View Full Version : cool ragdoll stuff
Jaderberg
06-16-2004, 01:32 PM
just checking over the screenshots of sc3 and i looked at the one with him sneaking up behind a guy in the lighthouse. i wondered whether after grabbing himm, you could push him into the rail and the physics would allow him to be pushed over the rail, even though he isnt daed yet. a normal game with ragdoll deaths only has the ragdoll when the characters are dead, but wouldnt it be cool to be able to use them when they r alive... imagine pushing sum1 down a flight of steps alive so that they die when they crack their head on the floor... or imagine pushing a guy into a low table so he trips up and smashes his head on the floor, and then being knocked out...
i wonder if these sorts of physics and deaths will be in sc3, after all they say there will be many more ways to kill people...
Jaderberg
06-16-2004, 01:32 PM
just checking over the screenshots of sc3 and i looked at the one with him sneaking up behind a guy in the lighthouse. i wondered whether after grabbing himm, you could push him into the rail and the physics would allow him to be pushed over the rail, even though he isnt daed yet. a normal game with ragdoll deaths only has the ragdoll when the characters are dead, but wouldnt it be cool to be able to use them when they r alive... imagine pushing sum1 down a flight of steps alive so that they die when they crack their head on the floor... or imagine pushing a guy into a low table so he trips up and smashes his head on the floor, and then being knocked out...
i wonder if these sorts of physics and deaths will be in sc3, after all they say there will be many more ways to kill people...
Neothermic
06-16-2004, 01:37 PM
i think you can, that's how the move where sam climbs underneath someone and pulls him off the edge of the lighthouse works i think. and you can push a body away and he reacts very realisticly to "edges" so i think a railing would be fine for that...
http://www.neothermic.co.uk/neo%20orange%20letters%20blue%20fire%2060.gif
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XyZspineZyX
06-16-2004, 01:46 PM
i dont think so cause like if u say ur gonna throw a guy down the stairs, he might not crack his neck. So it is more of a sure way doing it urself. but throwing them off the edge while u knocked him unconcios or killed him is a good way to hide bodies.
DanForgeB9
06-16-2004, 05:57 PM
Yeah, unless his body lands at the feet of another guard http://ubbxforums.ubi.com/images/smiley/88.gif
-------------------------------------------------------------------------------Sam: You are going to tell me exactly what you are supposed to do here.
Terrorist: It's a mistake! I'm not who you think i am!
Sam: Interesting, and who do i think you are then?
---------
Lambert: The elevator stopped.
Sam: Thanks Lambert.
Phil Grim
06-17-2004, 04:30 AM
I think using your elbow attack like in SCPT would cause the enemy to fall realisticaly down and over or under any obsticales. So yea it would be possible.
Jaderberg
06-17-2004, 09:44 AM
yeh the elbow attack would be the one to use it with...
i was playing enter the matrix the other day and i kicked a guy across the floor into a guy running to me and it tripped him up... sumthign like that would be cool but with more options
DanForgeB9
06-18-2004, 10:46 AM
Enter the matrix? yuck...
-------------------------------------------------------------------------------Sam: You are going to tell me exactly what you are supposed to do here.
Terrorist: It's a mistake! I'm not who you think i am!
Sam: Interesting, and who do i think you are then?
---------
Lambert: The elevator stopped.
Sam: Thanks Lambert.
DrAmp
06-18-2004, 10:56 AM
Agreed, that game sucked..It had a good idea but it wasn't even finished halkf the time the textures would dissapear, and I'd be playing in a wire frame enviroment.
DrAmp
06-18-2004, 10:56 AM
Agreed, that game sucked..It had a good idea but it wasn't even finished halkf the time the textures would dissapear, and I'd be playing in a wire frame enviroment.
DrAmp
06-18-2004, 10:56 AM
Agreed, that game sucked..It had a good idea but it wasn't even finished halkf the time the textures would dissapear, and I'd be playing in a wire frame enviroment.
DrAmp
06-18-2004, 10:56 AM
Agreed, that game sucked..It had a good idea but it wasn't even finished halkf the time the textures would dissapear, and I'd be playing in a wire frame enviroment.
DanForgeB9
06-18-2004, 11:23 AM
It may have sucked but you dont have to tell us 4 times http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
-------------------------------------------------------------------------------Sam: You are going to tell me exactly what you are supposed to do here.
Terrorist: It's a mistake! I'm not who you think i am!
Sam: Interesting, and who do i think you are then?
---------
Lambert: The elevator stopped.
Sam: Thanks Lambert.