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View Full Version : This game is that slice of pizza in the back of the fridge.



sinfulnature
03-23-2011, 02:57 AM
I have been very excited about this game but it seems like I may be taken for a ride here.

1. The comes out almost a week from now. YOU have no website to speak of, and there is basically only info in the forums about screenies etc. This tells me that UBI do not intend to fully support this game but releasing it for the sake of releasing it. The trailer has nice music and all but gives you the impression of an amateur presentation. Take a look at ACB or Ghost Recon and you will see what I mean.

2. With Olegs exit what kind of support can we expect here? The same support that "Wings" recieved? Then I am not holding my breath. Adding DLCs of campaigns that SHOULD have been in the game in the first place is beginning to make me really upset.

3. I have played IL2 to death, all of them. They are good games because they are made by gamers for gamers. You can clearly establish the simmer connection. What can we expect here? The dev dairy is not even close to how it was with IL2.

sinfulnature
03-23-2011, 02:57 AM
I have been very excited about this game but it seems like I may be taken for a ride here.

1. The comes out almost a week from now. YOU have no website to speak of, and there is basically only info in the forums about screenies etc. This tells me that UBI do not intend to fully support this game but releasing it for the sake of releasing it. The trailer has nice music and all but gives you the impression of an amateur presentation. Take a look at ACB or Ghost Recon and you will see what I mean.

2. With Olegs exit what kind of support can we expect here? The same support that "Wings" recieved? Then I am not holding my breath. Adding DLCs of campaigns that SHOULD have been in the game in the first place is beginning to make me really upset.

3. I have played IL2 to death, all of them. They are good games because they are made by gamers for gamers. You can clearly establish the simmer connection. What can we expect here? The dev dairy is not even close to how it was with IL2.

M_Gunz
03-23-2011, 05:53 AM
On the release if you bother to read the news, you are selling tickets to your own ride.

You're just another pushing sour grapes just before the wine is served.

Falcke
03-23-2011, 07:34 AM
Even with an absolutely minimal budget they could have had more publicity then they have now. Not that that's a suprise coming from Ubi, but it's absolutely puzzling that Oleg hasn't taken matters into his own hands more.

Why didn't anybody even bother to make an official Steam group? It's 5 seconds of work to create one, and by simply spamming the link all over to place you can gain thousands of members. Then keep all those instantly updated with screens and vids instantly.

Besides that, the price point for the game is extremely destructive for raising a larger community. Nobody is going to blow away 50 Euros/Dollars these days without having a clue about what they're getting. And it's pretty obvious nobody does, lack of advertisement has made damn sure of that.

A playable demo to let people find out for themselves exactly how great this thing is woud've compensated at least slightly for all these mistakes, but hey look at that no demo either.

sinfulnature
03-23-2011, 07:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by M_Gunz:
On the release if you bother to read the news, you are selling tickets to your own ride.

You're just another pushing sour grapes just before the wine is served. </div></BLOCKQUOTE>

But the flowers are still not white.

ROXunreal
03-23-2011, 08:25 AM
The marketing and ubi's whole initiative concerning the game is an absolute fiasco, but that does not mean that the game itself won't probably be the best WW2 combat flight simulation for the next 10 years

waffen-79
03-23-2011, 12:29 PM
next 10 years? seriously doubt it

with oobih as publisher and teh Oleg out of the picure, it's life thru DLC's is 3 or 4 years tops, the extra is what the community is willing to give

I wouldn't worry about the content and scope of the sim, with Ilya incharge we could see flyables such as: A-20, B-25, Mosquitos, Me-410, even a Do-335 and some Yaks, but the same as IL-2 not a chance

How many PC only games released in the last 4 years are still given support?

How many Multi-Platform games relased in the last 3 years are still given support?

examples:

Multi-Platform:

GTA4 [2008] - GTA EFLC [2010]
TESIV Oblivion [2006] - Shivering Isles [2007]
Fallout 3 [2008] - Fallout NV [2010]
Lock On [2003] - LOMAC FC 2.0 [2010] mind you only 12 or so flyables and a single teather of ops

See, the market right now is to develop a game, give it 2 years, then move on to the next project

GatorSub1942
03-23-2011, 02:43 PM
The videos don't look amateurish to me - this game looks like it will be groundbreaking. The only gripe I've got is the lack of dynamic campaigns (for me, that's a real biggie - that's been well documented) http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif but outside of that, it looks very good.

VW-IceFire
03-23-2011, 05:29 PM
Ubisoft's marketing has been abysmal but then in my mind they aren't the real publisher. The real publisher is 1C and the appearance is that they are doing a better job of promoting the game. But it's all in Russian which is of little benefit to us non-Russian speaking buyers.

Ubisoft is, at least in my mind, more of a re distributor.

Oleg hasn't said he's leaving altogether but that he's looking at doing some other things with game simulation engines. I always suspected he'd be interested in maybe a high fidelity simulator for civil aviation or something along those lines. Seems possible with the new engine. But at the moment I don't believe he'll be out of the picture completely... and his team is still there.

ElAurens
03-23-2011, 07:26 PM
I cannot imagine the complications of having 2.5 publishers.

1C, UBI, and now, Steam.

What a mess this must be for Oleg to deal with.

I would not be a bit surprised that 1C's late in the development cycle decision to utilize Steam is the real reason for all the seeming mis-steps and delays. I'm willing to bet that this totally blind sided both Oleg and UBI.

There is a lot more to this than one side or the other simply being incompetent.

Feathered_IV
03-23-2011, 08:29 PM
You might be right. If I were releasing a title, I would be terrified of placing all my faith in Ubisoft to distribute it internationally for up to a decade. In the very long term of the sim, Steam involvement may well be what saves it.

nvrsummer2
03-23-2011, 10:46 PM
I kinda have to agree, it seems UBI has decided they would just like to release this to recoup some of the losses. Better to get it out and make something, than to scrap it and eat the losses. The fact that its not widely spread on DVD is a tell-tale sign. With doawnloadables, all they have to go is give them a digital copym then give em some of the proceeds.

And my evidence to back all this up? Silent Hunter 5....

Treetop64
03-23-2011, 10:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Feathered_IV:
You might be right. If I were releasing a title, I would be terrified of placing all my faith in Ubisoft to distribute it internationally for up to a decade. In the very long term of the sim, Steam involvement may well be what saves it. </div></BLOCKQUOTE>

Prophetic words, my friend...

Treetop64
03-23-2011, 10:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by nvrsummer2:

And my evidence to back all this up? Silent Hunter 5.... </div></BLOCKQUOTE>

OhMyGod, please don't bring that up here! http://forums.ubi.com/images/smilies/compsmash.gif

sinfulnature
03-24-2011, 12:13 AM
Something is not right here, it is unheard of to not have a decent website, even indie games have that. They are simply betting on us buying it because of the niche fan base. I have no problem paying for DLCs if they are of actual substance. This is usually not the case with this publisher...just look at recent titles.

M_Gunz
03-24-2011, 06:38 AM
I wouldn't be surprised if some part of the deal links what bonuses Oleg gets to orders per month or quarter. And then of course the big downplay and confusions thrown in right at first release. I've done enough business before, that's one of the many tricks.

carguy_
03-24-2011, 07:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sinfulnature:
1. The comes out almost a week from now. YOU have no website to speak of, and there is basically only info in the forums about screenies etc. This tells me that UBI do not intend to fully support this game but releasing it for the sake of releasing it. The trailer has nice music and all but gives you the impression of an amateur presentation. Take a look at ACB or Ghost Recon and you will see what I mean. </div></BLOCKQUOTE>

You seriously can`t compare CloD with those titles. People are about right here - the guys who are into flying can`t wait for the game and don`t need no advertising. The arcadies will say meh and go along with Crysis2. The people in between are those who need it. Birds of Prey actually had some publicity material, pretty good even.

<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
2. With Olegs exit what kind of support can we expect here? The same support that "Wings" recieved? Then I am not holding my breath. Adding DLCs of campaigns that SHOULD have been in the game in the first place is beginning to make me really upset. </div></BLOCKQUOTE>

One thing is for sure. New theatres and planes will come. The question is how many $ are we going to be charged for them. I buy the games for the planes and to support them. IL2 Sturmovik is the only game I have now, where I can take just about any known WWII plane for a ride. That kind of value is independant of time.

The main thing I may be concerned about is bugs. Oleg had always worked on bringing the best version of the program. Now with him possibly being gone, I can`t say I`m so sure it will be sustained. Back in the days when Forgotten Battles came out, the online code was **** for about 2 months - it was virtually unplayable. No matter how the planes will look or fly, the multiplayer is core of this genre. And if multiplayer dies, the game dies.


<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">
3. I have played IL2 to death, all of them. They are good games because they are made by gamers for gamers. You can clearly establish the simmer connection. What can we expect here? The dev dairy is not even close to how it was with IL2. </div></BLOCKQUOTE>

The community is stron with this one, but it can only go so far, with the devs giving them some material to work on. The possible worst scenario (plenty of bugs, DLC per plane policy) can shorten the life of CloD even to one, maybe two years. Realistically enough, the bottom line is - we have to pay them money.

M_Gunz
03-24-2011, 08:47 AM
Once the game engine is solid, the mind-bending part is done unless completely new features are to be added. With a good set of hooks/tools in the software even new features can be much less painful, at least the ones that use the hooks/tools since they don't have to be weaved -into- the main code. The rest is fill work that requires other specialization than knowing the code engine itself, you can get or train less specialized people to do that than the game engine itself. That is what you see in many games where modding is open, a solid game engine with one or few... call them part sets... and enough documentation to get others to make what they will. For some people the tools/means to work with the game are as or more interesting than playing the actual game itself.

waffen-79
03-24-2011, 10:52 AM
+10 years life span?

content equal or close to what we currently have on IL-2 1946?

not a chance, I'm just saying http://forums.ubi.com/images/smilies/crackwhip.gif

j/k i hope this works out even if its in the form of yearly DLCs

sinfulnature
03-25-2011, 06:57 AM
I have not played the game but I know where the industry is has gone from ten years go untill. They release half arsed sequels to sell on the name. Every title that was released last year including this year have been somewhat of a dissapointment. I am hoping this will be worthy of the IL2 name in it because so far sequels have been money grabbing quickies.