View Full Version : Hello Crytek, Could we have an update on the SDK please?
thedudemanguy
04-19-2004, 08:18 AM
Yes, I'm starting a new thread on this to hopefully get some attention.
Could the modding community be provided with the latest information on what the SDK status is?
Forumers may bump this if it gets no reply and starts to sink.
thedudemanguy
04-19-2004, 08:18 AM
Yes, I'm starting a new thread on this to hopefully get some attention.
Could the modding community be provided with the latest information on what the SDK status is?
Forumers may bump this if it gets no reply and starts to sink.
Nostradamus92
04-19-2004, 08:56 AM
sdk HAS been finished and they are taking care of "legal issues"
------------------------------------------
Fighting for peace is like ****ing for virginity
Mangapork-"the CryEditor makes me mess my pants."
thedudemanguy
04-19-2004, 09:07 AM
yep, I'm familiar with that statement by marcos I think back near release...
curious about an eta or word on progress with that...
Pelezo
04-19-2004, 09:14 AM
Hey Guys,
UBI Soft is wrestling with Crytek on getting it out, all legal issues from here.
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ The Forgotten War ] - [ Project Leader ]
[ http://www.theforgottenwar.com (http://www.theforgottenwar.com) ]
[ irc.quakenet.org/tfwmod ]
xardy
04-19-2004, 09:33 AM
the legal issues take long. how longs is it since marco said that 2weeks? 3weeks? i can't remember http://ubbxforums.ubi.com/images/smiley/52.gif
http://www.zigma-base.com/forums/templates/subBlack3dBlue/images/logo.gif
www.zigma-base.com (http://www.zigma-base.com)
thedudemanguy
04-19-2004, 10:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pelezo:
Hey Guys,
UBI Soft is wrestling with Crytek on getting it out, all legal issues from here.
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ _The Forgotten War_ ] - [ Project Leader ]
[ http://www.theforgottenwar.com ]
[ irc.quakenet.org/tfwmod ]<HR></BLOCKQUOTE>
Well, thank you for the update Eric, I appreciate it.
If it's possible to get even a crude estimate of how much time we are looking at until public release from Crytek or Ubisoft, I would appreciate it if anyone could get that. See, right now I'm sort of hovering around the board a lot, and even if they give release dates that they miss or have to change, it would be easier to have an idea of when to check in rather then have to be on edge about when the tools and docs will be available.
thanks
Pelezo
04-19-2004, 10:33 AM
Well,
My estimate by the way UBI Soft sounds (which they really are trying to get it out ASAP), I'd give around 2-3 weeks maximum, but I'm not staff at UBI Soft (Although it would seem I am).
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ The Forgotten War ] - [ Project Leader ]
[ http://www.theforgottenwar.com (http://www.theforgottenwar.com) ]
[ irc.quakenet.org/tfwmod ]
thedudemanguy
04-19-2004, 10:39 AM
Ok, thanks very much for that update and estimate Eric, I won't hold you to it but I'll give Ubi/Crytek some breathing room. http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
thanks
Jak_Carver
04-19-2004, 09:12 PM
I dont want to sound like Im negative or something, more like a realist, but in case many people dont know, UBI Soft is very unreliable when it comes to this kind of thing. They pretty much screwed over the Raven Shield community when they said they would release the SDK a year ago when the game was released. Till this day, no one has seen the SDK. UBI Soft continues to lie to them and say that they will release it "soon". I fear they will do the same thing to Farcry, which would be very unfortunate considering how great this game is. Hopefully, Crytek will learn like Redstorm did, and do everything it can to pull away from UBI Soft before it's too late.
http://server6.uploadit.org/files/jackcarver-wolfsig.jpg
farmerTom
04-19-2004, 11:43 PM
Wonder if someone in the modding community will hack an "Unofficial SDK" before the "Official SDK" is actually released?
Alla BF42...............
Magnetmannen
04-20-2004, 01:36 PM
hmm, i would be wery sad if they didnt release a sdk, been looking a lot into stuff for this game by now, sad if i have to move on with my modding due to no sdk.
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/
eXpendabLeTO
04-20-2004, 03:04 PM
Even if UbiSoft dragged it's feet on the SDK like it has with Raven Shield, I'm sure Crytek would release and support it's own tools to it's engine since they own that technology. What they may not realize is time is a critical factor, especially when it comes to modding. Good mod teams will start to look elsewhere, such as Unreal 2004 if the SDK is delayed for too long. This is why it's critical for Crytek to have a plan of action now for giving the mod teams what they need, even if it's partial support such as Model importing utility.
HL2 and other top games are right around the corner.. I hope Crytek understands the urgency in getting their tools in the hands of the modding community.
MilKillWay
04-20-2004, 03:15 PM
right
give us just the " .xxx to .cfg files " and i can wait long time for the rest
djnogg
04-20-2004, 03:25 PM
As a representative from Ubisoft, I can tell you all that Crytek is working hard on getting the SDK out. I have been emailing the Crytek folks about it, and they are definitely aware that the mod community is waiting anxiously for the release of these tools. So far, they haven't set a firm release date, so any timeframe mentioned here is pure speculation and hearsay, unless of course somebody knows something I don't, which is always possible.
So I wish I could tell you some more concrete news, but please know that getting this tool released is a high priority for Ubisoft and Crytek, and it's being worked on! As soon as I know anything, it will be all over the site and the forum, so you'll know.
- djnogg
GazzaBinks
04-20-2004, 03:33 PM
Thankyou for a response.
Djnoog ... is all the wrestling with crytek over the polybump plugin for studio max?
MilKillWay
04-20-2004, 03:38 PM
thx http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
but i m sur we have all read : legal stuff etc.... one or two week etc ..... 3 or 4 week ago http://ubbxforums.ubi.com/images/smiley/16x16_smiley-sad.gif
farmerTom
04-20-2004, 03:45 PM
I think Crytech ought to look into contracting Mete Ciragan the composer of Milkshape 3D to construct an on-board 3D modeling and annimation module for the Sand Box! With a little bit of help from Crytech a simple version of Milkshape 3D could be a rollup page in the existing editor, what a great investment!
GazzaBinks
04-20-2004, 03:46 PM
Give em a chance, at least they gave us a response.
I think crytek are still quite busy. Working on patch 1.2, implementing ps2.0/3.0 new shaders, linux tools, farcry for xbox and sdk etc.
I just get the feeling crytek does not want to give out polybump and want to charge for it.
After reading marco's comment about not having time to test certain features in multi-player, im sure they was working on a robust single player game (thankgod).
As long as they do support the engine and dont end up like bf1942 waiting 1/2 years for the sdk.
farmerTom
04-20-2004, 04:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
Give em a chance, at least they gave us a response.
I think crytek are still quite busy. Working on patch 1.2, implementing ps2.0/3.0 new shaders, linux tools, farcry for xbox and sdk etc.
I just get the feeling crytek does not want to give out polybump and want to charge for it.
After reading marco's comment about not having time to test certain features in multi-player, im sure they was working on a robust single player game (thankgod).
As long as they do support the engine and dont end up like bf1942 waiting 1/2 years for the sdk.<HR></BLOCKQUOTE>
The SDK for the Battlefield series was built by the community!
A on board modeling rollout would own, and no-one would be "pirating" any $4000 software. The polybump features could still be safely locked in thier .dll's and could be called through the editor with a moniker. Most of the actual model drawing operations would be engine.built functions!!!!
Sweet idea. No where else! Fully modable game, right out of the box. And a editor that will evolve with the hotest real time engine on the planet.........do it Crytech....
SlaveZer0
04-20-2004, 04:15 PM
On the subject of polybump crytek are claiming it is free to anyone wanting it for non commertial use and students details on the technology pages on their site. I've already dropped them mails but as of yet with no response! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-mad.gif
GazzaBinks
04-20-2004, 04:35 PM
I think crytek are working flat out and are not responding to emails yet.
Only the evaluation version is available at the moment. Which does ot work with my version of studio max http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
mrcamper99
04-20-2004, 05:01 PM
Crytek pulled the polybump link off their website ages ago. I was really looking forward to working with FC and seeing how far we could push it. but..... yet again, UBIsoft is world famous for the crapola of not releasing a SDK just like they have failed with Raven Shield.
I dumped it for modd'ing in UT2004 and its been a real hoot. Makes me really appreciate Epic and ATARI with their unprecedented and unmatched support to the modd'ing community.
I am loosing interest in FC and I will not hold my breath for HL2, w/ Doom3 right around the corner http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif woohoo.
welp, back to UT2k(x) and maybe a little net action in FC.
GazzaBinks
04-20-2004, 05:03 PM
lol epic !!!!!
have you seen one decent mod for ut2003 !!!!
nope ......
unreal sucks ......
farmerTom
04-20-2004, 05:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
lol epic !!!!!
have you seen one decent mod for ut2003 !!!!
nope ......
unreal sucks ......<HR></BLOCKQUOTE>
Alot of the big mods, Infiltration, Strike Force, etc made a mention that they would by pass 2k3 and set up in 2k4. I like Epic and the Unreal engine.
mrcamper99
04-20-2004, 05:27 PM
Oh, its ok really. and the mods are simplistic due to the UT development envirionment being so complicated and a pain in the ***, but so is the cryengine (at least at first glance). I count over 50 command icons just for AI with hundreds of variable combinations. ack! and that's just for the AI.
We mod'ers ain't pro's. Half-life's engine was really simple to mod and there lies the genious in the development of counter-strike and team-fortress. Simple engine mod capabilities = great mods.
- but, UT has an SDK - it has tutorials, it has video tutorials, it has a university, it has a developer network website, and on and on, that all equals ""fun"", not necessarily great mods.
peace.
SlaveZer0
04-20-2004, 05:44 PM
I stand by the unreal engine and always have the possibilities it holds and the following it has is huge they give everything you need out of the box including maya ple for those without modelling tools. Farcry gives you... an editor with which you can only use what is IN THE GAME. Highly dissapointed but the release of the SDK will solve that (I hope) I have ditched the unreal engine for this because of the graphical splendor it holds I just hope I don't regret it and go back to unreal. Would be a big waste of time and hopes. Either way I will still have a grand time playing far cry and messing with it's currently limited toolset. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-wink.gif
thedudemanguy
04-20-2004, 05:45 PM
I think it's a good idea that you just moved on and found a package that was ready if you wanted to make a mod, camper... waiting on anything involving software is usually a bad idea, in fact usually a very, very bad idea... because software development is so rocky and unreliable and years late is a scary commonality when talking about software and games...
In fact there is no better strategy bar none then to make your own engine. Game developed on other engines tend to be closely limited to what the engine orignally was, stuck relying on third party support which is likely to be extremely small, and take just as long as games that make their own engine...
for myself however, I want to dip my toe in modding, then hopefully throw myself in seriously once cryengine's tools are all out... if that doesn't happen shortly, I'll move on like anyone else, but this engine is so juicy graphicswise there's no way I'm going to pass up a chance to use it right away... if nothing's happening at all within a couple more weeks I'll pack my stuff, but it's very early still...
Pelezo
04-20-2004, 05:59 PM
Hey Guys,
Let me just tell you this much, UBI Soft is trying their best to get the SDK, just trust me on that one. Give them a little time, no ones perfect, they promised us the SDK and I have faith and my time in UBI Soft they wouldn't waste all of our time, they are actively involved with Far Cry unlike any other games, this is the game of the year (and probably the next five-six years)!
So, give them some time, please, for TFW, and for everyone else. I stand behind UBI Soft and Crytek 100% and I think everyone else should.
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ The Forgotten War ] - [ Project Leader ]
[ http://www.theforgottenwar.com (http://www.theforgottenwar.com) ]
[ irc.quakenet.org/tfwmod ]
GazzaBinks
04-21-2004, 04:48 AM
I agree I love the game, the editor is a giant leap in tech.
I dont think it will win game of the year. Too many over games due out if they make it (half life 2, doom 3, stalker, duke nukem forever etc).
Half life 2 for example is going to be superior in every way:
textures - 6/8 passes
physics - simulate water/fluids.
netcode - uses less than half life 1
destruction - wood splinters/breaks
ai - non-scripted
lighting - high definition lighting
Remember farcry is the first dx9 game and they are only going to get better and better.
qpreik
04-21-2004, 05:14 AM
I once tried to mod for UT2003 - I thought to myself, okay I'll just make a new weapon - an hour or two of research later I was huddle in the corner in the fetal position rocking back and forth...
Best game modding experience so far was Morrowind - except that it required 3ds MAX for custom graphics, so I couldn't continue http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif While I still had access to max though I made "A Blight in Time" (with bone raptors) and "Woodenfel" (with some entish type stuff)...that was a lot of fun. I just wish more games would have open tools - but the sandbox looks like fun on its own though.
QP
Gavon
04-21-2004, 05:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
I agree I love the game, the editor is a giant leap in tech.
I dont think it will win game of the year. Too many over games due out if they make it (half life 2, doom 3, stalker, duke nukem forever etc).
Half life 2 for example is going to be superior in every way:
textures - 6/8 passes
physics - simulate water/fluids.
netcode - uses less than half life 1
destruction - wood splinters/breaks
ai - non-scripted
lighting - high definition lighting
Remember farcry is the first dx9 game and they are only going to get better and better.<HR></BLOCKQUOTE>LOL...I really doubt HL2 will make 2004 seriously,and if they do its cuz they dropped alot of content...Wanna read this very intersting post from someone that was in the bizz... http://www.forumplanet.com/planethalflife/topic.asp?fid=6549&tid=1352802
GazzaBinks
04-21-2004, 06:35 AM
The target for hl2 is still summer.
The 2005 post(s) are all wrong an taking from a 2003 interview and out of context.
farmerTom
04-21-2004, 02:59 PM
If: UbiSoft/Crytech push foward and fix the bugs-improve Sand Box, hurry and release the "mod" tools, the other games will be a day late and a million dollars short. BF:V is their real compition this year.
Else: The first high graphic engine that comes along will own em if they have a set of mod tools.
This engine needs a DC, or a CS to hold onto and gain more of the markets share. They also need to look into improving (hot rodding) the multi-player side of the engine or ppl will lose interest.
Sceprax
04-21-2004, 04:01 PM
We need the SDK, even for somewhat simpler modding.
I'd like an explanation on how the classes for Assault are ordered??? I can't detect any structure in it. Like more things. Some things seem to be hard-coded in C++ after all...
-------------------------------------------------------
http://www.home.zonnet.nl/Timothee/mods/AissoMod_v3.zip
Fallen_SLI
04-22-2004, 05:47 PM
My personal opinion (idea) is if *ONLY* the 3D import tools (Max/Maya) were released by themselves, for now, would go a long-long way to help out the community while the full SDK gets hammered out. I dont really see any "legal ramifications" by releasing the importer tools alone. Note I did *NOT* say EXPORTERS. Surely that is a whole different can of worms. But the importers alone, along with working on the lua's, can give enough meat for MOD teams to really start working on some original content in the meantime while we wait for the Full SDK release.
Just one mod teams .02⢠http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Blitzen33
04-22-2004, 07:04 PM
My .2 cents
I had set up a SP mod for Renegade sometime ago. EA/Westwood had promised a SDK for SP and MP mods. However all we got was a MP mod SDK. I got fed up as did several mod teams out there. After 6 months of waiting most of us were gone.
Finally a month later the players got together and did something (staged a protest) and EA/Westwood released the full SDK. And to the waiting arms of no one.
I truly think this is what killed Renegade. If EA/Westwood had come through with the promises then Renegade might have become alot bigger then it did.
Ubi/Cry listen up folks. Dont lead this guys on like EA did with Renegade. If your not going to release in a timely matter then just buck up to the lie and admit it. If you dont it will cause alot of damage to the community and Farcry.
Blitzen
Socket-man
04-22-2004, 09:41 PM
Im beginning to have my doubts about an SDK or import/exporter. It would be one thing if they said it was months away. But they said probably a few weeks. That was about 6 weeks ago. Im sure i speak for everyone when i say some kind of official word on its status would be nice.
NOONE wants to do art for a mod, and then just be left hanging waiting on the tools. Quick stringing us along and give us the real scoop (or fire your lawyers, since thats what your blaming it on).
Emp_duke
04-22-2004, 10:22 PM
I have to say I'm quite disappointed with Crytek/Ubisoft in regards to this matter, and community interaction in general. There was a great initiative at the beginning, where a few devs made posts about their interaction with the community, yet it seems impossible to get any kind of response from them on important matters such as this. It's completely understandable that such a company and their employees would be quite busy, but 10-20mins a day addressing key issues raised by the community would go a long way in quelling the frustration felt by many of us here. Crytek/Ubi, for the sake of good PR, give us more updates.
http://www.dukecg.net/empires/sigs/forum_sig_03_duke.jpg
Wookiee22
04-22-2004, 10:24 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Sceprax:
We need the SDK, even for somewhat simpler modding.
I'd like an explanation on how the classes for Assault are ordered??? I can't detect any structure in it. Like more things. Some things seem to be hard-coded in C++ after all...
<HR></BLOCKQUOTE>
all the classes for assult are in the scripts.pak and scripts1.pak files http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif check em out you can add remove custamise them through the lua scrips (save em as there own mod so as not to upset your regular game and also to let other ppl use em)
djnogg
04-23-2004, 01:26 PM
It makes me really sad to read threads like this. I fully understand that you all want an official announcement about the SDK, and rightly so. If I were planning on making a mod, I'd want to know when key tools were being released as well, since so much depends on them. Following is a close to an official statement as I can come, given the information I have. I hope that this clears up the reasons for the lack of announcement about the SDK.
First off, in terms of community support and Emp_duke's comment about spending a few minutes a day responding to comments, I'd like to say that as the U.S. community manager on Far Cry, I spend a great deal of my day on the forums, updating the official site, or working on other Far Cry-related stuff (such as the upcoming Xbox Far Cry title). Thus I not only agree that we (Ubi/Crytek) should be supporting users in the community and addressing key issues, it is my primary job function to do so.
That said, I am in a bind, because the most pressing issues that are being brought up in these forums are largely out of my hands -- upcoming patches, the SDK, dedicated servers, etc., and so I cannot speak to these issues. As most of you probably know, Ubisoft is the publisher of Far Cry, but not the developer. All of the above updates are dependant on Crytek's schedule, and I can't make any official statements about when the SDK or the next patch will be released until I hear from them. I have been working with them over the past month since the game was released, and as far as I can tell, these things are all in the works, but they haven't committed to any dates. So on the one hand, I can say that the SDK, patches, etc. are all "on the way", but if I were to venture to set a date, it would be fiction. My goal here is not to point fingers, but I did want to highlight Ubisoft's role in the current situation, and point out that I (as a representative of Ubisoft) am doing everything I can to find out when these things are being released, and have been doing so for the past month.
In the case of Ravenshield, which mrcamper99 brought up, Ubisoft *was* the developer, and delays in releasing patches and fixes can only be attributed to our own (mis)management of the situation. And don't think that all of the mistakes that were made with Ravenshield have gone unnoticed within the company. The community manager for the Clancy titles, Casey (aka Bullettooth), has made it his personal crusade to document everything that went wrong with Ravenshield, and has been parading this list of issues around the company at progressively higher levels. Hopefully this will have the effect of preventing or reducing such mishaps in the future. I can say for sure that he has gotten a lot of attention with his document, and has opened a lot of eyes.
Hopefully this explanation was helpful, although I realize that it's not answering the fundamental question -- i.e. when the hell is the SDK coming out? It pains me to have to keep stalling you all, but I do honestly believe that Crytek is working on it, and that it will be released. As usual I'll state that if I hear absolutely any news on the release dates of any Far Cry updates, it will be all over the forum and official site faster than you can say "polybump."
Feel free to send me a private topic if you'd like to discuss any of this further.
-- djnogg (nate)
TwentyFourMk2
04-23-2004, 02:36 PM
I can understand not being able to read absolutely everything, but I think some of duke's frustration might come from the fact that he's been trying to get the empires mod up on the mod site. Not to point fingers, but Looking through his posts, he's tried to get your attention about it quite a few times in your own threads.
Pelezo
04-23-2004, 03:00 PM
Hey Guys,
I think you need to lay off Nate, he has been working very hard trying to help everyone out, step back, take a breath, and appreciate what he does, and he does it even on his time off! He's the most dedicated person I've ever seen to put this much time into modifications, be thankful we have a guy who will push these issues, most companies simply ignore modifications (Dice).
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ The Forgotten War ] - [ Project Leader ]
[ http://www.theforgottenwar.com (http://www.theforgottenwar.com) ]
[ irc.quakenet.org/tfwmod ]
djnogg
04-23-2004, 03:11 PM
TwentyFourMk2/Emp_duke -- I apologize if I've continually missed requests made in the forums to be added to the Mods list, but in every post I made on the subject I have asked that modders send me a Private Topic with their URL, mod name, description, email address, and real name. As you point out, I don't have the bandwidth to read everything, and it's very helpful for me to have an email/PT record of every mod request that I receive. Otherwise, things get lost in the shuffle. If I remember to check back in on this thread when I'm back in the office on Monday, I'll certainly add Empires to the list (my...um..."database" is on my work PC), but I'm still short some of the information I need to add Empires. Again, send me a PT with the requested info and *you will be added* assuming you are a FC mod that is making a serious effort at modding.
Not a single PT request that has been sent to me has been ignored. So I apologize if anyone feels that I've been ignoring them.
In fact, if there is any request (not just Mod stuff) that you feel needs my urgent attention, send me a PT about it and I'll do my best to address it, and will certainly respond as fast I can.
- djnogg
farmerTom
04-23-2004, 03:49 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
It makes me really sad to read threads like this. <HR></BLOCKQUOTE>
Don't be sad, you are doing your part!
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>...lack of announcement about the SDK.<HR></BLOCKQUOTE>
It would be hard to give something you don't have.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>First off, in terms of community support and Emp_duke's comment about spending a few minutes a day responding to comments, I'd like to say that as the U.S. community manager on Far Cry, I spend a great deal of my day on the forums, updating the official site, or working on other Far Cry-related stuff (such as the upcoming Xbox Far Cry title). Thus I not only agree that we (Ubi/Crytek) should be supporting users in the community and addressing key issues, it is my primary job function to do so.<HR></BLOCKQUOTE>
If Crytech/Ubisoft puts in half the effort you are it'll be here soon, and done right.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I have been working with them over the past month since the game was released...<HR></BLOCKQUOTE>
The game has been out a whole month and they haven't released the SDK, 31 patches, and the source code? My responce to theis is: "get a life"!
Do ya have all your modeling done, animations, code frame work, story line? Have ya been testing code with the game's objects to set up a smooth import? Is your mod that lacking where you need the SDK "NOW" so you can release an alpha next week end? Yeah sure.......man.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>In the case of Ravenshield.....<HR></BLOCKQUOTE>
Smart companies learn from their bad choices, stupid ones don't.
[/QUOTE]Feel free to send me a private topic if you'd like to discuss any of this further.
-- djnogg (nate)[/QUOTE]
Don't bug this guy for petty stuff, he is making the system "work" for us. Nate take the weekend off, go to the hills, coast, whereever and relax/enjoy. Can you say "burnout", a lot of people can, so let them say it......Monday its back to work for you and I both!!
djnogg
04-23-2004, 04:30 PM
^ farmerTom is my hero. http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif
Jak_Carver
04-23-2004, 04:34 PM
djnogg, I must say i am surprised at your treatment of the Farcry community. I mean that in the best way. I was into Raven Shield when it came out a year ago, and our community manager was horrible. He eventually quit and a new CM was appointed, Bullet Tooth. He is alittle more hands on, but I think his efforts to "revive" RvS, as valiant as they may be, are to little too late. RvS is pratically dead, most of the mod teams who were going to release the great mods left RvS for greener pastures so to speak. Dropping the ball the way UBI Soft did with RvS was probably one of the worst mistakes I have ever seen in the video game industry. The way UBI kept ignoring the RvS community was horrendous. I cant say things have improved because they really havent. It looks like however, UBI is learning from their mistakes and are actually supporting the Farcry community, you are a testement to that-so far. Basically, Im praising you for your great work and effort, and encourage you to continue. Good luck.
http://server6.uploadit.org/files/jackcarver-wolfsig.jpg
djnogg
04-23-2004, 04:54 PM
Thanks for the support, seriously guys.
Magnetmannen
04-23-2004, 05:16 PM
hm, i wonder, is there really some gamecompanys that dont see the value of having a modding comunity? i cant believe anyone smart would want to release a game without mods, simply cos the better mods the better sales, bf1942 didnt sell half of what it sold before desert combat 0.3 came out and became the mod to play.
im sure farcry will be nr 1 selling game in 4-8 months from now, when mods have established, and released new gamemodes to this beutiful game, including my mod http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/
Mustang60348
04-23-2004, 05:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by farmerTom:
Do ya have all your modeling done, animations, code frame work, story line? Have ya been testing code with the game's objects to set up a smooth import? Is your mod that lacking where you need the SDK "NOW" so you can release an alpha next week end? Yeah sure.......man.
<HR></BLOCKQUOTE>
The problem is FARMER TOM, some folks won't work their butts off and end up wasting alot of time because certain things that were 'promised' don't come true. There are plenty of examples of devs that have stated time and time again that TOOLS would be released and weren't. As was pointed out above. DICE being one of them. Don't ever forget , DICE never released a single inhouse tool, everything in the MDT was made by a community member which Dice then purchased, IOW, he would have released the tools himself anyway. BIS (Maker of OFP) delayed its first tool (outside the excellant mission editor) for over a year. There were a number of mod teams (including mine) that were promised tools (map maker, model maker and binary tool) in Jul 2001 , 1 month after the game came out. We were put off , off and off , all with the promise , "Next week", the "The end of the month", then "The 15th of the month". This went on and on and on. BUT I am ranting here. The problem with no updates from the horses mouth sort of speak, i.e Crytek , mod teams are learly of putting lots of effort into their mod only to find out Crytek is having legal problems because they have licenses certain parts of the tools, and the original copyright holder won't let them release it. This is exactly what happened to DICE, unfort, Dice never bothered to explain that to the community, they just kept saying , "The next patch will contain the editor".
thedudemanguy
04-23-2004, 05:59 PM
yeah, I have to agree saying they are working on 'legal issues' without any clarification isn't exactly confidence building, in fact it's the opposite.
the only reason I'm still not worried is because the extent the cry engine itself was made from day one to be a licensable engine. this thing was definetly built with unreal/quake type aspirations - hit the mark on the head and got the attention of the people it needed to... hopefully things will start moving along because to me this engine looks like it could be a popularly commercial one in addition to great free mods... it's starting to get a bit dull waiting around outside the gates I admit... but they should be opening any time now...
and djnogg you've been doing a great job man and all us modders and modder wannabes do appreciate it http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
x.TheCounter.x
04-23-2004, 06:14 PM
I can promise you all there WILL BE a sdk! Just do some other things in your mod (coding, storyline, leveldesign and such) and wait a bit.
Crytek dont lie, give them some time, its there first game and they doing a very very good job!
And thanks to all the crytek & ubisoft people here in the forums, nice to see that you are so interested in the community http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
http://www.ofp-center.com/banner.jpg
farmerTom
04-23-2004, 06:29 PM
I did a lot of research on what tools Dice actually used to compile code and do their graphics, SGI system based tools! We couldn't use em...they can't port em and give em away! There were a lot of people that should be considered gurus that brought us modding tools in the community. By the way many of those folks were hired indirectly or directly to bring out the SDK that ya see.
Zerk and Madbull are the Battlecraft wizards....EA contract! Rexman, ya got know him...DC team, nice contract with EA..Dice. I know some people that work for now or did work for Discrete, and they think that Rexman is a "scripting God"! I forgot the name of the man who originally opened the .rfa archives (I'm lame on memory) but he did a perfect job.
Lets say Ubisoft/Crytech give ya a 3dmax tool, do you have $3500 to buy a registered copy of max and plugins? If ya don't its no good to ya....unless you get a pirate copy....not good! Maybe they could make a Gmax script? All good in the hood its free, but the company has to purchace a licence to do so....quite a bit of bucks I think.
The perfect answer is to contract Mete Ciragan <chumba@hispeed.ch> to make a Milkshape 3d rollup for the Sand Box. It'll have to be a higher poly version- a built in "skinner", and keyframe animins. It'll also need to be shader wise.....but that could come from the engine.module! I'll bet it would be affordable and allways be there in the editor.
I only paid $41.93 bucks for this game after taxes....and I can do more in here than I can in max!
I got to congratulate the Yurlie brothers on a "mission accomplished" game engine, and the Whole Far Cry team for a totaly cool game! Man did you see that credit line up? Yowza! And hats off to UbiSoft for delevering the goods, at a fair price and time frame.
Anyway build the max tools yourself, or patiently wait. You can always push on to another engine but you'll be "owned" by the mods that stuck it out here. One month after a release, one patch already, and for sure the best engine on the market. Are ya sure you want to hurry a tool set? Takes more time debugging a mod if its full of holes from poorly written and undocumented tools, doesn't it?
So MUSTANG60348 that pretty much explains it. What did you do on BF42/V...I was all over that engine, on the DC team, invited to be on GC, and applied for Dice to make BF:V maps, and I don't seem to remember you?????
Mustang60348
04-23-2004, 06:55 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by farmerTom:
I did a lot of research on what tools Dice actually used to compile code and do their graphics, SGI system based tools! We couldn't use em...they can't port em and give em away! There were a lot of people that should be considered gurus that brought us modding tools in the community. By the way many of those folks were hired indirectly or directly to bring out the SDK that ya see.
Zerk and Madbull are the Battlecraft wizards....EA contract! Rexman, ya got know him...DC team, nice contract with EA..Dice. I know some people that work for now or did work for Discrete, and they think that Rexman is a "scripting God"! I forgot the name of the man who originally opened the .rfa archives (I'm lame on memory) but he did a perfect job.
Lets say Ubisoft/Crytech give ya a 3dmax tool, do you have $3500 to buy a registered copy of max and plugins? If ya don't its no good to ya....unless you get a pirate copy....not good! Maybe they could make a Gmax script? All good in the hood its free, but the company has to purchace a licence to do so....quite a bit of bucks I think.
The perfect answer is to contract Mete Ciragan <chumba@hispeed.ch> to make a Milkshape 3d rollup for the Sand Box. It'll have to be a higher poly version- a built in "skinner", and keyframe animins. It'll also need to be shader wise.....but that could come from the engine.module! I'll bet it would be affordable and allways be there in the editor.
I only paid $41.93 bucks for this game after taxes....and I can do more in here than I can in max!
I got to congratulate the Yurlie brothers on a "mission accomplished" game engine, and the Whole Far Cry team for a totaly cool game! Man did you see that credit line up? Yowza! And hats off to UbiSoft for delevering the goods, at a fair price and time frame.
Anyway build the max tools yourself, or patiently wait. You can always push on to another engine but you'll be "owned" by the mods that stuck it out here. One month after a release, one patch already, and for sure the best engine on the market. Are ya sure you want to hurry a tool set? Takes more time debugging a mod if its full of holes from poorly written and undocumented tools, doesn't it?
So MUSTANG60348 that pretty much explains it. What did you do on BF42/V...I was all over that engine, on the DC team, invited to be on GC, and applied for Dice to make BF:V maps, and I don't seem to remember you?????<HR></BLOCKQUOTE>
Why so hostile??? I was pointing out that ALL the tools that Dice brought out would have been available anyway.
As far as the SDK here is concerned. How do you make models in BF1942, isn't the only model exporter avail , avail for Max too. Seems to me lots of people have max available to them.
You post came off as some fanboi to Crytek. for gods sake lighten up. There are other opinions in the world besides your own , you know that right?
Actually I made several tutorials for BF1942,video tutorials on the tools. I took them down and they won't be going back up after I found out what Dice had done. Plus, their map editor was promised to be on the retail CD, and several patches had in its readme.txt file "This patch will deliver the much anticipated map editor", hell , that statement was even in their community update several times. The point being that Dice lied to its community. Since you were all over the engine as you say. Here is a challenge for you. Show me a post in their official forums from someone at Dice made before the MDT was released to help someone with modding.
Again, lighten up. No need to get so hostile.
Mustang60348
04-23-2004, 07:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by farmerTom:
I did a lot of research on what tools Dice actually used to compile code and do their graphics, SGI system based tools! We couldn't use em...they can't port em and give em away! There were a lot of people that should be considered gurus that brought us modding tools in the community. By the way many of those folks were hired indirectly or directly to bring out the SDK that ya see.
Zerk and Madbull are the Battlecraft wizards....EA contract! Rexman, ya got know him...DC team, nice contract with EA..Dice. I know some people that work for now or did work for Discrete, and they think that Rexman is a "scripting God"! I forgot the name of the man who originally opened the .rfa archives (I'm lame on memory) but he did a perfect job.
<HR></BLOCKQUOTE>
So, why was all this posted, it is an exact repeat of what I said.
Your post seemed to have the tone of how great Dice did with the modding community, when it fact it did absolutely nothing. BTW, did you ever consider something. As you know Zerk and Madbull were each working on map editor long before they were hired. Rexman was building tool after tool, iow. The tools you mentioned would all have been released without any help from Dice. Did you ever consider that alot or some of those tools would have been in the community BEFORE they were if Dice hadn't hired the guys. Zerks editor is a very good example, he was a couple of weeks away from his first release when he was hired, his editor wasn't released till ALOT later. Why do you think that is, do you think that perhaps they wanted to control that mods that were released, so as not to compete with their own addons. Nah, that couldn't be it.
farmerTom
04-23-2004, 07:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348: Again, lighten up. No need to get so hostile.<HR></BLOCKQUOTE>
I didn't think my post was hostile, facts aren't always freindly. I guess what I was mainly trying to do is:
1) Inspire someone to write a script for max.
2) Point out that Dice/EA wanted to but couldn't release the dev tool kit they had.
3)Find out who you are as far as the BF42 scene is/was.
And anybody that takes the time to make tutorials is a good person, I think. Are ya going to do any tuts for Far Cry?????? I don't see any entry level script tuts and want to start looking into it. I used to mess with Unreal Script, and can see this is very simular....but a bit more C++ based than Java based....
Be nice to have a real language definition added to the SDK as well, but no rush, I'll only be older and wiser when it does come out!
farmerTom
04-23-2004, 07:14 PM
Did you miss this part?
Lets say Ubisoft/Crytech give ya a 3dmax tool, do you have $3500 to buy a registered copy of max and plugins? If ya don't its no good to ya....unless you get a pirate copy....not good! Maybe they could make a Gmax script? All good in the hood its free, but the company has to purchace a licence to do so....quite a bit of bucks I think.
I did a lot of research on what tools Dice actually used to compile code and do their graphics, SGI system based tools! We couldn't use em...they can't port em and give em away!
sharp77
04-23-2004, 07:24 PM
how can you ask nate to put empires up on the official site when quiet obviously their website still states.
BATTLEFIELD 1942 MOD.
Thats bad publicity...
Mustang60348
04-23-2004, 07:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by farmerTom:
Did you miss this part?
Lets say Ubisoft/Crytech give ya a 3dmax tool, do you have $3500 to buy a registered copy of max and plugins? If ya don't its no good to ya....unless you get a pirate copy....not good! Maybe they could make a Gmax script? All good in the hood its free, but the company has to purchace a licence to do so....quite a bit of bucks I think.
I did a lot of research on what tools Dice actually used to compile code and do their graphics, SGI system based tools! We couldn't use em...they can't port em and give em away!<HR></BLOCKQUOTE>
I didn't miss that part, in fact I covered it, weren't alot of the tools for models created for 3ds Max. Therefore there seems to be alot of people who made models for BF, it would follow there would be just as many for Farcry.
Yes, I am planning on making video tutorials for Farcry as well, I am playing a wait and see game right now. See what tools are available. AND yes, I know that Dice couldn't release their tools but my point was that they knew this from Day 1, yet they posted several times , did interviews and even put in their patch readme.txt and posted in the community updates that the tools were coming. They never did, they simply purchased the tools from the community guys.
I wish I could write a max script, but I don't know the format for Farcry and besides, I definatley wouldn't waste my time for 2 reasons
1) If Farcry doesn't release an SDK with a model export, why in gods name would I do their job for them. I say their job as they have stated that tools are coming
2) If they do release a tool, I again have wasted my time.
DarkPretender
04-23-2004, 07:56 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Jak_Carver:
djnogg, I must say i am surprised at your treatment of the Farcry community. I mean that in the best way. I was into Raven Shield when it came out a year ago, and our community manager was horrible. He eventually quit and a new CM was appointed, Bullet Tooth. He is alittle more hands on, but I think his efforts to "revive" RvS, as valiant as they may be, are to little too late. RvS is pratically dead, most of the mod teams who were going to release the great mods left RvS for greener pastures so to speak. Dropping the ball the way UBI Soft did with RvS was probably one of the worst mistakes I have ever seen in the video game industry. The way UBI kept ignoring the RvS community was horrendous. I cant say things have improved because they really havent. It looks like however, UBI is learning from their mistakes and are actually supporting the Farcry community, you are a testement to that-so far. Basically, Im praising you for your great work and effort, and encourage you to continue. Good luck <HR></BLOCKQUOTE>
I remember all this! I got banned from the fourms for bothering the origional guy to much about issues. They kept deleting posts, more specifically asking for support.
I sent at least 20 emails to UBI giving them my ideas for mods, asking when it would be coming, drawings storylines...just to try to get them into thinking what I wanted to do was the real deal.
I wasted probably 10 hours of my life sending them emails (alot of them were pretty big! Not to mention wasting space on my server) to try to convince them that releasing the SDK was the way to go. I was as nice as I could be.
I never got one email back.
ta_erog
04-23-2004, 08:27 PM
"Lets say Ubisoft/Crytech give ya a 3dmax tool, do you have $3500 to buy a registered copy of max and plugins?"
Listen you can get the FULL 3DS MAX6 for $649.98 students price and $179.98 for the student version . .and much less for MAX 5.1 http://ubbxforums.ubi.com/images/smiley/crazy.gif
Since most of you are students or at least must know one . .this should not be that much a problem . . (even Pool resources if needed) http://ubbxforums.ubi.com/images/smiley/52.gif
People should look things up before shooting ones mouth off . . http://ubbxforums.ubi.com/images/smiley/35.gif
PS, didn't they say a Maya plugin too? (I could be mistaken on that) <- thats how you state a uncertainty . .
Oh and . .
"I did a lot of research on what tools Dice actually used to compile code and do their graphics, SGI system based tools! We couldn't use em...they can't port em and give em away!"
What Total crap . . . where do you people get this from???
People give them a break . .and let them try to get it out . .
djnogg - - I have had experience with companies having to ā"OKā" every patch, DOC and update through another Company . . . This is ALWAYS a bad idea . . and does not bode well for timely updates to farcry . . . you better start lighting a fire under them . . . gamers a fickle and will drop this game like a wet sock if something more interesting comes along and your promises are not kept . . these first few updates are the most important . .
eXpendabLeTO
04-23-2004, 11:12 PM
First I'd like to say "thanks" to djnogg for his activity and obvious care that his is given this community. It's not often you see devs or publishers this active and for that he is appreciated. Please djnogg do not take the concerns posted by many of us personally. We are here because we want FarCry modding to be sucessful, and pointing out our concerns is only intended to do just that.
I remember just after the mod I worked on was published by Infogrames, I was at E3 speaking to the Raven Shield Dev team prior to it's release. They swore up and down that the modding community was important to them and they would focus on building a great platform for mod teams. I was hyped and really belived them. Hundreds of hours in mapping and mod planning was wasted because UbiSoft promised and never delivered. You can't blame veteran mod developers for thier concern about the SDK release and I certainly understand why considering what's happened in the past.
I really hope that the SDK does come soon, Ubisoft and Crytek deserve a solid following to this outstanding game and djnogg is proof that our pleas are not falling on deaf ears.
Fallen_SLI
04-24-2004, 05:42 AM
djnogg,
I hope you did not construe my suggestion (to release import tools only now) as anything negative. It was simply a suggestion to appease the wolves with a hunk of meat until dinner shows up. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Secondly, to all the worried folks:
#1 Crytek is not DICE, (or any other company for that matter). Making any comparisons/conspiracy theories is a complete waste of time. Nuff said.
#2 CryEngine is brand new, and FarCry is standing the industry on it's head. Did you know it is now the #1 selling FPS (single player) game? It's #3 overall behind BFV and UT2K4, up from #5 just a week ago! That is saying something for a first game from a new company with a new engine. Anybody with a clue can easily see it is IMPARATIVE for the future success of the company to get a fan community base established straight up.
This gives the current title longevity thru mods/TC's etc, and gets other Development companies interested in licensing thier engine for future products. They gain a fan community, that gives the engine more exposure, more devs licence cryengine, more games, more communities and so on and so on. Do you really think that Crytek is going to cut thier own throats by "screwing" the fan community from the very start, with thier FIRST TITLE?! come on! of course not.
As others have stated before, they have a lot of balls in the air right now. I am as patient as anyone. I only suggested that idea as a pacifier as it were. Thats all. If it cant happen, SO WHAT! The SDK *will* come, and all the developer support we are already seeing will only get better when they get some time to breathe!
Mustang60348
04-24-2004, 07:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Fallen_SLI:
djnogg,
I hope you did not construe my suggestion (to release import tools only now) as anything negative. It was simply a suggestion to appease the wolves with a hunk of meat until dinner shows up. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Secondly, to all the worried folks:
#1 Crytek is not DICE, (or any other company for that matter). Making any comparisons/conspiracy theories is a complete waste of time. Nuff said.
#2 CryEngine is brand new, and FarCry is standing the industry on it's head. Did you know it is now the #1 selling FPS (single player) game? It's #3 overall behind BFV and UT2K4, up from #5 just a week ago! That is saying something for a first game from a new company with a new engine. Anybody with a clue can easily see it is IMPARATIVE for the future success of the company to get a fan community base established straight up.
This gives the current title longevity thru mods/TC's etc, and gets other Development companies interested in licensing thier engine for future products. They gain a fan community, that gives the engine more exposure, more devs licence cryengine, more games, more communities and so on and so on. Do you really think that Crytek is going to cut thier own throats by "screwing" the fan community from the very start, with thier FIRST TITLE?! come on! of course not.
As others have stated before, they have a lot of balls in the air right now. I am as patient as anyone. I only suggested that idea as a pacifier as it were. Thats all. If it cant happen, SO WHAT! The SDK *will* come, and all the developer support we are already seeing will only get better when they get some time to breathe!<HR></BLOCKQUOTE>
I know Crytek isn't DICE, but they are a dev company in the same industry and they did say about 4 weeks ago now, that the SDK would be released in 2 weeks. BIS is another company that did this. Luckily for both Dice and BIS that the community picked up the ball that was dropped by them.
The biggest problem that I personally have is the absolute total lack of communication from Crytek. I have been in private comms with someone at UBI, and he has assured me that it is coming, but , he doesn't have any info. To me, that is sad, hell, even the publisher doesn't know when.
Does that give you a warm fuzzy feeling when the publisher doesn't even know when, when the dev doesn't bother to post and when they did post they said the 'work' was done, the only had legal issues to work out. This doesn't bode all that well. Sure I am hoping and yes I think this mod community will flourish, but as was said above, gamers are fickle (I am , I know that) and they won't wait around and waste valuable time on something that may or may not come.
Actually, why is it imperative that they foster a great community. BIS didn't foster a very good one. Their first tool - Model maker (outside the great map editor) came over 1 year after initial release and (by coincidence I am sure, ya right), a month after their final ADDON release. The second tool - Map Maker came a year after that. The only reason there were any mods on the go was because of the community. It doesn't take a brain surgeon that certain companies believe their success is to release ADDON after ADDON after ADDON that gamers (read: fanbois) jump on like "WHITE ON RICE".
smeekers13
04-24-2004, 10:06 AM
I may be a bit of a cynic but I dont think crytek looks on these forums too much so try these.
Contact
Send Mail to:
Crytek GmbH
Rosenauer Str. 16
96450 Coburg
Germany
Send Emails to:
Marketing : marketing@crytek.de
Business Relations : business@crytek.de
Press Information : press@crytek.de
Investor Relations : investment@crytek.de
Send Faxes to:
+49 9561 233099
We give out our phone number on request.
jasper_vermaas
04-24-2004, 04:35 PM
if i whase you i wouldent email one of this adresses as long as you dont have any thing goods to tell them and dont ask them for it cause they are working on it.
JUST HAVE PATIENTIES
http://home.publishnet.nl/~pvermaas/fc/oa_banner.jpg (http://www.op-archangel.com)
Emp_duke
04-24-2004, 06:08 PM
djnogg, I meant no disrespect regarding the 10minute comment. I admire what you're doing for the community, the initiatives thus far have been very successful. My post was raising genuine community concerns specifically relating to the SDK issue. Hopefully, this issue resolves itself.
http://www.dukecg.net/empires/sigs/forum_sig_03_duke.jpg
Niteshiftt
04-24-2004, 09:49 PM
Guys the sdk will be out when u see links to download. so after saying that why dont u guys just drop the subject.
http://members.shaw.ca/Nite_shift/niteshift2.JPG
ICQ: 317448971
AIM: NShft1
YIM: Niteshift_2003
Onikudaki
04-24-2004, 10:48 PM
Man these guys have been bustin their asses for how long to give us this awsome game, and some of you guys cant even give them a months rest.
http://ubbxforums.ubi.com/images/smiley/51.gif
Fallen_SLI
04-25-2004, 04:39 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I know Crytek isn't DICE, but they are a dev company in the same industry and they did say about 4 weeks ago now, that the SDK<HR></BLOCKQUOTE>
First of all dont forget that was also before that the game was banned in thier own country! (Germany) now they have to tone down the violence before they can sell it there. And the Multiplayer issues. And much more "Stuff" cropping up since release. Secondly this is precicely the reason ID software (and others) stick with the "when it's done" mantra. Give people any hint of a date and they will hold you to it come hell or high water.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>I may be a bit of a cynic but I dont think crytek looks on these forums too much so try these.<HR></BLOCKQUOTE>
Ok, try THESE threads Crytek has been active in:
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=452106891&m=576105823
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=273109392&m=226106513
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=273109392&m=582105663
http://forums.ubi.com/eve/forums?a=tpc&s=400102&f=273109392&m=675105253
Search on the CryTek team members names and you will find more I am sure. The point is they are responding, as best they can at this time. These are merly examples of it.
Thanks and have a great day! Think I'll go back and play in the sandbox till the time comes http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Mustang60348
04-25-2004, 08:09 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Onikudaki:
Man these guys have been bustin their asses for how long to give us this awsome game, and some of you guys cant even give them a months rest.
http://ubbxforums.ubi.com/images/smiley/51.gif<HR></BLOCKQUOTE>
There is something you don't seem to understand. We are busting their chops because without an SDK, alot of the teams will simply move on to other engines. This game needs a killer mp mod in order to survive.
Right now, without an SDK, mods will still LOOK and FEEL like Farcry, TCs are what extends the life of a game. This benefits Crytek as much as us. Also, they are trying to sell their engine. Mods help that a great deal. The more people and resource a potential customer has for support, the more likely they are to purchase the engine.
thedudemanguy
04-25-2004, 08:24 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Onikudaki:
Man these guys have been bustin their asses for how long to give us this awsome game, and some of you guys cant even give them a months rest.
http://ubbxforums.ubi.com/images/smiley/51.gif<HR></BLOCKQUOTE>
There is something you don't seem to understand. We are busting their chops because without an SDK, alot of the teams will simply move on to other engines. This game needs a killer mp mod in order to survive. <HR></BLOCKQUOTE>
There aren't any other dx 9 moddable engines. HL2 and D3? I would be shocked to see them before fall, and wouldn't be surprised if they both slip in release till next year...game development isn't competitive, it's lazy http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif Unreal engine... considering they won't go modern for a few more years it's fairly unattractive... I'm pretty sure everyone here who is threatning to leave will be here when the SDK comes out and jumping up and down like school girls... we're the early adopters, and we're hooked... http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif cool thing is though, we may not put out the best stuff, or maybe some of us will, but we are at least the first... http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif while others are off still playing 2-3 year old games unaware of what has happened we are digging into the latest and greatest tech and will soon be putting out stuff that makes people crap their pants compared to older tech... fun times... http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif
RaTzo
04-25-2004, 09:22 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
[There aren't any other dx 9 moddable engines. HL2 and D3? I would be shocked to see them before fall, and wouldn't be surprised if they both slip in release till next year...game development isn't competitive, it's lazy http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif <HR></BLOCKQUOTE>
Actually, Half-Life 2 isn't even out yet and we can all complete more of our mods on the Source engine than we can the CryEngine.
http://www.softimage.com/products/exp/hl2/default.asp?pg=learn/HL2_tutorials.htm
SoftImage XSI for Half-Life 2 is completely free and available right now.
As for the people who say CRYTEK has been "Busting their asses to give us a game". I guess you must be paying for the game with someone else's money. Because I am a consumer and I paid for this game based on promises from the developer. In the chat just days before the release I was told "MOD Teams can edit and change anything needed to create any mod we've ever seen".
Please stop sucking up to the company. You paid your money for a product. They didn't GIVE it too you. They are earning their money the same as anyone else does. They've released a fantastic SP game! But, it was toughted as being the great modding game that it is not.
I'm looking forward to the SDK being released, but I'll be honest. There isn't much you can do in the CryEngine that you can't do in the Unreal Engine except realistic water. And all the tools are out for it, infact ON THE CD.
/rant
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
Onikudaki
04-25-2004, 10:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Onikudaki:
Man these guys have been bustin their asses for how long to give us this awsome game, and some of you guys cant even give them a months rest.
http://ubbxforums.ubi.com/images/smiley/51.gif<HR></BLOCKQUOTE>
There is something you don't seem to understand. We are busting their chops because without an SDK, alot of the teams will simply move on to other engines. This game needs a killer mp mod in order to survive.
Right now, without an SDK, mods will still LOOK and FEEL like Farcry, TCs are what extends the life of a game. This benefits Crytek as much as us. Also, they are trying to sell their engine. Mods help that a great deal. The more people and resource a potential customer has for support, the more likely they are to purchase the engine.<HR></BLOCKQUOTE>
I totaly understand. As I am working in the moding scene. My point was that it hasn't even been a month and you guys are sweatin there balls. Give them a break. I have no doubts that they will support the community the best they can. I mean they allready gave us almost 200 pages of documentation to get started with maping and "some" of you guys arent satisfied.
Crytek doesn't have to give us squat, they are doing so becuase they want to prolong the life of their game and to see great modes. I just wish people would stop being so impatient.
Mustang60348
04-25-2004, 12:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RaTzo:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
[There aren't any other dx 9 moddable engines. HL2 and D3? I would be shocked to see them before fall, and wouldn't be surprised if they both slip in release till next year...game development isn't competitive, it's lazy http://ubbxforums.ubi.com/infopop/emoticons/icon_razz.gif <HR></BLOCKQUOTE>
http://www.softimage.com/products/exp/hl2/default.asp?pg=learn/HL2_tutorials.htm
SoftImage XSI for Half-Life 2 is completely free and available right now.<HR></BLOCKQUOTE>
that's just for modeling. nothing is stopping anyone from making models to be used in the future with FC. The majority of the people just want the final SDK and tools so there's a gaurantee that their work will not be wasted...
<HR></BLOCKQUOTE>
That is exactly what I said. Modelling when the possibility exists that it could all be wasted just isn't for me.
I have read from TheCounter that he can guarantee we are getting an SDK is wonderfull, but he doesn't speak for Crytek. Does he have inside information, and if so, HOW COME. Why hasn't this info been passed onto the community as a whole. Are you seeing the beginnings of CLIQUEs in Farcry. It would appear so.
RaTzo its not that hard, basically you just need to know the structure of cfg model file, and we cant know this, so its impossible for us to write our own exporters (since we dont hack the farcry source code ;P)
www.Pandora-Forces.de (http://www.Pandora-Forces.de) - FarCry Modification
bruce531
04-26-2004, 04:43 AM
I found a file named "Crytek Polybump 1.0.zip" thru emule. Have anyone tried it?
Magnetmannen
04-26-2004, 06:19 AM
well, if its notr out by the 30, i guess ther just pulling our chains, and are not releasing any tools for us until years from now, like dice did.
its actually obvious, the current game is tropical islands. - it is near to believe they will just release expansionpacs with european environment- or desert environment- or bigcity environments, point is, thers smelling money from expansionpacs, and we are just along for the ride. this is bf1942 all over again.
( and im NOT buying any expancion packs without a sdk)
damn shame i bought the game before a sdk was out. o well, plenty of other games to mod for i guess.
im loosing hope, its early in the morning and im a realist, dice said a sdk would be out shortly, it didnt. a guy from the community had to make a model converter instead. (his name is Rexman)
lets make a model converter ourselves, that is the best hope i think.
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/
GazzaBinks
04-26-2004, 06:56 AM
^ Starting to agree with the above ^
RaTzo
04-26-2004, 07:28 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by FDan:
RaTzo its not that hard, basically you just need to know the structure of cfg model file, and we cant know this, so its impossible for us to write our own exporters (since we dont hack the farcry source code ;P)
<HR></BLOCKQUOTE>
That IS my point.Why did you post this? Ofcourse it's easy to write an exporter if you know the format you need to export. Ofcourse since we don't know the format, and I'm willing to admit I have no idea how to determine what the format is without the source it might as well be impossible.
I still want the mouthpiece to build a FC model though. Since we're all just a bunch of whiners who couldn't possibly complete a mod and he is so superior I want to see what he/she can do.
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
MilKillWay
04-26-2004, 08:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by bruce531:
I found a file named "Crytek Polybump 1.0.zip" thru emule. Have anyone tried it?<HR></BLOCKQUOTE>
me, i ve seen 3 : Polybump v1.8.67.zip, Crytek_Polybump_v1.0.rar, Crytek Polybump 1.0.zip : it s only the polybump plugin with a licence file http://ubbxforums.ubi.com/images/smiley/52.gif ( don tknow but a .dlu ). We don t need that, polybump is free for us. http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
i ve seen a post talking about farcry support for milkshape3d .... but they tell me to wait, and look at this forum http://ubbxforums.ubi.com/images/smiley/crazy.gif http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
here is the link (http://www.swissquake.ch/chumbalum-soft/forum/showthread.php3?s=&threadid=13451)
djnogg
04-26-2004, 10:25 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Magnetmannen:
well, if its notr out by the 30, i guess ther just pulling our chains, and are not releasing any tools for us until years from now, like dice did.
...
...this is bf1942 all over again.
<HR></BLOCKQUOTE>
I find it arbitrary that you have proclaimed the 30th of the month the date after which you don't think the SDK will come out for years. EA/Dice is not Ubi/Crytek, so there is no rational basis for this statement. I understand the motivations for your post, and as I've said before I have been emailing with Crytek about the SDK. I sincerely hope it's out before too long, and I doubt it will be "years".
I stickied this thread to avoid repeat threads on the same topic.
Also, I really appreciate the support some of you have been expressing.
- djnogg
jasper_vermaas
04-26-2004, 10:36 AM
I have the time of the world as long as its befor this summer cause than i would REALY want to have the SDK cause than i have a Ocean of time to work on my mod.
http://home.publishnet.nl/~pvermaas/fc/oa_banner.jpg (http://www.op-archangel.com)
RaTzo
04-26-2004, 12:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
Also, I really appreciate the support some of you have been expressing.
<HR></BLOCKQUOTE>
Hey djnogg I hope you are not encouraging the "Fanbois" of this thread with this. I also very much hope you don't take our (mine in particular) frustration at the lack of a released SDK as being "UN-supportive" of the game. Remember we are the very same people who are working on the mods which will be the life blood of FarCry if the SDK is released.
I think it's great that you're communicating with the community. I wish you had more info for us, but I fully appreciate that you are still trying to keep the doors open even without info.
That being said, I don't buy into the whole "just wait and be patient". I'm waiting on this project right now and that bugs the **** out of me. cryFORTRESS gets me feeling like a kid again when I talk about it. Ask anyone who's chatted with me about and you'll know. HOWEVER I have no intention of just waiting and being patient forever.
I think the person who said they'd move on after the 30th has made a healthy decision. They've put a time limit on how long they are willing to wait and hold up their plans. They've essentially put a "value" on the SDK. To them it's worth waiting until the 30th and no longer. (that coincidentally was the same date I personnally picked - however my partner wants to give Ubi/CRYTEK until the 15th of May so I will go along with that.) *the person said he didn't expect the SDK to come out soon if it slips past the 30th.
So in closing I truely hope you don't see people being frustrated by a percieved broken promise (<font color="FF0099">*EDITED for flame. Do you mean perceived?**</font color>) as being an attack on the company game or at all on you. We all just really want to get on with our development cycles. I know our mod is going to be a huge undertaking for our small team, and I'd really rather get into the meat of it now as apposed to the heat of summer.
RaT
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
[This message was edited by Kimi on Mon May 17 2004 at 05:56 PM.]
Troff
04-26-2004, 02:20 PM
Mmmmmmm i myself have kinda mixed feelings about all this sdk stuff
of course i want the ability to add new models into the sandbox editor and make these models single player usable , and for this we need a 3d max plugin exporter , an exporter to put models into fc from 3d max .
i doubt very much we will get an exporter - to enable the existing fc models to be exported out of the fc engine into 3d max - this would result in various web people in effect to steal the fc created game 3d models - and believe me this could well happen - its doubtful i feel the community will ever get an exporter as part of the sdk tools !
i think that there is a finite date that people want the sdk by , or they are going to get mighty pissed off , loose interest and move onto other projects , ideas and game engines .
i myself will not be making any more 3d models until i actually have the sdk in my hands here , after downloading it - i need it to be real before i devote alot of my valuable free time to it !
i think that the powers that be need to realise every game that has been released has a window of opportunity and modding goodwill upon which to capitalise - by this i mean their have been too many pc gaming debacles of late that leave a bad taste in many a mouth - the half life 2 / duke nukem if never fiascos - the current breed / cdv gold / beta release fiasco and lack of modding tools , as well as other non show of sdks for various pc games - for example what the hell happened to the promised halo sdk mod tools form bungie/msoft ??
i suppose what i am saying is , hurry up and release it please , release it quick the clock is ticking , and follow thru on what was promised in the way of modding tools to the community .
On a critial note i would also say , why are more people not actually making particularly single player levels , with monsters and stuff and releasing them for download ?
i mean there is plenty of scope in sandbox as is , for some fun single player levels to be made and a plethora of objects to be utilised , i have suggested in a previous thred various ideas , for example why has someone not yet experimented and run with the idea of making some underwater levels in sandbox , with underwater installations etc ?
in conclusion , yes we need a 3d model sdk , but we don't all need it , what we do need is more people running with the sandbox editor making fun single player levels and releasing them for us all to enjoy -
i mean did doom 1 ever get an sdk , and there are and were 1000's of single player levels created by the fan base .
I do think too many people have jumped on the sdk band wagon as some kind of creative holy grail , without which nothing fun or creative can be done further with far cry !
so in conclusion , please release the sdk soon for new 3d models imprtation, and please to the community more levels form the editor as is , particularly single player experiences
Thankyou
Roger :-)
farmerTom
04-26-2004, 03:08 PM
Has anybody mapped out all the attach bones in the scripts??? You can change clothes on these objects, and change hats.
Has anybody looked at the scripts to see the shader/poly animations (normal animations?) that this objects are capable of??? They make faces, get red in the face and stuff.
Has anybody looked at the event codes and objects so they can use the lip sink effectively? Yeah with an inteligent structured data base they'll chat with ya.
Has anybody looked into the pco handles and the dynamic physical models that are outlined in the scripts to a point to understand and succesfully import a vehicle or complex weapon into the game?? I think if ya tweak some of these and dumb em down you'll get a good performance boost.
Cource I don't know I haven't, but I'm not in a rush either.
Later'
farmerTom
PS: those who leave this engine will be owned by those who stay....this motor is going good places!
Mustang60348
04-26-2004, 03:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by farmerTom:
Has anybody mapped out all the attach bones in the scripts??? You can change clothes on these objects, and change hats.
Has anybody looked at the scripts to see the shader/poly animations (normal animations?) that this objects are capable of??? They make faces, get red in the face and stuff.
Has anybody looked at the event codes and objects so they can use the lip sink effectively? Yeah with an inteligent structured data base they'll chat with ya.
Has anybody looked into the pco handles and the dynamic physical models that are outlined in the scripts to a point to understand and succesfully import a vehicle or complex weapon into the game?? I think if ya tweak some of these and dumb em down you'll get a good performance boost.
Cource I don't know I haven't, but I'm not in a rush either.
Later'
farmerTom
PS: those who leave this engine will be owned by those who stay....this motor is going good places!<HR></BLOCKQUOTE>
I don't want to misquote you here, but I get the impression was that you were trying to say "Instead of worrying about models , try learning other things". If so, here is my response. I won't waste my time doing all the work only to have to leave because of a lack of tools from CRYTEK. Now I put CRYTEK into capitals for a very good reason. Sure, a community guy could make a model importer/exporter but I for one, won't stay with an engine where the developer doesn't have the decency to make tools available. I mean, lets face it, sure I will get alot of personal pleasure out of making a mod for the cryengine, but it wouldn't be any more please out of it then any other engine. AND guess what folks, all the mods that come out for Farcry will financially benefit Crytek/UBI , therefore IMHO, it is their reponsibility to support the community with tools , not the communities.
Andrewcbw
04-26-2004, 04:27 PM
farmerTom, I don't believe that anyone here thinks FarCry would not be a truly awesome game to mod. Heck, I'll bet most agree that it would be one of the best ever. They're not saying that it's no good to work with. Like you, they think it's going good places.. or at least that it could if allowed to do so.
They're simply considering choices that they need to make. They want to mod with FarCry, but they must weigh the potential benefits of this against the possibility that the sdk will never be released. People invest significant amounts of time and money into these mods. They may not be professionals, but they don't have offices, million dollar budgets or prospective profits either.
It doesn't matter how much people can do on their mods for the time being. If the sdk ends up not being released, they're just wasting a lot of time. This is why they're being delayed - not because they've already finished every other aspect of development. They have seen sdk's promised in the past, on a practically bi-weekly basis, and they've seen companies not deliver on these promises. They're seeing parallels between those cases and this one.
In other words.. concerns about the sdk should not be invalidated or dismissed. They are legitimate concerns. A flaky company stringing modders along with false claims is not an unprecedented situation. We don't know much about Crytek, as they're pretty new. This doesn't make the possibility any less real, however.
If people leave FarCry and the sdk is released, they may wish they'd stayed. What they're saying is that if they stay and it isn't released, they'll wish even more that they hadn't stuck around. They can't be any more certain of what will happen than you are, which is why they're trying to estimate the likelihood that they're being lied to, and why they'll have to think carefully and make a choice about this.
For my part.. I'll give it a couple weeks. Crytek very well could just be going through a lot of distractions right now, what with Germany's arbitrary censorship laws. They'll probably be forced to turn the mercenaries into "zombies" who bleed green blood http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
KABryan
04-26-2004, 04:38 PM
In my opion some teams are large enough and can have people just to do modelling and that sort of thing. I believe that's why there is such a need for the SDK. I myself am doing modeling for the HighCaliber TAW Mod and have a tremendous need for the expoters for the engine. I do not code. There are severa coders working on the project. Sure some people can go into the editor and look around and figure out this does that and so on and so forth. But what about the true on artists that are working on projects. An exporter would be all I could ever ask for because I don't have the (place your 3d package here)script experience to write one. I've also been notified that the Polybump plugins don't always work with the engine. Whining or not there's my opinion.
http://www.thegameresource.com/pics/deci.jpg
thedudemanguy
04-26-2004, 04:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
On a critial note i would also say , why are more people not actually making particularly single player levels , with monsters and stuff and releasing them for download ?<HR></BLOCKQUOTE>
Because in reality it takes a lot of effort to make a level but most of these people don't want to face up to that they want to just blame the sdk for not getting their hands dirty... and then i'm sure there will be some new excuse when it comes out. I finally gave my first good whack at an original level today, and I can tell you... with the size and diversity possible in FC you could be working on one level for a VERY long time... and there's a lot you can be learning about how the engine works now that will apply handily to your mod later... if you don't learn it your mod will be half as competent because you'll have half the knowledge for having done nothing right now...
smeekers13
04-26-2004, 05:11 PM
In Reply thedudemanguy.
The fact is we want the SDK so we can make the game how WE like it. I dont want to make a map of buggies and mercs I want a map with planes and helos and ****. The fact is we want the sdk so we can mold Cryteks game to what we want. After playing the game since the mp beta I find the current weapons get a little old and there is IMO a lack of different vehicles.
Troff
04-26-2004, 05:23 PM
yes i totally agree with most of the above , particularly with what thedudemanguy said about level making .
for my part i can make a decent low poly 3d model in 3d max , circa 3500 to 4500 polys in general , i used to make 3d military models for the janes usaf flight sim game engine as my hobby .
http://www.daviesr.freeserve.co.uk/farcry/page_01.htm
http://www.daviesr.freeserve.co.uk
If my models are to be added to far cry then apart from the sdk i would need help , texturing help , and coding help , so i would need to join or form a mod team ,with some talented people that can weave the magic and do the bits of the sdk process that i have no knowledge of , sure i can swop a model into the game for testing perhaps , but to fine tune a brand new fc game object , give it ai , and other aspects - i would need help , and im happy to be upfront and honest about that .
in respect to my own experience with the far cry editor as is , i have spent a few hours messing with raising the land above sea level for a new island , and thats as far as i have got , mainly becoz im still playing thru the single player game - on archive level towards the end .
I am quite upfront about what i can do , and can't do skill wise , i don't think people should be afraid to say become good at making levels , like wise someone else prefers to do coding mods / scripts and so forth , we don't all need to know everything , like wise we don't all need the sdk , but what we do need is for all the modding community to work together to share info and skills , and to help each other out to get new things into the game engine for the free enjoyment of all.
I think ultimately if an sdk comes out thats going to be what sinks or swims fc modding - eg how hard it will be to achieve stuff , and how much help and cooperation to modding newbies will be extended by the community to the community
Roger
Troff
04-26-2004, 05:52 PM
To Smeekers13 , no offfence but i think , people think that working a sdk is going to be easy , and its a 5 minute job and any fool can make a total conversion of far cry in their bed room overnight whist jacking off to buffy the vampire slayer dvds , whilst texting their girlfriend on their mobile phone at the same time , whilst hitting the keyboard with their chin to work sandbox !
Most people have no idea how long it takes to make 1 3d model , take for example 1 plane model in 3dmax say 3500 polys ,it can take 48 hours solid work and that does not include texturing or animation etc , each new object into far cry wil have to go thru importation , ai coding , other processes it may need an interior / cockpit etc - its not an easy or a 5 min job i can assure you !
Crytek are a professional games company , paid by ubisoft , and how long has it taken them to produce this game , which is a relatively short single player campaign gaming experience in terms of game play hours and level numbers ?
I think alot of people are seriously deluding themselves , about the sdk and modding far cry with total conversions , becoz thet have no real idea as to how much work is involved , or they are hoping others will do the mods they want , and they can sit back and download the finished articles .
Also it will be interesting to see also how many free web 3d models appear in far cry if an sdk becomes available , and also what 3d models are stolen from other game engines - time will tell ?
The reason i am stating this is becoz i am a realist about modding and the sdk issue , and i have some experience of knowing how hard game development is , i used to work a number of years ago for a north london based games company , attached to a games dev team as a tester , i saw how a game is made thru all the different processes and how hard it can be and whats involved ,and the hours - days and nights worked in darkened rooms - when i left the company i started making my own 3d models in 3d max at home for my own hobby fun .
It will be interesting to see if an sdk is released , actually how many of the various mod and tc ideas actually come to fruition and the reality of being downloaded and used by the public fc community
Time will tell !
Roger
Mustang60348
04-26-2004, 06:10 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
On a critial note i would also say , why are more people not actually making particularly single player levels , with monsters and stuff and releasing them for download ?<HR></BLOCKQUOTE>
Because in reality it takes a lot of effort to make a level but most of these people don't want to face up to that they want to just blame the sdk for not getting their hands dirty... and then i'm sure there will be some new excuse when it comes out. I finally gave my first good whack at an original level today, and I can tell you... with the size and diversity possible in FC you could be working on one level for a VERY long time... and there's a lot you can be learning about how the engine works now that will apply handily to your mod later... if you don't learn it your mod will be half as competent because you'll have half the knowledge for having done nothing right now...<HR></BLOCKQUOTE>
I can't believe just how far out of whack you are on this issue. Do you even bother to read other peoples posts before you bash them. Basically you are calling ME (and others) lazy because we don't want to spend an enormous amount of time that very well could be wasted. I personally (and Ratzo) only want to do an TC and ONLY A TC. How hard is that to understand, I don't want an ADDON for Farcry that looks and feels like Farcry. Other folks are doing that sort of thing and I say "More power to them" if that is their thing. It isn't mine. The problem is , they can do their thing with the current toolset available, I can't do my thing. There are plenty of other engines out there to work with and some damn good ones. UT2k4 being one of them. I bought the SE version which means not only did I get all the tools I need, but have approx 80 hours of video tutorials to boot. I can tell you now, there is very little that I can't do in UT2k4 that I can do in Farcry except perhaps REALLY REALLY REALLY good water. Other then that, not much else. Map size, yup its there. LOTS of pre-fabs, yup lots of those too. 'realistic' textures, yup, tons of em. and guess what, I don't like the pre-fabs, I can build my own. ALL included.
Do I want Farcry to "Be all it can be", you bet your *** I do. The problem is "I SHOULDN'T BE THE ONE TO MAKE THAT HAPPEN", Crytek should, without an exporter, it ain't going to happen.
TheDudeManGuy, it appears to me that no matter what I say, you seem to think I am lazy and will only make other excuses.
RaTzo
04-26-2004, 06:12 PM
@Troff & thedudemanguy
Neither of you are bothering to read what people are typing here. None of us think the SDK will make anything EASIER, we KNOW that it will make a mod POSSIBLE.
Read Andrew's post. He is saying the exact same things I am but I have to admit he makes the points more clearly.
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Mustang60348
04-26-2004, 06:19 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
To Smeekers13 , no offfence but i think , people think that working a sdk is going to be easy , and its a 5 minute job and any fool can make a total conversion of far cry in their bed room overnight whist jacking off to buffy the vampire slayer dvds , whilst texting their girlfriend on their mobile phone at the same time , whilst hitting the keyboard with their chin to work sandbox !
<HR></BLOCKQUOTE>
Since I am posting alot in this thread, I would like to show you a little of what my experience is with 3d modelling.
http://www.google.ca/search?q=mustang60348+video+tutorials&ie=UTF-8&oe=UTF-8&hl=en&meta=
I made a fair number of video tutorials for 3ds Max. I know exactly how long it takes to make a single plane. I also texture it and put in a full 3d cockpit for Strike Fighters.
Pelezo
04-26-2004, 06:53 PM
Ok,
You guys need to stop complaining,
We've already done the following;
1) Made Tank Code.
2) Made Jet Code.
3) WiP Helicopter Code.
4) WiP RTS Code.
All an sdk is going to do is give you the tools to import the model ingame (if someone doesn't write one by the time it's released) and a few examples on what values do what, that's it.
So please, this thread just annoys me and makes me sad that people don't know the definition of a SDK but demand it.
Give DJ and UBI Soft a break, they cant make legal actions go any faster, they have limited access to cryteks SDK, however, TEN modification teams did get to beta test it from what I've heard and we are not one of them.
Thanks,
Eric M. Pelezo
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Troff
04-26-2004, 06:57 PM
Mustang i know who you are now , i have your vid lessons stored somewhere here - greets :-)
my comments were not aimed at you specifically , you and i and others are obviously aware of the modding workload involved regarding 3d max / sdk etc - i did not mean to sounds patronising in my previous comments , if it came across that way i apologise to all :-)
Some people , not all ,are jumping on the sdk band wagon to bash crytek / ubisoft i feel, and perhaps their time would be better spent being productive learning the complexities of the editor sandbox as is for now , in preparation for the sdk.
- the saying learn to walk before you can run is approriate to us all i feel
Roger
RaTzo
04-26-2004, 07:03 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pelezo:
So please, this thread just annoys me and makes me sad that people don't know the definition of a SDK but demand it.
Give DJ and UBI Soft a break, they cant make legal actions go any faster, they have limited access to cryteks SDK, however, TEN modification teams did get to beta test it from what I've heard and we are not one of them.
<HR></BLOCKQUOTE>
OK Pelezo I hope you're not talking to me with this. Good for you that you've completed the coding you have.
I'm not sure who here is asking for the SDK that doesn't know what one is.
Give UBI a break? Why exactly? I was told I could make any mod that had been made to date with the tools. Where are they? I can push jeeps and trees around and make pretty beaches but that's about it.
Now we've started coding as well, and modeling and we have an extensive design sheet. We've each invested in the game, and a domain and webhosting (all out of my pocket) all based on a promise from the developer. I've invested enough in this promis IMO.
I'm glad that you don't mind being left to wait after spending money but I do mind. I work very hard for my money. (not saying you don't)
Now here's the real CATCH. If it's LEGAL reasons that is holding them back then how could they release the tools to some 10 teams? I've heard this rumor too. And I've spoken with people who SEEM like they are on the inside. Good for them, bad for the community.
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Mustang60348
04-26-2004, 07:04 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pelezo:
Ok,
You guys need to _stop_ complaining,
We've already done the following;
1) Made Tank Code.
2) Made Jet Code.
3) WiP Helicopter Code.
4) WiP RTS Code.
All an sdk is going to do is give you the tools to import the model ingame (if someone doesn't write one by the time it's released) and a few examples on what values do what, that's it.
So please, this thread just annoys me and makes me sad that people don't know the definition of a SDK but demand it.
Give DJ and UBI Soft a break, they cant make legal actions go any faster, they have limited access to cryteks SDK, however, TEN modification teams did get to beta test it from what I've heard and we are not one of them.
Thanks,
Eric M. Pelezo
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[ _The Forgotten War_ ] - [ Project Leader ]
[ http://www.theforgottenwar.com ]
[ irc.quakenet.org/tfwmod ]<HR></BLOCKQUOTE>
I know exactly what an SDK is and what is supposed to be contained in this one. Great you got lots of code working, but guess what, without an exporter, you have wasted a fair amount of time.
Pelezo, you and I know each other from IRC. We have talked many times, and I know exactly what needs to be done. The problem is, until the SDK comes or more to the point IF it comes, we are wasting our time.
Mustang60348
04-26-2004, 07:08 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
Mustang i know who you are now , i have your vid lessons stored somewhere here - greets :-)
my comments were not aimed at you specifically , you and i and others are obviously aware of the modding workload involved regarding 3d max / sdk etc - i did not mean to sounds patronising in my previous comments , if it came across that way i apologise to all :-)
Some people , not all ,are jumping on the sdk band wagon to bash crytek / ubisoft i feel, and perhaps their time would be better spent being productive learning the complexities of the editor sandbox as is for now , in preparation for the sdk.
- the saying learn to walk before you can run is approriate to us all i feel
Roger<HR></BLOCKQUOTE>
I agree, the problem as I see it is that all the people asking for the sdk seem to know what is contained in one.
AND yup it did come off as rather patronising, but alas that is the way of the net. I accept your apology.
RaTzo
04-26-2004, 07:11 PM
OK so I've read through this thread a bit again.
There are parts that sound like CRYTEK is getting bashed.
I TRUELY hope that's not how MY posts are being read. I'm not BASHING, I'm explaining why I'm frustrated - not sure why I'm doing that. AS I'm wasting my time complaining about my time being wasted.... I never said I was the smartest cookie in the box.
The point is, simple. We were told the SDK would be out before or right around the release of the game. The SDK is NEEDED to create a mod. I would settle for a simple Import/Export tool though.
There has been no official word on this topic for ages. So I really have nothing else to talk about as far as Far Cry goes.
So I guess unless someone posts somethign that I can add to here I'm done.
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Pelezo
04-26-2004, 07:22 PM
Trust Me,
I'm just as eagerly awaiting the SDK as much as every one of you, but I'm saying, with the LUA language you can pretty much do anything with the exception of the model files without an SDK.
My point is it'll get here, maybe not the first month the game is released.
Yes, I can tell you that empires has it, I would love to have it right now, but unfortunately I can't, and I'm sure they were fibbin' anyways.
Thanks,
Eric M. Pelezo
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Troff
04-26-2004, 07:23 PM
Thanks Mustang , glad i have not upset anyone too much lol
anyway i have said what i have said and made my points , i look forward to the sdk soon ,and im holding ubisoft responsible it if does not appear , i am no fanboy of ubisoft and i am not naieve i can assure you !
As i have nothing further to say on this issue ,im going back to finish off playing the single player fc experience and maybe ill tinker with an island in the editor once sp is game over here.
I think the best policy for all on this issue is to just chill , sit back and wait a while then roast their arses if they back out on the sdk release deal - we all know the clock is ticking
As i said before im not gonna waste any of my time on making any further potential fc 3d models, until the sdk is out , why waste your time modding and coding for a phantom sdk right now ?
i hope to be pleasantly surprised in the future , time will tell !
Mustang60348
04-26-2004, 07:25 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
Thanks Mustang , glad i have not upset anyone too much lol
anyway i have said what i have said and made my points , i look forward to the sdk soon ,and im holding ubisoft responsible it if does not appear , i am no fanboy of ubisoft and i am not naieve i can assure you !
As i have nothing further to say on this issue ,im going back to finish off playing the single player fc experience and maybe ill tinker with an island in the editor once sp is game over here.
I think the best policy for all on this issue is to just chill , sit back and wait a while then roast their arses if they back out on the sdk release deal - we all know the clock is ticking
As i said before im not gonna waste any of my time on making any further potential fc 3d models, until the sdk is out , why waste your time modding and coding for a phantom sdk right now ?
i hope to be pleasantly surprised in the future , time will tell !<HR></BLOCKQUOTE>
One question: Why hold UBIsoft accountable, Why not CRYTEK???
BTW, you point about waiting is EXACTLY 100% what I am saying.
RaTzoWTF
04-26-2004, 07:30 PM
http://www.gamespot.com/pc/action/engalus/news_2626315.html
Troff
04-26-2004, 07:35 PM
yep fair point omission on my part - ill hold them both responsible !
btw im still pissed st ubisoft over lomac flight sim not working under windows 98 , i upgreded to xp for that debacle of a game !!
so dont get me started im very very very cynical about developers and publishers and the games industry in general on a number of issues :-(
Roger
Mustang60348
04-26-2004, 07:39 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
yep fair point omission on my part - ill hold them both responsible !
btw im still pissed st ubisoft over lomac flight sim not working under windows 98 , i upgreded to xp for that debacle of a game !!
so dont get me started im very very very cynical about developers and publishers and the games industry in general on a number of issues :-(
Roger<HR></BLOCKQUOTE>
You and me both. I could write pages on my dealings with BIS and their tools (or lack there of)
Troff
04-26-2004, 07:43 PM
Mustang if you ever want to chat and shoot the breeze on pc games and 3d stuff my icq is 117891375
Roger :-)
Mustang60348
04-26-2004, 08:13 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
Mustang if you ever want to chat and shoot the breeze on pc games and 3d stuff my icq is 117891375
Roger :-)<HR></BLOCKQUOTE>
Unfort I don't use ICQ, I am an MSN messenger guy
Emp_duke
04-27-2004, 12:10 AM
And I can tell you that indeed, Empires does NOT have the SDK. If we did we'd by flying along getting content in, but alas, we're in the same boat everyone else is in.
http://www.dukecg.net/empires/sigs/forum_sig_03_duke.jpg
Magnetmannen
04-27-2004, 01:05 AM
sorry guys, didnt mean for you to become bummed out about my post, its just that i understand how the gaming industry works, let me explain.
when you release a new game, there is 1 thing that makes all the other rules :
MAKE MONEY.
now when they released this game, they didnt know if it would sell well or poorly.
it sold well, wery well. ifact it sells well still.
now that ubisoft sees theyr pot of gold fill up, they think
"How can we make even more money?"
by releasing some more games based on the same stuff (engine) before giving the community the shance to make mods that will be giving the expancion packs competition.
mo money.
thats what happened to the bf1942 sdk, and most likely is happening to crytecs game aswell.
i imagine that ubisoft has a clasule in the contract with crytek that they(ubisoft) have the desiding power regarding the release of the game and any derivates of it that may make more money for them.
If they stand to loose money on releasing the sdk, well then it wont happen will it? my guess is they will not release the sdk before hl2 od another dx9 multiplayer game comes out.
@djnogg:
sorry man, i didnt mean to sound so harch, but facts are the only thing that makes my weels go round. the sdk is not out. i saw you on screensavers.com and you vere wery careful not to mention the word sdk at all when asked about modding, i guess your having trouble getting any words about it since you didnt dare to mention the word "sdk" at all under your interview there. and again, this is not dissing of you, you are doing everything you can.
it is simply my twisted look at the situation.
However, if there suddenly comes a sdk out before the weekend, i will be apologizing in a large post with me kissing **** to make up for these harch posts i have been making.
now u kids have fun, ya hear?
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Marco.C.
04-27-2004, 02:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pelezo:
So please, this thread just annoys me and makes me sad that people don't know the definition of a SDK but demand it.
Give DJ and UBI Soft a break, they cant make legal actions go any faster, they have limited access to cryteks SDK, however, TEN modification teams did get to beta test it from what I've heard and we are not one of them.
Thanks,
Eric M. Pelezo
<HR></BLOCKQUOTE>
No one got the SDK yet, what you have heard about the 10 modification teams is simply not true. But you are right by saying that legal actions cant go any faster; we simply have to wait for legal actions to be completed before releasing the SDK.
Magnetmannen
04-27-2004, 03:31 AM
aaaaaaaaaaand im back http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
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http://colossus.hl2central.net/
Mustang60348
04-27-2004, 03:47 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Marco.C.:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pelezo:
So please, this thread just annoys me and makes me sad that people don't know the definition of a SDK but demand it.
Give DJ and UBI Soft a break, they cant make legal actions go any faster, they have limited access to cryteks SDK, however, TEN modification teams did get to beta test it from what I've heard and we are not one of them.
Thanks,
Eric M. Pelezo
<HR></BLOCKQUOTE>
No one got the SDK yet, what you have heard about the 10 modification teams is simply not true. But you are right by saying that legal actions cant go any faster; we simply have to wait for legal actions to be completed before releasing the SDK.<HR></BLOCKQUOTE>
See that is ALL that I wanted. WORD from Crytek.
RaTzo
04-27-2004, 03:55 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Marco.C.:
No one got the SDK yet, what you have heard about the 10 modification teams is simply not true. But you are right by saying that legal actions cant go any faster; we simply have to wait for legal actions to be completed before releasing the SDK.<HR></BLOCKQUOTE>
Thanks for the info Marco. Grease the wheels!!
RaT
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Troff
04-27-2004, 05:54 AM
Ok right , here we go then
to my mind the only legal thing that needs to happen re the sdk release is the following some sort of decalaration to agree to before you hit the download button to get the sdk
something to say - blah blah blah - those using the sdk can't use it to make or release a commercial mod - eg you can't mod far cry engine using our freely given access to sdk , and charge money for it !
sorry guys but i am no legal expert on stuff , but all the legal stuff betwen crytek and ubisoft about intellectual property rights , sales figures , royalties , and a whole ream of other contractual stuff would have been done years ago - so frankly i am inclined to say smoke screen bull**** !
the only legal thing that is needed is a legal disclaimer statement , to cover arses re ownership of the fc game engine and its tools , and to say in legal terms yes modders can use it for free on a non fee / non profit basis -
any lawyer worth a days work could draw this up in 1 day , a web site page could be created and the sdk tools offered for download - this whole situation is NOT rocket science to suitably qualified professionals , and its certainly no mission to mars scenario .
additionally i would suggest that maybe a criteria for download of the sdk , would be registarion , maybe insist on a valid email and postal adress be given , before access to an sdk download is granted , personally i have no problem with providing this info , and if it means i get an sdk , and crytek / ubisoft feel some kind of reassuarance protection that would be cool i feel .
I can appreciate the need to legally protect the sdk and engine etc ,but im sorry i see no reason for such lengthy legal machinations to constantly be quoted !
Roger
Lo.TekK
04-27-2004, 06:56 AM
Troff:
First you concede that you're not too knowledgeable on intellectual property law. Then you start talking about how Ubi and Crytek should go about the legal actions as if you're some kind of authority. Get a clue, and give them a break. We don't KNOW what kind of legal actions are going on right now. They may be anything from EULA tweaking, to licensing questions, etc. And as long as we don't know, I don't think we're in any position to judge, nor give advice.
Everyone *****es about their silence (which is fairly understandable considering the work they're putting in), and when one of them finally talks, someone has to come around and slam it as "smokescreen bull****".
yoyoslack
04-27-2004, 07:07 AM
Just curious.....
Discreet vs. Crytek?
Because of SandBox?
Marco.C.
04-27-2004, 07:15 AM
Guys are simply legal agreements between Ubi and Crytek, that's it, we can't do anything to speed them up; also I'm not involved into the legal stuff so I don't have any other relevant information to give out.
Jak_Carver
04-27-2004, 07:48 AM
Why the heck cant UBI Soft be a gamer friendly company? They did the same exact thing with Raven Shield and the community, and to this day there is still no SDK or modding support for said game. It looks like UBI is out to do the same with Crytek. I feel very sorry Crytek because they are a fairly new development studio, and now they are in danger simply because they made a deal with a company well known for being incredibly greedy. Im simply saying this because of UBI's past actions, if they changed I would be singing a different tune. Fact is, UBI took a great and original studio some of you may remember called Red Storm Interactive and destroyed it and it's great franchise, Rainbow Six. It appears UBI is doing the same to another studio new to the industry, Crytek.
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Troff
04-27-2004, 08:19 AM
As i said i am not a lawyer but i am not stupid , and have i not the right to call it as i see it ?
as i said before i worked for a games company i had to sign an nda - a non disclosure agreement , and i had to understand it , the company i worked for even technically owned any intellectual gaming ideas i suggested for the game i worked on - i effectively sold my mind body and soul to them , whilst i was under their paid employ - thats the games industry for you !
I also had the opportunity to talk to management and even the owner of the compamy , and i asked questions about how a games company worked and its relationship with its publisher -which was fox interactive .
Additionally as a 34 year old living in the uk who has a last will and testament and who has purchased a house , and signed finance agreements - i think i have the intelligence and comprehension to understand what i had to sign and the implications of legal stuff at grass roots level .
Also having installed way too much software onto my pc over the last 10 years - i think i have seen and agreed to my fair share of EULA etc ,just even to be able to play various games that i purchased.
So come on , what is so legal about all this sdk stuff - all that has to happen is for it to be released and as i said before , a disclaimer needs to be agreed to , saying that we all agree to play nice with the tools and not financially profit from them , or stuff we make with it , what is so hard , difficult or time consuming about that ?
thats about as legal as it needs to be - if crytek and ubisoft did not dot every i and cross every t , in respect of the fc game as is before it was developed and released , how the hell did it ever get made and into the retail outlets in the first place ?
you are being very naieve if you think the games industry is not a very legally and financially cut throat environment.
This notion that crytek and ubisoft do not know their legal positions and parameters in respect of the game engine , the tools , and rights and ownerships is absolutely laughable from a purely contractual and business point of view
So yes the legal delays are smoke screen bull**** pure and simple in my opinion - if they wanted , they could have made the sdk available for download yesterday , sudject to a web page download disclaimer etc
Let them keep spinning the same excuse , legal delays , i simply don't believe them period !
eXpendabLeTO
04-27-2004, 09:41 AM
You know Pelezo, as a Mod leader your posts are pretty unprofessional. I don't know how old you are or what your experience is but you've got a lot of nerve talking down to this community like you've got all the answers and we're clueless. I guarantee you that there's a few of us that have been around the block once or twice and most certainly know the tools we need to develop, test and implement mod content.
This community has a right to know if there's an SDK and when it will be released. If you've got insider knowledge, good for you. WE DON'T.
It's obvious to me that you've got a chip on your shoulder which is too bad for a Mod leader.
I do hope that your mod is successful, but in the process I hope you learn a little more humility.
Thanks Marco for the update.
thedudemanguy
04-27-2004, 10:10 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
See that is ALL that I wanted. WORD from Crytek.<HR></BLOCKQUOTE>
And yet the flaming, conspiracy theories, doomsaying and all that hasn't stopped... so you see why there's little reason for them to keep us updated on the situation? They explain what's happening... legal process between ubi/crytek... and the same amount of specualtion and rudeness... which i'm SURE is really going to make lawyers and buearucrats who probably never set a foot near either company and probably don't even know this board exists work faster.
DreamWraith
04-27-2004, 11:19 AM
I have been musing over the posts in this thread, and i have come to a determination. 95% of you people who happen to be complaining are idiots. You actually beleive 'threatening' a company because you are not patient enough to wait for an SDK barely a month after a game is released is going to get them to release an SDK. I never once saw a promise from Crytek about a release date for the SDK. I did however see a promise about the MAP EDITOR being released WITH FarCry. And it was. I fail to see where all these so called "broken promises" are taking place.
Secondly, all these people who claim they don't want to model for fear of wasted work. I fail to see how modeling now would result in wasted work, even IF an SDK was never released, which it WILL be released. I would be of the thought line that, if you use a standard 3D modeling program such as Lightwave, 3D Studio Max, GMax, Maya, Softimage, or any of the other common ones, (which, by the way all can be exported in one form or another, and pulled into the other apps) then you should have no fear of wasted work.
I mean, if you model your models aas stated above, then in the event an SDK WASN'T released, it would then be very simple to take your models and use them in another engine.
Now I'm sure you will all come back with some smart-*** remark, or jsut completely change your story abotu why you are mad. But the fact will still remain, there is NO reason the mod teams can't simply model models, and make scripts until the SDK is released.
Then again, maybe (note that I said maybe, so don't go ranting and raving about me saying all of you cant do anything) you are all just stalling using the SDK as an excuse, because you CAN'T model, you DON'T know how to understand the LUA language, and you are TOO LAZY to learn all of it.
And finally, to the member who wanted a horse in far cry. I give you a HORSE!!
http://www.renevo.com/horse.jpg
<font color="FF0099"> ** Moderator Edit: Dreamwraith, if you want to post it as an image, please re-size it a little smaller. It's stretching the thread http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif **</font color>
[This message was edited by Kimi on Mon May 17 2004 at 06:04 PM.]
Troff
04-27-2004, 11:37 AM
NEIGH BRO NEIGH !! LOL
well i can only speak for myself , but personally i stopped 3d modelling quite a number of months ago to focus on actually playing some pc games for a while - currently playing single player far cry and breed.
over the last 2 years i have spent way too much time modeliing in 3d max , mainly for the janes usaf flight sim poly spec - models to circa 3500 polys .
It was actually the potential of far cry that has tempted me out of semi retirement 3d modelling wise , to contemplate doing fresh stuff and maybe modding fc :-)
As you may have seen i have a number of models mainly planes and ships that will fit far cry sdk pending - so for my part their is nothing sinister about the fact that until i have the sdk , and am able to test import a few of the models i already have here sitting waiting , i am not going to make anything new .
If the sdk does come out i have plans to make a number of objects that i want in game ,in my own valuable free time , but only if the sdk does appear .
Sure their are other game engines granted , but for whatever reason far cry has fired my imagination , and that has not happened for me personally for quite some considerable time in regard to a pc game engine to mod .
Roger
RaTzo
04-27-2004, 12:43 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DreamWraith:
I have been musing over the posts in this thread, and i have come to a determination. 95% of you people who happen to be complaining are idiots. You actually beleive 'threatening' a company because you are not patient enough to wait for an SDK barely a month after a game is released is going to get them to release an SDK. I never once saw a promise from Crytek about a release date for the SDK. I did however see a promise about the MAP EDITOR being released WITH FarCry. And it was. I fail to see where all these so called "broken promises" are taking place.
Secondly, all these people who claim they don't want to model for fear of wasted work. I fail to see how modeling now would result in wasted work, even IF an SDK was never released, which it WILL be released. I would be of the thought line that, if you use a standard 3D modeling program such as Lightwave, 3D Studio Max, GMax, Maya, Softimage, or any of the other common ones, (which, by the way all can be exported in one form or another, and pulled into the other apps) then you should have no fear of wasted work.
I mean, if you model your models aas stated above, then in the event an SDK WASN'T released, it would then be very simple to take your models and use them in another engine.
Now I'm sure you will all come back with some smart-*** remark, or jsut completely change your story abotu why you are mad. But the fact will still remain, there is NO reason the mod teams can't simply model models, and make scripts until the SDK is released.
Then again, maybe (note that I said maybe, so don't go ranting and raving about me saying all of you cant do anything) you are all just stalling using the SDK as an excuse, because you CAN'T model, you DON'T know how to understand the LUA language, and you are TOO LAZY to learn all of it.
And finally, to the member who wanted a horse in far cry. I give you a HORSE!!
<HR></BLOCKQUOTE>
First off I'm going to start this with a flame <font color="FF0099">** No, no, flame is removed **</font color> Please link me to where anyone "threatened the company inorder to get them to speed up their release of the SDK."
As for promises about an SDK this is a quote from the DEV Chat on IRC on 10 March 2004 "( FPDC|xezon ) : are they any limitations in the modding possibilities?
4 Yes, you cannot make flightsimulators and change technology e.g. graphics, ai, sound...but you can "modify" some shaders, ai-scripts and logic. Other then that...
4 you can create pretty much any type of mod ever created for any other shooter and in addition make e.g. jump and runs oder fighting games! //"
You can not do all of that with Sandbox.
To explain why modelling "your *** off" for a Far Cry MOD when the SDK might not come out is a waste of time - You might be making a mod with specific ideas for CryEngine which may not work well in other engines. Possibly the person ONLY wants to mod FarCry. In the end, it's not your call to tell someone else what is worth or not worth their time.
As for your comment about some modders here being lazy and making up excuses. I think are taking a page out of GWB's play book. YOu don't agree with someone so you try to shut them down with a personal attack.
Now finally I was the member who wanted a horse MODEL made for Far Cry that I could then import into the game myself to see if the OTHER mouth piece here could actually DO something instead of just ***** at the people who want to get working. So you can enjoy your picture if you like, but it's meaningless unless you actually build a model for us to import.
Oh one more thing... "Legal Issues" maybe = http://www.nextl3vel.net/comments.php?shownews=3803
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
[This message was edited by Kimi on Mon May 17 2004 at 06:06 PM.]
thedudemanguy
04-27-2004, 01:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RaTzo:
Now finally I was the member who wanted a horse MODEL made for Far Cry that I could then import into the game myself to see if the OTHER mouth piece here could actually DO something instead of just ***** at the people who want to get working. So you can enjoy your picture if you like, but it's meaningless unless you actually build a model for us to import.
<HR></BLOCKQUOTE>
I'm shutting my mouth here at least in response to any more troll/flame posts on the board... so have fun talking to yourself.
Troff
04-27-2004, 01:34 PM
So crytek have been using warezs eh , bad boyzz lol
if this is true its almost way too funny !!
let me chuck a hypothesis in here - perhaps crytek were kinda forced to cut corners and use warez'd versions of stuff PERHAPS becoz MAYBE ubisoft wanted to get far cry on the cheap , and were not pumping enough cash cryteks way to buy all the necessary bona fide licences for stuff like 3d max etc to do the development totally legit ???????
Kinda ironic how we now have sdk legal delays - oh dear perhaps they are worried some poor modder might steal the intellectual property rights to the far cry engine ? lol
so if a thief steals from a thief , is it highway robbery , or do u get a royal pardon ?
Another piece of info that kinda proves how this great pc game industry of ours works , and how far your can trust the people in the industry and the statements they make follows
http://www.bluesnews.com/
word from Valve's Gabe Newell that they are planning to release the game half life 2 in late summer, along with apologies for the September 30 fiasco, attributing the delay to bad scheduling, rather than the source code theft.
Man , these people don't deserve to have customers to buy their games - it was stated / lied that it was the hacking of valve and the theft of the source code that fooked up half life 2's release !
Now they tell the truth !!
Can you really believe a single word any of these people say be that Crytek , Ubisoft , Valve etc ?
Pelezo
04-27-2004, 02:41 PM
Sorry If I have made anyone mad in any way, I'm just tired of people thinking that you can't do anything without the SDK, load up the LUA's with notepad, you would be amazed http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif.
I do not know any more information than you all.
All I know is that legal actions are going on which consist of a lawyer drawing up papers, this means checking laws, codes, etc, to let Crytek and UBI Soft sign, and then, they have to make a EULA (which takes even more time), copyright the program/documents so that no one will steal the work, if they do it's legal grounds from there on out.
Note : Look out for us on PC Gamer's (UK) magazine soon, June-July issue.
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ The Forgotten War ] - [ Project Leader ]
[ http://www.theforgottenwar.com (http://www.theforgottenwar.com) ]
[ irc.quakenet.org/tfwmod ]
GazzaBinks
04-27-2004, 03:25 PM
More like the 'legal issues' are to do with with the police raids for illegal software.
Troff
04-27-2004, 03:54 PM
Yep they are consulting lawyers to change their name to CRYTEKZZZZZZZZZZZZZZ
Hey you know what we need now is like a totally bona fide and trustworthy statement from CRYTEKZ & UBISOFT to say that the german police did not conduct a raid - it was merely an episode of BBC TV's "ALLO ALLO " that was being filmed at an undisclosed german office block containing a pc gaming company
- the police were not police but instead actors dressed in mock world war two SS uniforms that were merely searching for the lost painting of the " fallen madonna with the big boobies " which was believed to be hidden in a six foot long knockvurst german sausage.
No arrests were made , no paintings were recovered , and the incidence never occurred due to a temporal distortion in the space time flux continum and legal delays are currently occurring to sweep the matter well and truely under the carpet
In a statement a time lord confirmed -
"no sausages were injured in the raid"
[This message was edited by Troff on Tue April 27 2004 at 04:13 PM.]
DreamWraith
04-27-2004, 07:59 PM
well, i had just typed a very well thought out response to you ratzo, but undfortunately the power went out 90% of the way through. i will have to retype it later.
Mustang60348
04-27-2004, 08:48 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DreamWraith:
well, i had just typed a very well thought out response to you ratzo, but undfortunately the power went out 90% of the way through. i will have to retype it later.<HR></BLOCKQUOTE>
Is it going to be like the last post, you know that well thought out FLAME and totally outlandish RANT.
I mean come on now think about it. Within 2 sentences you called 95% of the people 'complaining' idiots, yup, sure is a flame.
Then you claim they never said WHEN they are going to release the SDK, have a search on this board.
Then the little hand drawn horse, at the end, just to finish up the flame.
I hope you spend more time on your next post and that it is actually well thought out. Or perhaps the previous one was well thought out too and that is pretty much as good as it gets.
Andrewcbw
04-27-2004, 08:51 PM
EDIT - NRG-753: no more flaming please.
[This message was edited by NRG-753 on Wed April 28 2004 at 06:39 AM.]
[This message was edited by NRG-753 on Wed April 28 2004 at 06:45 AM.]
facked
04-28-2004, 10:33 AM
<font color="FF0099"> ** This post was not necessary **</font color>
[This message was edited by kimi_ on Wed April 28 2004 at 03:45 PM.]
RaTzo
04-28-2004, 12:04 PM
No one should feel compelled to reply to my previous posts. I assume that those who did not reply earlier to my requests have no intention of doing so. I'm not interested in hearing more flames from uninformed people either. As far as I'm concerned we've heard from the company. There is nothing more to say at this time. Marco didn't say the SDK WOULD be coming, he said legal issues would have to be resolved first. I believe it's possible that they won't be resloved, but I hope they are. So I'm going to continue on with my personal work on projects un-related to FarCry at this time. If the 15th of may comes without the release of the SDK or SOLID info on it's release then I will then commit to devote the summer to these other projects. This is no threat, just a personal choice. Others may not have other projects to work on, and therefore may not understand why I don't want to play with Sandbox for now. I ask that you try to understand that not everyone's situation is the same as yours.
As far as 'facked' goes. I reported to your post. It's entirely uncalled for and counter productive. If I were a mod you would be banned by IP from the board.
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
[This message was edited by RaTzo on Wed April 28 2004 at 12:12 PM.]
GazzaBinks
04-28-2004, 12:05 PM
I cannont be bothered making maps out of lego peices that I cant fit together.
Its a pain finding the right peices which fits and with the sdk this would be 1000 times easier.
smeekers13
04-28-2004, 12:09 PM
The reason mod teams are waiting on the sdk instead of making tons of maps for their mod is some pple have an idea they want to do. And if they waste all their time making maps and two weeks from now for some unknown reason they cant put out the sdk all that time is wasted on an engine they wont be using. On mod teams I am on we have some scripting and mapping done but its illogical to just dive in and put all our time towards something to figure out on down the line it was for nothing.
facked
04-28-2004, 12:14 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by RaTzo:
No one should feel compelled to reply to my previous posts. I assume that those who did not reply earlier to my requests have no intention of doing so. I'm not interested in hearing more flames from uninformed people either. As far as I'm concerned we've heard from the company. There is nothing more to say at this time. Marco didn't say the SDK WOULD be coming, he said legal issues would have to be resolved first. I believe it's possible that they won't be resloved, but I hope they are. So I'm going to continue on with my personal work on projects un-related to FarCry at this time. If the 15th of may comes without the release of the SDK or SOLID info on it's release then I will then commit to devote the summer to these other projects. This is no threat, just a personal choice. Others may not have other projects to work on, and therefore may not understand why I don't want to play with Sandbox for now. I ask that you try to understand that not everyone's situation is the same as yours.
As far as 'facked' goes. I reported to your post. It's entirely uncalled for and counter productive. If I were a mod you would be banned by IP from the board.
http://users.eastlink.ca/~kevl/banner.jpg
http://www.cryfortress.com
[This message was edited by RaTzo on Wed April 28 2004 at 12:12 PM.]<HR></BLOCKQUOTE>
counter productive?... farcry team has spent i dunno how long maklng an amazing game.. and now ur pushing them some more? im gonna shut up now
GazzaBinks
04-28-2004, 02:02 PM
Totally agree with you smeekers13.
Mustang60348
04-28-2004, 03:12 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
Totally agree with you smeekers13.<HR></BLOCKQUOTE>
And I totally agree with you.
thedudemanguy
04-28-2004, 03:22 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
Totally agree with you smeekers13.<HR></BLOCKQUOTE>
And I totally agree with you.<HR></BLOCKQUOTE>
/cue celine dion music
http://ubbxforums.ubi.com/images/smiley/88.gif
Mustang60348
04-28-2004, 03:34 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
Totally agree with you smeekers13.<HR></BLOCKQUOTE>
And I totally agree with you.<HR></BLOCKQUOTE>
/cue celine dion music
http://ubbxforums.ubi.com/images/smiley/88.gif<HR></BLOCKQUOTE>
I hope you aren't dissing a fellow canadian http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
kimi_
04-28-2004, 03:46 PM
Locked. I don't think I need to say why. You boys better calm down before you drive the Crytek guys away completely. Would you like that?
<left><font color ="FF0099">_______________________________
</left></font color>
http://www.smakclan.com/downloads/ss/sigs/kimi.gif
<font color="FF0099"><font size="1">
irc.gamesurge.net #twl_rvs or #twl_farcry
GameSurge official Far Cry channel #farcry
Ubisoft RVS/AS, GR, and Far Cry Moderator</font color></font size>
djnogg
05-06-2004, 04:24 PM
See what happens here folks? Angry posts do not please the hawaiian gamer goddess, whose wrath is terrible...and neon pink.
kimi_
05-17-2004, 05:18 PM
<font size="2">By request of your fellow forum members, in the effort to streamline discussion and reduce multiple thread clutter, the mods have decided to re-open and sticky the original SDK thread.
Here are the following rules for the SDK thread, and any new threads created about the SDK:
⤠Any posts that contain flaming, cussing, or name calling will be immediately deleted. No more pink edit marker, the whole post will simply disappear.
⤠Any new threads created with the topic of the SDK will immediately be deleted to avoid cluttering the front page. You have been forewarned. Any SDK disussion should be posted in THIS thread.
Thats's it, two simple rules to follow.</font size>
<left><font color ="FF0099">_______________________________
</left></font color>
http://www.smakclan.com/downloads/ss/sigs/kimi.gif
<font color="FF0099"><font size="1">
Ubisoft RVS/AS, GR, and Far Cry Moderator</font color></font size>
kimi_
05-17-2004, 05:19 PM
<font size="2">By request of your fellow forum members, in the effort to streamline discussion and reduce multiple thread clutter, the mods have decided to re-open and sticky the original SDK thread.
Here are the following rules for the SDK thread, and any new threads created about the SDK:
⤠Any posts that contain flaming, cussing, or name calling will be immediately deleted. No more pink edit marker, the whole post will simply disappear.
⤠Any new threads created with the topic of the SDK will immediately be deleted to avoid cluttering the front page. You have been forewarned. Any SDK disussion should be posted in THIS thread.
Thats's it, two simple rules to follow.</font size>
<left><font color ="FF0099">_______________________________
</left></font color>
http://www.smakclan.com/downloads/ss/sigs/kimi.gif
<font color="FF0099"><font size="1">
Ubisoft RVS/AS, GR, and Far Cry Moderator</font color></font size>
Onikudaki
05-17-2004, 09:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Troff:
As i said i am not a lawyer but i am not stupid , and have i not the right to call it as i see it ?
as i said before i worked for a games company i had to sign an nda - a non disclosure agreement , and i had to understand it , the company i worked for even technically owned any intellectual gaming ideas i suggested for the game i worked on - i effectively sold my mind body and soul to them , whilst i was under their paid employ - thats the games industry for you !
I also had the opportunity to talk to management and even the owner of the compamy , and i asked questions about how a games company worked and its relationship with its publisher -which was fox interactive .
Additionally as a 34 year old living in the uk who has a last will and testament and who has purchased a house , and signed finance agreements - i think i have the intelligence and comprehension to understand what i had to sign and the implications of legal stuff at grass roots level .
Also having installed way too much software onto my pc over the last 10 years - i think i have seen and agreed to my fair share of EULA etc ,just even to be able to play various games that i purchased.
So come on , what is so legal about all this sdk stuff - all that has to happen is for it to be released and as i said before , a disclaimer needs to be agreed to , saying that we all agree to play nice with the tools and not financially profit from them , or stuff we make with it , what is so hard , difficult or time consuming about that ?
thats about as legal as it needs to be - if crytek and ubisoft did not dot every i and cross every t , in respect of the fc game as is before it was developed and released , how the hell did it ever get made and into the retail outlets in the first place ?
you are being very naieve if you think the games industry is not a very legally and financially cut throat environment.
This notion that crytek and ubisoft do not know their legal positions and parameters in respect of the game engine , the tools , and rights and ownerships is absolutely laughable from a purely contractual and business point of view
So yes the legal delays are smoke screen bull**** pure and simple in my opinion - if they wanted , they could have made the sdk available for download yesterday , sudject to a web page download disclaimer etc
Let them keep spinning the same excuse , legal delays , i simply don't believe them period !<HR></BLOCKQUOTE>
You seem to have a very broad opinoin of the game industry in general. What is your experiance if I may ask.
Also I do agree with your thoughts on what needs to be done to release the SDK. It shouldn't be that difficult. I think its because they worked on ths game for 2 years, and now are taking some time off. Once the get back to the office they will find their signed agreement on the desk where has been for the last 3 weeks.
thedudemanguy
05-17-2004, 10:10 PM
anyway... the good old fashioned purpose of this thread...
hello crytek/ubi, could we please get an update on the release status of the SDK? Or possibly confirmation that you are still working on it?
thanks
Radar911
05-18-2004, 02:46 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
anyway... the good old fashioned purpose of this thread...
hello crytek/ubi, could we please get an update on the release status of the SDK? Or possibly confirmation that you are still working on it?
thanks<HR></BLOCKQUOTE>
If you read the other SDk post (which was much better than this flaming thread, until the moderators decided to lock it), you would have known what the current status of the SDK is. It does not have a release date yet and UBI/Crytek are in a legal twist while the modders will have to wait more weeks.
Diedir
05-18-2004, 04:00 AM
little thing i know is that a 64 bits version of FC will be release soon (three weeks) distributed with AMD 64 Bits proc
that's why devs are very occupied these times.
sounds that the 64b would be 30% faster than 32...
Fallen_SLI
05-18-2004, 06:33 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Radar911:
If you read the other SDk post (which was much better than this flaming thread, until the moderators decided to lock it)<HR></BLOCKQUOTE>
Exactly.
That one was much more civilized. With all due respect, why was it locked and this mess reopened? No explaination was given as to why this was done. OMHO this is the one that should have stayed locked.
GazzaBinks
05-18-2004, 06:42 AM
So is their any actual news on the sdk or patch yet?
Magnetmannen
05-18-2004, 07:54 AM
oufcource not, dont be so silly http://ubbxforums.ubi.com/images/smiley/34.gif
but i cant wait for it, it will be nice when it comes, and since they havent made a public statement in a long time, theyr probably so close to release they are holding theyr breaths.
we can however map in the main time. im making a map for colossus right now actually.
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/ http://dynamic5.gamespy.com/~bf2029/ssforum/index.php?act=idx
bruce531
05-18-2004, 08:19 AM
http://ubbxforums.ubi.com/images/smiley/784.gifdeadline
thedudemanguy
05-18-2004, 09:14 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Radar911:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
anyway... the good old fashioned purpose of this thread...
hello crytek/ubi, could we please get an update on the release status of the SDK? Or possibly confirmation that you are still working on it?
thanks<HR></BLOCKQUOTE>
If you read the other SDk post (which was much better than this flaming thread, until the moderators decided to lock it), you would have known what the current status of the SDK is. It does not have a release date yet and UBI/Crytek are in a legal twist while the modders will have to wait more weeks.<HR></BLOCKQUOTE>
That is not the "current" status that is the last we heard ages ago and everyone knows that already. I want actual info from the mouth of an actual employee for these companies...
kimi_
05-18-2004, 09:38 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Radar911:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by thedudemanguy:
anyway... the good old fashioned purpose of this thread...
hello crytek/ubi, could we please get an update on the release status of the SDK? Or possibly confirmation that you are still working on it?
thanks<HR></BLOCKQUOTE>
If you read the other SDk post (which was much better than this flaming thread, until the moderators decided to lock it), you would have known what the current status of the SDK is. It does not have a release date yet and UBI/Crytek are in a legal twist while the modders will have to wait more weeks.<HR></BLOCKQUOTE>
That is not the "current" status that is the last we heard ages ago and everyone knows that already. I want actual info from the mouth of an actual employee for these companies...<HR></BLOCKQUOTE>
That is why this one was re-opened. It has comments from a Ubisoft employee addressing the SDK.
<left><font color ="FF0099">_______________________________
</left></font color>
http://www.smakclan.com/downloads/ss/sigs/kimi.gif
<font color="FF0099"><font size="1">
Ubisoft RVS/AS, GR, and Far Cry Moderator</font color></font size>
GazzaBinks
05-18-2004, 09:51 AM
So are we going to get any official news on the patch or sdk soon?
Agent Smith
05-18-2004, 12:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by kimi_:That is why this one was re-opened. It has comments from a Ubisoft employee addressing the SDK.<HR></BLOCKQUOTE>
Those comments where quite some time ago and quite ambiguous. Can we get a clear and current statement of the status of the SDK and it's release from UBI?
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
yoyoslack
05-19-2004, 10:54 AM
Well, I hate to break it to ya....
But, They are going to wait and make you buy Far Cry 2 to get the SDK...
Don't have faith in what they tell you....
Agent Smith
05-19-2004, 10:56 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by yoyoslack:
Well, I hate to break it to ya....
But, They are going to wait and make you buy Far Cry 2 to get the SDK...
Don't have faith in what they tell you....<HR></BLOCKQUOTE>
Then they would have one less customer here.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
thedudemanguy
05-19-2004, 12:14 PM
Well, I think I've waited a fair amount of time to simply be given some substantial info about what's going to happen with the modding community and Far Cry... I've seen too many spectacles in the past where inspired gamers wait around on a game for months and even years only to never get what they are promised... I honestly didn't think that would happen with FC, but now, who knows.
Great game Crytek... if you got yourself into some sort of legal trouble that's a real lousy break for everyone because this is engine is so spectacular... but whatever the case simply communicating what's going on is the most important thing in any community and the scarcity of communication does not lead me to have any confidence in the status of modding anymore.
Until I see something real, like a release date, the actual release, or a DETAILED (please no more one sentence answers that raise more questions) explanation of what is going on I won't be posting here anymore.
thanks
Slomer
05-19-2004, 01:37 PM
I think the 2d texture tutorial is about all I will wind up contributing to this community. I have lost most interest in waiting for something more substantial to work with. I may revisit this game when and if the elusive SDK is ever released but for now I think my time is better spent elsewhere.
djnogg
05-19-2004, 05:08 PM
To repeat what Kimi mentioned earlier, I had requested that *this* thread be reopened because I have posted numerous time in it about the status of the SDK.
Sorry about my recent radio silence, but I was at E3 last week.
As for the official status on the SDK, I am hopeful that things will move along faster following what I interpret as a resolution at E3 of the mysterious "legal issues" Crytek cited. I hope to have a more substantial update soon, hopefully with a release date.
- djnogg
Lo.TekK
05-19-2004, 05:29 PM
Thanks for the update, man. Good to have you back. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Agent Smith
05-19-2004, 06:11 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
As for the official status on the SDK, I am hopeful that things will move along faster following what I interpret as a resolution at E3 of the mysterious "legal issues" Crytek cited. I hope to have a more substantial update soon, hopefully with a release date.
- djnogg<HR></BLOCKQUOTE>
A) Thanks for some word, is nice to hear something.
B) Not a flame but, sorry to say, this sounds like double talk. Correct me if I am wrong but according to you the SDK was done and only the 'legal issues' where holding it up. If, as you say now, the legal issues are resolved why do we not have the SDK to D/L? Again, not to be harsh but was that the truth then or is this the truth now?
Maybe I understood that the SDK was done and only awaiting the legal issues being resolved but that is what I recall the situation being.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
Lo.TekK
05-19-2004, 07:41 PM
Good god, Smith. You either need to learn how to read, or, more likely, you're doing your usual job of stirring up *dung* for the hell of it. He was speculating on the status of the legal issues. Speculating.
Jesus H Christ. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
Agent Smith
05-19-2004, 07:48 PM
No - the official word from the powers to be was 'legal issues'. I thought he had said it was done but waiting on legal issues, as I re-read this thread I don't see where he said that, someone else did.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
Lo.TekK
05-19-2004, 07:56 PM
God, maybe you do need to learn to read.
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>...what I interpret as a resolution...of the mysterious "legal issues"...<HR></BLOCKQUOTE>
Mustang60348
05-19-2004, 08:51 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Lo.TekK:
Good god, Smith. You either need to learn how to read, or, more likely, you're doing your usual job of stirring up *dung* for the hell of it. He was _speculating_ on the status of the legal issues. __Speculating__.
Jesus H Christ. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif<HR></BLOCKQUOTE>
Perhaps it is you who should learn to read:
s for the official status on the SDK, I am hopeful that things will move along faster following what I interpret as a resolution at E3 of the mysterious "legal issues" Crytek cited. I hope to have a more substantial update soon, hopefully with a release date.
If the legal issues are resolved. then why isn't the SDK released.
Lo.TekK
05-19-2004, 10:06 PM
Good god. See my previous post. http://ubbxforums.ubi.com/infopop/emoticons/icon_rolleyes.gif
Y'know what? I don't even know why I bother.
Agent Smith
05-19-2004, 10:42 PM
Come on. That is the point, after all the delays and all this time we deserve a little more than these cryptic and non-committed remarks.
How hard is it to say after three weeks without comment that 'the problem is resolved, more later'.
It is not against djnogg, we know he is only a messenger but Ubi has done this dodge and evade game before with other games of thier and dragged it out for years.
It is perfectly reasonable to respectfully ask for clarity and commitment, both of which are due paying customers.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
x.TheCounter.x
05-20-2004, 03:30 AM
Hmm yeah, right Agent Smith. I also want a real statement about the SDK. Marco posted on the 29th march in the "hi modders" thread that there is only legal paperwork left, so the sdk is finished. Thats now around 1,5 months...
But i will wait, if there is no SDK when HL2, Doom 3 or Stalker are out (with the SDK) i will change from farcry to one of the other games. The mood in my mod team is really bad atm, because we see no results of our work (Models ingame and such)...
So i hope the SDK will come soon, i really dont know why ubisoft doesnt release it...
Just make a little statement, please!
http://www.ofp-center.com/banner.jpg
ickylevel
05-20-2004, 04:16 AM
They dont tell anything its not fair (poor community).
Fallen_SLI
05-20-2004, 05:18 AM
Wow. When the staunchest champions of the game, including it's #1 modder (xCounterx) and other highly visible supporters patience is waning, at least with respect to some new "official" word from the Crytek team, one cant help but feel saddened that the community is fragile at best and sinking fast. As I have stated before the window of opportunity is shrinking and these latest (potential) "casulties" of the delay would be a serious blow indeed.
Nothing more to say on it other than it's just a damn shame (for everyone) that this is happening.
xardy
05-20-2004, 08:03 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by x.TheCounter.x:
Hmm yeah, right Agent Smith. I also want a real statement about the SDK. Marco posted on the 29th march in the "hi modders" thread that there is only legal paperwork left, so the sdk is finished. Thats now around 1,5 months...
But i will wait, if there is no SDK when HL2, Doom 3 or Stalker are out (with the SDK) i will change from farcry to one of the other games. The mood in my mod team is really bad atm, because we see no results of our work (Models ingame and such)...
So i hope the SDK will come soon, i really dont know why ubisoft doesnt release it...
Just make a little statement, please!
http://www.ofp-center.com/banner.jpg <HR></BLOCKQUOTE>
those are my thaughts to. my mappers and coders have stopped working until the sdk is out. just work for nothing if the sdk doesn't comes out soon.
Agent Smith
05-20-2004, 08:22 AM
I think part of the problem is that many serious gamers have moved on. Serious gamers know this tale, they have seen it so many times before. Delay, delay, delay and game dies.
All that is left on these boards (for the most part) is a bunch of SP people and they just don't get the MP issues or even the importance of the SDK and the MODs that need it. I mean over in the gen forum I get flamed for stating that the MP is unfinished by people who will argue post after post that the MP is perfect and that the game's MP community is not near perma death.
Fanboys and people who just aren't aware of the bigger picture are taking this game down as fast as all the delays and problems.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
Tharis1
05-20-2004, 08:47 AM
What exactly can be made only by SDK ?
Adding new Modells ?
And what else ?
Tharis
PS: One answer would be enough http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
Mustang60348
05-20-2004, 09:16 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Tharis1:
What exactly can be made only by SDK ?
Adding new Modells ?
And what else ?
Tharis
PS: One answer would be enough http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif<HR></BLOCKQUOTE>
Models, is what can be. BUT, models are a HUGE thing for mods, why??, because without new models no matter how much work you do, all the levels, weapons and enemies will look and feel just like farcry. Without an sdk (specifically an exporter) we wouldn't have mods like CS, DOD, DC and many other great mods.
DanteRenEvo
05-20-2004, 10:19 AM
Just so you guys don't forget...
Crytek was at E3, E3 is a huge toll on manpower as it always takes priority with most game developers.
Let the team get home, get over jetlag, and then we will start to see them again i bet...
http://www.renevo.com/members/dante/dante_fc_siggy.jpg
xardy
05-20-2004, 10:32 AM
i hoped they would anounce some word of their sdk on the e3. just to get people looking at farcry again. the e3 would have been an perfect place to say something about it or even releas it. but they didn't so i don't realy beleave anymore.
GazzaBinks
05-20-2004, 10:43 AM
The waiting just sucks simple.
half life 2 sdk will be released soon.
Troff
05-20-2004, 11:07 AM
Just too bored to say anything on all this anymore
i spent the last 2 days away from my pc - doing real life stuff , did not even turn it on to check email !
the sun was shinning here in the uk , i did some sunbathing in the back garden - it was damn hot , with not a cloud in the sky - it was like so good ,its times like these that make me think who cares about far cry or pc's or gaming in general - there is alot more to enjoy in life than all this rubbish time and time again
you can't purchase a beautiful sunny day - and it don't come with an sdk either - just ask a weatherman !
eu4ria
05-20-2004, 11:14 AM
john ketley is a weatherman, a weatherman, a weatherman,
john ketley is a weatherman and so is michael fish
Anybody form the UK remember that one ?
http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
[This message was edited by eu4ria on Thu May 20 2004 at 12:03 PM.]
Troff
05-20-2004, 12:18 PM
And so is Michael Fish !!
No Mrs jones - a hurricane is not coming to devastate the whole of the uk - whoosh !!!!!
Mr Fish surveys the damage - oh fook he says - where is my weather engine sdk ?
Mustang60348
05-20-2004, 03:01 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DanteRenEvo:
Just so you guys don't forget...
Crytek was at E3, E3 is a huge toll on manpower as it always takes priority with most game developers.
Let the team get home, get over jetlag, and then we will start to see them again i bet...
http://www.renevo.com/members/dante/dante_fc_siggy.jpg
<HR></BLOCKQUOTE>
Also don't forget that the SDK has been done since approx Mar 29th, well before E3.
Agent Smith
05-20-2004, 03:23 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DanteRenEvo:
Just so you guys don't forget...
Crytek was at E3, E3 is a huge toll on manpower as it always takes priority with most game developers.
Let the team get home, get over jetlag, and then we will start to see them again i bet...
<HR></BLOCKQUOTE>
Not ot be cold but maybe they should have skipped the lilttle working vacation to complete the product the sold us so many weeks ago.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
Sk0rc
05-20-2004, 04:56 PM
ok I agree that this waiting is a pain in the ***, especially for those teams that had bad experiences with HL2 SDK, but still, sandbox and the lua scripting offers us so many thins, that we really shouldn't complain so much.
http://pfuture.domovanje.com
Magnetmannen
05-20-2004, 06:49 PM
ok, i was meaning to ask, when will someone release a helicopter mod? its possible with lua right?
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/ http://dynamic5.gamespy.com/~bf2029/ssforum/index.php?act=idx
Yeah having a pilotable aircraft mod would spark some interrest.
I think the sdk is being held back because they don't want to release the tools because they are reconsidering that they should only be released to companys licensing the cryengine.
DreamWraith
05-21-2004, 01:27 AM
erm..... no. UBI is stopping the SDK. Not crytek. If it were up to crytek the sdk would be out.
==================================================
http://www.renevo.com/members/carl/siggy.jpg (http://www.dead6.net)
Community Manager | 2D Artist for Renegade X: The Dead 6 (http://www.dead6.net)
Web Developer for RenEvo Software and Designs (http://www.renevo.com)
Mustang60348
05-21-2004, 03:41 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DreamWraith:
erm..... no. UBI is stopping the SDK. Not crytek. If it were up to crytek the sdk would be out.
==================================================
http://www.dead6.net
Community Manager | 2D Artist for http://www.dead6.net
Web Developer for http://www.renevo.com<HR></BLOCKQUOTE>
Dreamwraith, how do you know this exactly. I was told that UBI has nothing to do with the delay in the SDK , I was told by a MOD , so whereever you are getting your info, you are wrong.
Mustang60348
05-21-2004, 03:42 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Sk0rc:
ok I agree that this waiting is a pain in the ***, especially for those teams that had bad experiences with HL2 SDK, but still, sandbox and the lua scripting offers us so many thins, that we really shouldn't complain so much.
http://pfuture.domovanje.com<HR></BLOCKQUOTE>
Why shouldn't we complain, On March 29th , Marco indicated that the SDK would be released within a couple of weeks. Plus, remember no matter how good Sandbox and lua are, all your work will still look and 'feel' like the original game. Which gets old after a while.
x.TheCounter.x
05-21-2004, 03:52 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
Dreamwraith, how do you know this exactly. I was told that UBI has nothing to do with the delay in the SDK , I was told by a MOD , so whereever you are getting your info, you are wrong.<HR></BLOCKQUOTE>
Ubisoft has to release it, not Crytek...
Crytek finished it, so Ubisoft has to release it (same with Patches and so on).
And i dont want to finish my crymodification (http://www.hx3.de/ext/farcry/crymod.htm) before the SDK is out, because i dont know if there is a future for me and Farcry.
I really never thought i would say something like that...
But i hope i'm not right about this and the sdk will come soon...
http://www.ofp-center.com/banner.jpg
GazzaBinks
05-21-2004, 07:31 AM
Im with you counter.
Sigh ... another week passes without any news of the dedicated server, patch or sdk.
It has been 3/4 weeks since they announced the 1.2 patch and still nothing.
Half life 2 sdk will be out in the next week or two, so looks like you have lost a modder for farcry.
djnogg
05-21-2004, 09:11 AM
Those of you stating that the delay in the release of the SDK is due to Ubisoft's holding it back have been misinformed. If anyone at Ubisoft had the SDK, I would know about it, so this is simply not the case. Since Crytek is in Germany, and I'm in the U.S., the only visibility I have into Crytek's development process comes from what they tell me, or other Ubisoft folks in email. The reason I have been so vague about release dates and the completion status of the SDK is very simple -- I don't know. The development and release of the tools is entirely in Crytek's hands, and unless they tell me when it's coming out, I will continue to not know.
That being said, I have been told that the SDK is among the updates they have long been planning to make, a fact which seems to be corroborated by Marco's post.
So the bottom line really is that you all know just as much as I do about the SDK's release. When Crytek tells us it's ready, we'll know. Incidentally, I have been asking Crytek about it directly, and am still awaiting a response.
- djnogg
polyguns
05-21-2004, 10:04 AM
<----- see what happens to ya when you don't get your stuff out on time http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
I wouldn't think that ubi is holding it up, cause they are paying someone to run a community and feature mods that will require an sdk to complete, so i would think ubi would be all for it. If its legal issues, i have a couple throries, one would be with people who pay to liscense the sdk, while others get it for free. but what do i know, im just da modeller.http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Citizen-132 (http://www.citizen-132.com)
[This message was edited by polyguns on Fri May 21 2004 at 10:17 AM.]
x.TheCounter.x
05-21-2004, 10:13 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
Those of you stating that the delay in the release of the SDK is due to Ubisoft's holding it back have been misinformed. If anyone at Ubisoft had the SDK, I would know about it, so this is simply not the case. Since Crytek is in Germany, and I'm in the U.S., the only visibility I have into Crytek's development process comes from what they tell me, or other Ubisoft folks in email. The reason I have been so vague about release dates and the completion status of the SDK is very simple -- I don't know. The development and release of the tools is entirely in Crytek's hands, and unless they tell me when it's coming out, I will continue to not know.
That being said, I have been told that the SDK is among the updates they have long been planning to make, a fact which seems to be corroborated by Marco's post.
So the bottom line really is that you all know just as much as I do about the SDK's release. When Crytek tells us it's ready, we'll know. Incidentally, I have been asking Crytek about it directly, and am still awaiting a response.<HR></BLOCKQUOTE>
Thats what i wanted to hear, thanks http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
http://www.ofp-center.com/banner.jpg
bobsbarricades
05-21-2004, 10:55 AM
i think its become a trend to badmouth companies that make games. Especially the ones that get our hopes up. I think people need to learn what patience is. I bet a bunch of the things that people don't like about Far Cry would not have been there if they weren't rushed to meet x deadline. They finally have a chance to do what they really want to to fix things and get it right with the commmunity (or so I assume) and you guys are pissed off at them because its not spoonfed into your mouth as soon as you ask for it. Just chill out guys, seriously
GazzaBinks
05-21-2004, 11:30 AM
This is my whole point.
We know UBI dont have the stuff and are waiting for Crytek.
But what we want is a simple official statement from crytek on the situation not UBI.
A Trend to badmouth companies, not. How about a trend of companies treating their customers like children.
Agent Smith
05-21-2004, 07:44 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
Those of you stating that the delay in the release of the SDK is due to Ubisoft's holding it back have been misinformed. If anyone at Ubisoft had the SDK, I would know about it, so this is simply not the case. Since Crytek is in Germany, and I'm in the U.S., the only visibility I have into Crytek's development process comes from what they tell me, or other Ubisoft folks in email. The reason I have been so vague about release dates and the completion status of the SDK is very simple -- I don't know. The development and release of the tools is entirely in Crytek's hands, and unless they tell me when it's coming out, I will continue to not know.
That being said, I have been told that the SDK is among the updates they have long been planning to make, a fact which seems to be corroborated by Marco's post.
So the bottom line really is that you all know just as much as I do about the SDK's release. When Crytek tells us it's ready, we'll know. Incidentally, I have been asking Crytek about it directly, and am still awaiting a response.
- djnogg<HR></BLOCKQUOTE>
How is this supposed to be reassuring or better? Fact remains we need it and we have no idea when, and therefore if, it if coming. Same thing for 1.2 patch and server support.
I personally don't care if it is Crytek or Ubi, I bought the game and if all Ubi can say is 'we don't know' then, frankly, they are a poorly run oprganization unworthy of the investment of time and energy a MOD takes. I am sorry to be harsh but on what planet is it acceptable to pass the buck like that and blame the company you (Ubi) hired to do the work.
Ridiculous.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif
Lumberingtroll
05-21-2004, 11:34 PM
<font color="FF0099"> ** You're right. This post was just as useful as the posts you are complaining about. So, in the future, do not make these types of posts. **</font color>
[This message was edited by Kimi on Sat May 22 2004 at 02:38 PM.]
Mustang60348
05-22-2004, 05:54 AM
<font color="FF0099"> ** This post is just as useful as the one above. Don't make posts like these **</font color>
[This message was edited by Kimi on Sat May 22 2004 at 02:39 PM.]
DreamWraith
05-22-2004, 06:11 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Agent Smith:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
Those of you stating that the delay in the release of the SDK is due to Ubisoft's holding it back have been misinformed. If anyone at Ubisoft had the SDK, I would know about it, so this is simply not the case. Since Crytek is in Germany, and I'm in the U.S., the only visibility I have into Crytek's development process comes from what they tell me, or other Ubisoft folks in email. The reason I have been so vague about release dates and the completion status of the SDK is very simple -- I don't know. The development and release of the tools is entirely in Crytek's hands, and unless they tell me when it's coming out, I will continue to not know.
That being said, I have been told that the SDK is among the updates they have long been planning to make, a fact which seems to be corroborated by Marco's post.
So the bottom line really is that you all know just as much as I do about the SDK's release. When Crytek tells us it's ready, we'll know. Incidentally, I have been asking Crytek about it directly, and am still awaiting a response.
- djnogg<HR></BLOCKQUOTE>
How is this supposed to be reassuring or better? Fact remains we need it and we have no idea when, and therefore if, it if coming. Same thing for 1.2 patch and server support.
I personally don't care if it is Crytek or Ubi, I bought the game and if all Ubi can say is 'we don't know' then, frankly, they are a poorly run oprganization unworthy of the investment of time and energy a MOD takes. I am sorry to be harsh but on what planet is it acceptable to pass the buck like that and blame the company you (Ubi) hired to do the work.
Ridiculous.
http://www.gigahurtz.net/Smith/AgentSmithSig.gif <HR></BLOCKQUOTE>
On this one rare occasion i agree with smith.
he has a valid point.
they keep sidetracking and saying "we dont know whats going on"
i call bull****.
maybe nogg dont know, but someone at Ubi does. It's their job to know what it is a company is being payed to do work for them is doing.
And furthermore, the argument that they wouldnt be paying a community manager is frankly bogus.
anyone with half a brain knows that a community manager does more than just 'manage a community'. infact, 90% of the time that isnt eve their main job with the company. nogg could very well be a web developer for ubi who manages the community in his spare time.
i mean honestly for a community manager who has only made 28 posts in the official forum, doesnt seem like he has enough time to be a full time community manager to me.
but then again this is all pure speculation.
specualtion based on simple logic and past experience.
==================================================
http://www.renevo.com/members/carl/siggy.jpg (http://www.dead6.net)
Community Manager | 2D Artist for Renegade X: The Dead 6 (http://www.dead6.net)
Web Developer for RenEvo Software and Designs (http://www.renevo.com)
Lumberingtroll, if your sick of this place then leave.
If you don't like someones posts then don't read it.
That pretty simple, right?
suuune
05-22-2004, 08:26 AM
Does anybody out there know what program Crytek used to make their models?
Magnetmannen
05-22-2004, 08:39 AM
hey, i got a good one, u know nvidiots, and such fanboy things? well i guess we can call the farcry name as: Crytrolls. cos thats what we are turning into- remember there may be a lot of reasons the sdk isnt out yet. code takes a long time to make you know.
however it is alarming that there has not been a single official level released, no news posted by anyone else than the community manager in the last 3 weeks, and no releasedate on the next patch.
i hope some news will arise soon, as its getting REALLY booring to make new jungle/ island maps.
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/ http://dynamic5.gamespy.com/~bf2029/ssforum/index.php?act=idx
yoyoslack
05-22-2004, 08:55 AM
Why would'nt UBI require it in the contract?
Sqwirral
05-22-2004, 09:02 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by eu4ria:
john ketley is a weatherman, a weatherman, a weatherman,
john ketley is a weatherman and so is michael fish
Anybody form the UK remember that one ?
<HR></BLOCKQUOTE>
Yep. Great, I'mma have that tune in my head all day now =/
Pelezo
05-22-2004, 10:00 AM
Guys,
Seriously, we are all in the same boat here, we are waiting on Crytek (not UBI Soft) to release the SDK. UBI Soft does not have any control of the feature, and I'm sure that it will be out with 1.2 now that I think about it, why else would it take so long?
And, yes, Nate does work on the website, I know that for a fact, he is a very busy man, just like we all are.
The point is, complaining about the SDK might get you the SDK, but flaming each other wont, we need to be a community of one, not everyone for them selves like so many other communities are.
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ The Forgotten War ] - [ Project Leader ]
[ http://www.theforgottenwar.com (http://www.theforgottenwar.com) ]
[ irc.quakenet.org/tfwmod ]
Mustang60348
05-22-2004, 10:27 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Magnetmannen:
hey, i got a good one, u know nvidiots, and such fanboy things? well i guess we can call the farcry name as: Crytrolls. cos thats what we are turning into- remember there may be a lot of reasons the sdk isnt out yet. code takes a long time to make you know.
however it is alarming that there has not been a single official level released, no news posted by anyone else than the community manager in the last 3 weeks, and no releasedate on the next patch.
i hope some news will arise soon, as its getting REALLY booring to make new jungle/ island maps.
http://dynamic5.gamespy.com/~bf2029/bf2029forum/files/under20corsize.jpg
http://colossus.hl2central.net/ http://dynamic5.gamespy.com/~bf2029/ssforum/index.php?act=idx<HR></BLOCKQUOTE>
Except according the person who is making the SDK (ala Marco) , the code has been done for a long time.
Mustang60348
05-22-2004, 10:31 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Pelezo:
Guys,
Seriously, we are all in the same boat here, we are waiting on Crytek (not UBI Soft) to release the SDK. UBI Soft does not have any control of the feature, and I'm sure that it will be out with 1.2 now that I think about it, why else would it take so long?
And, yes, Nate does work on the website, I know that for a fact, he is a very busy man, just like we all are.
The point is, complaining about the SDK might get you the SDK, but flaming each other wont, we need to be a community of one, not everyone for them selves like so many other communities are.
Thanks,
Eric M. Pelezo
http://www.theforgottenwar.com/images/misc/team/signatures/pelezo.jpg
[ _The Forgotten War_ ] - [ Project Leader ]
[ http://www.theforgottenwar.com ]
[ irc.quakenet.org/tfwmod ]<HR></BLOCKQUOTE>
You know pelezo, I think you are 100% wrong on this one. Ratzo and I were commenting on this last night. This is about the only community that seems to be united with regards to the SDK. Most other communities have legions of fanbois literally lined up waiting to jump on anyone who dares to questions the devs or the publishers.
Even staunch supports like "thecounter" are getting very annoyed about the sdk and are starting to 'complain' (that term being relative). This is very unusual , look at the BF1942 community, when the 1.2 (i think) patch came out , its readme.txt file actually stated "This patch will deliver the much anticipated map editor" , it didn't. And some of the fanbois actually tried to say that they meant it will allow them to release it at a later date. Right now, everyone in this community are essentially saying the same thing. Even those who I would classify as a fanboi are actually taking a second or third look at their opinions.
RaTzo
05-22-2004, 12:59 PM
Well I've gone and gotten sucked back into this thread...
I think it's not very helpful for the people here to be flaming each other, in that I agree with Pel. However, I think Mustang is right in saying this is the strangest community I've ever been invovled with. There's more people upset about Devs/Pubs lying than there are people willing to suck up to them.
Unfortunately for anyone new reading this post, IE Troll, it looks like everyone is *****ing. Well Troll, they are. And they have good reason to *****.
In the end, I've moved on and even if the SDK is released today I will not be working on cryFORTRESS for quite some time. Fast Turf is in production, albeit slow production, and when it's completed I'll revisit FarCry to see if the devs have gotten their heads pulled out of their asses yet.
My political correctness in talking about the devs/pubs has gone out the window. I've been lied too and defrauded. I hold no respect for someone or a company who steals from me with lies and misleadings.
RaT
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
cLoAk90
05-22-2004, 02:25 PM
SDK, whats that? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif
ickylevel
05-23-2004, 01:36 AM
I'll keep waiting until the 28th.
bruce531
05-23-2004, 02:36 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by ickylevel:
I'll keep waiting until the 28th.<HR></BLOCKQUOTE>
then what
ickylevel
05-23-2004, 03:42 AM
Then ill lost all my hopes and start thinking that Cryteck <font color="FF0099">*EDIT*</font color> us all. http://ubbxforums.ubi.com/infopop/emoticons/icon_mad.gif
[This message was edited by Kimi on Sun May 23 2004 at 03:52 PM.]
Mustang60348
05-23-2004, 04:53 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by cLoAk90:
SDK, whats that? http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif<HR></BLOCKQUOTE>
It is short for Software Development Kit. In this case it means model exporters from various 3d programs to the cryengine. Plus they are also allegedly providing docs for the exporters and for the LUA code (I think). With the exporters all work in Farcry would look and feel like Farcry, iow, No TOTAL CONVERSIONS>
GazzaBinks
05-23-2004, 12:14 PM
They probably wont release the sdk if Britian stuffs Germany in Euro 2004.
http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif
Mustang60348
05-23-2004, 12:33 PM
I was talking to a little birdy in IRC today. He said he heard (rumour of course) that the SDK will be included in an as yet unannounced addon for Farcry. I sure hope that ain't true.
GazzaBinks
05-23-2004, 03:02 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
I was talking to a little birdy in IRC today. He said he heard (rumour of course) that the SDK will be included in an as yet unannounced addon for Farcry. I sure hope that ain't true.<HR></BLOCKQUOTE>
That's exactly what happened with bf1942. Then when the expansion pack came there was still no sdk.
Half life 2 sdk is due to be released soon after e3 valve said. If the farcry sdk is not released before hammer, then I will probably just mod for that.
Mustang60348
05-23-2004, 04:45 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Mustang60348:
I was talking to a little birdy in IRC today. He said he heard (rumour of course) that the SDK will be included in an as yet unannounced addon for Farcry. I sure hope that ain't true.<HR></BLOCKQUOTE>
That's exactly what happened with bf1942. Then when the expansion pack came there was still no sdk.
Half life 2 sdk is due to be released soon after e3 valve said. If the farcry sdk is not released before hammer, then I will probably just mod for that.<HR></BLOCKQUOTE>
We have already begun work on the HL2 engine, OK, not actual work yet, just planning, getting our design document together , along with our alpha and beta test plans.
Sqwirral
05-23-2004, 06:53 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by GazzaBinks:
They probably wont release the sdk if Britian stuffs Germany in Euro 2004.
http://ubbxforums.ubi.com/infopop/emoticons/icon_eek.gif<HR></BLOCKQUOTE>
Heh and you're worried that'll actually happen? We suck http://ubbxforums.ubi.com/infopop/emoticons/icon_frown.gif
firemanZ
05-23-2004, 07:03 PM
>>>Half life 2 sdk is due to be released soon after e3 valve said. If the farcry sdk is not released before hammer, then I will probably just mod for that.
Thats what Gabe Newell said in the recent e3.
But base on what Gabe said, they'll have a incremental release of the SDK(not a full SDK), starting with the basic tools; like modeler viewer. Softimage in the meantime is working on a connection for XSI< === >HL2 Hammer so you can export/import 3d data(brushs,etc) between the 2 app(not refering to the SMD exporter). This connection is pretty much finish though.
this incremental release wont happen until XSI 4.0 has shipped, which should be about 1-2 weeks from now. Dont expect to see HL2 hammer for another 1-2 months though.Realistic dont expect to see much until a new XSI EXP for HL2(version 4.0) has shipped.
I'll update this post, soon as i hear more from Bill Van Buren and a 3d modeler at Valve!
GazzaBinks
05-24-2004, 07:58 AM
Wonder if crytek/ubi will give us any information this week?
Maybe they are waiting for NVIDIA to release the official 60 series drivers?
djnogg
05-24-2004, 09:19 AM
All -- I do have an update on the status of the SDK, and I can finally give an estimated release date, although this is subject to change.
Crytek is working on the legal documentation and the installer for the SDK at the moment, and also says that the SDK release is pending the completion of a website to support mod activity (run by Crytek, rather than Ubi, although the official Far Cry site will continue to support modders).
I am told that the ETA for the SDK release is 2 - 3 weeks, but again, this date is tentative.
Thanks for being patient all.
- djnogg
ickylevel
05-24-2004, 09:48 AM
http://ubbxforums.ubi.com/images/smiley/35.gifA release date !I cant believe it ! http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif
kimi_
05-24-2004, 10:21 AM
Thank you djnogg for the update. Look he gave it to us first thing Monday morning!
<left><font color ="FF0099">_______________________________
</left></font color>
http://www.smakclan.com/downloads/ss/sigs/kimi.gif
<font color="FF0099"><font size="1">
Ubisoft RVS/AS, GR, and Far Cry Moderator</font color></font size>
GazzaBinks
05-24-2004, 12:03 PM
Thanx kimi. 2/3 weeks does not sound too bad, as long as its not too much longer than that.
Sidrat2004
05-24-2004, 12:13 PM
Man people are easy to placate aren't they.
Give em a bone and watch em chew. I'll use the SDK as and when it comes out, but damn it there's enough in the game to enjoy already, I want to complete the game and then try it on realistic.
My map ideas aren't suitable for the Far Cry engine (City scapes as apposed to islands) But I'll enjoy playing other peoples creations and there's a few to be excited about as well. Which I think is a first.
polyguns
05-24-2004, 02:20 PM
ALL RIGHT NATE DOG hope that comes through,that's aout perfect for us.; get the maps laid out , and get to work
sidrat, I wish you would give it a try, I would love to see someone create alot of cities. I think the engine would be fully capable of rendering a city, i mean its prolly only 10% the polies of all the trees in the view of farcry, so I don't think it would be a problem. and a city with a 1.2 km view distance would also be awsome. this is jazzy, imma happy
Citizen-132 (http://www.citizen-132.com)
DaSniper_TAW
05-24-2004, 03:16 PM
umn... wat is SDK...sorry if i sound like a noob, i usually just play farcry not spend time on the website http://ubbxforums.ubi.com/images/smiley/52.gif
Mustang60348
05-24-2004, 05:54 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by djnogg:
All -- I do have an update on the status of the SDK, and I can finally give an estimated release date, although this is subject to change.
Crytek is working on the legal documentation and the installer for the SDK at the moment, and also says that the SDK release is pending the completion of a website to support mod activity (run by Crytek, rather than Ubi, although the official Far Cry site will continue to support modders).
I am told that the ETA for the SDK release is 2 - 3 weeks, but again, this date is tentative.
Thanks for being patient all.
- djnogg<HR></BLOCKQUOTE>
You will excuse me if I am more than a little pessimistic about this. After all, what you just relayed though good news, was virtually the same thing someone else said on Mar 29 of this year. If fact, it was identical except for the installer thing. 2 - 3 weeks, all work done, except legal documentation.
I got to say, this is going to be one complicated EULA.
fastsoth
05-26-2004, 06:06 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by DaSniper079:
umn... wat is SDK...sorry if i sound like a noob, i usually just play farcry not spend time on the website http://ubbxforums.ubi.com/images/smiley/52.gif<HR></BLOCKQUOTE>
Its basicly so you can import your own models into the game
http://www.fastsloth.f2s.com/images/sig1.jpg
www.fargate.org.uk
www.forum.fargate.org.uk
RaTzo
05-26-2004, 08:01 AM
just checking the clock
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
GazzaBinks
05-26-2004, 08:03 AM
It's wednesday where is the promised news at?
RaTzo
05-26-2004, 08:10 AM
counter says it'll be on the main site www.farcry-thegame.com (http://www.farcry-thegame.com) in about 1 hour from now (11:10 EST)
http://users.eastlink.ca/~kevl/banner.jpg
www.cryfortress.com (http://www.cryfortress.com)
Radar911
05-26-2004, 11:51 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Wednesday 26.05.2004 SDK / patch / dedicated server news!
Time to break out the champagne, we have some good news regarding the much requested Mod SDK and Dedicated servers.
Patch 1.2 will be released during the first half of June.
The Mod SDK will be released around the middle of June.
The dedicated Windows and Linux servers will be released later in June.
As soon as we get more news on these releases, it will be posted here.<HR></BLOCKQUOTE>
Well, after more or less of a month's silence from UBI/Crytek and lousy excuses from the community managers, it looks like it will finally be here soon.
polyguns
05-26-2004, 02:43 PM
can't blame the community managers from ubi, nogg said openly every time i asked and ive seen several times in the forums, he didn't know, and as soon as he knew, he told us, even before he was suppose to http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif. I think that we've jsut become so shafted by dice and valve with constant broken promises, that when it didn't happen when they said, we all freaked out, but an sdk a couple months after the game is out really ain't that bad, jsut our previous xperiences makes us believe the worst.
remember crytek are a buncha germans, and europeans, they might not be able to speak opr read much english, i dunno http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
Citizen-132 (http://www.citizen-132.com)
Mustang60348
05-26-2004, 03:30 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by polyguns:
can't blame the community managers from ubi, nogg said openly every time i asked and ive seen several times in the forums, he didn't know, and as soon as he knew, he told us, even before he was suppose to http://ubbxforums.ubi.com/infopop/emoticons/icon_wink.gif. I think that we've jsut become so shafted by dice and valve with constant broken promises, that when it didn't happen when they said, we all freaked out, but an sdk a couple months after the game is out really ain't that bad, jsut our previous xperiences makes us believe the worst.
remember crytek are a buncha germans, and europeans, they might not be able to speak opr read much english, i dunno http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
http://www.citizen-132.com<HR></BLOCKQUOTE>
Dice and Bis are also europeans, plus alot of crytek are modders, from all around the world.
Radar911
05-27-2004, 04:01 AM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by sharp77:
umm crytek...
patience is running thin.. hurry up with the sdk or at least tell us when its due.. this is so boring its not funny.. we want to MOD ALREADY, we've been waiting!<HR></BLOCKQUOTE>
Read the previous page or the news on the official page.