View Full Version : No Sound In FC2
10-26-2008, 09:46 AM
Samsung SpinPoint 750GB
EVGA 8800GTS 320mb
E-MU 0404 PCI Sound Card
Windows XP SP3
I Installed FC2, everything works fine except I don't have audio! Not in the game, not in the menu, not during the intro,.. Audio is enable in Options menu. My audio in Windows is working fine. I uninstalled my audio drivers and updated them but still no audio http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
10-27-2008, 11:48 AM
Open a music file, press pause. Then start FC2. I use media player classic so no system hog.
10-27-2008, 05:00 PM
ok......this fix worked for me until this evening...! If I choose to keep the music track playing it cuts out when FC2 starts. Anybody else got any suggestions?
11-01-2008, 12:18 PM
i have the same problem with emu-0404 and playing the windows audio file doesnt work with this game ... it did for a about 3 minutes and as soon as i was in a gun fight all sound went out no bullet sounds nothing..this sucks man..i want to play this game and i cant hear any audio !!!!!!!
11-01-2008, 02:39 PM
11-01-2008, 02:52 PM
Go Control Panel - Settings - SOund & Audio Devices - Audio Tab - Advanced tab under Sound Playback. Then go to performance and drag the Hardware Acceleration slider all the way to the left. Worked for me.
11-03-2008, 10:28 AM
hello while turning the hardware acceleration off did seem to work a bit the weapon sounds are slightly lagged behind when you shoot them ..so its not a perfect fix at all...also i received an e-mail response from e-mu ..heres what they said... "E-MU PCI audio interfaces have no ability to pass through or decode DTS and Dolby encoded signals. We have very limited support for problems using your E-MU product in non professional audio software." ...so that sucks ..and i see that this game uses dolby so we as owners of the emu souncards are screwed i guess...thats lame man there should be a way to fix this...
11-03-2008, 06:50 PM
With the lag thing, when you shoot a gun, the bullet doesnt come out right away, so from when you fire the trigger, there is a time period that is just silence, not lag. And btw this happens in FC2.