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View Full Version : BULLET DETECTION????



wacokid29
03-21-2004, 04:16 PM
I can live with alot of bugs as we all have since demo,but I almost cant even play the game cause these bugs.
Bullet detection is crap.Most times having to shoot someone up to 10 to 20 bullets to kill someone.Sometimes emptying my whole clip only to have the other guy turn and kill me with one bullet or we both empty our clips to only go to secondaries.and this isn't only on AS but on the new RVS patch too.
My fps are half of what they were before which makes the game choppy.
Fix these and Ill be happy.Or lets all just go back to patch 1.53 which I thought Ubi finally got things mostly right back in 1.53 days.

p.s ive posted this before under a sub topic but i want to get other ppls veiw and maybe someone has a work around

wacokid29
03-21-2004, 04:16 PM
I can live with alot of bugs as we all have since demo,but I almost cant even play the game cause these bugs.
Bullet detection is crap.Most times having to shoot someone up to 10 to 20 bullets to kill someone.Sometimes emptying my whole clip only to have the other guy turn and kill me with one bullet or we both empty our clips to only go to secondaries.and this isn't only on AS but on the new RVS patch too.
My fps are half of what they were before which makes the game choppy.
Fix these and Ill be happy.Or lets all just go back to patch 1.53 which I thought Ubi finally got things mostly right back in 1.53 days.

p.s ive posted this before under a sub topic but i want to get other ppls veiw and maybe someone has a work around

Dienekes2
03-21-2004, 05:04 PM
Um, I think your shooting the gun wrong. I've never even heard of anyone having this problem and if it were a bug with something like this everyone would be having it. FPS is a different issue. hehe

"Live life by the values of honor, loyalty, and freedom. For these are the only faiths worth dying for."

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DayGlow
03-21-2004, 05:15 PM
if you do a hard turn and your ret is wide open, if you start firing the ret will stay open until you stop firing. With a wide ret most rounds fall to the outside of it, not near the center, so if you move too quickly and your ret is wide, you will miss, even up close.

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kimi_
03-21-2004, 05:40 PM
Bullet detection seems much worse in CTE than Team Survival.

http://www.smakclan.com/downloads/ss/sigs/hulakimi.jpg

wacokid29
03-21-2004, 06:37 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dienekes2:
Um, I think your shooting the gun wrong. I've never even heard of anyone having this problem and if it were a bug with something like this everyone would be having it. FPS is a different issue. hehe <HR></BLOCKQUOTE>

OH I get it I must be holding the gun backwards.Bullet detection has always been off aLittle bit depending on what patch version we had installed at the time but since the latest patches it has become unplayable.If you never even heard of it then feel privileged but maybe you need to meet more ppl in game.It don't happened every round you play but if it happens even 10 to 15 % of the rounds then I would classify that as a bug
@ kimi,
I agree with you 100%. but I'm still getting it alot in team adversary too.I see other ppl get it too by watching other ppl play when I die.

[This message was edited by wacokid29 on Sun March 21 2004 at 05:46 PM.]

[This message was edited by wacokid29 on Sun March 21 2004 at 05:48 PM.]

kimi_
03-21-2004, 07:08 PM
I understand how you feel. There are times when I unload a whole clip into someone at less than five feet away, and not even gimp them. Then they turn around and pop me, and i'm dead.

I know there's a bug where if you're too close to someone your gun will go through them, and there is no bullet detection. But the distance that i'm talking about is more than a foot away and less than five or six feet. Pretty hard to miss someone at that distance.

http://www.smakclan.com/downloads/ss/sigs/hulakimi.jpg

Dienekes2
03-21-2004, 07:59 PM
Well unloading no matter what your gonna be missing a lot. There are times when I think I should have hit the person but didn't. I don't blame it on a bug, just the random factor in shooting. Just because your target is dead on doesn't always mean your gonna hit them. There are variations in bullet trajectories.

"Live life by the values of honor, loyalty, and freedom. For these are the only faiths worth dying for."

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The-Gathering (http://www.the-gathering.org)

kimi_
03-21-2004, 10:32 PM
It shouldn't be though. If you shoot a whole clip, burst fashion, into a wall, the pattern should be pretty tight. It doesn't seem to be that way though when shooting at a person.

http://www.smakclan.com/downloads/ss/sigs/hulakimi.jpg

Dienekes2
03-21-2004, 11:38 PM
I dunno, even when I unload point blank at a wall it is spread out all over. It just has to do with the random trajectory of the bullets. The bullets come out of the player in a "cone", however, the cone they come out of is incredably short in this game when unloading. Thus even at point blank it seems like the bullets are instantly coming out from random spots other than the gun barrel. I'd say this MAY be a design flaw but as I see it (and I did some testing after reading this post) it isn't really a bug.

"Live life by the values of honor, loyalty, and freedom. For these are the only faiths worth dying for."

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The-Gathering (http://www.the-gathering.org)

kimi_
03-22-2004, 12:34 AM
If I unload by holding down the button and not letting go until the clip is empty. then yes it will be all over. But if I do it in a controlled burst by tapping my mouse button, its a way tighter pattern.

http://www.smakclan.com/downloads/ss/sigs/hulakimi.jpg

Dienekes2
03-22-2004, 12:49 AM
of course, that is the way it sposed to be. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

"Live life by the values of honor, loyalty, and freedom. For these are the only faiths worth dying for."

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The-Gathering (http://www.the-gathering.org)

tonytwotoes
03-22-2004, 04:05 AM
I like it best when your bullets go straight through them and you see the holes in the wall behind.

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whorehopper
03-22-2004, 08:35 AM
In Campaign mode, half the time, my bullets won't break windows with the first shot - that is simply crazy and indicates to me that those bullets are getting "lost". I have no idea how many times I have shot at a tango (a perfect shot) and had him turn around unfazed and let loose at me - it is really stupid.

God only knows how this is manifesting itself in the MPO side - I know I have seen these unkillable guys too - you wail on them in the back for half a mag, then they turn around and shoot you.

No wonder most of my clan has quit this pile of doo doo.

wacokid29
03-22-2004, 09:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Dienekes2:
Well unloading no matter what your gonna be missing a lot. There are times when I think I should have hit the person but didn't. I don't blame it on a bug, just the random factor in shooting. Just because your target is dead on doesn't always mean your gonna hit them. There are variations in bullet trajectories.<HR></BLOCKQUOTE>
lol.If I'm two feet ,even ten feet shooting at a target in real life or even in this game, say a box, the target gets shot all the h3ll up. especially on full auto.but when you are shooting at a person in this game the bullets do seem to get lost alot.If you unload up close you still should hit hit your target.The bullets at two feet away "unloading no matter what your gonna be missing a lot"should not be happening.

[This message was edited by wacokid29 on Mon March 22 2004 at 08:54 AM.]

Dienekes2
03-22-2004, 01:10 PM
I understand...I just don't believe it is a bug and really a huge issue. All FPS games have this and always will. When this was brought up in CS whole studies were done. The issue lies down to the cone of fire being too short (which may be a design flaw or intentional). As for bullet holes being behind people and not hitting them that is common on all MP since the bullet holes are usually determined by the client so where your holes end up isn't always where the server detects the bullet. As for not being able to shoot glass in SP I've never had that problem and that one might be a bug. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

"Live life by the values of honor, loyalty, and freedom. For these are the only faiths worth dying for."

http://www.yakuzagaming.com/modules/coppermine/albums/userpics/thumb_logo%7E0.jpg

The-Gathering (http://www.the-gathering.org)

[RC]Logan
03-22-2004, 02:04 PM
I think bullet detection has always been off somewhat, but server, internet, peoples PC can play a part in it. I have noticed myself that AS CTE it seems worse then anything.

wacokid29
03-22-2004, 02:13 PM
AS you said in your first post here .
" I've never even heard of anyone having this problem and if it were a bug with something like this everyone would be having it"
You haven't had it so how do you know whats causing it or why its doing it?As you said yourself you"have never even heard of it"
Some ppl just like to make things that are happening with this game like its not happening.I appreciate you post on the fact that you don't have it but now instead of trying to convince ppl that it does happen to regularly that it don't exist ,you might try to post why its happening under a topic that you yourself have heard something about http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

P.S Ive never had a bullet not go through a window but Ive had nades bounce of windows before without braking them.

Drend211
03-22-2004, 03:26 PM
Yea its kinda sad that it takes a Full Cmag to kill someone !!!!

RagePuppy
03-22-2004, 05:50 PM
I agree that since this Ahtena Sword has came out that I have noticed alot of people have been VERY hard to kill. I understand about having to stop for your ret to close prior to spraying but even when doing that It still seems ALMOST IMPOSSIBLE to kill people!

Colossus1345
03-22-2004, 06:08 PM
LMFAO, this <font color="FF3399">[EDIT]</font color>with bullet detection is really starting to piss me off!!! I run up to someone shoot them with like 50-70 bullets from like 3 feets away with my ret closed while they are lieing down on the ground and looking away from me, they stand up and kill me with like 2-3 <font color="FF3399">[EDIT]</font color> bullets, wtf is up with that. I wish ubi would get the problem <font color="FF3399">[EDIT]</font color> fixed =|(get off your fat <font color="FF3399">[EDIT]</font color> and do something, LMFAO) its starting to happen even more everyday(If u dont believe me then come watch me play sometime)and im getting sick and tired of these bugs... all ubi does is make more of them when ever they release anything. One patch is sopose to fix frag lock and the <font color="FF3399">[EDIT]</font color> oppsite happends, they make it worse =|. Now bullet detection... Mine as well trash the <font color="FF3399">[EDIT]</font color>game =|...dont know why im still playing other then the fact i like rainbow six games =D.

<font color="FF3399">Watch your language! You may voice your opinions on the game, but please refrain from cussing.</font color>

[This message was edited by kimi_ on Mon March 22 2004 at 06:26 PM.]

Colossus1345
03-22-2004, 06:15 PM
o and im taking about athena sword from be privous comment.!.!.!.!.!.

Dienekes2
03-22-2004, 07:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by wacokid29:
AS you said in your first post here .
" I've never even heard of anyone having this problem and if it were a bug with something like this everyone would be having it"
You haven't had it so how do you know whats causing it or why its doing it?As you said yourself you"have never even heard of it"
Some ppl just like to make things that are happening with this game like its not happening.I appreciate you post on the fact that you don't have it but now instead of trying to convince ppl that it does happen to regularly that it don't exist ,you might try to post why its happening under a topic that you yourself have heard something about http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

P.S Ive never had a bullet not go through a window but Ive had nades bounce of windows before without braking them.<HR></BLOCKQUOTE>

I was referring to taking 10-20 bullets to kill someone. I have heard about bullets seeming to go through people as it happens in all game. I'm not trying to convince people it doesn't exist. I'm just stating my opinion that there they might be nothing that can be done. Then when people counter my post I counter theirs. Forums are a place for debate and generally going back and forth. I love debating so that's what I do. http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif

"Live life by the values of honor, loyalty, and freedom. For these are the only faiths worth dying for."

http://www.yakuzagaming.com/modules/coppermine/albums/userpics/thumb_logo%7E0.jpg

The-Gathering (http://www.the-gathering.org)

Chadwick_FWF
03-23-2004, 11:03 AM
The biggest issue and has always been one of the major factors in alot of how this game works as far as physics wise is that ubi lets the server handle way to much of what is going on. See there is this thing called Client Prediction which had been perfected By John Carmack over at ID software, that should have been implemented into this game. Also most game companies will use a full version of a game engine and not a beta release like ubi did. There biggest mistake really is the fact of pure lazyness. Get a full version of a game engine after its been fully devolopled and tested by real testers and dont release a beta game and sell it to the public to beta test. I have been playing online games and fps games for the better part of 8 or so years and by far this game has beat any i have seen on bugs.