View Full Version : weapon accuracy
Keela1
03-22-2005, 01:37 PM
UBI did a great job with this game,but what is with the accuracy of the weapons? I'd be better off thowing rocks. It seems you have to be on top of the enemy to kill him. And even then you have to just about empty a clip in him.
Keela1
03-22-2005, 01:37 PM
UBI did a great job with this game,but what is with the accuracy of the weapons? I'd be better off thowing rocks. It seems you have to be on top of the enemy to kill him. And even then you have to just about empty a clip in him.
zigUSMC
03-22-2005, 02:44 PM
you just don't know how to aim. try and figure it out.. it's not very hard.
Keela1
03-22-2005, 04:41 PM
I fired an m1 garand in real life and found it to be a very accurate weapon. Is there a different way to aim in this game? I was a gunnersmate in viet nam and had the opportunity to fire many kinds of weapons, I also shot expert with the garand in boot camp.
Dogmatic10101
03-22-2005, 04:46 PM
C:\Program Files\Ubisoft\Gearbox Software\BrothersInArms\System\user.ini
In that ini file scoll down and you'll find this...
[Engine.Pawn]
Bob=0.003
bWeaponBob=True
ZoomBob=0.01
Change it to this
[Engine.Pawn]
Bob=0.001
bWeaponBob=True
ZoomBob=0.001
zigUSMC
03-22-2005, 04:46 PM
ah.. another real life shooter.. i figured you were just another counterstrike kiddie or something! my mistake.
ironsights in this game takes some getting used to... but this is how it works.
there are two "states" in IS mode:
1) shake
2) calm
1) shake: occurs as soon as you lift IS. the sway is severe, AND the random shot placement is also extreme.
2) calm: wait for a few seconds in IS, and your hold on the weapon will calm. shots will be relatively accurate to... i'd say 200yds (with long rifles).
these things set your aim to "shake":
-being shot at (which makes you flinch)
-crouching or standing up
-moving
i'm sure there are more intricacies.. but those are the basics.
*best thing to do to give yourself time to aim calmly is to direct counterfire towards people that are shooting you. only takes a few seconds to focus your aim.
Wallybanger
03-24-2005, 12:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dogmatic10101:
C:\Program Files\Ubisoft\Gearbox Software\BrothersInArms\System\user.ini
In that ini file scoll down and you'll find this...
[Engine.Pawn]
Bob=0.003
bWeaponBob=True
ZoomBob=0.01
Change it to this
[Engine.Pawn]
Bob=0.001
bWeaponBob=True
ZoomBob=0.001 <HR></BLOCKQUOTE>
What is that Supposed to Do? I have been screwing with this Game for a While now and nothing works. I First tryed 0.000, False and 0.000 and that didn't work. Your suggestion didn't do anything either. Its Neat the "Realism" they put into the Game but Its a pissoff when I can't hit the Krauts. Even if I was Crapping my Pants I could hit a Person from 20Yds with a Thompson!
Any Other Ideas as how to make the Weapons more accurate in this Game? Do I Really Have to Wait for the SDk?
zigUSMC
03-24-2005, 01:18 AM
the easiest thing to do to "make the weapons more accurate" is just wait like two seconds before firing... is it really that hard? D:
Dogmatic10101
03-24-2005, 02:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Wallybanger:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dogmatic10101:
C:\Program Files\Ubisoft\Gearbox Software\BrothersInArms\System\user.ini
In that ini file scoll down and you'll find this...
[Engine.Pawn]
Bob=0.003
bWeaponBob=True
ZoomBob=0.01
Change it to this
[Engine.Pawn]
Bob=0.001
bWeaponBob=True
ZoomBob=0.001 <HR></BLOCKQUOTE>
What is that Supposed to Do? I have been screwing with this Game for a While now and nothing works. I First tryed 0.000, False and 0.000 and that didn't work. Your suggestion didn't do anything either. Its Neat the "Realism" they put into the Game but Its a pissoff when I can't hit the Krauts. Even if I was Crapping my Pants I could hit a Person from 20Yds with a Thompson!
Any Other Ideas as how to make the Weapons more accurate in this Game? Do I Really Have to Wait for the SDk? <HR></BLOCKQUOTE>
Check the properties to read only afterwards... It will work.
icormba
03-24-2005, 08:16 PM
Practice. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
Cobra427so
03-27-2005, 12:15 AM
Guys,
I've got a 50 year old M1 Carbine and a M1 Garand older than that. I shoot a 3-gun match with my carbine that most guys use AR15s for, and I can keep up with them. I can be huffing and puffing and still not leave the "black" at 50 yards or more with a simple point and shoot. If I aim for a half a second I can do a head shot... standing. In this game I can't even crouch and hit them aiming. The Garand is, while heavier, even more accurate and I don't even want to go into how far the game is off on it's accuracy. I don't miss this bad even on a bad day in a run-n-gun match.
I'm sorry Gearbox, but if the guy's head is showing above a wall and I drop to knee and aim, I'm taking his head off on the 1st, maybe 2nd round, not the 2nd clip. You guys need to work on that a bit. How about being able to lean from cover too?
Cobra427so
TurkeySteak
03-28-2005, 09:40 AM
make sure and hold still for 3 seconds before loosing the shot, accuracy jumps massivley after that point.
bear in mind that the whole point of BIA is to enforce some amount of tactical thought, and it does this by some abstraction in the aiming. abstraction that i believe is nescessary. while if the weapons sights are lined up as they are in the game they wouldnt miss as they often do, there are layers of difficulty involved in aiming a weapon that no game takes into consideration. so, i can live with it as it is.
also, if you are putting rifle fire onto an exposed target at middling range and not running around, you shouldnt miss with 2 clips. people are exaggerating there points massivley. or they havent figured out the nuances of the games aiming, get used to the time you need to wait after movement and you should find yourself landing shots much easier
what i see people doing is move fire move fire, and that doesnt work. move wait fire, move wait fire. that works,
Lt.Parra
04-16-2005, 03:03 PM
well guys i heard that there is a random number generator to decide if u hit, obvioulsy the further away u aim the lower the number ect, but i think that ia a lil slack. so the rilfes arent accurate at all, i loved teh realistic breathing and all but its not up to u if u hit or not, assuming the rifles iron sights are perfectly accurate and dead on i could place on right on his chest and miss, and annother time i could do it again and hit. well theres the info i know guys
majoris23
05-19-2005, 05:38 PM
I'm in the US Army in real life, infantry.
First off, I'd like to say that this is probably the most realistic squad-based shooter on the market. The game truly represents the covering fire and advancing scenarios of combat, and I have to commend it for that.
However, the games only fault lies in accuracy. The M1 Garand was accurate to several hundred yards and could penetrate some pretty thick objects. I have an M14 in real life (nearly identical to the Garand except for the magazine) and I'll tell you, where the crosshairs line up, the bullet is going. In this game it seems like it adjusts differently and apart from where the crosshairs are lined up. The breathing and calm modes are as realistic as I've ever seen, but I do recommend having the bullet go wherever the crosshairs are lined up (except for SMG's, which are only accurate to 20-30 yards and then show a bullet spread)
Atholien
05-20-2005, 08:35 AM
Actually, my aim is pretty accurate... it takes only one or two shots to kill somebody, also with an smg like the Thompson. The BAR is a very lethal weapon in my hands either.
ACEofSPADES705
05-21-2005, 01:53 PM
You guys do a good job of strengthening my confidence, because when I fire at a German behind a wall in BIA, they are going down within 1-3 shots.
And when I fire at two Germans in the open, they go down in the same amount of rounds fired. 3
Moosecm86
06-01-2005, 10:43 PM
I am a very excellent shot in real life and i do own a Mauser Kar98 and an M1. While I love this game, It is kinda a pain to slow down to wait for your accuracy to increase so you can actually hit stuff. It takes away from the speed of gameplay when you have to wait like 3 or 4 seconds to cap one dude whos not even shooting at you.
I play COD and the mod Heat of Battle for it and can gun people down easily from down a street while they run across. Hell, in real life i can hit a rabbit with my KAR as it jumps across a field, but for some god forsaken reason, I cannot kill a german in BIA worth for anything. I actuall got to the paoint in the game when I stopped shooting and let my squad kill the enemy, becasue it went faster than when I shot at them.
I love this game, but the whole accuracy thing is kinda a pain in the butt.
HalfDigested
06-02-2005, 07:54 AM
the weapon accuracy is fine.
the reason u can aim in hob is cos they soldiers seem to have super stil arms and dont ever shake, lol.
the reason u cant sometimes hit a german poking out is cos the hitboxes are broken, nuthing to do with the accuracy of the gun
Joost-NL1988
06-08-2005, 01:27 PM
no the accurcy is not fine..
its just like a kid is shooting the gun whit a serious knockback
HalfDigested
06-08-2005, 01:53 PM
wel the weapon accuracy is fine for me so i aint really botherd http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif i can stil hit ppl on it
downside1983
06-12-2005, 03:54 PM
Ok guys....I am a ww2 reenactor. I currently own a M1 Garand and a 1928A1 Thompson. I am also on the lost batallion mod with another reenactor. I would have to agree that the Garand and the Thompson are pretty far off from real life...although the Thompson is known for its quick fire abilities and inaccuracy at the same time...it is almost crazy to think that a aimed burst of fire could not kill someone at 50 feet. The M1 garands issues arent as sever...although still not quite accurate as in real life yet.
However, 1 thing you guys need to keep in mind is that if they where as accurate as in real life...we might be facing another COD run and gun scenerio
CRB2005
06-23-2005, 09:07 PM
I agree with every one saying that the weapons are not accurate, yes there is supposed to be realism, but in real life as some of you service guys mentions, you would still be able to head shot from reasonable distance, like you say, i have reverted to putting suppressing fire down and then charging in to close range and emptying full clips to gaurantee a kill. the other non realistic thing in this realistic game: reloading, i would imaging that the service guys can back me up on this, when in a fire fight with any weapon, you unload a full clip then reload as a matter of urgency, I have never heard of having to pull the trigger to be able to reload, yes you can press 'R' to reload but the realisitc way is to automatically reload after an empty clip, by the way the game is brilliant apart from these niggling issues, like you guys I am a great follower of WW2 first person shooters, COD is a great game and I tink BIA is miles better apart from accuracy on the weapons.
Ronin.nj
08-08-2005, 10:08 AM
hmm this acurracy, i had my lads lay down the suppress... and i snuck up to the side of the flak gun. i stand up and the of the 2 crouts there one is standing and the other is croutching, now i was only on the other side of the fence. and had to put a whole clip into one,then reload and hit the other. now i have an 8mm mauser. and hunt pigs with it in the rainforest`s of far north queensland australia. now its hard going chasing them buggers and often you dont see em till your right on top of em. but i know this no matter how bloody puffed i am when i aim at that bugger at less then 10m. it`s on a rare occasion that i miss, and as for the waepons in game i worked on the film the thin red line wich was mostly filmed in my area of the daintree rainforest. so i got a chance to fire the weapons used in the game.and i know after several hours of running round i was starting to wave that garand round a bit. so im in two minds with this as surely if im on an wall ingame id be able to support the rifle on that wall, thus be more accurate, even if i was tired, then i suppose you are being shot at. so for the game side i feel it sort of even`s out, but i do agree with one of the earlier posts that if im aiming at some guy who has his head stuck up behind a wall, and hes as suppressed as hes going to get and ive been there a bit calmed down, i should be able to take his head off. so can we fix the hit boxes other then that, ill have my band of brothers practice their tantric relaxation & breathing skills. cheers just my 20cents worth.
TDUK-MAJKILLER
08-16-2005, 04:41 AM
Hi men
i am new to bia but have found it to be an excellent in all respects.
it is true about the accuracy initially but like other players say it improves after a few seconds.
saying that i hit a kraut nicely yesterday whilst he was on the move with just one shot!
i was impressed to say the least.
i guess practice is the key.
i usually play hd2. now that is a game with accurate weapons!!!
cheers men and i hope 2 c u online soon
mevmevmev
12-19-2005, 03:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
However, 1 thing you guys need to keep in mind is that if they where as accurate as in real life...we might be facing another COD run and gun scenerio </div></BLOCKQUOTE>
Then I suggest making the enemy a better and quicker shot. I personally don't want a game where the weapons are less accurate than what is realistic. Make the enemy more realistic rather than make more things unrealistic.
I also suggest anyone playing this game pick up a rifle, aim at a target and note the amount of sway.
Hedge72
12-22-2005, 06:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dogmatic10101:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Wallybanger:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Dogmatic10101:
C:\Program Files\Ubisoft\Gearbox Software\BrothersInArms\System\user.ini
In that ini file scoll down and you'll find this...
[Engine.Pawn]
Bob=0.003
bWeaponBob=True
ZoomBob=0.01
Change it to this
[Engine.Pawn]
Bob=0.001
bWeaponBob=True
ZoomBob=0.001 </div></BLOCKQUOTE>
What is that Supposed to Do? I have been screwing with this Game for a While now and nothing works. I First tryed 0.000, False and 0.000 and that didn't work. Your suggestion didn't do anything either. Its Neat the "Realism" they put into the Game but Its a pissoff when I can't hit the Krauts. Even if I was Crapping my Pants I could hit a Person from 20Yds with a Thompson!
Any Other Ideas as how to make the Weapons more accurate in this Game? Do I Really Have to Wait for the SDk? </div></BLOCKQUOTE>
Check the properties to read only afterwards... It will work. </div></BLOCKQUOTE>
Worked like a charm Dog...weapon sway has been greatly reduced. Thanks a million! http://forums.ubi.com/images/smilies/25.gif
My only problem now is that whenever the load screen appears, my res gets bumped down to 800 X 600 http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif ...I need to change it back in the options screen and then it's fine...until the load screen appears again...this ever happened to you?
Thanks,
Hedge
axeon1959
12-29-2005, 07:03 AM
I don't know if it's the rifles or the ammo, but the aim sucks big time. I f this was the real case back in 1942, we would all be saying Hi Hitler
GT182
01-02-2006, 01:54 PM
Just got the Demo and like others are saying... aim stinks. Also why isn't there a prone position like COD?
Graphics are real nice but overall I'd give BIA a 6 out of 10. Of course the full game might be better than the demo but I'd rather not spend 50 bucks to find out. I was suckered in by COD2 so I can't afford to be again by BIA.
SgtSaunders1954
01-02-2006, 03:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by GT182:
Just got the Demo and like others are saying... aim stinks. Also why isn't there a prone position like COD?
Graphics are real nice but overall I'd give BIA a 6 out of 10. Of course the full game might be better than the demo but I'd rather not spend 50 bucks to find out. I was suckered in by COD2 so I can't afford to be again by BIA. </div></BLOCKQUOTE>
Aimming problem seems to melt away as your hand.eye cordination adapts and compensates. Prone, things move fast for you and your squad. crouch is fine, you really don't need to lay prone to be successful in the Game.
BiA, also comes with the SDK, with the disk, so you can create your own chapters, with a little experimentation and explanation.
GT182
01-02-2006, 06:24 PM
From playing the demo I sure would like to be able to use "prone". There are a couple of places it would come in handy. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
SgtSaunders1954
01-02-2006, 07:18 PM
The simple fact is coming into BiA with a CoD Habit, won't work. But once you settle down, and take your shots, your eye/hand cordination adjusts, and compensates to a different game play. And quess what, your accuracy, quickness, and speed improves over time. And it doesn't bother you any more. But if you fight it, sticking with wanting to suck on that CoD run-n-gun bottle, your accuracy will never improve.
GT182
01-03-2006, 12:05 PM
Ok, thanks for the input SgtS. I'll stuick with the demo for now and figure it out. ~S!~
ThumperDFN
01-17-2006, 05:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by zigUSMC:
you just don't know how to aim. try and figure it out.. it's not very hard. </div></BLOCKQUOTE>
Pardon me, but that is total BS, man! The weapons are horribly inaccurate and nobody should have to practice for hours and hours just to learn where the weapons hit in a FPS game!! People play to have fun and enjoy themselves. Heck! Learning to shoot in America's Army wasn't even this hard!
EiB is a great game, but the weapons accuracy sucks! Gearbox hyped it up about how realistic the game was, which is true. The only thing is they forgot to make the weapons as accurate as the real ones were. I do not want hyper-accurate weapons like in CoD and I don't run and gus, but one should at least be able to hit and kill his target with one burst (auto) or one shot (rifle) from 25 to 50 meters. As they are now, you have to just about empty a magazine into the target to kill him at 5 to 10 meters. That is horses**t!! The M-1 Garand is especially bad, too. The real M-1 was renowned for its reliability and accuracy. Gearbox has done a great injustice to all of it's customers by making them work so hard to get good at this game. It wasn't necessary and for the casual player that likes the game just as much as you hard core people do, it's very frustrating.
FYI...I already tried editing the User.ini file like Dogmatic10101 posted. It helped a little, but the results are negligable at best. I was in the Army and have fired weapons all my life, so I know how to aim properly.
jolulure
01-22-2006, 07:02 AM
Hi everybody!!!
In my oppinion you are argueing on the most stupid thing Ive ever seen. First of all, I am sure that those of you complaining about aim problems, wouldnt like to play the game all the time hidding after a wall a waiting for the enemy go go up (mole crashing) I would get very repetitive. The good thing of the game is that you have to move and take the enemy down from different angles.
Even though, I am a Special Forces Soldier at Spain, and in my opinion, the game is pretty close to real life, well, not exactly, but really similar!!! You are complaining of the most stupid thing of the best game ive ever played!!! That is the problem, there is people who try to find the most stupid errors of jewels!!!
Dont waste space and web memory by just complaining about aiming. Is like if you complain about the title of the game!!! http://forums.ubi.com/images/smilies/1241.gif
DEVILNBAGYPANTS
01-23-2006, 07:14 AM
I HAVE NEVER HAD A PROBLEM WITH THE ACCURACY IN THE GAME. I DEFY ANYONE TO PICK UP A 9.5LB GARAND AND EQUIPMENT ROUGHLY 25LBS AND RUN 1/4 MILE WITH IT, HAVE PEOPLE SHOOTING AT YOU AND BE A CALM STEADY SHOT. I AM POLICE HANDGUN AND RIFLE INSTUCTOR FBI CERTIFIED AND POLICE AVERAGES FOR SHOOTINGS AT 7YRDS OR LESS ARE ONLY 25% HITS AT THAT RANGE! AS FAR AS PEOLPE TAKING MULTIPLE HITS BEFORE THEY GO DOWN IS COMMON TOO. I HAVE PERSONALLY SEEN PEOPLE SHOT 3-4 TIMES IN KILL ZONES STILL UP AND READY TO FIGHT WHEN WE GET THERE. ONE WAS SHOT IN THE NECK WITH A .357 MAGNUM. SORRY BUT THATS REAL LIFE NOT SOME PUTER RUN N GUN GAME.
SgtSaunders1954
01-23-2006, 10:02 PM
One things most people don't consider, is there isn't a one hit - one kill shot in EiB, except for sniper rifles. Most of the time you have to make a first hit, before the second hit becomes a kill shot. So it isn't always an aiming problem, you may have actually hit the target, it's the simple fact it takes a minimum of two shots; and this varies with which weapon you are using.
GT182
01-24-2006, 07:50 AM
Well, seeing StarForce is in BIA/EIB I won't be buying it at all. That goes for any game from now with StarForce in it. Sad what it'll do to your computer, either now or possibly in the future. And, it's already messed up my DVD burner and DVD ROM from running SHIII with StarForce.
Skalp28
02-02-2006, 08:49 AM
Hey guys..
This acuracy thing.. I dont get it. I mean, I'm not here to show off or anything, but I'm able to take down a krout with 2-3 shots. No problem. Even the Thomson. I found it to be very good with bursts. I can take down enemys in partial cover even at mid range and the BAR is just as deadly as the Garand..
I dont know, i think you just dont have the patiente to aim correctly. I've seen it written before and it is true. You have to wait a couple of second in a crouching position and the aming becomes really steady. when they hit you or a bullet flys close, the sight wobbles a bit but then it goes back to normal.
People here say, that they are exelent marksman and stuff, but like DEVILNBAGYPANTS said, image being in an combat enviroment, bulets flying by and stuff. I mean, your heartrates jumps high and you are nerveus and full of adrenaline, you cant compare these combat situations to shooting on you're back yard..
kbrigden
02-09-2006, 07:22 PM
Lots of good points here, I'm relatively new to BIA so I'm still getting the hang of it. The accuracy is a pain when you have a COD habit (as someone brilliantly put it) but I do have to agree with the thought that this is simulating combat, not a rifle range, or hunting an animal.
Just enjoy it for what it is, and instead of worrying about hitting that barn door, think about how to out flank that MG.
Funkasoar
02-19-2006, 09:51 PM
I have to agree with all the people who say that the aim is not an issue. I never understood people's obcession with CoD as I found it to be a boring arcade recreation of WW2 combat. In CoD the IS didn't sway, the bullets could hit easily at range in a hurry. Has anyone ever watched Band of Brothers? Heres one thing I noticed: whenever two squads or platoons are facing off people don't die very quickly. It takes fire and movement to be able to kill people. These are the elite airborne soldiers. They are good and they aren't perfectly accurate all the time. I have a sneaking suspicion that being shot at tends to make you not perform as well as when you're at a gun range. Also bear in mind that being in the American Army today is a far different situation. Soldiers are much better trained and supported. You guys also say that you can run for a while and still aim fine. But did you run around getting shot at for hours, sleeping in a dirty freezing slit trenche, being bombarded by German artillery and having your spirits dashed when you saw your buddies getting killed and then forced to attack an entrenched german position with limited support? I imagine all these things add to your performance in a war zone. War wears you down.
But all that, as far as I'm concerned, is superfluous. THis is a tactical infantry game. Its not a Rambo experience. If they let you have perfect aim then you would have less incentive to use fire and movement. This game is seeking to recreate the experience of a Squad Leader in WW2 and one thing I know for sure is that you couldn't just snipe an MG with your Garande. You had to fire and flank and use all your assets. Games can't ever hope to recreate the infinately complex scenarios of real life. But my making shooting a less viable option they force you to have to do what every Squad Leader knew they had to do: Find, Fix, Flank, Finish.
beaubritish
02-23-2006, 01:32 PM
Even in real life you will always get movement through your sights, it's called breathing hard, especially if you have just run across some open terrain. You will eventually learn to compensate.
Funkasoar
03-05-2006, 02:29 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by downside1983:
Ok guys....I am a ww2 reenactor. I currently own a M1 Garand and a 1928A1 Thompson. I am also on the lost batallion mod with another reenactor. I would have to agree that the Garand and the Thompson are pretty far off from real life...although the Thompson is known for its quick fire abilities and inaccuracy at the same time...it is almost crazy to think that a aimed burst of fire could not kill someone at 50 feet. The M1 garands issues arent as sever...although still not quite accurate as in real life yet.
However, 1 thing you guys need to keep in mind is that if they where as accurate as in real life...we might be facing another COD run and gun scenerio </div></BLOCKQUOTE>
Finally, someone gets it. http://forums.ubi.com/images/smilies/metal.gif
How could anyone believe that in the most historically accurate WW2 shooter ever (anyone seen the extra content?) they screwed up on the aiming characteristics of the guns while they recoreded the sounds from the real things? They went to Normandy and took photos, they recreated accurate scenarios and forced us to use real WW2 squad based tactics. There is no way that the aiming difficulty is accidental or a simple oversight. If you ask the average soldier from WW2how many guys he killed there is no way he'll tell you its as many as you would kill if you could snipe accurately in BiA. The fact is that the AI is very smart but still not as smart as in real life and that is also probably a good thing because war was very very very difficult. It probably makes Authentic mode look easy. There are concessions that need to be made in computer games so as to keep things fun. The fact is that war wasn't fun for any but the most sadistic soldiers which accounts for an extremely small minority. If it were true realism then it wouldn't be a very fun game which would defeat the whole purpose. If we had absolutely accurate guns then we'd need to have equally accurate AI which would then not allow you to stand up as often to aim your gun and also would make the AI as accurate as you and therefore make you improved aim worthless. Also if the AI was realistic then you couldn't use the one button context sensitive command interface because often you have to move into the open to assign a destination. This and much more probably occured to the development team and they made a decision which I believe made for a better game. If you want a sniper battle go for CoD or CS. This is about tactics first and foremost. The whole premise of the squad leader was that he wouldn't usually engage in the firefights unless absolutely necessary. He was supposed to stand back and give the orders and occasionally take part. I could go on longer but I think I've made my point.
shameful_larva
03-08-2006, 02:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Keela1:
UBI did a great job with this game,but what is with the accuracy of the weapons? I'd be better off thowing rocks. It seems you have to be on top of the enemy to kill him. And even then you have to just about empty a clip in him. </div></BLOCKQUOTE>
When you factor in the fact that you are breathing (probably panting from running with all that gear), your weapons sights not being perfectly lined up, since you won t get a chance to do so, and the fact that in the frantic crossfire, the looming danger of death and the shellshock of seeing your men die around you, I dont think you'll hit the guy on the first shot.
BBB_Lionman
03-12-2006, 04:49 PM
"Has anyone ever watched Band of Brothers? Heres one thing I noticed: whenever two squads or platoons are facing off people don't die very quickly. It takes fire and movement to be able to kill people. These are the elite airborne soldiers. They are good and they aren't perfectly accurate all the time. I have a sneaking suspicion that being shot at tends to make you not perform as well as when you're at a gun range. Also bear in mind that being in the American Army today is a far different situation. Soldiers are much better trained and supported. You guys also say that you can run for a while and still aim fine. But did you run around getting shot at for hours, sleeping in a dirty freezing slit trenche, being bombarded by German artillery and having your spirits dashed when you saw your buddies getting killed and then forced to attack an entrenched german position with limited support? I imagine all these things add to your performance in a war zone. War wears you down." as Funkasoar so very well said!
I am a founder member of a mature gamers clan called the Grey Guard, many of us over 50 several ex USMC, a serving cop, and ex-deep sea diver (me) and although we play mainly COD UO, some BF2 and some COD 2 we are immersive realism buffs and go to great lengths to try and use real WW2 infantry tactics, team work, seperate team comms etc. The more accurate weapons (especially in COD 2) don't prevent one attaining high levels of realism, they just mean that one has to be "realistically cautious" about using every scrap of cover, stealth, and revealing one'self only for the actual moment one actually takes the shot. We have mananged duels as intense and drawn out as that legandary sniper duel in Enemy at the Gates in COD and in former years I managed the same with "realistic re-enactor" type buddies in Ghost Recon. So I have to disagree with those who feel that making weapons artifically inaccurate somehow aids the "realism" of the game. On the other hand one can only agree that there is a universe of difference between computer games and modern weapons and the gritty hell of real-life in World War 2.
BBB_Lionman
03-12-2006, 04:52 PM
I should have said our clan website is at http://www.greyguardclan.com come and check us out and join our forum too.
Mozzerman
03-14-2006, 02:23 PM
Im sick of people who keep defending the weapons as if they are realistic. My grandfather and I fired an M1 and it is not hard to keep steady. I even did a little sprint before firing my second clip which turned out to be no more difficult.
shameful_larva
03-14-2006, 06:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mozzerman:
Im sick of people who keep defending the weapons as if they are realistic. My grandfather and I fired an M1 and it is not hard to keep steady. I even did a little sprint before firing my second clip which turned out to be no more difficult. </div></BLOCKQUOTE>
Read either the beginning of BBB's post, or my post, and you'll know why you are wrong. 'Nuff said.
cpirrmann
03-19-2006, 06:48 PM
There are valid arguments being made on both sides, AI, running, under fire, dodging bullets, wounded, etc. But, there is one inaccuracy I've encountered. Every time I flank the enemy and ,unseen by them, I take clear shot from close range, the first shot NEVER kills. All it does is alert them to my presence and as the others said, I have to rapidly fire mulitple shots to kill them (usually toe or three enemy) while taking rounds myself when there should've been at least one KIA to begin with. But...I also realize it's a computer sim and will have annoyances and limitations. Just wanted to throw mine in.