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View Full Version : Wow Deftech Belew is a huge level



Mulder712
05-03-2004, 02:01 PM
I recently started to play this level and I must say it seems HUGE. Actually, it seems kinda unfair for the merc, but that might just be because I havent gotten really good in it yet.

Mulder712
05-03-2004, 02:01 PM
I recently started to play this level and I must say it seems HUGE. Actually, it seems kinda unfair for the merc, but that might just be because I havent gotten really good in it yet.

DarkFenrir
05-03-2004, 02:11 PM
It's big, but at the same time it has a lot of defenses in each building. The spies have no choice but to make a lot of noise to get in, so good mercs should always know at least what general area to be in.

Unfortunately, a lot of spies seem to just go aggro as hell in this level, so it's not one of my favorites.

Rexen_
05-03-2004, 02:17 PM
It`s big, but it`s easy for mercs as long as you know how to guard the courtyard well.

(Unfortuately, the courtyard looks tempting to aggro-spies.)

----------------------------
If my post is stupid, I
didn`t write it...

Flaky.
05-03-2004, 02:31 PM
Yes it a hard map for spies when you are playing against good mercs.
its really challenging to cross the courtyard (but there are enough ways to enter a sector.

when you have infiltrated a sectorits easy for the merc'cause a spy allways has to disable at least 2 cameras or motion detectors. but when you play with a goood spy making some diversion it is a really fun map to play.

about the aggro spies-> you find them on every map, sad enough but it's reality

http://users.skynet.be/fa614651/Chameleon2.jpg

Tejo.hr
05-03-2004, 02:43 PM
I haven noticed that it is big.
I was playing it every time as merc so maybe that was the reason.

http://home.comcast.net/~fisherobsession/Tejo.jpg

DarkFenrir
05-03-2004, 02:52 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chameleon..be:
about the aggro spies-&gt; you find them on every map, sad enough but it's reality<HR></BLOCKQUOTE>

While this is very true, it seems especially true in this map. I think it's all those boxes. People see platforms to jump from, and suddenly they're mentally transported to the good old days of Super Mario 3.

Even the most stealthiest spies seem to fall to this temptation. http://ubbxforums.ubi.com/infopop/emoticons/icon_smile.gif

(SmokeCheeba)
05-03-2004, 03:10 PM
Being a Merc on Deftec is quite easy actually. With the right mines set around, and one merc at A, and the other covering C & B (They are right next to eachother). Other then that, its up to you to stop the spies.

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wingspan32zx
05-03-2004, 03:40 PM
I agree with Cheeba. One in A (or at least, have him dump all his mines/traps there) and the other between B & C. IF you want to avoid SS+Cam or getting jumped on, stay the hell out of the courtyard!!!

"It's not about vanity, it's about looking good."

Parakeet1
05-03-2004, 04:49 PM
It is a very unbalanced map. Spys have no chance when playing vs skilled mercs.

There is only 2 entrances into each sector. One of the entrances is one that you have to hack open in every case. This essentially eliminates all those entrances seeing as how any competent merc knows where all the elevators/doors that you have to hack are. This means that there is only ONE entrance into each sector (for a spy). All of these are easily mined or spy traped.

Also in order for the mercs to get to any sector they only have a very short run through the secured doors. Spys on the other hand have to hike around the long way.

In closing, if mercs gaurd the courtyard properly (this means staying on the ledges, not running down where you can get jumped on) and place alarm snares/mines at the one entrace to each sector that is available to the spys then the mercs have no problem dominating.

lutonomy
05-03-2004, 05:08 PM
On the contrary, I find Deftech to be one of the most balanced maps. Sure they can mine/spy trap the entrances, but is that too much for you to handle? http://ubbxforums.ubi.com/images/smiley/blink.gif

Once you do get to the entrances, there are multiple paths to take from there. The mercs generally have to stay split up to have a chance. It's very possible to get through building C WITHOUT having to disable cameras and create "security failure" messages. Spies can hack the lights in every building and there are hundreds of places to hide. If mercs are in the courtyard and you get to an ND133, there is no way to get to you in time. Not bragging, but I've never lost on Deftech playing both sides, even to players 3 or 4 levels higher than me because there are sooooo many options on this map (I have a good partner too...). Keep playing it and you'll see it's probably the best map for employing stealth/distraction techniques.

"Never his mind on where he was! Hmph. What he was doing! Hmph."
-Yoda

Jason-Alaska
05-03-2004, 05:59 PM
My buddy and I avoided this as a 1v1 because it did seem to big. After figuring it out. The Merc has shortcuts he can take to all the objectives. One merc can guard ALL the objectives. If you have a second merc you can eaven go patroling.

The more I play this map (and all of them) the more I like it! http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

Toasty8080
05-03-2004, 06:19 PM
I would tend to lean more towards the mercs on this map. I find it fairly easy to defend. One person on A backup for B/C and one person on B/C. Yes, the spy doesn't have to shoot out any cameras in any of the sectors but he still has to shoot out at least one or two motion detectors.

Once the merc knows what sector you're in, it's easy for him to hide near the objectives and wait for you to get close enough to taze you. The map itself is fairly roomy until you get near the viruses then it's pretty small and close quarters is dangerous for the spy against a merc. I don't blame spies who try to ss+cam me in these areas. The only other thing they can do is start decontaminating and then smoking out the area and then continue decontaminating. The areas near the viruses are small enough to make smoke a very helpful in slowing down the merc.

Ruzhyo666
05-03-2004, 06:41 PM
I find it balanced. It's not really all that big, sure there are lots of areas but they all lead to only one of three areas. Mercs who stay in the court yard are pray to the super mario, while mercs on the rail ways are pray to sticky cams. Mercs camping inside the sectors, although this is the best choice of action IMO (as long as one guy camps A and the other patrols B and C), may not have enough time to get to the single ungaurded sector if it should be attacked. If the spies travel in a team they can easily take out a camping merc and take the objective. If they do not work together, however, they have a stronger chance of dying but the other may get the ungaurded area. If mercs don't work together however or are stupid and camp the court yard / railing, then the spies can easily get around them and up to the NDs without giving the mercs enough time to react properly http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif.

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PC Name: Ruzhyo666(mostly)/Ruzhyo2000(sometimes)
Xfire Name: Ruzhyo666
AIM Name Ruzhyo2666

SITHDUKE
05-03-2004, 06:41 PM
I just been playing extraction and i must say i only got 1/2. I was in C at the back near the lights panel. It took me 2:00 to get through the courtyard and to there all by stealth. Then one merc comes along by fluke looks at the panel and their goes 2:00 of my time. I had to shoot out 1 camera because for some reason i couldn't climb that damned you know what near the door. Anyways i truly belive spies should be able to slip past alarms without shooting em out.

Anyways, yep its a larger map but aside from warehouse & hospital what map isn't? Deftec is a near impossible map with two organized mercs. Yet i belive the same is true for the spies. The mercs MUST split up to keep the Obj's secure and hence 2 spies vs 1 merc poses a considerable threat to the merc.

And no i haven't actually managed to use teamwork on this map yet so my theories are truly based on the fact that mercs need to split up on this map or it's a guarenteed loss.

rasta013
05-03-2004, 06:58 PM
I agree - two organized mercs on this map is tough to beat. I've got a few peeps I play with regularly and as mercs we can clean up on this map. The spy side still gives me trouble. I don't get it out in the courtyard, my teammate just usually doesn't want to go with me and 1v1 against merc doesn't usually go so well for me...

I don't think Schermerhorn is that big actually. Two areas, easily protected passages between the two. This is another map where two mercs can really stomp some spy butt if they stay organized. For that matter, I've successfully defended this area as a single merc. Granted, they spies weren't that good but then my skills are not pro by any means... http://ubbxforums.ubi.com/images/smiley/16x16_smiley-very-happy.gif

I have never killed a man, but I have read many obituaries with great pleasure.
--Clarence Darrow

MP Name: rasta013
Server: Mics/No Pros (PC)

SITHDUKE
05-03-2004, 07:13 PM
I agree Schermerhorn is a tough map for spies also. If you neutralize one area they mercs are gonna be at the other 2 and 2 merc can easily defend 1 area each with mines and traps in place. In Schermerhorn there really should be another set of objectives like in Deftec that has 3 buildings each with 2 objectives. Two areas and two merc is a tight squeeze to sneak through.

I've never actually traveld with my partner on deftec to neutralize and obj either. Normally i'm lucky to get there and get out. These maps need more vents. http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif

hqd22
05-03-2004, 09:24 PM
deftech is a great map for death matches. i find it better than warehouse which i find most people love playing when death matching. it has lots of boxes which gives the spy a chance against a merc.

Bonds1338
05-03-2004, 11:17 PM
<BLOCKQUOTE class="ip-ubbcode-quote"><font size="-1">quote:</font><HR>Originally posted by Chameleon..be:
Yes it a hard map for spies when you are playing against good mercs.
its really challenging to cross the courtyard (but there are enough ways to enter a sector.

when you have infiltrated a sectorits easy for the merc'cause a spy allways has to disable at least 2 cameras or motion detectors. but when you play with a goood spy making some diversion it is a really fun map to play.

about the aggro spies-&gt; you find them on every map, sad enough but it's reality

http://users.skynet.be/fa614651/Chameleon2.jpg <HR></BLOCKQUOTE>

actually, in C, you only have to disable one motion detector. Go through the back entrance (past the fence). disable the motion detector in the lobby. go towards the room with the missles. avoid the cameras (there is one way where u dont have to time it), get up top to the little missle carrier thing in the middle, crawl the pipe across, go through the vent thing, and then boom u are next to an ND133. one security failure. easy :-D

usually i hit C, and then A. sometimes ill hack the door of B, and then go for A (throws em off). i think its pretty balanced, but takes getting used to.

PC gamer tag: Bonds.PPk

Flaky.
05-04-2004, 05:10 AM
Have to try that only 1 sec failure in Cthing out!! http://ubbxforums.ubi.com/infopop/emoticons/icon_biggrin.gif
ANd yeh hack diversion is used much but its kinda predictable and if you communicate with your teammerc its easy to see through this diversion. It's really not a simple map as a spy against a good merc team (but well what map is?? when you play agaist good mercs, that's the good thing bout the game!!! you win some you lose some,...)

http://users.skynet.be/fa614651/Chameleon2.jpg