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View Full Version : was it realy a good idea?



dann2004
11-10-2006, 05:24 PM
To change splinter cell as much as they did,this forum is alive with people saying they are going to swap scda 4 gow,must admit im doing the same so are all my friends online.Ive waited so long for scda and the only thing i could award it with is biggest let down of the year.back to the drawing board on this one hey,roll on GOW.

dann2004
11-10-2006, 05:24 PM
To change splinter cell as much as they did,this forum is alive with people saying they are going to swap scda 4 gow,must admit im doing the same so are all my friends online.Ive waited so long for scda and the only thing i could award it with is biggest let down of the year.back to the drawing board on this one hey,roll on GOW.

Fiendish_Dude
11-10-2006, 05:38 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dann2004:
To change splinter cell as much as they did,this forum is alive with people saying they are going to swap scda 4 gow,must admit im doing the same so are all my friends online.Ive waited so long for scda and the only thing i could award it with is biggest let down of the year.back to the drawing board on this one hey,roll on GOW. </div></BLOCKQUOTE>

Double agent concept= good idea

It was executed poorly but the sequel is now in Montreal's hands.

Conviction= They will make it right!<div class="ev_tpc_signature">

"George W. Bush is like the PS3, overrated, and will cost the U.S. a lot money." -Me

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DJ-SLEV3N
11-10-2006, 05:49 PM
Well im hoping DA was just a testing ground for a new idea that just didnt work out as well as it could have, lets move on, or back I should say, to real stealth gameplay, please, <b style="color:black;background-color:#a0ffff">Ubi[/b].<div class="ev_tpc_signature">

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CriminalOrigins
11-10-2006, 09:38 PM
Double Agent, in theory is an awesome idea.

However, boring us with four levels on the same thing, daylight missions, and time limits is not a good idea.

Cpt.Cordalez
11-11-2006, 03:18 PM
Time limits???? Holy....<div class="ev_tpc_signature">

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FARLEYFAN
11-11-2006, 04:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Fiendish_Dude:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by dann2004:
To change splinter cell as much as they did,this forum is alive with people saying they are going to swap scda 4 gow,must admit im doing the same so are all my friends online.Ive waited so long for scda and the only thing i could award it with is biggest let down of the year.back to the drawing board on this one hey,roll on GOW. </div></BLOCKQUOTE>

Double agent concept= good idea

It was executed poorly but the sequel is now in Montreal's hands.

Conviction= They will make it right! </div></BLOCKQUOTE> http://forums.ubi.com/images/smilies/agreepost.gif

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------------------------------

SplintacellDA
11-11-2006, 09:48 PM
montreal&gt;Shanghai

yeah this game had an amazing concept..they could have done so much with it. I wish montreal made 360 version hearing Xbox version &gt; xbox 360<div class="ev_tpc_signature">

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07/27/06

Seifer1921
11-11-2006, 10:26 PM
You are all right in what you???re saying. But why in the world did they make this game so bad?! I mean it only has a few levels, not including the constantly regurgitated JBA headquarters. They took almost all of the stealth out. Not too mention delay after delay. Changed multiplayer. Then they made Sam, a man in the shadows, run around in the daylight with sunglasses on?! I mean wtf!

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Angel Fire
11-12-2006, 06:09 AM
I see a lot of hard core Splinter Cell fans here that are unhappy with the game. At least I'm not alone. The concept was good just very "P" poor planing and execution. Once you found all the back doors and fast ways out of restricted areas every thing was a walk in the park.<div class="ev_tpc_signature">

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Seifer1921
11-12-2006, 07:28 PM
I agree Angel Fire. Normally I don???t complain, flam, or make fun of anyone/anything but SChttp://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gifA was worth half the price we paid for it. Single player and multiplayer both are trash. I don???t mind spending money but I hate to WASTE money. I wish I rented it.<div class="ev_tpc_signature">

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gh0st24
11-12-2006, 09:14 PM
I wasnt impressed at all with this game, I havnt even finished it, and wont. SC and PT were excellent, CT was quite good, and this a big dissapointment especially when it cost $115AU.

It doesnt even feel like Splinter Cell anymore, and the performance was average more than one cares to admit. I am up to JBAHQ4 and am so bored of that level and the idea I just wont play any further, having to do it once was enough to put me off.

Its the first game I have bought and didnt like, especially when it flys under the SC banner. Im trading it in uncompleted for Rainbow Six Vegas when its out.

Woosy
11-13-2006, 02:58 AM
Was it a good idea for a game? Yes it was, but it was badly done. For the game to of worked, I think alot of the gimmiks should not of been in the game, such as unlocking gadgets for NSA, they aren't on budget cuts, Sam would get the gear he needed for missions, especially Iceland before becoming a Double Agent. The Stealth score system should of been kept true to Chaos Theory, where only the HARDEST level KO's and shooting out lights effects the stealth score. Effecting all difficulty levels was a silly move, it made a highly interactive game into a non-interactive game, where players who loved to interogate NPC's now avoid them because they drop score. The flaw in that stealth system was, when you had to hack doors, those got left off the hook never effected your score, but throwng a coke can seamlessly dropped your score?!!?! Right...

If I was to create Splinter Cell Double Agent, I would of had the first level alot longer, I also wouldn't of had John killed off straight away, they make it seem Splinter Cells are incompetent fools, which they aren't. I would of had him killed off saving Sam's life while Sam being a Double Agent, either a decision moment or cutscene. I would of had a longer scene for Sarah, the car hitting her wasn't needed at all and a waste of CGI. All was needed was Sam at her bedside after the incident, her saying some final words to him, about her graduating to make him a proud father, and having her die literally in his arms, to show his emotional distraught and regret for not being there for her, and subsequent breakdown would of been a great start to the story. Unlike the Wam Bam, Sarah got killed now we put you into a prison GGz.

It went too quick in this game for that emotional aspect surrounding Sarah's death, even though gamers hardly know Sarah she is a big part of the game IMHO, they should of had atleast givern us the decency of a moment with her father. I think 4 JBA HQ mission would be fine aslong as they wern't timed, mini-games where not compulsary as mission directives but optional respect for the JBA. I think the JBA HQ should of been 2x larger, which you cannot access with more respect but acessable by infiltrating. If they added another 5-7 "classic" missions, by that I mean stealth infiltration at night to Emile's partners in crime to gather intel, with a cohesive storyline to the plot, similar to the xbox version I think I would be singing livin lavida loca.

Other things in the game that gamers don't like the light meter, I think should be improved on, I think Sam needs two lights, one for sound one for light, using green amber red system, if anyone has seen "Roboblitz (http://media.teamxbox.com/games/ss/1358/1153416701.jpg)" you will know what I mean about two lights. But they should of givern the classic option of the HUD for those who don't like it, most games these days you can totaly disable the hud as an "option".

Why wasn't the narration done like Chaos Theory? It would of been great to see media casts of what you had done, the escape from the prison, Sam at large, The pilot executed body found. If you chose to blow up the ship, a news cast to show the severity of the blast and body bags everywhere wth families upset with their loss. To give you and idea and the severity of what your choice did. To not do that made decisions very easy I found.

The game is just rushed, cheap, clumsy, not much thought process, gimmiky, recyled with sounds, uncohesive, restrictive and too short. I think anyone could of created a great script for this game, which would of made the game at least 15+ hours long, the only timed aspect in this game should of been OVERALL time played, similar to Resident Evil, which could give you a rating out of Splinter Cell, Hero, Terrorist or something similar, and give you a bonus weapon to play through the game again.

I don't think the guy who wrote the story should write again for another SC game, bring back the original writers please and get this game back to basics. Bring back the newscast media similar to chaos theory to explain whats going on, bring back mission briefings from Echelon/Enemies for missions, and most of all give the player a choice on load out for god sakes. What was wrong with the Redding's reccomendation stealth or assault? It would of been quite funny to of seen Moss's reccomendation which consited of more bullets then non-lethel ammunition and his Emile and Enrica's briefing pre-mission. And for all things good and holy bring back SP CO-OP with atleast 4 players and dedicated server support.

So yes good idea, but many aspects let the game down, very cowboyish work.<div class="ev_tpc_signature">

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insanity76
11-13-2006, 08:34 AM
Great idea / Awful execution (on the 360 version .. I'm thankful I didn't trade in my old Xbox when I got my 360).

I like the 360 version, but doesn't hold a candle to what it could've/should've been. A big letdown is ... where the hell are all the moral "choices" they advertised? The least Shanghai could've done was to include more of those like Montreal did.<div class="ev_tpc_signature">

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Brownsnakeeyes
11-13-2006, 02:18 PM
I also was disappointed that you couldn't look through doors.

This game has the same enemy dialog as CT.

There were way too many JBA missions and not enough "classic" missions.

But everything that Woosy said I totally agree with. I actually wish there wasn't that black strip on the screen either. If they were going to make the light on his back the new light meter then why even have anything on the screen at all?

This game does indeed feel and looks rushed. I also have a feeling that Conviction better be awesome as hell. I'm not going to pay $75 for a LE game that sucks this bad.

I payed $60 for LE CT and got a cool case and an awesome ****ing game that to this day is by far the best SC game besides the original.

Shanghai should've done the PS2 and xbox versions. Montreal should've done the 360 and PC version. It's a no brainer for people like us but odviously UBISOFT lacks brains at all.<div class="ev_tpc_signature">

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insanity76
11-13-2006, 02:28 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Seifer1921:
Then they made Sam, a man in the shadows, run around in the daylight with sunglasses on?! I mean wtf!
</div></BLOCKQUOTE>

http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif

Apart from visually, I didn't like Kinshasa at all. I felt like I was playing CoD or something, particularly after Emile's meeting.<div class="ev_tpc_signature">

-----------------------------------------------------------------------------------------
"The greatest trick the Devil ever pulled was convincing the world he didn't exist. And poof. Just like that, he's gone." - Verbal Kint

LoGiCaL_
11-13-2006, 04:55 PM
Have you people even played multiplayer?<div class="ev_tpc_signature">




It was headquarters....said we had to go to Las Vegas...

As your attorney i advise that i go along for the TRIP!

LoneInTheDark
11-13-2006, 06:09 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Woosy:
Was it a good idea for a game? Yes it was, but it was badly done. For the game to of worked, I think alot of the gimmiks should not of been in the game, such as unlocking gadgets for NSA, they aren't on budget cuts, Sam would get the gear he needed for missions, especially Iceland before becoming a Double Agent. The Stealth score system should of been kept true to Chaos Theory, where only the HARDEST level KO's and shooting out lights effects the stealth score. Effecting all difficulty levels was a silly move, it made a highly interactive game into a non-interactive game, where players who loved to interogate NPC's now avoid them because they drop score. The flaw in that stealth system was, when you had to hack doors, those got left off the hook never effected your score, but throwng a coke can seamlessly dropped your score?!!?! Right...

If I was to create Splinter Cell Double Agent, I would of had the first level alot longer, I also wouldn't of had John killed off straight away, they make it seem Splinter Cells are incompetent fools, which they aren't. I would of had him killed off saving Sam's life while Sam being a Double Agent, either a decision moment or cutscene. I would of had a longer scene for Sarah, the car hitting her wasn't needed at all and a waste of CGI. All was needed was Sam at her bedside after the incident, her saying some final words to him, about her graduating to make him a proud father, and having her die literally in his arms, to show his emotional distraught and regret for not being there for her, and subsequent breakdown would of been a great start to the story. Unlike the Wam Bam, Sarah got killed now we put you into a prison GGz.

It went too quick in this game for that emotional aspect surrounding Sarah's death, even though gamers hardly know Sarah she is a big part of the game IMHO, they should of had atleast givern us the decency of a moment with her father. I think 4 JBA HQ mission would be fine aslong as they wern't timed, mini-games where not compulsary as mission directives but optional respect for the JBA. I think the JBA HQ should of been 2x larger, which you cannot access with more respect but acessable by infiltrating. If they added another 5-7 "classic" missions, by that I mean stealth infiltration at night to Emile's partners in crime to gather intel, with a cohesive storyline to the plot, similar to the xbox version I think I would be singing livin lavida loca.

Other things in the game that gamers don't like the light meter, I think should be improved on, I think Sam needs two lights, one for sound one for light, using green amber red system, if anyone has seen "Roboblitz (http://media.teamxbox.com/games/ss/1358/1153416701.jpg)" you will know what I mean about two lights. But they should of givern the classic option of the HUD for those who don't like it, most games these days you can totaly disable the hud as an "option".

Why wasn't the narration done like Chaos Theory? It would of been great to see media casts of what you had done, the escape from the prison, Sam at large, The pilot executed body found. If you chose to blow up the ship, a news cast to show the severity of the blast and body bags everywhere wth families upset with their loss. To give you and idea and the severity of what your choice did. To not do that made decisions very easy I found.

The game is just rushed, cheap, clumsy, not much thought process, gimmiky, recyled with sounds, uncohesive, restrictive and too short. I think anyone could of created a great script for this game, which would of made the game at least 15+ hours long, the only timed aspect in this game should of been OVERALL time played, similar to Resident Evil, which could give you a rating out of Splinter Cell, Hero, Terrorist or something similar, and give you a bonus weapon to play through the game again.

I don't think the guy who wrote the story should write again for another SC game, bring back the original writers please and get this game back to basics. Bring back the newscast media similar to chaos theory to explain whats going on, bring back mission briefings from Echelon/Enemies for missions, and most of all give the player a choice on load out for god sakes. What was wrong with the Redding's reccomendation stealth or assault? It would of been quite funny to of seen Moss's reccomendation which consited of more bullets then non-lethel ammunition and his Emile and Enrica's briefing pre-mission. And for all things good and holy bring back SP CO-OP with atleast 4 players and dedicated server support.

So yes good idea, but many aspects let the game down, very cowboyish work. </div></BLOCKQUOTE>
http://forums.ubi.com/images/smilies/agreepost.gif
Wow, that was just awesome!!

OniLinkSword
11-13-2006, 06:55 PM
http://forums.ubi.com/images/smilies/agreepost.gif http://forums.ubi.com/images/smilies/agreepost.gif

I agree with this thread.


The game's idea was GREAT. But it was done extreamly bad.

For example, the whole point of the game was to strip sam of all of his stuff and focus on the charater. What happened? He get's half of his stuff and then he builds from there. Uh... what happened to "You'll have to use your witts" comment? Was that scraped to try to make a better game? If so, why does it suck?

Montreal &gt; Shanghai by far

The only other Splinter Cell Shanghai made was PT, and THAT was the glitchest of the games. In fact, there were a few common glitches that made the game hard to play sometimes because of frustration. (ie. jumping on people worked about %40 of the time) But the PC version of DA isn't even playable!

Lets look at the two studios track record.

-- Shanghai --
http://games.ign.com/objects/027/027410.html

Not too many games under their belt and non of them seem to have done too well with reviews except the two Splinter Cells.

-- Montreal --
http://games.ign.com/objects/733/733359.html

Hmm... the two best Splinter Cells are made by them, they did all of the Price of Persia, they are making Assassin's Creed, and there are many more games made by them.


Montreal made the orginal game engine and the CT engine. Shanghai only reworked those engines and added new moves. In the end they endded up making more glitches than what they started with. From my current understanding, SC5 is going to use another engine.


There seems to be a patteren here. SCDA seems to have show us exactly the problem.
The Montreal team was using older hardwear in order to please all older systems. At the same time, they made an entire game to span across four diffrent systems. The game includes a new multiplayer game mode, COOP(!), a more detailed storyline, and one totally new control style (Wii).
While Shanghai was busy messing around with whatever it was they were doing and gave us a rushed, unfinished, and overall broken game. I don't know how a lot of things even made it out the door of the office to be honest. (ie Sam has his stuff in PRISON.)

At this point on, I don't think Shanghai should touch a Splinter Cell for a while.

insanity76
11-14-2006, 08:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LoGiCaL_:
Have you people even played multiplayer? </div></BLOCKQUOTE>

Nope. Don't have XBL. But I got replayability out the wazoo from the first 3 SC's .. not this one (this version anyway) .. needless to say my Xbox version's getting a lot more mileage.<div class="ev_tpc_signature">

-----------------------------------------------------------------------------------------
"The greatest trick the Devil ever pulled was convincing the world he didn't exist. And poof. Just like that, he's gone." - Verbal Kint

Knot3D
11-14-2006, 11:35 AM
I really don't understand all the hate. I'm now at the Shanghai level and I'm totally loving this game more than i did CT. SC1 & PT are still favs too.<div class="ev_tpc_signature">

"You're MINE !"

CC-Tron
11-14-2006, 03:30 PM
The Shanghai mission is great but the overall game on 360 is sorely lacking. The bugs alone are proof that the game was a rush job. The overall product feels sloppy. I'm hoping that Microsoft will make the xbox version of DA compatible with the 360 in the future becuase that's the only way I'll play it.