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.BulletTooth.
10-22-2004, 02:34 PM
As I have promised, here are some new details on the intended fixes and updates for RVS v1.6 Also note that there are no AS specific fixes, but there is an AS v1.10:

New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this.

Vote Next Map
It is now possible for a player to propose a change of map by using the new command line VoteNextMap command. Players vote using F3. If more than half of the players vote YES, the servers will automatically change map.

Improvements to the Automated Patching System
New skin makes it easier to locate information. Better routing and selection of download server.

ESRB Notice
New notice added before connecting to a multiplayer game. This was done to conform to the ESRB rules. The message is only displayed in North America.

Restriction Kit
Fixed a problem preventing individual selection of restriction kits in some circumstances.

Fixed Crash
Fixed a crash that occured occasionally at the end of a coop multiplayer game, after a mission was completed.

Note that this list may seem short, but many of the optimizations can't be listed as "fixes" as they were result of recompilation of the .exe

I hope to have a release date sometime in the next week. Thank you for your patience and I will provide more information as it becomes available.

Still no word on an SDK. Also, there will not be any SA Linux support released for Raven Shield, period.

As always, FLAMING AND PERSONAL ATTACKS WILL NOT BE TOLERATED. KEEP YOUR POSTS CONSTRUCTIVE, OBJECTIVE, AND CIVIL. ANY POSTS NOT CONFORMING TO THESE STANDARDS WILL BE DELETED AND BANS WILL BE GIVEN-OUT ACCORDINGLY

Cheers,

Bullet

.BulletTooth.
10-22-2004, 02:34 PM
As I have promised, here are some new details on the intended fixes and updates for RVS v1.6 Also note that there are no AS specific fixes, but there is an AS v1.10:

New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this.

Vote Next Map
It is now possible for a player to propose a change of map by using the new command line VoteNextMap command. Players vote using F3. If more than half of the players vote YES, the servers will automatically change map.

Improvements to the Automated Patching System
New skin makes it easier to locate information. Better routing and selection of download server.

ESRB Notice
New notice added before connecting to a multiplayer game. This was done to conform to the ESRB rules. The message is only displayed in North America.

Restriction Kit
Fixed a problem preventing individual selection of restriction kits in some circumstances.

Fixed Crash
Fixed a crash that occured occasionally at the end of a coop multiplayer game, after a mission was completed.

Note that this list may seem short, but many of the optimizations can't be listed as "fixes" as they were result of recompilation of the .exe

I hope to have a release date sometime in the next week. Thank you for your patience and I will provide more information as it becomes available.

Still no word on an SDK. Also, there will not be any SA Linux support released for Raven Shield, period.

As always, FLAMING AND PERSONAL ATTACKS WILL NOT BE TOLERATED. KEEP YOUR POSTS CONSTRUCTIVE, OBJECTIVE, AND CIVIL. ANY POSTS NOT CONFORMING TO THESE STANDARDS WILL BE DELETED AND BANS WILL BE GIVEN-OUT ACCORDINGLY

Cheers,

Bullet

.BulletTooth.
10-22-2004, 02:48 PM
15 minutes and no responses? You are all starting to worry me... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

OSSBLACKIE
10-22-2004, 02:49 PM
Thank You for the update!!!!!!!!

Gunny Highway
10-22-2004, 02:50 PM
Thanks Casey, this is great news. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by .BulletTooth.:
15 minutes and no responses? You are all starting to worry me... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

You forget the best way to make sure something is never read or overlooked is to put it in a sticky. http://forums.ubi.com/images/smilies/88.gif

Ofcr_Lawless
10-22-2004, 02:53 PM
lol...I started to ignore the stickies.

YEAH!!

.BulletTooth.
10-22-2004, 02:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:
Thanks Casey, this is great news. http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by .BulletTooth.:
15 minutes and no responses? You are all starting to worry me... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

You forget the best way to make sure something is never read or overlooked is to put it in a sticky. http://forums.ubi.com/images/smilies/88.gif <HR></BLOCKQUOTE>

Oh, I didn't forget http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Syncmaster1337
10-22-2004, 03:05 PM
So is the locking of the set and Dev. commands part of the optimizations?

EDIT: Thanks for the update BT.

[ODG]Scoob

Philipz
10-22-2004, 03:06 PM
One of the more important things that's missing is the removal of the console commands... Any word on this?

Thanks for the update Casey.

wacokid29
10-22-2004, 03:42 PM
wow Are you kidding me?This is why we had to wait over 6 months to get some left open dev commands closed?Thats if they did close them..

etherway thanks BT for the news...

||DiStUrBeD||
10-22-2004, 03:48 PM
lol, i think i laugh myself to death when they didn't close them.

WIDKID2
10-22-2004, 03:51 PM
Good Job BT!!!! Now do we have an idea when this will be released?

xSnowmaNx.
10-22-2004, 03:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by .BulletTooth.:
As I have promised, here are some new details on the _intended_ fixes and updates for RVS v1.6 Also note that there are no AS specific fixes, but there is an AS v1.10:

_New Reticules_
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this.
<HR></BLOCKQUOTE>

Please elaborate? Will the ret workings be different if you have the FPWV on or off, or just the appearance? Or do you mean the reticule flashing bright red when they start moving or stop moving?

Ofcr_Lawless
10-22-2004, 03:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
One of the more important things that's missing is the removal of the console commands... Any word on this?

Thanks for the update Casey. <HR></BLOCKQUOTE>

I would assume that is what is meant by:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Note that this list may seem short, but many of the optimizations can't be listed as "fixes" as they were result of recompilation of the .exe" <HR></BLOCKQUOTE>

I hope.

Gunny Highway
10-22-2004, 03:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this.
<HR></BLOCKQUOTE>

Is this only cosmetically or will it also alter how rets react, so your ret will be less stable if you run scoped, and more stable if you run normally (without looking through scope)?

boookal
10-22-2004, 04:08 PM
Curious, what happened to the being able to change the uni colors from a server standpoint?? Thanks for the update BT, I realize from past patches, we never get a full list of updates, but any way for them to get us one this time??

Sig & Avatar Guidelines (http://ubbxforums.ubi.com/groupee/forums?a=tpc&s=400102&f=327107011&m=977100363)
http://www.smakclan.com/downloads/ss/sigwarning.jpg

cwimpenn
10-22-2004, 04:09 PM
Wow! Informative information! Thanks BT! (Seriously)

I too am hoping the dev commands have been locked out.

wacokid29
10-22-2004, 04:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
One of the more important things that's missing is the removal of the console commands... Any word on this?

Thanks for the update Casey. <HR></BLOCKQUOTE>

I would assume that is what is meant by:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Note that this list may seem short, but many of the optimizations can't be listed as "fixes" as they were result of recompilation of the .exe" <HR></BLOCKQUOTE>

I hope. <HR></BLOCKQUOTE>
Making the set and exec commands closed isn't a optimization...Its a much needed FIX...At this time its the main thing that needs to be fixed and nowhere in that update does it list them as being closed

Gunny Highway
10-22-2004, 04:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wacokid29:

Making the set and exec commands closed isn't a optimization...Its a much needed FIX... <HR></BLOCKQUOTE>

Isn't that just a question of semantics?

wacokid29
10-22-2004, 04:39 PM
actually they are optimized now being left open...Once closed the problem they create will be fixed...If thats all we have been waiting for is for the dev commands to be optimized well then just add alot more optimized cheat scripts and destroy the game more

Syncmaster1337
10-22-2004, 04:41 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:
will it also alter how rets react, so your ret will be less stable if you run scoped, and more stable if you run normally (without looking through scope)? <HR></BLOCKQUOTE>
God lets hope not http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

[ODG]Scoob

cwimpenn
10-22-2004, 04:42 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Note that this list may seem short, but many of the optimizations can't be listed as "fixes" as they were result of recompilation of the .exe <HR></BLOCKQUOTE>

Optimizations as a result of recompiling the exe sounds a heck of a lot like a compiler preprocessor switch. Anyway... rather than speculate... can you please let us know if the dev command problem has been addressed, BT?

Gunny Highway
10-22-2004, 04:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Syncmaster1337:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:
will it also alter how rets react, so your ret will be less stable if you run scoped, and more stable if you run normally (without looking through scope)? <HR></BLOCKQUOTE>

God lets hope not http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

[ODG]Scoob <HR></BLOCKQUOTE>

You're right, there should be no option to use the scope while running. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

m.a.g.n.u.m.
10-22-2004, 04:45 PM
They probably don't want to give a lot of the information about the compilation of the new .exe so hackers can already begin making new cheats.

CCI KeyserSoze
10-22-2004, 04:47 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wacokid29:

Making the set and exec commands closed isn't a optimization...Its a much needed FIX... <HR></BLOCKQUOTE>

Isn't that just a question of semantics? <HR></BLOCKQUOTE>


gunny....regardless of whether it is simply a choice of wording as to wether to call closing the exec commands a 'fix' or an 'optimissation'......as it is a pretty major issue...surely it would be wiser to have listed it either way.

So Casey.....please just confirm that this has been addressed

Cheers

Gunny Highway
10-22-2004, 04:50 PM
I am aware of the severity and the need for this fix, and I assume it will be fixed, why else make 1.6?

BT will probably clarify when he reads this thread again.

Syncmaster1337
10-22-2004, 04:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:
You're right, there should be no option to use the scope while running. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

I would agree with that if they also added in the option to auto kill anybody who has not moved in 30 seconds (AKA Campers) You know the peeps who are going to sit in one place scoped waiting for some guy to make the mistake of coming into thier spawn http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

CCI KeyserSoze
10-22-2004, 04:56 PM
I know you, as much as any of us, are aware of the severity......sorry Gunny...did not mean it to come across as having a go at you http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

Besides which.....I am off on a sunny holiday in about 6 hours.....so just wanted some good news before I wait at an airport for a no-doubt delayed flight http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

dranoel_awc
10-22-2004, 04:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Syncmaster1337:
I would agree with that if they also added in the option to auto kill anybody who has not moved in 30 seconds (AKA Campers) You know the peeps who are going to sit in one place scoped waiting for some guy to make the mistake of coming into thier spawn http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>

Can't do that. Maybe on Team Survival games it might be nice, but for any of the objective style games camping IS the game. One team has to defend against the other team so the bomb does not go boom, the hostage does not get rescued, the pilot does not escape, etc.

Also, maybe a stupid question but here goes. What's ESRB? And why is it necessary to have a mesasge added in just for connecting to public multiplayer games?

Gunny Highway
10-22-2004, 04:59 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by CCI KeyserSoze:
I know you, as much as any of us, are aware of the severity......sorry Gunny...did not mean it to come across as having a go at you http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

Besides which.....I am off on a sunny holiday in about 6 hours.....so just wanted some good news before I wait at an airport for a no-doubt delayed flight http://forums.ubi.com/images/smilies/cry.gif http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif <HR></BLOCKQUOTE>

No need to be sorry you didn't say or do anything wrong, I didn't take it the wrong way http://forums.ubi.com/images/smilies/25.gif

Have a nice holiday, where are you going?

Syncmaster1337
10-22-2004, 05:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dranoel_AWC:
Also, maybe a stupid question but here goes. What's ESRB? And why is it necessary to have a mesasge added in just for connecting to public multiplayer games? <HR></BLOCKQUOTE>

The only stupid question is an un-asked one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif at least that is what my teach used to tell me.

Anyhow that would be the age rating thing. You know warning the 12 year old he shouldn't play this game due to disturbing graphics

dranoel_awc
10-22-2004, 05:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Syncmaster1337:
The only stupid question is an un-asked one http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif at least that is what my teach used to tell me.

Anyhow that would be the age rating thing. You know warning the 12 year old he shouldn't play this game due to disturbing graphics <HR></BLOCKQUOTE>

Duh, of course. Thank you. I don't pay too much attention to those age requirement suggestions being well past the age to need to worry about them. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
Bullet, might I suggest an option for 'older' players to turn off this message so we don't have to be ...'bothered'... by seeing it every time we connect in?

CCI KeyserSoze
10-22-2004, 05:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:

Have a nice holiday, where are you going? <HR></BLOCKQUOTE>

Anfi Beach Club....Gran Canaria http://forums.ubi.com/groupee_common/emoticons/icon_wink.gifhttp://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Le Tigre
10-22-2004, 05:12 PM
What I want to know is if the game is going to play better now?

S-Co.ThrillKill
10-22-2004, 05:34 PM
"New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this."

Does this mean a whole new look and feel? I did't play rouge spear so can someone give me a clue as to how this looks? works?

theoretical
10-22-2004, 07:48 PM
Still no word on an SDK? are you kidding UBI

Le Tigre
10-22-2004, 07:55 PM
They should just say no already, its better than leading the community on like this, I dont know why ubi has such a tough time with this.

theoretical
10-22-2004, 09:03 PM
the SDK will never be given to us

Rogue Agent
10-22-2004, 10:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by S-Co.ThrillKill:
"New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this."

Does this mean a whole new look and feel? I did't play rouge spear so can someone give me a clue as to how this looks? works? <HR></BLOCKQUOTE>


BT or someone please explain the ret issue mentioned above.

Rogue Agent
10-22-2004, 10:27 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by .BulletTooth.:

Note that this list may seem short, but many of the optimizations can't be listed as "fixes" as they were result of recompilation of the .exe


Bullet <HR></BLOCKQUOTE>



BT, will there be a list of all the optimizations made too?

Monarch[GoD]
10-22-2004, 10:55 PM
Hmm, my 2 biggest desires were the dev commands locked (which isn't explicitly stated, may be inferred but not sure) and the optimization of Athena Sword maps, which I think has been clearly stated to not be included by the line 'no specific AS adjustments.'

MT_Bever
10-22-2004, 10:57 PM
i'd also like to know more about the ret because i only play with my weapon off and if this makes the ret gay or unplayable then i'll be upset. After playing the game this long and learning the old ret and now hopefully they don't turn it into something retarted where i'll most likely have to turn my gun back on.

EDIT: and does "intended" mean that this is what they're aiming for but it might not end up like this?

S-Co.ThrillKill
10-23-2004, 12:08 AM
im anxious again. **** I should stay away from these forums. new reticules eh?

I remember a while back there was a huge debate about running with the scope and the huge increase in accuracy it gave. Now if this reticule fix means that the increase in accuracy will be removed, or lightened up a little, it'd be nice/cool. I was against changing the way the scope affects accuracy, and many others were too (and still are). But I realized a while back that it'd make it a little easier to spot a cheater, someone who would be using scripts, .u cheats etc. etc. this is just incase they dont lock out the EZ-RvS-MP-Cheating-System(TM) exec and set console commands etc.. Since this is the last patch, and since it might be the the big one, shining up the game a little, and stitching up the big gaping security hole in multiplayer, changing the scope thing would make sense. Now all this would be null if the patch includes more anti-cheating tweaks and tools. Hey, maybe even the demo record system is going be enabled. That would really kickass wouldnt it?

If the scope is not going to be changed, ok. Hopefully there will be more things added and/or locked to make it MUCH harder to cheat. All the excuses for pulling off crazy shots 92% of the time each map, like "ive been playing since the demo" is one lame excuse, youve probably been scripting since the demo too lol. just kidding but not really.

XsargenX
10-23-2004, 01:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Syncmaster1337:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Gunny Highway:
You're right, there should be no option to use the scope while running. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

I would agree with that if they also added in the option to auto kill anybody who has not moved in 30 seconds (AKA Campers) You know the peeps who are going to sit in one place scoped waiting for some guy to make the mistake of coming into thier spawn http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif <HR></BLOCKQUOTE>


I totally Agree with Gunny-to some point-! But I know he was alittle over exsagerating- But I really hope they make the aiming harder- while scoped and running! yeah because thats hoe it is In real life " you cant just have kick *** acuracy zoomed and running" .. So I hope they totally change that.. so I will not feel like when I get all those kills - I had no skill!..I hope tho if you walk and weapon scoped?- then is easier to aim! you run and scoped? is veru hard to aim!... yeahhhhh

xS/\rGeNx

S-Co.ThrillKill
10-23-2004, 02:12 AM
Yeah I wish theyd make it more difficult to hit anything when ur running scoped. All they have to do is adjust the ret bloom in scope mode. Make it so that , at moderate to extreme distances, more difficult to hit anyone. I dont know what they consider a yard ingame but, 25 + yards should be more of a challenge , anything under that can die when ur running.

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>quote:?
You're right, there should be no option to use the scope while running. <HR></BLOCKQUOTE>

hmm that would be cool too, you know what that would be a good idea but itd be a huge change for everyone, and would probably excite a riot on the forums. It shouldve been like that when the game came out. I never heard of anyone running 5 or 6 MPH (its about that fast i think) with their face up to their scope and their cheek on the cheekpiece picking off folk BEYOND 25 yards with just half their face peeking out from behind a barrier. I was never a swat operative and havent fired any full-autos yet but i could imagine how hard it would be to do that with your head bouncing all over the place while the recoil of the 223 is banging up against your face and the sight picture vibrating making vision nearly a dizzying blur (fa-mas + scope). How would that be implemented though? I doubt that this will be in the patch but the possibility of the reticules being adjusted in scope mode is still there. We still dont know if the accuracy in scope mode was intended to be so tight. If it was a mistake by the team maybe they are going to fix it now.

Rogue Agent
10-23-2004, 02:26 AM
The running scoped issue is that there is very little ret bloom when you run scoped. when you zoom in with a scope the immage increase is size by about 4 but the ret bloom stays the same resulting in a much smaller ret bloom. The end result is that when you run scoped your bullets dont spread out like they are suppose to.

This issue effects gameplay. For example, when you see a tango far away. You would normally stop (to get a closed ret) aim with a closed ret and fire. But thanks to the running scope issue you can run and nail that tango. The reason for having blooming rets when running is so that you cant run full speed and nail players far away. The end reault is a very unbalance gameplay that totally favours run n gun even in situations where run n gun should never be successfull or even considered as a tactic to use. Try hitting a tango far away while running but NOT scoped. You will not succed. Why, becasue your ret bloom from running will casue your bullets to spread out. That was the reason for having ret bloom. That is realistic.

This issue also effects the balance of weapons. Sub machine guns become usless while assualt rifles become supper weapons. Players no longer need a sub machine gun to get small running rets. Running with an assault rifle scoped gives you a sub machine gun ret with lots of power and range.


fixing this issue would bring back balance to the gameplay and to the weapons resulting in a much better game.

mbc123
10-23-2004, 03:55 AM
Bluetooth did,nt u say that this will probably be the last patch so why the hell are we having this
Improvements to the Automated Patching System
New skin makes it easier to locate information. Better routing and selection of download server.

I just don,t understand ubi plus the fact they are making this aswell

Vote Next Map
It is now possible for a player to propose a change of map by using the new command line VoteNextMap command. Players vote using F3. If more than half of the players vote YES, the servers will automatically change map.

Who the hell thought of that 1 so that means 1000 rounds of streets fantastic idea ubi keep up the GOOD work

Oh and not forgetting the most important fix

New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this.

Erm hang on that game was developed in 1999 so we go back in time now aswell cool i,ll dust down my spectrum 128+ ready for your next game thx ubi i love u http://forums.ubi.com/images/smilies/heart.gif

ereilavak
10-23-2004, 06:07 AM
anything about demo recording? (replay)

nitro.rvs
10-23-2004, 06:14 AM
Wow nice Job! Why should we need new reticules? I play the game now 4 over 1 year and i don't want a new reticule. If you are to stupid to run scoped and shoot, then learn it!
And a new skin 4 a useless update function? Why is that? You really think we care how the update function looks?

The things we do need (like a demo function / Linux SA Support / or the locked exec an set commands) will never be made by UBI!
And you needed 6 months of work for a ****ty vote map function / new reticules / and a ESRB notice?
C'mon it can't be that hard to include the really important things!

Really nice 6 months of work UBI!!!!111

sorcer3r
10-23-2004, 06:33 AM
where is the demofunction ?... i remember that they should be avaiable @ 1.6 http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

@ ubi plz dont tell us such a schmarrn ... plz say the truth that u are not workin @ 1.6 ... or do u call this "work"? ... stop flaming ubi... http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif

TheSaint006
10-23-2004, 07:23 AM
Thanks for the update BT. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

Grymmjakk
10-23-2004, 07:46 AM
Thanks for the Update BT ...Nice to see some postive info look forward to more from you on this when available

Monarch[GoD]
10-23-2004, 08:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by mbc123:
Bluetooth did,nt u say that this will probably be the last patch so why the hell are we having this
Improvements to the Automated Patching System
New skin makes it easier to locate information. Better routing and selection of download server.

<HR></BLOCKQUOTE>

Perhaps referencing the need of hotfixes so you don't have to constantly come back to the site to see if they made any hotfixes for the patch... it would make sense, to me at least, to make that automated. I don't want to have to pull up the site to download a 500k file when my game can do it for me.

wacokid29
10-23-2004, 09:08 AM
its not real life .Its a videogame...Leave the rets alone in First weapon veiw..
Maybe they updated the new download center so they can start to send the ingame advertisments to us?Who knows

Succubus.
10-23-2004, 09:13 AM
*shakes head at everyone b****ing about every little thing that's not exactly how they want it to be*

Thanks for the update, BT, I look forward to the patch.

mbc123
10-23-2004, 09:45 AM
BTW i ain,t getting at BT hes the monkey i hope the organ grinders are reading these forums http://forums.ubi.com/images/smilies/51.gif

LetsBeFriends
10-23-2004, 12:02 PM
They weren't kidding when they said brief list.

XsargenX
10-23-2004, 12:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by mbc123:
Bluetooth did,nt u say that this will probably be the last patch so why the hell are we having this
Improvements to the Automated Patching System
New skin makes it easier to locate information. Better routing and selection of download server.

I just don,t understand ubi plus the fact they are making this aswell

Vote Next Map
It is now possible for a player to propose a change of map by using the new command line VoteNextMap command. Players vote using F3. If more than half of the players vote YES, the servers will automatically change map.

Who the hell thought of that 1 so that means 1000 rounds of streets fantastic idea ubi keep up the GOOD work

Oh and not forgetting the most important fix

New Reticules
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this.

Erm hang on that game was developed in 1999 so we go back in time now aswell cool i,ll dust down my spectrum 128+ ready for your next game thx ubi i love u http://forums.ubi.com/images/smilies/heart.gif <HR></BLOCKQUOTE>


UHmm Dude- cant you understand! On the Map Vote option - you will be able to vote in between rounds - doesnt mean the server will stay in one map forever till everybody votes for another "Gezz Come on"..Server goes as normal- then if everybody votes to change map then sever wont fisnish rounds and just will change the map- " even my grandma can understand this " LOL

And the Reticules WITHOUT first person weapon ! you know U have a Option so u can see first person weapon or not right!?

xS/\RGeNx

xImpRoVx
10-23-2004, 02:03 PM
yea i appreciate this ubi and stuff... but... no offense... u r a little late on this release, ubi didnt pay any attention to rvs and any1 who plays this game and likes it as much as i do would unannimously (spelling) agree with me...

i just hope this patch is release asap to save w/e is left of this game

wacokid29
10-23-2004, 02:12 PM
There has been three pages of comments and still not one clarification by the power that be if the ingame cheats where locked...
Also did you notice that we didnt get a real update untill the largest ladder, TWL, posted they were limiting the RVS division

S-Co.ThrillKill
10-23-2004, 03:06 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wacokid29:
its not real life .Its a videogame...Leave the rets alone in First weapon veiw..
Maybe they updated the new download center so they can start to send the ingame advertisments to us?Who knows <HR></BLOCKQUOTE>

Yeah its not real life but its intended design was supposed to be based on realism and non-linear more strategic gameplay. reticule adjustments makes sense. But if they are going to F it up then I'd want them to leave alone too.

mavy1337
10-23-2004, 06:51 PM
if we are going to argue realism, I vote you just force first person weapon considering you can't hide it in RL......

Rogue Agent
10-23-2004, 07:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by mavy1337:
if we are going to argue realism, I vote you just force first person weapon considering you can't hide it in RL...... <HR></BLOCKQUOTE>


I would agree with that. The only reason i have it off is so that i an not at a disadvantage. However, the way they have it now (a server option) makes sence. This makes both sides happy.

Rogue Agent
10-23-2004, 07:15 PM
I dont think they really need to make a major change to the ret. For the most part the ret is fine. Just the running scoped thing needs a little tweak for balancing issues. However, i am sure the ret system can be improved in many areas but its best to leave a overhaul of the ret system for a new game(rainbow six 4).

The-Pizza-Man
10-23-2004, 07:40 PM
I suppose I'll add my $0.02. Like Kimmy mentioned, what happened to the uniform selection. The rets thing is interesting, a ret that was a bit more artistic would be a nice improvement over 4 lines and a tiny dot. Votemap is great I've been wanting that feature since the beginning. A little more detail on those things would be nice, except the ESRB thing, who cares about that unless it stops frag lock http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif.

S-Co.ThrillKill
10-23-2004, 08:04 PM
why force it (FPW) when the iron sights are useless? just like the scope there shouldve been an option to use the sights instead of the "eye squint" soom we have now when we dont use a scope (rare thing). The red dot sights are useless on those sub machine guns too. realism is when you can use whatever you see on the gun. like the sights or the red dot sight.

Syncmaster1337
10-23-2004, 10:33 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
fixing this issue would bring back balance to the gameplay and to the weapons resulting in a much better game. <HR></BLOCKQUOTE>

The game is balanced now. The tard rushers with the ability to run scoped to dig out the campers. If you restrict or make it harder to hit somebody while running scoped then all your going to have is a bunch of 4 minute draws because 90% of your team is going to be squatting down scoped with thier Silenced L85's.
This game was not designed to be realistic to that level, if it was they wouldn't have HBS. It was designed to be a fun game in both single and multiplayer. Which it has succeeded on both. By removing the run and gun end of it only IMO it would ruin the MP side of it and turn it into nothing but camp off's. Doesn't that sound exciting 4 minutes of sitting next to your spawn scoped on a door and waiting for somebody to come thru it.

[ODG]Scoob

S-Co.ThrillKill
10-23-2004, 11:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Syncmaster1337:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
fixing this issue would bring back balance to the gameplay and to the weapons resulting in a much better game. <HR></BLOCKQUOTE>

The game is balanced now. The tard rushers with the ability to run scoped to dig out the campers. If you restrict or make it harder to hit somebody while running scoped then all your going to have is a bunch of 4 minute draws because 90% of your team is going to be squatting down scoped with thier Silenced L85's.
This game was not designed to be realistic to that level, if it was they wouldn't have HBS. It was designed to be a fun game in both single and multiplayer. Which it has succeeded on both. By removing the run and gun end of it only IMO it would ruin the MP side of it and turn it into nothing but camp off's. Doesn't that sound exciting 4 minutes of sitting next to your spawn scoped on a door and waiting for somebody to come thru it.

[ODG]Scoob <HR></BLOCKQUOTE>

dude, ALMOST everone is a tard rusher now. And there still are campers who can outcamp and outsmart a tard rusher like us.

There's a couple good reasons to tame the scope. One reason is because the amount of thinking required when a player equips the scope is reduced to almost nil, when you got the scope theres no more tracking your target, just bring up the scope and fire, all there is now in most team survival servers are guys with either a g36k or scope on a fa-mas running straight towards the opposing teams spawn with there scope up ready to click, rounds are so quick and almost pointless and non fulfilling because half the team on both sides are dead within 30 seconds of the round. those left are the ones who were taking their time actually trying to map out a plan for themselves, or figure out what their specialty for the situation was going to be. You cant find many servers now without cmags, and on those servers, the so called good players with the cmaged g36k are the ones you see running around with the scope up killing everyone and obtaining the highest kill points, the only objective they had from spawn to the end was to get where the enemy is and to kill all of them, they come spraying around corners, into doors and hallways with the scope, usually killing anyone who is in their path without much difficulty. The ones who get shot from behind or from the side without seeing the shooter are the ones who were rushing toward where ever their buddy got shot down, the guy who killed you was the one who assessed the scenario and calculated his plan of attack - usually the ones who are called campers. The game isnt about fun when all there is to do is to kill everything yourself. Its getting boring and monotonous. the scope is the reason for the BS shots too. Thats why I think it would be a great idea to reduce the accuracy increase the scope gives. This would probably reduce the amount of cheat accusations too, now since everyone has to take their time and aim instead of running around like a robot programmed with only one objective - to kill everything and rack up all the points. When you get killed by a camper its probably your fault because you werent paying much attention, your mind was set on finding the guy and killing him, thats all. You didnt circle around or throw a distraction frag towards the scene, you just ran right over there and got popped. If you think about how youre going to get the camper, provoke him to move, use your HBS, everyone loves those. If they got a jammer and are truly hardcore campers, thats not a big deal they wont be able to camp like that every round. If scope behavior was changed camping wouldnt change, it'll still be what it was when we had the super scope. Honestly i think it wouldnt harm anyone at all. I hope they change the scope thingy http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif . Or atleast do something to add more replay value and challenge.

I doubt that this is one of the changes they are going to introduce with the new patch. Not to mention hit detection (if there is something wrong with it). A new reticule system would be totally pointless when you still have to shoot the hell out of people at medium to close range. Removing the scope isnt what i think is a good idea, swat teams use scopes. The HBS was put into the game because its supposed to be 2006, who knows what technology is going to be developed for anti terrorists use by then? Could already be being used. Whos an anti terror agent in here?

Rogue Agent
10-24-2004, 02:15 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Syncmaster1337:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
fixing this issue would bring back balance to the gameplay and to the weapons resulting in a much better game. <HR></BLOCKQUOTE>

The game is balanced now. The tard rushers with the ability to run scoped to dig out the campers. If you restrict or make it harder to hit somebody while running scoped then all your going to have is a bunch of 4 minute draws because 90% of your team is going to be squatting down scoped with thier Silenced L85's.
This game was not designed to be realistic to that level, if it was they wouldn't have HBS. It was designed to be a fun game in both single and multiplayer. Which it has succeeded on both. By removing the run and gun end of it only IMO it would ruin the MP side of it and turn it into nothing but camp off's. Doesn't that sound exciting 4 minutes of sitting next to your spawn scoped on a door and waiting for somebody to come thru it.

[ODG]Scoob <HR></BLOCKQUOTE>


First of all. NO, the game is not balanced. It totally favours run n gun and ONLY run n gun. Balanced means run n gun would be as successfull as tactical play. That is not the case. This game is as ALL run n gun. All the advantages go ONLY to run n gun, even in situations where run n gun should never have an advantage. http://forums.ubi.com/images/smilies/51.gif

Secondly, i am not asking to remove run n gun. If we did then the game would still be UNBALANCED in favour of tactical play. I want a balance between run n gun and tactics. Curently no such balance exits. also, i want sub machine guns to be usfull again. The running scoped issue has made all the sub machine guns usless while making assualt rifles supper weapons. How can you call this situaltion balanced. http://forums.ubi.com/images/smilies/51.gif

Thirdly, the runing scoped issue casues MORE camping. furthermore, this ret issue has nothing to do with camping. Its about making players actually control there gun better to actually get a kill. Skill should be rewarded, not lack of skill.

One last thing. You dont need the BS ret when running scoped to get campers. use skill, out think them. Thats what tactics are for. Needing the bs runing scoped ret to get campers is an excuse, and a poor one.

Niskalaaki_FunP
10-24-2004, 02:31 AM
Totally agree with S-Co.ThrillKill. Scoperunning must go.
And to Syncmaster1337, there's an xbox version of this game for fun play. There's other fun games for pc around already (UT, CS), why make this the same.

HappySmoker
10-24-2004, 02:55 AM
Sorry to be negative, but this seems REALLY odd to me.

So if you choose to have a first person weapon view, your reticule will be different than when you don't have a weapon view?

That would be stupid! This will make the choise harder. For example, i do play with the weapon view. What if i like the new reticule better? I will have to play without the weapon view to get the better reticule???

The reticule should be exactly the same, WITH or without weapon view. Man why don´t they get people to work on the game that understand it=

Rogue Agent
10-24-2004, 02:59 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by HappySmoker:
Sorry to be negative, but this seems REALLY odd to me.

So if you choose to have a first person weapon view, your reticule will be different than when you don't have a weapon view?

That would be stupid! This will make the choise harder. For example, i do play with the weapon view. What if i like the new reticule better? I will have to play without the weapon view to get the better reticule???

The reticule should be exactly the same, WITH or without weapon view. Man why don´t they get people to work on the game that understand it= <HR></BLOCKQUOTE>


My guess is that the change in the ret is to the way it looks and not how it behaves.

LT.INSTG8R
10-24-2004, 03:15 AM
I dont know I have NEVER played with my Gun on unless I cant find a Server that doesnt force it. So I guess I am just curious about if the look is gonna change how it behaves will be easy enough to adjust to

BTW..WHY do so many Servers force that ridiculous Framerate killing Static model on me?? http://forums.ubi.com/images/smilies/16x16_smiley-mad.gif

If I wanna play Doom or UT then I will http://forums.ubi.com/images/smilies/blink.gif.....NOT!

S-Co.ThrillKill
10-24-2004, 03:15 AM
Thats what confuses me (the fpw reticule things). Cant wait till BT elaborates on that.

We still dont know if the way the scope was designed was intended to be the way it is. Maybe it was, might be the reason they never thought about the issue.

HappySmoker
10-24-2004, 03:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rogue Agent:
My guess is that the change in the ret is to the way it looks and not how it behaves. <HR></BLOCKQUOTE>

Let's hope so... But even then, why 2 different reticules? And why not let us choose ourselves?
Why just change the no-weapon-view reticule and not both?

I like the weapon view, i don't want my choise of that to be effected by a different reticule.

LOD_Dave
10-24-2004, 07:15 AM
wow, whine more people.

thanks for the update bt, keep up the good work. and oh yea for you people that are requesting this and that to be added to the game in this patch, its not happening so don't waste your breath. my bet is that they are in the recompiling stage right now and they could seriously care less what a bunch of forum ****s want in their game. http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Jackal4ever
10-24-2004, 07:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by .BulletTooth.:
_New Reticules_
Reticules without a First person weapon are similar to those used in Rogue Spear. Reason is that it should've been always like this. <HR></BLOCKQUOTE>

After 2 yrs they say it should've been always like that... Well UBI, im blown away...again.

The.Vulture
10-24-2004, 08:12 AM
Well...with gun/frag locks and all the hax that ruin the online competition aspect of RvS, these LISTED "intended" fixes seem inadequate...

Guess we'll have to wait another few months and see what all these fixes translate into when 1.6 is released.

Smash_Swiper
10-24-2004, 01:16 PM
1. Never played Rogue Spear but i guess it´s good =)
2. Hope we will be able to disable this.
3. Why? there will only be some Hotfixes IF something goes wrong and the support will be canceld
4. Not in North America anyway =P
5. Great
6. Don´t play Coop anyway =p

The only thing i care about is the SET and EXEC commands to be disabled.. But thanks anyway.

Most of us is used to Fraglocks, Primary bug ETC ETC.. for me it´s even a part of the game. =p

SwampFootKid
10-24-2004, 01:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wacokid29:
Making the set and exec commands closed isn't a optimization...Its a much needed FIX...At this time its the main thing that needs to be fixed and nowhere in that update does it list them as being closed <HR></BLOCKQUOTE>

i beleive all that will do is to make life a bit more annoying for people because they can just go to their ini and change anything, if ur talking about dbugging commands then its between u and ubi cause i dont play AS for obvious reasons.

iMs_Adrenaline
10-24-2004, 02:27 PM
lol after 2 years, people still jump at the opportunity to bring up an arguement against scoped-rets.

after 2 years, one would think that most people have had ample time to learn and adapt to this game's play style, sad.

think about it this way, if the game really is dumbdowned that much simply because of the scoped-rets, and everyone is simply just running into each other scoped-in and guns on full-auto, why do you have teams consistently beating other teams. why do you have players consistently dominating other players?

no, it's not because of just luck, or cheats. if you've been playing this game for 2 years and those are the only two answers you have, then you're too dumb for this game.

ubi made a great game, even with the minor glitches and what not. they've attempted to stop cheating, they've attempted to fix the glitches, but they haven't attempted to "balance" the game since retail was released because, *gasp*, there is NO NEED TO BALANCE THE GAME...IT IS BALANCED.

after 2 years, i think ubi should seriously consider putting up an official statement on the raven shield site, something along the lines of, "STOP FINDING EXCUSES FOR THERE BEING BETTER PLAYERS THAN YOU AND JUST PLAY THE **** GAME."

Rogue Agent
10-24-2004, 03:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by iMs_Adrenaline:
lol after 2 years, people still jump at the opportunity to bring up an arguement against scoped-rets.

after 2 years, one would think that most people have had ample time to learn and adapt to this game's play style, sad.

think about it this way, if the game really is dumbdowned that much simply because of the scoped-rets, and everyone is simply just running into each other scoped-in and guns on full-auto, why do you have teams consistently beating other teams. why do you have players consistently dominating other players?

no, it's not because of just luck, or cheats. if you've been playing this game for 2 years and those are the only two answers you have, then you're too dumb for this game.

ubi made a great game, even with the minor glitches and what not. they've attempted to stop cheating, they've attempted to fix the glitches, but they haven't attempted to "balance" the game since retail was released because, *gasp*, there is NO NEED TO BALANCE THE GAME...IT IS BALANCED.

after 2 years, i think ubi should seriously consider putting up an official statement on the raven shield site, something along the lines of, "STOP FINDING EXCUSES FOR THERE BEING BETTER PLAYERS THAN YOU AND JUST PLAY THE **** GAME." <HR></BLOCKQUOTE>



LOL the game is balanced. Thats why everyone tard rushes and sub machines guns are usless while asault rifles are super weapons. Ya its balanced http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif http://forums.ubi.com/images/smilies/88.gif

Lastly, i am not posting this scope issue to have it changed becuase patch 1.6 is the last patch. Nothing more is getting changed. Even with the ret issue i still like the game and play it a lot. I also run scoped a lot. Its very easy to do. Im pointing out how the game would be better if the ret scoped issue was tweaked so that your bullets spread out when running scoped, like they should.

However, the patching for the game is done so its pointless to continue discussing this. This issue will not be change and this issue is not part of the 1.6 patch. The ret change in patch 1.6 is strickly a change to how its looks. So lets end this ret scoped discussion and focus on 1.6 patch. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

MT_Bever
10-24-2004, 04:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rogue Agent:
However, the patching for the game is done so its pointless to continue discussing this. This issue will not be change and this issue is not part of the 1.6 patch. The ret change in patch 1.6 is strickly a change to how its looks. So lets end this ret scoped discussion and focus on 1.6 patch. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>
exactly, why did the discussion about running while scoped come about anyways? it was never mentioned in the intended fixes. the only thing that was said is that the ret is going to look different. the scope thing is never going to change so why don't we just let it be? for evreyone that *****es about it, why not learn it and use it yourself? you'll probably be 75% better than you are now. you're probably the same people who bashed people for turning the FPW off and then tried it for yourself and were like, "wow, this is so much better." if you want to talk about the scoped issue than find one of the million threads about it and talk about it there, not in this thread, it has nothing to due with the topic of this thread.

hopefully once BT gets back to work he can elaborate about what the ret will be like and if it's going to be a huge difference or not. this patch was intended to bring a lot of people back to playing this game so hopefully this ret fix will be something that we can all handle and not drive more people away.

Rogue Agent
10-24-2004, 04:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MT_Bever:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Rogue Agent:
However, the patching for the game is done so its pointless to continue discussing this. This issue will not be change and this issue is not part of the 1.6 patch. The ret change in patch 1.6 is strickly a change to how its looks. So lets end this ret scoped discussion and focus on 1.6 patch. http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif <HR></BLOCKQUOTE>
exactly, why did the discussion about running while scoped come about anyways? it was never mentioned in the intended fixes. the only thing that was said is that the ret is going to look different. the scope thing is never going to change so why don't we just let it be? for evreyone that *****es about it, why not learn it and use it yourself? you'll probably be 75% better than you are now. you're probably the same people who bashed people for turning the FPW off and then tried it for yourself and were like, "wow, this is so much better." if you want to talk about the scoped issue than find one of the million threads about it and talk about it there, not in this thread, it has nothing to due with the topic of this thread.

hopefully once BT gets back to work he can elaborate about what the ret will be like and if it's going to be a huge difference or not. this patch was intended to bring a lot of people back to playing this game so hopefully this ret fix will be something that we can all handle and not drive more people away. <HR></BLOCKQUOTE>

The way we got on this topic was due to the ret change listed as one of the fixes. Some thought that it might mean the scope issue. even though i think its just a change to how it looks i would still like BT to clear this up.

iMs_Adrenaline
10-24-2004, 05:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> LOL the game is balanced. Thats why everyone tard rushes and sub machines guns are usless while asault rifles are super weapons. Ya its balanced <HR></BLOCKQUOTE>

hmmm...let's see, i believe the last time i played this game sub machine guns could kill. actually no, i'm absolutely sure sub machine guns could kill. i'm pretty sure assault rifles didn't really do anything more spectacular than sub machine guns, for example, they both shot bullets.

comparing the way the majority of what's left of the raven shield community plays this game is not an accurate depiction of how BALANCED this game is.

a good player can be effective with any gun; he/she might not be able to pull off certain shots with a mp5 that a famas can do, but that doesn't mean a good player becomes useless when he/she equips a mp5. of course, i think the amount of good players left in this game are incredibly slim.

you've laddered right? or still ladder? there's a definitive difference between tard rushing and rushing. for the most part, tard rushing only happens in pubs, and really isn't an accurate portrayal of how this game can be played. this might be news to you, but some people don't pub they same way they ladder.

if they made all the guns identical, what's the point of having different guns. if tard rushing wasn't expected, why would they give you an option to run. after reading what you just wrote, i'm beginning to wonder, DO YOU EVEN PLAY THIS GAME? man i sure as hell bet you wouldn't last a couple rounds against some good players without crying.

anyway, yea back onto 1.6 patch. this is just another example of false hopes. this has happened on every patch since 1.1 of demo. the majority of people in this community simply hope the patch will make the game enjoyable to them, hence the millions of threads about ret changing. the various minor bugs in the game just give people another excuse to ***** at ubi for not tailoring the gameplay to how they want it. honestly, since retail was released, how incrediblly different is the game right now than the game was at version 1.0? other than punkbuster, um...not at all?

i duno maybe i was too concentrated on actually playing the game that i didn't notice the fixes they listed for each patch.

Denis-FOA
10-24-2004, 06:20 PM
nice

S-Co.ThrillKill
10-24-2004, 06:24 PM
I thought that since the list was 'brief', i assumed that it was just half of the fixes, tweaks and changes they are going to include in the patch. Rets being tweaked in scope in the final release is a possibilty. Ive learned how to do use it and it comes in handy. We got our opinions and questions and thats what the board is for. Thats why i posted my articles lol. Come play on teh -S-Co.Dallas Scownage server you guys.

Rogue Agent
10-24-2004, 07:15 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by iMs_Adrenaline:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR> LOL the game is balanced. Thats why everyone tard rushes and sub machines guns are usless while asault rifles are super weapons. Ya its balanced <HR></BLOCKQUOTE>

hmmm...let's see, i believe the last time i played this game sub machine guns could kill. actually no, i'm absolutely sure sub machine guns could kill. i'm pretty sure assault rifles didn't really do anything more spectacular than sub machine guns, for example, they both shot bullets.

comparing the way the majority of what's left of the raven shield community plays this game is not an accurate depiction of how BALANCED this game is.

a good player can be effective with any gun; he/she might not be able to pull off certain shots with a mp5 that a famas can do, but that doesn't mean a good player becomes useless when he/she equips a mp5. of course, i think the amount of good players left in this game are incredibly slim.

you've laddered right? or still ladder? there's a definitive difference between tard rushing and rushing. for the most part, tard rushing only happens in pubs, and really isn't an accurate portrayal of how this game can be played. this might be news to you, but some people don't pub they same way they ladder.

if they made all the guns identical, what's the point of having different guns. if tard rushing wasn't expected, why would they give you an option to run. after reading what you just wrote, i'm beginning to wonder, DO YOU EVEN PLAY THIS GAME? man i sure as hell bet you wouldn't last a couple rounds against some good players without crying.

anyway, yea back onto 1.6 patch. this is just another example of false hopes. this has happened on every patch since 1.1 of demo. the majority of people in this community simply hope the patch will make the game enjoyable to them, hence the millions of threads about ret changing. the various minor bugs in the game just give people another excuse to ***** at ubi for not tailoring the gameplay to how they want it. honestly, since retail was released, how incrediblly different is the game right now than the game was at version 1.0? other than punkbuster, um...not at all?

i duno maybe i was too concentrated on actually playing the game that i didn't notice the fixes they listed for each patch. <HR></BLOCKQUOTE>


You totally missed the point. Sub machines give you a small running ret. That is the reason for using them. They were meant for run n gun. Assault rifles give you a larger ret bloom but more power and range. That is balance. However, if you run scoped with an assault rifle you now get much smaller rets while still getting the superiour power and range. Why would i take a weak sub machine gun for small running ret when i can take a powerfull assault rifle run scoped and get very small running rets. Thats what makes assault rifles supper weapons and sub machine guns usless.

If they fixed the running scoped ret issue then those who want to run n gun with a small ret bloom would have to take a sub machine gun. That would make sub machine guns usfull and the weapons balanced.

XsargenX
10-25-2004, 12:36 AM
Original posted by Rogue Agent

"You totally missed the point. Sub machines give you a small running ret. That is the reason for using them. They were meant for run n gun. Assault rifles give you a larger ret bloom but more power and range. That is balance. However, if you run scoped with an assault rifle you now get much smaller rets while still getting the superiour power and range. Why would i take a weak sub machine gun for small running ret when i can take a powerfull assault rifle run scoped and get very small running rets. Thats what makes assault rifles supper weapons and sub machine guns usless.

If they fixed the running scoped ret issue then those who want to run n gun with a small ret bloom would have to take a sub machine gun. That would make sub machine guns usfull and the weapons balanced."

AmEn Brother Agent AMen!

Hope this happens- this change will Finaly and totally bring the Good Old Rogue Spear Feelin with the weapons all balanced! AMeN.

+|2ogue8o+

MT_Bever
10-25-2004, 05:52 AM
was i the only one who used the PDW on every **** map when i played rogue spear? that was like the best gun ever

||DiStUrBeD||
10-25-2004, 05:54 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MT_Bever:
was i the only one who used the PDW on every **** map when i played rogue spear? that was like the best gun ever <HR></BLOCKQUOTE>

Yeah you were the only one lol. The rest used the p90.

MT_Bever
10-25-2004, 06:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ||DiStUrBeD||:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by MT_Bever:
was i the only one who used the PDW on every **** map when i played rogue spear? that was like the best gun ever <HR></BLOCKQUOTE>

Yeah you were the only one lol. The rest used the p90. <HR></BLOCKQUOTE>
lol, i even used it on peaks and if i had it and we were playing CSL, you were done with :P

Jackal4ever
10-25-2004, 07:09 AM
I cant think of any game really that is gun-balanced and i see a change to rvs in that sector a bit droll. This game has been out for 2 yrs and except the bugs and the cheats, noone i´ve known and seen was complaining about the rets (until few guys started complaining on forum).
But what scares me most, (even if im a retired player) is that they said the rets should've always been like that, after 2 yrs of playing they came up with that statement, but now im thinking about the dev commands etc..not a word was mentioned..So is the conclusion that the cheats should've always been there in rvs?
Should've 0-customer support always been there in RvS? Should've all the beta-bugs and beta-netcode always been there in rvs?
If YOU have any other opinion about UBI, then god help you.

cdp
10-25-2004, 09:35 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Like Kimmy mentioned, what happened to the uniform selection. <HR></BLOCKQUOTE>

I heard, even if it's not mentioned in the release notes, the patch will contain the uniform selector ... and this old post still true:
::: PATCHES: Quick Update ::: (http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=327107011&m=425104053)

and this isn't anything official http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

WTE-LEGO
10-25-2004, 10:00 AM
Wow that was posted on April 13th....I wonder if we can make some kind of band aid record,

"Where€s the Patch - The Patch of the Future"

You know even though I like the snippets I felt compelled to write to PCZone watchdog about the treatment of this game and its support, and also listed all the patches by date and €œThe Grail 1.6 Patch "€ original promised date and where we are now.

€¦.mmm€¦L

deosl
10-25-2004, 10:01 AM
1.6 today?

Read on the german ubi forum that the 1.6 is coming out today.

Also heard the patch is on the german & american ftp.

ftp://ftp.ubi.com/us/games/ravenshield

There you go people http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

WTE-LEGO
10-25-2004, 10:12 AM
lol was just about to do the same http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

deosl
10-25-2004, 10:17 AM
http://www.home.no/deosl/ret2.JPG

http://www.home.no/deosl/ret.JPG

some sshots of the "new system". remids of enfield & m4 on Rogue Spear http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif

.BulletTooth.
10-25-2004, 11:07 AM
Raven Shield v1.6 and Athena Sword v1.10 are now available at www.raven-shield.com (http://www.raven-shield.com)

I told you all it wasn't a myth! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

Philipz
10-25-2004, 11:18 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by .BulletTooth.:
Raven Shield v1.6 and Athena Sword v1.10 are now available at http://www.raven-shield.com

I told you all it wasn't a myth! http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif <HR></BLOCKQUOTE>

The AS 1.02 -&gt; 1.1 link needs to be fixed. (Should be '1.02' not '1.2')

Where are the release notes?

SR-Castro
10-25-2004, 11:25 AM
HEY NIIIICE! Finally we got the patch!

But when is it to be official??? Or does everybody just read this tread and see 'deols'
posting???


anyway tested to change the raven... to atena and there I I found the patch for AS


ftp://ftp.ubi.com/us/games/athenasword

SR-Castro
10-25-2004, 11:32 AM
ok by the time I wrote that and downloaded they got officiall.... http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

TCF_Kram
10-25-2004, 11:43 AM
I read all the way through this thread and cant find anything about if the dev command cheats were fixed or not. Were they? I am waiting to reinstall this game if it is finally rid of cheats.

microbion
10-25-2004, 12:06 PM
is there a complete list of all the bugs fixed by ubi?

Philipz
10-25-2004, 12:07 PM
...

Philipz
10-25-2004, 12:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by microbion:
is there a complete list of all the bugs fixed by ubi? <HR></BLOCKQUOTE>

There may be after installing the patch, but it would be nice to have a txt version of the release notes of there are any.

Doc_HS
10-25-2004, 12:17 PM
the console commands appear to be gone but it has screwed up the cvars.

Monarch[GoD]
10-25-2004, 12:26 PM
Maybe they were being sneaky by not mentioning it. Can someone confirm they have been locked? I have a copy of the release notes just from copying and pasting them from the beginning of the installation process.

Ofcr_Lawless
10-25-2004, 12:32 PM
They are locked.

Monarch[GoD]
10-25-2004, 12:39 PM
w00t, 1 of my 2 requests was fulfilled in this patch, if only they had the time to optimize the AS maps... but the more important one gotten taken care of.

Mx21
10-25-2004, 01:11 PM
Is it worth reinstalling RvS for this patch, or does the game still run like a turd on a stick? Cheers.

Mx21
10-25-2004, 01:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Monarch[GoD]:
w00t, 1 of my 2 requests was fulfilled in this patch, if only they had the time to optimize the AS maps... but the more important one gotten taken care of. <HR></BLOCKQUOTE>

Sigh, they didn't optimize the AS maps? Another promise from Ubi not fulfilled.

Monarch[GoD]
10-25-2004, 02:22 PM
Nope, there wasn't anything Athena Sword specific added in this patch. All of it was Raven Shield getting something and it being carried over to AS.

Philipz
10-25-2004, 03:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

No, they are not. They can still be executed off the command line before entering a server. Way to go UBI.

Mx21
10-25-2004, 04:00 PM
I can't say I'm even slightly surprised by any of this.

Ofcr_Lawless
10-25-2004, 04:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

No, they are not. They can still be executed off the command line _before_ entering a server. Way to go UBI. <HR></BLOCKQUOTE>

ya I know, just heard. Under certain circumstances it can be bypassed.

aodlord
10-25-2004, 04:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

No, they are not. They can still be executed off the command line _before_ entering a server. Way to go UBI. <HR></BLOCKQUOTE>

wel think what you just sayed, you are no better then the bearacratic scumbags at ubisoft you just helped outh all them cheaters

red_wolf72
10-25-2004, 06:10 PM
uhmm does this include breaking the game so u cant use punk buster? cuz u did a great job at that, UBI at its finest!

Philipz
10-25-2004, 06:21 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

No, they are not. They can still be executed off the command line _before_ entering a server. Way to go UBI. <HR></BLOCKQUOTE>

ya I know, just heard. Under certain circumstances it can be bypassed. <HR></BLOCKQUOTE>

So what was the purpose of this patch again?

AgentMadcap
10-25-2004, 06:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Philipz:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

No, they are not. They can still be executed off the command line _before_ entering a server. Way to go UBI. <HR></BLOCKQUOTE>

ya I know, just heard. Under certain circumstances it can be bypassed. <HR></BLOCKQUOTE>

So what was the purpose of this patch again? <HR></BLOCKQUOTE>

Beats me, you lot have been waiting for months for this patch and it doesn't lock the cheats...way to go UBISOFT, you really are the lamest. I stopped playing RVS a couple of months ago, and now it seems I will never return to it. IM FREE!!!

Good bye all forever.

aodlord
10-25-2004, 08:31 PM
dont forget to wrtie.... http://forums.ubi.com/images/smilies/353.gif http://forums.ubi.com/images/smilies/784.gif

OL_Gunslinger
10-25-2004, 10:08 PM
Wow... i'm perplexed that such a lackluster/backward thinking software dev/dist. company can still come up with a profit...

Oh yea all the stupid people that can't stick up for something they've been wronged by and NOT BUY ANY MORE OF THEIR PRODUCTS wouldn't knwo a **** thing about it!

Thanks BT for the update... (We all know you get the brunt of a half asses, excuse me, quarter assed software dist company and all the corporate politics that go with it - - -and thank you for your patience)

But piss off off to UBI and your piss-poor support - you said be patient, so many times I can't even remember and now you are asking for our patience once again in a game that will NEVER have another patch released again cause there is no money in it for you and all the goobs will purchase all you new games...

I am beyond words and it doesn't even matter cause anyone who reads this doesn't care much either, cause they will always buy you crappy product...

(p.s. Oh am I sorry for breaking the rules of consrtucitve comments... I really am, just like UBI is sorry for enabling all the cheaters to pwn a bunch of clean players out to have a good time) I'm very, very sorry and ask you for your patience for the next 2 years... I, like UBI, might just somehow, GET IT RIGHT.

THE END -

~Gunny

Full_Breach
10-26-2004, 12:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

According to Punksbusted and TWL forums the commands where not locked. But you never can believe everything you read in the forums... right UBI?

As for release notes they are the same as BTs initial post and can be read in your ravenshield folder. RavenShield\Support\English\readme.txt

As for constructive posts, I'd like to see UBI continue making games. All I'm looking for is for them to just fix the bugs. From day one this software was Beta. Remember the ladder bugs and no team screen. For every patch released they introduced two problems for every one that was fixed if it was fixed at all.

My confidence is shattered, and have posted to the effect that, I will purchase UBI games if they fix this one, otherwise I will remember fallen Redstorm Entertainment for the company it used to be...

Ofcr_Lawless
10-26-2004, 09:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Full_Breach:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
They are locked. <HR></BLOCKQUOTE>

According to Punksbusted and TWL forums the commands where not locked. But you never can believe everything you read in the forums... right UBI?

As for release notes they are the same as BTs initial post and can be read in your ravenshield folder. RavenShield\Support\English\readme.txt

As for constructive posts, I'd like to see UBI continue making games. All I'm looking for is for them to just fix the bugs. From day one this software was Beta. Remember the ladder bugs and no team screen. For every patch released they introduced two problems for every one that was fixed if it was fixed at all.

My confidence is shattered, and have posted to the effect that, I will purchase UBI games if they fix this one, otherwise I will remember fallen Redstorm Entertainment for the company it used to be... <HR></BLOCKQUOTE>

Army isn't it?

I see you pick and choose what to quote.
If you look further down in the post I found later that it IS possible to run the commands in certain circumstances.

Full_Breach
10-26-2004, 12:51 PM
Yup, well. In my opinion the Admins should not mislead the consumers and users. If you don't know, don't post. push it back on UBI. Follow BTs example.

Ofcr_Lawless
10-26-2004, 12:57 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Full_Breach:
Yup, well. In my opinion the Admins should not mislead the consumers and users. If you don't know, don't post. push it back on UBI. Follow BTs example. <HR></BLOCKQUOTE>


Bahahahah! You think I'm an admin???
NO! I have the upmost respect for them and what they have to put up with.
Bever went in and took the chance of getting caught and tested to see if they worked and he couldn't do it. It wasn't found until several hours later that indeed you can make them work UNDER CERTAIN CIRCUMSTANCES. After I heard that, then and only then, I made the correction. I pass on the word as I hear it. I have no secret connections but I do alot of forum surfing and try to keep everyone informed of the information that is at hand. No I can't fortell the future and see that somone would find a way around the lock outs.

Full_Breach
10-26-2004, 01:04 PM
Admin or not my point still stands.

People Posting to questions they don't know the answers to is a waste of time and space.

Dolphin__Cry
10-26-2004, 01:08 PM
why dont u change this topic to: Brief List Of BS Bugs For RVS v1.6 AS v1.10

cause in 24h i didnt find anything good or any fix, only new bugs

kutol
10-27-2004, 05:47 AM
***Please make your valuable contributions to this or any other discussion by typing in ENGLISH***

Monarch[GoD]
10-27-2004, 06:14 AM
Isn't this the American version of the site?

instant
10-27-2004, 06:29 AM
Hi,

When you will remove CD-In-DRIVE requirement for this game.. [so I can start playing it again]

Skiamachist
10-27-2004, 10:15 AM
Pardon my density, but what is meant by "Reticules without a First person weapon are similar to those used in Rogue Spear"?

This may be hard to believe, but I've only ever played RvS/AS in multiplayer mode (I lost my interest in single player in my Rogue Spear days), so I don't know how to toggle on/off "first person" in multi.

Funny how one can play for *years* and still be a noob... ;-)

BTW, thanks for posting this info

Skiamachist (a.k.a. Irreverent_Skeptic)

Ofcr_Lawless
10-27-2004, 10:20 AM
Sure,
Just go into option and click on HUD.
I believe it is one of the first options.

Skiamachist
10-27-2004, 10:25 AM
Thanks for your help, Lawless, I'll try it out when I get home!

Irreverent_Skeptic

------------------------------------------

<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Ofcr_Lawless:
Sure,
Just go into option and click on HUD.
I believe it is one of the first options. <HR></BLOCKQUOTE>

SketchNeko
10-27-2004, 12:40 PM
Nice job..

Nice job at screwing up the game! do they even test these patches before they put them out? or are the programers so bored they need to make work?

Dolphin__Cry
10-27-2004, 01:57 PM
Beta testers had warning about this bugs 5 months ago http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

HappySmoker
10-27-2004, 02:52 PM
Why not start working on a rainbow six 4?

Just a whole new game, a different team of programmers, new chanches, and very important, a new engine. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

There will still be lots of buyers i think, if it's good. The rainbow series have alot of fans, and im one of them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

SWAT_BIGBEAR
10-28-2004, 08:51 AM
I have been biting my lip till i see all complaints other then the couple i have...my major complaint (which map makers can fix over time) is that alot of sweet custom maps will crash/reset a server! ex=shootsandladders!
As i find out which maps do this, i'm pulling them from our rotation!! my other issue is after starting a server up..it may not register with ubi...and you may see the room, but you can't join!! I finally got the n4admin set up again and resetting the server thru it seems to be quicker at registering to ubi so peeps may join..instead of just restarting the server itself! I will only be testing our all weps server for now...and will open and test the other 3 late fri nite!
I do see improvements with this patch ie= fps stays steady!
As long as the makers of this game shows an effort to improve it...we in *S.W.A.T.* will be playing it!! we have played just about all games out there...and NOTHING compares to this game!! I have spent a ton of time and effort on hosting for our group..and yes i may have to eat tons of stanbacks after a patch comes out..but as issues are reported..the fixes can be in the works!! There is no since in some of the comments i've read here! If this game makes you that mad...why waist time in fussing at the peeps trying to help? It's all in patience!!!
Think of the time these gentlemen have in creating a game for us to play! I personally thank them all...for there effort for the INTERNET GAMING WORLD!!
Us players spend our time playing..they spend their's creating http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

buttercupp
10-28-2004, 12:28 PM
I hear ya, Bigbear. I share many of those same thoughts.

Too bad shoots and ladders doesn't work, love that map. Thanks for the heads up. Oh, and Deadly Science, a favorite on our coop, doesn't work either.

Oh well, some things are better though...but hope they patch this patch soon. http://forums.ubi.com/images/smilies/53.gif