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View Full Version : theres no scoreboards



Buder08
03-15-2005, 02:12 PM
http://games.teamxbox.com/xbox/948/Tom-Clancys-Splinter-Cell-Chaos-Theory/

Buder08
03-15-2005, 02:12 PM
http://games.teamxbox.com/xbox/948/Tom-Clancys-Splinter-Cell-Chaos-Theory/

collywog2004
03-15-2005, 02:24 PM
Has this game been released i.e. is there a point to a scorboard for a game that hasn't been released http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Buder08
03-15-2005, 02:28 PM
umm there is no scoreboards in the game when it gets released...it says right there.

collywog2004
03-15-2005, 02:42 PM
Maybe because it isn't a Microsoft game, I'm not a microsoft gamer, so maybe that's it, also there are going to be scoreboards on the official SC site, which is maybe why http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif

Buder08
03-15-2005, 02:51 PM
By no scoreboards it means no ranking system

DarKA55ASSIN
03-15-2005, 03:02 PM
100%sure ive seen loads of places where they said they had a ranking system because theve got a matchmaking simmilar to halo 2-tho it depeends on how much u play nor level/rank

Buder08
03-15-2005, 03:42 PM
I wish someone would confirm something about this.

Retard-Redneck
03-15-2005, 04:02 PM
OH MY GOD THERES NO FIGHT STICK EITHER! This is an outrage! http://forums.ubi.com/images/smilies/blink.gif'


seriously though who cares tons of sites said theyll have some sort of ranking system.

Buder08
03-15-2005, 04:11 PM
I guess thats wrong

look, I got this from a review.


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Sound too complicated? Don't fret. The game will offer tutorials for the core mechanics, as well as additional support when you're in the game, such as help paths that help ease you into navigating the levels. The in-game HUD has also been tweaked to make keeping tabs on what's going on a bit easier. The game provides a tactical map that shows the different zones, which can be helpful for getting your bearings and planning your next move. For those who really want to hone their skills, you'll be able to create tutor sessions where you and your opponents can actually talk to each other and familiarize yourself with the game's systems, which is perfect for easing new players into the cutthroat adversarial experience. Also easing the curve will be the game's assisted matchmaking system, which will group you with players who have logged in as much time as you have, much like Halo 2's matchmaking system, albeit a bit simpler.

You'll also notice a Halo 2 influence in some of the game's other features, such as the ability to send voice messages, and the ability to create or join customizable clans--you can even throw down challenges for interclan matches. Finally, the game will include a ranking system that will keep players who are at level one with zero points from losing any if things go awry. <HR></BLOCKQUOTE>

heres the whole review if you want it.

http://www.gamespot.com/xbox/action/splintercell3/printable_6116458.html