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View Full Version : This small addition would have been great!



whacanblakdo4u
06-07-2010, 08:21 PM
I think that if you could see the green lights coming out of your goggles during shadow vision, this would be a cool addition to the game. It would kinda look like my sig. I can't remember seeing this in the full game, and I might be mistaken, but those three green dots lurking in the shadows was the essence of this franchise. Now that I can't see them in the darkness, I don't really know what to think. Just a friendly suggestion for sc 6. Not hating or anything.

whacanblakdo4u
06-07-2010, 08:21 PM
I think that if you could see the green lights coming out of your goggles during shadow vision, this would be a cool addition to the game. It would kinda look like my sig. I can't remember seeing this in the full game, and I might be mistaken, but those three green dots lurking in the shadows was the essence of this franchise. Now that I can't see them in the darkness, I don't really know what to think. Just a friendly suggestion for sc 6. Not hating or anything.

Noccifer
06-07-2010, 08:31 PM
What did I just read?

whacanblakdo4u
06-07-2010, 08:48 PM
Maybe I did not properly convey what I was trying to say. When the screen goes black and white when you are in darkness, everything turns black and white except enemies and certain objects. What I'm saying is that, like the enemies, your goggles should not lose color either. That would be much cooler.

Noccifer
06-07-2010, 08:51 PM
K.

No doubt it would, except alot of us absoluetely HATE the B&W effect.

iSplinter
06-07-2010, 09:20 PM
Yeah, but also, it isn't very realistic. A guy walking buy 3 green lights in a pitch black room, c'mon.

JSaint777
06-08-2010, 12:29 AM
In coop you can see your teammate in full color, and the effect is beyond cool. I don't understand why they didn't leave the player character in color, and do their little B&W effect on the environment only.

Or better yet, return to the days of the freakin' light meter!

Azanode
06-08-2010, 02:17 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
In coop you can see your teammate in full color, and the effect is beyond cool. I don't understand why they didn't leave the player character in color, and do their little B&W effect on the environment only.

Or better yet, return to the days of the freakin' light meter! </div></BLOCKQUOTE>
I think the B&W filter is meant to act as an illusion. If you look at the type of shadows that presumably render you invisible, they aren't very dark at all. When you drain out all the colour it just happens to feel a bit darker, and with the player model being grayscale it makes it appear that you are better hidden than you actually are.

Jamsedreng22
06-08-2010, 03:05 AM
He could connect a camera to his PDA, and enable: "Auto nightvision" and connect it to his PDA so when the camera goes to nightvision he'd know he was in the dark because of his PDA.

FilipinoNinja67
06-08-2010, 06:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Azanode:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
In coop you can see your teammate in full color, and the effect is beyond cool. I don't understand why they didn't leave the player character in color, and do their little B&W effect on the environment only.

Or better yet, return to the days of the freakin' light meter! </div></BLOCKQUOTE>
I think the B&W filter is meant to act as an illusion. If you look at the type of shadows that presumably render you invisible, they aren't very dark at all. When you drain out all the colour it just happens to feel a bit darker, and with the player model being grayscale it makes it appear that you are better hidden than you actually are. </div></BLOCKQUOTE>


Try playing with the brightness lower to see how dark the shadows really are..... pretty dark

Noccifer
06-08-2010, 06:34 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by iSplinter:
Yeah, but also, it isn't very realistic. A guy walking buy 3 green lights in a pitch black room, c'mon. </div></BLOCKQUOTE>

I believe it was said that the green lights and PDA being visible was only done to help the player navigate Sam in the dark if you happened to have NV off.

It was purely an artistic thing though, and enemies weren't meant to actually be able to see it.

Somebody said that in mirrors you couldn't see the lights. That would probably be the more obvious example.

Noccifer
06-08-2010, 06:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Andrew116:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Azanode:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by JSaint777:
In coop you can see your teammate in full color, and the effect is beyond cool. I don't understand why they didn't leave the player character in color, and do their little B&W effect on the environment only.

Or better yet, return to the days of the freakin' light meter! </div></BLOCKQUOTE>
I think the B&W filter is meant to act as an illusion. If you look at the type of shadows that presumably render you invisible, they aren't very dark at all. When you drain out all the colour it just happens to feel a bit darker, and with the player model being grayscale it makes it appear that you are better hidden than you actually are. </div></BLOCKQUOTE>


Try playing with the brightness lower to see how dark the shadows really are..... pretty dark </div></BLOCKQUOTE>

The lights are also pretty dark. You can't see ****.

When you have to turn up the brightness just to be able to look at things without squinting, yet the game is based around darkness, someone did something wrong.

insanity76
06-08-2010, 07:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by Noccifer:
<BLOCKQUOTE class="ip-ubbcode-quote"><div class="ip-ubbcode-quote-title">quote:</div><div class="ip-ubbcode-quote-content">Originally posted by iSplinter:
Yeah, but also, it isn't very realistic. A guy walking buy 3 green lights in a pitch black room, c'mon. </div></BLOCKQUOTE>

I believe it was said that the green lights and PDA being visible was only done to help the player navigate Sam in the dark if you happened to have NV off.

It was purely an artistic thing though, and enemies weren't meant to actually be able to see it.
</div></BLOCKQUOTE>

You're right. Also, Ferland wanted to have something that the player could recognize as a trademark to the series. After playing SC, you see 3 green dots, you think Splinter Cell.

whacanblakdo4u
06-08-2010, 03:43 PM
I like B & W vision. It is similar to the human eye. If you study the eyes, you will learn that there are rods and cones. Rods are for black and white vision, and cones are for color vision. When you are in darkness your rods are activated and you begin to see in black and white, and when there is light you see color. So I think this approach was cool, although everyone on earth hates it apparently...