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lowfighter
10-30-2004, 09:17 AM
With Pacific Fighters we have more chance to stage landing of terrestrial troups, with the landing craft and amphibious vehicles available in the ships menu. Like the debarcation in Normandie! Unfortunately, in FMB one can't make them to land but just stop at a very respectful distance from shore, such that especially bad swimming soldiers would have no chance to reach the shore. The good swimmers would anyway be annihilated by machinegun and cannon fire http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

However one can overcome this absurd situation by the following well known trick:
After placing the landing craft waypoints in FMB place an object, eg house, at shore where you want the landing craft to land;Exit and open the mission with notepad; copy the coordinates of the house; paste them over the coordinates of the last waypoint of the landing craft. Done.It's a very unpleasant procedure, let's hope that with future addons we have more freedom to place waypoints in FMB.

lowfighter
10-30-2004, 09:17 AM
With Pacific Fighters we have more chance to stage landing of terrestrial troups, with the landing craft and amphibious vehicles available in the ships menu. Like the debarcation in Normandie! Unfortunately, in FMB one can't make them to land but just stop at a very respectful distance from shore, such that especially bad swimming soldiers would have no chance to reach the shore. The good swimmers would anyway be annihilated by machinegun and cannon fire http://forums.ubi.com/groupee_common/emoticons/icon_confused.gif

However one can overcome this absurd situation by the following well known trick:
After placing the landing craft waypoints in FMB place an object, eg house, at shore where you want the landing craft to land;Exit and open the mission with notepad; copy the coordinates of the house; paste them over the coordinates of the last waypoint of the landing craft. Done.It's a very unpleasant procedure, let's hope that with future addons we have more freedom to place waypoints in FMB.

-HH- Beebop
10-30-2004, 10:45 AM
Thanks lowfighter.

I've seen this explanation before, plumps explained it I believe, but for some reason, how to do it made more sense this time.

No offense plumps, I'm just a bit thick sometimes.

Tater-SW-
10-30-2004, 01:17 PM
You could use that to get ships out of pearl as well, the channel is too narrow.

Thanks!

tater

lowfighter
10-31-2004, 01:45 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by -HH- Beebop:

I've seen this explanation before, plumps explained it I believe <HR></BLOCKQUOTE>

Then if it was Plumps hat off for Plumps!!!

Extreme_One
10-31-2004, 04:34 AM
Good tip!

plumps_
10-31-2004, 11:57 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by -HH- Beebop:
Thanks lowfighter.

I've seen this explanation before, plumps explained it I believe, but for some reason, how to do it made more sense this time.

No offense plumps, I'm just a bit thick sometimes. <HR></BLOCKQUOTE>
No offense taken. English is not my first language and sometimes I just don't find the right words to explain things as clearly as I would like to. I'm glad if someone else does that for me.

fabianfred
11-03-2004, 06:15 PM
you can also use this method to get trains to run off their tracks, to bypass each other on the same rail, or to use all those sidings at the stations...

bird_brain
11-04-2004, 07:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by fabianfred:
you can also use this method to get trains to run off their tracks, to bypass each other on the same rail, or to use all those sidings at the stations... <HR></BLOCKQUOTE>

And to chug up the coast in the desert as well..... http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif

No601_Zulu
11-08-2004, 05:33 AM
LowFighter

Thanks for a very usefull fix. I spent an hour trying to grag twelve Landing craft waypoints to the beach. In the end I placed some "Statics" to make it look good.

BTW here's a funny. I placed three Landing Craft next to the large Dry Cargo Ship to simulate them being loaded with troops and equipment. Then placed 3 waypoints to set them off on course for the beach. The first two got away from the ships side okay, but the third colided slightly with the Troop ships side causing it to sink http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif http://forums.ubi.com/images/smilies/88.gif

owlwatcher
11-13-2004, 09:14 PM
Bump

owlwatcher
11-13-2004, 09:20 PM
Been trying to move a BB around Ford island.
Trying to move Nevada and copy it's movement during Pearl Harbor Attack.
No luck
Could some one post an exsample of this trick.

Tully__
11-14-2004, 01:58 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by owlwatcher:
Been trying to move a BB around Ford island.
Trying to move Nevada and copy it's movement during Pearl Harbor Attack.
No luck
Could some one post an exsample of this trick. <HR></BLOCKQUOTE>

Here's a mission I set up to get some waypoint coordinates. It has a static "Indianapolis" (0_Static) located in Pearl where I want the track to start, a moving "Indianapolis" (0_Chief_Road) to trasfer information into, and a set of waypoints for a J8A (g0100_Way) to "steal" coordinates from for the edit. I've already copy/pasted one of the moving Indianapolis waypoints a number of times to make the existing number of waypoints match the number of waypoints for its final course. You'll note that 10 of the moving Indianapolis waypoints are identical.


[MAIN]
MAP Hawaii/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
g0100
[g0100]
Planes 1
Skill 1
Class air.GLADIATOR1J8A
Fuel 100
weapons default
[g0100_Way]
NORMFLY 265948.30 33625.00 500.00 300.00 &0
NORMFLY 265709.52 33335.51 500.00 300.00 &0
NORMFLY 265251.78 33414.14 500.00 300.00 &0
NORMFLY 264909.51 33634.11 500.00 300.00 &0
NORMFLY 264509.51 33625.66 500.00 300.00 &0
NORMFLY 264084.15 33318.61 500.00 300.00 &0
NORMFLY 263686.96 33160.86 500.00 300.00 &0
NORMFLY 263205.26 33386.22 500.00 300.00 &0
NORMFLY 263002.44 33831.29 500.00 300.00 &0
NORMFLY 263261.60 34422.85 500.00 300.00 &0
NORMFLY 263746.11 35005.96 500.00 300.00 &0
NORMFLY 264419.36 35327.09 500.00 300.00 &0
NORMFLY 265405.29 34859.47 500.00 300.00 &0
NORMFLY 265439.10 34687.64 500.00 300.00 &0
NORMFLY 265340.50 34360.88 500.00 300.00 &0
NORMFLY 264675.71 33825.66 500.00 300.00 &0
[Chiefs]
0_Chief Ships.USSIndianapolisCA35 1 0 2
[0_Chief_Road]
264265.69 27551.48 120.00 0 2 8.424028396606445
263228.88 26718.22 120.00 0 2 8.424028396606445
263983.91 26121.68 120.00 0 2 8.424028396606445
265327.38 26560.36 120.00 0 2 8.424028396606445
265985.41 25758.40 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
265978.53 24791.93 120.00 0 2 8.424028396606445
263935.91 24613.71 120.00
[NStationary]
0_Static ships.Ship$USSIndianapolisCA35 1 265948.21 33625.75 495.00 0.0 0 2
[Buildings]
[Bridge]
[House]


The only information we're interested in is the first two numbers in each waypoint line, which indicate map positions. Copy the J8A waypoint coordinates into the Indianapolis waypoints. The result will look like this:


[MAIN]
MAP Hawaii/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
g0100
[g0100]
Planes 1
Skill 1
Class air.GLADIATOR1J8A
Fuel 100
weapons default
[g0100_Way]
NORMFLY 265948.30 33625.00 500.00 300.00 &0
NORMFLY 265709.52 33335.51 500.00 300.00 &0
NORMFLY 265251.78 33414.14 500.00 300.00 &0
NORMFLY 264909.51 33634.11 500.00 300.00 &0
NORMFLY 264509.51 33625.66 500.00 300.00 &0
NORMFLY 264084.15 33318.61 500.00 300.00 &0
NORMFLY 263686.96 33160.86 500.00 300.00 &0
NORMFLY 263205.26 33386.22 500.00 300.00 &0
NORMFLY 263002.44 33831.29 500.00 300.00 &0
NORMFLY 263261.60 34422.85 500.00 300.00 &0
NORMFLY 263746.11 35005.96 500.00 300.00 &0
NORMFLY 264419.36 35327.09 500.00 300.00 &0
NORMFLY 265405.29 34859.47 500.00 300.00 &0
NORMFLY 265439.10 34687.64 500.00 300.00 &0
NORMFLY 265340.50 34360.88 500.00 300.00 &0
NORMFLY 264675.71 33825.66 500.00 300.00 &0
[Chiefs]
0_Chief Ships.USSIndianapolisCA35 1 0 2
[0_Chief_Road]
265948.30 33625.00 120.00 0 2 8.424028396606445
265709.52 33335.51 120.00 0 2 8.424028396606445
265251.78 33414.14 120.00 0 2 8.424028396606445
264909.51 33634.11 120.00 0 2 8.424028396606445
264509.51 33625.66 120.00 0 2 8.424028396606445
264084.15 33318.61 120.00 0 2 8.424028396606445
263686.96 33160.86 120.00 0 2 8.424028396606445
263205.26 33386.22 120.00 0 2 8.424028396606445
263002.44 33831.29 120.00 0 2 8.424028396606445
263261.60 34422.85 120.00 0 2 8.424028396606445
263746.11 35005.96 120.00 0 2 8.424028396606445
264419.36 35327.09 120.00 0 2 8.424028396606445
265405.29 34859.47 120.00 0 2 8.424028396606445
265439.10 34687.64 120.00 0 2 8.424028396606445
265340.50 34360.88 120.00 0 2 8.424028396606445
264675.71 33825.66 120.00
[NStationary]
0_Static ships.Ship$USSIndianapolisCA35 1 265948.21 33625.75 495.00 0.0 0 2
[Buildings]
[Bridge]
[House]

Once you've done this, you can delete your marker waypoints and the information that goes with it and save. In this case with no other aircraft in the mission, this means deleting the [g0100] and the [wing] sections, however normally you'd leave the [wing] section in. I'd also delete the stationary ship I used as a start marker. The final result looks like:

[MAIN]
MAP Hawaii/load.ini
TIME 12.0
CloudType 0
CloudHeight 1000.0
army 1
playerNum 0
[Wing]
[Chiefs]
0_Chief Ships.USSIndianapolisCA35 1 0 2
[0_Chief_Road]
265948.30 33625.00 120.00 0 2 8.424028396606445
265709.52 33335.51 120.00 0 2 8.424028396606445
265251.78 33414.14 120.00 0 2 8.424028396606445
264909.51 33634.11 120.00 0 2 8.424028396606445
264509.51 33625.66 120.00 0 2 8.424028396606445
264084.15 33318.61 120.00 0 2 8.424028396606445
263686.96 33160.86 120.00 0 2 8.424028396606445
263205.26 33386.22 120.00 0 2 8.424028396606445
263002.44 33831.29 120.00 0 2 8.424028396606445
263261.60 34422.85 120.00 0 2 8.424028396606445
263746.11 35005.96 120.00 0 2 8.424028396606445
264419.36 35327.09 120.00 0 2 8.424028396606445
265405.29 34859.47 120.00 0 2 8.424028396606445
265439.10 34687.64 120.00 0 2 8.424028396606445
265340.50 34360.88 120.00 0 2 8.424028396606445
264675.71 33825.66 120.00
[NStationary]
[Buildings]
[Bridge]
[House]

This will give me an Indianapolis that starts in the cove east of Ford Island, moves away from dock and does one lap of the island.

A further note, the stationary ship was only included to give me an idea of safe spacing from the dock at the start position. In most circumstances you wont even need this.

I suggest that you check out the results with some static cameras before releasing as a mission. This is a first pass edit and after running it I see that the Indianapolis actually takes a short cut across the spit of land separating the cove where it starts from Pearl Harbour proper http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif. You'll need to do some testing and tweeking for any mission that has ships running very close to shorelines.

owlwatcher
11-14-2004, 02:10 AM
Thanks Tully http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I needed that.

Tully__
11-14-2004, 02:57 AM
Don't hesitate to ask for further instructions as needed http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif

fabianfred
11-14-2004, 04:20 AM
I've used this method for my old 'pearl' mission... but as you say you need to tweak it as the ground in 3D mode on the map in the FMB doesn't always match the actual ground when playing the mission out...

so sometimes the ship cuts corners and collides with something..... even a small boat can sink a BB this way?!!