Hotdognz
01-15-2004, 10:18 AM
I have edited quite a few MP missions for this game and while the editor is ok for single player games its not that great for makeing immersive MP games, heres my main wish
All human flyable planes should be able to be flown by the AI if a human (Client) person does not fill the spot, this is how its done in IL2 FB and it makes MP COOP missions better to play as all the planes you add into the game are flying. As it is now you if you dont have a human player then the planes that can be human controlled just dont fly at all, this makes for missions that are unblanced and hard to get right unless you have all the human players you need to fill all the flights created, I cant see this being that hard to do as we allready have the ALT J command to jump into AI cockpits and take over from them.
My next wish is that wingman can be clients, there is no need to add in loads of seprate flights so clients can all join, this is one of the designe decissions that leave me scratching my head. the DEVs need to really have a look at the IL2 FB mission editor to see how good COOP mulitiplayer missions can be done.
Static objects like Sams and AA need to work also, instead of just being a dead object thats there to kill.
All human flyable planes should be able to be flown by the AI if a human (Client) person does not fill the spot, this is how its done in IL2 FB and it makes MP COOP missions better to play as all the planes you add into the game are flying. As it is now you if you dont have a human player then the planes that can be human controlled just dont fly at all, this makes for missions that are unblanced and hard to get right unless you have all the human players you need to fill all the flights created, I cant see this being that hard to do as we allready have the ALT J command to jump into AI cockpits and take over from them.
My next wish is that wingman can be clients, there is no need to add in loads of seprate flights so clients can all join, this is one of the designe decissions that leave me scratching my head. the DEVs need to really have a look at the IL2 FB mission editor to see how good COOP mulitiplayer missions can be done.
Static objects like Sams and AA need to work also, instead of just being a dead object thats there to kill.