
Actually, when I think about it, the units themselves costs the same. If I remember correctly, DePlater wanted gamers to focus on fighting rather than focusing on the arithmetic behind trying to front the best force possible within a given budget.
Which can be a good thing. How many of you who play(ed) rts type games spent a significant amount of time trying to maintain a budget while having an effective force, instead of simply buying whatever without worrying about something costing more than the other.
Now, all you do is join a match, get your units, and head out. Only thing you'll have to worry about is your play style and which units you want to have. Chances are everyone playing will have the same number of units under their command, and that number will only change once people start dying.
PrinceCaspian5
06-16-2007, 06:04 PM
Originally posted by pettyofficerj:
Actually, when I think about it, the units themselves costs the same. If I remember correctly, DePlater wanted gamers to focus on fighting rather than focusing on the arithmetic behind trying to front the best force possible within a given budget.
Which can be a good thing. How many of you who play(ed) rts type games spent a significant amount of time trying to maintain a budget while having an effective force, instead of simply buying whatever without worrying about something costing more than the other.
Now, all you do is join a match, get your units, and head out. Only thing you'll have to worry about is your play style and which units you want to have. Chances are everyone playing will have the same number of units under their command, and that number will only change once people start dying.
ya, I don't like needing to think about how much resources this unit will cost, so instead of working out a budget, I just use the set the AI to the hardest difficulty and use the +100000 of each resource cheat.
Also, even once people start dying the numbers may not change too much because you can still buy new units to reinforce the old ones, so, the numbers might not change too much for a while if it is a really pitched battle where objectives are constantly changing hands (because you get points to buy stuff with by capturing objectives).
I wonder if the points you get from capturing objectives in one match will role-over to your next match, that way if one match is a cakewalk and you don't spend any points you will get to spend them in your next match. And for the people who aren't as good you could have I so that at the beginning of each game everyone is given a set number of points (enough to buy 12 units and then some for reinforcements later in the game) so that someone who just lost a few games in a row and has no points banked can still play, while those who have been winning will have points banked in case they need them,
Just an idea
dyeguy91
06-17-2007, 12:39 PM
I belive that all units (tanks, infantry, artillry, ect.) do cost the same becasue M. DePlater said that you can earn points by capturing radar postions ect. These points arel like reienforcment points if you will. For example if you captured a radar postition and earned one point but lost a tank regiment inthe assult you could use that reienforcment point to call for more tanks or whatever.
zsorrell
06-20-2007, 03:35 PM
Also infantry can be worth the same as tanks in that a unit of infantry will come with more men than a tank unit. Also by unit they dont mean only 12 individuals but 12 large groups. Infantry are the basis of every army. They have the more abilities than anything else. At least in real life they can demolish, build suppress capture. Its kind of hard for a tank to capture a group if people when those people can sneak around the tanks. and if your thinking of the prisoners in desert storm dont. There were a few infantry groups there. Also I heard that in the game you can control ghost groups and use them to take out key defenses. Lets see a big noisy tank try to sneak aroud enemy lines. You'd need to cut half way across the map so they arent noticed. It could be done though if you sneak them far enough around enemy frontlines.
UberGoose23
06-22-2007, 01:11 PM
well it's the future...everything will be more lethal. This isn't WWII...infantry possess lethal anti-tank weaponry etc. I think based on the 500 unit upgrades I might be able to make my army full of quick moving light infantry men, make infantry anti-tank, anti-air etc. That way when you're versing online with people you could have one guy use his personal specialization.