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View Full Version : Why do WWII weapons sound different in every game?



reeks1
08-22-2007, 10:03 AM
I realize this is not a BiA-specific question, but we all love all WWII shooters, and I'm sure I'm not the only person who's noticed this.
The BAR is MoH Frontline was super-deep, compared to the one in CoD 2 or 3. Thompson in CoD 2 and 3 sounds nothing like the one in HH, and the CoD 2 and 3 Thompsons sound nothing like one another. Kar98 sounds totally different in CoD 2, 3 and BiA, etc.
What's the deal?

reeks1
08-22-2007, 10:03 AM
I realize this is not a BiA-specific question, but we all love all WWII shooters, and I'm sure I'm not the only person who's noticed this.
The BAR is MoH Frontline was super-deep, compared to the one in CoD 2 or 3. Thompson in CoD 2 and 3 sounds nothing like the one in HH, and the CoD 2 and 3 Thompsons sound nothing like one another. Kar98 sounds totally different in CoD 2, 3 and BiA, etc.
What's the deal?

NanoFlak
08-22-2007, 12:34 PM
Every company does things different from each other. I don't really care about the differences though because I now don't play any other WWII game except for BIA. Luckily, HH will have the real gun sounds.

killerbee1992
08-22-2007, 12:39 PM
http://forums.ubi.com/images/smilies/agreepost.gif i love bia:hh, im only gonna buy CoD 4 MW, maybe Assassins Creed http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

expl0siv02007
08-22-2007, 05:41 PM
I'm sure all COD and MOH record real guns too but they probably just touch it up differently on the computers.

Hanomag1404
08-23-2007, 05:48 AM
The differences are caused by the position of the microphone when they record the guns firing. Most games record sound with the microphone by the barrel.But the different equipment they use would be more of a variable than the position of the microphone.

Assassin_Elite
08-27-2007, 08:39 AM
One thing that's done in most modern games, including CoD, MoH, and to a bit of a lesser extent, BiA, is what I like to refer to as Hollywood sounds. What this means: A sound of a gun is recorded (M1A1 Thompson, for example), and then that sound is played again over the current sound, as many times as needed this is to make the guns appear louder (and thus, scarier?) than they actually are. This is mostly done much more drastically with explosions than weapons (such as when a grenade sounds like a pack of C4 charges). One of the most realistic depictions of WWII sounds I've seen yet is in Band of Brothers, I advise you all to watch it and observe the weapon sounds http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

ragingpaseo
09-04-2007, 09:31 AM
Actually, if you watch the episode "Replacement". The MP40 sounds very deep. However, if you go on to youtube and watch some live firing of a MP40, it has a very heavy metal sound.