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View Full Version : what is exactly trigger lag?!?!?!



XyZspineZyX
07-16-2003, 12:00 AM
ok i get 2 types of it i guess, and i wanna know which one is the real one.

1) i click my mouse and bullet comes after about a sec later



2) when i get into a close quarter battle, 2 ppl shoot thier gun and u LAG ALOT and then next thing u know ur dead

XyZspineZyX
07-16-2003, 12:00 AM
ok i get 2 types of it i guess, and i wanna know which one is the real one.

1) i click my mouse and bullet comes after about a sec later



2) when i get into a close quarter battle, 2 ppl shoot thier gun and u LAG ALOT and then next thing u know ur dead

XyZspineZyX
07-16-2003, 12:05 AM
It's both. And it is the major reason behind most people not playing raven online anymore... what good is skill when the netcode is against you?

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XyZspineZyX
07-16-2003, 12:05 AM
the first may be because you're on a poor connection.

If your ping is twice that of someone else, or if the routing to the server is poor, due to the netcode when you pull the trigger (click the mouse) is not always the same as when the bullets come out.

the second is, i think, becuse you're being shot. I may be wrong, but i think its meant to be a simulation of you being incapacitated by it. If you are being shot, contrary to what films make you believe, you aren't always that capable of pulling a trigger, esp if you keep your finger off the trigger as a proper operative ought to!

XyZspineZyX
07-16-2003, 12:06 AM
probably both are. its basically when you pull the trigger, then theres lag and it shoots later. triggerlag.

i can notice a miniscule amount of trigger lag in LAN play too. check your stat net while playing on LAN as a client and you can see those numbers are way higher than they should be. but 1.4 should fix this.

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XyZspineZyX
07-16-2003, 12:42 AM
Slimjim5107 wrote:
- ok i get 2 types of it i guess, and i wanna know
- which one is the real one.
-
- 1) i click my mouse and bullet comes after about a
- sec later
-
-
-
- 2) when i get into a close quarter battle, 2 ppl
- shoot thier gun and u LAG ALOT and then next thing u
- know ur dead
-
-

Trigger lag referes only to the issue where you press the mouse button and your gun fires 1 to 3 seconds later.

XyZspineZyX
07-16-2003, 12:59 AM
What I have also noticed is that playing online the netcode actually has to "take turns" if you are engaged in a fire fight with enemies.

In other words, let's say you and an enemy come face to face, both with weapons drawn but NOT firing.

Once you start firing, due to the trigger lag (one to two second delay), it's as if the server has to decide who fired first and a lot of times it favors THE OTHER GUY (even though you may pulled the trigger FIRST) for some reason.

I've seen this happen in Adversarial games and it is very evident in CO-OP in that if you and a AI Tango are exhanging fire and you miss while doing short bursts, but try to fire again, it lets the Tango fire continuously even though you have your mouse button pressed down (and are holding it down).

Bottom line: The netcode is crap and unfinished.

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XyZspineZyX
07-16-2003, 01:01 AM
bottom line; yur right cia.

look yes poeople ,ay have bad connectionc but this fault lies squarly with ubi.

i have a 600kbs connection, ffs what more should i need (i regularly get trig lag.)

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XyZspineZyX
07-16-2003, 04:31 PM
My dsl is 512 down. If I join a server thats close (30-90) I don't get (or notice) and trigger lag. If I get anything higher than 90 I get a fraction of a second delay (but still playable). I'll stop playing when I start to ping around 150+. Then the trigger lag is horrible and all I end up doing is dying.

XyZspineZyX
07-16-2003, 04:40 PM
A more technical description is there's no anti-lag-code built into ravenshield. The game that's running on your computer needs to tell the server that it's shooting the gun and then getting a confirmation from the server before it starts shooting on your screen.

The more latency you have on your connection the longer it takes before the gun reacts. Counter-strike incorporated this type of antilag-technology( i think it's called interpolation )around beta 5. That was a couple of years ago. The reason why it's probably not in this game is because of lack of time. The developers were surely rushed into producing a game that would run without major problems because it would be just stupid not stuffing this into the game.

XyZspineZyX
07-16-2003, 04:42 PM
You can see your REAL ping if you type "stat net" into the console. I'm on a very fast cable connection and constantly have 150-250 ping in the stat net window when I have 70 ping in the TAB screen.

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XyZspineZyX
07-16-2003, 05:58 PM
I don't get any significant trigger lag. My ping is 45-65 on in-game window and 80-90 on stat net.

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