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maztec
01-18-2004, 07:46 PM
http://www.nytimes.com/2004/01/15/technology/15SIMS.html

There's the article. Free subscription to read it.

For what it's worth, the overall article was interesting, but mostly just one guy blowing his horn.

Now, here's the part I found reaallly Interesting:


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Within the game world, the 80,000 Sims Online subscribers are a relatively small group. Electronic Arts has said it has failed so far to attract the expected audience in part because it released the game last year before the software was quite ready. But Sims is seen as the forerunner of a new game genre whose goal is to let people play in social environments that more closely approximate real life. In those worlds, experts say, the overlapping of fact and fiction becomes both more significant and harder to sort out.

"Part of the original reason people went to these games was for a sense of time out," said Sherry Turkle, a psychologist at the Massachusetts Institute of Technology who has studied Internet role-playing. "But as these spaces get more integrated with real life the kind of boundaries people want are still being negotiated."
<HR></BLOCKQUOTE>


Yes, I added bolds and italics...

Anyway, I just thought it was an interesting article.

Another interesitng quote:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Everquest, the most popular of the games among Americans, has 430,000 subscribers who spend an average of 20 hours a week in a vast medieval kingdom. (Its addictive quality has earned it the nickname Evercrack.) More than two million South Koreans play Lineage, where princes and elves fight for control of feudal villages.

And the line between "reality" and fantasy is blurring. The currency of several online games can now be regularly purchased for real dollars on Internet auction sites, allowing people to buy their way into a higher level much as they might pay to get a child into a better nursery school. A Sims cheetah, the kind of rare-breed cat that Mr. Ludlow owned, is selling for $25 on eBay. The high-end rate for Sims "prostitutes," about 500,000 simoleans, fetches about $15.
<HR></BLOCKQUOTE>

Now, I have to admit I was slightly disgusted with the section on teenagers allowing to be prostitutes within the game.. If it's not legal for them to be a prostitute in the state they're in... and they actually act out these things in the game... but can't RL.. shouldn't the RL laws cross over? Sticky subject http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Guess it depends on where you live globally. I really don't care what people do online. But find the legal questions very intriguing.

More fun stuff:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Game companies are not like phone companies, which have a legal obligation to carry all speech over their lines. They are more like a private club, which can reserve the right to expel members at will. And the Constitution does not protect speech once it has been signed away by contract, which is what players do when they subscribe.
<HR></BLOCKQUOTE>


But in the end, I feel Peter Ludlow in the article is just sounding his own horn to get a bit of attention. Albeit it raises good points and is an interesting article, the man is an addict (I'm not addicted to Uru, REALALLYY!! Where's my Uru baby?) He needs to get some sunlight (OW BurnINGG BURRRNNING!).


Now don't get me wrong. I'm all about Uru Live and things going well. I really want to see this take off and take off well. In fact Uru just flat out kicks ***. But, I felt I should go ahead and put this article here as an interesting tidbit from a somewhat similar realm.. Albeit I don't want Uru to be "SIMS: Uru, it ain' Myst Baby!" But the multiplayer game play for non-experiential points has similarties <g>..


maz

[This message was edited by maztec on Sun January 18 2004 at 07:59 PM.]

maztec
01-18-2004, 07:46 PM
http://www.nytimes.com/2004/01/15/technology/15SIMS.html

There's the article. Free subscription to read it.

For what it's worth, the overall article was interesting, but mostly just one guy blowing his horn.

Now, here's the part I found reaallly Interesting:


<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Within the game world, the 80,000 Sims Online subscribers are a relatively small group. Electronic Arts has said it has failed so far to attract the expected audience in part because it released the game last year before the software was quite ready. But Sims is seen as the forerunner of a new game genre whose goal is to let people play in social environments that more closely approximate real life. In those worlds, experts say, the overlapping of fact and fiction becomes both more significant and harder to sort out.

"Part of the original reason people went to these games was for a sense of time out," said Sherry Turkle, a psychologist at the Massachusetts Institute of Technology who has studied Internet role-playing. "But as these spaces get more integrated with real life the kind of boundaries people want are still being negotiated."
<HR></BLOCKQUOTE>


Yes, I added bolds and italics...

Anyway, I just thought it was an interesting article.

Another interesitng quote:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Everquest, the most popular of the games among Americans, has 430,000 subscribers who spend an average of 20 hours a week in a vast medieval kingdom. (Its addictive quality has earned it the nickname Evercrack.) More than two million South Koreans play Lineage, where princes and elves fight for control of feudal villages.

And the line between "reality" and fantasy is blurring. The currency of several online games can now be regularly purchased for real dollars on Internet auction sites, allowing people to buy their way into a higher level much as they might pay to get a child into a better nursery school. A Sims cheetah, the kind of rare-breed cat that Mr. Ludlow owned, is selling for $25 on eBay. The high-end rate for Sims "prostitutes," about 500,000 simoleans, fetches about $15.
<HR></BLOCKQUOTE>

Now, I have to admit I was slightly disgusted with the section on teenagers allowing to be prostitutes within the game.. If it's not legal for them to be a prostitute in the state they're in... and they actually act out these things in the game... but can't RL.. shouldn't the RL laws cross over? Sticky subject http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif Guess it depends on where you live globally. I really don't care what people do online. But find the legal questions very intriguing.

More fun stuff:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>
Game companies are not like phone companies, which have a legal obligation to carry all speech over their lines. They are more like a private club, which can reserve the right to expel members at will. And the Constitution does not protect speech once it has been signed away by contract, which is what players do when they subscribe.
<HR></BLOCKQUOTE>


But in the end, I feel Peter Ludlow in the article is just sounding his own horn to get a bit of attention. Albeit it raises good points and is an interesting article, the man is an addict (I'm not addicted to Uru, REALALLYY!! Where's my Uru baby?) He needs to get some sunlight (OW BurnINGG BURRRNNING!).


Now don't get me wrong. I'm all about Uru Live and things going well. I really want to see this take off and take off well. In fact Uru just flat out kicks ***. But, I felt I should go ahead and put this article here as an interesting tidbit from a somewhat similar realm.. Albeit I don't want Uru to be "SIMS: Uru, it ain' Myst Baby!" But the multiplayer game play for non-experiential points has similarties &lt;g&gt;..


maz

[This message was edited by maztec on Sun January 18 2004 at 07:59 PM.]

dohar
01-18-2004, 08:00 PM
Maz,

Thats primarily due to the SIMS really being a fad and the fact that we gamers are finally getting wise to certain companies just pushing software out reguardless of the titles being ready for primetime to make the quick buck on known older quality titles.

I do not see this happening to URU because it is a much different game, with respect to how those reality lines are drawn.

I just hope that there is enough interest to keep it going for 3-4 years or more.

Dohar
--------------------------------------------------------------------------
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Atrus KI # 02894415

D'Ni Explorers Society (http://home.comcast.net/~smiles1/)

Puzzle solving requires observation, perception and tenacity. You must have the tenacity to percieve what you have observed and put that into a plan of action. Only then will you see the fruits of your labor.

maztec
01-18-2004, 08:02 PM
dohar, true. Albeit, any game is a Fad. But Uru is hopefully a new fad, rather than a burning out of the candle on the "Myst Fad".


At least there is a LOT MORE to do in Uru than in the Sims... Well, hopefully will be, heh.


Now, we also have "There.com" which just laid off a good chunk of its workforce because they had "lower subscription levels than expected". Hinting that it is also a fad... Hohum.

maz

dohar
01-18-2004, 08:12 PM
May I point out Asherons Call? Not AC2 either. EQ, AC and DAoC set the standards. Quality gameplay, decent graphics and they were ready for primetime. Oh sorry these are EXP type of games. Never the less, Good quality in gaming goes a long way.

There have been a few Nonexp titles that have not done well. But they all seemed to have the quality factor in question. IE Too soon to market before large glaring bugs are resolved. The word gets around pretty fast.

IF the prime release is any indication of quality then the live release should fare much better than its predessors.

URU is after all a much different concept.

Dohar
--------------------------------------------------------------------------
Katran KI # 00630153
Atrus KI # 02894415

D'Ni Explorers Society (http://home.comcast.net/~smiles1/)

Puzzle solving requires observation, perception and tenacity. You must have the tenacity to percieve what you have observed and put that into a plan of action. Only then will you see the fruits of your labor.

maztec
01-18-2004, 10:26 PM
Uhmmm, None of those were "Ready" or bug free when they went live. I know a LOT of people that had problems when EQ first went up -- right after the Beta. Not to mention most of the problems had been reported repeatedly in beta and never fixed.

*shrug*

dohar
01-19-2004, 04:35 AM
Well EQ did have a rocky start, but AC and DAoC were released about as good as it gets for MMOGs and went on to become pretty major hits.

So far with URU I haven't seen any major gameplay issues, other than the normal MMOG issues. Like LAG and Authentication failures. Now the City needs some major love but I know that will have to be fixed. Overall I see a pretty decent launch so far.

Dohar
--------------------------------------------------------------------------
Katran KI # 00630153
Atrus KI # 02894415

D'Ni Explorers Society (http://home.comcast.net/~smiles1/)

Puzzle solving requires observation, perception and tenacity. You must have the tenacity to percieve what you have observed and put that into a plan of action. Only then will you see the fruits of your labor.

catacombs84
01-19-2004, 05:27 AM
http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

heh... to be honest, Yes Uru is a great game. But it should not have been released that early. I'm bored waiting for new online content. I'm sick of the lag. I am a Myst fan, but it is getting a bit too boring in Uru.

Oldgreybear
01-19-2004, 05:46 AM
I find the article and your comments very interesting. As a retired person, I have played all the Myst games - I retired young and have lots of time. I don't consider myself a gamer as I have NEVER played on line before U'ru Live. From my point of view U'ru live is not yet ready for prime time.. I have managed to get into the city once in the past 3 days.. Even tho we are not yet in prime time since we don't yet pay a fee http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif I currently have enough frustration that I might not subscribe. I hope the problems are solved soon because I would like U'ru to grow into the vision that the creators have for it.

OGB

maztec
01-19-2004, 01:38 PM
Dohar, AC had problems -- and still has weird little fixes for these problems. "Shards full? No problem. One of you gets thrown 3 miles in a random direction out of the city and onto a different server." What a uhmm, great solution.

Not sure about DAoC, but I'm pretty sure almost all games have had a rocky start when theyh've gone from a relatively small beta population to tens of thousands of people. It happens.

Fedman03
01-19-2004, 01:54 PM
Don't forget, URU Live is far more ambitious a concept than the standard MMORPGs. It is undoubtably immensely more difficult to create challenging puzzles than a horde of random monsters to kill. For most people, the "scavenger hunt" puzzles we've seen so far will not be enough to satisfy.

Also, will the folks at URU be able to keep the puzzle supply up with the demand? This seems particularly challenging given that there are thousands of people working on the puzzles at once, even helping each other out.

I just hope Urulive looks more like Prime than Prologue.

sowkrdan
01-19-2004, 02:01 PM
As far as Sims Online goes, been there done that and am over it. Any time a simulation becomes as tedious as real life, I am out. Any online game will continue to add content and fix the inevitible bug problem, so I'm not worried about the lag time and other mysteries that surface with this game here (don't want to get the thread bumped http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif).

Fads come and go. I think you can get EverQuest in the bargain bin in most game outlets. It's just like a cell phone, it's the service that gets you and keeps you paying.

Anyway, when I look at my linking book case (in an unnamed game), there certainly are a lot of empty spaces. All we need is...another book in the wall. (sorry, that came out of nowhere) My point is that there is goiing to be a lot more to come with this here game and I am excited by the prospects.

Underage Sim Prostitues are heinous, but I was briefly an "of age" Sims exotic dancer. So I can't really cast any stones. It paid the virtual bills, ok!

http://img9.photobucket.com/albums/v25/sowkrdan/sneeze.jpg
Teledahn Allergy Sufferer
KI: 00062605 (Katran)
'landogardner (in cavern)

Raewin
01-21-2004, 06:20 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by dohar:
EQ, AC and DAoC set the standards. Quality gameplay, decent graphics and they were ready for primetime.<HR></BLOCKQUOTE>

That's the key to their success - those games were ready out of the box. Uru isn't. My s. o. and my son are DAoC addicts. My s. o. also works for a game company. There might have been bugs and bad lag when those other games first came out, but they didn't have the problem of weeks going by with little or nothing to do or an inability to get into major gameplay areas. Uru has the beautiful graphics. The quality game play is evident in the single-player version. BUT - live isn't really quite ready yet. Thankfully, we Uru fans are very patient people. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif

*************
Raewyn - in Cavern

My Web Log - Uru Category (http://trishwilson.typepad.com/blog/uru_ages_beyond_myst/index.html)