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View Full Version : Weekly Q&A: July 20



UbiSpectre
07-19-2011, 09:59 PM
Question: What does the team feel will differentiate Ghost Recon Online from other shooters currently on the market?

- Dustin Barton (Niagara Falls, NY)


Answer:

What makes GRO awesome is the team play. Of course, there are plenty of other shooters that throw you into "team" and call it "team play", but how often do you really need or care about the group of strangers that you're tossed in with? How many times have you joined a server and ignored everything but your kill score?

In GRO, it's not uncommon to find yourself hiding behind cover, pinned down by an enemy. Knowing that as soon as you pop up, you're probably going to get a shot to the head. Having a friendly at an alternative firing position to engage the enemy enables you to gain more ground. Now imagine this behavior replicated by your entire team, where each time you suppress an enemy it allows a teammate to advance, creating a reoccurring pattern that makes you feel like you’ve been training together for years. This core combat ingredient creates an intensity not captured in other shooters. It is an experience you have to try to truly appreciate.

- Chris Roby, GRO Senior Game Designer

UbiSpectre
07-19-2011, 09:59 PM
Question: What does the team feel will differentiate Ghost Recon Online from other shooters currently on the market?

- Dustin Barton (Niagara Falls, NY)


Answer:

What makes GRO awesome is the team play. Of course, there are plenty of other shooters that throw you into "team" and call it "team play", but how often do you really need or care about the group of strangers that you're tossed in with? How many times have you joined a server and ignored everything but your kill score?

In GRO, it's not uncommon to find yourself hiding behind cover, pinned down by an enemy. Knowing that as soon as you pop up, you're probably going to get a shot to the head. Having a friendly at an alternative firing position to engage the enemy enables you to gain more ground. Now imagine this behavior replicated by your entire team, where each time you suppress an enemy it allows a teammate to advance, creating a reoccurring pattern that makes you feel like you’ve been training together for years. This core combat ingredient creates an intensity not captured in other shooters. It is an experience you have to try to truly appreciate.

- Chris Roby, GRO Senior Game Designer