View Full Version : What things do you want to see/know about?
UbiRazz
06-25-2009, 10:56 AM
So I'm opening this up to you guys to let you determine, or at least shape, a few of the things we can share with you. Below, please post about things you'd like to learn more about about the Conviction team, whether it be a tour of the studio floor, information on the team leads or just what the plants in the office look like.
To give you some idea of the similar things we've done so far, check out the below:
Conviction Goes To E3 Part 1 (http://splintercell.uk.ubi.com/conviction/#/5750/)
Conviction Goes To E3 Part 2 (http://splintercell.uk.ubi.com/conviction/#/5751/)
Conviction Goes To E3 Part 3 (http://splintercell.uk.ubi.com/conviction/#/5777/)
So, tell me what you want to see/know about and I'll see what I can. Please bear in mind that I'm talking about things which are outside of the normal marketing communications - so don't say you want to learn more about multiplayer or game modes as we'll cover them later on.
UbiRazz
06-25-2009, 10:56 AM
So I'm opening this up to you guys to let you determine, or at least shape, a few of the things we can share with you. Below, please post about things you'd like to learn more about about the Conviction team, whether it be a tour of the studio floor, information on the team leads or just what the plants in the office look like.
To give you some idea of the similar things we've done so far, check out the below:
Conviction Goes To E3 Part 1 (http://splintercell.uk.ubi.com/conviction/#/5750/)
Conviction Goes To E3 Part 2 (http://splintercell.uk.ubi.com/conviction/#/5751/)
Conviction Goes To E3 Part 3 (http://splintercell.uk.ubi.com/conviction/#/5777/)
So, tell me what you want to see/know about and I'll see what I can. Please bear in mind that I'm talking about things which are outside of the normal marketing communications - so don't say you want to learn more about multiplayer or game modes as we'll cover them later on.
warofworlds
06-25-2009, 11:06 AM
How does it feel to work on a game that has become a nationally known game and appreciated by hundreds of thousands, if not millions, of people? And to know that your supporters are very demanding about this being an amazing game that will redefine the series and let the series continue to be one of the top games out there?
Also, why was it that you shut down the "hobo" Sam all those years ago? For the record, I much prefer the way the game looks now. But what made you stop working on the game as you were and rebuild it from the ground up?
samfisherzzqq
06-25-2009, 11:09 AM
Is there anywhere i can get an Authentic Sam Fisher Action Figure? lol
MANGAJEDI
06-25-2009, 11:14 AM
First off, like everyone has already said, including myself (but I must say it again). Great job on the game. Now I have multiple questions.How much work goes into making the ad campaigns and all the posters and commercials for Splinter Cell. I'm studying Computer Graphics in college and since i can already do posters and magazines and the sort I wondered how much time you spend doing that. (I'm majoring in mainly animation for 3d modeling aka video game design). Also how should I go about making a portfolio for a company like Ubisoft, say i wanted to be part of a future team? What kind of things should I study? my councelors and all at school don't know the field obviously like you do.
newhenpal
06-25-2009, 11:15 AM
How much of the team from Double Agent (Xbox, PS2, GC, Wii) are working on Conviction? How much input does Mathieu Ferland have on Conviction?
Mr.E.Bear
06-25-2009, 11:16 AM
Gameplay gameplay gameplay gameplay.
I have no idea why industries do tours of their offices, I don't give a ****e about where they work, I'm not looking for a job, I'm looking for a game.
Having actually read the entire post, as opposed to the title, I guess the graphic departments or animation studios would be okay.
MonkeySoldier14
06-25-2009, 11:24 AM
Were people on the Conviction team relieved to be working only on the Xbox 360 and PC (less work,less stress, more time)? Or were some people a bit dissapointed that Conviction would only be coming out as an Microsoft exclusive? Was it a big decision to make it an Microsoft exclusive?
UbiRazz
06-25-2009, 11:31 AM
Just to reiterate: don't suggest things you want to see in the game but things around the game. So behind-the-scenes stuff you want to know more about.
MANGAJEDI
06-25-2009, 11:36 AM
well as far as that goes, same thing as my first question. How do you guys go about making the advertisements, trailers, posters, and those cool cardboard cutout things for the game? I mean how much thought and input from the dev. team and the lead artists go into how the advertisements appear? Sorry about any confusion.
Sam007Fisher
06-25-2009, 12:00 PM
This could be off topic but I'll ask it anyway seeing as it does have a connection to Conviction.
Razz, could you tell us why the decision was made to allow Ubisoft Shanghai to develop next-gen SC: DA, and has that decision in terms of story development (the multiple endings) affected the story of Conviction?
Also, looking back on that decision, does Ubisoft Motreal regret not developing next-gen Double Agent?
Versus-Mroj
06-25-2009, 01:15 PM
We want see devs during programming... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
But cameraman must be stealth... :P
Maybe some cool SC stuffs like Fisher's figurine etc, ...
CDTOE
06-25-2009, 02:18 PM
Why is the game designer Dean Evans always angry ? specially in the Part 1 of Conviction goes to E3 when he bounced the cameraman .
Knot3D
06-25-2009, 02:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UbiRazz:
Just to reiterate: don't suggest things you want to see in the game but things around the game. So behind-the-scenes stuff you want to know more about. </div></BLOCKQUOTE>
The designer dude & how he comes up with outfit designs and such.
CoastalGirl
06-25-2009, 04:12 PM
Can I get that answer about what percentage of the team has brown hair? http://forums.ubi.com/images/smilies/halo.gif
Okay fine...real stuff...info on the level designers?
starkbot13
06-25-2009, 04:49 PM
Hello, I was wanting to know if you can make some sort of video referring to the people who did Mo-cap. And any information, or "behind-the-scenes", if you will, about their work?
Dr__Cube
06-25-2009, 04:49 PM
How big is the dev team and how are they broken down? Number of coders, artists, designers, etc.
Tell me something about the game engine. What's changed in it? What features/tech did you have to add to it? Where do you think it could be improved?
ckhan319
06-25-2009, 05:30 PM
I would love for you guys to show more stuff like this on a consistent basis. A developer diary that gets uploaded every week. I liked watching and getting to see all of those involved.
Si1entDark
06-25-2009, 05:40 PM
You guys should do something similar to what the Operation flash point devs have done. They released info about a new difficulty mode called Hardcore to please the veterans as the series has gone pretty mainstream similar to Conviction.
This style of update would be great. It will show you are looking out for the core fan base and veterans. This is the style of update about I'm talking about http://community.codemasters.c...wthread.php?t=362071 (http://community.codemasters.com/forum/showthread.php?t=362071)
ckhan319
06-25-2009, 05:43 PM
I actually would like to see more on all of the devs and have them tell us what they do for the game.
methodsmurf
06-25-2009, 05:56 PM
I would like to know what a normal work week looks like. For instance, I imagine that most of the time is a normal 8 to 5, 5 days a week type deal, but then when deadlines approach people work non-stop around the clock to meet certain goals. The reason I'm asking is to find some insight as to why the delays took as long as they did. If deadlines had been set more aggressively, could this game not have come out sooner? I'm not downplaying the productivity of the dev team, i just know that if this was my project to build, i would have become zombified insomniac so that I could finally play the final build of my hard work.
Also, do you consider yourself lucky to be able to wear a tshirt and jeans to work? You have no idea how jealous that makes me. If you could just persuade everybody else that this is not only an appropriate, but imo a better to model to increase the productivity of employees. Thanks razz.
MANGAJEDI
06-25-2009, 06:08 PM
I'm in computer graphics and I want to be a level designer and character designer and even a story board artist for video games. So i ALWAYS watch the art sections of every bonus disc. I want to see behind the scenes on Mo-Cap, storyboard design and how you make them, level design ESPECIALLY FOR THIS GAME..you can't possibly understand how excited I am for a bonus disc because you guys scrapped the first version and worked FROM THE GROUND UP on this one which is amazing. i want to see everything involved in how it was created. Thank you Ubisoft and the Montreal Team for all their work.
Versus-Mroj
06-26-2009, 01:30 AM
And maybe what about recording sounds?
For some moves, shoots, using gadgets, some hits, broken glass, broken necck... http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Broking bones is also interesting... :P etc.
Iservealot
06-26-2009, 02:44 AM
Things I would like to see from the development studio in Montreal:
-Can we see more behind the scenes stuff regarding development of the engine SCC runs on?
-How about specifics on how the lighting engine has changed to accommodate the new game play?
-More information about technology that runs the game - like information about how physics will be used in game, lighting, AI information etc.
-How the engine has changed since SCCT/SCDA?
-Just some general footage of coders, designers and artist doing their job in general.
-Some footage of the people who come up with what content community gets, and why they make their decisions. (example, who decides DLC, mod tools, updates to game etc)
Versus-Mroj
06-26-2009, 03:51 AM
Everything with fun like NSA training program (SCCT)... Sam Fisher presents: New SCC lighting and physics engine... It should be very cool...
Jamsedreng22
06-26-2009, 04:06 AM
I would like to see the programmers, designers and stuff like that, on work.
pietjevlip
06-26-2009, 06:39 AM
Why is everyone talking about the poor bastards working? http://forums.ubi.com/images/smilies/shady.gif
Nobody mentioned the coffeemachine yet so I will. I just did http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Also, you shouldn't be talking about plants Razz, plants should be secret, just like bugs http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
On a more serious note, how do you guys ('n gals) feel about some of the more negative responses coming from fans? (*admits partial guilt*)
newhenpal
06-26-2009, 06:46 PM
When can we expect answers to these questions? I'd say 5 pages down the road is fair.
Dr__Cube
06-26-2009, 07:00 PM
Developers, leads, and producer opinions on mod tools and Games for Windows Live. Why does Ubisoft not support GFWL in their PC ports?
GeneralEdens
06-26-2009, 08:44 PM
How smashed do you all get at parties, and do ideas from parties make it into the game?
ckhan319
06-26-2009, 10:21 PM
I would like to see everyone involved, if possible. They deserve as much spotlight as the rest.
CDTOE
06-27-2009, 07:08 AM
I am wondering about Mathieu Ferland . He was the senior producer of SCC in 2007 . Where is he now ? is he still in the team of Conviction ?
http://www.mobygames.com/images/portraits/large/1179947840-00.jpg
ckhan319
06-27-2009, 07:15 AM
He's probably involved, somewhat, with the game. Razz actually answered that in another thread I believe. He seemed kind of ticked off when someone asked the same question.
Gypsy816
06-30-2009, 05:38 PM
I'd really just like to see the studio. Get a virtual tour, as it were. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
MANGAJEDI
07-07-2009, 04:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gypsy816:
I'd really just like to see the studio. Get a virtual tour, as it were. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
I second that, that's part of what I want too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I'm a sucker for development videos. You guys are like celebrities to me, BTW I heard this guy in the 1UP interview say something that I took as offensive, he said "So you guys are basically ripping off Jason Bourne" and I was like....."HOW DARE YOU TALK TO ALEx LIKE THAT" seriously lol I wanted Sam to show that guy a thing or two..he just seemed pushy in the interview.
OniLinkSword
07-07-2009, 04:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Mangajedi:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Gypsy816:
I'd really just like to see the studio. Get a virtual tour, as it were. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
I second that, that's part of what I want too. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif I'm a sucker for development videos. You guys are like celebrities to me, BTW I heard this guy in the 1UP interview say something that I took as offensive, he said "So you guys are basically ripping off Jason Bourne" and I was like....."HOW DARE YOU TALK TO ALEx LIKE THAT" seriously lol I wanted Sam to show that guy a thing or two..he just seemed pushy in the interview. </div></BLOCKQUOTE>They wont do a full tour because people will start to Sam Fisher the place. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
I found that statement offensive as well. He also kept on asking the same question when the guy said he couldn't talk about it. How professional. http://forums.ubi.com/images/smilies/51.gif
Ushie.
07-07-2009, 05:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CoastalGirl:
Okay fine...real stuff...info on the level designers? </div></BLOCKQUOTE>
I saw your level design in the "Story" competition.. All i can say is I was Wowed.[<--- wowd. w/e haha].
I can see why you'd be interested in level design as you obviously have plans =P
I must say, i'd love to play in some of your levels. =] [Mr. X's house =D ]
SplinterCell920
07-07-2009, 05:06 PM
I would be interested in seeing the devs inspirations. Do they work with some real special forces when they are figuring out how to make Sam move, aim, etc? Maybe some footage of that?
Also a day in the life of a Ubi employee would be interesting. I doubt you guys just sit there for 8 hours a day writing code. What do you do for fun? Any practical jokes going on?
stealthjim1
07-07-2009, 05:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Versus-Mroj:
We want see devs during programming... http://forums.ubi.com/groupee_common/emoticons/icon_cool.gif
But cameraman must be stealth... :P
Maybe some cool SC stuffs like Fisher's figurine etc, ... </div></BLOCKQUOTE>
oh, it looks like Sam's gonna be doing some camera work for some overtime. LMAO http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
carter35
07-07-2009, 06:30 PM
I'd be interesting in learning more about the design and original concepts that go into making the game. How do you come up with story-lines, plots, characters and locations?
Do you work with script-writers, concept art and have brain-storming sessions to come up with new ideas?
Thanks.
oO_ShadowFox_Oo
07-08-2009, 07:30 AM
-Art and design studios responsible for the new look Sam and the new look 3rd echelon soliders
-Any motion capture footage you have that was used to redefine the way the new Sam moves.
-A quick word with Ferland about his views on the new Splinter Cell
-Few words with the script writers about what they wanted to accomplish with this new Tom Clancy episode
figowits
07-08-2009, 07:41 AM
when is "behind closed doors #2" released?
godofzer0
07-17-2009, 01:03 PM
Is there an actual platforming element like assassin's creed?
Scorpion044
07-18-2009, 04:03 AM
I want to see the reveal of a gadget editor for multiplayer and coop.
EscoBlades
07-18-2009, 07:52 AM
I want to see "A Day in the life of UbiRazz."
I've heard from someone who stayed with you that you are one of the busiest bees on the planet..... http://forums.ubi.com/images/smilies/16x16_smiley-very-happy.gif
ollopa123
08-07-2009, 03:02 PM
i would like there to be a black market called the shop like in the books.
methodsmurf
08-07-2009, 05:41 PM
Razz, you have been kind of quiet on the forums recently, is this by choice or by instruction? And please don't take this as a snide remark, I am truly curious. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
mattduck69
08-07-2009, 06:10 PM
can u guys show us some stealth gameplay....
or some more of the 1st level
Gypsy816
08-12-2009, 08:37 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by methodsmurf:
Razz, you have been kind of quiet on the forums recently, is this by choice or by instruction? And please don't take this as a snide remark, I am truly curious. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif </div></BLOCKQUOTE>
Razz is here all the time. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
MANGAJEDI
08-12-2009, 10:45 AM
Razz is probably busy. Being a community developer means being everywhere at once http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif which it seems Razz can absolutely do.
UbiRazz
08-12-2009, 10:57 AM
And I just moved house, the movers broke the TV and I'm suing them, and I'm trying to get a phone line installed on my place. Lots of things going on meaning lots of days off to sort it out http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
stavros_27
08-12-2009, 03:07 PM
I'd like to hear/see more about what happened to make the team overhaul the old Conviction into what we saw at e3 this year.
Was it the devs, the fan reaction to the oroginal COnviction at Ubidays? What made the team realize that what they were doing wasn't the right direction for the franchise? How difficult was it to basically scrap 1-2 years of development and go back to the drawing board?
Were devs dejected at the thought of their work being scrapped? Did they agree that changes needed to be made to bring SC back to its roots, as we saw at e3?
How far along did the oroginal Conviction get before being redone?
What features/moves/etc were created in the original Conviction, but were removed for the new Conviction?
I think many of us would appreciate more insight into what happened. We all now the reason for Ubisoft Montreal going quiet for over a year, but it'd be interesting to hear more details about how it all went down and how hard they had to work on changing the game.
methodsmurf
08-12-2009, 03:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UbiRazz:
And I just moved house, the movers broke the TV and I'm suing them, and I'm trying to get a phone line installed on my place. Lots of things going on meaning lots of days off to sort it out http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
A little bit of fresh air never hurts. I just got done moving as well and i think that unpacking was my least favorite part. Moved in, ready to relax and enjoy occupying the new space, and oh yeah now i've got to find a new place for everything. On the next move, I may just get rid of all my "things" and just start from scratch again. Good luck! http://forums.ubi.com/images/smilies/sleepzzz.gif
McFisher9257
08-12-2009, 04:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UbiRazz:
And I just moved house, the movers broke the TV and I'm suing them, and I'm trying to get a phone line installed on my place. Lots of things going on meaning lots of days off to sort it out http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Dude, they broke your TV?? http://forums.ubi.com/images/smilies/16x16_smiley-surprised.gif That sucks. It must have been pretty expensive if you're willing to sue them while you have so much other stuff going on...
MANGAJEDI
08-12-2009, 05:57 PM
I'd probably make them pay for it too. Have the company replace my TV! They better....or Razz can send a certain ex-government agent after them. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif good luck Razz hope everything works out.
LaurenIsSoMosh
08-12-2009, 08:58 PM
One thing that I would truly, seriously like to know is just how the developers handle and put up with my rant rampages and constant criticisms. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif
If that's not an applicable topic, then... sneaky footage of unsuspecting people making small chat around the watering hole would make a decent substitute. http://forums.ubi.com/images/smilies/16x16_smiley-wink.gif
Shadow.Strider
08-13-2009, 12:34 AM
Id like to know what keeps you guys and girls going. Making a game with such high expectations and standards must be quite challenging. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Also how long did it take for you to come up with the storyline and how many different versions did you have to choose from all together?
pietjevlip
08-14-2009, 05:07 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by UbiRazz:
the movers broke the TV and I'm suing them </div></BLOCKQUOTE>You're doing WHAT? http://forums.ubi.com/images/smilies/blink.gif
Why not go on a personal mission of rage, pay them a visit and smash their faces through a toilet? http://forums.ubi.com/images/smilies/16x16_smiley-happy.gif
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by LaurenIsSoMosh:
One thing that I would truly, seriously like to know is just how the developers handle and put up with my rant rampages and constant criticisms. http://forums.ubi.com/groupee_common/emoticons/icon_razz.gif </div></BLOCKQUOTE>LaurenIsSoMosh
See, it's simple http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
Gypsy816
08-18-2009, 07:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Shadow.Strider:
Id like to know what keeps you guys and girls going. Making a game with such high expectations and standards must be quite challenging. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Also how long did it take for you to come up with the storyline and how many different versions did you have to choose from all together? </div></BLOCKQUOTE>
I like your questions. http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif
Sorry about your TV Razz. http://forums.ubi.com/groupee_common/emoticons/icon_frown.gif
DHamner11
08-26-2009, 04:21 PM
I know that there have been plenty of questions about this but id like to ask this. Are you going to keep the 2007 model for other possible projects. IE: make a different nonsplinter cell game that better fits into the gameplay mold of the 2007 build. and if not this are reatining any of that game in the current one. AI, civalian blending ect..
Quiet_Professor
08-26-2009, 05:11 PM
I want to know if we can turn the "projection" stuff off. I really don't want to play a game with that kind of crap written all over every wall.
I_am_a_SC
08-26-2009, 11:05 PM
Razz, maybe you can answer this question about the developers. And I do ask this respectfully to you because I am very curious. Sam now has this super human speed when it comes to climbing things and scaling things. Not even a young athlete in real life would be able to move at the speed Sam can now. I know Max has said he now wants Sam to be like a Panther so I'm assuming Max was a fan of the cartoon Thundercats but since this game is based on realism or actual real life scenarios, why did the developers go that route? I could see doing that to a game where fantasy plays a roll such as the games where your character is half human/half alien or something but since this is based on real life, you would think the developers with stick with realism. I do like the mark and execute and the hand to hand moved because that is realism. I'm even somewhat okay with when Sam goes into a dark spot, other areas become more black and white to see better. I somewhat get that too because the human eye adjusts to light and dark naturally but if you could please comment about why the developers felt the need to add fantasy to a game based on realism, I would greatly appreciate that!
Thanks
Roshou
10-24-2009, 04:39 PM
I would like to see butten promts when you interregate a person that fights back like the black arrow officer with the knife.(please put this in the game)
damdrod
10-25-2009, 04:13 AM
First off i think its really cool that a huge company like Ubi is willing to try and connect with its fanbase. . .Yea i think it would be cool see a virtual tour. or haha what a bout a webcam
kenjigreat
12-19-2009, 06:36 AM
Will the PC Version be compatible with a Game Pad?
If So what type of game pads will be compatible with the game?
FossilSamFisher
12-20-2009, 05:56 AM
Can you ride on seals In Conviction?
Ok,serious question.
What do you guys think about the people Insulting the dev's,complaining "NO SvM, no buy!" Even If you haven't confirmed that there WON'T be any SvM?
Respect,Fossil.
ehvMikey
12-20-2009, 06:08 AM
What i would like to know is.
Before the collecters edition was announced you know with the shadow armor and statue.
I already orderd an collectors edition wich said it will only contain steel books case.comic, and a coupon so that you can download chaos theory on xbl.
So now that its apperently changed?
Is the chaos theory coupon still included?
Vth_F_Smith_
12-20-2009, 06:19 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FossilSamFisher:
Can you ride on seals In Conviction? </div></BLOCKQUOTE>No, but you can play a (former-NAVY) Seal! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
FossilSamFisher
01-01-2010, 11:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Vth_F_Smith_:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by FossilSamFisher:
Can you ride on seals In Conviction? </div></BLOCKQUOTE>No, but you can play a (former-NAVY) Seal! http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif </div></BLOCKQUOTE>
Yay! Fisher! http://forums.ubi.com/groupee_common/emoticons/icon_smile.gif.
CoDeeDee
01-01-2010, 03:13 PM
I would like to know, what influenced the team to take such a bold, stylistic, direction with the game and what other ideas did you have? Were they're other iterations of this current (I guess) art style or was this a choice you've stuck with from the beginning. (Of course this question is for Splinter Cell: Conviction v2.0, post 2008)
shanethebouncer
01-01-2010, 03:15 PM
hmmmmmm how about actual feedback for once thanks
AGENTxxxxx47
01-01-2010, 07:05 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CoDeeDee:
I would like to know, what influenced the team to take such a bold, stylistic, direction with the game and what other ideas did you have? Were they're other iterations of this current (I guess) art style or was this a choice you've stuck with from the beginning. (Of course this question is for Splinter Cell: Conviction v2.0, post 2008) </div></BLOCKQUOTE>
If you watch one of the videos behind the scenes redefining Splinter Cell. The developers talk about how they wanted to redefine the series they mentioned "evolution of the action" and "taking the leash off Sam" and they also talk about their experiences with the previous games, they talked about "it shouldn't be mission over if 'stealth' is broken.
One of the lead designers said he "had allot of trouble" with the previous Splinter Cells.
What this means? I don't know ? Maybe he wasn't a patient stealth gamer?
I didn't have "allot of trouble" myself.
Splinter Cell was very rewarding as a stealth game, if the player wanted to play the game entirely being stealthy the game rewarded you well, if you were not so good at being patient ,the game punished you for not being stealthy.
I think in their minds they wanted to remove this feature and make the game more palatable for the action/casual oriented player.
But in my mind the tension of getting caught that feeling of "oh man if I don't stealth I might be in trouble" is less now , with less punishment for failing stealth .
Heck at this point I'm not even sure stealth is even necessary to beat the game at all.
One developer said "I don't think you should be punished for not stealthily avoiding detection"
Another one said "I had allot of trouble with stealth"
Now think for a minute had the developers said "I loved the stealth I enjoyed the mission over if stealth is broken concept , I mean it is after all a STEALTH game"
I'm not entirely convinced anyone on the dev team are true stealth fans , I haven't seen one interview where they said " Gosh I really loved getting 100% silent assassin ratings in Hitman, or the 100% stealth rating in bathhouse "
I just don't get the vibe from the way they talk.
They never mention "playing hours and hours on the Thief series", or "playing all Hitman games in stealth doing all stealth based assassinaitions"
They never really say they "loved stealth gaming" and this IMO leads to the very RSV and action based gameplay.
I loved RSV , I loved terrorist hunt , but I always reserved the Splinter Cell series as a more stealth based game, with 100% stealth options.
I hope when I get the game I am proved wrong that you can stealth 100% through missions .
But what about the "special circumstances"?
CoDeeDee
01-01-2010, 07:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by AGENTxxxxx47:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by CoDeeDee:
I would like to know, what influenced the team to take such a bold, stylistic, direction with the game and what other ideas did you have? Were they're other iterations of this current (I guess) art style or was this a choice you've stuck with from the beginning. (Of course this question is for Splinter Cell: Conviction v2.0, post 2008) </div></BLOCKQUOTE>
If you watch one of the videos behind the scenes redefining Splinter Cell...
But what about the "special circumstances"? </div></BLOCKQUOTE>
I truly did enjoy your comment and it was enlightening to say the least but, my question was more in regards to the art direction (Color saturation, projected text, slow motion, M&E camera angles, kinda thing) not so much gameplay and stealth mechanics. Thanks though! http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
TheFixXxerNL
01-02-2010, 02:12 AM
Art designs and something about multiplayer why they decided to do that.
BSAA_Agent
01-06-2010, 02:21 PM
What was the teams inspiration on the character designs and such?
TheWhitePhoenix
01-06-2010, 02:30 PM
I would like to know, in complete 100% genuine honesty, what the dev team thinks about the outrage at the lack of SvM and the severe reduction in stealth and streamlining to make the game way easier in an action-sense (not meaning easier overall, per say, but being more of what we call "twitch-based game" a la every FPS known to man).
Because a lot of people, myself certainly included, have been posting about these issues and whether it's because the developers are scared of us, don't give a **** about their fans, or simply haven't seen what's going on, we have not heard ANY reaction to any of it.
EDIT: I would also like to know, and this question might be easy to answer just by some of the community with an attention to detail, but how many of the developers working on the game right now had any part in Splinter Cell games prior to Double Agent?
icenutzz
01-06-2010, 02:40 PM
I also would like to know why no SvM. They gave reason why Co-Op but not why no SvM. If it sucked to make, if statistically many did not play it, if they didnt have time, if the dog ate it, if they slept in that day then let us know. To say Co-op was done to add to the Campaign story line is not an answer as to why no SvM.
And please dont argue that I posted this. I am a nice person and just would like an explination so I can rest in peace. After waiting 5 years I think i deserve that!
Jason-Alaska
01-07-2010, 11:49 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by icenutzz:
I also would like to know why no SvM. They gave reason why Co-Op but not why no SvM. If it sucked to make, if statistically many did not play it, if they didnt have time, if the dog ate it, if they slept in that day then let us know. To say Co-op was done to add to the Campaign story line is not an answer as to why no SvM.
And please dont argue that I posted this. I am a nice person and just would like an explination so I can rest in peace. After waiting 5 years I think i deserve that! </div></BLOCKQUOTE>
They did explain it in an interview. I do not have the link saved but said that the SvS was keeping with the Conviction story and SvM was not. Remember it was SC:Pandora Tomorrow that introduced the SvM because of the Private Military Corps. And SC:CT continued that story arc with SvM.
That is no longer the case with Conviction. I for one am excited to see where it's going to go.
I want to know more about a North American Collectors Edition of Conviction for PC. http://forums.ubi.com/images/smilies/25.gif
Eckerr
01-07-2010, 11:52 AM
PLEASE, give us more videos like "Conviction goes to E3", maybe something like "Conviction goes gold" !
Sren001
01-07-2010, 12:07 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Eckerr:
PLEASE, give us more videos like "Conviction goes to E3", maybe something like "Conviction goes gold" ! </div></BLOCKQUOTE>
This, this so much, i liked those vids alot http://forums.ubi.com/groupee_common/emoticons/icon_biggrin.gif
sgt_brent
01-07-2010, 12:37 PM
Here we go again with the "no SvM" thing.. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
Really?? The game has no Spy versus Mercenary?? I had no idea! Well, that's just it, I'm not buying, or even playing the game now; and I totally despise every human being involved in Conviction's creation.. http://forums.ubi.com/images/smilies/bigtears.gif
Realjambo
01-07-2010, 12:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sgt_brent:
Here we go again with the "no SvM" thing.. http://forums.ubi.com/groupee_common/emoticons/icon_rolleyes.gif
Really?? The game has no Spy versus Mercenary?? I had no idea! Well, that's just it, I'm not buying, or even playing the game now; and I totally despise every human being involved in Conviction's creation.. http://forums.ubi.com/images/smilies/bigtears.gif </div></BLOCKQUOTE>
Sarcasm, sgt_brent - It will end in tears. You have your detractors on this forum, you know that - please don't give them ammunition http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
sgt_brent
01-07-2010, 01:00 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Realjambo:
Sarcasm, sgt_brent - It will end in tears. You have your detractors on this forum, you know that - please don't give them ammunition http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Haha, I know.. I'm turning into a poop-disturber, I know.. Sorry sir/ma'am http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif
Realjambo
01-07-2010, 01:20 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by sgt_brent:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Realjambo:
Sarcasm, sgt_brent - It will end in tears. You have your detractors on this forum, you know that - please don't give them ammunition http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Haha, I know.. I'm turning into a poop-disturber, I know.. Sorry sir/ma'am http://forums.ubi.com/images/smilies/16x16_smiley-sad.gif </div></BLOCKQUOTE>
Whilst your enthusiasm for Conviction is encouraging, the more 'poop disturbing' you pursue, the more the Mods have to alt-tab out of gaming time in order to scoop it up. Oh, and it's 'Sir' to you http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif
sgt_brent
01-07-2010, 01:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Realjambo:
Whilst your enthusiasm for Conviction is encouraging, the more 'poop disturbing' you pursue, the more the Mods have to alt-tab out of gaming time in order to scoop it up. Oh, and it's 'Sir' to you http://forums.ubi.com/groupee_common/emoticons/icon_wink.gif </div></BLOCKQUOTE>
Noted.. Never again, sir http://forums.ubi.com/images/smilies/88.gif