View Full Version : Camera Bobble
08-31-2006, 08:16 AM
In the first trailers, you could see a lot of camera bobble, tilting the camera from side to side, but in this last trailer there is zero camera bobble except in cut scenes or when mantling a wall. Was this added into the gameplay footage or just taken out for gameplay consideration? In a lot of the early preview trailers, such as call of duty 3, I noticed the bobble and then the actual gameplay footage is nothing like it. I can understand drastic camera bobble in normal gameplay being disorienting or just plain dizzying but I sure would sure like to see it being implemented in less drastic amounts normally, then greater when turning fast or running, that type of thing.
09-03-2006, 02:21 PM
I also would like to see the camera bob in the final game. AND SLINGS!!!! http://forums.ubi.com/images/smilies/784.gif
09-05-2006, 07:35 AM
Finally, someone responded to this post. Ya the pre E3 trailer was loaded with it and it looked fantastic. I really hope this is something they include in the final game. Along with a lot of the other new features, it really upped the realism and immersion. The only other improvement I can hope for beyond that is that they work on the iron sights animations. I don't know why, but the standard has become showing it right from the rear sight. Why can't any game developer realise that you would see the trigger hand with the rifle shouldered and sighted. If anyone logically thought about the way it's being animated now, they would realise that posture is almost impossible to make. It is just simply not the way a persoin would hold a rifle and that is not how it would look.
09-14-2006, 12:57 AM
ItâÂ´s a good feature, but from my point of view, the last video of the E3 abuses too much of this type of camera.
09-30-2006, 11:21 PM
I want it to bobble (get ready for it!) realistically. Like if you can sprint lots of bobbling and then trying to aim afterwards should be very unsteady. But the bobbling shouldn't make it hard to see. In real life we don't get disoriented by the bobbing created by our own movement. But in a game or on TV it can look more like a camera being tossed about than just your eyes moving around and your head going up and down.